I predict Feds will be bringing their blue antenna ships, which will be blown to oblivion by KDF as usual of course.
..and Feds will be looking at their skins with shock and disbelief and how their heard earned C-point ships turned out to be nothing more than shinny coffins floating in the galaxy
Grinding for MkIV epic gear?
Ain't Nobody Got Time for That
My most recent "lulz" in Ker'rat involved the following.
Finding the guy in the Vesta once again engaged with the Borg. Decloaking, killing the Borg, giving him a moment to heal, and then killing him.
I never wait, I am a member of "Bastardi senza gloria" (Inglourious TRIBBLE): first I kill the fed, then the borgs... and finally I read the chat!
[SIGPIC][/SIGPIC]
Playing STO spamming FAW is like playing chess using always the computer's suggested moves
One should not complain about the outcome of an expired agreement. You went in knowing the possibilities yet found the fruition thereof upsetting enough to broadcast.
What I complain about is the outside interference of those who do not respect the 1 on 1 combat that is arranged aboved the Cracked Planet in Kerrat. I don't mind facing anyone in a challenge I just hate getting ganked by those who think it is somehow amusing to interfere.
Love Ker'rat on both sides. As my fed cruiser, I get a sick perverse pleasure in watching BoPs banging away on my shields all day and not leaving a scratch (except that one time I got tric bombed by a b'rel... hit me with a THY3 and then a DPB3... sufficed to say, I am so glad my brace and Aux2SIF are on a hair-trigger). Granted, I usually die to the ganks eventually, but it's fun.
And as the KDF... well let me just say, my usual time in Ker'rat is about an hour or so, and I always pick up around 80 kills in that hour... and I still have as of yet to fill my first "die 25 times" mission. I love the decloaking ambushes you can pull off, and I love the raging that occurs in chat after... it's a credit to the wonders of PvP.
Couldn't you just use a private PvP instance if you wanted to avoid interference by others?
What I complain about is the outside interference of those who do not respect the 1 on 1 combat that is arranged aboved the Cracked Planet in Kerrat. I don't mind facing anyone in a challenge I just hate getting ganked by those who think it is somehow amusing to interfere.
It's a war zone, not a challenge one!
When I enter ker'rat I never expect a 1 vs 1 combat. The only thing I hate in ker'rat is spawn camping both when I play kdf or fed.
[SIGPIC][/SIGPIC]
Playing STO spamming FAW is like playing chess using always the computer's suggested moves
Well let's be honest about a few things here.... as a Fed Sci ship captain of an Intrepid
1st- Klingons have superior ships with better turning radius and the battle cloak
2nd-Klingons can now push a button eliminating ALL space hazards.
3rd-Klingons have OP equipment like the plasmonic leech and the aceton assimilator ect...
4th- They nerfed scramble sensors so that the opponent can continue to fire on you instead of firing at his/her own faction.
5th-With the last patch Engineering Team 1 now clears Viral Matrix 3 so there is no way to placate a Klingon ship or thier massive spawns
The game has changed so much in the last year and there is no balance anymore so go ahead and yuk it up 19 klinks shooting a poor Fed.
Omg Kerrat is listed as a war zone in the first place.
Secondly both sides spawn camp to drive out one or the other faction players out so they can take out the borg.
And lastly pertains to Fed players that forget that the Klingon Faction was designed for PVP with little or no content from the release of the game. Just recently the Developers are trying to balance the game by adding content to the seriously lacking Klingon faction, And the reason Klingon's are better with little ships is because they have lack of ship choices compared to the Federation player and play mostly PVP. Klingon players do more research on builds than a Federation player that plays mostly PVE content. A Klingon player will adapt and over come what they lack in buff's in order to win the battle.
Here's a tip for the crying players saying Klingon's are OP. Get off your lazy butts and do build research from the forums wiki an articles. Take notes on the opposing buff's being used against you from the window that shows whats being used against you while in combat. Before re-spawning. Then look them up to see what your Bridge officers are lacking. Because your Bridge officers have skill tree's that could benefit you in combat. If your bridge officer is lacking in skills in those buff's your only hurting your own ability to maintain the fight in a PVP scenario.
Omg Kerrat is listed as a war zone in the first place.
Secondly both sides spawn camp to drive out one or the other faction players out so they can take out the borg.
And lastly pertains to Fed players that forget that the Klingon Faction was designed for PVP with little or no content from the release of the game. Just recently the Developers are trying to balance the game by adding content to the seriously lacking Klingon faction, And the reason Klingon's are better with little ships is because they have lack of ship choices compared to the Federation player and play mostly PVP. Klingon players do more research on builds than a Federation player that plays mostly PVE content. A Klingon player will adapt and over come what they lack in buff's in order to win the battle.
Here's a tip for the crying players saying Klingon's are OP. Get off your lazy butts and do build research from the forums wiki an articles. Take notes on the opposing buff's being used against you from the window that shows whats being used against you while in combat. Before re-spawning. Then look them up to see what your Bridge officers are lacking. Because your Bridge officers have skill tree's that could benefit you in combat. If your bridge officer is lacking in skills in those buff's your only hurting your own ability to maintain the fight in a PVP scenario.
Now wait a second...
Fed Sci ship vs klink
3 forward weapons -vs- 4 [advantage klinks]
Sci ship no DHC and only 2 Tactical Consoles [advantage klinks]
You tell me what skill is going to overcome DPS output by an enemy...
My bridge officers do not lack in skills the devs keep reducing the effectiveness of my skills. A sci ship captain is being marginalized because we are being pushed into one style of play "he who has the most and biggest guns wins". They are eliminating any other style of warfare. It has become an arms race to see who can spend the most money. And for those of us who try to use something other than brute force against brute force our ships are being neutralized.
Don't believe it? Then ask yourself why every console that is defensive has diminishing returns and none of the offensive consoles do? The math supports that in PvP the escort classes on both sides can do the most DPS. So because I was able to placate slow and or scramble these opponents my sci ship became a threat. The powers that be couldn't have a old supposedly obselete ship going toe to toe with thier new ships in a fair fight. So they began to tinker with the consoles.... when that didn't work they took away the +5 space trait of the Saurians...then they started tinkering with the Sci Bridge Officer abilities.
So please tell us what skill is going to overcome DPS output by an enemy...
Still think it is possible for a Intrepid to beat those pay to win klink ships with brige officer skills?
My only problem with Kerrat right now is the perpetual warping Borg ships, it makes every thing look like a mess. How am I supposed to keep an eye out for Klingons looking for revenge for their wounded pride after they spawned in the middle of a fed group and got spanked, and then got spanked again when the respawned and the group hadn't moved out yet.
3 forward weapons -vs- 4 [advantage klinks]
Sci ship no DHC and only 2 Tactical Consoles [advantage klinks]
You tell me what skill is going to overcome DPS output by an enemy...
My bridge officers do not lack in skills the devs keep reducing the effectiveness of my skills. A sci ship captain is being marginalized because we are being pushed into one style of play "he who has the most and biggest guns wins". They are eliminating any other style of warfare. It has become an arms race to see who can spend the most money. And for those of us who try to use something other than brute force against brute force our ships are being neutralized.
Don't believe it? Then ask yourself why every console that is defensive has diminishing returns and none of the offensive consoles do? The math supports that in PvP the escort classes on both sides can do the most DPS. So because I was able to placate slow and or scramble these opponents my sci ship became a threat. The powers that be couldn't have a old supposedly obselete ship going toe to toe with thier new ships in a fair fight. So they began to tinker with the consoles.... when that didn't work they took away the +5 space trait of the Saurians...then they started tinkering with the Sci Bridge Officer abilities.
So please tell us what skill is going to overcome DPS output by an enemy...
Still think it is possible for a Intrepid to beat those pay to win klink ships with brige officer skills?
What skill is going to overcome DPS output by an enemy?
Simple loadout: Transphasics/Plasma torps to hit that juicy hull. Tractor Beam, Grav Well, Viral Matrix, and Target Aux/Engines to keep him stuck/uncloaked. Sensor Scan and boost Aux power if he does cloak. High Yield/Spread while you keep him stuck like a fly in amber. Subnuke if he uses APO or Polarise Hull. Target Shields/Aux if you want to speed things up. Target Weapons if he starts shooting back. Scramble+doff reduces his cooldowns. Grav Well/TBR/MACO Graviton Beam with lots of Particle Generators puts even more hurt on. Mount PSW if you want a quick stun with additional damage. I could really go on and on here.
He can't shoot. He can't run. All he can do is sit there and wait for someone to toss him a heal, or simply die.
You are not supposed to do DPS as Sci. You are supposed to use your Sci abilities to soften up your target to the point that even your limited DPS will eventually take him out, and he can do nothing while you pound away.
True, brute force and DPS carry the day in PvE and STFs. It is in PvP where the Sci crowd-control/disabler can truly shine.
Also, pay-to-win? Hello, if you didn't notice, you are piloting an Intrepid Retrofit, which costs the same amount as a B'Rel, which is often the BoP du jour in Kerrat. If you ask me, Vestas, JHAS and Kumaris are more deserving of that moniker.
Personally, I use a Wells so I can add Eject Warp Plasma to my list of disables. However, I used to use a lowly DSSV, in which, although I had trouble with multiple targets, I could effectively lock down a single KDF BoP/Raptor/Bat-Cruiser and keep it from doing much of anything! In fact, if you fight BoPs, Sci is their natural predator.
If I had the ZEN, I'd go out and purchase an Intrepid just to make it clear how effective Sci is in PvP.
What skill is going to overcome DPS output by an enemy?
Simple loadout: Transphasics/Plasma torps to hit that juicy hull. Tractor Beam, Grav Well, Viral Matrix, and Target Aux/Engines to keep him stuck/uncloaked.
{You forget the console that makes all space hazards disappear}
{You also forget that a simple Eng Team 1 clears Viral Matrix 3}
Meanwhile you just took an alpha strike from the four DHC MkXII ACCx3 cannons
Sensor Scan and boost Aux power if he does cloak. High Yield/Spread while you keep him stuck like a fly in amber.
Subnuke if he uses APO or Polarise Hull.
{Not every sci ship captain is a SCI Officer}
Target Shields/Aux if you want to speed things up. Target Weapons if he starts shooting back.
{Second round of cannon fire goes off now your shields are obliterated}
Scramble+doff reduces his cooldowns.
{Scramble does not stop his targeting ability any more 3rd and final round of cannon fire finishes the Intrepid}
You are not supposed to do DPS as Sci. You are supposed to use your Sci abilities to soften up your target to the point that even your limited DPS will eventually take him out, and he can do nothing while you pound away.
Which was exactly what I was doing until the nerfing of the sci powers gave the edge to the big guns.
True, brute force and DPS carry the day in PvE and STFs.
I don't know why Feds should get upset. I find it extremely fun going into an area where I know some Klink could uncloak at any time and scare the TRIBBLE out of me. I mean really, Kerrat would just be some farm fest of happiness if this wasn't the case... There's plenty of foundry missions for that.
And hey, once in a while it's fun to bring in a ship that can actually defend itself.
So... As mainly a Fed player myself, I feel that Kerrat is one of the gems in STOL.
What I complain about is the outside interference of those who do not respect the 1 on 1 combat that is arranged aboved the Cracked Planet in Kerrat. I don't mind facing anyone in a challenge I just hate getting ganked by those who think it is somehow amusing to interfere.
Alot of times it just a mistake as the one interfering did not know ot was a challenge match.
What skill is going to overcome DPS output by an enemy?
Simple loadout: Transphasics/Plasma torps to hit that juicy hull. Tractor Beam, Grav Well, Viral Matrix, and Target Aux/Engines to keep him stuck/uncloaked.
{You forget the console that makes all space hazards disappear}
{You also forget that a simple Eng Team 1 clears Viral Matrix 3}
there is no such console that removes hazards; you're thinking of the hazard emitters power, and most PvPers don't carry eng team because it fouls up dual tac team CD
Meanwhile you just took an alpha strike from the four DHC MkXII ACCx3 cannons
tac team, EPtS, RSP, subspace jump, or a bit of maneuvering to spread damage across multiple shield facings can overcome that
Sensor Scan and boost Aux power if he does cloak. High Yield/Spread while you keep him stuck like a fly in amber.
Subnuke if he uses APO or Polarise Hull.
{Not every sci ship captain is a SCI Officer}
i can't directly counter this fact, though there is a doff that has a subnuke-like effect, but it's insanely expensive, so it's unfortunately not accessible to the average player
Target Shields/Aux if you want to speed things up. Target Weapons if he starts shooting back.
