This is a possibility I hadn't heard mentioned. My first notion was that the countdown was to some May update info (since Stahl said they'd start to release details near end of March).
However, the countdown is about 6 weeks from May 1 so it's possible it could be a Tribble release. Typically seasons have had about 30 days from first update to Tribble to end of Test Weekend. If this is truly bigger than any season, it'd need a corresponding increase in testing time. A lack of Tribble testing is one of the underlying grievances players have had with Cryptic.
I have no proof that the countdown timer corresponds to the Tribble rollout; it was just my speculation.
I would like to hope that it does, though, given the problems Cryptic has had with being responsive to testing. An early rollout will help. Actually RESPONDING to anything that players find will be the other big one.
EVEN IF it means they must eat crow and push back the release date!
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-) Proudly F2P.Signature image by gulberat. Avatar image by balsavor.deviantart.com.
Well wanted the spot and on page 300 to boot - this thread has more than run it's course - it should just drift off into the thread sunset.
Well if it does drift off , I'll add my 'parting shot' with this recommendation :
If anyone is interested in hearing about how Cryptic's solution is not in fact the "oh w-o-w !" to every player , listen to this episode of 'Tribbles in Ecstasy' .
There you may find that some think that the current solution (shoot to get fleetmarks) is not for everyone .
::This is the last call for people to PM me about next weeks discussions and how we as a community wish to move on with our ideas for improvements and analysis of problems::
Thus we continue to add more Dilithium to help all players, and along with that, small Fleets.
This is the one thing I could not understand completely about the text. Players don't really need more Dilithium earning, all we really need is to get rid of the 8000 refined/day. Although a minor loophole for this exist for those with more characters through the ZEN exchange, getting rid of the cap will do wonders for all fleets. Perhaps, to make sure only fle.ets benefit from this, it can be made as an unlock for joining fleets, like a fleet uniform? Even increasing the cap will make so many players happy.
For everything else, thank you for explaining it, it all made a lot of sence
This is the one thing I could not understand completely about the text. Players don't really need more Dilithium earning, all we really need is to get rid of the 8000 refined/day.
Yeah, it would help to not have to grind the same content with 10 alts, but repeatedly grind it with the main (in the end, you have the same earnings in Zen, you can use the converter on every alt, and Zen are account-wide).
"Everything about the Jham'Hadar is lethal!" - Eris
Original Join Date: January 30th, 2010
Lockbox keys have become the primary item that sells on the C-store as all those who have extra money, have gone as far as they care to on fleet holdings and reputation, or simply have not bothered to start them (or at the very least are tackling them casually, focusing on only one at a time) are content to just throw money at the game to gamble on winning the latest jackpot ship.
For the rest of us whose focus is playing through these grindfests that Cryptic calls content, dilithium requirements are steep, and the only options we have is to spend months refining enough dilithium on our own to complete our holdings and reputation projects, or to hit the Dilithium exchange and trade Zen for any RD we may want above what we can refine ourselves. This is what Cryptic wants.
They are not content to just grab the money that the key-buyers throw at the game. They want money from those who couldn't care less about keys and fluff. And you know what? RIGHTLY SO!
We don't HAVE to spend money if we don't want to and can be content grinding our eyes out. Those of us who cannot stand the grind, but want to get what is at the end of it needs to stop whining about it and do what Cryptic intends us to do about it.
Fleet holdings too hard for small fleets? Join bigger fleets or grow yours. Not getting enough Dilithium per day to advance through projects as fast as you want? Buy som Zen and spend it on the Dilithium Exchange.
I know that what I just said pisses a lot of people off, but oh well. there are people solo-grinding fleet holdings and progressing, so it is not impossible. And a LOT of people have completed the Omega and Romulan reputation grind, even through casual play, so there is no real need for extra Reputation Marks.
There is yet another solution that actually works amazingly.
If you have not completed the rep grinds, pick the one that interests you the most and focus on that one, saving the other reputation content for later. Same goes for fleet holdings. If they blow your hair back, then pick the one that interests you the most and focus on it, leaving the other holdings content for later.
I have read it several times: "Not another fleet holding, That's just another set of projects to stretch my limited Dilithium on!"
