Between the lines, this thread is starting to look like a 'my beam ship isn't as powerful as an escort, escorts keep popping me because I'm not sure what I'm doing so lets nerf everything else down so I'm hard to kill' thread!
Between the lines, this thread is starting to look like a 'my beam ship isn't as powerful as an escort, escorts keep popping me because I'm not sure what I'm doing so lets nerf everything else down so I'm hard to kill' thread!
They really need to sit down and do it right look at every weapon/shield in game and try to even things out.
Some weapons are junk single cannons anyone? beam arrays are too draining. go back to the old drain mechanics most seem to like because there was more balance then than the current state of beams.
but really to do buffs and nerfs properly they need to look at everything and redo weapons as needed or lower shield resits or a combo of the two or something else.
It might not be a case they want Beam/Cruisers...as much as they want less twitch. Perhaps they're thinking about all the Star Trek episodes and movies they've watched. Perhaps they're thinking that they're fighting in starships and not starfighters...something as simple as that. Whether they're Tac/Escort/DHCs, Eng/Cruiser/Beams, Sci/Sci/Torps, or whatever...perhaps they just want it to feel more epic and less twitch...less FPS.
Um, How about ...NO...Sounds like somebody got hit a few too many times by some angry cannons...Try building up your defense instead of assuming something is "Too OP"
id rather all weapons worked like DHCs, pressure in a game were there is regeneration and high resistance levels is stupid. that would automatically make everything, but escorts already using DHCs, more dangerous and have more effective damage, due to it all being more front loaded. ability to twitch correctly is what gets results, the kill or the save, twitch is basicly skill, stuff without twitch should be done away with. dont want twitch? park 9 km away from a stationary object in an stf.
Yeah PVP should be exciting, not laid back and easy like many of you seem to expect it to be...you should be left with "HOLY SH** THAT WAS A RUSH!" Your fingers and arms need to be tired by the time the match is over...you should need a smoke and quiet time to calm down after such an exhilarating match.
Leave the DHC's and other high powered weapons alone...Buff the beams by lowering energy use and GIVE ME BACK MY PLASMA RESISTANCE ON MY BORG SHIELDS. +15 when it used to be +20 is rubbish!
To call beams less twitchy implies that DHCs are more twitchy. This is not the case at all. Don't get me wrong, I dont think they need a nerf, but to say the reason I want beams to be effective is so I can be lazy is a bit insulting, especially coming from DHC users.
Yeah PVP should be exciting, not laid back and easy like many of you seem to expect it to be...you should be left with "HOLY SH** THAT WAS A RUSH!" Your fingers and arms need to be tired by the time the match is over...you should need a smoke and quiet time to calm down after such an exhilarating match.
I'm trying to see why you're using hyperbole for what some folks are talking about.
It's like sex. Sometimes you can enjoy a quickie, that grudge f...yeah. Sometimes (usually more times than not) it's going to involve a whole lot more. Guess what happens at the end of each?
Beams are good right where they are. Maybe your doing it wrong? My beam boat with no doffs can pop bugs all day long. @polie to test it out for the non-believer
I'm trying to see why you're using hyperbole for what some folks are talking about.
It's like sex. Sometimes you can enjoy a quickie, that grudge f...yeah. Sometimes (usually more times than not) it's going to involve a whole lot more. Guess what happens at the end of each?
Beams are good right where they are. Maybe your doing it wrong? My beam boat with no doffs can pop bugs all day long. @polie to test it out for the non-believer
Beams are good right where they are. Maybe your doing it wrong? My beam boat with no doffs can pop bugs all day long. @polie to test it out for the non-believer
It will be interesting picking up that Nukara console for the +10% Accuracy to beams. It means being able to drop an Acc mod. One console that gives an Acc mod to all the beams. Wonder if that will make it to live...
It will be interesting picking up that Nukara console for the +10% Accuracy to beams. It means being able to drop an Acc mod. One console that gives an Acc mod to all the beams. Wonder if that will make it to live...
It will, but only if escorts get one that gives 10% def as well. Or DHC get one too :P
Hell, even in a FPS - there's more than just twitch at play.
It's not so much twitch as the effect of twitch. There should be reaction speed involved...but twitch headshoot boom...we're in starships.
Even the Defiant is 120m in length and has a crew of 50.
It's not some 6-20m shuttle/fighter with a crew of 2-5 or so.
You've started flying a HEC lately, no? That's bigger than an Excelsior.
There's a vast difference between having decent reaction skills - twitch - in that sense...and the FPS stuff that some want.
eh, twitchy as in fireing for effect at the right time, instead of just mindlessly cycling. thats all pressure is, all you can hope to do in mindlessly cycle. same with healing. basically twitch means reacting. and yes big escorts being zipy wile small cruisers are not will always be silly.
