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Increased Lag after patch? (due to saucer separation and like powers - fix incoming))

elandarkskyelandarksky Member Posts: 1,013 Arc User
Just a quick check to see if anyone else is lagging after today's patch?

Tried ISE was moving as if i was back in the young days of the internet :|
[Combat (Self)] Your Bite deals 2378 (1475) Physical Damage(Critical) to Spawnmother.
Post edited by elandarksky on
«1345

Comments

  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited March 2013
    Hi, just did a public KASE and we had a couple of times where everybody in the group started to get skippy/herky-jerky lag. It was like, everything is fine, then you notice everything is skipping a bit, loss of FPS, then total collapse and everything stuttering like its 1 FPS. And everybody in the group got it at the same time.

    I see the patch notes for maintenance say "server stability improvements" so ... maybe related to some of your efficiency changes.
  • brataccasbrataccas Member Posts: 57 Arc User
    edited March 2013
    Hi, just did a public KASE and we had a couple of times where everybody in the group started to get skippy/herky-jerky lag. It was like, everything is fine, then you notice everything is skipping a bit, loss of FPS, then total collapse and everything stuttering like its 1 FPS. And everybody in the group got it at the same time.

    I see the patch notes for maintenance say "server stability improvements" so ... maybe related to some of your efficiency changes.

    According to my Fleeties, KHG costumes are (once again) (even more) broken in the tailor too - assuming you've unlocked the costume through the Rep projects you're unable to edit it :mad:

    Edit: I just checked, the drop-down for Honor Guard is missing. Wonder what else they broke?
  • kekvinkekvin Member Posts: 633 Arc User
    edited March 2013
    I had that 2. Had to Turn off my Comp cos the game was completely unresponsive
  • brigadooombrigadooom Member Posts: 0 Arc User
    edited March 2013
    kekvin wrote: »
    I had that 2. Had to Turn off my Comp cos the game was completely unresponsive

    That sounds like more than lag.
    ----
    [SIGPIC][/SIGPIC]
  • moradummoradum Member Posts: 0 Arc User
    edited March 2013
    Yep patch definitely did something to the client where you'd experience massive fps lost/stuttering.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited March 2013
    The lag was affecting the clients. Even trying to type a /team message, was skipping like it was 1 FPS. And everybody on the map was getting the same thing. It was like the clients were not able to communicate with the server effectively and were blocking local I/O while waiting for message updates.
  • drunkadmiraldrunkadmiral Member Posts: 197 Arc User
    edited March 2013
    The lag was affecting the clients. Even trying to type a /team message, was skipping like it was 1 FPS.


    same thing after patch, the fps was like 2-3 :(
  • sonoframonsonoframon Member Posts: 166 Arc User
    edited March 2013
    Well, At least now I know that it isn't my laptop going all sorts of wonky on me. Well, the lag is "working as intended"...
    WELL IF THE JAPORI INCIDENT HAS TAUGHT ME ANYTHING, IT'S THAT MY EXISTENCE IS AN EXPLOIT. THANKS CRYPTIC.

    IF YOU ARE READING MY SIG - THEN YOU ARE DOING IT WRONG
  • brickyardbrickyard Member Posts: 81 Arc User
    edited March 2013
    Well... so much for the General server stability improvements patch... laggy as hell, slowwwww loading times, server disconnects...

    Great job guys :(



    P2W is Pay to Play for me, what else? Duh! :D
  • hoovergkmmchoovergkmmc Member Posts: 161 Arc User
    edited March 2013
    Just had to bail on a Conduit Elite because it was like trying to play a powerpoint presentation...

    As a side note - you patch to fix lag and stability, making lag worse...then penalize us for leaving unplayable STFs...after half the team has already bailed... Just sayin'
  • pwebranflakespwebranflakes Member Posts: 7,741
    edited March 2013
    Hi Captains,

    Can you please provide the following so I can pass it along?

    1) The time you were experiencing this issue
    2) Results of a Tracert pointed to patchserver.crypticstudios.com (instructions)
    3) Nettest results (instructions)

    Cheers,

    Brandon =/\=
  • sean2448sean2448 Member Posts: 815 Arc User
    edited March 2013
    I was in infected space elite game frose up respawned fine rest of mission
    but lost 3 3 players 2 came back
  • tenkaritenkari Member Posts: 2,906 Arc User
    edited March 2013
    just finished a pug KASE And didnt run into anything weird on my end.
  • onlyslightlybentonlyslightlybent Member Posts: 80 Arc User
    edited March 2013
    Just chiming in to also say it got very choppy and eventually it became unresponsive.