It's like the thought doesn't occur to some people that just because they add yet another element does not mean you HAVE to engage in it on top of everything else... It's not like reputation status or progress on your fleet's holdings decays. If you want to try out the new grindfest, you can. The other grindfests aren't going anywhere.
I also have read many instances of "Cryptic is turning this game into a second job I have to work to get anywhere!" I may have even said it once or twice myself, But I have to call BS on that one too.
It only becomes like a second job if we want to make it into one. Fleet holdings and reputation progressions are elements that we CAN participate in. We are not in any way REQUIRED to participate in them. Heck, we are not even required to play the game at all.
I am tired people. For the better part of three years, my participation on these forums has been about trying to convince Cryptic to reach for the amazing potential I know this game has. And Cryptic has spent the better part of three years issueing the unspoken statement that the game is what it is and that's all it is. You know what? I finally get the message.
So we need to stop railing against Cryptic to change this or that to suit our personal needs in an MMO and simply make a decision as to whether or not we want to continue playing. Issues like what this thread was originally about are worth championing, because what Cryptic did with the arbitrary removal of fleet marks without an effective redistribution solution was just plain STUPID and they needed to be ripped a new one over it. And yes it did result in a lot of light being shed on STO's other problems connected with design decisions more than just bugs that cropped up.
However, I do not see anything coming of those revelations. Much of the corrective measures for them would require that Cryptic go backwards and they really need to go forewards.
Cryptic owes us NOTHING. And at the same time, we owe Cryptic NOTHING. They are developers. We are players. This is just a game. If it is not fun, then quit playing. But we need to let go of all the entitlement-driven angst and just either play the game or not. That is the point I came to. I have not logged into the game since the Vallentine's Day Massacre. I went to war with the rest of you in this thread and what we went to war about has been achieved. Time to pull out and go home. I'm not ready to go back in game yet. When I am, I will. It's not going anywhere.
Very well put, it's been a revealing couple of weeks both for players and I think Devs/Cryptic.
A couple of my personal thoughts...
Has any good come from this exchange? Well I'm a little more optimistic now than when all this started. Am I content or happy? Not yet but I'm also not discontented or unhappy with the signs of improvement.
Has it changed the way I play and see the game? Yes, very much so and not all negatively. Will I continue to play? Yes, I'm a trek fan and a gamer for nearly 30 yrs.
Will I now buy the LTS? No, however if I make it as far as the May update then I shall reconsider (Please make it amazing I want the LTS perks).
Like you say "It is what it is". And right now it's still the best Star Trek game on-line, it isn't perfect but it is developing and that at least allows me to have a little hope that it will be in a direction that I want to follow. If not "C'est la vie", I'll be looking at David Brabants' ELITE based project with interest...
Anyway thank you for a very good post, now I'm off to play with my new boat (b4 it gets nerfed).
If cryptic wants players to feel like they aren't being sharked for funds then it's finally time to do something about the 8k(+1k vet bonus)/day dilithium problem. When you watch Star Trek on any given series or episode involving dilithium, you'll notice that it's very rare and small in commodity.
Dilithium awards should be scaled down across the board to minor amounts and the cap for refinement needs to be lifted to unlimited refinement. Fleet projects are out of sync with the thematic rationalization of how much dilithium it needs for a project. Why would a recruitment stage even need dilithium anyway? When has a starbase ever needed 3 million refined dilithium crystals? That should be enough to power entire fleets of ships all at once for numerous months. The enterprise ran off of 1 single dilithium crystal at a time for instance.
So for those who spend money on the game it makes sense that a dilithium mining claim would actually be considered a reward. So far they're completely worthless as 8-9 rounds of STF alone is enough to hit the cap limit per day.
Basically I mean not to offend the developers but it is rather lazy to create arbitrary amounts for fleet projects and not consider the logical or the mechanical impacts it has on players. There really is no feasible purpose for dilithium refinement caps.
Ideas:
A It's easy to create progressive tiered methods of achievement. It'd be prudent to allow your development achievement via DOFF management for how much refinement is possible an hour or how much dilithium ore itself is possible to be refined at once or the timing of that completed refinement etc.
