I don't like the sliders in the character creator/tailor UI. There, currently on holodeck, are vertical lines segmenting the sliders. I use those vertical lines as a guide when making 1 slider the same as another when adjusting head/body proportions.
Totally agreed. Eliminating simple reference points is not an improvement.
"We are smart." - Grebnedlog
Member of Alliance Central Command/boq botlhra'ghom
The new UI is really different. I like being able to change the color scheme now that is a big improvement. When playing a Federation toon I have noticed that the name of all other federation human players is green when it used to be blue will we be able to change the color of our allies Names above their heads? All popup windows are bigger now and that is very annoying as for I mainly play on a laptop so my screen is already limited and these bigger windows become very troublesome. Also the new UI color schemes all the colors seem to be a lot darker tone than in the previous version will there be a way to ?brighten? up those colors so they are not all dark and gloomy?
I was flying around Ker'rat killing Borg in my Vo'quv Carrier on tribble.. and after a moment, and I know my Brain is in the gutter.. but the Vo'quv's new UI profile kinda looks....Uhm...Erotic? Trying to describe this with out getting banned..
You think that your beta test was bad?
Think about this: American Football has been in open beta for 144 years. ~Kotaku
I don't like the sliders in the character creator/tailor UI. Currently on holodeck there are vertical lines segmenting the sliders. I use those vertical lines as a guide when making 1 slider the same as another when adjusting head/body proportions. Any way you can add vertical lines to the sliders? It's too hard for me to gauge the sliders just by looking at them. It's a way for me to make body proportions more even. I go either on a vertical line or in the middle between them.
I think they should add a mouseover that shows you the numerical value of the setting as you adjust the slider. They should also give us an option to save and load tailor settings as text files.
Any news on if they are going to give the option to revert back to the old UI that is live now? I have not noticed anything about it, despite the high amount of concerns with how hideous this new UI and all of its variants are.
If there is not going to be an option to use the old UI, ill take the 900 bucks a month i spend on this game and go back to swtor. It is bad too, but much more tolerable than this new UI. It is giving me a headache to look at it. The low res textures, the misaligned borders such as the Hull str % window at bottom with a crooked outline of my current ship..etc. Its bad, and worth leaving the game over unless I can use the old one.
This is with high end video card and maxed setting btw.
If there is not going to be an option to use the old UI, ill take the 900 bucks a month i spend on this game and go back to swtor.
...
I submit to you, that if you you were spending $900/month on this game (which...just no), you're so passionate about it that you'd probably still play if someone from Cryptic came over and punched you in the stomach every time you logged on.
srsly dude, $900/month? is that in monopoly money? did you buy an LTS last week and then just multiply the number by 4 to get that figure?
<ETA>
lol, I just did some math...$900/month comes out to like, 2 bucks an HOUR if you sleep 8 hours a day, and play STO the rest of the time.
If there is not going to be an option to use the old UI, ill take the 900 bucks a month i spend on this game and go back to swtor.
Go ahead... *points at the door* Theres the door, dont let it hit you on the way out...
Seriously... if you have $900 a month to spend on this game... then you have much larger issues than the UI looking bad (in your opinion).
No... the old UI will not be coming back as an option... the old UI doesnt even exist on tribble, this new one completely replaces it. And I'd much rather the Devs continue to improve this one rather than try and get the old one functioning again for a few squeaky wheels such as yourself.
Embrace the change, or get out of the way, because its coming, like it or not.
Still love the new UI, once its polished, it'll look great. I get sad every time I switch back to holodeck...
The buff icons that appear above your ship status have timers that show how many seconds remain. In the new UI, the timer numbers now overlap with the buff icons, making the numbers difficult to read.
Anyone that would spend $900 on a video game is not worth listening to for a host of obvious mental health reasons, never mind the ludicrous concept of $900 a month.
"We are smart." - Grebnedlog
Member of Alliance Central Command/boq botlhra'ghom
- Is the new default scale supposed to be 1.1? Because the minimap text in the upper-right corner is blurry at 1.0 and lower.
- UI feels quite rough and basic. Is additional time going to be taken to polish the icons and the large blocks of interactive and non-interactive LCARS UI? My personal feeling is to give them a glassy appearance because, well, they're supposed to be on consoles, no?. Behind thick panes of glass Data can smash when his emotion chip is acting up? Look to the iPhone's default app icons for examples of what I mean.
- The black borders framing everything feel off to me, or perhaps the frame itself is overly large. Has it been tried with the LCARS forming the upper and left-most border only?