Beams are good right where they are. Maybe your doing it wrong? My beam boat with no doffs can pop bugs all day long. @polie to test it out for the non-believer
a dual between an escort and a tac cruiser will still have the tac cruiser winning, he should anyway. in team play if theres any amount of cross healing that tac cruiser stops having an impact.
eh, twitchy as in fireing for effect at the right time, instead of just mindlessly cycling. thats all pressure is, all you can hope to do in mindlessly cycle. same with healing. basically twitch means reacting. and yes big escorts being zipy wile small cruisers are not will always be silly.
It's one of those words...pesky words.
I'm all for the twitchy as far as firing at the right time - not sitting back and steering with the big toe while everything's on autofire.
I'm big on the situational awareness, the watching, timing things, making a move a certain point, trying to bait the opponent, all that fun stuff. The anticipation. The reaction. Trying to reduce the margin for error.
I just don't believe that's only applicable to Tacs in Escorts with DHCs. I'm not big on the 100-0 vape thing (besides, 100-10...saying hello in local...then doing the 10-0 is simply cooler, no?). I'm more of the attrition fighter, that slugging it out (sure, it might only be a few minutes) type of fighter. I don't just want quickies...
a dual between an escort and a tac cruiser will still have the tac cruiser winning, he should anyway. in team play if theres any amount of cross healing that tac cruiser stops having an impact.
Well this establishes a few things that goes completely against the grain.
1) The Cruiser wins, or at least can win, with beams in 1v1.
2) 5x Ships with Beams with BFAW can actually score kills, even against Elite Fleet Shields + all the trimmings. Probably not against the best of the best premades but we can't judge the entire game by what that end of the spectrum is doing.
3) That leaves 1 guy, trying to kirk it in PUGs with low coordination and having it not work.
Well this establishes a few things that goes completely against the grain.
1) The Cruiser wins, or at least can win, with beams in 1v1.
2) 5x Ships with Beams with BFAW can actually score kills, even against Elite Fleet Shields + all the trimmings. Probably not against the best of the best premades but we can't judge the entire game by what that end of the spectrum is doing.
3) That leaves 1 guy, trying to kirk it in PUGs with low coordination and having it not work.
I'm OK with #3 being that way.
wining a dual is hardly against the grain. really, thats more of a assumption of mine at this point, i haven't tried it or flown any of my tac heavy pressure fed cruisers for a wile because they are soooo worthless in actual pvp.
its it were to work, the tac cruiser needs to be balls to the wall decked out for damage with minimal support capability as a result, if its one of those fed cruisers that cant spike. otherwise the escort and cruiser will have a never ending battle until the escort can slip in enough spike when an opportunity presents it self. only the type of tac cruisers i could make would pose a threat to any of the escorts i currently run. about 1 in 20 cruisers i encounter in the ques can even effect my shield strength. i am not ok with cruisers being this bad.
you seem pretty impressed with faw. a 5 cruisers team is when the stars can aline, but unless they are alined like that its a worthless skill for damage dealing. a kirk cruiser, well theres nothing easier to kill. any pugmade should not have that much trouble with them.
Have you guys run an Escort with EPtE on Tribble yet...? Heck, with any ship for that matter...
Yes.
Chain EPtS if pugging, solo.
Chain EPtW if with a good premade that cross-heals plenty.
Chain EPtE if zipping around if your thing, but that is not going to do that much over your s7 performance if u already run at 24+ impulse speed now.
I spent an hr or so in tribble testing this stuff. There is a chance I am wrong.
Chain EPtE if zipping around if your thing, but that is not going to do that much over your s7 performance if u already run at 24+ impulse speed now.
The zipping out of somebody's arcs.
The zipping out of the 5km for the tractors.
The zipping hit and run.
Yeah, it's not going to do anything if you're already getting the +45 Defense from the >24 impulse - but they definitely added more utility to it than it has on Holo.
I actually see the choice in EPtX becoming more build specific - regardless of the ship - more getting into everything that you've got, what potentially provides you the best boost in a given scenario...and potentially even carrying multiple ENG boffs where Lt-Cmdr are the same but there are different EPtX abilities in the En slots.
Comments
Between which lines, exactly?
Some weapons are junk single cannons anyone? beam arrays are too draining. go back to the old drain mechanics most seem to like because there was more balance then than the current state of beams.
but really to do buffs and nerfs properly they need to look at everything and redo weapons as needed or lower shield resits or a combo of the two or something else.
Honestly, I think a lot of players want Cruiser+Beams to be dominant (again).
It doesn't require as much twitch to kill, or as much twitch to survive as the current Spike Damage vs. Heal Spike metagame we have now.
It might not be a case they want Beam/Cruisers...as much as they want less twitch. Perhaps they're thinking about all the Star Trek episodes and movies they've watched. Perhaps they're thinking that they're fighting in starships and not starfighters...something as simple as that. Whether they're Tac/Escort/DHCs, Eng/Cruiser/Beams, Sci/Sci/Torps, or whatever...perhaps they just want it to feel more epic and less twitch...less FPS.
Leave the DHC's and other high powered weapons alone...Buff the beams by lowering energy use and GIVE ME BACK MY PLASMA RESISTANCE ON MY BORG SHIELDS. +15 when it used to be +20 is rubbish!
