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A new nerf thread by Pax - Tier 4 Omega Passive for Shields

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  • broken1981broken1981 Member Posts: 0 Arc User
    edited December 2012
    The ship's shield modifier affects the amount. Skills, etc, etc - don't - but the shield modifier does.

    On a Wells - 380.6
    On a Fleet Saber Retrofit - 202.1

    Vs. the Kinetic Proc of 751.4 which is always 751.4 - regardless of ship, skills, buffs, debuffs, resists, etc, etc, etc - it's always 751.4...

    ...the shield regen varies by ship's shield modifier.

    are you sure knitic resist dont apply to dem passive? its my understanding it does.
    Join Date: Dec 2007Originally Posted by BROKEN1981
    I can throw [Fireworks] at you and hope you catch on fire and burn to death lol
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited December 2012
    broken1981 wrote: »
    people do understand. people also notice a power creep as well. i get an extra 266.5 regen. again in my opion dont matter what rp heroes think, my opion is just as valid, all ships should get an extra 300 regen. while people on oddys are getting more from the passive then i am just because of thier shild mod. the sheild regen should just be flat with no mods from the ship.

    btw im taking 300 as a number. my oddy gets more then that with the passive. 266.5 is a very nice number but again the power creep. if anything i say flat no matter the ship 280.0

    I know what you're saying and I agree, but I mean one way or the other it's a lot of free regen that wasn't in the game before. And it's true that on ships like the Ody (or that silly timeboat) it gets pretty crazy, even after the "nerf" the difference is absolutely there.

    The fact that it isn't a flat number is kind of a problem... if it were flat, it'd even out and so there'd be no harm done. I honestly don't know what the effect on balance is with the way they've went about it. The uber-tanks are tanking even tankier I guess.
    [SIGPIC][/SIGPIC]
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    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    broken1981 wrote: »
    are you sure knitic resist dont apply to dem passive? its my understanding it does.

    The Kinetic Proc is a 2.5% (directed energy)/5% (torp/mines) chance to do 751.4 kinetic damage that completely ignores shields. It's straight to hull damage.

    No matter what I've done, no matter what the target's done, no matter what the target is - when it procs, the combat log always shows 751.4...

    ...that could be a display bug.
  • broken1981broken1981 Member Posts: 0 Arc User
    edited December 2012
    The Kinetic Proc is a 2.5% (directed energy)/5% (torp/mines) chance to do 751.4 kinetic damage that completely ignores shields. It's straight to hull damage.

    No matter what I've done, no matter what the target's done, no matter what the target is - when it procs, the combat log always shows 751.4...

    ...that could be a display bug.

    ty, i would have thought knitic consoles would cut the damage. or he or aux2sif. bit bs if 5 man teams can hit you with this and you cant cut that damage.

    also to clear this up i dont have to use dem correct? or do i? im under the impression that i can just use my rapid fire and get a chance for a dem proc.
    Join Date: Dec 2007Originally Posted by BROKEN1981
    I can throw [Fireworks] at you and hope you catch on fire and burn to death lol
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    broken1981 wrote: »
    ty, i would have thought knitic consoles would cut the damage. or he or aux2sif. bit bs if 5 man teams can hit you with this and you cant cut that damage.

    You know, I've never looked to see the proc on me - just my proc on others. So like I said, it could be a display bug.

    Then again, I'm not sure I've really run into anybody with it - everybody took the shields, lol.

    I'll go hang out in Ker'rat for a bit and look at the logs for the incoming proc.

    I'll take my Mirror Vor'cha - I hull tank Tact Cubes with it, so I'm sporting a bit of resist there - even without any kinetic consoles.
  • broken1981broken1981 Member Posts: 0 Arc User
    edited December 2012
    lol please look up to see my edit.
    Join Date: Dec 2007Originally Posted by BROKEN1981
    I can throw [Fireworks] at you and hope you catch on fire and burn to death lol
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    It's 2.5% on any directed energy attack and 5% on any torp/mine attack.

    Oh, my bad...my bad. I get it, now.

    My saying directed energy attack isn't talking about DEM. You don't need DEM for it. Energy Weapon attacks... whether it's beams or cannons, etc, etc, etc.

    It's weird though, in looking for an example of where it wouldn't apply - it's actually showing there on the tooltip for it. That's kind of odd. I didn't think it would be there, but my Isometric Charge is showing both the Omega Weapon Amplifier and Omega Graviton Amplifier procs there...that's kind of twisted. I guess that makes sense in a twisted way, since PDS will benefit from DEM.

    Hrmm, I don't have Feedback on this guy - to check what exactly this proc does not apply to...

    I'll just start referring to it as energy weapon vs. torp/mine in the future. I'd just been repeating what the tooltip had said...so maybe it's a case of it just saying that it does not apply to indirect energy attacks, eh? Don't have PSW or CPB either to see if that's what it won't proc on...
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    Nope, like I thought - it's always 751.4 - regardless of buffs/debuffs/resists.

    Had about 4-5 folks total that had it proc'ing against each other there - the log always showed the 751...
  • broken1981broken1981 Member Posts: 0 Arc User
    edited December 2012
    ok thanks. i knew it was not on use of "dem" its just an affect of dem with the passive. just sen a few things in pvp chat that it had to be with dem and i knew this was not true.

    wow ty for that info as well about resist not working. this could indeed get ugly. is this a mishap by cryptic maybe? i would think resist should work.
    Join Date: Dec 2007Originally Posted by BROKEN1981
    I can throw [Fireworks] at you and hope you catch on fire and burn to death lol
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    momaw brought up a point in another thread that I feel like repeatedly doing /facepalms about... in all the discussions about it not being a heal, I still treated it as a heal in a sense while discussing aspects of what affects it.

    I ignored the possibility that a ship's Shield Power would actually affect it. Since the shield number doesn't move when shield power changes, it's not really anything that I thought to look for - it's just one of those things in the back of your mind, right? The higher the shield power, the greater the shield regen - you have to do the math yourself, heh.

    There is a spot in the defense section for shield regen, but they haven't started passing it the data yet.

    So this raises the question - is the shield passive affected by shield power?

    50 - 262.5
    75 - 525
    100 - 787.5
    125 - 1050

    Funny how we always come back to that 1050, eh?

    Think about this then for a moment - in thinking about it before the patch: affected by shield power, four times the amount, and possibly running every second instead of every six... on a Wells.

    1522.5 @ 50 Shield Power
    6090 @ 125 Shield Power
    Every second...

    Even with a shield modifier of 1, though - if it were affected by shield power, it would have been 4200 shield regen (either per sec or per six secs).

    I hope they get those shield regen numbers in soon... or perhaps one of the devs can answer that simple question - is the T4 Omega Shield Passive affected by shield power.
  • broken1981broken1981 Member Posts: 0 Arc User
    edited December 2012
    well the passive dont show a change. but i dont even know if my passive is active. with my maco sheild the tool tip does not show up. but when i swap to my omega sheild it works...wtf????
    passive 262.5

    250.9 tool tip on omega sheild.

    173.4 tool tip on maco sheild.

    with omega sheild tool tip info in ship tab for sheild regen 432 with epts 1 up at 68 sheild power. 240.8 at 48 sheild power.




    ok reset my passives. lol and i knew it!!!! the passive does not show up on tool tip on ship tab. 454.6 with epts 1 up. 240.8 . low is at 48/25. high is 70/25. now this time i did put points into elector plasma systems.

    so is the passive working? like i said, i gave new numbers will clean spec. its as if i never touched the rep system since i did a total respec and reset everything.
    Join Date: Dec 2007Originally Posted by BROKEN1981
    I can throw [Fireworks] at you and hope you catch on fire and burn to death lol
  • stevehalestevehale Member Posts: 437
    edited December 2012
    I find that my Maco Mk X doesn't show in the defense tab, but my Borg shield does. It's a new stat that doesn't work for some shields in some places. :(
    __________________________________________
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  • maicake716maicake716 Member Posts: 0 Arc User
    edited December 2012
    stevehale wrote: »
    I find that my Maco Mk X doesn't show in the defense tab, but my Borg shield does. It's a new stat that doesn't work for some shields in some places. :(

    none of the maco's show.

    i have the mk11 and mk12 and its always blank
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    Aegis doesn't, various Mk XII purples don't, Breen doesn't, Jem doesn't, Reman doesn't, Paratrinic doesn't... I don't have the Borg on any of these guys since they're all S7 rerolls...
  • broken1981broken1981 Member Posts: 0 Arc User
    edited December 2012
    common sheilds will work and so does omega.
    Join Date: Dec 2007Originally Posted by BROKEN1981
    I can throw [Fireworks] at you and hope you catch on fire and burn to death lol
  • starschildren1starschildren1 Member Posts: 0 Arc User
    edited December 2012
    Ok this is getting a bit stupid.......

    Why the heck was the BEST passive ever nerfed 75%? The shield Regen was amazing and i think should be in place again because it is getting out of hand that these tiny little escort guys are packing a huge punch but my Science guy cant even hold up an arm after the last patch.

    What should be in place is a Profession specific Regen for EACH class.....

    Sci=900/6 sec
    Eng=500/6sec
    Tac=200/6sec


    or maybe it could be boosted by the things you Spec into.

    To me this seems like the most logical thing to do because Sci is supposed to have shields like an Eng has hull.....And an Eng is supposed to have shield like the Sci has hull. Tacs should have neither of these and have an amazing turn/defence. Plus Sci and Tacs should have = Weapon Slots ....(how can a tiny little Defiant have a better Warp Core than a bigger Ship such as an Intrepid?)

