No, its TRIBBLE ... not enough to nullify ANY enemy attack at lv50, even freaking turrets will hit harder PER SHOOT that its able to heal ... 6 seconds later.
Its inconsequential and worthless because I am being hit by 1k attacks I am going to get hit EVERY SECOND.
Also dont bring your Defiant-R, this just illustrates the problem ... this does not SCALE to the ship you are using, it treats Science ships,Cruisers and Escorts the same except they are not the same are they? 260 might be a lot for your 0.9 Shield Modifier Escort but its not for a Cruiser that lacks your escort killing power, the problem is plain obvious to everyone ... except Cryptic that continues to treat ships as if they are the same when it comes to powers and so we get the endless complains about this being Escorts Online ... funny how THOSE dont apparently are important feedback.
What the heck do you think we did before this broken PASSIVE (not power) was released? Huh? Quite frankly, you sound like a child who had his Christmas presents stolen.
Passives are not intended to, nor should they give, large boosts. Most passives in the game only give you 2.5% boosts, and are only active in certain situations (accolade passives), or give a flat boost to certain skills (captain traits).
The Devs didn't FIX this because PvPers were whining. They fixed it because it allowed people in PvE to play their PvE content in God Mode, which they don't want you doing. We just brought it to their attention. Very few things are ever done just for the PvP crowd. In fact, we usually have to show them how it breaks PvE to get anything done about broken powers/gear/passives and bugs.
In essence, PvE is easy. If you have weapons and a spacebar, you are usually good to go. If you feel you need broken or OP gear/abilities/passives to be successful, then you probably should attend PvP BootCamp and learn how to actually play this game instead of relying on the game to play itself.
It's not a terribly complicated concept to understand. What was terribly broken and didn't work at all as intended will be fixed. It's still an incredibly good passive bonus.
__________________________________________
Foundry: Yet Another Borg Mission
It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
May not actually be "way" cooler or even "slightly" cooler.
From the numbers I've seen around, the passive will still be good. I mean, shield regen is useful, and I can go from none to full pretty quickly if I need to, and this will add a guaranteed bonus regen on top of normal stuff.
Heh, I can see this:
E-power to shields 3, Shield Battery or other means of boosting to 125 shield power, then use Rotate Shield Frequency 3 if on an engineer, maybe get an Extend from someone and/or Team Fortress, along with both regens, and NOTHING could touch you.
Even just both regens and a Rotate Shield Frequency is gonna be pretty awesome shield healing and resistance.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
This is not easymode WoW or whatever other cheese game you play when you're not on STO.
Wait wait wait...there are actually people that think the PVE content in STO is in any way difficult or challenging? Pardon me while I go laugh until I pass out from lack of oxygen.
i still think the regen change is going to suck hard. sure its op and im glad for changing that. but it should still give about 400 regen to what you have now. really its still a better option to the dem passive. but both will still blow hard. just barly pushing regen passive over the dem. but well i guess thoes mk12 retens are going to look good with omega sheilds.
Join Date: Dec 2007Originally Posted by BROKEN1981
i still think the regen change is going to suck hard. sure its op and im glad for changing that. but it should still give about 400 regen to what you have now. really its still a better option to the dem passive. but both will still blow hard. just barly pushing regen passive over the dem. but well i guess thoes mk12 retens are going to look good with omega sheilds.
The DEM passive is good... its a nice bit of FREE dps.
The shield heal if it is around 350-500 (from what I hear) is GOOD... its FREE HEALING.
I mean these are end game passives... if they where any better they would TRIBBLE over every new player that comes to the game...
I won't mention any names of other games but here is a little example from another Dev experience in another game...
They though hey it would be really really cool if we had PvP gear... and the players said heck ya that is awsome.
So they added 3 levels of PvP gear... things where not so bad... tier 3 was better then 2 and 1... but hey the game was new and everyone progressed at the same speed... so really the fact that tier 3 was 30% better then tier 0 (new Player) never really came up...
6 months go by the Devs say Hey don't get board folks lets intro tier 4 and 5 PvP gear... yes log back in get to killing and earn some better stuffz....
