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Increased Lag after patch? (due to saucer separation and like powers - fix incoming))

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  • chronoss2012chronoss2012 Member Posts: 255 Arc User
    edited March 2013
    it slike super slow mo ya
    and right after i wrote this line i go back and find myself 100 km from everyone go back and finish it.....i think its time for a day off to tel them sort it ....one thing about servers is when everyone pile son lag ( load ) is bad for servers....

    anyways live long and prosper
  • kane53kane53 Member Posts: 108 Arc User
    edited March 2013
    gettin horrible lagg like .5 fps when doin fleet marks or anything the lagg last for 5 mins then stops
  • stulloydstulloyd Member Posts: 170 Arc User
    edited March 2013
    Lag & server disconnets still happening. Just suffered severe game Lag to the extent of it freezing again. This time I in a Vo'Quv & was at DS9 when it happnened. restart but having trouble getting bk in. 2nd log in attempt now
  • bonerbreakerbonerbreaker Member Posts: 0 Arc User
    edited March 2013
    Same issue only happening in PvE pick up groups for me so far but becomes completely unplayable with in 10 min of the match start. Had no issues of any kind playing the game until this patch.
  • bydesignbydesign Member Posts: 4 Arc User
    edited March 2013
    Someone mentioned earlier in the thread try turning down your graphics so that shield/engine trails, ect, are turned off.

    This seems to have fixed my issue on my Nvidia 450 GTX
  • avalanchetheproavalanchethepro Member Posts: 5 Arc User
    edited March 2013
    The problem is game-wide, obviously. Fix? Please?

    Dropped my graphics like a sack of bricks to the bare lowest, and still no improvement at all. Sure sign of a server issue.
  • xlocutusofborgxxlocutusofborgx Member Posts: 1,376 Arc User
    edited March 2013
    yeah totally, so much rubber banding going on, and supper chuggin, what did those silly devs do now lol.
    borgsignaturecopy2-zpse8618517.png
    R E S I S T A N C E - I S - F U T I L E
  • bonerbreakerbonerbreaker Member Posts: 0 Arc User
    edited March 2013
    So far no dev or mod responses to this. A few ticket replies posted of support saying it's not them it's you. 7 pages of post about the same issue from a lot of different people. No it's not you, it's them. I would love to see this issue resolved before the weekend, but I know full well it wouldn't be (which is also the reason I canceled my paid subscription last month, poor customer service)
  • ascaladarascaladar Member Posts: 186 Arc User
    edited March 2013
    So far no dev or mod responses to this. A few ticket replies posted of support saying it's not them it's you. 7 pages of post about the same issue from a lot of different people. No it's not you, it's them. I would love to see this issue resolved before the weekend, but I know full well it wouldn't be (which is also the reason I canceled my paid subscription last month, poor customer service)

    The good news are, there is a dev response. As it stands now some special consoles are the cause of the problem. If a ship like the odyssey uses the saucer separation or the aquarius escort the clients of all players slow down within a few minutes. I don't think it is a server glitch but probably more of a memory leak on the client side.
  • thundraniumthundranium Member Posts: 12 Arc User
    edited March 2013
    Here is my result

    Tracing route to patchserver.crypticstudios.com [208.95.185.41]
    over a maximum of 30 hops:

    1 1 ms <1 ms <1 ms xxxxxxxxxxx
    2 17 ms 16 ms 16 ms xxxxxxxxxxx
    3 17 ms 17 ms 17 ms xxxxxxxxxxx [TRIBBLE.TRIBBLE.TRIBBLE.TRIBBLE]
    4 17 ms 17 ms 19 ms xxxxxxxxxxx [TRIBBLE.TRIBBLE.TRIBBLE.TRIBBLE]
    5 36 ms 37 ms 37 ms xxxxxxxxxxx [TRIBBLE.TRIBBLE.TRIBBLE.TRIBBLE]
    6 38 ms 38 ms 38 ms xxxxxxxxxxx [TRIBBLE.TRIBBLE.TRIBBLE.TRIBBLE]
    7 256 ms 250 ms * Vlan516.icore1.SQN-SanJose.as6453.net [66.198.97.33]
    8 286 ms 286 ms 287 ms te0-7-0-32.ccr22.sjc03.atlas.cogentco.com [154.54.12.21]
    9 288 ms 287 ms 286 ms te0-3-0-3.ccr22.sjc01.atlas.cogentco.com [154.54.6.101]
    10 289 ms 289 ms * te0-2-0-5.ccr22.sfo01.atlas.cogentco.com [154.54.30.21]
    11 326 ms 326 ms 326 ms te0-2-0-2.ccr22.mci01.atlas.cogentco.com [154.54.5.197]
    12 339 ms 338 ms 339 ms te0-4-0-3.ccr22.ord01.atlas.cogentco.com [66.28.4.34]
    13 361 ms * 360 ms te0-3-0-1.ccr22.bos01.atlas.cogentco.com [154.54.24.57]
    14 361 ms 361 ms 361 ms te3-2.ccr01.bos06.atlas.cogentco.com [154.54.46.130]
    15 374 ms 361 ms 360 ms 38.111.40.114
    16 361 ms 361 ms 361 ms 208.95.185.41