- The colour schemes are interesting but unless I'm mistaken, there's no custom option to plunk in values of my own design. I would love to fiddle with that.
UI Praise:
- I do enjoy the new contact window a great deal. The animation as it opens is a wonderful touch and the talking heads there are far more engaging than the head-and-torso shots from before. Less is definitely more here. I'd love to just have the console meep as opposed to the combadge chirp as the audio FX but I may be alone in this. Are there plans to have a visual transition for closing a window in addition to the new opening of one?
- I rather like the abundance of transparency. It just feels better than it did with the old UI.
- Performance has definitely seen some improvement. I thank you and my computer thanks you. d('-' ) I hope this in particular makes its way to Champions without delay.
Logged in to Tribble for a first look at the new UI and colors, and to put it very mildly, so far I don't care for it at all. I especially dislike the KDF theme on tribble. :eek:
Sorry Thomas I know you put a lot of time into this and appreciate the effort ... but I much prefer the current UI and KDF color scheme on holodeck and would rather keep them than go to what I saw on tribble.
DStahl mentioned in another thread that there is the possibility of players creating their own themes being considered, I hope this turns out to be true because it might be the only way to make the coming changes bearable if they don't improve in a big big way.
Again, I don't wanna be dramatic here by others, but I'm sure that it's work in progress..
The graphic of the UI itself and along with the font is very very pixelated.. you devs may wanna fix that first and foremost than anything because having nice touchs but pixelated UI and font is much worst.. so imo this should be your top priority, since that's what the players will be looking at first.
I have confidence by the next UI dedicated patch note the results will be better.. keep up the job so far..
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5 FED Fleets | 3 KDF Fleets - T5 Colony on both factions
When there is a enblem displayed in the contact pop-up window (e.g., dilithium store "contact"), it is very grainy. When you decrease the size of that window, that might be fixed anyways, tho...
I think on the character creator screen the box that lists your characters should be a lot wider. I noticed the one on holodeck is much wider and it helps fill the screen up and does not look as cramped and clustered.
I would appreciate it if they gave us the ability to resize the new contact popup because it is a little in your face with the size it is now. Also i think it could be a little too wide as well.
Also the way the interface works atm is that the text is squashed up on a left pane and the right pane often is blank which is wasting alot of ui space. I hope they do something about that because reading in a box that squashed up is a bit uncomfortable.
The new UI takes me back to playing star trek starfleet academy on my old SNES
Yes its really that hideous
Its like playing on a 16 bit old school game console
I personally like the current UI on the holodeck its easier to understand and less .....well YUCK!!
The viewscreen NPC interface is nice but for heavens sake not during away missions thats just annoying.
Now the colors.......are we going for startrek online the cartoon?
I Like the character select screen with the ship in the background though for some reason my galaxy dreadnaught is not there...but my shuttle craft is lol
I concur with alot of players we should be given the option to choose which UI we want to use not be forced to use something we may not like at all.
In short this new UI may attract players who like an old school feel but nostalgia is a passing fad....the hardcore gamers may find this new UI annoying and leave the game over it.
So please add a UI select option for everyone dont just horse collar us with this hideous monstrosity.
I went through character creation and the new UI is as bad as it gets
This whole new process is real bad its clunky it does not like to work
I made a female character since i find females need more tweaking then males to make them look normal.
But the costume i wanted didnt load it kept setting me to antares costume
The body , face dimensions kept resetting to default
I just spent an hour trying to make a character and not getting anywhere fast.
I finally said to heck with this and played the tutorial......and things only got worse
Now then the pop up NPC view screens were annoying as hell and usually happend while in combat btw i was unable to fight while it was there.
Also the help pop ups are annoyingly to large and tend to get in the way and during the away missions when your attacking a borg NPC you see them and your picture cause they are aimed on you......that tends to clutter the screen.
Now then i get my first BOFF and i cannot modify her looks or uniform because you guessed it the same problem as during character creation.
Now i get to ESD and took the mission about changing costumes for the free change of course.....i went to the tailor and as soon as i clicked o the "Tailor" option...the game crashed..not once not twice not three times but 5 times in a row.
This whole new STO version should not be released its real bad and does not work
I say keep what you already got on the holodeck but use a few things from this version and update the older.
The faction select screen is nice the character select screen is nice but the rest is pure junk and does not work.
I guarantee you if you push on with this new look STO ayour gonna have a massive die off of players on this game due to its complexities and massive bug issues.
Also to note on the faction select screen it shows a black silohuette of a miranda class and other ships but it is just a dark outline and does not show the actual ship.
