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Breen Ghet Warship utter Garbage

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  • suavekssuaveks Member Posts: 1,736 Arc User
    edited December 2012
    Oh wow, you've been given a free ship which is stat-wise on the same level as most lock box and fleet ships, and you call it utter garbage? Not sure if serious.

    For PvE purposes I was extremely happy to switch from my Fleet Defiant to Chel Grett. DPS-wise it's certainly not the same, due to the lack of lt.cmdr. tac slot and "only" 4 tactical console slots, but at least now I can deal significant amount of damage without worrying about being shot down with one or two hits (especially now, with Season 7 bugged one-hit-KO torpedos...). The ship is durable, has decent healing capability for its type, and with full 3pc borg set it basically repairs itself most of the time.

    In addition, I'm using 3pc omega adapted borg set as well as Tachyokinetic Converter. In the end this is an awesome mixture of an escort/destroyer and a battlecruiser and should be treated as such.

    The only complaints I've got are the lack of a custom bridge (which is kind of understandable) and the fact that the console is rather useless, especially with its 3min cooldown.

    But for a free ship I must say I'm pleasantly surprised, as I honestly expected this to be something similar to free Odyssey. Of course we've had to earn it, instead of just taking an easy 5min mission, but still for a F2P Cryptic policy this is a new one.
    PyKDqad.jpg
  • eazzieeazzie Member Posts: 4,179 Arc User
    edited December 2012
    flash525 wrote: »
    The ship was free, all it required was 5 minutes (if that) out of your day. If you don't like it, don't use it. If you want to quit the game because of a ship, then quit the game. Stop whinging.

    I too acquired the Breen Warship (more so because I could rather than because I wanted one). I like the bridge officer layout, but I can't say I'm overly fond of the ship, and alike you, I also found myself not handling well in STF's (though I should note here I went up against the Borg using Polaron weaponry, and I still think that was a bad idea. Talk about shooting blanks).

    Still, what did I do? Come here and complain? No. I jumped back in to an older ship and continued on my merry way.

    Edit: For what it's worth, I think the Chel Grett should be underpowered. They're hardly the pride of Starfleet, and the Chel Grett, as with many lock box ships is either on par, or more powerful than various fleet ships. That shouldn't be the case at all.

    I agree with you on the first part. Overall I love the ship. Under powered no way it packs a mighty punch in my book. I think that is all down to load outs and settings though.
  • rustiswordzrustiswordz Member Posts: 824 Arc User
    edited December 2012
    I like the ship. Packs a punch. Science slots are nice. Uni slot. Turns nicly. Llooks great in a full borg set. I like it a lot.

    Omega torps and full xii weapons it packs a wallop!
    Monkey see, Monkey do. Monkey flings Feathered Monkey poo... :D
  • corbinwolf#9797 corbinwolf Member Posts: 565 Arc User
    edited December 2012
    Interesting. Thanks. Have you per chance tried equipping it in another vehicle to see if it works as a standalone there too, or is it bound to the chel'grett?

    In that case the stowiki need a little bit more modifying.

    Hi,

    Its not the same console that you are thinking about. The Breen set gives you the unique ability to siphon power from another ship. It's a neat trick and visually nice. The console that comes with the Breen ship and that is bound to the ship is the dissipator. This knocks out all the systems in an enemy ship briefly. However, as stated by the dev's. unlike its first appearance in DS9 whereby it essentially made the Defiant Dead in the Water, they claim that technology has improved since and so it doesn't have the same devastating effects on the enemy. Out of the two powers, I think the ability to siphon power was more effective in the long term.

    Oddly, when I set the Breen ship up with the Breen set I couldn't seem to access the siphon power?!
    "The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)
  • letstalkbranletstalkbran Member Posts: 2 Arc User
    edited December 2012
    It's an Escort with 8 weapons, what more do you want? Especially with such a good BOFF layout!

