So after collecting the 1000 photos I needed to get this ship I take it out for a spin with the best of the best that I have (antiproton cannons, the Maco MKXII set, tricobalt device (antiborg) MK XII Rapid Reload Transphasic Torpedoes MK XI, Neutronium Plating X 3 granting 50% resistance against both kinetic and energy weapon damage, etc etc) I go into a standard STF with my stations set, play like I normally would and I die in the first five seconds without reason. One moment I'm at full health the second I'm down to 3% and I've been hit once. Power distribution dropped. In the same STF I died 8 times with this ship where with the Vesta or even the mirror universe Recon-Science ship I'd maybe die once normally.
This ship is supposed to be on par with the Dreadnaught for the most part according to the website yet it is HORRIBLY underpowered. I thought the Vesta was bad and no where near what they said it was but this ship is utter uter Shista.
I'm not happy right now that they wasted my time and my resources for such a poorly designed "warship". Even the Galor warship lasts longer than this thing and it's hull is 3000 points lower than the Ghet warship.
And now that I've been reading about the kinetic 360 weapon I'm debating quitting this game all over again. The developers are purposefully under powering weapons and ships for supposed game balance which is truly stupid.
havent tested in an STF yet but this thing seemed to kill things as quick on balanced power with my Tac Gorn than was previously seen in the kar'fi at full power to weapons. personally i am quite happy with it. It will now spend all its time where it is supposed to be - Orrelius block killing Breen and Defari all day long.
Okay first off if you going to complain about how bad a ship is please go into more details try using this format
Explain your goal
For weapons
Aft weapons
Shd
Deflector
Shields
All cons
Devices
BoFF Ability
And equipped doFFs
Then rage
Then ask how to fix it or make better
Okay now that I explained how you can get better feed back let me add my point to it for what you did post.
Your running to many types of weapons TCD's, transphasics, and AP DHC. That septet sections of a BoFF you need to spread out on a ship with set spots for tac. Next what heals did you have on at the time where you rotating buffs the right way. How where you flying the ship like (an escort or a cruser) which stf where you in and did you have the gate or tac cube aggroed. There are a lot of different things that might have lead to your death here.
-"There is no such thing as an I win button!""Um, Sir. Whats this button that says (I win) for then?"
Something is obviously wrong somewhere, ive been in it on my KDF and the thing is a monster of a ship in ESTFs, im not the only one who thinks so as other people have found it an excellent ship for them also.
Its quick, agile, over gunned, great bridge slots and consoles and i am loving it
I go into a standard STF with my stations set, play like I normally would and I die in the first five seconds without reason. One moment I'm at full health the second I'm down to 3% and I've been hit once. Power distribution dropped. In the same STF I died 8 times with this ship where with the Vesta or even the mirror universe Recon-Science ship I'd maybe die once normally.
So, you tried to fly a "cruiser-ish" escort like a science ship.
I can see how that might take some getting used to, so take it from an escort-flying tac: Yes, we get blown up a lot more than other ship archetypes.
Me, I like the Breen ship. Tested it out today and was quite satisfied with killspeed and survivability. Then, after the fifth or so mission, I noticed I had been flying without a powersetting the whole time.
So yeah, definitely packs a punch.
The ship was free, all it required was 5 minutes (if that) out of your day. If you don't like it, don't use it. If you want to quit the game because of a ship, then quit the game. Stop whinging.
I too acquired the Breen Warship (more so because I could rather than because I wanted one). I like the bridge officer layout, but I can't say I'm overly fond of the ship, and alike you, I also found myself not handling well in STF's (though I should note here I went up against the Borg using Polaron weaponry, and I still think that was a bad idea. Talk about shooting blanks).
Still, what did I do? Come here and complain? No. I jumped back in to an older ship and continued on my merry way.
Edit: For what it's worth, I think the Chel Grett should be underpowered. They're hardly the pride of Starfleet, and the Chel Grett, as with many lock box ships is either on par, or more powerful than various fleet ships. That shouldn't be the case at all.
I like it how you say the galor and vesta are junk. Virtually the top ships of their classes. Seems like an user error, the first might have been some heavy plasma or invisible, but the 7 others... user failure.
definitely need more info - Maco X12 set - standard stf - die in the first 5 seconds
there is only 1 way this could happen - you flew right up to the cube and got hit point blank with a HY plasma torp from the cube.