B It's worthy to install random isolated chances of already refined dilithium upon completing exploration missions. This makes exploration FUN again. Nobody really wants to visit a nebulae or a random star cluster anymore unless they're EC poor and want to gather data samples/etc.
C Scale down the requirements of dilithium in all fleet projects. Honestly it shouldn't take more than 1k Dilithium to properly stock a Tier3 shipyard for instance. Especially when Dilithium rewards as proposed would award more like 1-10 dilithium ores.
D Allow more variable means of access dependent on the capabilities of the player. There should be plenty of Ferengi willing to exchange contraband for Dilithium for example. Make the Haggle ALIVE and allow us to propose the confines of the exchange based off of our trade skill. (Make it a worthwhile skill).
In short this would impact the exchange in order to VALUE our monetary contributions to Cryptic. Allow players to grind for it if they choose and purchase our Zen at a reasonable exchange price. Right now the exchange is shot because 8k dilithium a day does not realistically compensate for the overly infused amount of zen that's still awaiting purchase from players.
Please fix the dilithium to zen exchange problem. Thanks.
Lockbox keys have become the primary item that sells on the C-store as all those who have extra money, have gone as far as they care to on fleet holdings and reputation, or simply have not bothered to start them (or at the very least are tackling them casually, focusing on only one at a time) are content to just throw money at the game to gamble on winning the latest jackpot ship.
For the rest of us whose focus is playing through these grindfests that Cryptic calls content, dilithium requirements are steep, and the only options we have is to spend months refining enough dilithium on our own to complete our holdings and reputation projects, or to hit the Dilithium exchange and trade Zen for any RD we may want above what we can refine ourselves. This is what Cryptic wants.
They are not content to just grab the money that the key-buyers throw at the game. They want money from those who couldn't care less about keys and fluff. And you know what? RIGHTLY SO!
We don't HAVE to spend money if we don't want to and can be content grinding our eyes out. Those of us who cannot stand the grind, but want to get what is at the end of it needs to stop whining about it and do what Cryptic intends us to do about it.
Fleet holdings too hard for small fleets? Join bigger fleets or grow yours. Not getting enough Dilithium per day to advance through projects as fast as you want? Buy som Zen and spend it on the Dilithium Exchange.
I know that what I just said pisses a lot of people off, but oh well. there are people solo-grinding fleet holdings and progressing, so it is not impossible. And a LOT of people have completed the Omega and Romulan reputation grind, even through casual play, so there is no real need for extra Reputation Marks.
There is yet another solution that actually works amazingly.
If you have not completed the rep grinds, pick the one that interests you the most and focus on that one, saving the other reputation content for later. Same goes for fleet holdings. If they blow your hair back, then pick the one that interests you the most and focus on it, leaving the other holdings content for later.
I have read it several times: "Not another fleet holding, That's just another set of projects to stretch my limited Dilithium on!"
It's like the thought doesn't occur to some people that just because they add yet another element does not mean you HAVE to engage in it on top of everything else... It's not like reputation status or progress on your fleet's holdings decays. If you want to try out the new grindfest, you can. The other grindfests aren't going anywhere.
I also have read many instances of "Cryptic is turning this game into a second job I have to work to get anywhere!" I may have even said it once or twice myself, But I have to call BS on that one too.
It only becomes like a second job if we want to make it into one. Fleet holdings and reputation progressions are elements that we CAN participate in. We are not in any way REQUIRED to participate in them. Heck, we are not even required to play the game at all.
I am tired people. For the better part of three years, my participation on these forums has been about trying to convince Cryptic to reach for the amazing potential I know this game has. And Cryptic has spent the better part of three years issueing the unspoken statement that the game is what it is and that's all it is. You know what? I finally get the message.
So we need to stop railing against Cryptic to change this or that to suit our personal needs in an MMO and simply make a decision as to whether or not we want to continue playing. Issues like what this thread was originally about are worth championing, because what Cryptic did with the arbitrary removal of fleet marks without an effective redistribution solution was just plain STUPID and they needed to be ripped a new one over it. And yes it did result in a lot of light being shed on STO's other problems connected with design decisions more than just bugs that cropped up.
