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[Legacy of Romulus] UI/ HUD Feedback, Suggestions, ETC.

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  • heero139heero139 Member Posts: 125 Arc User
    edited April 2013
    There's no reason in the world that a game developer should assume or expect their users to use a screen resolution of 1920x1080 or better.

    And "Get a bigger screen" is a terrible solution to a UI problem.
    Zekkie@h33r0yuy
  • bignutterbignutter Member Posts: 125 Arc User
    edited April 2013
    heero139 wrote: »
    There's no reason in the world that a game developer should assume or expect their users to use a screen resolution of 1920x1080 or better.

    And "Get a bigger screen" is a terrible solution to a UI problem.

    Getting a Bigger screen can turn very expensive. First the Monitor may only be ?100, but if computer can not produce the required performance at the higher resolution.. You have buy a new graphics card... which can cost at least ?150 for a "gaming Entry level" Gfx Card.

    Oh, if you're using a laptop.. The only option is paying at least ?1000 for a laptop that supports it.

    I personally think 1280x720 being the only resolution for a game I'm working on is lot easier for everyone. (It just uses "bitmaps," so it's actually more down to if your screen can show it. I think it could run on the Pi.)
  • tsurutafan01tsurutafan01 Member Posts: 0 Arc User
    edited April 2013
    lol "get a bigger screen"

    How about "most laptop players discovered windowed mode for gaming over a decade ago", boss.


    "We are smart." - Grebnedlog

    Member of Alliance Central Command/boq botlhra'ghom
  • amayakitsuneamayakitsune Member Posts: 977 Arc User
    edited April 2013
    lol "get a bigger screen"

    How about "most laptop players discovered windowed mode for gaming over a decade ago", boss.

    I dont see how the two connect? What does windowed mode have to do with anything, other than making it easy to multitask?
    7NGGeUP.png

  • cutedge242cutedge242 Member Posts: 18 Arc User
    edited April 2013
    suntaru wrote: »
    What I would like to know is Who requested this, Who designed this and who approved this to go as far as the test server. That time and money could have been better used repairing bugs, hashing out content for KDF and making Romulans their own seperate faction instead of having to join with the Federation or KDF. Thsi is really a waste of funds.

    You guys realize a new Star Trek movie is coming out right? They're trying to polish up the game to make it more appealing for new users.

    Some good tweaks to the UI went up on Tribble today.
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited April 2013
    I like that my KDF officers are talking to be face to face now instead of the View screen....Can't wait for my Star Fleet officers to do the same...Till then I'll pretend they are in the brig.:D

    Liking the updates to the UI.
    GwaoHAD.png
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited April 2013
    yup a lot of the black borders are reduced and completely gone on the Boff tray. and to me at least the fonts and textures looked smoother then the previous patch

    the VOY and TNG skins no longer have the invisable text bug so they are more usable
    victoriasig_zps23c45368.jpg
  • toivatoiva Member Posts: 3,276 Arc User
    edited April 2013
    Well, now that I had a moment to get some shots on Tribble and do some more "research", I can more specifically tell what makes the new UI boxy, impractical, stretched, clunky...

    Let's start with the building blocs:

    Old:http://postimg.org/image/48tnnxkqp/ New:http://postimg.org/image/olmu75dw7/

    Those are trays from the old and new UIs, both taken from the same UI scale (1.00) at the same resolution, zoomed in equally. The abilities icons are actually a tad smaller in the new UI (which is rather bad in itself, lower readability), but there are spaces in between them that actually make the new tray take more space than the old one (now that's very bad knowing the functional parts are smaller than before).

    Now we can continue in the same spirit:

    There are far more places where unused space between funcional elements makes whole windows bigger, more cumbersome.
    Here, the trait screen:http://postimg.org/image/6r9p9gs15/ Here, Doff screen:http://postimg.org/image/lyy4yq7xd/

    On both left and right side of the trait list (same with the Doff list, as well as the list with slots for assigned doffs) there are quite large empty patches that make everything else much more cramped (which leads to items taking more "lines" and resulting in more scrolling needed --> very inconvenient). For example the Doff filters are almost unusable as they are rendered unreadable.