Now at this point 25% of the players had already left cause well ya it was sort of late they where board, and hey every game looses people its normal.
Not long after that the Devs decided to add tier 6....
Fast forward a few months after that... and 50% of the games PvP pop are the beta guys that are fully decked out in Tier 6... and as such in most cases the min max crowd among them have 50% bonsues vs 100% new players...
I don't think I have to spell out what happened... A game with a great pvp base died, really to the point that Getting matches in in a night was next to impossible...
This Game has always bleed people... it will continue to bleed people its normal... and those people WE all hope will be replaced by new blood... and to a degree that has always happened there are plenty of new players here right now in the ques.
If Cryptic starts handing out MASSIVE boost long grind bonus passives/skills.... they might as well delete Pvp now... cause really at that point its just a matter of time. We all still believe PvP can be saved mostly or we wouldn't bother playing or posting here... However if Cryptic doesn't right the rep grind BS ideas they have for month long grind rewards... this game will NEVER attract new players... Who wants to either NOT pvp for months of get beat up on badly while they earn there gear/stats. BTW that other game I am not mentioning... recently DELETED tier 6 5 4 3 of there pvp gear... and at this point New players get gear for next to free... that makes the dudes that ground out all there stuffz for over a year only hit them around 10% harder... That dev learned the hard way, and frankly I doubt that game will EVER recover there PvP mojo... they simply ticked off to many players.
I was typing a longer post, but I'm going to go with the TLDR version instead - it's simpler.
The regen rate you see on the passive is modified by the ship's shield modifier.
The bonus it will give after the patch is near equivalent to double that of a Standard Mk XII shield (based off of the numbers being reported, can't really tell without knowing what ships they were in as far as what the shield modifiers were - but going for the middle, it basically works out to double the Standard Mk XII's 133...~260ish).
That's a flat bonus that does not take into account your skills - it's only modified by the ship's shield modifier.
By comparison:
Standard Shield Array Mk XII 133/6s
Standard Shield Array Mk XII [Reg]x3 172.9/6s
Covariant... 100/6s
Covariant [Reg]x3 130/6s
Regenerative... 167/6s
Regenerative [Reg]x3 217.1 /6s
Resilient... 127/6s
Resilient [Reg]x3 165.1/6s
Again, those are base numbers unmodified by skills. Also, it's for the Common version.
So again, consider that ~260ish (modified by your ship's shield modifier) and that's what the passive is adding.
Think about that for a moment...and...realize how even 1,050 per 6 seconds would actually be too powerful in Cryptic's eyes. So, it may be a case that it never actually was doing the 1,050 per second - since it's not a heal in that sense, but a modification of your ship's shield regeneration. Or maybe it was applying the regen that fast to act like a heal. It would also explain why some people may have seen different effects from it. They would have their skills, the shield they're using, the ship's shield modifier, etc, etc, etc.
Fighting a guy with a Cov shield in an Escort without the skills...
Fighting a guy with a Reg shield in a Sci Vessel with the skills...
You're looking at very different regen rates.
For example, looking at what's on my guy's ships at the moment (I don't have it on any of my guys, mind you):
So yeah, imagine the guy in the Temporal with that 1.45 modifier, sporting Borg shields, and having the skills to boost regen. That guy's shields...yeah, not sure you'd see them budge. The guy in an Escort, goobered skills, and running a Paratrinic... while he'd definitely have been better off with it than without it - it wouldn't be the same as the Temporal guy.
Perhaps Cryptic thought they were being clear with what they were doing - both with the old number and the coming numbers... obviously though, they haven't been clear enough.
Again, looking at my guys as they stand now and would stand if I were to take it (can't on two, won't on one, but plan to on the other):
Mirror Assault would likely go from 131.6/6s to ~391/6s.
Mirror Recon would likely go from 220.2/6s to ~558/6s.
Mirror Vor'cha would likely go from 169.4/6s to ~429/6s.
Mirror Qin would likely go from 111.5/6s to ~328/6s.
Each receiving that ~260 modified by the ship's shield modifier.