    Ok, it loses a bit of Turn and a lot of speed, but there had to be a con with the huge pros.
    Branflakes: you obviously have a problem with me.
    How about resolving your issues like an adult: by talking instead of blindly banhammering for no reason?
    I know, you can hide behind some rule like "we don't allow alt accounts", and you can ban anyone you want for any reason, but that doesn't mean you should.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited December 2012
    A better layout would have been:
    Cmdr Tac: TT1, CRF1, APB2, APO3
    Lt Tac: TT1, CRF1
    Lt Engi: EPtS1/ET1, EPtW2/Aux2SIF1
    LtCmdr Sci: HE1/TSS1/TB1, HE2/TSS2, HE3/TSS3/ES2
    Ens Uni: EPtS1
    Interesting ideas...

    I haven't tried it in combat yet but here's the setup my KDF tac guy Beltran is using right now:

    -Ship:
    Weapons: 3 disruptor arrays/1 Hargh fore; 2 dis arrays, 1 hargh, 1 Tric torp rear
    deflector/engine: random junk.
    Shield: Reman Mk 11 blue

    Eng consoles: 3 Neutronium (not the best)
    Sci consoles: Breen console, 2 shield emitter amplifier
    Tac consoles: 3 blue Mk 11 Disruptor coils, 1 Blue 10 Warhead yield chamber

    -Boffs:
    Tac Com: FaW1, FaW2, Beta, Omega
    Tac Lt: TT, BO
    Eng Lt: EptS, EptW
    Sci LtC: JTS, Tyken, Grav Well
    Uni Ens: EptS

    On my Fed sci guy Carnlan Rixx:

    -ship:
    weapons: 3 phased Tetryon arrays, 1 tric torp fore; 1 phased tet array, 2 tet arrays, 1 photon torp aft
    deflector/shields: random junk
    Engine: Jem'Hadar

    Eng consoles: Nadeon detonator, Transwarp Computer(not idea for combat), Victorium(needs replaced with Neutronium)
    Sci consoles: Breen console, PDS, SEA
    Tac consoles: Enhanced plasma manifold, 3 blue mk11 Teryon pulse generators

    Tac Com: BO1, THY2, TS3, Omega
    Tac Lt: TS1, TT2
    Eng Lt: EptS, ET2
    Sci LtC: MES, TR2, GW1 (don't laugh, I like the pseudo cloak skill....)
    I have a backup sci guy with ST1, HE2, and TSS3
    Uni Ens: EptS

    As you can see, it's pretty much a cruiser weapon setup.....

    Yeah most of their gear is meh-ish.... I have 9 chars and I don't simply alt farm them...
    suaveks wrote: »
    But for a free ship I must say I'm pleasantly surprised, as I honestly expected this to be something similar to free Odyssey.
    I like the free Oddy. :p
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited December 2012
    Meh. It's a free ship, lot's of people like it, I passed on it. :P
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited December 2012
    Fore weapons: Two Dual Beam Antiproton Advanced Fleet, one Anti-borg Antiproton DHC, One Tricobolt Anti-borg Acc X 3 device all MK XII
    Aft weapons Two Spiral Disrupters (MK Ini) One Rapid Reload Transphasic Torpedo MK XI, One Breen Transphasic Torpedo Mine launcher (Mk Ini).

    Shd M.A.C.O. MK XII
    Deflector M.A.C.O. MK XII
    Shields M.A.C.O. MK XII

    All cons: Three Neutronium MK XII Purple Plating (engineering) 50% reduction to all damage.
    The Breen Energy Dissipation unit (universal), MK XII Shield Regeneration Setting unit +17% shield regen rate purple (science), two MK XII Emitter Array both +15% to shields.
    Universal Graviton Emitter (tactical slot), MK XII Transphasic Compressor Blue +29% damage by all transphasic devices. TCB Subspace Infuser MK X (Blue).

