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Kerrat, upsetting the poor Feds

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  • burstorionburstorion Member Posts: 1,750 Arc User
    edited March 2013
    Well, I finally upgraded to the fleet Norgh...besides the fact I'd have to sink a thousand zen to get that sexy Ning 'tao skin (although oddly most fed fleet ships get their z store alt skins free as a fleet skin..) and my common sense-o-meter will not let me, the Norgh is a riot to use in Kerrat - and takes quite a beating with a dual epts/tss combination heal cycle while a bit of sci spam annoys the heck out of feddies (delicious decloak tractor is hilarious to use on a fed who is trying to pick on a vo'quv :D)

    One thing I've noticed for a later respec is to put more points in sensors - two purple xii sensor consoles (about 60 points worth) makes life a misery for fed ships trying to use jam/mask/other to 'cloak' and without that, feddies have to hit evasive ;)

    On another note, I too have tried getting fellow kdfs to join a team to make tossing heals easier/assisting to murder a pesky timeship (I swear, the guy who designed that time field console needs to be airlocked as there is no defence against it I've found as of yet and its painful combined with an aoe attack) but few do...so if anyone happens to see a purple bop flying in Kerrat (current name An'kou, although for now its renamed disenchanted, of course), feel free to send a team invite
  • beefsupreme79beefsupreme79 Member Posts: 234 Arc User
    edited March 2013
    bitemepwe wrote: »
    Yes, many feds still do not believe Ker'rat is a PvP zone.

    Yet its our fault when they come in expecting PvE and get attacked.

    Its all moot now as plans to change Ker'rat are in the works and I bet dollars to darseks its to make the zone less PvP oriented due to fed outcry of us mean old klingons doing exactly what we are suppossed to do in the zone to begin with given its design and function.

    I guess Kirk, Picard,Sisko and Janeway used the last of Star Fleets strong back bone up before sto came to be.

    says who? ,,,,
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited March 2013
    says who? ,,,,
    Many fed players have complained on being attacked in kerrat while running the mission. Some to the point of being upset that the PvP upset here efforts to complete the mission.
    They often seem surprised when attacked.
    The plans to do something with Kerrat I heard, read or overheard somewhere in the minutia of social interaction around STO and STO related sources of information.
    The doomsaying was the product of the mindset at that time.
    As was the stab.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • istvaanshogaatsuistvaanshogaatsu Member Posts: 134 Arc User
    edited March 2013
    The reason I play Fed is because Klinks are better at PVP. More of a challenge by far.

    Sometimes in Ker'rat, I'll get moved over to the Klingon team for some reason, and get to fight my fellow Federation pilots. It's the difference between fighting rabid wolves... or sheep with narcolepsy.
  • sjokruhlicasjokruhlica Member Posts: 434 Arc User
    edited March 2013

    Sometimes in Ker'rat, I'll get moved over to the Klingon team for some reason, and get to fight my fellow Federation pilots. It's the difference between fighting rabid wolves... or sheep with narcolepsy.

    We call it "red-fedding." If you move to the exact spot where an enemy ship spawns, log out and back in, you'll be on the opposite faction. The confusion factor alone is entertaining.
  • travelingmastertravelingmaster Member Posts: 0 Arc User
    edited March 2013
    The reason I play Fed is because Klinks are better at PVP. More of a challenge by far.

    Sometimes in Ker'rat, I'll get moved over to the Klingon team for some reason, and get to fight my fellow Federation pilots. It's the difference between fighting rabid wolves... or sheep with narcolepsy.

    Yes, the KDF players in Ker'rat seem to be a bit more tenacious, on average. I've been known to harry an opponent for a good while before switching to someone else.
    My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
  • notapwefannotapwefan Member Posts: 1,138 Arc User
    edited March 2013
    Boy it was fun last night. As a torpedo boat, I run my b'rel with full aux power which gives me an option to heal other players using aux to structural and hazard emitters. The two feds in their c-store ships were trying to gangbag a poor mirror Vo'quv Carrier. Guess what happened? Someone was healing that carrier out of nowhere :D
    Grinding for MkIV epic gear?
    Ain't Nobody Got Time for That


    [SIGPIC][/SIGPIC]
  • istvaanshogaatsuistvaanshogaatsu Member Posts: 134 Arc User
    edited March 2013
    As a fellow torpedophile, a humble suggestion:

    If you can fit 4 repair abilities, get an Engineering team I, and equip two maintenance engineers in space. If they're purple, this will drop the Engi team to GCD, allowing you to use it every 15 sec. As a bonus, using engi team before aux2struc/hazard emitters will boost the heal of the other two abilities by quite a bit :)

    I fly a fleet tac escort retrofit. My engi team insta-heals about 6.5k hull HP every 15 sec. This boosts my aux2struc to 5k HP insta-heal every 15 sec, and my pair of hazard emitters (II and I) to 17.8k heal-over-time over 15 sec and 13.5k HoT over 15 sec - these last two, I can use within 30 sec of one another, though after that, the cooldown is a bit longer.

    Truly epic tanking ability. Gives you 11.5k instant heal every 15 sec and two HoTs that heal a total of 30k HP over time over a total of 45 sec. Since I play Fed, and 95% of our cruiser pilots are incompetents who hoard their heals to themselves, it's also a necessity. Not bad in PVP either, as it's often the only way to survive a bugship/kumari alpha spike.
  • satangel6667satangel6667 Member Posts: 8 Arc User
    edited April 2013
    I'm a fed and I go to Ker'rat expected to be jumped by bops and the pay-to-win bugs. That place always has an element of surprise and unpredictability to it...a welcome change from grinding and/or waiting 15 mins in a pvp queue. If you see a fed flying over the entire map casually appearing lonely, defenseless, and bored...please attack me :)

    If I play as a klink I do not jump people trying to score consoles and stuff. It does not comply with my personal "rules of engagement". I will fly uncloaked until someone picks a fight with me.

    The only issues with Ker'rat are cubes getting stuck in nodes and sphere's randomly cycling through the map at near warp speed.

    "If you can't stand the heat....get out of the warp core." ;)
  • benovidebenovide Member Posts: 397
    edited April 2013
    I did that in my Bortas, hit cloak, got up to 4.5km from an Oddyssey, (I don't know how in the hell he didn't detect me, guy was either stupid, or not paying attention) decloak, assimilated tractor beam, point defense, disruptor auto cannon, Attack Pattern Omega, and Tactical Team. Wiped him out, turned around, wiped out the Galaxy that was with him, and then wiped out the Tac Escort Retrofit.

    They were SOSOOO pissed, I ended up dying, because of course I was in a ship slower than God knows, without a battle/decent cloak. (Even with stealth generators)

    I came back in my Guramba, and a couple BoP friends. We played bait in switch, I stood in the middle of nowhere, killing NPCs, moron fed tries coming at me, 4 BoP decloaks and alphas. We killed at least 30 feds by the time we left. They never caught on. Even the sci ships were smart enough to stay away.

    Overtime, we had to of had at least 3 raptors, 8 BoPs, and 3 or 4 Vorcha/Tarkaht/Negh's. with my one Guramba in that one spot.
  • darkfader1988darkfader1988 Member Posts: 0 Arc User
    edited April 2013
    Prepare to die fed scums
    MT - Sad Pandas
  • wirtddwirtdd Member Posts: 211 Arc User
    edited April 2013
    U know whats funny? There was a little klingon (in my old fleet fed/kling channel) e v e r y d a y whinning about the "noob feds" camping in kerrat and killing him.
    Bastet
  • stormfinnarestormfinnare Member Posts: 0 Arc User
    edited April 2013
    I personally just love Kerrat.

    Sure, there is spawncamping. thats no fun.

    All out battle after reset isnt what i call spawncamping though, but either win or lose, i leave the klinks spawn, and I think most of us do, on either side.

    Sure, I grind in there for whatever might drop at times, but thats just passing time untill something interesting happens really.

    Sure, you get ganked by klinks, but that is to be expected in there. Klinks get ganked too.

    Kerrat is an awsome place to test your ships loadout and tankage, not to say a good place to get better at your gaming, if not the best place in game.

    An I for one find most klinks to be very nice gamers, with lots of humor and sneaky intent. Also, tha vast majority of klinks will let you test your skills in a 1v1 over the cracked planetoid.

    I really cant see why people get irritated in kerrat, either feds nor klinks, unless they are unfortunate enough to encounter a troll that is only out to grief someone in order to feel good about them selfs.

    Just my experience though, and it is sure to be different from others.

    Regards
    John
    U.S.S Gremlin
    [SIGPIC][/SIGPIC]
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited April 2013
    I like Kerrat because it's one of the only places I can pew-pew Borg below level 40 - which help me get my Accolade. I'm not fond of being jumped when I'm in there whether I'm playing my Fed or KDF alt. I go in there to grind, not PvP. If there was a non-PvP Kerrat I'd go in there instead. :)
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • corbinwolf#9797 corbinwolf Member Posts: 565 Arc User
    edited April 2013
    This is going to sound pathetic but I had no idea Ker'rat even existed as an open space PVP area in STO. :eek: I have read about it before but it never dawned on me that this wasn't some qeue that you had to line up for.

    Cannot wait to try it out later on... and yeah, nooby behaviour, I know, but as someone who plays infrequently due to work and family life its always a pleasure to learn something new about the game even after several months of playing. :rolleyes:

    EDIT: Is this true??

    "There is a known bug in which if a player flies their ship to the Federation spawn area (opposite to where everyone starts the map in the beginning), and logs out and log back in again as the same toon, they will be able to attack ships on their same faction as well as ships on their same faction to be able to engage them. Meanwhile the opposite faction registers as allies and cannot attack you. This will fix itself if a player changes instances or leaves the map." (Stowwiki.org)
    "The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)
  • thegrimcorsairthegrimcorsair Member Posts: 0 Arc User
    edited April 2013

    EDIT: Is this true??

    "There is a known bug in which if a player flies their ship to the Federation spawn area (opposite to where everyone starts the map in the beginning), and logs out and log back in again as the same toon, they will be able to attack ships on their same faction as well as ships on their same faction to be able to engage them. Meanwhile the opposite faction registers as allies and cannot attack you. This will fix itself if a player changes instances or leaves the map." (Stowwiki.org)


    Yes.

    /10chars
    If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
  • benovidebenovide Member Posts: 397
    edited April 2013
    arnthebard wrote: »
    Well let's be honest about a few things here.... as a Fed Sci ship captain of an Intrepid

    1st- Klingons have superior ships with better turning radius and the battle cloak

    2nd-Klingons can now push a button eliminating ALL space hazards.

    3rd-Klingons have OP equipment like the plasmonic leech and the aceton assimilator ect...

    4th- They nerfed scramble sensors so that the opponent can continue to fire on you instead of firing at his/her own faction.

    5th-With the last patch Engineering Team 1 now clears Viral Matrix 3 so there is no way to placate a Klingon ship or thier massive spawns

    The game has changed so much in the last year and there is no balance anymore so go ahead and yuk it up 19 klinks shooting a poor Fed.

    Do you know how many on Klink side call the Plasmonic Leech a worthless console? lol Glad someone else other than me sees the good in it.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited April 2013
    Any fed who feels the KDF has all the best ships, one button saves and can attack with immunity is deluding themselves and possibly does not know the potential of fed gameplay.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • voicesdarkvoicesdark Member Posts: 0 Arc User
    edited April 2013
    When I first started playing STO, I thought Kerrat was supposed to be a tutorial of sorts for the STFS that I knew were coming once I hit max level....mostly because that just how it played. Then they started doing some "fixes" and it turned into (or went back to) being a pvpve and then it got boring. Wish they'd have left it how it was, then maybe people starting out doing STFS would have a clue about teamwork.
    [SIGPIC][/SIGPIC]
  • jstewart55jstewart55 Member Posts: 412 Arc User
    edited April 2013
    voicesdark wrote: »
    When I first started playing STO, I thought Kerrat was supposed to be a tutorial of sorts for the STFS that I knew were coming once I hit max level....mostly because that just how it played. Then they started doing some "fixes" and it turned into (or went back to) being a pvpve and then it got boring. Wish they'd have left it how it was, then maybe people starting out doing STFS would have a clue about teamwork.

    No one "gets" teamwork in this game because they go through the episodic missions with the belief that they are the centre of the universe.

    I don't play Kerrat enough to say whether there's a problem with it or not; the only times I've done it have been when we teamed-up to actually fight the Borg, and only once or twice got into it with the KDF side. None of them used any tactics I consider underhand (cloak and dagger is frustrating, but it is essentially what the BoP is for).
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited April 2013
    Kerrat has always been PvPE. At least as far as I remember.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • travelingmastertravelingmaster Member Posts: 0 Arc User
    edited April 2013
    This is going to sound pathetic but I had no idea Ker'rat even existed as an open space PVP area in STO. :eek: I have read about it before but it never dawned on me that this wasn't some qeue that you had to line up for.

    Cannot wait to try it out later on... and yeah, nooby behaviour, I know, but as someone who plays infrequently due to work and family life its always a pleasure to learn something new about the game even after several months of playing. :rolleyes:

    EDIT: Is this true??

    "There is a known bug in which if a player flies their ship to the Federation spawn area (opposite to where everyone starts the map in the beginning), and logs out and log back in again as the same toon, they will be able to attack ships on their same faction as well as ships on their same faction to be able to engage them. Meanwhile the opposite faction registers as allies and cannot attack you. This will fix itself if a player changes instances or leaves the map." (Stowwiki.org)

    Yeah. There are three major bugs that I'm aware of in Ker'rat. One is the bug you mentioned. Another is the 'restart respawn is all on the KDF spawnpoint', which in my view is a bug. EVERYONE ends up at the same spawnpoint, which normally leads to Feddies spawncamping until they're thoroughly driven off. Then there's the 'hiding in floating pylons' bug that still persists, where both players and NPC ships can get into one of those floating pylons and shoot at people while being untargetable.

    If you are a Federation player: Watch out for BoPs decloaking off your aft quarter and alphastriking you.
    My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
  • travelingmastertravelingmaster Member Posts: 0 Arc User
    edited April 2013
    wirtdd wrote: »
    U know whats funny? There was a little klingon (in my old fleet fed/kling channel) e v e r y d a y whinning about the "noob feds" camping in kerrat and killing him.

    That's because, for the most part, the players who persistently engage in that ARE 'noobs'. They can be challenged by me in my rickety Hegh'ta that's not specc'd for tanking. The only way they can really rack up kills is to spawncamp on the KDF spawn with 5-8 people and focus all their fire on anyone who spawns in.

    I see far more Feddies spawnganking the KDF spawnpoint than I see KDF spawnganking the KDF spawnpoint. Part of that is the restart respawn glitch/bug. Part of it is because the Feddies usually have more people in-zone.
    My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
  • questeriusquesterius Member Posts: 8,462 Arc User
    edited April 2013
    ironmako wrote: »
    Klingons are not OP. we just know how to operate our ships :p

    Feds rely on their ships and their ship skills to win the day, Klinks rely on skill, expertise and cunning.

    Not the Klingons i encountered today. After going through some pages here i decided to try kerrat in my fed engineer breen ship . When i spawned a couple of bops started firing.. acetons in the area etc.

    I dropped theta radiation and trico, hit evasive and killed whatever was left of those 5 bops.

    Lesson of the day: skill is not exclusive to klingons, nor is incompetence.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • corbinwolf#9797 corbinwolf Member Posts: 565 Arc User
    edited April 2013
    I completed four hours of Kerrat last night for the first time and I only have one thing to say... absolutely Freaken WONDERFUL! :D

    They killed me, I killed them, they chased me, I chased them, at times the klinks were well organized, at times we feds were... in other words, "...it was the best of times, it was the greatest of times..." ;)

    I wish there were more maps like kerrat... and I'd go one step further.... make it completely open so that feds can attack feds as well and klinks against klinks. :)

    EDIT: Hilarious that we all respawn at the same point, klinks running in every which way, feds spawning already destroyed from a previous dog fight... lol
    "The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)
  • skymarshall3skymarshall3 Member Posts: 30 Arc User
    edited April 2013
    I'm quite a new player to sto and I find kerrat a fun place to be, it's also a great place to get tips and help with your build.
  • wirtddwirtdd Member Posts: 211 Arc User
    edited April 2013
    That's because, for the most part, the players who persistently engage in that ARE 'noobs'. They can be challenged by me in my rickety Hegh'ta that's not specc'd for tanking. The only way they can really rack up kills is to spawncamp on the KDF spawn with 5-8 people and focus all their fire on anyone who spawns in.

    I see far more Feddies spawnganking the KDF spawnpoint than I see KDF spawnganking the KDF spawnpoint. Part of that is the restart respawn glitch/bug. Part of it is because the Feddies usually have more people in-zone.

    Yes, u missing my point: both sides do it, both sides make dramas about it. More feds do it? Well maybe because there are at least 5 times more players on fed side than klingons, but again.. that was not my point. If I enter to Kerrat I know exactly what might (and will) happen, is stupid to complain about it.
    Bastet
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited April 2013
    It gets better guys. It's hilarious to read about practically all complaints about PVP are coming from Fed PVE farmers going into Kerrat and getting attacked by PVPers in a PVP zone.

    You bad, bad Klingons...
    XzRTofz.gif
  • stf65stf65 Member Posts: 0 Arc User
    edited April 2013
    It gets better guys. It's hilarious to read about practically all complaints about PVP are coming from Fed PVE farmers going into Kerrat and getting attacked by PVPers in a PVP zone.

    You bad, bad Klingons...
    Actually, the purpose of that thread was to find out why Federation players are not engaging in pvp, with the hope of getting more people to engage in the events; which would be better for all pvpers.

    Kerrat is a sticking point because it usually just ends up being a gang-bang. There's no glory in the victories there. It's just a bunch of groupies taking advantage of a situation and then pretending they accomplished something special.

    The real problem is Cryptic's design. They shouldn't force people who don't want to pvp into those zones to get items that can only be gotten there. It has nothing to do with Klingons or Federation players. It's all about being forced to do something you don't want to do.

    And that thread might also be about the small percentage of pvpers who are just jerks. They have no real power in life and so get-off by pushing computer buttons all day and then get to pretend they've actually accomplished something special: "Look at me! I'm not actually a 350 lbs loner sitting in a basement in front of a computer. I'm a warrior!" I feel the most sorry for those pvpers of all. :)
  • burstorionburstorion Member Posts: 1,750 Arc User
    edited April 2013
    Kerrat, to me is flawed, but fun - As with all competetive activiies though, you have to decide yourself whats fair or not - but at the same time acknowledge your views on 'fair' are not the same as others

    Take, for instance the spawn scrummage - often I find my bop placed behind a weak shielded kumari at spawn - ripe pickings for a bop; yet I, on the scrummage, evasive out rather than take the advantage - of course often I get no such mercy myself but I play by my own rules of conduct (same as not alpha'ing a sshield neutrallised player, or tractor-ganking someone the second I decloak)

    When it comes to it, thats how I see kerrat - farmers want to farm but they should acknowledge kerrat has a pvp component and understand the fact even if they are just farming, they are legitimate targets - fed or kdf.

    In the end, I like to go along with the idea of respecting my opponent and doing only what you'd be happy to recieve if you were in their position - and if that respect is one sided...theres always another instance

    blowing up over a mere event in a game is pointless
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