Lol, really?
Twitch is an aspect of skill.
If you want twitch, then play a FPS.
Hell, even in a FPS - there's more than just twitch at play.
It's not so much twitch as the effect of twitch. There should be reaction speed involved...but twitch headshoot boom...we're in starships.
Even the Defiant is 120m in length and has a crew of 50.
It's not some 6-20m shuttle/fighter with a crew of 2-5 or so.
You've started flying a HEC lately, no? That's bigger than an Excelsior.
There's a vast difference between having decent reaction skills - twitch - in that sense...and the FPS stuff that some want.
I'm trying to see why you're using hyperbole for what some folks are talking about.
It's like sex. Sometimes you can enjoy a quickie, that grudge f...yeah. Sometimes (usually more times than not) it's going to involve a whole lot more. Guess what happens at the end of each?
You make me a sammich?
Heh, she wonders what her life would have been like if she'd given the other guy another shot...while he snores.
Please, enlighten me.
Season 7: Nerf Grindulous
It will be interesting picking up that Nukara console for the +10% Accuracy to beams. It means being able to drop an Acc mod. One console that gives an Acc mod to all the beams. Wonder if that will make it to live...
It will, but only if escorts get one that gives 10% def as well. Or DHC get one too :P
Nope. It's just the one console as part of the Nukara Rep.
eh, twitchy as in fireing for effect at the right time, instead of just mindlessly cycling. thats all pressure is, all you can hope to do in mindlessly cycle. same with healing. basically twitch means reacting. and yes big escorts being zipy wile small cruisers are not will always be silly.
a dual between an escort and a tac cruiser will still have the tac cruiser winning, he should anyway. in team play if theres any amount of cross healing that tac cruiser stops having an impact.
It's one of those words...pesky words.
I'm all for the twitchy as far as firing at the right time - not sitting back and steering with the big toe while everything's on autofire.
I'm big on the situational awareness, the watching, timing things, making a move a certain point, trying to bait the opponent, all that fun stuff. The anticipation. The reaction. Trying to reduce the margin for error.
I just don't believe that's only applicable to Tacs in Escorts with DHCs. I'm not big on the 100-0 vape thing (besides, 100-10...saying hello in local...then doing the 10-0 is simply cooler, no?). I'm more of the attrition fighter, that slugging it out (sure, it might only be a few minutes) type of fighter. I don't just want quickies...
Yes i have. I trained an officer with EPtE3. However, it didn't fit my build,so i swapped it out for something else.
All hands! Prepare the popcorn and tinfoil hats!
Well this establishes a few things that goes completely against the grain.
1) The Cruiser wins, or at least can win, with beams in 1v1.
2) 5x Ships with Beams with BFAW can actually score kills, even against Elite Fleet Shields + all the trimmings. Probably not against the best of the best premades but we can't judge the entire game by what that end of the spectrum is doing.
3) That leaves 1 guy, trying to kirk it in PUGs with low coordination and having it not work.
I'm OK with #3 being that way.
Points 2 and 3 are fine though.
Elite Defense Stovokor
wining a dual is hardly against the grain. really, thats more of a assumption of mine at this point, i haven't tried it or flown any of my tac heavy pressure fed cruisers for a wile because they are soooo worthless in actual pvp.
its it were to work, the tac cruiser needs to be balls to the wall decked out for damage with minimal support capability as a result, if its one of those fed cruisers that cant spike. otherwise the escort and cruiser will have a never ending battle until the escort can slip in enough spike when an opportunity presents it self. only the type of tac cruisers i could make would pose a threat to any of the escorts i currently run. about 1 in 20 cruisers i encounter in the ques can even effect my shield strength. i am not ok with cruisers being this bad.
you seem pretty impressed with faw. a 5 cruisers team is when the stars can aline, but unless they are alined like that its a worthless skill for damage dealing. a kirk cruiser, well theres nothing easier to kill. any pugmade should not have that much trouble with them.
Yes.
Chain EPtS if pugging, solo.
Chain EPtW if with a good premade that cross-heals plenty.
Chain EPtE if zipping around if your thing, but that is not going to do that much over your s7 performance if u already run at 24+ impulse speed now.
I spent an hr or so in tribble testing this stuff. There is a chance I am wrong.
Say hello to the death lotus
Elite Defense Stovokor
find me in game
The zipping out of somebody's arcs.
The zipping out of the 5km for the tractors.
The zipping hit and run.
Yeah, it's not going to do anything if you're already getting the +45 Defense from the >24 impulse - but they definitely added more utility to it than it has on Holo.
I actually see the choice in EPtX becoming more build specific - regardless of the ship - more getting into everything that you've got, what potentially provides you the best boost in a given scenario...and potentially even carrying multiple ENG boffs where Lt-Cmdr are the same but there are different EPtX abilities in the En slots.
I'm curious if that Nukara console will make it to live...and what the Refracting Tetryon Beam Arrays will mean for some of the FAW spam...hrmm.