Again, this is rough because Cryptic was cryptic about what the new base number would be (or maybe a bunch of us missed the post where they explained: X is the base number, it will be modified by your ship's shield modifier).
It's basically giving my guys somewhere between 250%-300% of what their shield regen originally was.
It definitely makes that 1050 base number look silly whether it was per second or per 6 seconds...
I don't usually chime in on these things, but there was nothing wrong with the heal!!!! I am so tired of players complaing about this stuff. Finally a cruiser can tank like it is supposed to and not be selfish with its heals. Escorts don't have to rely on the cruisers to heal as much and you people still complain!!! Someone goes into a pvp match and can't beat a ship with this ability and suddenly their world is ending and they have to go complain to Cryptic.
Cryptic put it in and in the release notes today they didn't say they were fixing a bug just that they were drastically decreasing it so they did it intentionally when it was first released (You don't think they tested it?). Cryptic - You should do the right thing and put it back the way it was or at least increase to the 500-600 range. 262.5 is NOT superior shield repairing!
Cryptic put it in and in the release notes today they didn't say they were fixing a bug just that they were drastically decreasing it so they did it intentionally when it was first released (You don't think they tested it?). Cryptic - You should do the right thing and put it back the way it was or at least increase to the 500-600 range. 262.5 is NOT superior shield repairing!
262.5 is NOT superior shield regeneration?
Really?
It's nearly twice what a standard array has. That's twice. And that's going to be on top of whatever you do have from your shields, modified by skill/ship modifier.
When for most folks they're going to be looking at somewhere between 2-3 times the shield regeneration they had before... that's not superior?
Maybe it's time to accept that there's not really an issue with the way a Cruiser tanks - maybe there's an issue with how you build toons and ships, eh?
I mean, seriously - I can hull tank the tact cube in ISE with my Mirror Vor'cha - never losing aggro no matter how much DPS the Tac guys are pumping out. And that's with TRIBBLE gear, an imperfect build, and my being far (VERY FAR) from being amongst the skilled players in this game.
I agree the regen was too high, it made everything but a Hive Onslaught Elite way too easy, but this is ridiculous... I went from almost 1200 to 288... I can barely tell a difference from before I took the passive. I just did a Hive Onslaught Elite in my cruiser and was having to use all my heals for myself instead of for my teammates. Please don't TRIBBLE over regular players b/c the PVPers, is there not some middle ground with this regen? Is this the way it was originally intended to work? Or did you nerf us b/c of a small group of STO players? I'm seeing people leave STO on more and more frequent basis... Are you trying to break your own game? B/c if you are, you're doing a smashtastic job.
Delirium Tremens
XO of Training
Tier 5 Starbase, Tier 3 Embassy, Tier 3 Dilithium Mine, Tier 3 Spire
Join us at www.dtfleet.com
I don't usually chime in on these things, but there was nothing wrong with the heal!!!!
Yes, there was. It basically made even halfway skilled players effectively unkillable by anything except their own stupidity, or coordinated ESTF plasma torpedo fire.
I don't agree with what was done to it (and while Virus' theory about a double bug is plausible, without evidence to support said theory I'm standing by my "it's a neeeeeeeeeeeeeeeeeeeeeeeeeeeeeerf" stance, but that's an argument that's been rehashed to death and is honestly pretty moot at this point), but to claim there was nothing wrong is willful blindness at best.
I agree the regen was too high, it made everything but a Hive Onslaught Elite way too easy, but this is ridiculous... I went from almost 1200 to 288... I can barely tell a difference from before I took the passive. I just did a Hive Onslaught Elite in my cruiser and was having to use all my heals for myself instead of for my teammates. Please don't TRIBBLE over regular players b/c the PVPers, is there not some middle ground with this regen? Is this the way it was originally intended to work? Or did you nerf us b/c of a small group of STO players? I'm seeing people leave STO on more and more frequent basis... Are you trying to break your own game? B/c if you are, you're doing a smashtastic job.
Ask yourself this... did people complete HOE without the passive? Yes? Then there's some other issue that you may be facing.
There were more threads about the shield regen from PvE folks than there were from PvP folks... so I'm not sure why you and others are so insistent on blaming PvP folks for this.
The shield passive is not a requirement. It's optional. It's something extra. It's not a you need this or you can't play the game sort of thing.
That people are acting as if this had been there since the game originally launched, Cryptic took it out, and now the game's unplayable... that's just silly.
The funny thing is that people are inadvertantly letting off just how little they understand the game's mechanics in this thread: as virusdancer said, the passive is still at some ~200% - 300% of natural regen. It's effectively a TSS3 triggering every six seconds.
Nice free heals. Nice free DPS. Neither appears to be an iWin button. Thumbs up so far!
Cryptic spoiled a lot of people, either intentionally (it sells consoles) or through mistakes (like the untested tier 4 passive), so when they actually legitimately try to correct something in a way that's good for the game those same people can't wrap their heads around it.
Just because it isn't overwhelming doesn't mean it isn't worthwhile.
__________________________________________
Foundry: Yet Another Borg Mission
It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
May not actually be "way" cooler or even "slightly" cooler.
So before the patch (nerf/bugfix, call it what you want), the T4 Omega Shield Passive was giving you the equivalent additional shield regeneration as if you were sporting a Shield Array Mk XII [Reg]x69...
...after the patch (nerf/bugfix, call it what you want), the T4 Omega Shield Passive is still giving you the equivalent additional shield regeneration as if you were working a Shield Array Mk XII [Reg]x10.
edit: On top of that, it might have been doing it per second instead of per six...
So before the patch (nerf/bugfix, call it what you want), the T4 Omega Shield Passive was giving you the equivalent additional shield regeneration as if you were sporting a Shield Array Mk XII [Reg]x69...
...after the patch (nerf/bugfix, call it what you want), the T4 Omega Shield Passive is still giving you the equivalent additional shield regeneration as if you were working a Shield Array Mk XII [Reg]x10.
edit: On top of that, it might have been doing it per second instead of per six...
So, if you multiply by 6 to get the actual Regen the bugged version was giving players...
That means that these carebears are complaing about giving up ther Regx414 shields.
Ridiculous. The current, post-fix level is more than enough of a bonus.
I actually like this change. It's a very good amount. My D'kora has about 200 regen with Mk XII MACO shields (while sitting at about 50 shield power btw), along with roughly 300 from the now-fixed regen bonus. So that's 500 shields every 6 seconds.
I have about 14,000 shields per facing, and no other bonuses to regen currently.
If I toss on engineering bonuses, like EPS Power Transfer, a good E-power to shields, Rotate Shield Frequency, I can gain massive amounts of shields primarily through regen and have some very tough shields to crack at all.
So yeah, the regen is pretty much right where it should be.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
@1 instead of @6... heh, would have been around [Reg]x472...
soph/ saying its game breaking is hyperbola guys! /soph
thats great, that perspective there. and people are saying its not worth it now? i thought an extra ~200+ regen on top of what your regen rate already was would be great! the equivalent of an additional 10 reg mods certainly seems worth keeping the passive.
It's not worth it because it's not as horribly ridiculous as the unintended broken version that people got a taste of at the start. I swear, it boggles the mind, lol.
__________________________________________
Foundry: Yet Another Borg Mission
It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
May not actually be "way" cooler or even "slightly" cooler.
The funny thing is that people are inadvertantly letting off just how little they understand the game's mechanics in this thread: as virusdancer said, the passive is still at some ~200% - 300% of natural regen. It's effectively a TSS3 triggering every six seconds.
people do understand. people also notice a power creep as well. i get an extra 266.5 regen. again in my opion dont matter what rp heroes think, my opion is just as valid, all ships should get an extra 300 regen. while people on oddys are getting more from the passive then i am just because of thier shild mod. the sheild regen should just be flat with no mods from the ship.
btw im taking 300 as a number. my oddy gets more then that with the passive. 266.5 is a very nice number but again the power creep. if anything i say flat no matter the ship 280.0
Join Date: Dec 2007Originally Posted by BROKEN1981
people do understand. people also notice a power creep as well. i get an extra 266.5 regen. again in my opion dont matter what rp heroes think, my opion is just as valid, all ships should get an extra 300 regen. while people on oddys are getting more from the passive then i am just because of thier shild mod. the sheild regen should just be flat with no mods from the ship.
btw im taking 300 as a number. my oddy gets more then that with the passive. 266.5 is a very nice number but again the power creep. if anything i say flat no matter the ship 280.0
It was my understanding that the regen from the passive is a flat rate, regardless of ship type, skill allocation, or other abilities. Am I mistaken? >_>
__________________________________________
Foundry: Yet Another Borg Mission
It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
May not actually be "way" cooler or even "slightly" cooler.
It was my understanding that the regen from the passive is a flat rate, regardless of ship type, skill allocation, or other abilities. Am I mistaken? >_>
The ship's shield modifier affects the amount. Skills, etc, etc - don't - but the shield modifier does.
On a Wells - 380.6
On a Fleet Saber Retrofit - 202.1
Vs. the Kinetic Proc of 751.4 which is always 751.4 - regardless of ship, skills, buffs, debuffs, resists, etc, etc, etc - it's always 751.4...
...the shield regen varies by ship's shield modifier.
as much as I hate to say it this was a good fix..... I was looking at my defensive regen rate during a STF and was getting around 800 every 6 seconds..... which works out if you are on your heals... your not invulnerable but you can still be a pain in the neck with it......
Major Xi'Zzin I.R.W. Raptor's Claw Storm Eagle Class WarbirdFleet Ha'feh I have never trusted humans, and I never will
this might have been a bug, and needed fixing but they should have had a way to respec it out, so you could change this out to the other line. I'm done with the rep system until they do get it so you can change out your selections. If they want to nerf or change the passives, thats fine just fix it so we can respec or just bypass a tier and not waste our marks on it.
Comments
What the heck do you think we did before this broken PASSIVE (not power) was released? Huh? Quite frankly, you sound like a child who had his Christmas presents stolen.
Passives are not intended to, nor should they give, large boosts. Most passives in the game only give you 2.5% boosts, and are only active in certain situations (accolade passives), or give a flat boost to certain skills (captain traits).
The Devs didn't FIX this because PvPers were whining. They fixed it because it allowed people in PvE to play their PvE content in God Mode, which they don't want you doing. We just brought it to their attention. Very few things are ever done just for the PvP crowd. In fact, we usually have to show them how it breaks PvE to get anything done about broken powers/gear/passives and bugs.
In essence, PvE is easy. If you have weapons and a spacebar, you are usually good to go. If you feel you need broken or OP gear/abilities/passives to be successful, then you probably should attend PvP BootCamp and learn how to actually play this game instead of relying on the game to play itself.
God, I hate the Dev Tracker!
It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
Heh, I can see this:
E-power to shields 3, Shield Battery or other means of boosting to 125 shield power, then use Rotate Shield Frequency 3 if on an engineer, maybe get an Extend from someone and/or Team Fortress, along with both regens, and NOTHING could touch you.
Even just both regens and a Rotate Shield Frequency is gonna be pretty awesome shield healing and resistance.
Wait wait wait...there are actually people that think the PVE content in STO is in any way difficult or challenging? Pardon me while I go laugh until I pass out from lack of oxygen.
The DEM passive is good... its a nice bit of FREE dps.
The shield heal if it is around 350-500 (from what I hear) is GOOD... its FREE HEALING.
I mean these are end game passives... if they where any better they would TRIBBLE over every new player that comes to the game...
I won't mention any names of other games but here is a little example from another Dev experience in another game...
They though hey it would be really really cool if we had PvP gear... and the players said heck ya that is awsome.
So they added 3 levels of PvP gear... things where not so bad... tier 3 was better then 2 and 1... but hey the game was new and everyone progressed at the same speed... so really the fact that tier 3 was 30% better then tier 0 (new Player) never really came up...
6 months go by the Devs say Hey don't get board folks lets intro tier 4 and 5 PvP gear... yes log back in get to killing and earn some better stuffz....
Now at this point 25% of the players had already left cause well ya it was sort of late they where board, and hey every game looses people its normal.
Not long after that the Devs decided to add tier 6....
Fast forward a few months after that... and 50% of the games PvP pop are the beta guys that are fully decked out in Tier 6... and as such in most cases the min max crowd among them have 50% bonsues vs 100% new players...
I don't think I have to spell out what happened... A game with a great pvp base died, really to the point that Getting matches in in a night was next to impossible...
This Game has always bleed people... it will continue to bleed people its normal... and those people WE all hope will be replaced by new blood... and to a degree that has always happened there are plenty of new players here right now in the ques.
If Cryptic starts handing out MASSIVE boost long grind bonus passives/skills.... they might as well delete Pvp now... cause really at that point its just a matter of time. We all still believe PvP can be saved mostly or we wouldn't bother playing or posting here... However if Cryptic doesn't right the rep grind BS ideas they have for month long grind rewards... this game will NEVER attract new players... Who wants to either NOT pvp for months of get beat up on badly while they earn there gear/stats. BTW that other game I am not mentioning... recently DELETED tier 6 5 4 3 of there pvp gear... and at this point New players get gear for next to free... that makes the dudes that ground out all there stuffz for over a year only hit them around 10% harder... That dev learned the hard way, and frankly I doubt that game will EVER recover there PvP mojo... they simply ticked off to many players.
The regen rate you see on the passive is modified by the ship's shield modifier.
The bonus it will give after the patch is near equivalent to double that of a Standard Mk XII shield (based off of the numbers being reported, can't really tell without knowing what ships they were in as far as what the shield modifiers were - but going for the middle, it basically works out to double the Standard Mk XII's 133...~260ish).
That's a flat bonus that does not take into account your skills - it's only modified by the ship's shield modifier.
By comparison:
Standard Shield Array Mk XII 133/6s
Standard Shield Array Mk XII [Reg]x3 172.9/6s
Covariant... 100/6s
Covariant [Reg]x3 130/6s
Regenerative... 167/6s
Regenerative [Reg]x3 217.1 /6s
Resilient... 127/6s
Resilient [Reg]x3 165.1/6s
Again, those are base numbers unmodified by skills. Also, it's for the Common version.
So again, consider that ~260ish (modified by your ship's shield modifier) and that's what the passive is adding.
Think about that for a moment...and...realize how even 1,050 per 6 seconds would actually be too powerful in Cryptic's eyes. So, it may be a case that it never actually was doing the 1,050 per second - since it's not a heal in that sense, but a modification of your ship's shield regeneration. Or maybe it was applying the regen that fast to act like a heal. It would also explain why some people may have seen different effects from it. They would have their skills, the shield they're using, the ship's shield modifier, etc, etc, etc.
Fighting a guy with a Cov shield in an Escort without the skills...
Fighting a guy with a Reg shield in a Sci Vessel with the skills...
You're looking at very different regen rates.
For example, looking at what's on my guy's ships at the moment (I don't have it on any of my guys, mind you):
Mirror Assault w/ Aegis: 1181.2
Mirror Recon w/ Jem'Hadar: 1585.2
Mirror Vor'Cha w/ Breen: 1219.4
Mirror Qin w/ Reman Cov Mk XI: 986.5
So yeah, imagine the guy in the Temporal with that 1.45 modifier, sporting Borg shields, and having the skills to boost regen. That guy's shields...yeah, not sure you'd see them budge. The guy in an Escort, goobered skills, and running a Paratrinic... while he'd definitely have been better off with it than without it - it wouldn't be the same as the Temporal guy.
Perhaps Cryptic thought they were being clear with what they were doing - both with the old number and the coming numbers... obviously though, they haven't been clear enough.
Again, looking at my guys as they stand now and would stand if I were to take it (can't on two, won't on one, but plan to on the other):
Mirror Assault would likely go from 131.6/6s to ~391/6s.
Mirror Recon would likely go from 220.2/6s to ~558/6s.
Mirror Vor'cha would likely go from 169.4/6s to ~429/6s.
Mirror Qin would likely go from 111.5/6s to ~328/6s.
Each receiving that ~260 modified by the ship's shield modifier.
Again, this is rough because Cryptic was cryptic about what the new base number would be (or maybe a bunch of us missed the post where they explained: X is the base number, it will be modified by your ship's shield modifier).
It's basically giving my guys somewhere between 250%-300% of what their shield regen originally was.
It definitely makes that 1050 base number look silly whether it was per second or per 6 seconds...
edit: And yes, this is the TLDR version...lol.
1050 vs. 262.5
1/4th what it was.
As in, when they did the original numbers - they goobered with the 4 facing number instead of the one number being applied to all facings.
So there was no "nerf" - whether it was per sec or per six; the number was 4x what it was meant to be. So perhaps it was two bugs, eh?
Would have been much simpler if they had just said that...
Cryptic put it in and in the release notes today they didn't say they were fixing a bug just that they were drastically decreasing it so they did it intentionally when it was first released (You don't think they tested it?). Cryptic - You should do the right thing and put it back the way it was or at least increase to the 500-600 range. 262.5 is NOT superior shield repairing!
262.5 is NOT superior shield regeneration?
Really?
It's nearly twice what a standard array has. That's twice. And that's going to be on top of whatever you do have from your shields, modified by skill/ship modifier.
When for most folks they're going to be looking at somewhere between 2-3 times the shield regeneration they had before... that's not superior?
Maybe it's time to accept that there's not really an issue with the way a Cruiser tanks - maybe there's an issue with how you build toons and ships, eh?
I mean, seriously - I can hull tank the tact cube in ISE with my Mirror Vor'cha - never losing aggro no matter how much DPS the Tac guys are pumping out. And that's with TRIBBLE gear, an imperfect build, and my being far (VERY FAR) from being amongst the skilled players in this game.
XO of Training
Tier 5 Starbase, Tier 3 Embassy, Tier 3 Dilithium Mine, Tier 3 Spire
Join us at www.dtfleet.com
Yes, there was. It basically made even halfway skilled players effectively unkillable by anything except their own stupidity, or coordinated ESTF plasma torpedo fire.
I don't agree with what was done to it (and while Virus' theory about a double bug is plausible, without evidence to support said theory I'm standing by my "it's a neeeeeeeeeeeeeeeeeeeeeeeeeeeeeerf" stance, but that's an argument that's been rehashed to death and is honestly pretty moot at this point), but to claim there was nothing wrong is willful blindness at best.
Ask yourself this... did people complete HOE without the passive? Yes? Then there's some other issue that you may be facing.
There were more threads about the shield regen from PvE folks than there were from PvP folks... so I'm not sure why you and others are so insistent on blaming PvP folks for this.
The shield passive is not a requirement. It's optional. It's something extra. It's not a you need this or you can't play the game sort of thing.
That people are acting as if this had been there since the game originally launched, Cryptic took it out, and now the game's unplayable... that's just silly.
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Cryptic spoiled a lot of people, either intentionally (it sells consoles) or through mistakes (like the untested tier 4 passive), so when they actually legitimately try to correct something in a way that's good for the game those same people can't wrap their heads around it.
Just because it isn't overwhelming doesn't mean it isn't worthwhile.
It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
Shield Array Mk XII: 133
" " [Reg]: 146.3
" " [Reg]x2: 159.6
" " [Reg]x3: 172.9
" " [Reg]x4: 186.2
" " [Reg]x5: 199.5
" " [Reg]x6: 212.8
" " [Reg]x7: 226.1
" " [Reg]x8: 239.4
" " [Reg]x9: 252.7
" " [Reg]x10: 266.0 <--- close to what it is now
" " [Reg]x11: 279.3
" " [Reg]x12: 292.6
" " [Reg]x13: 305.9
" " [Reg]x14: 319.2
" " [Reg]x15: 332.5
" " [Reg]x16: 345.8
" " [Reg]x17: 359.1
" " [Reg]x18: 372.4
" " [Reg]x19: 385.7
" " [Reg]x20: 399.0
" " [Reg]x21: 412.3
" " [Reg]x22: 425.6
" " [Reg]x23: 438.9
" " [Reg]x24: 452.2
" " [Reg]x25: 465.5
" " [Reg]x26: 478.8
" " [Reg]x27: 492.1
" " [Reg]x28: 505.4
" " [Reg]x29: 518.7
" " [Reg]x30: 532.0
" " [Reg]x31: 545.3
" " [Reg]x32: 558.6
" " [Reg]x33: 571.9
" " [Reg]x34: 585.2
" " [Reg]x35: 598.5
- - - - - - - - - - - - - -
" " [Reg]x40: 665.0
- - - - - - - - - - - - - -
" " [Reg]x50: 798.0
- - - - - - - - - - - - - -
" " [Reg]x60: 931.0
- - - - - - - - - - - - - -
" " [Reg]x69: 1050.7 <--- close to what it was before the patch
So before the patch (nerf/bugfix, call it what you want), the T4 Omega Shield Passive was giving you the equivalent additional shield regeneration as if you were sporting a Shield Array Mk XII [Reg]x69...
...after the patch (nerf/bugfix, call it what you want), the T4 Omega Shield Passive is still giving you the equivalent additional shield regeneration as if you were working a Shield Array Mk XII [Reg]x10.
edit: On top of that, it might have been doing it per second instead of per six...
So, if you multiply by 6 to get the actual Regen the bugged version was giving players...
That means that these carebears are complaing about giving up ther Regx414 shields.
Ridiculous. The current, post-fix level is more than enough of a bonus.
@1 instead of @6... heh, would have been around [Reg]x472...
I have even seen people I thought where good pvp players complaining about this passive now being useless...
I mean come on... its like throwing [reg]x10 on what ever shield you want... when you think of it that way this passive is still far to good. lol
I have about 14,000 shields per facing, and no other bonuses to regen currently.
If I toss on engineering bonuses, like EPS Power Transfer, a good E-power to shields, Rotate Shield Frequency, I can gain massive amounts of shields primarily through regen and have some very tough shields to crack at all.
So yeah, the regen is pretty much right where it should be.
soph/ saying its game breaking is hyperbola guys! /soph
thats great, that perspective there. and people are saying its not worth it now? i thought an extra ~200+ regen on top of what your regen rate already was would be great! the equivalent of an additional 10 reg mods certainly seems worth keeping the passive.
at this point i see it as a soft resist to the extra tac console and the extra crit the rep system already gave people
It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
people do understand. people also notice a power creep as well. i get an extra 266.5 regen. again in my opion dont matter what rp heroes think, my opion is just as valid, all ships should get an extra 300 regen. while people on oddys are getting more from the passive then i am just because of thier shild mod. the sheild regen should just be flat with no mods from the ship.
btw im taking 300 as a number. my oddy gets more then that with the passive. 266.5 is a very nice number but again the power creep. if anything i say flat no matter the ship 280.0
It was my understanding that the regen from the passive is a flat rate, regardless of ship type, skill allocation, or other abilities. Am I mistaken? >_>
It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
The ship's shield modifier affects the amount. Skills, etc, etc - don't - but the shield modifier does.
On a Wells - 380.6
On a Fleet Saber Retrofit - 202.1
Vs. the Kinetic Proc of 751.4 which is always 751.4 - regardless of ship, skills, buffs, debuffs, resists, etc, etc, etc - it's always 751.4...
...the shield regen varies by ship's shield modifier.
Then, it's only 2.5% against other kinetic users, and 75% against the regen passive users.
And the regen passive users can shoot each other without killing one another for an eternity.
Sounds fair to me.
Then the PvE players can have their overpowered shield regen, and the rest of us can still kill them.
I.R.W. Raptor's Claw
Storm Eagle Class Warbird Fleet Ha'feh
I have never trusted humans, and I never will
Thank you for clarifying. I was seeing conflicting things in various places and got confused.
It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.