I'm speechless. I just unlocked tier 1 for both the Romulan and Omega reputation systems and boy did we get *
@&#ed. for all those who said this system was a step in the right direction, i hope you guys eat your words.
first, according to the ui, picking your passive abilities are permanent and unchangeable. so be careful. there is a box that asks are you sure. but once that's locked in, youre locked in.
sooo, after 80 hours of project time, i had to run an additional 1 hour upgrade project to unlock tier 1. no biggie.
when i finally unlocked tier one, that's when all the fun began. no new reputation projects, the same 2000 and 800 ones. however, the other changes are what peaked my attention.
if you wanted to unlock a mk x omega armor, it is a 40 hour project that lets you requisition 1 piece. if you wanted to unlock a mk x deflector, it's a 40 hour project that lets you requestion 1 piece. WHAT THE *#^@? these projects take up one of your two project slots.
if you want to use the store, which was supposed to unlock in the sequential tiers, here's a shocker. you need to unlock each tier by running another 40 hour project. those tabs from the former omega store are each 40 hour projects, so if you wanted a split beam and a pulsewave weapon, you would have to unlock 2- 40 hour projects just for the ability to buy the weapons with dilithium.
each and every benefit described under each tier is a 40 hour project you need to unlock. INCLUDING THE ROMULAN CONSUMABLES! the one time use consumables are 40 hour projects as well.
so i ask you again, what the *#$&?
Thank you very much for all those who said this new reputation system would be a step in the right direction. I really hope you enjoy using this system for each and every one of your characters.
Want to outfit your boffs with full mk xii gear? that's 4 toons x 3 items each = 12 items total. 12 items x 40 hours = 480 hours. that's not including the 59 and change days you need to wait before even unlocking the tier 5 stuff, running projects back to back to back without missing a beat.
thank you very much. enjoy your new content.
attached are pictures. enjoy looking at what's waiting for you.
wow. just wow.
[edit]
Breakdown of what is offered in Tier 1 Omega and Romulan RepHow much time will be spent waiting for gear to unlockHow much dil is needed for 1 set of mk xii gearMy prediction for time gated projects after Tier 1.
[update 11.20]
UpdateChange is a coming
Comments
But OP, a question, do you need to unlock MkX to gain access to MkXII? As far as i know you can skip MkX if you don't want it.
If you need to unlock MkX to get to MkXII, then that's screwed up!
system Lord Baal is dead
I have one question a tribble tester before launch claimed that the gear also cost duty officers, can you confirm this?
Thanks again for the numbers.
Proceed to tier 2 ?
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
3 seems inadequate for your "wonderful?" new system. Here I thought we're all travelling faster than speed of light.
You don't unlock anything, you unlock the permission for an unlock permission lmfao
Tier unlock. Unlock tier permission. Unlock individual items.
And you are going to love the sets themselves, after you do all that and get all 3 pieces, guess what, ANOTHER unlock to be allowed to edit the set :rolleyes:
/edit
ps. Also if you are dumb enough to actually start unlocking an item you will pass up on leveling projects - losing not 2 days for every item you go after, gg
For a new player they might want to get the Mk X ground gear first for the insta-modulate.
scorpion hangar pet blue quality: 60 rom marks, 10k dil, 30 engi or ops doffs, 10k expertise, 1 tod'uj fighter, 5 warp coils.
consumable: reman reinforcements - guards elites (char bind on pickup, consumed on use): 10 rom marks, 1,250 dil, 1.5k exp, 5 tac or sec doffs, 2 large power cells, 1 common mk v personal shield
consumable: rom reinforcements - security team (char bind on pickup, consumed on use): same as above
romulan store unlocks (x3 - plasma pistol mk xi, plasma rifle mk xi, plasma assault weapon mk xi): 60 rom marks, 10k expertise, 10 energy cells, 20 shield generators
omega:
mk x armor: 250 omega marks, 3.5k dil, 1k exp, 60 shield gens
mk x shield: 250 omega marks, 3.5k dil, 1k exp, 60 shield gens
mk x weapon: 250 omega marks, 3.5k dil, 1k exp, 15 industrial energy cells
mk x assimilated deflector dish: 450 OM, 14k dil, 10k exp, 30 com arrays
mk x assimilated impulse engines: 450 OM, 14k dil, 10k exp, 8 warp coils
mk x assimilated shield array: 450 OM, 14k dil, 10k exp, 60 shield gens
assimilated console: 500 OM, 15k dil, 10k exp, 25 astro probes
store unlocks (x3 - rifle, pistol, and assault weapons mk x): 60 OM, 10k exp, 10 industrial energy cells, 20 shield generators
each project 1 day 16 hours. the 3rd upgrade slot can not be used for any of these. only the 2 dedicated project slots.
I agree 100% anything is better then the old luck system that was a screwed up mess from the beginning i have 8 toons and constantly running stfs on all of them and only got the MK XII set on 1 of them so at least this way we have a goal to work twords, sorry for those of you who where lucky and got them right away but it wasnt fair to us unlucky peeps
I think this is a definite point. I know I always tended to with new toons under the old system That set bonus is sweet
You could do that, or, simply go to the shipyard and get green fighters for 4,150 ECs :rolleyes:
Remember kids, if you start any item projects you lose 2 days of leveling, don't be a sucker
/edit
ps. about remodulation simply roam with 2 x shotgun so you can still be effective in combat using knockdown instead of dps or use 1 melee weapon depending on your kit/career.
