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Nerf Dual Heavy Cannons

bobtheyakbobtheyak Member Posts: 374 Arc User
edited May 2013 in PvP Gameplay
No, this is not a troll post. Considering the upcoming tweaks to EPTX, this might be a good time to tone down cannon damage a bit.

The primary change that comes to mind is removing the inherent CrtD bonus on DHCs, but any sort of (slight) damage reduction could benefit ship type balance in both PvP and PvE. A nerf would be good for PvP because of the upcoming reduction in tanking ability (mostly for cruisers) and good for PvE because there's little reason to run anything but escort due to the prevalence of damage-based mission objectives.

Don't get me wrong, cannons are awesome and I use full cannon builds on my escort and BoP, but it's simply too easy to do both alpha strike burst damage and sustained dps while using a minimal variety of bridge officer powers and cooldown timing techniques.

Would there be any major downside to reducing burst damage on cannons to allow for more variety in hybrid escort builds? Are there any other ships besides escorts that would be too negatively affected? Do any escorts believe they're *not* doing too much damage in comparison to other ship types?

This may be a touchy issue so please keep the forum wars to a minimum if at all possible, but it doesn't hurt to give input for the sake of discussion.

-Robert T. Yak, Esq.
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Comments

  • tpalelenatpalelena Member Posts: 1 Arc User
    edited April 2013
    I don't see how prolonging pve even more is fun.

    As for PVP , i don't care. They can add a damage resistance for players, just let us still be able to kill the borg in pve.

    Because nerfing DHCs may look good and dandy for a cruiser pvp captain, but any escort ship that is trying to grind up Omega marks and such for better gear will be seriously nerfed to uselessness.
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited April 2013
    tpalelena wrote: »
    I don't see how prolonging pve even more is fun.

    As for PVP , i don't care. They can add a damage resistance for players, just let us still be able to kill the borg in pve.

    Because nerfing DHCs may look good and dandy for a cruiser pvp captain, but any escort ship that is trying to grind up Omega marks and such for better gear will be seriously nerfed to uselessness.

    Hopefully Cryptic reads this.

    Not because it means they won't do anything, but rather like all the other changes that take place - they will changes things because of PvE. :)

    Course, Geko already said they can't do anything to DHCs because the forums would flood for 40 days and 40 nights with all the tears...
  • marc8219marc8219 Member Posts: 0 Arc User
    edited April 2013
    I hope its still not to late to just scrap these EPTX changes instead, because of the headache in pve nerfing DHC will cause. Not that PVE would be hard, just more tediuous and time consuming.
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  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited April 2013
    With the coming changes DHC won't be the go to weapons as much any more anyway.

    With the new gaps hello overloads and torps.
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited April 2013
    With the coming changes DHC won't be the go to weapons as much any more anyway.

    With the new gaps hello overloads and torps.

    Has anybody unlocked any of the Nukara weapons on Tribble yet?
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited April 2013
    Hopefully Cryptic reads this.

    Not because it means they won't do anything, but rather like all the other changes that take place - they will changes things because of PvE. :)

    Course, Geko already said they can't do anything to DHCs because the forums would flood for 40 days and 40 nights with all the tears...

    In STFs, the DHC damage is the only saving grace of an escort. Their hull is pathetic, and they die easily.

    Sure a fully kitted out escort is nice... but please remember all the stfs that needs to be grinded trough to actually kit the ship out!

    If all the escorts and DHCs are nerfed to oblivion, then starting players simply won't be able to use them.

    They will just die in seconds.
    Just try to play with an escort, using only mark XII purple convariant and resilient shields.
    The borg will get trough that like a hot knife trough butter.

    So the only way to survive is to kill the spheres fast enough.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • hurleybirdhurleybird Member Posts: 909
    edited April 2013
    STFs are too easy, like all PvE. That being said, I doubt Cryptic is going to nerf DHCs. I'm not even certain they need one.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited April 2013
    I don't think cannons need a nerf as much as beams need parity.

    The simplest fix for all weapons is to return the power drain mechanic we used to have.

    DHC would take a small nerf unless people swap armor or what ever else they have in there engi slots for a EPS unit or two.

    Beams dmg would be acceptable again imo... and engi cruisers for sure would take a nice bump with there eps up.

    After that I think people need to get used to dying more often. The amount of time we all have to spawn seems crazy to me... to much shield resist to much defense to much dmg resistance.
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  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited April 2013
    As some one who has piloted every type of ship. And who loves his Bird of Prey ambush build...

    I have to admit Dual Heavy Cannons for Tactical Officers are just too good right now. And will become more obvious when LoR is released. Especially when you have Warbirds de-cloaking and alpha Striking with those Same DHCs.

    Granted how ever, Antonio does also make a Valid point, Spike damage will also get a boost from this change to the Emergency power to X abilities also.

    Giving players a resistance vs other players is a nice Idea in theory, but with how Resistance currently works in STO, it might not be as helpful as it seems.

