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A new nerf thread by Pax - Tier 4 Omega Passive for Shields

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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    It's kind of difficult for me to blame them, really. Doesn't mean that I no longer run CSE/KASE since S7 - just ISE, but I can definitely see where they're coming from...

    A new player used to be able to Borg up in a night running regular STFs. During that time, they'd actually learn more about the STFs (cause hopefully they had at least read about them first) and start to get an idea about them. They'd have an idea of what worked and didn't work - whether they were making the mistake or somebody else was.

    Once they had Borg'd up, they might MACO/Omega up in regulars if that was good enough for them or they might then head over to ESTFs.

    Now though? Since S7?

    500-600+ Omega Marks per piece. 14-16k+ Dilithium per piece.

    As an example of how they get that:

    They could run IS - get 15 + 4-5 for the optional. ~20 Omega Marks.
    They could run ISE - get 60 + 15+ for the optional. ~75+ Omega Marks.

    Run them during the rep thing, and you can make 110-130+ Omega Marks from an ISE.

    They're basically going to say "TRIBBLE this, I'm going ELITE!"... they don't want to run 3+ STFs for every ESTF.

    So they're showing up either undergeared, lacking knowledge, etc, etc, etc - they're just unprepared for it. Heck, I said that in my Lol thread after S7 started - that the new players were not going to want to grind out those Marks in regular STFs.

    They should have left it so they could get the Borg Mk X from regular STFs - so they would have at least run them before showing up in ESTFs with their you can run almost anything you want to level builds...

    ...can't really fault them - sure, they could take some initiative...but so too could have Cryptic.
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited December 2012
    ISE and KASE should both be puggable in common gear and no p2w ship and no doffs if the boffs are layed out decently and the ship piloted decently. No they won't do the same dps nor be able to absorb the same amount of damage, but they should be able to do more than enough to complete the mission.

    CSE and the Hive Elite need a little more teamwork and in general is more of pain than it's worth since you really only need to run 1 or 2 STFs to keep up w/the rep system. Quite frankly I wish it was that way for the romulan marks which seems to be much more time consuming for me.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • brandonflbrandonfl Member Posts: 892
    edited December 2012
    Remember when they introduced dilithium to "reduce the number of currencies in-game"? I wish that line of thought were still in use by the devs...
    LOLSTO
  • luxchristianluxchristian Member Posts: 0 Arc User
    edited December 2012
    brandonfl wrote: »
    Remember when they introduced dilithium to "reduce the number of currencies in-game"? I wish that line of thought were still in use by the devs...

    I really don't understand the purpose of having Fleetm-, Omega- and Romulanmarks. Just having one which you could use for in all system would be much more easier to use :rolleyes:
    arxial wrote: »

    WHY? Before PvP nerd rage does into effect, let me ask this: how many of you have actually completed a Hive Onslaught? Any takers? No? All right. Since some of you posters DON'T play it above Normal, you do not understand how worthwhile it is to even have STA and RSA. They were designed and implemented to aid in the now 1st generation Borg STF's. Regardless of WHAT you pick T4, you will be surviving longer, doing more damage, or both.


    LOL? Elite STF are so easy that nobody needs passives or MKXII purple gear.
    YOU need it because you just suck :-P
    That's not a problem for me but please, stay out of ESTF :-P

    But not that the casual PVP'er would be better :-P
  • paneth48paneth48 Member Posts: 95 Arc User
    edited December 2012
    patrickngo wrote: »

    Capische? a lot of PvE types think people should have to run the dead-easy "Normals" first-I disagree. I think before you should be allowed to run Elite STF's, you should have to match a certain number of hours and kills in PvP-to prove you know how your ship works, how to work in a team, and how to use what you have.

    Naw, dont thinks so. I dont feel I should have to pvp for 'a certain number of hours' to do pve content. On top of that I do not want to have to do that on every character I bring up, its pointless. Oh by the way, in case your forgot PVP is BORKED as hell, its not going to help you slay dragons anymore than sweeping the floor of a ferangi lobe den is going to teach you how to pvp.
    patrickngo wrote: »
    A PvP'er in a Ki'Tang or (fedside) Miranda is going to be more use in Cure Space Elite (or whatever you want to call it now) than a PVE HERO flying a fully trimmed out max-rep Steamrunner, Fleet Defiant Retrofit, Excelsior R, Tor'Khat, Oddy, or Vesta.