    Trace complete.


    contacting nettest server..
    Local IP: xxxxxxxxxx
    Ping: 333.9 msec
    Port: 80: 9 KB/sec 1 KB/sec 10 KB/sec 500
    Port: 80: 7 KB/sec 0 KB/sec 8 KB/sec 500
    Port: 443: 5 KB/sec 0 KB/sec 5 KB/sec 500
    Port: 443: 7 KB/sec 1 KB/sec 9 KB/sec 500
    Port: 7255: 6 KB/sec 0 KB/sec 7 KB/sec 500
    Port: 7255: 8 KB/sec 1 KB/sec 9 KB/sec 500
    Port: 7003: 6 KB/sec 0 KB/sec 6 KB/sec 500
    Port: 7003: 6 KB/sec 1 KB/sec 7 KB/sec 500
    Port: 7202: 6 KB/sec 1 KB/sec 7 KB/sec 500
    Port: 7202: 7 KB/sec 1 KB/sec 12 KB/sec 500
    Port: 7499: 6 KB/sec 0 KB/sec 6 KB/sec 500
    Port: 7499: 7 KB/sec 1 KB/sec 8 KB/sec 500
    Port: 80: 7 KB/sec 1 KB/sec 9 KB/sec 500
    Idle NIC bandwidth Send: 0 KB/sec Recv: 0 KB/sec
    hit return to exit
  • dojegundojegun Member Posts: 0 Arc User
    edited March 2013
    This happened to me and my flleet mates yesterday around 20:00 CET on every space Fleet Marks PvE mission. It happened again today on KSE 10:00 CET.
    Todays results

    Tracing route to patchserver.crypticstudios.com
    over a maximum of 30 hops:

    1 4 ms 2 ms 2 ms 10.0.0.1
    2 12 ms 11 ms 9 ms tm.82.192.41.1.dc.telemach.net [82.192.41.1]
    3 8 ms 10 ms 8 ms cmtsgw-dol.upctelemach.net [213.143.64.193]
    4 11 ms 14 ms 10 ms 10ge-7-1.lj-rt1.telemach.net [213.143.64.33]
    5 18 ms 10 ms 13 ms 10ge-1-3.ar2.lju.ip.triera.net [213.161.1.129]
    6 20 ms 23 ms 23 ms 10ge-e6-2.vie.ip.triera.net [213.161.2.142]
    7 19 ms 17 ms 17 ms te0-0-0-8.ccr21.vie01.atlas.cogentco.com [149.6.
    174.145]
    8 21 ms 28 ms 28 ms te0-2-0-6.ccr21.muc01.atlas.cogentco.com [154.54
    .73.229]
    9 32 ms 49 ms 75 ms te0-2-0-5.mpd22.fra03.atlas.cogentco.com [154.54
    .39.17]
    10 36 ms 38 ms 42 ms te0-0-0-2.ccr21.ams03.atlas.cogentco.com [130.11
    7.48.165]
    11 44 ms 45 ms 43 ms te0-1-0-2.ccr22.lpl01.atlas.cogentco.com [154.54
    .37.110]
    12 113 ms 112 ms 112 ms te0-2-0-3.ccr21.bos01.atlas.cogentco.com [154.54
    .31.189]
    13 112 ms 111 ms 109 ms te4-2.ccr01.bos06.atlas.cogentco.com [66.28.4.25
    4]
    14 203 ms 211 ms 216 ms 38.111.40.114
    15 111 ms 109 ms 110 ms 208.95.185.41