    I don't have the time to run the tests Brandon mentioned.
  • ozy83ozy83 Member Posts: 156 Arc User
    edited March 2013
    Azure and Tau Dewa Patrols, really started getting bad for all of us. Started with FPS jerkiness, worsened to the point where all of us were staring at a screenshot.

    Had to run task manager to force the client to close.

    Server stability was better yesterday, than post-patch today. :rolleyes:
    [SIGPIC][/SIGPIC]
    Lag Watch:
    Delta Rising: Warning
    Anniversary Event: Severe
    Iconian Season: Critical
  • kekvinkekvin Member Posts: 633 Arc User
    edited March 2013
    Ive had no Lag problems sine my PC rebooted :S think it happened around 1730 to 1800 GMT
  • martin1970giesenmartin1970giesen Member Posts: 217 Arc User
    edited March 2013
    Hi Captains,

    Can you please provide the following so I can pass it along?

    1) The time you were experiencing this issue
    2) Results of a Tracert pointed to patchserver.crypticstudios.com (instructions)
    3) Nettest results (instructions)

    Cheers,

    Brandon =/\=

    Started last week (after the patch, Time:every day, CET 19:00 till about 0.00)

    contacting nettest server..
    Local IP: xx.xx.xx.xx
    Ping: 142.9 msec
    Port: 80: 9 KB/sec 1 KB/sec 12 KB/sec 500
    Port: 80: 9 KB/sec 1 KB/sec 11 KB/sec 500
    Port: 443: 12 KB/sec 2 KB/sec 16 KB/sec 500
    Port: 443: 11 KB/sec 1 KB/sec 13 KB/sec 500
    Port: 7255: 9 KB/sec 1 KB/sec 11 KB/sec 500
    Port: 7255: 12 KB/sec 1 KB/sec 14 KB/sec 500
    Port: 7003: timed out
    Port: 7003: 13 KB/sec 1 KB/sec 15 KB/sec 500
    Port: 7202: 441 KB/sec 12 KB/sec 473 KB/sec 500
    Port: 7202: 482 KB/sec 13 KB/sec 519 KB/sec 500
    Port: 7499: 465 KB/sec 12 KB/sec 499 KB/sec 500
    Port: 7499: 458 KB/sec 12 KB/sec 492 KB/sec 500
    Port: 80: 473 KB/sec 12 KB/sec 509 KB/sec 500
    Idle NIC bandwidth Send: 0 KB/sec Recv: 1 KB/sec


    Tracing route to patchserver.crypticstudios.com [208.95.185.41]
    over a maximum of 30 hops:

    1 6 ms * 7 ms 10.15.85.1
    2 6 ms * 7 ms 212.142.56.109
    3 18 ms * 10 ms nl-ams05a-rd2-ae-30-2368.aorta.net [84.116.244.73]
    4 7 ms * 8 ms 84.116.136.2
    5 8 ms * 9 ms 213.46.182.18
    6 105 ms 105 ms 107 ms xe-3-0-0.bos11.ip4.tinet.net [141.136.109.138]
    7 119 ms 121 ms 124 ms internap-gw.ip4.tinet.net [77.67.77.54]
    8 111 ms 113 ms 114 ms border11.te8-1-bbnet2.bsn.pnap.net [63.251.128.104]
    9 114 ms 113 ms 120 ms perfectworldent-4.border11.bsn.pnap.net [216.52.61.78]
    10 111 ms 112 ms 111 ms 208.95.185.41

    Trace complete.
    Keybind: http://sto-forum.perfectworld.com/showpost.php?p=9355971&postcount=463
    Bone1970 don't believe in a no-win senario, Kirk's protege. Fed Tac.
    Bone Trader don't belief in a no-win senario, Kirk's protege. Fed Tac.
    Bone2 don't believe in a no-win senario, Kirk's protege. KDF Eng.
    Warning: Not a native English-speaker, sorry if my English sucks.
  • vectorboomervectorboomer Member Posts: 13 Arc User
    edited March 2013
    General:


    General server stability improvements

    Posted by brandflakes for todays server maint.