    That is just not true. What helps is people who have done it before, not people popping beam boat Defiants in pvp, and the only way they can do that is if they are REQUIRED to run the lower ones.

    So yes, make them run the normal ones a few times, 5-10 times should be enough to get a general hang of things, hell make it an accolade and attach some shiny thing to it so they will WANT to run it. If they do not want to run the lower level ones to at least get a basic idea of what is going on, then TRIBBLE them. I hate to say it but doing a normal stf 5-10 times really isnt that hard (most elites really are not that hard either, seen a few guys go in with white MK XI gear and tear it up) and if they can not at least do that then they really didnt want the gear that badly.
  • luxchristianluxchristian Member Posts: 0 Arc User
    edited December 2012
    patrickngo wrote: »
    bla bla bla

    That is just bull****. Just because you are doing PVP doesn't mean you are a good player ;)

    A good player will shine in any content. Be it PVE or PvP.


    Ok, STO doesn't have any PVE content like Onyxia or Molten Core xD Damn, even normal leveling in WoW is harder than a ESTF xD

    And thats why so many players suck in STO. And not because PvP players are so l33t imbaz warrioz -.-
  • spacepenguin121spacepenguin121 Member Posts: 104 Arc User
    edited December 2012
    arxial wrote: »
    That being said, yes, Omega4 is a bit bugged, going into effect every 2-3 seconds, where it should only be every 6 seconds. However, the magnitude of Omega4's shield regen should not be changed. WHY? Before PvP nerd rage does into effect, let me ask this: how many of you have actually completed a Hive Onslaught? Any takers? No? All right. Since some of you posters DON'T play it above Normal, you do not understand how worthwhile it is to even have STA and RSA. They were designed and implemented to aid in the now 1st generation Borg STF's. Regardless of WHAT you pick T4, you will be surviving longer, doing more damage, or both.

    You start by trying to minimize how broken Omega T4 regen is when everyone else recognizing it is ticking every second (not 2-3) and then make completely outlandish claims that PvPers haven't tried Hive Onslaught Elite, or any elite STFs for that matter. If you actually go back and look at the threads crying for nerfs to Hive Onslaught Elite you would notice that a lot of the people opposed to nerfing hive were PvPers, and some of us even suggested that maybe it should be made a little more challenging. So not only have us PvPers tried Hive Elite, but we have found the supposed challenge to be lacking, and this was all prior to any of the higher tier rep system unlocks.
    patrickngo wrote: »
    Capische? a lot of PvE types think people should have to run the dead-easy "Normals" first-I disagree. I think before you should be allowed to run Elite STF's, you should have to match a certain number of hours and kills in PvP-to prove you know how your ship works, how to work in a team, and how to use what you have.

    As much as I would like to see more people PvPing, I don't think this would be helpful at all, for either PvP or for Elite STFs.
    A good player will shine in any content. Be it PVE or PvP.

    Basically this, though given the choice of getting a random team of PvPers or non-PvPers for an STF, I'd take the team of PvPers any day.
    _________________________
    TRIBBLE | -Show Me Your Critz-
    Svarog | Veles | et al.
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited December 2012
    patrickngo wrote: »
    Now, going with the skinner-box/pavlovian conditioning that is most video games, which type of content is going to result in better PvE players? Content 1, where consequences do not exist, you can solo everything, and teamwork is not required nor do constraints apply, or content 2 where teamwork is vital, time limits are common, and every loss is a point for the other team ticking the clock down to mission complete or complete fail?

    ^^ This. :)

    While there may be decent or good PvE-only players. They're usually not as good as the average PvPer in PvE.

    I sure as hell would take any OPvPer in PvE like Cure, KA over any PvEer.
    [SIGPIC][/SIGPIC]
  • maicake716maicake716 Member Posts: 0 Arc User
    edited December 2012
    brandonfl wrote: »
    Remember when they introduced dilithium to "reduce the number of currencies in-game"? I wish that line of thought were still in use by the devs...

    yeah they got rid of "pvp" currency...

    guess what'll be reintroduced when a pvp rep system is added.....

    and each additional rep system after that will probably get its own currency too....

    -sighs-
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • pwebranflakespwebranflakes Member Posts: 7,741
    edited December 2012
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited December 2012
    Awesome dude. :)
    [SIGPIC][/SIGPIC]
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited December 2012
    f2pdrakron wrote: »
    But now it sucks, 250 healing every 6 seconds is as lulz as the "20% every 60 seconds" powers that simply are ... WORTHLESS, 260 is simply not enough to MATTER and there are worst things that are not fixed, like the EPtX cycling that pretty much is free +15 to weapons/shields.