I will take this compared to farming STFs for 5 straight months, every single day and not getting a single piece of proto tech. I don't know about you.. maybe you got all your proto tech on your first runs, but I was way more frustrated with the previous system.
But OP, a question, do you need to unlock MkX to gain access to MkXII? As far as i know you can skip MkX if you don't want it.
If you need to unlock MkX to get to MkXII, then that's screwed up!
Don't be fooled
They could have fixed the drops I'n the old system anytime
They just didn't want too
They could have given it to you with a accolade
Or like when admiral Quinn gave you a new ship
They didn't want to fix the old system
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
this 1000 times ^^^^^^^^^^^^^^ and to add ummmmm idk up the drop rate!!!! but again that would have been to easy..........
system Lord Baal is dead
In fact, it's about what I expected, though I figured the gear projects would only be 20 hours. 40 seems excessive for that.
It's not any different from the Starbase gear unlocks. Easier, in fact; starbase stuff requires you do a project for the requisitions then forces you to pay fleet credits for the gear you want. This is the same thing without the fleet store in the middle and for a single player instead of having to supply a fleet.
I Support Disco | Disco is Love | Disco is Life
All I can say is...
ummm....no.
I wouldn't put it past them to require a mk x set to upgrade to a mk xi set. they are already requiring a faction specific mk xii set in order to get your adapted maco/hg set. we won't be able to find out until we unlock tier 3.
p.s. i find it almost statistically impossible for you to have farmed ELITE stfs each day for 5 straight months and have yet to get a single proto tech drop ever. in two months, i have farmed enough tech to outfit two of my toons in both mk xii omega and khg sets, as well as at least 4 other mk xii sets for my doffs. that's not counting the other 2 toons i started with both their mk xii sets as well. and yes, that is running ELITE stfs every day, give or take.
http://sto-forum.perfectworld.com/showpost.php?p=6469291&postcount=1 ---> here is my proof that tech drops were not impossible to get. where's yours? please note the date of when the toon was created and the date the post was made.
Maybe you remember yourself wanting the set for 5 months...
I made a character after I heard about the sets going in season 7 and I got everything including MK XII ground - plus I had to level it first.
I never had any problems on any of my characters, but say it WAS true, do you really think it's fair to kill everything on stf just so you can get your ground set?
Anyway I am pretty sure you can skip the MK XI, however you will need MK XII for the adapted version unlock.
I am a little annoyed at people like you, it's your fault we are in this mess in the first place
Why would you think that? They want these things to take months, if not years to complete, because then people won't breeze through them and get bored before the next round of content.
This character is why I don't play my Romulan any more. Tovan Khev is NOT my BFF! Get him off my bridge!
But it often backfires with people like me who look at it and say "I already have one job, I don't need another"
I was already waffling as to whether I was going to keep playing after recently returning to the game.
If I had an extra 40~ish hours a week to dedicate to something; I would spend that time at a second job to earn money, not spend that time grinding for virtual items and paying for the privelige of doing so.
On the plus side, now I get to laugh loudly and shake my head derisively while saying "No".
tier 0-5:
100,000 xp /2800 xp per project cycle = 31.7 project cycles
31.7 project cycles * 40 hours per project cycle = 1428.6 hours
mk xii pulsewave: 40 hours
mk xii split beam: 40 hours
mk xii armor: 40 hours
mk xii weapon: 40 hours
mk xii psg: 40 hours
mk xii deflector: 40 hours
mk xii engine: 40 hours
mk xii shield: 40 hours
@ 2 projects per cycle, total time = 320 hours/2 = 160 hours
add 120 hours for the new set of assimilated console, cutting beam and omega torpedo
add 120 hours for the 2nd set
add 120 hours for the adapted set
add 160 hours for all the costume unlocks
@ 2 projects per cycle, total time = 520 hours/2 = 260 hours
+5 hours, 1 for each tier unlock
total time: 1853.6 hours or 77.23 days per every brand spanking new toon.
that's just the waiting time too! insane, no?
the best part? after all this farming, what are you going to do with your new found sets after waiting all this time? more farming. LOL... oh the irony. all the while, picking up the slack of all of those around you who haven't completed the same grind. If you thought public queues and some private games were bad? Just wait until you have all these new, completely under geared guys trying to participate.
i couldnt agree more.
i get they want to make content to last longer they get to sit around on TRIBBLE doing nothing i get that.
but from the players point of view i aint doing it TRIBBLE this game i just wish i had not sunk over ?1000 on this game.
how about craptic starts earning there pay checks and make some bloody content.
this is just one more reason why cryptic should never have got the ip
exactly man im refusing to play til they fix this mess i aint grinding all this TRIBBLE why should i
omg this soooooo badly this ^^^^^^^^^^^^^^^^^^^^^^
but to add i would put it more in the fleet base type of content then say story ya there a very small story on NR but keywords was very small
system Lord Baal is dead
I agree the old system was totally superior to
This monster
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse