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Network performance suddenly shot

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  • idronaidrona Member Posts: 0 Arc User
    edited March 2013
    But where IS waldo? :D
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  • lordhavelocklordhavelock Member Posts: 2,248 Arc User
    edited March 2013
    Another disco...

    :(

    ETA: And another...

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
  • robeasomrobeasom Member Posts: 1,911 Arc User
    edited March 2013
    idrona wrote: »
    But where IS waldo? :D

    lol I was going to say that lol
    NO TO ARC
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  • gfreeman98gfreeman98 Member Posts: 1,200 Arc User
    edited March 2013
    Yep, same thing's been happening to me.
    screenshot_2015-03-01-resize4.png
  • bubblygumsworthbubblygumsworth Member Posts: 0 Arc User
    edited March 2013
    Too much time buffing useless shiny new ships, not enough time working on server stability.
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    I drink, I vote, and I PvP!
  • nagrom7nagrom7 Member Posts: 995 Arc User
    edited March 2013
    Its quite novel trying to set up a mission with your fleet, then half of the roster disappears simultaneously. I would love to know what their definition of resolved is.
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  • ozzyracerozzyracer Member Posts: 0 Arc User
    edited March 2013
    5th time in under 2 hours now :(
  • tpolebreakertpolebreaker Member Posts: 266 Arc User
    edited March 2013
    You people whining and crying and blaming cryptic need to take some networking lessons. It's not cryptic, but their isp or one of the ones on the way. The servers obviously arent crashing because not EVERYONE is getting kicked off, and there's little cryptic can do except ***** at their isp to fix things faster...

    So.... chill.
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  • nagrom7nagrom7 Member Posts: 995 Arc User
    edited March 2013
    They might as well turn tribble into another live server, its not like much bug testing goes on there anymore.
    [SIGPIC][/SIGPIC]
    Harden up Princess
    Looking for an Oceanic fleet? Check out our website:
    www.ausmonauts.com
  • matthewh01matthewh01 Member Posts: 0 Arc User
    edited March 2013
    and almost every friend I have in STO DC's as well. Game freezes...like someone hit the pause button..and boots me to the login screen. Seriously....can nobody keep this game running?
    nagrom7 wrote: »
    They might as well turn tribble into another live server, its not like much bug testing goes on there anymore.

    And Redshirt...
  • bubblygumsworthbubblygumsworth Member Posts: 0 Arc User
    edited March 2013
    You people whining and crying and blaming cryptic need to take some networking lessons. It's not cryptic, but their isp or one of the ones on the way. The servers obviously arent crashing because not EVERYONE is getting kicked off, and there's little cryptic can do except ***** at their isp to fix things faster...

    So.... chill.

    A wild fanboy appears.
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    I drink, I vote, and I PvP!
  • gfreeman98gfreeman98 Member Posts: 1,200 Arc User
    edited March 2013
    You people whining and crying and blaming cryptic need to take some networking lessons. It's not cryptic, but their isp...
    And you know this how? It could be an upstream provider issue, but it could very well be an issue within their data center(s). You seem to think "network issue" only means ISP issue.

    As for "whining and crying" to Cryptic, they are the provider and we are the customers. Even if you're right and the problem is something 3rd party, it is Cryptic's responsibility to get it fixed.
    screenshot_2015-03-01-resize4.png
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited March 2013
    gfreeman98 wrote: »

    As for "whining and crying" to Cryptic, they are the provider and we are the customers. Even if you're right and the problem is something 3rd party, it is Cryptic's responsibility to get it fixed.

    I'll remember that when I'm hosting a Pay per view boxing at my house and my cable goes out and I need to fix and not the cable company.
    GwaoHAD.png
  • gfreeman98gfreeman98 Member Posts: 1,200 Arc User
    edited March 2013
    Huh? In that example the Cable company is still the provider and you are the customer. Why wouldn't you ***** at the Cable Co.?
    screenshot_2015-03-01-resize4.png
  • kamipoikamipoi Member Posts: 365 Arc User
    edited March 2013
    well wonder who pushed the red button this time?
  • bioskyline1bioskyline1 Member Posts: 54 Arc User
    edited March 2013
    the servers EPS conduits have ruptured again. send in a engenering team with a big roll of duct tape for this one

    but yeah same here, ship looks like its having a seizure trying to move
  • drachenfelesdrachenfeles Member Posts: 163 Arc User
    edited March 2013
    already wrote about it in previous topic, but yes, same here, still I might add
  • macarthur1961macarthur1961 Member Posts: 107 Arc User
    edited March 2013
    You folks are lucky. I was disconned at least 20 times in the last 4 hours and my game is so laggy that I can't even fight in the Arenas anymore. One second I have my foe in front of me, then after a very brief freezeup, I am suddenly 30+ KMs past my foe with shields going down fast.
    But I shouldn't complain...one of my fleet's leaders has been unable to log on since his last discon...4 days ago. Fortunately, TeamSpeak DOES work and we are at least able to keep him posted as to what is going on.
  • grouchyotakugrouchyotaku Member Posts: 0 Arc User
    edited March 2013
    gfreeman98 wrote: »
    And you know this how? It could be an upstream provider issue, but it could very well be an issue within their data center(s). You seem to think "network issue" only means ISP issue. ....
    It could also be that in the real world, nearly all of the trans-pacific cable links are over-subscribed for their capacity, and the only real solution is to lay more cables to meet the ever growing demand for more bandwidth...

    As if Cryptic/PWE has control over current conditions, or can afford the multi-billion dollar costs of laying a new link...
  • malek3malek3 Member Posts: 60 Arc User
    edited March 2013
    Has a certain country in the Far East manage to have TRIBBLE the servers and are causing all this disconnection mayhem? Just sayin'. If they have managed to hack all over the US government and businesses, Cryptic would be childs play to them! :rolleyes:
  • grouchyotakugrouchyotaku Member Posts: 0 Arc User
    edited March 2013
    malek3 wrote: »
    Has a certain country in the Far East manage to have TRIBBLE the servers and are causing all this disconnection mayhem? Just sayin'. If they have managed to hack all over the US government and businesses, Cryptic would be childs play to them! :rolleyes:
    But a Ferengi would ask... "Whats the profit in doing this"... And if the Servers were TRIBBLE, then all US players would be affected, which is simply not the case here...
  • daveynydaveyny Member Posts: 8,227 Arc User
    edited March 2013
    It could also be that in the real world, nearly all of the trans-pacific cable links are over-subscribed for their capacity, and the only real solution is to lay more cables to meet the ever growing demand for more bandwidth...

    As if Cryptic/PWE has control over current conditions, or can afford the multi-billion dollar costs of laying a new link...

    I've done several tracert's this morning and every time, the hold up is through the Boston connection...

    Me thinks that the Internetz are at the point where that are just being overwhelmed and nobody wants to spend more money to put in more bandwidth.
    (it's not just the the trans-continental lines)

    I've had latency issues with all my favorite sites for months now, not just STO.

    I've found the best time for me to play (with the least issues) is after midnight EST.
    STO Member since February 2009.
    I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
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  • pwebranflakespwebranflakes Member Posts: 7,741
    edited March 2013
    As some of you have reported, the server looks healthy, so this is most likely a networking hiccup as Champs is also affected. The team continues to investigate.

    Cheers,

    Brandon =/\=
  • mikt1mikt1 Member Posts: 0 Arc User
    edited March 2013
    I'm having a persistent lag for over 2 days now. Based in Central Europe.

    -/netgraph shows constant spikes every third to half a second
    -ping spikes between 111ms to 700+
    -Moving NPC's on maps jitters alot
    -When huge mobs are on maps the green graph becomes a a square... I'm talking here lvl 8-10 in No Win Scenario

    What I've checked so far was:
    -started the game on another computer - same problem
    -switched 2 ISP's - problem remains (UPC and T-online)
    -updated drivers for network and video - problem still there
    -tried EU proxy - can't find the account server

    2 screenshots bellow:
    http://smokeweed.servebeer.com:48321/lag1.jpg
    http://smokeweed.servebeer.com:48321/lag2.jpg

    What else can I try? Can someone @Cryptic check this ?

    Thanks

    PS:
    added also a trace:
    Tracing route to 208.95.184.55 over a maximum of 30 hops

    1 37 ms 20 ms 24 ms catv-80-98-245-254.catv.broadband.hu [80.98.245.254]
    2 75 ms 8 ms 9 ms catv-89-135-214-78.catv.broadband.hu [89.135.214.78]
    3 14 ms 15 ms 14 ms at-vie15a-rd1-xe-1-0-0.aorta.net [84.116.134.1]
    4 13 ms 14 ms 14 ms 213.46.173.125
    5 13 ms 15 ms 14 ms at-inn01a-ra1-so-1-0-0-0.aorta.net [213.46.173.226]
    6 111 ms 112 ms 110 ms xe-1-2-0.bos11.ip4.tinet.net [89.149.183.13]
    7 * 111 ms 119 ms internap-gw.ip4.tinet.net [77.67.77.54]
    8 114 ms 111 ms 111 ms border11.te7-1-bbnet1.bsn.pnap.net [63.251.128.41]
    9 113 ms 124 ms * perfectworldent-4.border11.bsn.pnap.net [216.52.61.78]
    10 111 ms * 111 ms 208.95.184.55

    Trace complete.

    And Nettest output
    contacting nettest server..
    Local IP: 89.135.121.TRIBBLE
    Ping: 176.5 msec
    Port: 80: timed out
    Port: 80: 17 KB/sec 13 KB/sec 27 KB/sec 500
    Port: 443: timed out
    Port: 443: 13 KB/sec 36 KB/sec 24 KB/sec 500
    Port: 7255: 18 KB/sec 33 KB/sec 29 KB/sec 500
    Port: 7255: timed out
    Port: 7003: 12 KB/sec 5 KB/sec 20 KB/sec 500
    Port: 7003: 18 KB/sec 5 KB/sec 27 KB/sec 500
    Port: 7202: 13 KB/sec 5 KB/sec 22 KB/sec 500
    Port: 7202: 13 KB/sec 5 KB/sec 23 KB/sec 500
    Port: 7499: 14 KB/sec 5 KB/sec 24 KB/sec 500
    Port: 7499: 14 KB/sec 5 KB/sec 28 KB/sec 500
    Port: 80: 13 KB/sec 5 KB/sec 23 KB/sec 500
    Idle NIC bandwidth Send: 4 KB/sec Recv: 7 KB/sec
    hit return to exit

    Possible Solution for EU players:
    -set in your launcher to use EU proxy.
    -add the following to the options window:
    "-SetProxy eu2.proxy.crypticstudios.com 80"

    Note* eu1 is preffered by the client but it's not working.
    the above ensures the client will always choose the eu2 which works.
    US users might have the same naming, maybe us1 and us2
    might be worth to try.
  • nachtfangennachtfangen Member Posts: 0 Arc User
    edited March 2013
    As fast as these threads are created the Mods quash them... get out your tinfoil hat, guys, they're trying to keep quiet about their own failures.

    I get disconnected about once every 15-30 minutes while I'm doing things (usually in combat), but seldom when I'm just sitting in space tinkering with Doff missions.
  • duaths1duaths1 Member Posts: 1,232 Arc User
    edited March 2013
    severe lags, double loading animations when changing between maps, unplayable even in PVE,


    game THREW me out of an almost finished STF just to give me the 1 hour timer???
  • grouchyotakugrouchyotaku Member Posts: 0 Arc User
    edited March 2013
    mikt1 wrote: »
    ...
    What else can I try? Can someone @Cryptic check this ?

    Thanks

    PS:
    added also a trace:
    Tracing route to 208.95.184.55 over a maximum of 30 hops

    1 37 ms 20 ms 24 ms catv-80-98-245-254.catv.broadband.hu [80.98.245.254]
    2 75 ms 8 ms 9 ms catv-89-135-214-78.catv.broadband.hu [89.135.214.78]
    3 14 ms 15 ms 14 ms at-vie15a-rd1-xe-1-0-0.aorta.net [84.116.134.1]
    4 13 ms 14 ms 14 ms 213.46.173.125
    5 13 ms 15 ms 14 ms at-inn01a-ra1-so-1-0-0-0.aorta.net [213.46.173.226]
    6 111 ms 112 ms 110 ms xe-1-2-0.bos11.ip4.tinet.net [89.149.183.13]
    7 * 111 ms 119 ms internap-gw.ip4.tinet.net [77.67.77.54]
    8 114 ms 111 ms 111 ms border11.te7-1-bbnet1.bsn.pnap.net [63.251.128.41]
    9 113 ms 124 ms * perfectworldent-4.border11.bsn.pnap.net [216.52.61.78]
    10 111 ms * 111 ms 208.95.184.55
    .
    Trace Route shows the issue is related to the Trans-Atlantic cable provider tinet.net and its Boston hub gateway to the STO servers... Post your trace route results into this PWE Tech support thread so they have the information, and can act upon it... http://techsupport.perfectworld.com/showthread.php?t=4181
  • bjformellabjformella Member Posts: 0 Arc User
    edited March 2013
    It's been bad all night (averaging 3-5 disconnects per hour), but over the past few hours it has been nothing short of infuriating. I have gotten a 'leaver penalty' somehow TWICE from disconnects and been unable to continue the omega grind AND NOW I can't take more than two steps on ANY character in ANY location before getting the 'server not responding' message. I've spent about fifteen minutes each on three other games recently to see if it was internet stability and have not seen any issues whatsoever.
  • jammalanjammalan Member Posts: 0 Arc User
    edited March 2013
    I don't have dcs but i have huge lag problems since the last patch, and no it's not my connection it works perfectly.
  • gfreeman98gfreeman98 Member Posts: 1,200 Arc User
    edited March 2013
    It could also be that in the real world, nearly all of the trans-pacific cable links are over-subscribed for their capacity...
    That might be plausible if you're in Asia, but I'm in the U.S. and cross no trans-oceanic cables to reach Cryptic servers.
    screenshot_2015-03-01-resize4.png
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