Reminds me of the first time I used an Odyssey. Left it on balanced by accident and took it into an ESTF. Did very well. After the battle, I looked at my power settings and laughed for a good 5 minutes. Then set it to attack, took it into the next one, and lo and behold, did spectacularly. This is back in S6 btw.
The Chel'Gret will no doubt be the same. Will take some getting used to, but once you get the hang of it, will be a nasty TRIBBLE.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Aft weapons Two Spiral Disrupters (MK Ini) One Rapid Reload Transphasic Torpedo MK XI, One Breen Transphasic Torpedo Mine launcher (Mk Ini). *snip to later on*
BoFF Ability: Ensing Universal: Engineer; Fire At Will 1, Cmndr Tactical: Tactical Team 1, Beam Fire At will III, Target Engines I, Dispersal Pattern Beta III.
Secondly my setup works just fine with my other ships.
This isn't other ships. When you want to fly a ship, you look at it and see what IT does best. This is a tanky-ish DPS ship, you just didn't BUILD it right. It's like you're building a Chimera to be a healer.
You telling me that "I'm just bad and I should quit" is utter BS. Now I'm going to be blunt, your points are moot. You'd rather antagonize than actually help. Get off my thread before I report your posts.
We're not antagonizing you, we're pointing things out that are in error. Tough love. If you didn't want it, don't post in the first place. And threatening to "report" us is meaningless, no one has done anything wrong.
As for the other people; thank you for your advice I'll consider it. I don't use Hazard emitters because it doesn't seem to help and is rather gimped as far as I can tell. I originally has a full set array of dual beam antiprotons equipped on the Breen warship but swapped off to my DHC.
As for my ability to play this game; just because I'm not minmaxing doesn't mean I don't know how to play. Your arrogance and ignorance is astounding. And while you might like the Vesta I stand by my points as to how it is flawed.
I don't minmax either. But look at how I play and you can tell I do things right. The key isn't minmaxing anything, it's knowing how the ship plays and what it can do. I've stood under direct ISE Tactical Cube fire for a good five minutes with my tank because I knew how his ship played, I know how the build I designed worked, and I knew what to expect. You have to know the ship. You can't pop into a ship, throw on some equipment and expect it to do well.
As for the Vesta... hate to break it to you, but the Vesta is more than a little OP. Science ship with cannons, a HANGAR slot for Prophet's sake, AOE heal, stupid-power super-phaser, "I'm immune to torpedoes" shield and an almighty GOD-MODE shield. That ship IS powerful... if you fly it right. Yes, it has its flaws. But a good pilot works AROUND those flaws. Cruisers and carriers have awful turn rates. People still play them, despite that flaw, because what they can do with those ships (and how to lessen the effect of the flaw) outweighs the flaw itself.
Flying a ship in this game is like wooing a woman. You've gotta get to know her, how she works, what she does, what she likes and doesn't like. What you did with the Breen ship is like hiring a fancy French maid, stacking your luggage on her head, and expecting her to make you breakfast without dropping so much as a sock or a crumb.
So, take what we've told you, look at your design and think (instead of "I'm the smartest person on Earth and this must be correct because I say so," no offense but you kinda did come off that way), "What might be wrong with this? What can be changed to make it better?" My recommendation is to go for DPS with your Tac BOffs (Cannons with Rapid Fire and Scatter Volley, Torpedoes with High Yield and Spread) while using your other BOffs to go for durability (HE3 is the second largest hull heal in the game, behind Miracle Worker, think about investing in it).
And always... when reading the STO Forums, take it all with a grain of salt. We're a community. We help each other. Sometimes our WORDING isn't the best... but we usually try to help each other.
OP, I laugh at you with scorn. Just ran my Chel'Gret Warship through a KASE, and an ISE, and a CSE. Died 3 times in total. Twice on ISE due to major computer lag (old comp) and some love from the gate, and once in KASE because I wasn't paying attention. All 3 were player error.