This whole new UI and other junk is like saying "How to kill your game in 5 easy steps"
Keep the old version and update it get rid of this clunky hideous monstrosity :mad:
I think it would be great to have your bridge's viewscreen. I don't have the Galaxy bridge on my ship, and I don't think it should look that way. It doesn't sound too hard to integrate (I think), and it would AWESOME to see that.
For what it's worth, I do like the new UI; it does look a lot nicer and more Star Trek-y than the current one, but it is not without some flaws. For example, I found that scaling the UI to 0.81 at my current resolution (1366x768) made the dialogue pop up a lot more bearable and less IN YOUR FACE, at the expense of making some of the text difficult to read.
The new UI has several nice touches; the 'Red Alert' for one thing.
I would also echo the call for the view screen that pops up to match the one that matches your bridge.
However, like the others, I would also request that the character select screen display my main ship, not my shuttle. This is a problem I have noticed on Holodeck too, particularly if I have to repair injuries to my ship from a one-hit kill Borg attack; the ship injury screen will display my shuttle first, meaning I have to select my ship from the drop down. This is probably a coding thing, but is a bit annoying.
One thing I do miss is the 'captain's chair' from the character select screen though. I did like that the colour palette/background swapped between the rounded cool blue of the UFP and the angular red of the KDF when selecting the different characters. Maybe have the captain standing beside a window showing their ship in space instead, like we get during character creation when the captain's shown beside their light cruiser?
Another thing I noticed is that the clock in the upper, left-hand corner of the minimap seems harder to read now. I'm not sure exactly why: it might be smaller now, or maybe, it's the color or font.
One thing I would say as a negative is that the map doesn't zoom out that far any more. No longer can I zoom out so that I can go from one side of (say) Beta Ursae to the other with a single click and no scrolling required.
And there's also the issue of text being kind of obscured by the yellow of the TNG/Voyager theme.
They're minor Quality of Life things, but they would improve the new UI no end!
if you could include a UI option to change the "skin" back to the previous default UI that would be great.
right now in Tribble the UI, especially the Space combat UI, Looks almost like Atari 2600 graphics. the power levels i barely recognize the lock icons, and i can't make out the subsystem icons above them.
I really can't understand the negative feedback on the new UI. Am I even playing the same game?
I wonder that myself.
I wonder how a LCARS border and some color changes make it look dated.
I see a lot of people complaining about pixelation, but I don't have any, I wonder if they set the resolution on Tribble to match their LCDs native resolution.
I see complaints that it got huge, while its about the same size on my screen, in fact I felt like there were more gaps between my UI elements then there were on Holodeck. Maybe they have their resolution wrong again?
I will agree that the new viewscreen dialog window is rather large and a tad awkward, and Character Selection and Character Creation are both still in development according to Dev comments I've seen, so I an understand some consternation about those elements, and I guess I can even understand ugly if you don't like the colors, but clunky I don't get, the layouts are virtually identical to live, with a new skin to them.
I'm not sure that clunky, ugly, or dated are good feedback anyhow, because if I were a dev I would know you don't like it, but that lacks the information to fix it. How would the UI be made uncluncky? How would it be made unugly? How would it be made undated?
Anyone that would spend $900 on a video game is not worth listening to for a host of obvious mental health reasons, never mind the ludicrous concept of $900 a month.
Couldn't have said it better.
Anyway, only real problem I have with the new GUI is the text is sometimes cut off when your Boff's or other NPC are talking too you. Overall it looks great I can't see how people like the old interface better.
a few things ive noticed with the new ui and the new character customization generator .
first i have found the game clock to be hard to see in the other color modes than the Defaults
also the character view in the character generator looks cluttered with the preset tabs in the way . if there location could be moved so not to block the character view for those that like to use the advanced settings .
all in all the new ui is nice . the character generator has some nice new touches .
as i get a chance to do more ill post anything else i find
What I would like to know is Who requested this, Who designed this and who approved this to go as far as the test server. That time and money could have been better used repairing bugs, hashing out content for KDF and making Romulans their own seperate faction instead of having to join with the Federation or KDF. Thsi is really a waste of funds.
What I would like to know is Who requested this, Who designed this and who approved this to go as far as the test server. That time and money could have been better used repairing bugs, hashing out content for KDF and making Romulans their own seperate faction instead of having to join with the Federation or KDF. Thsi is really a waste of funds.
When you start your own Game Development company you can ask those questions and make those decisions.
Comments
Totally agreed. Eliminating simple reference points is not an improvement.