    Devices: Shield Battery X 20, Polaron Dirupter Sat X 10, Engine Battery X 10

    BoFF Ability:
    Ensing Universal: Engineer; Fire At Will 1,
    Cmndr Tactical: Tactical Team 1, Beam Fire At will III, Target Engines I, Dispersal Pattern Beta III.
    Lieutenant Tactical: Beam Overload I, Torpedo Spread II.
    L. Engineering: Engineering Team 1, Reverse Shield Polarity.
    Lt Cmndr Science: Polarize Hull I, Siphon Energy I, Feedback Pulse II

    And equipped doFFs: Purple Engineer: reduce energy subsystem drain when using directed energy modulation, Blue Damage Control Engineer chance to reduce recharge time for emergency power to subsystem abilities, Blue Tractor Beam Officer (used when I swap to the Borg set), Purple Photonic Studies, Purple Astrometrics Scientist.


    I'll have to agree with some of my collegues here:

    The AP is a good choice you can afford to put all DHC's on the front- you have the maneuveribility to make them work. Lose the spirals on the rear and fit the removed beams from the front here, or better yet use TURRETS !!!

    Lose the dissapator console, and maybe both of the emitter amp consoles- the maco shield already has a great recharge rate. Get a Field generator or 2 and an emitter array console.

    Put on at least 2 AP mag regulators in place of the graviton emitter and something else (hopefully you got the energy dissapator in a tac slot), might consider losing the tricobalt console as well for another AP console.

    Now for the BOFF's:
    Your so inefficient here because your trying to be a torpedo boat with beams but totally ignoring your most powerful weapons and attribute- DHC's and excellent turn ability. There are MANY good setups at stoacademy so I won't list what you need to change but IMHO you definitely need APOmega and hazard emitters somewhere in there, and move those torpedo skills to lower levels and let the higher ranking TAC officers USE those DHC's to their potential (CSV and CRF).

    YUK-Neutronium armour is too generic, if you specialize you'll get better protection, suggest an ablative, a tetrabernium and a monotanium.
    Oh, and use a torp DOFF or 2- they make torp spread do magical things, and if you can get a THY in there you should get a better firing rate when you chain the torp abilities.
    KBF Lord MalaK
    Awoken Dead
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    Now shaddup about the queues, it's a BUG
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited December 2012
    So a very successful Chel'Gret build (at least for STFs):

    Weapons (fore): Disruptor Dual Heavy Cannons x4
    Weapons (aft): Disruptor Turret x4

    Shields/Engines/Deflector: Borg Assimilated Set

    Consoles:
    Tactical: Disruptor Induction Coil x4
    Engineering: Neutronium Alloy x2, RCS Accelerator x1
    Science: Breen Energy Dissipator, Assimilated Module, Inertial Dampeners/Emitter Array/Power Insulators

    BOffs:
    Cmdr Tactical: TT1, CRF1, APB2, APO3
    Lt Tactical: TT1, CRF1
    Lt Engineering: EPtS1, EPtW2 (or you can swap them)
    LtCmdr Science: HE1, TB2, ES2
    Ensign Uni: EPtS1

    DOffs (applicable): DCE (purple) x1, WCE (purple) x1 (other three are for a different ship, so not applicable to this build)


    This setup survived almost stupidly easily in most ESTFs I have take it into. Only time I ever died was due to me being stupid/lagging/not paying attention. She can DPS hard, and tank. Her sustained DPS is a little lower than my raptor on the same toon due to lack of LtCmdr Tac, but she can alpha just as hard, and even without alpha she can still do a ton of damage.

    Soooo yeah... ship is NOT garbage.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • sollafsollaf Member Posts: 164 Arc User
    edited December 2012
    flash525 wrote: »
    The ship was free, all it required was 5 minutes (if that) out of your day. If you don't like it, don't use it. If you want to quit the game because of a ship, then quit the game. Stop whinging.

    I too acquired the Breen Warship (more so because I could rather than because I wanted one). I like the bridge officer layout, but I can't say I'm overly fond of the ship, and alike you, I also found myself not handling well in STF's (though I should note here I went up against the Borg using Polaron weaponry, and I still think that was a bad idea. Talk about shooting blanks).