As for the ship itself? She performs BEAUTIFULLY. She's a sciency escort with more hull and better shields. Ran her with full disruptors and the Borg set. Good. Freakin. Lord. Took out a cube without losing my shields, and even took on Donatra solo for a good 10 seconds without dying.
So your entire initial statement about this ship being garbage has officially been debunked by testing from another player. Should you wish for confirmation, simply say so, I will meet you in game, we shall do an STF, and you shall see this ship perform as her namesake of "Warship" tells her.
Good day sir.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
First off I'm not using any mines and I don't have anything Boosting mines; so whoever stated this go away I'm not in the mood. Secondly my setup works just fine with my other ships. You telling me that "I'm just bad and I should quit" is utter BS. Now I'm going to be blunt, your points are moot. You'd rather antagonize than actually help. Get off my thread before I report your posts.
As for the other people; thank you for your advice I'll consider it. I don't use Hazard emitters because it doesn't seem to help and is rather gimped as far as I can tell. I originally has a full set array of dual beam antiprotons equipped on the Breen warship but swapped off to my DHC.
As for my ability to play this game; just because I'm not minmaxing doesn't mean I don't know how to play. Your arrogance and ignorance is astounding. And while you might like the Vesta I stand by my points as to how it is flawed.
Report away. Don't make asinine thread titles blaming a perfectly good ship when you have obvious flaws in your understanding of how to play the game. Next time ask "what am I doing wrong?" and the response will be civil and informative. This is the Internet, if you are going to post like a sensationalist ninny, you better grow a thicker skin.
OP, I laugh at you with scorn. Just ran my Chel'Gret Warship through a KASE, and an ISE, and a CSE. Died 3 times in total. Twice on ISE due to major computer lag (old comp) and some love from the gate, and once in KASE because I wasn't paying attention. All 3 were player error.
As for the ship itself? She performs BEAUTIFULLY. She's a sciency escort with more hull and better shields. Ran her with full disruptors and the Borg set. Good. Freakin. Lord. Took out a cube without losing my shields, and even took on Donatra solo for a good 10 seconds without dying.
So your entire initial statement about this ship being garbage has officially been debunked by testing from another player. Should you wish for confirmation, simply say so, I will meet you in game, we shall do an STF, and you shall see this ship perform as her namesake of "Warship" tells her.
Good day sir.
Yep, the OP is a noob. Proven by his Boff and Weapon layout xD
The ships performs on par with other T4 ships. The maneuvrability with a RCS MKXI purple is awesome for a cruiser. The damage output is ok. Just the hull is a little bit fragile xD So far the ship is a good free ship.
I just don't know if an all energie weapon (4xDHC, 3Turrets, 1xCutting Beam) layout is the best idea. The power drain is rather substantial.
Yep, the OP is a noob. Proven by his Boff and Weapon layout xD
The ships performs on par with other T4 ships. The maneuvrability with a RCS MKXI purple is awesome for a cruiser. The damage output is ok. Just the hull is a little bit fragile xD So far the ship is a good free ship.
I just don't know if an all energie weapon (4xDHC, 3Turrets, 1xCutting Beam) layout is the best idea. The power drain is rather substantial.
First off, it's not a cruiser. Secondly, I run an EPtW2 to get around the energy drain. Also if you have an ES1 or ES2, it helps significantly reduce your energy consumption, and it actively buffs your other subsystems as well. I managed to keep 95+ energy constantly with my tac running 4 DHCs and 4 turrets, courtesy of ES2 and EPtW2.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
First off, it's not a cruiser. Secondly, I run an EPtW2 to get around the energy drain. Also if you have an ES1 or ES2, it helps significantly reduce your energy consumption, and it actively buffs your other subsystems as well. I managed to keep 95+ energy constantly with my tac running 4 DHCs and 4 turrets, courtesy of ES2 and EPtW2.