However, I do not see anything coming of those revelations. Much of the corrective measures for them would require that Cryptic go backwards and they really need to go forewards.
Cryptic owes us NOTHING. And at the same time, we owe Cryptic NOTHING. They are developers. We are players. This is just a game. If it is not fun, then quit playing. But we need to let go of all the entitlement-driven angst and just either play the game or not. That is the point I came to. I have not logged into the game since the Vallentine's Day Massacre. I went to war with the rest of you in this thread and what we went to war about has been achieved. Time to pull out and go home. I'm not ready to go back in game yet. When I am, I will. It's not going anywhere.
I'm sorry to hear that your spirit and will have been broken so precisely by a gaming company. Some of us are not quite there yet.
Cryptic has a responsibility both to themselves and their customers.
1. They need to produce a product that will develop steady and increasing revenue, longevity, and employment
2. That product needs to be entertaining, enjoyable and fun to it's customers, and Cryptic should treat them in a fair manner just like any other business that depends on it's customer base to survive.
I agree there is potential, they are very close to realizing it with STO but sadly fall short of that mark. They will either decide to make necessary changes that the player base feels would benefit the game as a whole or they will not - that in no way means we should ever stop voicing our concerns or opinions - certainly, nothing will ever change if that becomes the case.
You are still missing the key points here no content (or letting play with stuff I enjoy) is better than grind content I hate that puts me off playing the game at all.
What the problem here is, is that Cryptic have failed to come up with repeatable (grind) content that has enough variation and quality in it to make it fun and worthwhile repeating over and over.
There is no point in them producing grind content if it's turning players away.
There is no point in them producing grind content if it's turning players away.
here's the thing though (and you may not want to hear it): If the 'Grind' content WAS turning players away (and yes, they have metrics that they can see as to retention rate, how often a player logs in and plays; or if someone has stopped logging in for a long time, etc.) - they would probably shift their endgame content creation strategy.
Thing is, if you go by what DStahl has said in recent interviews, the changes in Seasons 6 and 7 to date have increased player numbers and player retention in the endgame portion. If you choose not to believe that's the case; that's fine, but if it is indeed what Cryptic is seeing, they aren't going to change a strategy that they see as validated by their metrics.
In talking about the pending UI upgrades; and the fact they now want to refine the existing tutorial (which has also been mentioned by DStahl in recent interviews); the reasons behind this is also because they are seeing a lot of players not stick with the game past the entire tutorial; or after a few levels; and a lot of the comments they're seeing on game exit polls (by those that take the time to fill them out), is that things are too confusing, or the learning curve is too high at the start; so they're now focusing on that.
The point: if they continue to do something, it's because overall, their metrics validate the practice (and this doesn't mean it's something liked by everyone who plays the game, just that it's more the overall majority that does seem to like it (and thus continue to log in and play/buy Zen) is substantially larger thn those that don't (and quit playing.)
If you want a prime example of this, take a look at the Lockbox master Key situation. On the forums, Lockboxes are reviled (and I myself don't care for them, and have never bought a key by any means, or opened a Lockbox with a paid Master key - but bthat's me); YET, it's been stated time and time again, that STO Zen sales are driven mostly by players using it to buy keys (to use themselves or sell on the EC exchange); and thus is the PRIMARY source of income for STO and is funding the Dev team expansion, and other STO game development; as well as turning a profit for PWE/Cryptic.
Bottom line: Unless you can get a majority of the playerbase (including those that have never really visit or read the official forums); Cryptic probably won't change their plans.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
The point: if they continue to do something, it's because overall, their metrics validate the practice
Frankly, any talk of Cryptic's metrics are BS as long as they continue to keep the numbers secret.
For example, they say ther metrics are saying people aren't getting enough dilithium but we have no idea how they arrived at that conclusion. Are they counting alts that haven't been touched in months? Are accounts that haven't been played in years being counted? How are the dilithium cap and fleet commitments related?
For all we know there is nothing but a bunch of yes men in the office that wouldn't challenge the metrics even if the system gave an obviosly wrong conclusion of 1+1=7, thus leading to more and more boneheaded decisions.