    EPTX cycling is not an exploit, nor is it broken nor on the level of the broken passive.

    lol.
    [SIGPIC][/SIGPIC]
  • maicake716maicake716 Member Posts: 0 Arc User
    edited December 2012
    f2pdrakron wrote: »
    "Exploit" was healing 1000 Shield facing PER SECOND, this meant you never died unless it was Plasma Fires an not having HE as Shields healed pretty much as fast as they could be taken down, it was possible concentrated fire would be able to keep them down and hit the hull.

    But now it sucks, 250 healing every 6 seconds is as lulz as the "20% every 60 seconds" powers that simply are ... WORTHLESS, 260 is simply not enough to MATTER and there are worst things that are not fixed, like the EPtX cycling that pretty much is free +15 to weapons/shields.

    Yes, working as intended ... too bad is the "indented".



    Too late, we asked for this when S7 was in testing ... not when its obvious to everyone that things were just thrown in without much thought or even work in some cases.

    but its supposed to only be a "passive" ability. anything too high and it starts to replace actual powers that bridge officers use.

    also consider, if they made this one that good... what's there to leave for the next rep system?

    what could they then possibly put for the pvp rep system?

    anything too high leaves no room for growth.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • entnx01entnx01 Member Posts: 546 Arc User
    edited December 2012
    EDIT: Ignore this. Wrong thread.
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited December 2012
    f2pdrakron wrote: »
    "Exploit" was healing 1000 Shield facing PER SECOND, this meant you never died unless it was Plasma Fires an not having HE as Shields healed pretty much as fast as they could be taken down, it was possible concentrated fire would be able to keep them down and hit the hull.

    But now it sucks, 250 healing every 6 seconds is as lulz as the "20% every 60 seconds" powers that simply are ... WORTHLESS, 260 is simply not enough to MATTER and there are worst things that are not fixed, like the EPtX cycling that pretty much is free +15 to weapons/shields.

    Yes, working as intended ... too bad is the "indented".



    Too late, we asked for this when S7 was in testing ... not when its obvious to everyone that things were just thrown in without much thought or even work in some cases.

    It's not "healing" its a boost to shield regen ... idk why people keep thinking of it this way. Last I checked shield regen was impacted by ship type, shield type, ship tier, shield power level, shield amplifier console, epts boff ability. If it's worth it or not depends greatly on the type of ship you prefer to fly, what shield power level you choose to fly at, the shield type you choose to use, what sci consoles you choose to use, and what tier epts you choose to use. Not to mention play style and if you hit and run for example or are "tanking" and are being subjected to constant damage.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • stevehalestevehale Member Posts: 437
    edited December 2012
    Look at the regen value on your shield. Check the stats in the defense tab while in system space (if you can get it to work). Look at the effect your power level has on the amount of regen you get every 6 seconds. Granted, 250 every 6 seconds isn't anything close to 1000 every single second but it's still a damned good boost.

    My MACO mk XII (on a regular Defiant-R) says it regenerates 156 every 6 seconds (the buggy regen stat in my ship tab isn't working so I can't see actual values in relation to power level changes). In what way is 250 not sufficient. It's almost twice the regen of my base shield...
    __________________________________________
    Foundry: Yet Another Borg Mission
    It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
    May not actually be "way" cooler or even "slightly" cooler.
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited December 2012
    f2pdrakron wrote: »
    No, its TRIBBLE ... not enough to nullify ANY enemy attack at lv50, even freaking turrets will hit harder PER SHOOT that its able to heal ... 6 seconds later.

    That's because it's supposed to supplement what you already have up. It shouldn't be the damn primary means of surviving.

    If you're looking at the passive that way, then you need to learn how to build a proper ship and quit relying on crutches.
    [SIGPIC][/SIGPIC]
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited December 2012
    f2pdrakron wrote: »
    No, its TRIBBLE ... not enough to nullify ANY enemy attack at lv50, even freaking turrets will hit harder PER SHOOT that its able to heal ... 6 seconds later.

    Its inconsequential and worthless because I am being hit by 1k attacks I am going to get hit EVERY SECOND.