    I guess they did not test it before doing it. FYI go try playing STF's right now. Un-playable.
  • gralerongraleron Member Posts: 221 Arc User
    edited March 2013
    Was playing in a Federation Fleet Alert some 5 minutes ago.

    Framerate started slowing down until it reached a 1FPS crawl. I disconnected, came back in and it was just as bad.

    Me and most of the team were defeated, at which point it cleared up, although two people never came back in. This was with character Elaron.
    Vice Admiral Elaron, USS Hard Light
  • kintishokintisho Member Posts: 1,040 Arc User
    edited March 2013
    yup super lag on multiple instances/zones/sectors and chars
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited March 2013
    Hi Captains,

    Can you please provide the following so I can pass it along?

    1) The time you were experiencing this issue
    2) Results of a Tracert pointed to patchserver.crypticstudios.com (instructions)
    3) Nettest results (instructions)

    Cheers,

    Brandon =/\=

    Hi Brandon,

    Could you please revert the changes and see if that corrects the problem?

    Cheers,

    Your Customers
  • radastirradastir Member Posts: 7 Arc User
    edited March 2013
    Cryptic, you owe me 60 omegas and one neural.
  • pwebranflakespwebranflakes Member Posts: 7,741
    edited March 2013
    Hi Captains,

    Can you please provide the following so I can pass it along?

    1) The time you were experiencing this issue
    2) Results of a Tracert pointed to patchserver.crypticstudios.com (instructions)
    3) Nettest results (instructions)

    Cheers,

    Brandon =/\=

    /10char

    Cheers,

    Brandon =/\=
  • martin1970giesenmartin1970giesen Member Posts: 217 Arc User
    edited March 2013
    Hi Captains,

    Can you please provide the following so I can pass it along?

    1) The time you were experiencing this issue
    2) Results of a Tracert pointed to patchserver.crypticstudios.com (instructions)
    3) Nettest results (instructions)

    Cheers,

    Brandon =/\=
    /10char

    Cheers,

    Brandon =/\=


    did it and last week still nothing changed for me.. was hoping with this patch i could play the next week but thats not going to happen.. This is great for my fleet, again a whole week that the fleet-leader can't play.... Thanks Cryptic.
    Keybind: http://sto-forum.perfectworld.com/showpost.php?p=9355971&postcount=463
    Bone1970 don't believe in a no-win senario, Kirk's protege. Fed Tac.
    Bone Trader don't belief in a no-win senario, Kirk's protege. Fed Tac.
    Bone2 don't believe in a no-win senario, Kirk's protege. KDF Eng.
    Warning: Not a native English-speaker, sorry if my English sucks.
  • thorfirethorfire Member Posts: 3 Arc User
    edited March 2013
    Can't see any problems in network connection, but still the client goes more and more dead over a minute or so. Tried 2 times since patch time and it's the same :(

    Btw. I played a pve game the last 20 minutes before servers where taken down for patch and there where no problems at all. I logged of just 3 min. before patch time.


    tracert patchserver.crypticstudios.com

    Tracing route to patchserver.crypticstudios.com [208.95.185.41]
    over a maximum of 30 hops:

    1 1 ms 1 ms 1 ms 192.168.TRIBBLE.TRIBBLE
    2 23 ms 22 ms 22 ms xxxxxxxxxx.fsnqu1.dk.ip.tdc.net [87.59.TRIBBLE.TRIBBLE]

    3 29 ms 22 ms 23 ms xxxxxxxxxx.dk.ip.tdc.net [83.88.TRIBBLE.TRIBBLE]
    4 24 ms 23 ms 23 ms te1-4.ccr01.cph01.atlas.cogentco.com [130.117.15.9]
    5 28 ms 29 ms 29 ms te0-7-0-0.ccr22.ham01.atlas.cogentco.com [154.54.62.117]
    6 49 ms 49 ms 49 ms te0-1-0-3.ccr22.ams03.atlas.cogentco.com [130.117.49.49]
    7 47 ms 46 ms 48 ms te0-1-0-7.ccr22.lpl01.atlas.cogentco.com [154.54.37.114]
    8 156 ms 134 ms 133 ms te0-7-0-3.ccr22.bos01.atlas.cogentco.com [154.54.42.101]
    9 199 ms 136 ms 133 ms te4-2.ccr01.bos06.atlas.cogentco.com [66.28.4.254]
    10 144 ms 143 ms 143 ms 38.111.40.114
    11 133 ms 136 ms 133 ms 208.95.185.41

    Trace complete.

    contacting nettest server..
    Local IP: 80.164.TRIBBLE.TRIBBLE
    Ping: 130.4 msec
    Port: 80: 118 KB/sec 7 KB/sec 131 KB/sec 500
    Port: 80: 127 KB/sec 6 KB/sec 138 KB/sec 500
    Port: 443: 147 KB/sec 8 KB/sec 156 KB/sec 500
    Port: 443: 173 KB/sec 9 KB/sec 187 KB/sec 500
    Port: 7255: 138 KB/sec 11 KB/sec 147 KB/sec 500
    Port: 7255: 157 KB/sec 11 KB/sec 176 KB/sec 500
    Port: 7003: 119 KB/sec 7 KB/sec 137 KB/sec 500
    Port: 7003: 136 KB/sec 7 KB/sec 151 KB/sec 500
    Port: 7202: 132 KB/sec 6 KB/sec 140 KB/sec 500
    Port: 7202: 223 KB/sec 10 KB/sec 236 KB/sec 500
    Port: 7499: 146 KB/sec 5 KB/sec 154 KB/sec 500
    Port: 7499: 156 KB/sec 8 KB/sec 169 KB/sec 500
    Port: 80: 157 KB/sec 8 KB/sec 169 KB/sec 500
    Idle NIC bandwidth Send: 0 KB/sec Recv: 0 KB/sec
    hit return to exit
  • zshunzshun Member Posts: 0 Arc User
    edited March 2013
    Ping: 71.7 msec
    Port: 80: 327 KB/sec 12 KB/sec 348 KB/sec 500
    Port: 80: 167 KB/sec 6 KB/sec 179 KB/sec 500
    Port: 443: 240 KB/sec 9 KB/sec 255 KB/sec 500
    Port: 443: 256 KB/sec 9 KB/sec 272 KB/sec 500
    Port: 7255: 271 KB/sec 10 KB/sec 287 KB/sec 500
    Port: 7255: 174 KB/sec 6 KB/sec 186 KB/sec 500
    Port: 7003: 251 KB/sec 9 KB/sec 266 KB/sec 500
    Port: 7003: 274 KB/sec 10 KB/sec 291 KB/sec 500
    Port: 7202: 274 KB/sec 10 KB/sec 292 KB/sec 500
    Port: 7202: 271 KB/sec 10 KB/sec 288 KB/sec 500
    Port: 7499: 230 KB/sec 8 KB/sec 244 KB/sec 500
    Port: 7499: 130 KB/sec 5 KB/sec 140 KB/sec 500
    Port: 80: 211 KB/sec 8 KB/sec 224 KB/sec 500
    Idle NIC bandwidth Send: 0 KB/sec Recv: 2 KB/sec
    hit return to exit

    The other test

    1 * * * Request timed out.
    2 11 ms 9 ms 13 ms
    3 13 ms 34 ms 9 ms
    4 37 ms 31 ms 15 ms
    5 13 ms 10 ms 29 ms
    6 105 ms 37 ms 31 ms
    7 63 ms 64 ms 63 ms
    8 58 ms 60 ms 78 ms
    9 77 ms 63 ms 62 ms
    10 66 ms 64 ms 104 ms
    11 85 ms 73 ms 85 ms
    12 88 ms 72 ms 89 ms
    13 87 ms 77 ms 108 ms
    14 78 ms 84 ms 75 ms

    race complete.

    I ran the test around 4pm (est)

    The problems with choppiness started for me around 2:30 pm (est ) on up .
  • pwefailpwefail Member Posts: 197 Arc User
    edited March 2013
    Best its been for me in ages in Germany
    map and sector swaps are faster and the ui response is the fastest i've ever seen it,BUT i've yet to do an Stf which is where most of the ingame complaining is coming from.