Hell, their metrics supposedly say not many people use tribble, but us that an excuse to ignore the reports from players that do use tribble?
How the Devs see Star Trek, apparently:
Star Trek: The Original Grind
Star Trek: The Next Grind
Star Trek: Deep Space Grind
Star Trek: Voyage to the Grind
I haven't missed the point at all. I understand it. The point I am trying to make is that by both deed and word, Cryptic has indicated that the cannot and will not a quantity of varried content that we will consider to be "enough".
How much variation would you define as being "enough?" And would that much variation be enough for the next person? By deed and word, there is a limit to how much content Cryptic can create in any given time. They have essentially said they cannot create enough mission content. What they have done is establish a means by which the amount of content they CAN create stretches itself out over the course of how long it actually takes to create content... A few starbases are just now achieving Tier 5 status. By may, both the Starbase and the Embassy should be achieving max tier. Time for the next fleet holding.
The reputation progression is not as involved, as many have achieved New Romulus and Omega progrgession Top Tier. I figure that by May, the majority will have done so. Time for the next reputation progression theme...
My take on the whole progression process is that rather than taking the form of dailies as they have been, they should be player-driven sandbox elements that result in cros-systemic interaction of gameplay elements for a more emergent form of gameplay. Less pre-scripted elements and more cause-and-effect of player interaction, both with each other and with the gameworld. But that's just me...
I've not achieved any of that apart from Omega rep and I have a pretty strong feeling I'm not the only one.
Truth is it's just too boring and I don't like logging in to do it whereas with DDO which is actually much more of grind in terms of reaching epic levels I find myself coming back to again and again because of the sheer amount of variation in the grind and quality of the quests in the grind.
You are however right Star Trek Online does not have resources to create non-linear team based missions in the same way that Turbine does with DDO. But there are a lot of things that would tempt me back into the game that cost little to no development time, one would be increased Romulan marks for space PVE, the other would the ability to save tray slots and boff layouts for each ship.
For those of you awaiting my PM about how were going to push forwards and what comes next I've been a little busy with work, I also wanted to wait to see if they bought a patch out, anyways expect a link to pastebin or googledocs tomorrow!, for anyone else whose interested it's not to late to join in juts PM me.
Comments
Well wanted the spot and on page 300 to boot - this thread has more than run it's course - it should just drift off into the thread sunset.
I have no proof that the countdown timer corresponds to the Tribble rollout; it was just my speculation.
I would like to hope that it does, though, given the problems Cryptic has had with being responsive to testing. An early rollout will help. Actually RESPONDING to anything that players find will be the other big one.
EVEN IF it means they must eat crow and push back the release date!
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
Proudly F2P. Signature image by gulberat. Avatar image by balsavor.deviantart.com.
Well if it does drift off , I'll add my 'parting shot' with this recommendation :
If anyone is interested in hearing about how Cryptic's solution is not in fact the "oh w-o-w !" to every player , listen to this episode of 'Tribbles in Ecstasy' .
There you may find that some think that the current solution (shoot to get fleetmarks) is not for everyone .
#2311#2700#2316#2500
GET posts are still a thing, I guess.
I want a spock spork.
This is the one thing I could not understand completely about the text. Players don't really need more Dilithium earning, all we really need is to get rid of the 8000 refined/day. Although a minor loophole for this exist for those with more characters through the ZEN exchange, getting rid of the cap will do wonders for all fleets. Perhaps, to make sure only fle.ets benefit from this, it can be made as an unlock for joining fleets, like a fleet uniform? Even increasing the cap will make so many players happy.
For everything else, thank you for explaining it, it all made a lot of sence
Join the Deltas today!
I agree with you.
Original Join Date: January 30th, 2010
Very well put, it's been a revealing couple of weeks both for players and I think Devs/Cryptic.
A couple of my personal thoughts...
Has any good come from this exchange? Well I'm a little more optimistic now than when all this started. Am I content or happy? Not yet but I'm also not discontented or unhappy with the signs of improvement.
Has it changed the way I play and see the game? Yes, very much so and not all negatively. Will I continue to play? Yes, I'm a trek fan and a gamer for nearly 30 yrs.