    Oh, and why exactly are the tabs at the left of the Doff window so large? There's a lot of space wasted after the longest expression "Assignement chains" ends. Could always be cut a bit.

    The Traits additionally have more than needed space above and below them (not the dark bacground, but the orange "buttons" themselves extend too far), again calling for more scrolling (again, very inconvenient). It's actually very similar with the Boff candidates list: individual Boff "buttons" are needlessly large given the size of text.
    http://postimg.org/image/xl928dggn/

    Another potential drawback of the new UI, borders:

    Here, merely two windows overlapping:http://postimg.org/image/7qv509e2r/

    This is partially linked to the "size" problems explained before. If you want to keep the same amount of things visible you had in the old UI, you'll need to enlarge the individual windows. And then you can end up with many overlapping windows. Of course even without enlarging windows, you can easily end up with a bunch of windows opened one over another (I often work with the exchange, Doff and inventory window at once, already in the old UI, they're one over another).

    The new UI brings a new problem with several windows overlapping: How do you tell them apart? They have no distinctive border. Hard to do anything efficiently without mistakenly dragging one window or another.



    Well, that should do for now, understand that the "unneeded space taken" issue extends pretty much all over the new UI. At least for my laptop resolution of 1366x768. I tried to be as constructive as possible. I think I can live with the new UI as it is, but it's still much less efficient, simple and clean than the current holodeck one, hence my trying to make it better.

    Now let's end with two comparison shots, see the differences (good and bad) yourselves:
    Old:http://postimg.org/image/546fft21t/ New:http://postimg.org/image/3wuabkrpd/
    (Oh, and could something be done about those ENORMOUS buttons on the right? Now that we're also getting more and more of them (New Romulus). If only they closely followed the text within them like they do now...)

    EDIT: All Tribble pictures taken after the latest (AKA April the 9th) Tribble patch.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • cutedge242cutedge242 Member Posts: 18 Arc User
    edited April 2013
    toiva wrote: »
    Oh, and why exactly are the tabs at the left of the Doff window so large? There's a lot of space wasted after the longest expression "Assignement chains" ends. Could always be cut a bit.

    I think your feedback is good (especially those filters being "...", yeesh), but keep in mind that the game is in multiple languages, so having something go to exactly as long as it is in English may not be feasible. Something to keep in mind.

    The buttons on the right side seem like they are the same size, but they look a lot bigger because it's wrapping the text more since they aren't as wide for their text area.
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited April 2013
    I am still hoping the character section screen has further to go.

    http://i738.photobucket.com/albums/xx26/revo_2010/select_zps90f439be.jpg

    At the moment the box could be wider to take up more of the space background. the symbols on some are still missing and only appear when you select the character. its not as responsive as the one we currently have, and the text is overlapping because its too narrow.
  • naeviusnaevius Member Posts: 0 Arc User
    edited April 2013
    If the background of the new windows and trays were transparent instead of black, the wider spaces would at least let you see more of the screen. But as it stands, it just looks clunky and uses more space.
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  • dalolorndalolorn Member Posts: 3,655 Arc User
    edited April 2013
    Big UI issue (for me, anyway):

    It's currently impossible to set character-specific, or even faction-specific color schemes.

    Solution (other than figuring out how to set it to be character-specific):

    Make the system so you set one color scheme for each faction.

    For example, if I wanted to use Voyager on all my feds, Klingon on all my Klingons, and Romulan on all my Romulans, I'd simply set the Federation scheme to Voyager, KDF scheme to Klingon, and RR scheme to Romulan.

    I wonder why it wasn't designed that way in the first place... unless there's a big problem I'm not seeing. (I hope not :()

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • nilecipellinilecipelli Member Posts: 4 Arc User
    edited April 2013
    I saw the new UI on Tribble and felt I had to post. Overall I like it, as it feels more like LCARS in a lot of ways, however there are some problems I've noticed. I've done a bit of LCARS design work before, as I've spent weekends slaving away over a PADD homescreen for my phone :L

    (These are all using the default Tribble new UI, with no settings edited)

    + The new UI and structure. Things such as elbow placement and curves are spot on.
    + The old layout's been kept for most things which I'm happy with. Anything that's been moved has been for the better in my opinion.

    - Rounded edges need softening/anti-aliasing. They look so pixel-ly on the end caps.
    - The blue used for most buttons (such as the character, ship and BOffs in the 'U' menu) feels a bit out of place to me, especially in an LCARS scheme. I think it should be toned down a bit.
    - When in space, it's great that you have the viewscreen frame, but it should be disabled for bridge officers - why is someone supposedly sitting next to me on the screen when I should be focused on where we're going?
    - The 'glow' on most of the buttons is a bit bothersome, but if the colours are changed above (point 2) I think it may be alright.
    - Some icons need to be redone because they use a black background and are therefore out of place with the new translucent UI - I noticed this on the Dabo items while gambling my sorrows away :L
    - The new font is alright at best. Having a narrower font fits LCARS much better.

    Did I miss anything? What does anyone else think?
    Kurtis Wayne Alexander
    Rear Admiral, Upper Half (45)
    Section 31
  • oracle54oracle54 Member Posts: 199 Arc User
    edited April 2013
    Erm...an Undo Button in the tailor would be top...
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited April 2013
    frtoaster wrote: »
    The buff icons that appear above your ship status have timers that show how many seconds remain. In the new UI, the timer numbers now overlap with the buff icons, making the numbers difficult to read.

    http://imgur.com/hRlknJm.jpg

    ticket ID #34,822

    This is still happening after the patch on April 9, 2013. Please increase the distance between the timer and the buff icon.
    Waiting for a programmer ...
    qVpg1km.png
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited April 2013
    From the patch notes on April 8, 2013:
    • Updated the lighting for the Character Creator and the Tailor.
      • It will no longer be so dim.

    Was this change also made to the character selection screen? The character still looks pretty dim there.
    Waiting for a programmer ...
    qVpg1km.png
  • farginaut#6835 farginaut Member Posts: 74 Arc User
    edited April 2013
    I really love almost everything about the new UI. The only exception is the extremely annoying "red alert" mode. Will we be able to disable that if we want at some point, please? The words at the top of the screen more than suffice for that.

    Apart from minor adjustments, I find everything else is awesome sauce.
  • mn03mn03 Member Posts: 0 Arc User
    edited April 2013
    I'm disappointed that the new UI brings no pet/hangar control. We really need a counter showing the amount of fighters deployed and better controls.
    Join date: 5 Feb 2010
  • darkfader1988darkfader1988 Member Posts: 0 Arc User
    edited April 2013
    UI looks too sharp, blocky, way too much contrast, the colors arent to my likings and the worst of all is, its TOO BIG.

    Scaling down the UI introduces alot of pixelation and no smoothing or anti aliasing what so ever.


    Just my 2 cents.

    1920x1080 screen here, im NOT blind.
    MT - Sad Pandas
  • shaunklshaunkl Member Posts: 60 Arc User
    edited April 2013
    The TNG theme is my dream UI for STO. I cannot wait to see it on Holodeck!
    Number one on my wishlist: New FED transporter effect
    Number two: 22nd Century Excursion Jackets
    Number three: Handheld communicator animation for non-combadge uniforms
  • nyniknynik Member Posts: 1,628 Arc User
    edited April 2013
    April 12th Patch.

    I appreciate the changes made to the login and character selection screens (pics: Login, Char Selection). The addition of one's away team is a very nice aesthetic. However, I simply do not feel the red spotlight is right - for Federation and presumably Romulan characters. I feel it also detracts from having your BOs assembled like that. We know who our characters are we don't need them pointed out for us, so to speak.

    Will the light be staying red for Federation characters or will it become blue? (I'd rather it dropped).