    Still, what did I do? Come here and complain? No. I jumped back in to an older ship and continued on my merry way.

    Edit: For what it's worth, I think the Chel Grett should be underpowered. They're hardly the pride of Starfleet, and the Chel Grett, as with many lock box ships is either on par, or more powerful than various fleet ships. That shouldn't be the case at all.

    I run a bug with a full polaron load-out against the Borg all the time, and I eat them for breakfast, not sure why you are comparing them to shooting blanks.
    Sollaf: Join date Sep 2009, Lifer. Disgruntled with the JHSS, my Bug feels less shiny now.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited December 2012
    sollaf wrote: »
    I run a bug with a full polaron load-out against the Borg all the time, and I eat them for breakfast, not sure why you are comparing them to shooting blanks.

    FRSV running the FREE mk XI Dominion BAs from the story arc, and I am easily doing 1k-1200 per hit, before SA starts to take effect. Shooting blanks? You should go see a doctor about that.

    But as this guy said, polaron has PLENTY bite. I hate the sound the cannons make, but they're still good weapons.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • tali9999tali9999 Member Posts: 173 Arc User
    edited January 2013
    pottsey5g wrote: »
    What is so funny, it sounds like a pretty reasonable things to say as long as we are talking about Elite. The only way I can see never going below 98% hull is if someone is sitting outside threat range or has super low threat from low damage.

    I often get killed or put down to 3% hull in my tanked crusier with 60k hull hit point at 75% shield resistance and 60% ish hull resistance from the normal torpedoes. My mines take care of HY torps. How can someone never go below 98% hull?

    Surly any Escort or Breen ship would be instent killed in the same situation. As long as we are talking Elite and not normail.

    THIS.

    No matter your build nor your gear equipped, the Borg ships and especially the gates have a way to destroy ANY kind of ship on the fly and as they see fit.

    Actually, it is a good sign if you get targeted alot and destroyed often. It means you are threatening and doing damage to the enemy.

    The only players who claim they never get killed in ESTF are the ones who flying failships and rarely are doing any real DPS.

    Simply put, if you don't get killed, it means another player is getting killed instead. Again, your ship type and gear is irrelevant in ESTF. If the Gate decides you die, you WILL die.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited January 2013
    the breen ship and vesta are bad at pve? thats a HILARIOUS statement. those 2 ships are the most ideally designed pve ships in the entire game.the breen ship has escort brawn with much better then escort durability thanks to stations and raw stats, and is plenty maneuverable for lining up npcs. the vesta is a sci ship that can run DHCs! apply DHCs to pve, win shortly after. theres none of the unidealness inherent in taking sci ships into pve with it.

    L2P op, those 2 ships couldn't be making it any easier for you. and 1 shots happen all the time in stf's no mater what ship your in, and how skilled you are.
  • lewstelamon01lewstelamon01 Member Posts: 924 Arc User
    edited January 2013
    I just find it funny that he's defending a rainbow/skittle build by saying the ship is garbage. The usual way of thinking from a person who wrote a thread with the intent of "if you don't agree with my opinion, GTFO".

    ROLL TIDE ROLL
  • marc8219marc8219 Member Posts: 0 Arc User
    edited January 2013
    tali9999 wrote: »
    THIS.

    If the Gate decides you die, you WILL die.

    You must not have ever played an eng in an oddy or bortasqu then, you can tank gate forever with the right build without having to hide in the blind spots 9.5k out or 2k underneath it.
    Tala -KDF Tac- House of Beautiful Orions
  • travelingmastertravelingmaster Member Posts: 0 Arc User
    edited January 2013
    tali9999 wrote: »
    THIS.

    No matter your build nor your gear equipped, the Borg ships and especially the gates have a way to destroy ANY kind of ship on the fly and as they see fit.

    Actually, it is a good sign if you get targeted alot and destroyed often. It means you are threatening and doing damage to the enemy.

    The only players who claim they never get killed in ESTF are the ones who flying failships and rarely are doing any real DPS.

    Simply put, if you don't get killed, it means another player is getting killed instead. Again, your ship type and gear is irrelevant in ESTF. If the Gate decides you die, you WILL die.

    I don't get killed in STFs where there is a cruiser who's doing their job right. That is, grabbing the aggro and staying alive while holding aggro. I'm not low DPS, either.
    My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
  • captamoscaptamos Member Posts: 4 Arc User
    edited January 2013
    I have the breen ship on one of my toons but i havent tested it out yet... the thing that erks me about the ship is that its non tradeable even in its "BOX" state, which clearly states that and i quote "This ship is tradeable in its boxed state" if you dont want us getting a free ship and selling it on the exchange fine, but at least make it an account bound item. I have a new toon that didnt qualify to run the races that i was going to put it on, then i find that the ship is bound to characture... not pleased criptic not pleased... dont get me wrong im tankfull for the free ship, but at least let me put it on the toon i want it on. can we please fix this and make it an account bound item?
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited January 2013
    I just setup one to use a Tricobalt Mine Net..... Oh dear God that is FUN!!! I bombed a group of BoPs and shredded 2 of them... Using it on Driffen's comet was hilarious! It demolished it so fast I barely had time to watch the explosion!
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • sollvaxsollvax Member Posts: 4 Arc User
    edited January 2013
    if you get killed REGULARLY by a gate

    you are pick one

    1 too close
    2 not speced properly
    3 trying to play turret
    4 in an escort trying to be a cruiser
    5 playing on the wrong difficulty
    6 AFK
    7 Asleep
    8 using a low tier ship
    9 forgetting to use your boff slots
    10 in a shuttle
    Live long and Prosper
  • kagurazaka77kagurazaka77 Member Posts: 0 Arc User
    edited January 2013
    This thread has amused me.

    That said, I appreciate the people who tried to help the OP with his setup. It's given me a good starting point on where to go with mine when I get it tomorrow (today). :D
    [SIGPIC][/SIGPIC]
    500 years in the future and we still look like schmucks when getting our ID photos taken...
  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited January 2013
    This thread has amused me.

    That said, I appreciate the people who tried to help the OP with his setup. It's given me a good starting point on where to go with mine when I get it tomorrow (today). :D

    Ditto!

    Although I had a good idea already, it's been a while but I have flown escorts before. As much as I enjoy cruiser combat I'm looking forward to getting into something nimble again. I was going to save flying it until I can give it a set, but I may just buy stuff off the exchange and try it out anyway :)
  • glassguitarglassguitar Member Posts: 427 Arc User
    edited January 2013
    I'll try not to be mean but will get it out of my system first by saying: The OP has such a a terrible build I can't even keep a straight face about it.

    On to the content of the post:

    I just unlocked the Breen Ship on all my toons and decided to run it as a true Breen Ship on my KDF Joined Trill Science Officer. I reran the BReen Missions to get the full Breen Space Set and then set the ship up using only Polaron and Transphasic weaponry. It should be noted my officer desperately need to respec, and is currently specced more like a tac than a sci.

    THIS SHIP IS A BEAST! It is the ultimate Sci-Scort and I will likely fly it forever on my sci.

    Now to the load out. Since the OP is clearly not interested in getting better at the game, I post it not for his reference, but for anyone else that might be getting the ship.

    WEAPONS:
    FORE: 1x Phased Polaron Beam Array, 2x Fleet Polaron DHC (acc)(dmg)x3, Breen Cluster Torp
    AFT: 2x Fleet Polaron Turrets (acc)(dmg)x3, Breen Cluster Torp, MK Xi Ver Rare Transphasic Mine Launcher (critd)x3

    CONSOLES:
    ENG: MK XI Very Rare RCS, MK XI Very Rare Neutronium, Borg Console
    SCI: Breen Console, 2x Embassy Emitters (minus threat with plasma)((my one deviation from Breenness)
    TAC: Obviously 4x POlaron Phase MK XI