Considering I can do that (facehug a cube and eat an HYT on normal) in a ship considerably less durable than the Breen-mobile and survive, it's definitely user error.
im running the chel grett with mk XI purple polarons and junk mk XI purple shields inpulse and engines at the moment and have never gone under 98%. you are indeed doing something wrong.
Explain your goal: To be affective in game; I've used every type of ship in this game and I've utilized and experimented with each setup I can find and some of my own when it comes to Bridge Officer stations and skills. This particular ship offers very little for the time it took to get.
Fore weapons: Two Dual Beam Antiproton Advanced Fleet, one Anti-borg Antiproton DHC, One Tricobolt Anti-borg Acc X 3 device all MK XII
Aft weapons Two Spiral Disrupters (MK Ini) One Rapid Reload Transphasic Torpedo MK XI, One Breen Transphasic Torpedo Mine launcher (Mk Ini).
Shd M.A.C.O. MK XII
Deflector M.A.C.O. MK XII
Shields M.A.C.O. MK XII
All cons: Three Neutronium MK XII Purple Plating (engineering) 50% reduction to all damage. The Breen Energy Dissipation unit (universal), MK XII Shield Regeneration Setting unit +17% shield regen rate purple (science), two MK XII Emitter Array both +15% to shields. Universal Graviton Emitter (tactical slot), MK XII Transphasic Compressor Blue +29% damage by all transphasic devices. TCB Subspace Infuser MK X (Blue).
Devices: Shield Battery X 20, Polaron Dirupter Sat X 10, Engine Battery X 10
BoFF Ability: Ensing Universal: Engineer; Fire At Will 1, Cmndr Tactical: Tactical Team 1, Beam Fire At will III, Target Engines I, Dispersal Pattern Beta III. Lieutenant Tactical: Beam Overload I, Torpedo Spread II. L. Engineering: Engineering Team 1, Reverse Shield Polarity. Lt Cmndr Science: Polarize Hull I, Siphon Energy I, Feedback Pulse II
And equipped doFFs: Purple Engineer: reduce energy subsystem drain when using directed energy modulation, Blue Damage Control Engineer chance to reduce recharge time for emergency power to subsystem abilities, Blue Tractor Beam Officer (used when I swap to the Borg set), Purple Photonic Studies, Purple Astrometrics Scientist.
Complaint: As in OP; the ship fails miserably when in battle. I was destroyed several times in the last STF I was in (non-elite) something that rarely if ever happens in my escort or the Vesta. (Infected non-elite). It pulls agro like no other and I'm often the one attacked and destroyed.
I could increase potential effectiveness by going for full set of advanced fleet antiproton DHC but maneuverability is lacking with this ship. I could potentially increase the forward damage by equipping turrets but at the cost of rear attack power. The Boff setup is the one I use with the Vesta with decent effect while not optimized with this ship, I shouldn't have experienced 8 deaths and respawns during a non-elite STF. This is with me actively rerouting to shields, using shield batteries and using my tactics for survival which are developed from the fact that most ships in this game, in my express opinion, are way under powered for several of the STF and PVEs that exist.
On the matter of the Vesta: for the cost of the three pack I expected far more from it. Essentially the same setup, except I use three of the Aux DHC that came with the set and I have the MK XI scorpions from the Romulan tier system.
The problem that exists with the Vesta is that the modules do not work as promised. Quantum Focused Shield Bubble that is supposed to make you invulnerable for a short period based on your available Aux power doesn't make you invulnerable.
As reported on the website once activated it should make you immune to: most all damage, tractor beams, and the Borg Plasma bolt. However, even with full power full health siphoning power off the (at the time) Vessel of 8 of 9 the plasma bolt destroyed my ship (mid countdown on the activation). You do not become immune to tractor beams either, while you do gain some maneuverability back it is still highly restrained (and no better than evasive maneuvers).
The The Quantum Field Focus generator does as it's supposed to but leaves you vulnerable and has a very narrow attack arc (not even the 90 degrees they claimed), while it's damage is fairly high it's almost as useless as some of the MK IV stuff against high level enemies because it doesn't cut through shields like it's supposed to.
