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  • thedoctorblueboxthedoctorbluebox Member Posts: 749 Arc User
    edited November 2012
    daan2006 wrote: »
    shhhhh they will nerf marks :P sorry had to

    What they need to do is nerf the time on the rep missions, 20 hours is what they should be, max, that way I can come back every single day to the game and add more.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited November 2012
    The main problem I see is just that the times are too high for the things to complete, 40 hours, 2 days, too long. They need to cut the time in half, period. Also, the passives being permanent anger me to no end, that should not be that way.

    If they half the duration, then they will half the reputation obtained. Great for acquistion projects, but that is the only benefit to it. I seriously doubt the devs would allow us to make 2,800 Reputation each day. If they alter the cooldown, then they will alter the rewards and requirements as well. The main benefit IMO to the 40 hour project is that it is great for casual play and altism. I don't have to log on everyday just every other day to make sure the projects are going.

    I would like to see a project, C-Store item, etc that allows for passive powers respec.
  • groomlake32groomlake32 Member Posts: 38 Arc User
    edited November 2012
    No, this is not what was intended.

    DStahl said himself that the purpose of Dilithium changes in Season 7 was so that everyone would refining more than the average of 3000 per day ;).

    I don't know where you guys get this from but I have to spend 20 minutes per Character each day just to make Fleet Marks for the base, I need to add to that Romulan Marks, Dilithium and Omega marks as well as set up my doffs before I can actually do something out of routine... sorry but with 3 Characters and trying to support a fleet, it's just too much.

    Lol @ 1.5 hours...:rolleyes:

    This is an absolute killer for the casual and weekend player as well, everything requires periodically logging in for people who work hard during the week this system is pointless. Then when they get free time on the weekends they have little or nothing to do beyond hollow STF's and scanning rocks.

    Could not agree more.....since this new update came out my in game time has dropped....I just dont feel like grinding as much anymore...school is more of a priority now then in the past and my game time is slowly dropping off....nothing about this new grind gets me excited or even close to wanting to take part in unlocking the rep systems....
  • gaalomgaalom Member Posts: 531 Arc User
    edited November 2012
    This is not about casual vrs hardcore. In the old system it would take some one 3 days at max to get the Bog set. So already after 3 days you have your borg set. Now it will take someone close 8 days to get a borg set for there toon. The only thing that was keeping you so called casuals from doing stfs was yourself. No one and I mean no one was pointing a gun to your head and saying do stfs. To further the point with this new system however we are being told you must stop now for this amount of days before you can go further. Does that sound right to you casuals? How would you react if the devs said to you, you must now do 3 elite stfs every day?

    This new system did not make things casual friendly it only added restrictions to everyone, and destroyed the end game pve content.
  • conundrumnsaconundrumnsa Member Posts: 705 Arc User
    edited November 2012
    gaalom wrote: »
    This is not about casual vrs hardcore. In the old system it would take some one 3 days at max to get the Bog set. So already after 3 days you have your borg set. Now it will take someone close 8 days to get a borg set for there toon. The only thing that was keeping you so called casuals from doing stfs was yourself. No one and I mean no one was pointing a gun to your head and saying do stfs. To further the point with this new system however we are being told you must stop now for this amount of days before you can go further. Does that sound right to you casuals? How would you react if the devs said to you, you must now do 3 elite stfs every day?

    This new system did not make things casual friendly it only added restrictions to everyone, and destroyed the end game pve content.


    Well besides all the other stuff with the rep system...this casual hates being forced into doing elites. I'm not interested in elites, but I have to do them for MXXII gear.

    I don't want to be in elites, and elite regulars don't want me there.
  • maliusnightmaliusnight Member Posts: 30 Arc User
    edited November 2012
    This is not a surprise this is exactly what was expected. I don't see the problem? Its still gonna take a lot less time on average to get a complete mark XII set, with a lot less pain.
  • vesterengvestereng Member Posts: 2,252 Arc User
    edited November 2012
    Cash or creditcard? Maybe.

    But, you are not just losing the 120,000 dilithium you spend on the sets, you also lose what you potentially would have earned running 120 elite stf's in the old days.

    The dil alone would have been additional 120,000, so that's quarter million dilithium out the window not even counting salvages, EDC's and drops...