    I've also noticed that its still buggy, example: http://i.imgur.com/P1NxoJk.jpg
  • felderburgfelderburg Member Posts: 853 Arc User
    edited April 2013
    Based on the screenshots I've seen, the UI looks basically the same, except with new colors. Is this the case? Or have the PvP queues finally received their own button not inside the dropdown?
  • amosov78amosov78 Member Posts: 1,495 Arc User
    edited April 2013
    The power icons are much better with the current build. Also, I love the red alert LCARS, when in combat.
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  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited April 2013
    I'm loving the Character select screen now with my Bridge officers assembled, I even like the light now, would be cool if it was blue for FED, RED , for KDF, and Green for RR....oh and some characters are cloned.:)
    GwaoHAD.png
  • amayakitsuneamayakitsune Member Posts: 977 Arc User
    edited April 2013
    My only major issue with the UI:

    The login screen. Why is my character just floating in space? Why is there a glowy light?

    Why isnt this:

    http://i.imgur.com/M7jBikE.jpg

    the login screen? It just looks so much better... and isnt pants on head TRIBBLE... seriously....
    7NGGeUP.png

  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited April 2013
    There are still issues with the character select screen, but its looking better with each patch. I really do like seeing the boffs there. But i would still prefer a different background.


    Some issues.

    When i first logged in, some of my boff heads where not showing. this can be easily cleared but clicking on different characters but still something that needs looking at.

    the faction symbols still appear sporadically at the start, until you select them.

    the selection box is still too narrow and text overlaps the buttons.

    when you click on different character, sometimes the old character still stays there. so i had a fed in front of a klingon crew.

    when you enter the game, only your main character beams out.

    Some characters still show their shuttle even though their main ship is selected.

    http://i738.photobucket.com/albums/xx26/revo_2010/1-4_zps8aadcd1c.jpg
    http://i738.photobucket.com/albums/xx26/revo_2010/2-2_zpsd6ece7e9.jpg
  • rattraps123rattraps123 Member Posts: 101 Arc User
    edited April 2013
    I'm NOT a fan of the UI changes, PLEASE Cryptic Give us the options to KEEP the old UI as is. Thank you.
    cSLYSLc.gif
  • twamtwam Member Posts: 0 Arc User
    edited April 2013
    What I'm wondering about, and maybe any of you valiant tribble testers can tell me this:

    Does the new UI reduce CPU/system load?

    Apparently, the old UI was coded in a way that's suboptimal for many newer systems/CPU's, and a new/redesigned UI might be a great opportunity to tweak the underlying code, methinks...
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited April 2013
    I have some additional feedback after the latest changes to the UI.

    1. The buff icon overlaps with the number of seconds that remain on the buff. This makes the number hard to read.

    http://i.imgur.com/Q0btSAe.jpg

    2. The borders of the green boxes under "Rearrange HUD" don't seem to match the borders of their corresponding UI elements. For example, I can position the green boxes so that their UI elements overlap even when the green boxes themselves don't overlap. Also, even when I move the green box for the power tray flush right against the edge of the screen, there is still a gap between the power tray itself and the right edge of the screen.

    http://i.imgur.com/tD9rIEF.jpg
    http://i.imgur.com/lGm8VFa.jpg

    3. The clock in the upper, left-hand corner of the minimap is smaller and harder to read on Tribble than it is on Holodeck.

    http://i.imgur.com/SScz4IO.jpg
    http://i.imgur.com/Sh05Vwq.jpg

    4. The character selection screen still looks too dim to me.

    http://i.imgur.com/TiPS0nq.jpg
    Waiting for a programmer ...
    qVpg1km.png
  • reximuzreximuz Member Posts: 1,172 Arc User
    edited April 2013
    There are still issues with the character select screen, but its looking better with each patch. I really do like seeing the boffs there. But i would still prefer a different background.

    I'd like to see something like Character Creation, you and your Boffs standing on a Station with your ship and Shuttle out the window.
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