The ONLY module of the Vesta pack that works as described is Multidimensional Wave-Function Analysis Module universal console. And while it does do it's job, it doesn't work always, I've had Borg Plasma bolts cut right through the field and hit me killing me in the process as if the field wasn't active. I will admit it is highly effective against shields if you get close enough however.
Besides this, the weapon slots on this ship aren't enough. It should be four fore and four aft not three on three.
My complaints are about flaws in design and development not in my game play. I've run every STF and I've played well over seven months now in this game with three other characters. I honestly expect more from things like the Vesta Pack and the warships that are supposed to be at a given level. I expect more from the ships that they are asking me to purchase with real money too. Yet every ship I've purchased from the C-store has been either under powered or the item I bought it for (specific consoles for example the Advanced Transwarp computer from the Heavy Cruiser Refit) haven't worked as described. If you can tell me how to make the Ghet warship more effective please do so. But right now I'm just disappointed all around with this game.
im running the chel grett with mk XI purple polarons and junk mk XI purple shields inpulse and engines at the moment and have never gone under 98%. you are indeed doing something wrong.
Considering I can do that (facehug a cube and eat an HYT on normal) in a ship considerably less durable than the Breen-mobile and survive, it's definitely user error.
Nope, sorry, I know how to play the game, it's not user error. It's issue with the ship or game balance. I've survived heavy plasma bolts in other ships and heavy plasma torpedoes; this ship is a failure.
The ship was free, all it required was 5 minutes (if that) out of your day. If you don't like it, don't use it. If you want to quit the game because of a ship, then quit the game. Stop whinging.
I too acquired the Breen Warship (more so because I could rather than because I wanted one). I like the bridge officer layout, but I can't say I'm overly fond of the ship, and alike you, I also found myself not handling well in STF's (though I should note here I went up against the Borg using Polaron weaponry, and I still think that was a bad idea. Talk about shooting blanks).
Still, what did I do? Come here and complain? No. I jumped back in to an older ship and continued on my merry way.
Edit: For what it's worth, I think the Chel Grett should be underpowered. They're hardly the pride of Starfleet, and the Chel Grett, as with many lock box ships is either on par, or more powerful than various fleet ships. That shouldn't be the case at all.
My complaint isn't necessarily with the fact that it's under powered, it is with the fact that it was misrepresented by the developers as being on par with the other warships in the game, it's not. The developers of the game have consistently overhyped the ships claiming that they can do various things and then undermining those claims by giving less than what they promised. This is the case with the Vesta Pack and is the case with the Dreadnaught, and even the Dreadnaught is better than the Ghet warship but in their online comparison they should be on par with each other.
Further; it is not user error; I've encountered hundreds of glitches and issues with this game, if it was my error I'd not be complaining. So to all of you who keep insisting it's my error, stop. You're wasting my time in solving the issues I'm experiencing.
To begin with, i'd say stick to one or two types of weapons. Not four totally different types.
Unless i was running the breen engine/deflector/shield, i wouldn't use the dissipator. You might take one part away, since it is a set to make it work properly, i.e. (don't remember if it needs all three, or just two). Look that one up to make sure.
Other than that, you only got consoles that boosts the torpedos??
And you need tetraburnium plating. What you got there wont stop a guppy from sucking a hole in your hull.
:rolleyes: I don't think it's actually possible to cheat in STO. There might be a workaround for some things though, and god knows there are enough bugs to work around.
My complaint isn't necessarily with the fact that it's under powered, it is with the fact that it was misrepresented by the developers as being on par with the other warships in the game, it's not. The developers of the game have consistently overhyped the ships claiming that they can do various things and then undermining those claims by giving less than what they promised. This is the case with the Vesta Pack and is the case with the Dreadnaught, and even the Dreadnaught is better than the Ghet warship but in their online comparison they should be on par with each other.
In one respect they've got to hype up a new release else they'd never get the attention. On the other hand, if the made each new ship as powerful (or moreso) than the last one, each new ship release would make the previous one redundant. They've already done this countless times which, if you ask me, is a bad move.
Games like this shouldn't be "I have the biggest, baddest, most powerful ship going". It should be a collection of ships, all set up roughly the same, though with minor tweaks to each of them allowing for a unique player configuration. The sole reason I don't play PvP is because people go in with all the new flashy expensive toys. It takes the fun out of the experience. I'd rather go and play against a equal player who can win or lose against me because of their setup and style rather than because they've got the best ship.