    If that's isn't painfully obvious you to, nothing will be
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited November 2012
    Not sure what you are talking about, but doing 120 Elite STFs will still give you almost 120,000 dilithium. Also, boss level creatures will give better loot in next week's patch.
  • thenumber55thenumber55 Member Posts: 0 Arc User
    edited November 2012
    Well besides all the other stuff with the rep system...this casual hates being forced into doing elites. I'm not interested in elites, but I have to do them for MXXII gear.

    I don't want to be in elites, and elite regulars don't want me there.

    if you dont want to do elites, why do you want MkXII gear
  • vesterengvestereng Member Posts: 2,252 Arc User
    edited November 2012
    starkaos wrote: »
    Not sure what you are talking about, but doing 120 Elite STFs will still give you almost 120,000 dilithium. Also, boss level creatures will give better loot in next week's patch.
    New stf is 120,000 for the sets PLUS what you would have earned.

    120 runs in the old days:

    120,000 dilithium plus 40,000 per drop you got - if we pretend what you say is true and you never got the last drop let's call it a mere 2 elite drops for 120 missions that's still

    120,000 dilithium + 2 x 40,000 dil drops

    200,000 dilthium into your bank for 120 missions on old stf (only counting dilthium and elite drops)

    On new stf you lose the price of the drops and LOSE the dilithium you would have earned;

    120,000+80,000 (assuming you only got 2 elite drops for 150 runs)

    In short you are paying double, I have no idea why it's so hard for people to understand...
  • xsharpexxsharpex Member Posts: 0 Arc User
    edited November 2012
    it still doesn't change the fact that this is a game changing move. it radically shifts the balance of equality for most players. with the influx of new players and old players playing alts, the disparity among users remaining competitive in team based actions grows exponentially.

    with no more access to space weapons, the players listed above will have to focus on either crafting expensive and underpowered weapons, or turning to the exchange to kite out their ship. the prevalence of mix and match ships will increase, because the supply of quality weapons is so finite.

    overall, the level of competitiveness between players that have all the items they need and players who don't will be very apparent. the players who don't have all the items they need will be playing an endless game of catch-up. they will not have the equipment needed to place in the top 3 in fleet actions, thus ensuring they have limited access to the higher quality equipment they would need to become more competitive. in terms of pvp, they would have no incentive to even try it, let alone play it constantly, because of the fact that they don't have the ec, resources or accessibility to items that those who have, take for granted.

    team based, cooperative content will suffer the most. no one likes blowing up 20 times in a single match, waiting a minute or more between respawns. face it, with the passives being offered by the reputation system, the quality of enemies that we will face now and in the future will only get harder to compensate. without an easier way to adequately ascertain gear for all the new toons, they will in turn be a liability that no one, veteran or new player, would want.

    i'm not saying not to run the content you want to run. it's just a common fact that tempers will rage, feelings will be hurt and ignore lists will grow all because of the disparity of competitiveness between players who are geared and those who are not. something needs to give, or else the future player base trying to enter into content will be bottlenecked and the veterans playing that content already will leave due to a lack of people capable of playing that content.

    either way, this affects all of us. please don't disregard the future of this game so your captain can selfishly look "cool" with a costume set that will barely be used for the content it was really created for.
  • xsharpexxsharpex Member Posts: 0 Arc User
    edited November 2012
    starkaos wrote: »
    Not sure what you are talking about, but doing 120 Elite STFs will still give you almost 120,000 dilithium. Also, boss level creatures will give better loot in next week's patch.

    i think he is just trying to illustrate the fact that it is harder to ascertain and keep dilithium in season 7 as opposed to how it was season 6. with refined dil being a finite resource, the OP feels shortchanged as his dilithium earning potential is severely decreased, while his dilithium expenditures continue to increase. thus, putting them in a situation that results in a severe drought of dil. please correct me if i'm wrong.
  • vesterengvestereng Member Posts: 2,252 Arc User
    edited November 2012
    Well it does bring up the interesting point of what if they add additional reputations?

    If those build on top and you come into the game late you are looking at 2-3 months per rep system to catch up.
    And even moreso if you are slow to complete it. You want to be 4 rep systems behind and have to spend maybe 4 months on each? :/

    As far as "catching up" in pve I don't see that as the main problem. It's liberal and easy enough to complete as it is, aslong as you play the elites in the flow of the team I rarely if ever got any complaints.
    And I've been lame enough to show up in a TOS ship for elite on several occasions.

    Of course if they add a votekick function things would be go to hell in handbasket real fast - but that's with or without the rep system.

    If I did make a new character, which I won't, or came into the game next week I'd simple use exchange gear and then I'd find out I was able to do my job on stf, it's simple scripted for it.