    Also dont bring your Defiant-R, this just illustrates the problem ... this does not SCALE to the ship you are using, it treats Science ships,Cruisers and Escorts the same except they are not the same are they? 260 might be a lot for your 0.9 Shield Modifier Escort but its not for a Cruiser that lacks your escort killing power, the problem is plain obvious to everyone ... except Cryptic that continues to treat ships as if they are the same when it comes to powers and so we get the endless complains about this being Escorts Online ... funny how THOSE dont apparently are important feedback.

    Have you actually tested any of what you're claiming? Last I heard different ship types DO effect regen differently. Just like shield power effects shield regen, shield type etc ...

    Just reread what I posted before please, and if you've actually tested and the results aren't what was expected then come back and post your results.

    This is not a flat repair, it's a change to regen ...
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • brandonflbrandonfl Member Posts: 892
    edited December 2012
    f2pdrakron wrote: »
    No, its TRIBBLE ... not enough to nullify ANY enemy attack at lv50, even freaking turrets will hit harder PER SHOOT that its able to heal ... 6 seconds later.

    Its inconsequential and worthless because I am being hit by 1k attacks I am going to get hit EVERY SECOND.

    Also dont bring your Defiant-R, this just illustrates the problem ... this does not SCALE to the ship you are using, it treats Science ships,Cruisers and Escorts the same except they are not the same are they? 260 might be a lot for your 0.9 Shield Modifier Escort but its not for a Cruiser that lacks your escort killing power, the problem is plain obvious to everyone ... except Cryptic that continues to treat ships as if they are the same when it comes to powers and so we get the endless complains about this being Escorts Online ... funny how THOSE dont apparently are important feedback.

    What the heck do you think we did before this broken PASSIVE (not power) was released? Huh? Quite frankly, you sound like a child who had his Christmas presents stolen.

    Passives are not intended to, nor should they give, large boosts. Most passives in the game only give you 2.5% boosts, and are only active in certain situations (accolade passives), or give a flat boost to certain skills (captain traits).

    The Devs didn't FIX this because PvPers were whining. They fixed it because it allowed people in PvE to play their PvE content in God Mode, which they don't want you doing. We just brought it to their attention. Very few things are ever done just for the PvP crowd. In fact, we usually have to show them how it breaks PvE to get anything done about broken powers/gear/passives and bugs.

    In essence, PvE is easy. If you have weapons and a spacebar, you are usually good to go. If you feel you need broken or OP gear/abilities/passives to be successful, then you probably should attend PvP BootCamp and learn how to actually play this game instead of relying on the game to play itself.

    God, I hate the Dev Tracker!
    LOLSTO
  • stevehalestevehale Member Posts: 437
    edited December 2012
    It's not a terribly complicated concept to understand. What was terribly broken and didn't work at all as intended will be fixed. It's still an incredibly good passive bonus.
    __________________________________________
    Foundry: Yet Another Borg Mission
    It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
    May not actually be "way" cooler or even "slightly" cooler.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited December 2012
    From the numbers I've seen around, the passive will still be good. I mean, shield regen is useful, and I can go from none to full pretty quickly if I need to, and this will add a guaranteed bonus regen on top of normal stuff.

    Heh, I can see this:

    E-power to shields 3, Shield Battery or other means of boosting to 125 shield power, then use Rotate Shield Frequency 3 if on an engineer, maybe get an Extend from someone and/or Team Fortress, along with both regens, and NOTHING could touch you.

    Even just both regens and a Rotate Shield Frequency is gonna be pretty awesome shield healing and resistance.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited December 2012
    Both my Fed Eng healers can't wait to get to t4. :)
    [SIGPIC][/SIGPIC]
  • hravikhravik Member Posts: 1,203 Arc User
    edited December 2012
    arxial wrote: »
    This is not easymode WoW or whatever other cheese game you play when you're not on STO.

    Wait wait wait...there are actually people that think the PVE content in STO is in any way difficult or challenging? Pardon me while I go laugh until I pass out from lack of oxygen.
  • broken1981broken1981 Member Posts: 0 Arc User
    edited December 2012
    i still think the regen change is going to suck hard. sure its op and im glad for changing that. but it should still give about 400 regen to what you have now. really its still a better option to the dem passive. but both will still blow hard. just barly pushing regen passive over the dem. but well i guess thoes mk12 retens are going to look good with omega sheilds.
    Join Date: Dec 2007Originally Posted by BROKEN1981
    I can throw [Fireworks] at you and hope you catch on fire and burn to death lol
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited December 2012
    broken1981 wrote: »
    i still think the regen change is going to suck hard. sure its op and im glad for changing that. but it should still give about 400 regen to what you have now. really its still a better option to the dem passive. but both will still blow hard. just barly pushing regen passive over the dem. but well i guess thoes mk12 retens are going to look good with omega sheilds.