    Trace complete.

    contacting nettest server..
    Ping: 111.1 msec
    Port: 80: 90 KB/sec 350 KB/sec 121 KB/sec 500
    Port: 80: 497 KB/sec 435 KB/sec 560 KB/sec 500
    Port: 443: 520 KB/sec 389 KB/sec 588 KB/sec 500
    Port: 443: 542 KB/sec 397 KB/sec 607 KB/sec 500
    Port: 7255: 574 KB/sec 420 KB/sec 650 KB/sec 500
    Port: 7255: 596 KB/sec 397 KB/sec 671 KB/sec 500
    Port: 7003: 533 KB/sec 339 KB/sec 596 KB/sec 500
    Port: 7003: 528 KB/sec 516 KB/sec 603 KB/sec 500
    Port: 7202: 594 KB/sec 177 KB/sec 653 KB/sec 500
    Port: 7202: 559 KB/sec 384 KB/sec 628 KB/sec 500
    Port: 7499: 555 KB/sec 539 KB/sec 635 KB/sec 500
    Port: 7499: 547 KB/sec 470 KB/sec 622 KB/sec 500
    Port: 80: 507 KB/sec 414 KB/sec 569 KB/sec 500
    Idle NIC bandwidth Send: 421 KB/sec Recv: 27 KB/sec
    [SIGPIC][/SIGPIC]
    Nobody gets in until the Federation decides to make bigger doors.
  • stanojoski1stanojoski1 Member Posts: 96 Arc User
    edited March 2013
    After last maintenance at 28.03.2013 every STF I played, first got laggy then crashed.
    It seems that it is getting unstuck when you are getting killed.
    Its not a problem only at my side. All players at STF experience it.
    It is frustrating.

    Please fix it asap,
    thanks
  • dalolorndalolorn Member Posts: 3,655 Arc User
    edited March 2013
    So far no dev or mod responses to this. A few ticket replies posted of support saying it's not them it's you. 7 pages of post about the same issue from a lot of different people. No it's not you, it's them. I would love to see this issue resolved before the weekend, but I know full well it wouldn't be (which is also the reason I canceled my paid subscription last month, poor customer service)
    ascaladar wrote: »
    The good news are, there is a dev response. As it stands now some special consoles are the cause of the problem. If a ship like the odyssey uses the saucer separation or the aquarius escort the clients of all players slow down within a few minutes. I don't think it is a server glitch but probably more of a memory leak on the client side.

    What ascaladar said, plus multi-vector assault mode, Hoh'SuS, and Galaxy saucer separation.

    According to what some other players have discovered, disabling ALL visuals on gear with visuals - including but not limited to:
    All set engines, most set deflectors, all set shields, Borg console

    will make sure that ship separation DOES NOT kill the games of everybody in your instance.

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • alarcarespalarcaresp Member Posts: 0 Arc User
    edited March 2013
    For me is not a lag problem is a fps in a Random circunstance during stf, the Frame rate goes down to 2 fps from 90fps .The problem is gradual it starts slowly reducing the fps to a time the game is totatly unplayable and u need to log the character off and reenter the intance .As i noticed its not only my problem more players on the same instace have the same one.
  • davidallen39davidallen39 Member Posts: 9 Arc User
    edited March 2013
    I have been experiencing the same issue on my Engineering Toon. Especially when I use the Aquarius Escort or Chevron Separation of my Odyssey Class.

    I have also witnessed other player complaining about it. Of the 4 STF's I tried to play last night I only managed to finish one.