    Dual heavy Cannons are definitely a number 1 "offender" for some crazy events I have witnessed and been the victim of in PVP. And I'm not just referring to damage numbers in a Final Score.
    It may be time to decrease either their Weapon damage, or perhaps even the way they register weapon Power drain across multiple Dual heavy Cannons.
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  • ozy83ozy83 Member Posts: 156 Arc User
    edited April 2013
    Course, Geko already said they can't do anything to DHCs because the forums would flood for 40 days and 40 nights with all the tears...

    Which seems to be a familiar trend in STO, appeasing tacs in escorts. LOL, there will come a day, sooner than later, when no sci or cruiser captain will be around. I can't say I'd blame them. :P
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  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited April 2013
    Im not convinced its needed anymore. Ive seen some really deadly Beam spewing Cruisers and Science in Kerrat lately. Some so much so as to rival Escorts. Im not sure DHCs are the boogyman their rep has grown into overtime.

    Im just not sure anymore.
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  • kinmobkinmob Member Posts: 8 Arc User
    edited April 2013
    DHC's do not need a nerf. As one of those beam wielding cruisers I can safely point at the other pilots and say "you are doin it wrong". Beams can be lethal too. Admittadly not as spikey...but spikey enough. L2 A2B, it's the cruiser equilizer.
  • maicake716maicake716 Member Posts: 0 Arc User
    edited April 2013
    kinmob wrote: »
    DHC's do not need a nerf. As one of those beam wielding cruisers I can safely point at the other pilots and say "you are doin it wrong". Beams can be lethal too. Admittadly not as spikey...but spikey enough. L2 A2B, it's the cruiser equilizer.

    except when the aux to battery also gets nerfed because its too powerful.

    isnt there a thread below this one that mentions it being put onto a global cooldown with eptx powers?

    enjoy your cruiser equilizer
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited April 2013
    It's one of those things, like Escorts, imho - like many things - where the calls for a nerf are somewhat misplaced. It's not the X that needs the nerf, it's the way ABC that has been added that interacts with X that is causing the problem.

    They need to address various modifiers rather than address what's being modified. That interaction...is what throws off any potential balance that may have existed in the first place.
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited April 2013
    What about buffing Beams (though the new Nukara stuff might take care of this)?

    Or perhaps opening up DCs to non-Escort ships and/or widening the arc?
  • bobtheyakbobtheyak Member Posts: 374 Arc User
    edited April 2013
    It's one of those things, like Escorts, imho - like many things - where the calls for a nerf are somewhat misplaced. It's not the X that needs the nerf, it's the way ABC that has been added that interacts with X that is causing the problem.

    They need to address various modifiers rather than address what's being modified. That interaction...is what throws off any potential balance that may have existed in the first place.

    Agreed. There are other aspects of escort that should be nerfed first but this seemed like the easiest and most straightforward change without overhauling ABC and causing the 40-day flood of QQ.
  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited April 2013
    There is also the other option of instead of Nerfing DHC's.. we nerf the Class that causes DHCs to become insane..

    Tactical.

    *Ducks and hides from the onslaught*
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited April 2013
    bobtheyak wrote: »
    Agreed. There are other aspects of escort that should be nerfed first but this seemed like the easiest and most straightforward change without overhauling ABC and causing the 40-day flood of QQ.

    Hrmm, I wasn't as clear as I meant to be then. It's not the DHCs - it's the new passives/gear - it's how it's easier to keep them on target - it's all the stuff that's been added.

    Kind of like Trics...everybody calling for a change - that change being the chain crits. It wasn't the Trics, it was the chain crits. What did they do? They did both...

    While DHCs may appear to be the issue at first glance - cause they're right there - sometimes it's a case of pausing for a moment to look at what's just behind what's right there.

    I know I do it wrong:

    5x Beams/Turret/2x Torps
    2x Beams/4x Torps
    2x Cannons/3x Turrets/DBB/Torp
    6x Beams/2x Torps
    Turret/5x Torps/Mine
    6x Torps
    6x Beams
    6x Beams/2x Torps

    Those are the weapons on my guys. So it's not a case that I'm saying the issue isn't with DHCs because I'm a DHC guy. They don't fit my wheeeeeee playstyle. It's just a case of having faced them before S7/etc and since S7/etc...and like oh so many things, S7/etc has made things worse.

    It's like the proposed EPtX changes - 2x EPtS or EPtS/EPtX was not the issue...it was all the stuff added with S7/etc.

    Cryptic did a craptic job considering all the variables when adding the S7/etc stuff... I mean, just consider CrtH/CrtD before and after S7/etc, eh? Bazinga...it's those kind of things.

    edit: Consider that 2.5% DEM with the Nukara rep. It's only going to increase the calls for nerfs on DHCs. The DHCs are the same, though...it's all the TRIBBLE that's being added.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited April 2013
    Go back to STO's old power drain method. But maybe that's just me.
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  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited April 2013
    DHCs wouldn't be so bad (imo) if you couldn't bust out like a 15% CrtH with an absurdly high CrtD to go with it.

    But we'll never see a change to them. A DHC nerf would do exactly like Geko said - bring torrential floods of tears. And a Tac nerf is out of the question as well.