    The DEM passive is good... its a nice bit of FREE dps.

    The shield heal if it is around 350-500 (from what I hear) is GOOD... its FREE HEALING.

    I mean these are end game passives... if they where any better they would TRIBBLE over every new player that comes to the game...

    I won't mention any names of other games but here is a little example from another Dev experience in another game...

    They though hey it would be really really cool if we had PvP gear... and the players said heck ya that is awsome.

    So they added 3 levels of PvP gear... things where not so bad... tier 3 was better then 2 and 1... but hey the game was new and everyone progressed at the same speed... so really the fact that tier 3 was 30% better then tier 0 (new Player) never really came up...
    6 months go by the Devs say Hey don't get board folks lets intro tier 4 and 5 PvP gear... yes log back in get to killing and earn some better stuffz....
    Now at this point 25% of the players had already left cause well ya it was sort of late they where board, and hey every game looses people its normal.
    Not long after that the Devs decided to add tier 6....
    Fast forward a few months after that... and 50% of the games PvP pop are the beta guys that are fully decked out in Tier 6... and as such in most cases the min max crowd among them have 50% bonsues vs 100% new players...

    I don't think I have to spell out what happened... A game with a great pvp base died, really to the point that Getting matches in in a night was next to impossible...

    This Game has always bleed people... it will continue to bleed people its normal... and those people WE all hope will be replaced by new blood... and to a degree that has always happened there are plenty of new players here right now in the ques.

    If Cryptic starts handing out MASSIVE boost long grind bonus passives/skills.... they might as well delete Pvp now... cause really at that point its just a matter of time. We all still believe PvP can be saved mostly or we wouldn't bother playing or posting here... However if Cryptic doesn't right the rep grind BS ideas they have for month long grind rewards... this game will NEVER attract new players... Who wants to either NOT pvp for months of get beat up on badly while they earn there gear/stats. BTW that other game I am not mentioning... recently DELETED tier 6 5 4 3 of there pvp gear... and at this point New players get gear for next to free... that makes the dudes that ground out all there stuffz for over a year only hit them around 10% harder... That dev learned the hard way, and frankly I doubt that game will EVER recover there PvP mojo... they simply ticked off to many players.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    I was typing a longer post, but I'm going to go with the TLDR version instead - it's simpler.

    The regen rate you see on the passive is modified by the ship's shield modifier.

    The bonus it will give after the patch is near equivalent to double that of a Standard Mk XII shield (based off of the numbers being reported, can't really tell without knowing what ships they were in as far as what the shield modifiers were - but going for the middle, it basically works out to double the Standard Mk XII's 133...~260ish).

    That's a flat bonus that does not take into account your skills - it's only modified by the ship's shield modifier.

    By comparison:

    Standard Shield Array Mk XII 133/6s
    Standard Shield Array Mk XII [Reg]x3 172.9/6s
    Covariant... 100/6s
    Covariant [Reg]x3 130/6s
    Regenerative... 167/6s
    Regenerative [Reg]x3 217.1 /6s
    Resilient... 127/6s
    Resilient [Reg]x3 165.1/6s

    Again, those are base numbers unmodified by skills. Also, it's for the Common version.

    So again, consider that ~260ish (modified by your ship's shield modifier) and that's what the passive is adding.

    Think about that for a moment...and...realize how even 1,050 per 6 seconds would actually be too powerful in Cryptic's eyes. So, it may be a case that it never actually was doing the 1,050 per second - since it's not a heal in that sense, but a modification of your ship's shield regeneration. Or maybe it was applying the regen that fast to act like a heal. It would also explain why some people may have seen different effects from it. They would have their skills, the shield they're using, the ship's shield modifier, etc, etc, etc.

    Fighting a guy with a Cov shield in an Escort without the skills...
    Fighting a guy with a Reg shield in a Sci Vessel with the skills...

    You're looking at very different regen rates.

    For example, looking at what's on my guy's ships at the moment (I don't have it on any of my guys, mind you):

    Mirror Assault w/ Aegis: 1181.2
    Mirror Recon w/ Jem'Hadar: 1585.2
    Mirror Vor'Cha w/ Breen: 1219.4
    Mirror Qin w/ Reman Cov Mk XI: 986.5

    So yeah, imagine the guy in the Temporal with that 1.45 modifier, sporting Borg shields, and having the skills to boost regen. That guy's shields...yeah, not sure you'd see them budge. The guy in an Escort, goobered skills, and running a Paratrinic... while he'd definitely have been better off with it than without it - it wouldn't be the same as the Temporal guy.

    Perhaps Cryptic thought they were being clear with what they were doing - both with the old number and the coming numbers... obviously though, they haven't been clear enough.

    Again, looking at my guys as they stand now and would stand if I were to take it (can't on two, won't on one, but plan to on the other):

    Mirror Assault would likely go from 131.6/6s to ~391/6s.
    Mirror Recon would likely go from 220.2/6s to ~558/6s.
    Mirror Vor'cha would likely go from 169.4/6s to ~429/6s.
    Mirror Qin would likely go from 111.5/6s to ~328/6s.

    Each receiving that ~260 modified by the ship's shield modifier.

    Again, this is rough because Cryptic was cryptic about what the new base number would be (or maybe a bunch of us missed the post where they explained: X is the base number, it will be modified by your ship's shield modifier).

    It's basically giving my guys somewhere between 250%-300% of what their shield regen originally was.

    It definitely makes that 1050 base number look silly whether it was per second or per 6 seconds...

    edit: And yes, this is the TLDR version...lol.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    Yeah, it was like I figured it would be but could not say before the site went down.

    1050 vs. 262.5

    1/4th what it was.

    As in, when they did the original numbers - they goobered with the 4 facing number instead of the one number being applied to all facings.

    So there was no "nerf" - whether it was per sec or per six; the number was 4x what it was meant to be. So perhaps it was two bugs, eh?

    Would have been much simpler if they had just said that...
  • andromeda97011andromeda97011 Member Posts: 6 Arc User
    edited December 2012
    I don't usually chime in on these things, but there was nothing wrong with the heal!!!! I am so tired of players complaing about this stuff. Finally a cruiser can tank like it is supposed to and not be selfish with its heals. Escorts don't have to rely on the cruisers to heal as much and you people still complain!!! Someone goes into a pvp match and can't beat a ship with this ability and suddenly their world is ending and they have to go complain to Cryptic.

    Cryptic put it in and in the release notes today they didn't say they were fixing a bug just that they were drastically decreasing it so they did it intentionally when it was first released (You don't think they tested it?). Cryptic - You should do the right thing and put it back the way it was or at least increase to the 500-600 range. 262.5 is NOT superior shield repairing!
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    Cryptic put it in and in the release notes today they didn't say they were fixing a bug just that they were drastically decreasing it so they did it intentionally when it was first released (You don't think they tested it?). Cryptic - You should do the right thing and put it back the way it was or at least increase to the 500-600 range. 262.5 is NOT superior shield repairing!

    262.5 is NOT superior shield regeneration?

    Really?

    It's nearly twice what a standard array has. That's twice. And that's going to be on top of whatever you do have from your shields, modified by skill/ship modifier.

    When for most folks they're going to be looking at somewhere between 2-3 times the shield regeneration they had before... that's not superior?

    Maybe it's time to accept that there's not really an issue with the way a Cruiser tanks - maybe there's an issue with how you build toons and ships, eh?

    I mean, seriously - I can hull tank the tact cube in ISE with my Mirror Vor'cha - never losing aggro no matter how much DPS the Tac guys are pumping out. And that's with TRIBBLE gear, an imperfect build, and my being far (VERY FAR) from being amongst the skilled players in this game.
  • silverrain79silverrain79 Member Posts: 98 Arc User
    edited December 2012
    I agree the regen was too high, it made everything but a Hive Onslaught Elite way too easy, but this is ridiculous... I went from almost 1200 to 288... I can barely tell a difference from before I took the passive. I just did a Hive Onslaught Elite in my cruiser and was having to use all my heals for myself instead of for my teammates. Please don't TRIBBLE over regular players b/c the PVPers, is there not some middle ground with this regen? Is this the way it was originally intended to work? Or did you nerf us b/c of a small group of STO players? I'm seeing people leave STO on more and more frequent basis... Are you trying to break your own game? B/c if you are, you're doing a smashtastic job.
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