Explain your goal: To be affective in game; I've used every type of ship in this game and I've utilized and experimented with each setup I can find and some of my own when it comes to Bridge Officer stations and skills. This particular ship offers very little for the time it took to get.
Fore weapons: Two Dual Beam Antiproton Advanced Fleet, one Anti-borg Antiproton DHC, One Tricobolt Anti-borg Acc X 3 device all MK XII
Aft weapons Two Spiral Disrupters (MK Ini) One Rapid Reload Transphasic Torpedo MK XI, One Breen Transphasic Torpedo Mine launcher (Mk Ini).
Shd M.A.C.O. MK XII
Deflector M.A.C.O. MK XII
Shields M.A.C.O. MK XII
All cons: Three Neutronium MK XII Purple Plating (engineering) 50% reduction to all damage. The Breen Energy Dissipation unit (universal), MK XII Shield Regeneration Setting unit +17% shield regen rate purple (science), two MK XII Emitter Array both +15% to shields. Universal Graviton Emitter (tactical slot), MK XII Transphasic Compressor Blue +29% damage by all transphasic devices. TCB Subspace Infuser MK X (Blue).
Devices: Shield Battery X 20, Polaron Dirupter Sat X 10, Engine Battery X 10
BoFF Ability: Ensing Universal: Engineer; Fire At Will 1, Cmndr Tactical: Tactical Team 1, Beam Fire At will III, Target Engines I, Dispersal Pattern Beta III. Lieutenant Tactical: Beam Overload I, Torpedo Spread II. L. Engineering: Engineering Team 1, Reverse Shield Polarity. Lt Cmndr Science: Polarize Hull I, Siphon Energy I, Feedback Pulse II
And equipped doFFs: Purple Engineer: reduce energy subsystem drain when using directed energy modulation, Blue Damage Control Engineer chance to reduce recharge time for emergency power to subsystem abilities, Blue Tractor Beam Officer (used when I swap to the Borg set), Purple Photonic Studies, Purple Astrometrics Scientist.
Well, there's your problem. Your weapon and Boff power loadout is severely lacking in focus. Seriously, it's all over the place. Either use cannons or beams, either strengthen your shields or your hull. You could, for example use two eng boffs with EPtS for some 100% uptime shield hardening. That's pretty much mandatory nowadays, especially in STFs.
BoFF Ability: Ensing Universal: Engineer; Fire At Will 1, Cmndr Tactical: Tactical Team 1, Beam Fire At will III, Target Engines I, Dispersal Pattern Beta III. Lieutenant Tactical: Beam Overload I, Torpedo Spread II. L. Engineering: Engineering Team 1, Reverse Shield Polarity. Lt Cmndr Science: Polarize Hull I, Siphon Energy I, Feedback Pulse II
Suboptimal BOF layout, very offensive, but nearly no shield heals, no hazard emitters and no APO.
Drop beams, get DHCs ... The Fleet Thorkat has only turnrate 10 and I have no problem to use it for PvE.
A better setup for STFs would be something like that:
PS: In principle this thing should be flown like a Fleet Thorkat battle cruiser. A little less tanky, but more damage and potential for some sience gimick. Tanking thing should be no problem, I can tank gates and elite cubes in ESTFs in my Thorkat using only MKXI gear ...
Your Boff layout is messy, and you're lacking vital skills for survival like EptS, Aux2SIF, Aux2Bat, TSS, Hazard Emitters... whilst wasting slots with things that you should not be needing, for example:
Mine dispersal, yet you are using no mines (dispersal does not effect the Breen cluster)
Having Beam overload, 2 copies of Faw AND a Beam target (yet you only have a single TT, and no attack patterns)
Polarize Hull
Offensive side, you're all over the place too. Antiproton or Disruptor, choose one, not both because they're all shiny.
Worst yet, you have an engineer to improve DEM, a skill you don't have, and you have a DCE to improve EptX skills, which you also don't have.
This is just scratching the surface. I am not trying to be insulting, but you really need to take time to figure out a good gear layout, boff and doff setup before you go blaming everything on the ship you are using.
1) your build is running 4 different weapon types which is a gimp. Run all the same maybe one torp just to be safe if you want I recombined the romulan hyper with the torpedo doffs it makes it continue firing non stop. As for energe weapons go for a full DHC build in stf you don't need to turn that much mainly because they don't really move.
2) drop FBP the only heavy energy attack comes from the unimatrix it's not needed switch to something like grav well which holds spwn. Also make sure you keep tac team on cycle it dose make a huge difference. Also it's an stf DEM isn't needed
3) in stfs you don't need a full Maco set run the shield and 2 pt agies which is defence based or for damage run Maco 2 pt omega which is amazingly good. Also if T5 the adaptive set give great torp damage boost.
4) I don't even know where to start on the doffs yours are really jumbled. Try 2 torp officers 1 tac team officer and 2 defence doffs of your choosing. They make your chance of keeping a defence up very high and give a good offensive stance as well.
5) try to fly this ship more like a front loaded cruser it will keep you alive longer. On cubes stay at the 5 k mark on the gates stay below it at 3.1km (gate blind spot)
I hope this helped you out a little.
-"There is no such thing as an I win button!""Um, Sir. Whats this button that says (I win) for then?"
There is little point in having two Tactical Teams in your first slot. You're making one redundant.
Nope, 2xTT1, and therefor HY2 is ok. Because with that you only have a 5sec window to redistribute shields manually. The DOFFs are better used for other things.
But the original BOFF/DOFF-Layout was kind of funny. But well, if you never take aggro, I guess even that would be ok^^
Comments
its weaker than Romulan and indeed borg vessels
also consider that your crew are working unfamiliar controls in Long underwear
Still waiting to be able to use forum titles
What do you normally fly? The Breen ship is basically an extra-agile, tac oriented battlecruiser.
Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?
Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?
Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
wait, you think the vesta is bad? O_O are we even playing the same game?
i think my shield stripping vesta would like to have a word with you ....
Do you even Science Bro?
Explain your goal
For weapons
Aft weapons
Shd
Deflector
Shields
All cons
Devices
BoFF Ability
And equipped doFFs
Then rage
Then ask how to fix it or make better
Okay now that I explained how you can get better feed back let me add my point to it for what you did post.
Your running to many types of weapons TCD's, transphasics, and AP DHC. That septet sections of a BoFF you need to spread out on a ship with set spots for tac. Next what heals did you have on at the time where you rotating buffs the right way. How where you flying the ship like (an escort or a cruser) which stf where you in and did you have the gate or tac cube aggroed. There are a lot of different things that might have lead to your death here.
Its quick, agile, over gunned, great bridge slots and consoles and i am loving it
I can see how that might take some getting used to, so take it from an escort-flying tac: Yes, we get blown up a lot more than other ship archetypes.
Me, I like the Breen ship. Tested it out today and was quite satisfied with killspeed and survivability. Then, after the fifth or so mission, I noticed I had been flying without a powersetting the whole time.
So yeah, definitely packs a punch.
there is only 1 way this could happen - you flew right up to the cube and got hit point blank with a HY plasma torp from the cube.
I too acquired the Breen Warship (more so because I could rather than because I wanted one). I like the bridge officer layout, but I can't say I'm overly fond of the ship, and alike you, I also found myself not handling well in STF's (though I should note here I went up against the Borg using Polaron weaponry, and I still think that was a bad idea. Talk about shooting blanks).
Still, what did I do? Come here and complain? No. I jumped back in to an older ship and continued on my merry way.
Edit: For what it's worth, I think the Chel Grett should be underpowered. They're hardly the pride of Starfleet, and the Chel Grett, as with many lock box ships is either on par, or more powerful than various fleet ships. That shouldn't be the case at all.
Considering I can do that (facehug a cube and eat an HYT on normal) in a ship considerably less durable than the Breen-mobile and survive, it's definitely user error.
Fore weapons: Two Dual Beam Antiproton Advanced Fleet, one Anti-borg Antiproton DHC, One Tricobolt Anti-borg Acc X 3 device all MK XII
Aft weapons Two Spiral Disrupters (MK Ini) One Rapid Reload Transphasic Torpedo MK XI, One Breen Transphasic Torpedo Mine launcher (Mk Ini).
Shd M.A.C.O. MK XII
Deflector M.A.C.O. MK XII
Shields M.A.C.O. MK XII
All cons: Three Neutronium MK XII Purple Plating (engineering) 50% reduction to all damage. The Breen Energy Dissipation unit (universal), MK XII Shield Regeneration Setting unit +17% shield regen rate purple (science), two MK XII Emitter Array both +15% to shields. Universal Graviton Emitter (tactical slot), MK XII Transphasic Compressor Blue +29% damage by all transphasic devices. TCB Subspace Infuser MK X (Blue).
Devices: Shield Battery X 20, Polaron Dirupter Sat X 10, Engine Battery X 10
BoFF Ability: Ensing Universal: Engineer; Fire At Will 1, Cmndr Tactical: Tactical Team 1, Beam Fire At will III, Target Engines I, Dispersal Pattern Beta III. Lieutenant Tactical: Beam Overload I, Torpedo Spread II. L. Engineering: Engineering Team 1, Reverse Shield Polarity. Lt Cmndr Science: Polarize Hull I, Siphon Energy I, Feedback Pulse II
And equipped doFFs: Purple Engineer: reduce energy subsystem drain when using directed energy modulation, Blue Damage Control Engineer chance to reduce recharge time for emergency power to subsystem abilities, Blue Tractor Beam Officer (used when I swap to the Borg set), Purple Photonic Studies, Purple Astrometrics Scientist.
Complaint: As in OP; the ship fails miserably when in battle. I was destroyed several times in the last STF I was in (non-elite) something that rarely if ever happens in my escort or the Vesta. (Infected non-elite). It pulls agro like no other and I'm often the one attacked and destroyed.
I could increase potential effectiveness by going for full set of advanced fleet antiproton DHC but maneuverability is lacking with this ship. I could potentially increase the forward damage by equipping turrets but at the cost of rear attack power. The Boff setup is the one I use with the Vesta with decent effect while not optimized with this ship, I shouldn't have experienced 8 deaths and respawns during a non-elite STF. This is with me actively rerouting to shields, using shield batteries and using my tactics for survival which are developed from the fact that most ships in this game, in my express opinion, are way under powered for several of the STF and PVEs that exist.
On the matter of the Vesta: for the cost of the three pack I expected far more from it. Essentially the same setup, except I use three of the Aux DHC that came with the set and I have the MK XI scorpions from the Romulan tier system.
The problem that exists with the Vesta is that the modules do not work as promised. Quantum Focused Shield Bubble that is supposed to make you invulnerable for a short period based on your available Aux power doesn't make you invulnerable.
As reported on the website once activated it should make you immune to: most all damage, tractor beams, and the Borg Plasma bolt. However, even with full power full health siphoning power off the (at the time) Vessel of 8 of 9 the plasma bolt destroyed my ship (mid countdown on the activation). You do not become immune to tractor beams either, while you do gain some maneuverability back it is still highly restrained (and no better than evasive maneuvers).
The The Quantum Field Focus generator does as it's supposed to but leaves you vulnerable and has a very narrow attack arc (not even the 90 degrees they claimed), while it's damage is fairly high it's almost as useless as some of the MK IV stuff against high level enemies because it doesn't cut through shields like it's supposed to.
The ONLY module of the Vesta pack that works as described is Multidimensional Wave-Function Analysis Module universal console. And while it does do it's job, it doesn't work always, I've had Borg Plasma bolts cut right through the field and hit me killing me in the process as if the field wasn't active. I will admit it is highly effective against shields if you get close enough however.
Besides this, the weapon slots on this ship aren't enough. It should be four fore and four aft not three on three.
My complaints are about flaws in design and development not in my game play. I've run every STF and I've played well over seven months now in this game with three other characters. I honestly expect more from things like the Vesta Pack and the warships that are supposed to be at a given level. I expect more from the ships that they are asking me to purchase with real money too. Yet every ship I've purchased from the C-store has been either under powered or the item I bought it for (specific consoles for example the Advanced Transwarp computer from the Heavy Cruiser Refit) haven't worked as described. If you can tell me how to make the Ghet warship more effective please do so. But right now I'm just disappointed all around with this game.
I'd have to call you a liar here or a cheat then.
Nope, sorry, I know how to play the game, it's not user error. It's issue with the ship or game balance. I've survived heavy plasma bolts in other ships and heavy plasma torpedoes; this ship is a failure.