    Only one time I'd ever been able to make a build that would not work but I had to concentrate on removing useful stuffs to get there.
  • xsharpexxsharpex Member Posts: 0 Arc User
    edited November 2012
    vestereng wrote: »
    snip.

    it's not if, but when. multiple dev blogs have posted about how this is merely the beginning for the reputation system.

    general single player pve is fine. team based TRIBBLE is what i'm worried about. you already have people badmouthing each other and getting into arguments over silly TRIBBLE. all the threads about rainbow cruisers and skittle boats clearly indicate that people do not like playing with individuals who are under-equipped. spending 3-5x the amount of time that you would normally need in a team based event will certainly ensure that tempers will flare. if you don't believe me, think of the worst pug you've ever been in and imagine if that were common place.

    it's great if you have enough ec for the exchange, but what about players who don't? what happens when the supply of quality weapons dries up, while the demand gets stronger? i've already seen the exchange prices for weapons go up. so, given some more time, it's really going to be unobtainable for the average player. white mk ix or x weapons are what people should be expecting soon. because expecting to pay a couple hundred thousand ec for a blue space commander's weapon is insane. but it follows the same principle. high demand, low supply.

    and yes, i understand that drops will be increasing. that's only for boss level content. average people will have a harder time getting these items, while power players will hopefully rake in the dough.
  • lianthelialianthelia Member Posts: 7,899 Arc User
    edited November 2012
    vestereng wrote: »
    Scorpion fighters are 10,000 dil, 60 marks and 30 doff.

    You could do that, or, simply go to the shipyard and get green fighters for 4,150 ECs :rolleyes:

    Remember kids, if you start any item projects you lose 2 days of leveling, don't be a sucker

    /edit

    ps. about remodulation simply roam with 2 x shotgun so you can still be effective in combat using knockdown instead of dps or use 1 melee weapon depending on your kit/career.

    I don't get the fighters...I mean they are nice and all...but 30 doffs for a single hanger...something is really screwy there. Part of me wishes they weren't what I was hoping for from these fighters. >.>
    Can't have a honest conversation because of a white knight with power
  • vesterengvestereng Member Posts: 2,252 Arc User
    edited November 2012
    Well I am a cheap TRIBBLE so, I don't even buy small hypos for ground that's how cheap I am lmao
    I only heal criticals and if I have gotten any of them as drops, I don't heal period.
    But my point is, the game is easy enough that you can do that.
    In fact on my tank, the second I was level 50 I queued up for elite stf and walked in and tanked armok solo, in all random greens and a lower level kit - the game is balanced towards very poor gear.

    And I used the same philosophy in space and like I said I rarely get any complaints.
    Aslong as they don't go do something stupid as adding a kick function they are actively forcing us to help oneanother.

    Sure I met my share of complainers but it's worst for them if they start it up with me around.
    I had people carry me when I started out and teaching me the maps so of course I have to return the favour.

    The only thing I'd complain about is when we get a guy on the team that has no idea what is going on, doesn't follow the team AND doesn't understand english.
    But even those times I'd worked through it, I've used google translate to communicate or be lucky enough to have a person on the team translating.

    About gear alone I'd never complain however if I see a guy in a skittles I do throw a few jokes at him and gently and politely explain it to him.
    Same thing with say dual pistols on the ground or the minigun.

    But all in all, the game is so easy in addition to not having a kick function, that in my view things mainly run smoothly.

    /edit

    ps.
    lianthelia wrote: »
    I don't get the fighters...I mean they are nice and all...but 30 doffs for a single hanger...something is really screwy there. Part of me wishes they weren't what I was hoping for from these fighters. >.>

    Wait for the purple ones not wasting any time on purchasing anything; an item project blocks leveling projects.
    No idea what those costs though we will have to see but it's going to have to be less than 30,000 dil
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited November 2012
    Dilithium is limited to the 8,000 refine dilithium cap. It doesn't matter if you have 1,000,000 dilithium ore since dilithium ore is completely useless. All that matters is the 8,000 dilithium ore that will be converted today. There are numerous ways to reach the cap. There are far easier ways to get dilithium than doing elite STFs. Elite STFs are for getting equipment not earning dilithium. Besides a guaranteed Mk XII STF set is a thousand times better and worth the drop in potential dilithium than the chance of doing thousands of STFs and never getting a Mk XII STF set drop while your teammate gets every Mk XII STF drop the first time doing an Elite STF.
  • trenttylertrenttyler Member Posts: 110 Arc User
    edited November 2012
    avarseir wrote: »
    I will take this compared to farming STFs for 5 straight months, every single day and not getting a single piece of proto tech. I don't know about you.. maybe you got all your proto tech on your first runs, but I was way more frustrated with the previous system.