    BOFF LAYOUT:
    Ensign Uni: Tachyon Beam
    Lt Cmndr Sci: HE1, HE2, Grav Well
    Lt Eng: EPTS1, EPTS2
    Cmndr Tac: TT1, CRF1, APO1, Dispersal Beta3
    Lt Tac: TT1, CRF1

    DOFFS: (I hate thinking what they names are, so just list buffs)
    Bridge Officers cooldown reduced, Aftershock Grav Well, Evasive Cooldown Reduced, Turn Rate debuff with Tachyon Beam and the ever important Warp Core Engineer (gives 20% change of increasing all power systems on use of any emergency power)

    Breen Space Set full

    Super fun build, highly viable in PvP, facerolled STF, Battleship Royal Rumble and Fleet Alerts etc.

    LOVE MY BREEN SHIP.
  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited January 2013
    Here's the build I opted with - the equipment isn't the absolute best because it is more proof of concept, but saying that it is all MK XI blue quality so I can at least hurt something (what the hell, I have the EC so I might as well spend it)


    ENG CAREER - U.S.S Valkyrie

    WEAPONS

    FORE: X1 Dual Plasma Beam Array - X3 Plasma DHC
    AFT: X1 Plasma Beam Array - X3 Plasma Turrets

    CONSOLES

    ENG: Borg Console - RCS Accelerator - Neutronium Alloy
    SCI: Countermeasures System - Shield Emitter Amplifier - Emitter Array
    TAC: X4 Plasma Infuser

    BOFFS (I don't know the short hand I'm afraid)

    Ensign Uni: (ENG) Emergency Power to Weapons

    Lt Cmndr Sci: Polarize Hull 1, Hazard Emitters 2, Feedback Pulse 2

    Lt Eng: Emergency Power to Shields 1, Reverse Shield Polarity 1

    Cmndr Tac: Tactical Team1, Cannon Rapid Fire 1, Cannon Rapid Fire 2, Attack Pattern Omega

    Lt Tac: Beam Overload 1, Attack Pattern Bravo

    I do have Doffs...but I can't remember them...I think I have a few to reduce evasive manoeuvres cool down, one for energy weapons and a few for repair abilities...or something like that.


    My conclusion after hours of flying it is I freakin' LOVE this ship!

    It can take a beating, turns on the spot, dish out serious pain and it's actually fun to fly. I'll never be able to go back to my Mirror Assault Cruiser now...
  • quintarisquintaris Member Posts: 816 Arc User
    edited January 2013
    I just got the Breen ship today, and I'm enjoying it so far. Since everyone's posting builds, guess I'll post mine as well...

    Fore: Quad Phasers, 2x MKXII Fleet DHC Phasers, 1x MKXII Fleet Quantum Launcher
    Aft: 3x Mk XI Purple Phaser Turrets, 1x Kinect Cutting Beam
    Engines/Shields/Deflector: MK XI Assimilated
    Consoles:
    Eng: 1x MK XI Blue Neutronium, 1x ZPM, 1x Team Fortress
    Sci: 1x Breen, 1x MK XI Blue Field Generator, 1x Borg
    Tact: 4x MK XI Blue Phaser

    BOffs:
    Cmdr Tac: TT1, APB1, CSV2, CSV3
    LCdr Sci: HE1, HE2, TSS3
    Lt Tac: TS1, APB1
    Lt Eng: EPtS1, EPtS2
    Ens Tac: TS1

    DOffs:
    2x Conn Officer
    2x Dmg Control
    1x Doff that shortens transwarp times
    w8xekp.jpg
  • z69evermoonz69evermoon Member Posts: 91 Arc User
    edited January 2013
    My ships been working fine.

    lvl 11 breen set
    front
    1 lvl 11 hybrid plas/dis beam in the front
    1 lvl 11dual plasma beam
    1 lvl 11 hybrid plas/dis cannon
    1 lvl 11 plasma torp
    Back
    2 lvl 11 hybrid plas/dis beams
    1 breen torp crits every time with every mine
    1 plasma torp launcher.

    My only issue is the lack of eng. slots forces you to use the universal slot for a hull quick fix.

    So far its been a great build. Make sure you dont hit your self with the breen disruption bolt or light yourself on fire with the plasma.

    But its all athentic Breen use Green beams in deep space nine and plasma torps. You could argue that they gained the polor in a deal with the dominion but I like the Green beam looks count.
  • verlaine11verlaine11 Member Posts: 0 Arc User
    edited January 2013
    Tac ship


    2 x Romulan dual heavy cannons XII (plasma/disruptors)
    Experimental Romulan Beam Array
    Romulan Torp

    Adapted KHG Deflector + KHG Shields and Engine (+25% torp damage is soooo nice)

    2x Romulan Plasma Turrets XII (plasma/disruptors)
    Borg Cutting Beam
    Omega Torp

    Assimlated Modulte, Leech, Neutronium XI Blue
    Breen, Zero Point, Field Generator XI Blue
    2x XII Plasma Consoles, 2x XII Plasma Projectiles

    3 X Projectile Officers
    2 x Shield Distribution Officers


    EPTS 1
    TT 1 , BO 2, T-HY3, C-RF3
    TT 1, APB 1
    ET 1, RSP 1
    HE 1, PH 2, TSS 3


    Basic idea is to spit out as much plasma torps and fires to the enemy just cooks, ive had 18 plasma torps in a row once - just so funny when you have finished of 1 target the torps were heading towards they them swarm enmasse to the next
  • tigerblade66tigerblade66 Member Posts: 46 Arc User
    edited January 2013
    It started out comical at first then dropped steeply in the middle with the elitist then picked up again with some actual help at the end?

    I?ve never flown the Breen Ghet before but I have stayed at a Holiday Inn Express.:)
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited January 2013
    Its the player, Got mine with a full Polaron weapon build with transphasic torpedoes. I ate up enemies for breakfast. Nasty ship and I was just playing with the build to see how it does.
    Enterprise%20C_zpsrdrf3v8d.jpg

    USS Casinghead NCC 92047 launched 2350
    Fleet Admiral Stowe - Dominion War Vet.
  • travelingmastertravelingmaster Member Posts: 0 Arc User
    edited January 2013
    It started out comical at first then dropped steeply in the middle with the elitist then picked up again with some actual help at the end?

    I?ve never flown the Breen Ghet before but I have stayed at a Holiday Inn Express.:)

    I didn't see any elitists. Kindly point them out? Also, it's kinda hard to have help in a thread, when the OP is blatantly refusing to acknowledge that he is the one at fault, not the ship.
    My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited January 2013
    My TAC guy has found a new home, and my KDF ENG hasn't had much chance to use it because all my time has been getting the Fed ENGIE setup. Got no sets on this guy so I stripped my star cruiser of the freebie REMAN shield, a mk12 positron deflector [em][shds][gra] and a mk12 combat [spd][turn][full] impulse engine.

    4x white mk11 disruptor DHC (front)
    2x white mk11 disruptor turrets, 1x mk11 disruptor beam array, and 1 mk11 tric mine


    2x mk11 field emitters and 1x white RCS accel.
    1x mk11 white emitter amp, 1x Subspace Field Modulator, and the Energy Disipator
    4x white mk11 disr induction coils

    My BOFFs layout is a bit of a secret ATM but I'm using Dispersal Pattern Beta 3 and loving every second of the carnage.

    I've noticed even with an almost 30deg/sec turn rate keeping the cannons on target is more of a chore than on my KDF raptor so I'll likely be pulling off 2 of the DHC's and putting beams back on so I can make use of my now unused BOFF with beam overload2 since directed energy modulation isn't quite enough destruction for my taste.

    I can't really complain as the fed guy now chews up the last part of the satellite repair mission in under a minute, but I still think this new boat has some untapped power left my ENGIE could harness.
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
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