Will I now buy the LTS? No, however if I make it as far as the May update then I shall reconsider (Please make it amazing I want the LTS perks).
Like you say "It is what it is". And right now it's still the best Star Trek game on-line, it isn't perfect but it is developing and that at least allows me to have a little hope that it will be in a direction that I want to follow. If not "C'est la vie", I'll be looking at David Brabants' ELITE based project with interest...
Anyway thank you for a very good post, now I'm off to play with my new boat (b4 it gets nerfed).
=/\= 106th Fleet =/\=
Website | Fleet Charter | Mission Statement | Forums | Join | F.A.Q.
If cryptic wants players to feel like they aren't being sharked for funds then it's finally time to do something about the 8k(+1k vet bonus)/day dilithium problem. When you watch Star Trek on any given series or episode involving dilithium, you'll notice that it's very rare and small in commodity.
Dilithium awards should be scaled down across the board to minor amounts and the cap for refinement needs to be lifted to unlimited refinement. Fleet projects are out of sync with the thematic rationalization of how much dilithium it needs for a project. Why would a recruitment stage even need dilithium anyway? When has a starbase ever needed 3 million refined dilithium crystals? That should be enough to power entire fleets of ships all at once for numerous months. The enterprise ran off of 1 single dilithium crystal at a time for instance.
So for those who spend money on the game it makes sense that a dilithium mining claim would actually be considered a reward. So far they're completely worthless as 8-9 rounds of STF alone is enough to hit the cap limit per day.
Basically I mean not to offend the developers but it is rather lazy to create arbitrary amounts for fleet projects and not consider the logical or the mechanical impacts it has on players. There really is no feasible purpose for dilithium refinement caps.
Ideas:
A It's easy to create progressive tiered methods of achievement. It'd be prudent to allow your development achievement via DOFF management for how much refinement is possible an hour or how much dilithium ore itself is possible to be refined at once or the timing of that completed refinement etc.
B It's worthy to install random isolated chances of already refined dilithium upon completing exploration missions. This makes exploration FUN again. Nobody really wants to visit a nebulae or a random star cluster anymore unless they're EC poor and want to gather data samples/etc.
C Scale down the requirements of dilithium in all fleet projects. Honestly it shouldn't take more than 1k Dilithium to properly stock a Tier3 shipyard for instance. Especially when Dilithium rewards as proposed would award more like 1-10 dilithium ores.
D Allow more variable means of access dependent on the capabilities of the player. There should be plenty of Ferengi willing to exchange contraband for Dilithium for example. Make the Haggle ALIVE and allow us to propose the confines of the exchange based off of our trade skill. (Make it a worthwhile skill).
In short this would impact the exchange in order to VALUE our monetary contributions to Cryptic. Allow players to grind for it if they choose and purchase our Zen at a reasonable exchange price. Right now the exchange is shot because 8k dilithium a day does not realistically compensate for the overly infused amount of zen that's still awaiting purchase from players.
Please fix the dilithium to zen exchange problem. Thanks.
I'm sorry to hear that your spirit and will have been broken so precisely by a gaming company. Some of us are not quite there yet.
Cryptic has a responsibility both to themselves and their customers.
1. They need to produce a product that will develop steady and increasing revenue, longevity, and employment
2. That product needs to be entertaining, enjoyable and fun to it's customers, and Cryptic should treat them in a fair manner just like any other business that depends on it's customer base to survive.
I agree there is potential, they are very close to realizing it with STO but sadly fall short of that mark. They will either decide to make necessary changes that the player base feels would benefit the game as a whole or they will not - that in no way means we should ever stop voicing our concerns or opinions - certainly, nothing will ever change if that becomes the case.
[SIGPIC][/SIGPIC]
The o3 - Killed you good
You are still missing the key points here no content (or letting play with stuff I enjoy) is better than grind content I hate that puts me off playing the game at all.
What the problem here is, is that Cryptic have failed to come up with repeatable (grind) content that has enough variation and quality in it to make it fun and worthwhile repeating over and over.
There is no point in them producing grind content if it's turning players away.