Yeah, it is a warship
For the moment I have 2xEptS1 and AuxtS1 for more survability. As an engi I can manage the drain with my captain powers and a battery.
luxchristian: I think by ES2 Heretic refers to the ltc sci Energy Siphon 2 rather than Extend Shields 2 as your mention of eng Boffs suggests you think.
Also if People don't mind I'll post my build for a bit of Critique later.
Ok, I only read the OP and a few of your responses... and well.. im with the rest of you. I gave this ship to my blue side engineer and my redside science officer, performs awesomely on both, didn't even change a lot of my Boff officers around either.
Oh and also, Purple Chel Grett (using Jem'Hadar 3 piece) looks interesting. not sure i'll keep it like that though
Got to be honest, i'm thoroughly underwhelmed by the Chell Grett. As a Cruiser/Science player, I have no setups that I could apply to the Grett. Additionally, it hasn't got it's own bridge, which is a real killer - even Tholian ships have unique bridges. For the effort required to get 1000 photos, i'm somewhat disappointed.
Even moreso given that the Grett's Item Box is bound. Right now I have a Chel Grett Requisition Pack on my Fed Science captain that I will never open, can't trade or sell, so will spend the rest of it's life in my bank. Be nice if it was unbound, because i'm sure there's someone who wants one and is prepared to pay, and I never say no to EC.
You're just a machine. And machines can be broken.
First off I'm not using any mines and I don't have anything Boosting mines; so whoever stated this go away I'm not in the mood. Secondly my setup works just fine with my other ships. You telling me that "I'm just bad and I should quit" is utter BS. Now I'm going to be blunt, your points are moot. You'd rather antagonize than actually help. Get off my thread before I report your posts.
As for the other people; thank you for your advice I'll consider it. I don't use Hazard emitters because it doesn't seem to help and is rather gimped as far as I can tell. I originally has a full set array of dual beam antiprotons equipped on the Breen warship but swapped off to my DHC.
As for my ability to play this game; just because I'm not minmaxing doesn't mean I don't know how to play. Your arrogance and ignorance is astounding. And while you might like the Vesta I stand by my points as to how it is flawed.
He's confused because you used the wrong title to describe your Breen weapon. I'm assuming you mean 'Breen tranphasic cluster torpedo'. In which case, it's simple miscommunication.
Your 'setup' might seem to work fine on other ships, but I have my doubts that it's anywhere near optimal. At this point, you're more likely a liability than an asset. Also, you don't copy-paste builds onto completely different ships, why on Earth do you think that's a smart move? Each ship is different, though some are similar enough to where you could do some limited 'copying'. I suggest you lighten up and listen to the advice being offered here, because it will help optimize your build and make you a more valuable asset on a team. HereticKnight is one of the better players in the game. . .when a player like him says 'you're doing it wrong', he's usually right. Especially when he specifically points out what you're doing wrong.
Hazard Emitters are not used just for healing. You use them to clear the plasma fires, which is useful as the plasma fire DoT from STF cubes is rather nasty, especially against lighter ships. They also provide a small hull resistance buff.
The tips being suggested here are far from min-maxing. They're basic common sense. They're what you would be following, if you had a grasp on what actually works in-game when it comes to ship builds.
My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
Doffs: All Green (I only have ~300K EC so can't really afford blues/Purples)
2x Conn Officer (Tac Team)
1x Projectile Weapon Officer
1x Warp Core Engineer
1x Gravimetric Scientist (Tyken's Aftershock)
Rather Obviously, I don't have massive resources to play with so label suggestions as change now, and work towards as relevant. My Captain has maxed Flow Capacitors, so Polaron is quite nice and the Dominion Polaron DC is tempting me. Also maximum Particle Generators, so Isometric Charge deals nice Damage (especially against the sweet spot of 3 Targets since it hits the initial guy twice)
Oh one more thing this is the first time my Sci Captain has flown anything that isn't a Sci Ship
Got to be honest, i'm thoroughly underwhelmed by the Chell Grett. As a Cruiser/Science player, I have no setups that I could apply to the Grett. Additionally, it hasn't got it's own bridge, which is a real killer - even Tholian ships have unique bridges. For the effort required to get 1000 photos, i'm somewhat disappointed.