    Tracing route to patchserver.crypticstudios.com [208.95.185.41]
    over a maximum of 30 hops:

    1 2 ms <1 ms <1 ms **********
    2 9 ms 13 ms 5 ms 10.193.0.1
    3 10 ms 7 ms 7 ms 1611A-MX960-01-ae10.bfe.unity-media.net [81.210.
    130.33]
    4 8 ms 15 ms 10 ms 1111A-MX960-01-ae1.msr.unity-media.net [80.69.10
    7.149]
    5 10 ms 10 ms 7 ms 1111A-MX960-02-ae0.msr.unity-media.net [80.69.10
    7.145]
    6 9 ms * 9 ms 1211F-MX960-02-ae2.dtm.unity-media.net [80.69.10
    7.141]
    7 23 ms 17 ms 20 ms 7111A-MX960-02-ae9.fra.unity-media.net [80.69.10
    7.22]
    8 15 ms 15 ms 23 ms 7111A-MX960-01-ae0.fra.unity-media.net [80.69.10
    7.213]
    9 23 ms 15 ms 49 ms 84-116-131-149.aorta.net [84.116.131.149]
    10 16 ms 16 ms 17 ms de-fra01a-ri2-xe-5-1-1.aorta.net [84.116.133.114
    ]
    11 15 ms 29 ms 17 ms 84.116.132.190
    12 19 ms 16 ms 18 ms xe-10-2-2.fra23.ip4.tinet.net [141.136.99.97]
    13 105 ms 103 ms 105 ms xe-1-2-0.bos11.ip4.tinet.net [89.149.183.13]
    14 110 ms 116 ms 109 ms internap-gw.ip4.tinet.net [77.67.77.54]
    15 112 ms 108 ms 105 ms border11.te8-1-bbnet2.bsn.pnap.net [63.251.128.1
    04]
    16 104 ms 106 ms 107 ms perfectworldent-4.border11.bsn.pnap.net [216.52.
    61.78]
    17 111 ms 106 ms 104 ms 208.95.185.41



    unable to allocate performance buffer
    contacting nettest server..
    Local IP: 178.202.181.203
    Ping: 103.5 msec
    Port: 80: 528 KB/sec 0 KB/sec 0 KB/sec 500
    Port: 80: 457 KB/sec 0 KB/sec 0 KB/sec 500
    Port: 443: 428 KB/sec 0 KB/sec 0 KB/sec 500
    Port: 443: 529 KB/sec 0 KB/sec 0 KB/sec 500
    Port: 7255: 437 KB/sec 0 KB/sec 0 KB/sec 500
    Port: 7255: 487 KB/sec 0 KB/sec 0 KB/sec 500
    Port: 7003: 473 KB/sec 0 KB/sec 0 KB/sec 500
    Port: 7003: 454 KB/sec 0 KB/sec 0 KB/sec 500
    Port: 7202: 438 KB/sec 0 KB/sec 0 KB/sec 500
    Port: 7202: 529 KB/sec 0 KB/sec 0 KB/sec 500
    Port: 7499: 445 KB/sec 0 KB/sec 0 KB/sec 500
    Port: 7499: 569 KB/sec 0 KB/sec 0 KB/sec 500
    Port: 80: 541 KB/sec 0 KB/sec 0 KB/sec 500
    Idle NIC bandwidth Send: 0 KB/sec Recv: 0 KB/sec
    hit return to exit
    The player formerly known as Chunter.
  • eurialoeurialo Member Posts: 667 Arc User
    edited March 2013
    this is my tracerout... however I start lagging very very much while playing a kase and all the team (a random one) was suffering of lag... so much lag we had to leave.



    Traccia instradamento verso patchserver.crypticstudios.com [208.95.185.41]
    su un massimo di 30 punti di passaggio:

    1 23 ms 99 ms 99 ms dsldevice.lan [192.168.1.254]
    2 47 ms 48 ms 46 ms static-213-205-16-41.clienti.tiscali.it [213.205.16.41]
    3 47 ms 49 ms 48 ms static-94-32-137-161.clienti.tiscali.it [94.32.137.161]
    4 48 ms 48 ms 48 ms static-213-205-57-49.clienti.tiscali.it [213.205.57.49]
    5 64 ms 65 ms 65 ms static-213-205-23-89.clienti.tiscali.it [213.205.23.89]
    6 63 ms 64 ms 64 ms static-213-205-17-65.clienti.tiscali.it [213.205.17.65]
    7 72 ms 73 ms 73 ms 94.32.135.165
    8 85 ms 72 ms 72 ms ae3-300.trn22.ip4.tinet.net [77.67.82.229]
    9 165 ms 165 ms 166 ms xe-1-2-0.bos11.ip4.tinet.net [89.149.183.13]
    10 184 ms 189 ms 171 ms internap-gw.ip4.tinet.net [77.67.77.54]
    11 188 ms 180 ms 169 ms border11.te7-1-bbnet1.bsn.pnap.net [63.251.128.41]
    12 184 ms 186 ms 175 ms perfectworldent-4.border11.bsn.pnap.net [216.52.61.78]
    13 166 ms 166 ms 166 ms 208.95.185.41

    Traccia completata.
    [SIGPIC][/SIGPIC]

    Playing STO spamming FAW is like playing chess using always the computer's suggested moves
  • nithanathnithanath Member Posts: 0 Arc User
    edited March 2013
    Funny. Every time they "improve" server stability I can forget playing the game for the rest of the day due to massive lag.
    [SIGPIC][/SIGPIC]
  • pugcondonpugcondon Member Posts: 0 Arc User
    edited March 2013
    having issues with the patcher just to get into the game, no idea how it works once in, 1hour to download a small patch is bad

    Tracing route to patchserver.crypticstudios.com [208.95.185.41]
    over a maximum of 30 hops:

    1 17 ms 41 ms 47 ms xxxxx
    2 26 ms 8 ms 8 ms xxxxxx
    3 23 ms 15 ms 15 ms leed-bb-1c-ae2-0.network.virginmedia.net [62.253
    .174.41]
    4 46 ms 24 ms 17 ms nrth-bb-1c-ae9-0.network.virginmedia.net [62.253
    .174.122]
    5 37 ms 18 ms 15 ms nrth-tmr-1-ae1-0.network.virginmedia.net [213.10
    5.159.30]
    6 33 ms 33 ms 50 ms fran-ic-1-as0-0.network.virginmedia.net [62.253.
    185.81]
    7 32 ms 31 ms 38 ms te0-7-0-16.mpd22.fra03.atlas.cogentco.com [130.1
    17.14.133]
    8 34 ms 31 ms 45 ms te0-4-0-2.mpd22.ams03.atlas.cogentco.com [154.54
    .39.189]
    9 41 ms 38 ms 36 ms te0-0-0-7.ccr22.lpl01.atlas.cogentco.com [154.54
    .37.106]
    10 113 ms 104 ms 103 ms te0-3-0-3.ccr22.bos01.atlas.cogentco.com [154.54
    .1.157]
    11 259 ms 222 ms 214 ms te4-2.ccr01.bos06.atlas.cogentco.com [66.28.4.25
    4]
    12 118 ms 106 ms 108 ms 38.111.40.114
    13 112 ms 105 ms 105 ms 208.95.185.41

    Trace complete.

    contacting nettest server..
    Local IP: xxxxxx
    Ping: 107.2 msec
    Port: 80: 567 KB/sec 14 KB/sec 598 KB/sec 500
    Port: 80: 486 KB/sec 15 KB/sec 514 KB/sec 500
    Port: 443: 534 KB/sec 16 KB/sec 565 KB/sec 500
    Port: 443: 533 KB/sec 13 KB/sec 563 KB/sec 500
    Port: 7255: 601 KB/sec 16 KB/sec 636 KB/sec 500
    Port: 7255: 462 KB/sec 14 KB/sec 488 KB/sec 500
    Port: 7003: 537 KB/sec 16 KB/sec 568 KB/sec 500
    Port: 7003: 528 KB/sec 16 KB/sec 562 KB/sec 500
    Port: 7202: 540 KB/sec 19 KB/sec 574 KB/sec 500
    Port: 7202: 485 KB/sec 13 KB/sec 515 KB/sec 500
    Port: 7499: 495 KB/sec 15 KB/sec 525 KB/sec 500
    Port: 7499: 501 KB/sec 17 KB/sec 530 KB/sec 500
    Port: 80: 535 KB/sec 12 KB/sec 566 KB/sec 500
    Idle NIC bandwidth Send: 0 KB/sec Recv: 0 KB/sec
This discussion has been closed.