    But OP, a question, do you need to unlock MkX to gain access to MkXII? As far as i know you can skip MkX if you don't want it.

    If you need to unlock MkX to get to MkXII, then that's screwed up!

    I find it hard to believe that in 5 months you failed to get a single proto drop. Hell i was getting at least one of each daily almost, and cashing them out for the dilithium, not to mention the proto salvage and rare salvage, oh and yea, all the blue and purple drops for straight up EC conversion.

    This new system sucks hairy monkey squares.
  • xsharpexxsharpex Member Posts: 0 Arc User
    edited November 2012
    wouldn't it be funny if this were just the tip of the iceberg? i wonder how appreciative you woud be of the new system if the following was implemented:

    1. upgrade times increase as tiers get higher. i.e. tier 2 upgrade = 2 hours, tier 3 = 4 hours, tier 4 = 8 hours, tier 5 16 hours

    2. equipment requisitions require previous mark for upgrade. to upgrade to a mk xi maco armor, you would first need the mk x armor

    3. equipment upgrade times increase as mk increases

    seeing as how we will not find out any of this, until someone reaches tier 2 and subsequently, tier 3, would it surprise you if this were the case?

    in all the estimates that i've done before, i've assumed that it was a baseline standard across the board. it might be the case, it might not be the case. if this is the content that is supposed to make up the majority of what's to do before season 8, it stands to reason that with subsequent tiers comes subsequent project time increases. the dreaded 40 hour waiting period between projects might just be the tip of the iceberg.

    comments?
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited November 2012
    1. and 3. wouldn't be too much of an inconvenience. 2. Would be a game quitter for lots of people interesting in reputation which is why I think it won't happen. The reputation system is so much like the fleet advancement systems that I believe that 1. is very possible and 3. won't happen since the Tier 1 Fleet Requistion projects are the same cooldown as the Tier 3 Fleet Requistion projects. Therefore, I believe that all projects will have a maximum duration of 40 hours and you don't need to purchase Mk X equipment to get Mk XII equipment.
  • avarseiravarseir Member Posts: 0 Arc User
    edited November 2012
    vesolc wrote: »
    Are you bipolar or something ?:D

    Do you even know what bipolar means?

    How can someone who's been consistently logical in their posts be bipolar? :D
    [SIGPIC][/SIGPIC]
  • xsharpexxsharpex Member Posts: 0 Arc User
    edited November 2012
    starkaos wrote: »
    1. and 3. wouldn't be too much of an inconvenience. 2. Would be a game quitter for lots of people interesting in reputation which is why I think it won't happen. The reputation system is so much like the fleet advancement systems that I believe that 1. is very possible and 3. won't happen since the Tier 1 Fleet Requistion projects are the same cooldown as the Tier 3 Fleet Requistion projects. Therefore, I believe that all projects will have a maximum duration of 40 hours and you don't need to purchase Mk X equipment to get Mk XII equipment.

    seeing as how starbase 1 required 20 hours and starbase 2 requires 4 days, point 1 is not that far fetched. points 2 and 3 can still be in play, because the fleet requisition projects are akin to unlocking the tiers of the store, rather than the construction of the actual item. it's not like you can progress through the whole system and just go for the tier 5 shipyard. you have to progress through tier 1, 2, 3 and 4. thus, the basis of my assertion. the adapted armor sets require an existing mk xii set before it can be fabricated, thus proving point 2 can very well happen.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited November 2012
    xsharpex wrote: »
    seeing as how starbase 1 required 20 hours and starbase 2 requires 4 days, point 1 is not that far fetched. points 2 and 3 can still be in play, because the fleet requisition projects are akin to unlocking the tiers of the store, rather than the construction of the actual item. it's not like you can progress through the whole system and just go for the tier 5 shipyard. you have to progress through tier 1, 2, 3 and 4. thus, the basis of my assertion. the adapted armor sets require an existing mk xii set before it can be fabricated, thus proving point 2 can very well happen.

    Slight problem with 2. Using the old system, I could bypass Mk X and Mk XI and go straight to Mk XII. Having to go through Mk X, then Mk XI to get to Mk XII would tick off too many players. After all, why purchase something when the better model is just a few weeks away. Also, if the devs had something like this planned for later on, then they would have warned us about it so that people would use their EDC to purchase Mk XI STF gear rather than just convert it to dilithium or they would face nerdrage later on.
  • xsharpexxsharpex Member Posts: 0 Arc User
    edited November 2012
    starkaos wrote: »
    Slight problem with 2. Using the old system, I could bypass Mk X and Mk XI and go straight to Mk XII. Having to go through Mk X, then Mk XI to get to Mk XII would tick off too many players. After all, why purchase something when the better model is just a few weeks away. Also, if the devs had something like this planned for later on, then they would have warned us about it so that people would use their EDC to purchase Mk XI STF gear rather than just convert it to dilithium or they would face nerdrage later on.

    LOL. the old system is not applicable, thus your argument is flawed, no? if things went according to the "old system" then we wouldn't be in this position, would we?

    and according to Cryptic/PWE's history, do you really think pissing off a couple more players would really affect them? let's see... lack of pve, equal klingon content and ships, lack of significant content, veteran rewards, etc...

    kinda like how the devs warned players to cash in their marks during the dilithium transistion... or how utterly transparent they were with the conversion rate with the borg currencies?

    i'm merely posing hypotheticals here based on reasonable assumptions. unless you have something that directly contradicts something i say, then let me pose my hypotheticals and move on. thanks for playing though.
  • yggdrayurilyggdrayuril Member Posts: 49 Arc User
    edited November 2012
    I have to admit the unlocking of the items is a bit steep. Not so much in resources, but the sheer time. The resources are high, yes, but I wouldn't mind if it was high cost but didn't take 40 hours. The Reputation system is a 100% way to get stuff, which is really great (I've gotten more progress in 4 missions of STFs, then the past few years combined), but the huge wait period to "buy" the stuff is kinda insane.

    They should just either have the store have tiers to unlock everything, or massively lower the requisition time.
  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited November 2012
    xsharpex wrote: »

    with no more access to space weapons, the players listed above will have to focus on either crafting expensive and underpowered weapons, or turning to the exchange to kite out their ship. ............

    overall, the level of competitiveness between players that have all the items they need and players who don't will be very apparent. the players who don't have all the items they need will be playing an endless game of catch-up.....

    Isn't this part of PWE's business strategy in its other games? Its a way to incentivize players into buying things from the Zstore to sell at the exchange for EC, or to get Dil. Either ECs or Dil would allow someone to get better weapons and gear.
  • xantrisxantris Member Posts: 0 Arc User
    edited November 2012
    xsharpex wrote: »

    with no more access to space weapons, the players listed above will have to focus on either crafting expensive and underpowered weapons, or turning to the exchange to kite out their ship. the prevalence of mix and match ships will increase, because the supply of quality weapons is so finite.

    Negative, a cheap blue set of Mark XI weapons can be bought off the exchange for a few hundred thousand EC, which is extremely affordable, you can even patch up holes with Mk XI green weapons for a few thousand EC. You can buy cheap purple Mk XI shields/deflectors/engines for 50k a pop, to say nothing of the sets/weapons you can get beforehand from missions (Jem'hadar, Breen, etc). All this is more than serviceable enough to take you through STFs, and even eSTFs with smart play (ie don't be an AoE threat magnet). The difference between green/blue and purple equipment is very marginal, especially in the weapons department. Believe me, we did all the same eSTFs in greens and blues at one point.

    Mix and match kits have nothing to do with it, unless the player is just terribly under informed. Your better off going with all green weapons of the same type than mix and matching purples.
    overall, the level of competitiveness between players that have all the items they need and players who don't will be very apparent. the players who don't have all the items they need will be playing an endless game of catch-up. they will not have the equipment needed to place in the top 3 in fleet actions, thus ensuring they have limited access to the higher quality equipment they would need to become more competitive. in terms of pvp, they would have no incentive to even try it, let alone play it constantly, because of the fact that they don't have the ec, resources or accessibility to items that those who have, take for granted.

    Give me a Patrol escort with blue Mk XI weapons and Ill place 1st or 2nd in any space Fleet Action 95% of the time. The damage variance between blue/green mark XI & purple mark XII is 5-10%. Purple weapons in this game impart a marginal advantage, and the average player is terrible. If your competent, you won't have trouble placing well in fleet actions, or completing eSTFs, etc.

    You'll play catchup for 2 months. That's it, hardly endless. And a month in you'll probably be about 95% as effective as anyone else with all the gear.

    team based, cooperative content will suffer the most. no one likes blowing up 20 times in a single match, waiting a minute or more between respawns. face it, with the passives being offered by the reputation system, the quality of enemies that we will face now and in the future will only get harder to compensate. without an easier way to adequately ascertain gear for all the new toons, they will in turn be a liability that no one, veteran or new player, would want.

    You're speculating, the Tholians aren't harder than the Borg,regardless of power creep from new weapons and ships that has occurred in the past year. You also shouldn't be blowing up 20 times in a match, I don't care if your using green MkX gear. That has a lot more to do with build and player competence than gear.



    The heart of the matter is that people have been feasting on fancy feast and gearing out their boats with 95% of the best gear in the game in under a week. That is a bad game design for a company that is f2p. It leads to a high turnover in players as people run out of goals. It also promotes an alt heavy environment that leads to dilithium and doff manipulation by utilizing a dozen alts, which undervalues their current Z-store purchases.

    It also marginalized the market for all Mk X-XII gear on the exchange. That is already seeing something of a rejuvenation, and that's fantastic,

    The new system gives you a steady progression path with constant upgrades over a period of a few months. You don't even have to play hardcore like you do in 99% of f2p games, and you'll still have all the best in slot gear within a few months.

    Folks got fat cat syndrome for being spoon fed gear in what was a casual subscription MMO.
    ow they're bawling because the system has been replaced with something that makes more sense for a f2p model.

    At the end of the day, if an extremely reasonable progressive player improvement isn't good enough for you, drop the money and buy the shortcut. That's how this game stays afloat.
  • beerstickmanbeerstickman Member Posts: 1 Arc User
    edited November 2012
    I certainly hope that we do not have to purchase an item at each tier to unlock the store. That would be rediculous. I plan to do the projects to unlock each tier. I dont plan to buy any item till tier 5. If thats not how this is going to work, im done with it.
    [SIGPIC][/SIGPIC]
  • xsharpexxsharpex Member Posts: 0 Arc User
    edited November 2012
    xantris wrote: »
    snip.

    i certainly hope you are right, for the future of the game. however, playing with the average player and looking at some of the builds that we've seen come across these boards have been less than encouraging. however, seeing them here asking for help is a positive step and hope more people do so.

    i also hope that there maintains a steady supply of weapons to the exchange, so the prices do not increase too much. i only put that in there, because personally, i have noticed the subsequent drop of supply in mk xii v. rare polaron weapons over the course of the past couple days.

    aside from that, free to play players and the majority of new players therein will either need to buy the account bank unlock for 10 dollars or they will need to purchase new weapons for each of their toons. i hope that this too, does not affect the supply and demand situation so much that it gets out of control. prior to season 7, we had access to an endless supply of weapons and equipment. the economics of supply and demand have not been tested on the mk x-xii gear yet. will the market economy be able to bare the full weight of all the players looking to outfit their new toons?

    competence, build knowledge and skill. obviously, if you have this, then there's really nothing to worry about. but as my post described, the player base it was directed towards were the average and "casual" players as well as the brand spanking new players.

    so yes, i do appreciate your points. people like you and me are vastly unaffected by all these changes. but with 100+ pages of worst stf experiences, the vast calls of nerfing content and the horror builds that we know exist out there... those are the ones that we need to worry about. can they afford the stuff they need? will they be an asset or a hindrance on a team?

    overall, this game is easy mode for those who have all the resources. take away all the resources that players like you and i have and i guarantee we would be singing a different tune. how would we afford our equipment upgrades? or those doffs we slot? take away all the top tiered equipment that we've accumulated over all this time. those are the players severely affected by this. not us fat cats perched upon our windowsills.
  • thisisoverlordthisisoverlord Member Posts: 949 Arc User
    edited November 2012
    xantris wrote: »
    Misinformed

    Seriously... you don't even think to consider that Fleet and Embassy construction are costly end-game features that are the true end of game content.

    STF's as they were barely covered my costs in dilithium for contributing to the Fleet... now with Embassies the mountain is simply to tall to climb.

    The value of zen has already dropped by 18 odd points since Season 7.

    Think before you type.

    In a month or so I think your opinion will have changed.:o

    The idea that good game design should make things impossibly hard is total and utter hogwash.
    [SIGPIC][/SIGPIC]
    #2311#2700#2316#2500
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