Even moreso given that the Grett's Item Box is bound. Right now I have a Chel Grett Requisition Pack on my Fed Science captain that I will never open, can't trade or sell, so will spend the rest of it's life in my bank. Be nice if it was unbound, because i'm sure there's someone who wants one and is prepared to pay, and I never say no to EC.
It is a free ship which you can get with little effort. So I'm not surprised that it hasn't a custom bridge . And I really don't care about bridges. That is a waste of ressources which could be used to build more ships xD But there is a good chance that the new lockboxes will have a better breen ship with a custom bridge.
Try using a more escort build for the Grett.
I only used the Chel in a singe ISE with this setup and it was ok :-) http://www.stoacademy.com/tools/skillplanner/index.php?build=Breen1Engi_0
4x Phaser DHC MKXI
3x Phaser Turrets MKXI
1x Cutting Beam
Maco XII Shield
Borg Engine MKXI
Borg Deflector MKXI
Field Generator,
Breen Console,
Assimilated Console
4x Phaser Relay
Yeah I still need a good array of doffs.
Has some problems with weapon drain but that is manageble as a engi. Heretick is using Emergency Power to weapons and Energy Syphon to handle the power drain. The 2er set bonus "Omega Weapon Amplifier" should also help.
Crowd Control and heals which can be also used on other peoples makes it an ok allround build.
The Breen Energy Dissipator on the Chel'Grett is a Console, that doesn't need anything else to activate it
Interesting. Thanks. Have you per chance tried equipping it in another vehicle to see if it works as a standalone there too, or is it bound to the chel'grett?
In that case the stowiki need a little bit more modifying.
It is a free ship which you can get with little effort. So I'm not surprised that it hasn't a custom bridge . And I really don't care about bridges. That is a waste of ressources which could be used to build more ships xD But there is a good chance that the new lockboxes will have a better breen ship with a custom bridge.
Try using a more escort build for the Grett.
I only used the Chel in a singe ISE with this setup and it was ok :-) http://www.stoacademy.com/tools/skillplanner/index.php?build=Breen1Engi_0
4x Phaser DHC MKXI
3x Phaser Turrets MKXI
1x Cutting Beam
Maco XII Shield
Borg Engine MKXI
Borg Deflector MKXI
Field Generator,
Breen Console,
Assimilated Console
4x Phaser Relay
Yeah I still need a good array of doffs.
Has some problems with weapon drain but that is manageble as a engi. Heretick is using Emergency Power to weapons and Energy Syphon to handle the power drain. The 2er set bonus "Omega Weapon Amplifier" should also help.
Crowd Control and heals which can be also used on other peoples makes it an ok allround build.
Thanks for the advice, i'm just refitting my KDF's Grett as a cannon-ship, Polaron with a full JH set since I haven't even started on the Omega rep yet. Still, even if this turns out pretty decent, I doubt i'll open the other Requisition pack, so i'd still like to have the option of selling or trading it.
You're just a machine. And machines can be broken.
The breen requisition pack is character bound. Trust me, I looked thinking the same thing.
Oh I know, have done since I first entered the WW. I'm just surprised, since Galors, JH Bugships and D'Koras are all tradable, seems strange to randomly restrict the Grett.
You're just a machine. And machines can be broken.
Sandormen, the console only works in the Chel'Grett.
In general, do people expect to start seeing a lot of chel'gretts over the next few days, now you can have it from racing only (no need to have spent lobi to speed the process)?
Sandormen, the console only works in the Chel'Grett.
In general, do people expect to start seeing a lot of chel'gretts over the next few days, now you can have it from racing only (no need to have spent lobi to speed the process)?
Thanks again.
I now understand that to get the same ability in a non-Breen ship, the 3-piece set is indeed necessary.
Sorry for hijacking thread, just found it prudent to ask in a thread that involves the new breen ship.
Oh I know, have done since I first entered the WW. I'm just surprised, since Galors, JH Bugships and D'Koras are all tradable, seems strange to randomly restrict the Grett.
Just wanted to say that I dont have this ship yet so I cant comment on if its good or bad, I actually dont have any ship that you have to pay for I only have the ships you get for levelling up.
So to me when I get this it will be a massive upgrade from an Advanced Escort. Also another thing HE also knocks off the Borg Shield Neutraliser as well, just wanted to point that out .
Also i cant say that the OP build is wrong as I am pretty sure mine isn't the best either. But I do all right in ESTF.
For the Galor and D'Kora, yes. But wasn't the bugship last years WW prize?
Yes but the chances were different as you had to be really lucky and get a Red prize, and then be extremely lucky to have that box drop a Bug. This year it is an effort guaranteed prize whereas last year the RNG ruled.
Yes but the chances were different as you had to be really lucky and get a Red prize, and then be extremely lucky to have that box drop a Bug. This year it is an effort guaranteed prize whereas last year the RNG ruled.
Fair point.
Still, going to hang on to the spare Breen ship box. There's every chance it'll become unbound in the future.
You're just a machine. And machines can be broken.
Comments
The Chel'Gret will no doubt be the same. Will take some getting used to, but once you get the hang of it, will be a nasty TRIBBLE.
You said that, right here:
This isn't other ships. When you want to fly a ship, you look at it and see what IT does best. This is a tanky-ish DPS ship, you just didn't BUILD it right. It's like you're building a Chimera to be a healer.
We're not antagonizing you, we're pointing things out that are in error. Tough love. If you didn't want it, don't post in the first place. And threatening to "report" us is meaningless, no one has done anything wrong.
As for the other people; thank you for your advice I'll consider it. I don't use Hazard emitters because it doesn't seem to help and is rather gimped as far as I can tell. I originally has a full set array of dual beam antiprotons equipped on the Breen warship but swapped off to my DHC.
I don't minmax either. But look at how I play and you can tell I do things right. The key isn't minmaxing anything, it's knowing how the ship plays and what it can do. I've stood under direct ISE Tactical Cube fire for a good five minutes with my tank because I knew how his ship played, I know how the build I designed worked, and I knew what to expect. You have to know the ship. You can't pop into a ship, throw on some equipment and expect it to do well.
As for the Vesta... hate to break it to you, but the Vesta is more than a little OP. Science ship with cannons, a HANGAR slot for Prophet's sake, AOE heal, stupid-power super-phaser, "I'm immune to torpedoes" shield and an almighty GOD-MODE shield. That ship IS powerful... if you fly it right. Yes, it has its flaws. But a good pilot works AROUND those flaws. Cruisers and carriers have awful turn rates. People still play them, despite that flaw, because what they can do with those ships (and how to lessen the effect of the flaw) outweighs the flaw itself.
Flying a ship in this game is like wooing a woman. You've gotta get to know her, how she works, what she does, what she likes and doesn't like. What you did with the Breen ship is like hiring a fancy French maid, stacking your luggage on her head, and expecting her to make you breakfast without dropping so much as a sock or a crumb.
So, take what we've told you, look at your design and think (instead of "I'm the smartest person on Earth and this must be correct because I say so," no offense but you kinda did come off that way), "What might be wrong with this? What can be changed to make it better?" My recommendation is to go for DPS with your Tac BOffs (Cannons with Rapid Fire and Scatter Volley, Torpedoes with High Yield and Spread) while using your other BOffs to go for durability (HE3 is the second largest hull heal in the game, behind Miracle Worker, think about investing in it).
And always... when reading the STO Forums, take it all with a grain of salt. We're a community. We help each other. Sometimes our WORDING isn't the best... but we usually try to help each other.
As for the ship itself? She performs BEAUTIFULLY. She's a sciency escort with more hull and better shields. Ran her with full disruptors and the Borg set. Good. Freakin. Lord. Took out a cube without losing my shields, and even took on Donatra solo for a good 10 seconds without dying.
So your entire initial statement about this ship being garbage has officially been debunked by testing from another player. Should you wish for confirmation, simply say so, I will meet you in game, we shall do an STF, and you shall see this ship perform as her namesake of "Warship" tells her.
Good day sir.
Report away. Don't make asinine thread titles blaming a perfectly good ship when you have obvious flaws in your understanding of how to play the game. Next time ask "what am I doing wrong?" and the response will be civil and informative. This is the Internet, if you are going to post like a sensationalist ninny, you better grow a thicker skin.
Yep, the OP is a noob. Proven by his Boff and Weapon layout xD
The ships performs on par with other T4 ships. The maneuvrability with a RCS MKXI purple is awesome for a cruiser. The damage output is ok. Just the hull is a little bit fragile xD So far the ship is a good free ship.
I just don't know if an all energie weapon (4xDHC, 3Turrets, 1xCutting Beam) layout is the best idea. The power drain is rather substantial.
First off, it's not a cruiser. Secondly, I run an EPtW2 to get around the energy drain. Also if you have an ES1 or ES2, it helps significantly reduce your energy consumption, and it actively buffs your other subsystems as well. I managed to keep 95+ energy constantly with my tac running 4 DHCs and 4 turrets, courtesy of ES2 and EPtW2.
Do you even Science Bro?
If you drown, don't blame the water.
Yeah, it is a warship
For the moment I have 2xEptS1 and AuxtS1 for more survability. As an engi I can manage the drain with my captain powers and a battery.
But I test ES2 tomorrow :-) Thanks for the tip.
Also if People don't mind I'll post my build for a bit of Critique later.
I would like to see other builds.
Oh and also, Purple Chel Grett (using Jem'Hadar 3 piece) looks interesting. not sure i'll keep it like that though
Even moreso given that the Grett's Item Box is bound. Right now I have a Chel Grett Requisition Pack on my Fed Science captain that I will never open, can't trade or sell, so will spend the rest of it's life in my bank. Be nice if it was unbound, because i'm sure there's someone who wants one and is prepared to pay, and I never say no to EC.
He's confused because you used the wrong title to describe your Breen weapon. I'm assuming you mean 'Breen tranphasic cluster torpedo'. In which case, it's simple miscommunication.
Your 'setup' might seem to work fine on other ships, but I have my doubts that it's anywhere near optimal. At this point, you're more likely a liability than an asset. Also, you don't copy-paste builds onto completely different ships, why on Earth do you think that's a smart move? Each ship is different, though some are similar enough to where you could do some limited 'copying'. I suggest you lighten up and listen to the advice being offered here, because it will help optimize your build and make you a more valuable asset on a team. HereticKnight is one of the better players in the game. . .when a player like him says 'you're doing it wrong', he's usually right. Especially when he specifically points out what you're doing wrong.
Hazard Emitters are not used just for healing. You use them to clear the plasma fires, which is useful as the plasma fire DoT from STF cubes is rather nasty, especially against lighter ships. They also provide a small hull resistance buff.
The tips being suggested here are far from min-maxing. They're basic common sense. They're what you would be following, if you had a grasp on what actually works in-game when it comes to ship builds.
No Problem, wasn't sure if you were confused.
Right, Current Build:
Fed VA Science
Weapons: 2x Polaron DHCs, 1x Polaron DC 1x Quantum Torp (will be 2DHC, 1Dominion Polaron DC, Omega Torp when I get them)
Aft: 3 Polaron Turrets, Cutting Beam
Borg X Deflector, Borg X Impulse, Reman XI Shields (Replaced with Borg X when I get it)
THY1, CRF1, APB2 APO3
TT1, TS2
HE1, TSS2, Tyken's Rift 2
EPtS 1, Aux2SIF 1
EPtS 1
Consoles:
3x Polaron Phase, Assimilated Module
2x Neutronium, ZPE Conduit
Breen Energy Dissipator, Isometric Charge, Particle Generator
Doffs: All Green (I only have ~300K EC so can't really afford blues/Purples)
2x Conn Officer (Tac Team)
1x Projectile Weapon Officer
1x Warp Core Engineer
1x Gravimetric Scientist (Tyken's Aftershock)
Rather Obviously, I don't have massive resources to play with so label suggestions as change now, and work towards as relevant. My Captain has maxed Flow Capacitors, so Polaron is quite nice and the Dominion Polaron DC is tempting me. Also maximum Particle Generators, so Isometric Charge deals nice Damage (especially against the sweet spot of 3 Targets since it hits the initial guy twice)
Oh one more thing this is the first time my Sci Captain has flown anything that isn't a Sci Ship
It is a free ship which you can get with little effort. So I'm not surprised that it hasn't a custom bridge . And I really don't care about bridges. That is a waste of ressources which could be used to build more ships xD But there is a good chance that the new lockboxes will have a better breen ship with a custom bridge.
Try using a more escort build for the Grett.
I only used the Chel in a singe ISE with this setup and it was ok :-)
http://www.stoacademy.com/tools/skillplanner/index.php?build=Breen1Engi_0
4x Phaser DHC MKXI
3x Phaser Turrets MKXI
1x Cutting Beam
Maco XII Shield
Borg Engine MKXI
Borg Deflector MKXI
RCS MKXI,
Neutronium Alloy MKXI,
Neutronium Alloy MKXI,
Field Generator,
Breen Console,
Assimilated Console
4x Phaser Relay
Yeah I still need a good array of doffs.
Has some problems with weapon drain but that is manageble as a engi. Heretick is using Emergency Power to weapons and Energy Syphon to handle the power drain. The 2er set bonus "Omega Weapon Amplifier" should also help.
Crowd Control and heals which can be also used on other peoples makes it an ok allround build.
In stowiki it says it needs all three? Please clarify. Is it perhaps because the breen ship have an innate 'bonus' towards using it?
Interesting. Thanks. Have you per chance tried equipping it in another vehicle to see if it works as a standalone there too, or is it bound to the chel'grett?
In that case the stowiki need a little bit more modifying.
Thanks for the advice, i'm just refitting my KDF's Grett as a cannon-ship, Polaron with a full JH set since I haven't even started on the Omega rep yet. Still, even if this turns out pretty decent, I doubt i'll open the other Requisition pack, so i'd still like to have the option of selling or trading it.
Oh I know, have done since I first entered the WW. I'm just surprised, since Galors, JH Bugships and D'Koras are all tradable, seems strange to randomly restrict the Grett.
im no min/maxer and i cant say if this ship is the best or not, but its certainly stacking up well against anything else.
In general, do people expect to start seeing a lot of chel'gretts over the next few days, now you can have it from racing only (no need to have spent lobi to speed the process)?
Thanks again.
I now understand that to get the same ability in a non-Breen ship, the 3-piece set is indeed necessary.
Sorry for hijacking thread, just found it prudent to ask in a thread that involves the new breen ship.
The method of obtaining them is different
So to me when I get this it will be a massive upgrade from an Advanced Escort. Also another thing HE also knocks off the Borg Shield Neutraliser as well, just wanted to point that out .
Also i cant say that the OP build is wrong as I am pretty sure mine isn't the best either. But I do all right in ESTF.
For the Galor and D'Kora, yes. But wasn't the bugship last years WW prize?
Yes but the chances were different as you had to be really lucky and get a Red prize, and then be extremely lucky to have that box drop a Bug. This year it is an effort guaranteed prize whereas last year the RNG ruled.
Still waiting to be able to use forum titles
Fair point.
Still, going to hang on to the spare Breen ship box. There's every chance it'll become unbound in the future.