#2311#2700#2316#2500
here's the thing though (and you may not want to hear it): If the 'Grind' content WAS turning players away (and yes, they have metrics that they can see as to retention rate, how often a player logs in and plays; or if someone has stopped logging in for a long time, etc.) - they would probably shift their endgame content creation strategy.
Thing is, if you go by what DStahl has said in recent interviews, the changes in Seasons 6 and 7 to date have increased player numbers and player retention in the endgame portion. If you choose not to believe that's the case; that's fine, but if it is indeed what Cryptic is seeing, they aren't going to change a strategy that they see as validated by their metrics.
In talking about the pending UI upgrades; and the fact they now want to refine the existing tutorial (which has also been mentioned by DStahl in recent interviews); the reasons behind this is also because they are seeing a lot of players not stick with the game past the entire tutorial; or after a few levels; and a lot of the comments they're seeing on game exit polls (by those that take the time to fill them out), is that things are too confusing, or the learning curve is too high at the start; so they're now focusing on that.
The point: if they continue to do something, it's because overall, their metrics validate the practice (and this doesn't mean it's something liked by everyone who plays the game, just that it's more the overall majority that does seem to like it (and thus continue to log in and play/buy Zen) is substantially larger thn those that don't (and quit playing.)
If you want a prime example of this, take a look at the Lockbox master Key situation. On the forums, Lockboxes are reviled (and I myself don't care for them, and have never bought a key by any means, or opened a Lockbox with a paid Master key - but bthat's me); YET, it's been stated time and time again, that STO Zen sales are driven mostly by players using it to buy keys (to use themselves or sell on the EC exchange); and thus is the PRIMARY source of income for STO and is funding the Dev team expansion, and other STO game development; as well as turning a profit for PWE/Cryptic.
Bottom line: Unless you can get a majority of the playerbase (including those that have never really visit or read the official forums); Cryptic probably won't change their plans.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Frankly, any talk of Cryptic's metrics are BS as long as they continue to keep the numbers secret.
For example, they say ther metrics are saying people aren't getting enough dilithium but we have no idea how they arrived at that conclusion. Are they counting alts that haven't been touched in months? Are accounts that haven't been played in years being counted? How are the dilithium cap and fleet commitments related?
For all we know there is nothing but a bunch of yes men in the office that wouldn't challenge the metrics even if the system gave an obviosly wrong conclusion of 1+1=7, thus leading to more and more boneheaded decisions.
Hell, their metrics supposedly say not many people use tribble, but us that an excuse to ignore the reports from players that do use tribble?
Star Trek: The Original Grind
Star Trek: The Next Grind
Star Trek: Deep Space Grind
Star Trek: Voyage to the Grind
Captain Richard Pearson of the Serapis "Have you struck? Do you call for Quarter?"
Captain John Paul Jones "I have not yet begun to fight."
PWE/Cryptic Where are you? Why do you NOT listen to your Customers?
PWE/Cryptic Stop the FARM! Bring back the FUN!
Zeus
I've not achieved any of that apart from Omega rep and I have a pretty strong feeling I'm not the only one.
Truth is it's just too boring and I don't like logging in to do it whereas with DDO which is actually much more of grind in terms of reaching epic levels I find myself coming back to again and again because of the sheer amount of variation in the grind and quality of the quests in the grind.
You are however right Star Trek Online does not have resources to create non-linear team based missions in the same way that Turbine does with DDO. But there are a lot of things that would tempt me back into the game that cost little to no development time, one would be increased Romulan marks for space PVE, the other would the ability to save tray slots and boff layouts for each ship.
For those of you awaiting my PM about how were going to push forwards and what comes next I've been a little busy with work, I also wanted to wait to see if they bought a patch out, anyways expect a link to pastebin or googledocs tomorrow!, for anyone else whose interested it's not to late to join in juts PM me.
#2311#2700#2316#2500
This'll really help advance fleet growth, special projects that find ways of spending 200k dil on fluff...
You guys just keep giving and giving.:eek:
http://sto-forum.perfectworld.com/showthread.php?t=582811
http://sto-forum.perfectworld.com/showthread.php?t=582921
=/\= 106th Fleet =/\=
Website | Fleet Charter | Mission Statement | Forums | Join | F.A.Q.