"We are smart." - Grebnedlog
Member of Alliance Central Command/boq botlhra'ghom
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
I think they should add a mouseover that shows you the numerical value of the setting as you adjust the slider. They should also give us an option to save and load tailor settings as text files.
If there is not going to be an option to use the old UI, ill take the 900 bucks a month i spend on this game and go back to swtor. It is bad too, but much more tolerable than this new UI. It is giving me a headache to look at it. The low res textures, the misaligned borders such as the Hull str % window at bottom with a crooked outline of my current ship..etc. Its bad, and worth leaving the game over unless I can use the old one.
This is with high end video card and maxed setting btw.
Thanks
...
I submit to you, that if you you were spending $900/month on this game (which...just no), you're so passionate about it that you'd probably still play if someone from Cryptic came over and punched you in the stomach every time you logged on.
srsly dude, $900/month? is that in monopoly money? did you buy an LTS last week and then just multiply the number by 4 to get that figure?
<ETA>
lol, I just did some math...$900/month comes out to like, 2 bucks an HOUR if you sleep 8 hours a day, and play STO the rest of the time.
Go ahead... *points at the door* Theres the door, dont let it hit you on the way out...
Seriously... if you have $900 a month to spend on this game... then you have much larger issues than the UI looking bad (in your opinion).
No... the old UI will not be coming back as an option... the old UI doesnt even exist on tribble, this new one completely replaces it. And I'd much rather the Devs continue to improve this one rather than try and get the old one functioning again for a few squeaky wheels such as yourself.
Embrace the change, or get out of the way, because its coming, like it or not.
Still love the new UI, once its polished, it'll look great. I get sad every time I switch back to holodeck...
http://imgur.com/hRlknJm.jpg
ticket ID #34,822
"We are smart." - Grebnedlog
Member of Alliance Central Command/boq botlhra'ghom
- Is the new default scale supposed to be 1.1? Because the minimap text in the upper-right corner is blurry at 1.0 and lower.
- UI feels quite rough and basic. Is additional time going to be taken to polish the icons and the large blocks of interactive and non-interactive LCARS UI? My personal feeling is to give them a glassy appearance because, well, they're supposed to be on consoles, no?. Behind thick panes of glass Data can smash when his emotion chip is acting up? Look to the iPhone's default app icons for examples of what I mean.
- The black borders framing everything feel off to me, or perhaps the frame itself is overly large. Has it been tried with the LCARS forming the upper and left-most border only?
- The colour schemes are interesting but unless I'm mistaken, there's no custom option to plunk in values of my own design. I would love to fiddle with that.
UI Praise:
- I do enjoy the new contact window a great deal. The animation as it opens is a wonderful touch and the talking heads there are far more engaging than the head-and-torso shots from before. Less is definitely more here. I'd love to just have the console meep as opposed to the combadge chirp as the audio FX but I may be alone in this. Are there plans to have a visual transition for closing a window in addition to the new opening of one?
- I rather like the abundance of transparency. It just feels better than it did with the old UI.
- Performance has definitely seen some improvement. I thank you and my computer thanks you. d('-' ) I hope this in particular makes its way to Champions without delay.
Launcher problems? Try these from Cryptic's site:
http://files.champions-online.com/launcher/Champions%20Online.exe | http://files.startrekonline.com/launcher/Star%20Trek%20Online.exe
Sorry Thomas I know you put a lot of time into this and appreciate the effort ... but I much prefer the current UI and KDF color scheme on holodeck and would rather keep them than go to what I saw on tribble.
DStahl mentioned in another thread that there is the possibility of players creating their own themes being considered, I hope this turns out to be true because it might be the only way to make the coming changes bearable if they don't improve in a big big way.
The graphic of the UI itself and along with the font is very very pixelated.. you devs may wanna fix that first and foremost than anything because having nice touchs but pixelated UI and font is much worst.. so imo this should be your top priority, since that's what the players will be looking at first.
I have confidence by the next UI dedicated patch note the results will be better.. keep up the job so far..
5 FED Fleets | 3 KDF Fleets - T5 Colony on both factions
STOWiki admin.
Also the way the interface works atm is that the text is squashed up on a left pane and the right pane often is blank which is wasting alot of ui space. I hope they do something about that because reading in a box that squashed up is a bit uncomfortable.
Yes its really that hideous
Its like playing on a 16 bit old school game console
I personally like the current UI on the holodeck its easier to understand and less .....well YUCK!!
The viewscreen NPC interface is nice but for heavens sake not during away missions thats just annoying.
Now the colors.......are we going for startrek online the cartoon?
I Like the character select screen with the ship in the background though for some reason my galaxy dreadnaught is not there...but my shuttle craft is lol
I concur with alot of players we should be given the option to choose which UI we want to use not be forced to use something we may not like at all.
In short this new UI may attract players who like an old school feel but nostalgia is a passing fad....the hardcore gamers may find this new UI annoying and leave the game over it.
So please add a UI select option for everyone dont just horse collar us with this hideous monstrosity.
This whole new process is real bad its clunky it does not like to work
I made a female character since i find females need more tweaking then males to make them look normal.
But the costume i wanted didnt load it kept setting me to antares costume
The body , face dimensions kept resetting to default
I just spent an hour trying to make a character and not getting anywhere fast.
I finally said to heck with this and played the tutorial......and things only got worse
Now then the pop up NPC view screens were annoying as hell and usually happend while in combat btw i was unable to fight while it was there.
Also the help pop ups are annoyingly to large and tend to get in the way and during the away missions when your attacking a borg NPC you see them and your picture cause they are aimed on you......that tends to clutter the screen.
Now then i get my first BOFF and i cannot modify her looks or uniform because you guessed it the same problem as during character creation.
Now i get to ESD and took the mission about changing costumes for the free change of course.....i went to the tailor and as soon as i clicked o the "Tailor" option...the game crashed..not once not twice not three times but 5 times in a row.
This whole new STO version should not be released its real bad and does not work
I say keep what you already got on the holodeck but use a few things from this version and update the older.
The faction select screen is nice the character select screen is nice but the rest is pure junk and does not work.
I guarantee you if you push on with this new look STO ayour gonna have a massive die off of players on this game due to its complexities and massive bug issues.
Also to note on the faction select screen it shows a black silohuette of a miranda class and other ships but it is just a dark outline and does not show the actual ship.
This whole new UI and other junk is like saying "How to kill your game in 5 easy steps"
Keep the old version and update it get rid of this clunky hideous monstrosity :mad:
Really, really great stuff otherwise.
The new UI has several nice touches; the 'Red Alert' for one thing.
I would also echo the call for the view screen that pops up to match the one that matches your bridge.
However, like the others, I would also request that the character select screen display my main ship, not my shuttle. This is a problem I have noticed on Holodeck too, particularly if I have to repair injuries to my ship from a one-hit kill Borg attack; the ship injury screen will display my shuttle first, meaning I have to select my ship from the drop down. This is probably a coding thing, but is a bit annoying.
One thing I do miss is the 'captain's chair' from the character select screen though. I did like that the colour palette/background swapped between the rounded cool blue of the UFP and the angular red of the KDF when selecting the different characters. Maybe have the captain standing beside a window showing their ship in space instead, like we get during character creation when the captain's shown beside their light cruiser?
Tim
And there's also the issue of text being kind of obscured by the yellow of the TNG/Voyager theme.
They're minor Quality of Life things, but they would improve the new UI no end!
Tim
right now in Tribble the UI, especially the Space combat UI, Looks almost like Atari 2600 graphics. the power levels i barely recognize the lock icons, and i can't make out the subsystem icons above them.
I wonder that myself.
I wonder how a LCARS border and some color changes make it look dated.
I see a lot of people complaining about pixelation, but I don't have any, I wonder if they set the resolution on Tribble to match their LCDs native resolution.
I see complaints that it got huge, while its about the same size on my screen, in fact I felt like there were more gaps between my UI elements then there were on Holodeck. Maybe they have their resolution wrong again?
I will agree that the new viewscreen dialog window is rather large and a tad awkward, and Character Selection and Character Creation are both still in development according to Dev comments I've seen, so I an understand some consternation about those elements, and I guess I can even understand ugly if you don't like the colors, but clunky I don't get, the layouts are virtually identical to live, with a new skin to them.
I'm not sure that clunky, ugly, or dated are good feedback anyhow, because if I were a dev I would know you don't like it, but that lacks the information to fix it. How would the UI be made uncluncky? How would it be made unugly? How would it be made undated?
For Reference:
Old UI
New UI
Couldn't have said it better.
Anyway, only real problem I have with the new GUI is the text is sometimes cut off when your Boff's or other NPC are talking too you. Overall it looks great I can't see how people like the old interface better.
first i have found the game clock to be hard to see in the other color modes than the Defaults
also the character view in the character generator looks cluttered with the preset tabs in the way . if there location could be moved so not to block the character view for those that like to use the advanced settings .
all in all the new ui is nice . the character generator has some nice new touches .
as i get a chance to do more ill post anything else i find
When you start your own Game Development company you can ask those questions and make those decisions.