    My Tac/Escort (which is hardly spec'd correctly, using blue Mk XI weapons and consoles) can rip through an entire PvE mission in less than 1 cycle of APA... but apparently there's no issue there.
    kinmob wrote: »
    DHC's do not need a nerf. As one of those beam wielding cruisers I can safely point at the other pilots and say "you are doin it wrong". Beams can be lethal too. Admittadly not as spikey...but spikey enough. L2 A2B, it's the cruiser equilizer.

    What about poor Scis?
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited April 2013
    i brought this up in the thread i made yesterday here- http://sto-forum.perfectworld.com/showthread.php?t=639011 , its what makes DHCs apply their damage so abruptly that makes them powerful. their dps does not need changing, that would actually effect pve, and they will never forgive us if we do that :rolleyes:

    also in that thread, i brought up a problem with just nerfing this, or just changing that, that directly buffs 1 group or the other and makes a lot of people mad. when DHCs get adjusted, other stuff like resistance levels need adjusting too.
  • eardianmeardianm Member Posts: 0 Arc User
    edited April 2013
    Oh whatever, dps levels are already stupidly high for pve, maybe it would force the masses to figure out how to do damage. And if you flat out buff beams rather than giving them some spike component, maybe said mass would finally figure out that A2B beam cruisers should be ruling pve (and pvp queues at that point. I have no premade experience to know if max A2B beam dps is good enough in that environment)
  • khayuungkhayuung Member Posts: 1,876 Arc User
    edited April 2013
    There would be no spike issues if tac captains couldn't stack all their buffs together. GDF is going to be locked behind a -50% hull wall, so that's done. Fire on my Mark and APA should be able to stack since they affect different things. What I don't like is Tactical Fleet adding even more damage on top of all that.

    Half APA and Tac Fleet's damage bonuses, in exchange have Tac Ini work on captain and boff skills, and apply the effect to the entire squad, like it is on the ground (except weapon firing cycles). That way Tacs can still buff pressure dps in a way that benefits the whole team while reducing spike further.


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  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited April 2013
    If threads like this are taken seriously, and DHCs get nerfed and passive heals/resistance is not - we will be in an even worse situation than we are now.


    I don't see how anyone can actually want to nerf DHCs in a PvP environment that can see nearly all damage drowned in heals.

    If any player thinks that the systems team is about do a system wide audit and nerf all of the resistances and heals that have been layered and layered on us, they are delirious.

    They might do a few tiny "surgical tweaks", but I'm confident saying the majority of this stuff is here to stay.



    It's threads like this that lead the devs to perceive that people actually do need those rep passives that add extra shield regen, placate procs, Elite Fleet Shields and heals that go off when you get hit with a crit.

    So when we continue to see more of that, just remember what contributes to it.
  • wolfpacknzwolfpacknz Member Posts: 783 Arc User
    edited April 2013
    stop The Nerf!!!!!!
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  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited April 2013
    wolfpacknz wrote: »
    stop The Nerf!!!!!!

    YES! LOL. Introduce front only heavy beam array for large saucer ships instead. :P
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  • bobtheyakbobtheyak Member Posts: 374 Arc User
    edited April 2013
    If threads like this are taken seriously, and DHCs get nerfed and passive heals/resistance is not - we will be in an even worse situation than we are now.


    I don't see how anyone can actually want to nerf DHCs in a PvP environment that can see nearly all damage drowned in heals.

    If you think that the systems team is about do a system wide audit and nerf all of the resistances and heals that have been layered and layered on us, you are delirious.

    They might do a few tiny "surgical tweaks", but I'm confident saying the majority of this stuff is here to stay.



    It's threads like this that lead the devs to perceive that people actually do need those rep passives that add extra shield regen, placate procs, Elite Fleet Shields and heals that go off when you get hit with a crit.

    So when we continue to see more of that, just remember what contributes to it.

    Ouch :eek:
  • xiphenonxiphenon Member Posts: 0 Arc User
    edited April 2013
    Don't nerf DHCs. Power ET and ST by giving them the same automatic shield distribution like TT.

    This will boost whale cruiser damage significantly, because the now 1-2 low tier Boff tac slots are not longer wasted for 2x TT1.

    The innate need for using at least 1 TT in PvP and PvE should be removed.
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  • hurleybirdhurleybird Member Posts: 909
    edited April 2013
    xiphenon wrote: »
    Don't nerf DHCs. Power ET and ST by giving them the same automatic shield distribution like TT.

    Then nothing will ever die.
    xiphenon wrote: »
    The innate need for using at least 1 TT in PvP and PvE should be removed.

    You don't need TT in PvE, lol. It's PvE.

    In PvP don't need to have TT on everyone, you just need to cross heal. I run two science teams, no tactical teams. Ditto for most, if not all the other sci/sci players in Pandas. Escorts double down on tactical teams and send them around as needed.
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited April 2013
    hurleybird wrote: »
    In premade PvP don't need to have TT on everyone, you just need to cross heal. I run two science teams, no tactical teams. Ditto for most, if not all the other sci/sci players in Pandas. Escorts double down on tactical teams and send them around as needed.

    Fixed it. In the rest of 95% pvp done, you pretty much neeed TT because you will never get any from anyone.
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