{Second round of cannon fire goes off now your shields are obliterated}
can't go off if the VM that he can't clear because he doesn't have eng team shut his weapons down, or if something else shut them down, like target weapons
Scramble+doff reduces his cooldowns.
{Scramble does not stop his targeting ability any more 3rd and final round of cannon fire finishes the Intrepid}
correct on the scramble if it's 1 on 1, otherwise incorrect; see above phrase for 3rd cannon volley
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
Playing kerrat last night just getting my fed 10 had this one fed player in a lifer ship which I killed 6 times, pretty much one shooting on the alpha decloak.:):)
He/she starts saying that I'm the problem with the game and the klinks make it no fun.
At which point I pm him/her saying its nothing personal but the ship he's in has weak shield and he's/she's slow to react to my bop doing an alpha strike on him.:P
Just wondering if anyone else is getting stick from the Feds in kerrat when they go boom!
when they patch this week because of the broken doffs then it shouldn't be so easy
3 forward weapons -vs- 4 [advantage klinks]
Sci ship no DHC and only 2 Tactical Consoles [advantage klinks]
You tell me what skill is going to overcome DPS output by an enemy...
My bridge officers do not lack in skills the devs keep reducing the effectiveness of my skills. A sci ship captain is being marginalized because we are being pushed into one style of play "he who has the most and biggest guns wins". They are eliminating any other style of warfare. It has become an arms race to see who can spend the most money. And for those of us who try to use something other than brute force against brute force our ships are being neutralized.
Don't believe it? Then ask yourself why every console that is defensive has diminishing returns and none of the offensive consoles do? The math supports that in PvP the escort classes on both sides can do the most DPS. So because I was able to placate slow and or scramble these opponents my sci ship became a threat. The powers that be couldn't have a old supposedly obselete ship going toe to toe with thier new ships in a fair fight. So they began to tinker with the consoles.... when that didn't work they took away the +5 space trait of the Saurians...then they started tinkering with the Sci Bridge Officer abilities.
So please tell us what skill is going to overcome DPS output by an enemy...
Still think it is possible for a Intrepid to beat those pay to win klink ships with brige officer skills?
When I was leveling up my first Fed science officer, I went into Kerrat and a BoP delcloaked and fired on me. I returned fire and began to debuff him starting with Subnuc and sensor scan. Then fired off EPtS to give my shields a little boost. When I started to get the upper hand, he engaged his battle cloak and I thought "ok." I started moving towards my primary objectives (the Borg) and low and behold, there sits my tormentor waiting for his CDs to expire. Needless to say, he did not sit there long.
When I was leveling up my first Fed science officer, I went into Kerrat and a BoP delcloaked and fired on me. I returned fire and began to debuff him starting with Subnuc and sensor scan. Then fired off EPtS to give my shields a little boost. When I started to get the upper hand, he engaged his battle cloak and I thought "ok." I started moving towards my primary objectives (the Borg) and low and behold, there sits my tormentor waiting for his CDs to expire. Needless to say, he did not sit there long.
He was a pure fed playing kdf toon in bop.
Grinding for MkIV epic gear?
Ain't Nobody Got Time for That
Most likely. I couldn't believe he cloaked and then stopped right there. I don't mind the KDF attacking me. When I play KDF and go into Kerrat, I do it. Usually when one KDF kills me multiple times, I try to do what I can. I usually end up just being a nuisance but, every rose has a thorn right? I am not a PvPer but, I do not mind Kerrat. I still drop in from time to time for a little fun.
Most likely. I couldn't believe he cloaked and then stopped right there. I don't mind the KDF attacking me. When I play KDF and go into Kerrat, I do it. Usually when one KDF kills me multiple times, I try to do what I can. I usually end up just being a nuisance but, every rose has a thorn right? I am not a PvPer but, I do not mind Kerrat. I still drop in from time to time for a little fun.
Do you mean he decloaked and sat around somewhere? If that's the case, he's a fool who shouldn't be flying a BoP. One of the primary reasons for flying the thing is to stay in cloak and only decloak when you're fighting the enemy.
If you simply saw him through his cloak. . .he was still doing it wrong, by sitting around in the middle of the free-fire zone. If you're gonna just sit, you should move well above or below the 'traffic' zone so you don't get caught by exploding Borg ships or spotted by science vessels.
My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
Playing kerrat last night just getting my fed 10 had this one fed player in a lifer ship which I killed 6 times, pretty much one shooting on the alpha decloak.:):)
He/she starts saying that I'm the problem with the game and the klinks make it no fun.
At which point I pm him/her saying its nothing personal but the ship he's in has weak shield and he's/she's slow to react to my bop doing an alpha strike on him.:P
Just wondering if anyone else is getting stick from the Feds in kerrat when they go boom!
i'm not, i am getting stick from the klinks in kerrat when they go boom!
Any brave warrior would know that a sci team is prerequisite before stepping in Kerat.
Heh, my issue with sci team is that it interferes with my 2x Tac Team 1 tanking. It's my BoP's primary method of tanking, along with 1-2 EPtS powers. Oh, I could probably get it to work, but why bother? I usually do well enough just slipping in and out of cloak quickly, or getting someone else to take a subnuke instead of me.
My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
Last I saw, wasn't there supposed to be a war on between the Klingon Empire and Federation? Oh yeah...
Wouldnt it be great if they put some fire and flesh behind that storyline before they eventually turn us into peace-keeping beatnicks and drone killers at endgame.
Where is the Undine hunt STFs and the finding the true link between the Oconians and the F'kliri / Possible Hurq storyline.
Do you mean he decloaked and sat around somewhere? If that's the case, he's a fool who shouldn't be flying a BoP. One of the primary reasons for flying the thing is to stay in cloak and only decloak when you're fighting the enemy.
If you simply saw him through his cloak. . .he was still doing it wrong, by sitting around in the middle of the free-fire zone. If you're gonna just sit, you should move well above or below the 'traffic' zone so you don't get caught by exploding Borg ships or spotted by science vessels.
It was the second. As I said, I was surprised he cloaked and stayed put. As you stated, science ships have a boost in stealth detection. So when he cloaked and I started to move towards the Borg, I saw him and re-engaged. Would have had him killed if one of his buddies hadn't shown up to spoil the fun.
Heh, my issue with sci team is that it interferes with my 2x Tac Team 1 tanking. It's my BoP's primary method of tanking, along with 1-2 EPtS powers. Oh, I could probably get it to work, but why bother? I usually do well enough just slipping in and out of cloak quickly, or getting someone else to take a subnuke instead of me.
you petaQ!!..using fellow warrior as Mandatory Matrosov
Grinding for MkIV epic gear?
Ain't Nobody Got Time for That
you petaQ!!..using fellow warrior as Mandatory Matrosov
It's all about the teamwork, darnit! They take the subnuke, I blow up the enemy with a combination of BO3 + HY2 quantum torps + RF1 from a pair of DHCs. It usually works out in the end!
My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
Kerrats fun... I've been flying in a mirror raptor in there (its primarily a pve 'fun' build so its plasma - yeah, thats bad for pvp, but....meh) and it gives me the giggles seeing how much fedrats have to rely on universal consoles to come close to a typical kdf players skill while a lot of klinks don't even use the consoles native to their faction!
Case in point: I fought a vesta that had (and I do not kid) all three vesta consoles, the steamrunner console, subjump, vent theta and an iso - and those are the only consoles I recognised!
I will admit though, Kerrat though is wide open to abuse - ewp at spawn, dropping buffed mines, rear fired trics/clusters...not to mention premade teams (I noticed a few german fleets fedside do this a lot) hopping in than reversing behind the place you spawn, so as to get easy kills while your energy is reaching maximum after death (about the only way a kumari can get a kill solo imo..)
...To enjoy Kerrat, you have to take into account you will never always win - and for best results, ignore the game, just alpha the heck out of cubes for great profit (blue xii polaron consoles? yes please!) and if you get the misfortune to be fleetstomped...take a break and go doff or such
Comments
..and Feds will be looking at their skins with shock and disbelief and how their heard earned C-point ships turned out to be nothing more than shinny coffins floating in the galaxy
Ain't Nobody Got Time for That
[SIGPIC][/SIGPIC]
I never wait, I am a member of "Bastardi senza gloria" (Inglourious TRIBBLE): first I kill the fed, then the borgs... and finally I read the chat!
Playing STO spamming FAW is like playing chess using always the computer's suggested moves
What I complain about is the outside interference of those who do not respect the 1 on 1 combat that is arranged aboved the Cracked Planet in Kerrat. I don't mind facing anyone in a challenge I just hate getting ganked by those who think it is somehow amusing to interfere.
Couldn't you just use a private PvP instance if you wanted to avoid interference by others?
It's a war zone, not a challenge one!
When I enter ker'rat I never expect a 1 vs 1 combat. The only thing I hate in ker'rat is spawn camping both when I play kdf or fed.
Playing STO spamming FAW is like playing chess using always the computer's suggested moves
Omg Kerrat is listed as a war zone in the first place.
Secondly both sides spawn camp to drive out one or the other faction players out so they can take out the borg.
And lastly pertains to Fed players that forget that the Klingon Faction was designed for PVP with little or no content from the release of the game. Just recently the Developers are trying to balance the game by adding content to the seriously lacking Klingon faction, And the reason Klingon's are better with little ships is because they have lack of ship choices compared to the Federation player and play mostly PVP. Klingon players do more research on builds than a Federation player that plays mostly PVE content. A Klingon player will adapt and over come what they lack in buff's in order to win the battle.
Here's a tip for the crying players saying Klingon's are OP. Get off your lazy butts and do build research from the forums wiki an articles. Take notes on the opposing buff's being used against you from the window that shows whats being used against you while in combat. Before re-spawning. Then look them up to see what your Bridge officers are lacking. Because your Bridge officers have skill tree's that could benefit you in combat. If your bridge officer is lacking in skills in those buff's your only hurting your own ability to maintain the fight in a PVP scenario.
Feds rely on their ships and their ship skills to win the day, Klinks rely on skill, expertise and cunning.
Now wait a second...
Fed Sci ship vs klink
3 forward weapons -vs- 4 [advantage klinks]
Sci ship no DHC and only 2 Tactical Consoles [advantage klinks]
You tell me what skill is going to overcome DPS output by an enemy...
My bridge officers do not lack in skills the devs keep reducing the effectiveness of my skills. A sci ship captain is being marginalized because we are being pushed into one style of play "he who has the most and biggest guns wins". They are eliminating any other style of warfare. It has become an arms race to see who can spend the most money. And for those of us who try to use something other than brute force against brute force our ships are being neutralized.
Don't believe it? Then ask yourself why every console that is defensive has diminishing returns and none of the offensive consoles do? The math supports that in PvP the escort classes on both sides can do the most DPS. So because I was able to placate slow and or scramble these opponents my sci ship became a threat. The powers that be couldn't have a old supposedly obselete ship going toe to toe with thier new ships in a fair fight. So they began to tinker with the consoles.... when that didn't work they took away the +5 space trait of the Saurians...then they started tinkering with the Sci Bridge Officer abilities.
So please tell us what skill is going to overcome DPS output by an enemy...
Still think it is possible for a Intrepid to beat those pay to win klink ships with brige officer skills?
Oh my. Can anybody please spell facepalm?
Kthxbai!
Elite Defense Stovokor
What skill is going to overcome DPS output by an enemy?
Simple loadout: Transphasics/Plasma torps to hit that juicy hull. Tractor Beam, Grav Well, Viral Matrix, and Target Aux/Engines to keep him stuck/uncloaked. Sensor Scan and boost Aux power if he does cloak. High Yield/Spread while you keep him stuck like a fly in amber. Subnuke if he uses APO or Polarise Hull. Target Shields/Aux if you want to speed things up. Target Weapons if he starts shooting back. Scramble+doff reduces his cooldowns. Grav Well/TBR/MACO Graviton Beam with lots of Particle Generators puts even more hurt on. Mount PSW if you want a quick stun with additional damage. I could really go on and on here.
He can't shoot. He can't run. All he can do is sit there and wait for someone to toss him a heal, or simply die.
You are not supposed to do DPS as Sci. You are supposed to use your Sci abilities to soften up your target to the point that even your limited DPS will eventually take him out, and he can do nothing while you pound away.
True, brute force and DPS carry the day in PvE and STFs. It is in PvP where the Sci crowd-control/disabler can truly shine.
Also, pay-to-win? Hello, if you didn't notice, you are piloting an Intrepid Retrofit, which costs the same amount as a B'Rel, which is often the BoP du jour in Kerrat. If you ask me, Vestas, JHAS and Kumaris are more deserving of that moniker.
Personally, I use a Wells so I can add Eject Warp Plasma to my list of disables. However, I used to use a lowly DSSV, in which, although I had trouble with multiple targets, I could effectively lock down a single KDF BoP/Raptor/Bat-Cruiser and keep it from doing much of anything! In fact, if you fight BoPs, Sci is their natural predator.
If I had the ZEN, I'd go out and purchase an Intrepid just to make it clear how effective Sci is in PvP.
Which was exactly what I was doing until the nerfing of the sci powers gave the edge to the big guns.
And hey, once in a while it's fun to bring in a ship that can actually defend itself.
So... As mainly a Fed player myself, I feel that Kerrat is one of the gems in STOL.
Alot of times it just a mistake as the one interfering did not know ot was a challenge match.
R.I.P
my response in red
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
when they patch this week because of the broken doffs then it shouldn't be so easy
When I was leveling up my first Fed science officer, I went into Kerrat and a BoP delcloaked and fired on me. I returned fire and began to debuff him starting with Subnuc and sensor scan. Then fired off EPtS to give my shields a little boost. When I started to get the upper hand, he engaged his battle cloak and I thought "ok." I started moving towards my primary objectives (the Borg) and low and behold, there sits my tormentor waiting for his CDs to expire. Needless to say, he did not sit there long.
Ain't Nobody Got Time for That
[SIGPIC][/SIGPIC]
Most likely. I couldn't believe he cloaked and then stopped right there. I don't mind the KDF attacking me. When I play KDF and go into Kerrat, I do it. Usually when one KDF kills me multiple times, I try to do what I can. I usually end up just being a nuisance but, every rose has a thorn right? I am not a PvPer but, I do not mind Kerrat. I still drop in from time to time for a little fun.
Do you mean he decloaked and sat around somewhere? If that's the case, he's a fool who shouldn't be flying a BoP. One of the primary reasons for flying the thing is to stay in cloak and only decloak when you're fighting the enemy.
If you simply saw him through his cloak. . .he was still doing it wrong, by sitting around in the middle of the free-fire zone. If you're gonna just sit, you should move well above or below the 'traffic' zone so you don't get caught by exploding Borg ships or spotted by science vessels.
i'm not, i am getting stick from the klinks in kerrat when they go boom!
Ain't Nobody Got Time for That
[SIGPIC][/SIGPIC]
Heh, my issue with sci team is that it interferes with my 2x Tac Team 1 tanking. It's my BoP's primary method of tanking, along with 1-2 EPtS powers. Oh, I could probably get it to work, but why bother? I usually do well enough just slipping in and out of cloak quickly, or getting someone else to take a subnuke instead of me.
Wouldnt it be great if they put some fire and flesh behind that storyline before they eventually turn us into peace-keeping beatnicks and drone killers at endgame.
Where is the Undine hunt STFs and the finding the true link between the Oconians and the F'kliri / Possible Hurq storyline.
Give me some KDF story damnit!
R.I.P
It was the second. As I said, I was surprised he cloaked and stayed put. As you stated, science ships have a boost in stealth detection. So when he cloaked and I started to move towards the Borg, I saw him and re-engaged. Would have had him killed if one of his buddies hadn't shown up to spoil the fun.
you petaQ!!..using fellow warrior as Mandatory Matrosov
Ain't Nobody Got Time for That
[SIGPIC][/SIGPIC]
It's all about the teamwork, darnit! They take the subnuke, I blow up the enemy with a combination of BO3 + HY2 quantum torps + RF1 from a pair of DHCs. It usually works out in the end!
Case in point: I fought a vesta that had (and I do not kid) all three vesta consoles, the steamrunner console, subjump, vent theta and an iso - and those are the only consoles I recognised!
I will admit though, Kerrat though is wide open to abuse - ewp at spawn, dropping buffed mines, rear fired trics/clusters...not to mention premade teams (I noticed a few german fleets fedside do this a lot) hopping in than reversing behind the place you spawn, so as to get easy kills while your energy is reaching maximum after death (about the only way a kumari can get a kill solo imo..)
...To enjoy Kerrat, you have to take into account you will never always win - and for best results, ignore the game, just alpha the heck out of cubes for great profit (blue xii polaron consoles? yes please!) and if you get the misfortune to be fleetstomped...take a break and go doff or such
Nobody ever said war was fair
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