My complaint isn't necessarily with the fact that it's under powered, it is with the fact that it was misrepresented by the developers as being on par with the other warships in the game, it's not. The developers of the game have consistently overhyped the ships claiming that they can do various things and then undermining those claims by giving less than what they promised. This is the case with the Vesta Pack and is the case with the Dreadnaught, and even the Dreadnaught is better than the Ghet warship but in their online comparison they should be on par with each other.
Further; it is not user error; I've encountered hundreds of glitches and issues with this game, if it was my error I'd not be complaining. So to all of you who keep insisting it's my error, stop. You're wasting my time in solving the issues I'm experiencing.
lol. just lol.
Unless i was running the breen engine/deflector/shield, i wouldn't use the dissipator. You might take one part away, since it is a set to make it work properly, i.e. (don't remember if it needs all three, or just two). Look that one up to make sure.
Other than that, you only got consoles that boosts the torpedos??
And you need tetraburnium plating. What you got there wont stop a guppy from sucking a hole in your hull.
Imo.
In one respect they've got to hype up a new release else they'd never get the attention. On the other hand, if the made each new ship as powerful (or moreso) than the last one, each new ship release would make the previous one redundant. They've already done this countless times which, if you ask me, is a bad move.
Games like this shouldn't be "I have the biggest, baddest, most powerful ship going". It should be a collection of ships, all set up roughly the same, though with minor tweaks to each of them allowing for a unique player configuration. The sole reason I don't play PvP is because people go in with all the new flashy expensive toys. It takes the fun out of the experience. I'd rather go and play against a equal player who can win or lose against me because of their setup and style rather than because they've got the best ship.
Suboptimal BOF layout, very offensive, but nearly no shield heals, no hazard emitters and no APO.
Drop beams, get DHCs ... The Fleet Thorkat has only turnrate 10 and I have no problem to use it for PvE.
A better setup for STFs would be something like that:
Lt. Tac.: TT1, CRF1
Com. Tac.: TT1, THY2, APO1, CRF3
Lt. Com. Sci.: HE1, TTS2, [choose one you like]
Lt. Eng: EP2S1, EP2S2
Ens. Eng: ET1
Of course, this can be optimiized by DOFs.
PS: In principle this thing should be flown like a Fleet Thorkat battle cruiser. A little less tanky, but more damage and potential for some sience gimick. Tanking thing should be no problem, I can tank gates and elite cubes in ESTFs in my Thorkat using only MKXI gear ...
Mine dispersal, yet you are using no mines (dispersal does not effect the Breen cluster)
Having Beam overload, 2 copies of Faw AND a Beam target (yet you only have a single TT, and no attack patterns)
Polarize Hull
Offensive side, you're all over the place too. Antiproton or Disruptor, choose one, not both because they're all shiny.
Worst yet, you have an engineer to improve DEM, a skill you don't have, and you have a DCE to improve EptX skills, which you also don't have.
This is just scratching the surface. I am not trying to be insulting, but you really need to take time to figure out a good gear layout, boff and doff setup before you go blaming everything on the ship you are using.
2) drop FBP the only heavy energy attack comes from the unimatrix it's not needed switch to something like grav well which holds spwn. Also make sure you keep tac team on cycle it dose make a huge difference. Also it's an stf DEM isn't needed
3) in stfs you don't need a full Maco set run the shield and 2 pt agies which is defence based or for damage run Maco 2 pt omega which is amazingly good. Also if T5 the adaptive set give great torp damage boost.
4) I don't even know where to start on the doffs yours are really jumbled. Try 2 torp officers 1 tac team officer and 2 defence doffs of your choosing. They make your chance of keeping a defence up very high and give a good offensive stance as well.
5) try to fly this ship more like a front loaded cruser it will keep you alive longer. On cubes stay at the 5 k mark on the gates stay below it at 3.1km (gate blind spot)
I hope this helped you out a little.
Nope, 2xTT1, and therefor HY2 is ok. Because with that you only have a 5sec window to redistribute shields manually. The DOFFs are better used for other things.
But the original BOFF/DOFF-Layout was kind of funny. But well, if you never take aggro, I guess even that would be ok^^
Tt2 is comple garbage it's not even a noticeable boost from TT1 but HY2 is a huge difference from HY1 so I'm sorry your wronge