    So the LOGICAL Idea is to reincorporate the Huge Shield Regen specific for Each Class....
    This goes for ALL Reputation Passives/Abilites New Romulus AND Omega.

    The Balance in Star Trek needs more Adjusting before ANY new content is released or any bull TRIBBLE is available for ANY Faction.
    Fleet Guardian of Nova Core

    [SIGPIC][/SIGPIC]
  • bareelbareel Member Posts: 3 Arc User
    edited December 2012
    Ok this is getting a bit stupid.......

    Why the heck was the BEST passive ever nerfed 75%? The shield Regen was amazing and i think should be in place again because it is getting out of hand that these tiny little escort guys are packing a huge punch but my Science guy cant even hold up an arm after the last patch.

    What should be in place is a Profession specific Regen for EACH class.....

    Sci=900/6 sec
    Eng=500/6sec
    Tac=200/6sec


    or maybe it could be boosted by the things you Spec into.

    To me this seems like the most logical thing to do because Sci is supposed to have shields like an Eng has hull.....And an Eng is supposed to have shield like the Sci has hull. Tacs should have neither of these and have an amazing turn/defence. Plus Sci and Tacs should have = Weapon Slots ....(how can a tiny little Defiant have a better Warp Core than a bigger Ship such as an Intrepid?)

    So the LOGICAL Idea is to reincorporate the Huge Shield Regen specific for Each Class....
    This goes for ALL Reputation Passives/Abilites New Romulus AND Omega.

    The Balance in Star Trek needs more Adjusting before ANY new content is released or any bull TRIBBLE is available for ANY Faction.

    Because it was OP bugged and needed fixed. Just like Jammie shield + SDI doff were.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    Ok this is getting a bit stupid.......

    /cough

    /giggle (manly of course, ahem)

    /cough
  • spacepenguin121spacepenguin121 Member Posts: 104 Arc User
    edited December 2012
    What should be in place is a Profession specific Regen for EACH class.....

    Sci=900/6 sec
    Eng=500/6sec
    Tac=200/6sec


    or maybe it could be boosted by the things you Spec into.

    The Tier 4 regen passive already depends on ship shield mod, so sci ships will already get better regen then escorts, with cruisers falling in the middle. Only instead of varying in such a broken way the regen range falls roughly within the 200-300/6sec range. Now if you were taking captain class instead of ship class it gets even dumber. In which case all I'd ask is how you would justify giving so much more regen to a sci escort than a tac cruiser....

    Ok this is getting a bit stupid.......

    Well at least you did warn us about the content of your post before we read it. :P
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  • broken1981broken1981 Member Posts: 0 Arc User
    edited December 2012
    you guys are assuming the regen passive works which i doubt it is. since i can have the same regen stats with and with out the passive. if i knew where to look in a parser then ide know for sure. but i really think they broke regen again.
    Join Date: Dec 2007Originally Posted by BROKEN1981
    I can throw [Fireworks] at you and hope you catch on fire and burn to death lol
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    broken1981 wrote: »
    you guys are assuming the regen passive works which i doubt it is. since i can have the same regen stats with and with out the passive. if i knew where to look in a parser then ide know for sure. but i really think they broke regen again.

    It's very un-Star Trek-like for how little info we're able to see on the display. There's so many things that folks have to guess at, things that are shown that are wrong or partial, etc, etc, etc - it really would be nifty to have an actual character sheet.
  • broken1981broken1981 Member Posts: 0 Arc User
    edited December 2012
    It's very un-Star Trek-like for how little info we're able to see on the display. There's so many things that folks have to guess at, things that are shown that are wrong or partial, etc, etc, etc - it really would be nifty to have an actual character sheet.

    well i did a test with omega mk12 sheilds. they do show up on tool tip in ship tab. i had the regen passive. did a total respec, cleared my passives. i put 6 points into elctro plasma systems this time around. did not pick any passives and the tool tip did update with a slight bump in sheild regen. but both examples where very closly matched. so if i was able to bump the sheild regen with skill tree alone and get it to update then to me the passive is just not applyed and broke.
    Join Date: Dec 2007Originally Posted by BROKEN1981
    I can throw [Fireworks] at you and hope you catch on fire and burn to death lol
  • brandonflbrandonfl Member Posts: 892
    edited December 2012
    broken1981 wrote: »
    well i did a test with omega mk12 sheilds. they do show up on tool tip in ship tab. i had the regen passive. did a total respec, cleared my passives. i put 6 points into elctro plasma systems this time around. did not pick any passives and the tool tip did update with a slight bump in sheild regen. but both examples where very closly matched. so if i was able to bump the sheild regen with skill tree alone and get it to update then to me the passive is just not applyed and broke.

    Unfortunately, you can't trust the tooltips to tell you all the info you need. It may very well be working, the only way to know for sure would be a live fire test.
    LOLSTO
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