    I am a paying customer and this state is not acceptable so please get on this right away.
  • brangel13brangel13 Member Posts: 0 Arc User
    edited March 2013
    Logged on this morning, the game is completely unplayable. Takes close to 5 minutes to load the UI once zoning into an area. :mad:
  • axelv14axelv14 Member Posts: 0 Arc User
    edited March 2013
    tried playing for 3 hours with lag finally said **** it had enough.
  • nyx219nyx219 Member Posts: 207 Arc User
    edited March 2013
    I'm about ready to cold kill the Klingon Scout Force STF via reboot, I'm stuck in it with about 1 frame per MINUTE, with a completely unresponsive game client. I can't even end this puppy with task manager. It's ridonkulous, I'd never have expected to see a bug this bad in STO.
  • elliotbeckettelliotbeckett Member Posts: 0 Arc User
    edited March 2013
    I have been getting really bad lag all day, I just had to force shut down the game because it was that bad. I was playing a Vault mission and we couldn't move, the whole team was just bouncing back and forth. At first I thought it was jut my internet connection but it seems the whole game is experiencing the same problem.
  • kn1ghtscrosskn1ghtscross Member Posts: 10 Arc User
    edited March 2013
    After patching today
    Tried to play 3 stf's , all lagged so bad that it was unplayable (1fps):eek:
    The whole team got the lag at the same time in each game :(
    Hope it's fixed soon
  • martakurillmartakurill Member Posts: 456 Arc User
    edited March 2013
    Same thing happening to me in Fleet Alerts. Thought it was an isolated incident yesterday, but same thing happened this morning. This seems to be impacting all space group events....not good. :(
  • eviaxeviax Member Posts: 174 Arc User
    edited March 2013
    Patch notes:General server stability improvements...

    Hah great job!!! Already my few friends quit play with this endless server issue lag lolz...

    Don't try fix it. Replicate the new server!
  • alan1701halan1701h Member Posts: 90 Arc User
    edited March 2013
    After the lag I experienced yesterday during two separate STF's before the STO server (thankfully) kicked me off I've decided to stay well away from STO until after the next maintenance patch. Server stability yesterday was a real strain on my mental stability I can tell ya!
  • thextremev3thextremev3 Member Posts: 16 Arc User
    edited March 2013
    I play many MMO's and have played STO since Beta, for the first time the game is lagging to the point of locking up.. infact im in an sft and it just totally locked up... wtf is going on here.
  • cameltoe02cameltoe02 Member Posts: 42 Arc User
    edited March 2013
    i usually never experience lag, but after ydays patch it has gotten really bad. What did you guys do?!?!???
  • maxvitormaxvitor Member Posts: 2,213 Arc User
    edited March 2013
    Guess it's time to check out one of my other games, good job guys, the server will be stable all right, it will be deserted, but it will certainly be stable.
    If something is not broken, don't fix it, if it is broken, don't leave it broken.
    Oh Hell NO to ARC
  • nigel2751nigel2751 Member Posts: 0 Arc User
    edited March 2013
    since the new update which was to deal with server issues this game as become unplayable.
    i would like to know why we get so many problems with in the game after a server maintenance which is designed to fix problems not create more.
    why do they have a test server if there not going to test out these fixes before they bring them into the hollow deck .
    to try and play a game you can not play due to the server lag problems and bugs after spending money recently on new ships and other stuff i feel like i have been let down by cryptic.
    soon as they mess up the game they don't seam to be in a hurry to put things right so people can play this game.
    due to these factors i am paying for a service that i don't feel i am getting my moneys worth and due to this i am thinking on seeking legal action which is a bit harsh but leaves me with no other option.when i pay for something i expect to be able to use it and logging onto my account and not being able to do anything with out the sever case of lag and bugs its become a joke.
    you don't go to a garage and buy a brand new car to expect the engine to fall out and not expect to receive your money back.
    i will give this game 1 week max to get the issues fixed or that will be it and i will seek every penny i have spent on this game.
  • pwebranflakespwebranflakes Member Posts: 7,741
    edited March 2013
    As I posted earlier in this thread (http://sto-forum.perfectworld.com/showpost.php?p=8871781&postcount=46), a bug with saucer separation and like abilities is the culprit. When a player activates a separation power, it seems to affect the game performance of anyone around them. The team is aware and working on a fix to implement ASAP.

    Cheers,

    Brandon =/\=
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited March 2013
    Seems like a typical forum "I'll Quit if you don't do what I want," with a somewhat less common "and I'll sue you too" thrown in for good measure. :)

    I give it a 2 out of 5. :)
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited March 2013
    I'm still struggling to understand how a server maintenance patch affects costumes, so either there's some 'stealth' tweeks going on or some of the tribble patches are bleeding over to holodeck.

    I'm just glad I didn't update yet, will be doing a complete game backup before the patch 'fixes' my game.
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
This discussion has been closed.