Any opinions on if the Wide Angle Quantum Torpedo Launcher should be fore or aft?
Fore, to help with your decloaking attack as a fully buffed Lance usually takes down a facing, but leaves the hull intact. Adding torps make it sweeter.
One thing I find however is that the Dreadnought is no longer able to one-shot anything. Maybe gear is getting better or doffs are getting crazier. I find that buddying up with a FTER, then coordinating the decloaking alpha strike, works wonders. Though the flipside is that this trick hasn't worked on the same team more than twice as its pretty damn obvious that a) the Defiant has gone missing and b) oh wait a cruiser has disappeared!
Avoid EWP like the plague. It is literally a space plague anyway. It disrupts your cloak and the DNC being so massive you tend to fly right into it if the Armitage captain guessed your approach correctly.
"Last Engage! Magical Girl Origami-san" is in print! Now with three times more rainbows.
So I've finally got enough cash to buy some good doffs to help with my dragon dreadnought build. I was going to use the suggestion to use 3 warp core engineers and 2 damage control ones but I cant it wont let me . Tells me I cannot equip more than 1 item of that category, any ideas ?
Has anyone looked at building a Dragon Flagship using the Regent Class Assault Cruiser Refit? My build of it isn't optimal as of yet but this is what I have so far:
Deflector: Positron Deflector Array Mk XI [PrtG] [Stl] [Gra] Impulse: Jem'Hadar Combat Impulse Engines Mk X Shields: Covariant Shield Array Mk XI [Ap] [Cap]x2
Devices:
Weapons Battery
Auxiliary Battery
Engine Battery
Subspace Field Modulator
(I don't have Red Matter Capacitor Because I didn't get the Collectors Edition)
Engineering Consoles:
1x Neutronium Alloy Mk XI (Rare)
2x EPS Flow Regulator Mk XI (Rare)
1x Antimatter Spread
Science Consoles:
1x Point Defense System
1x Metreon Gas Canisters
Tactical Consoles:
3x Phaser Relay Mk XI (Rare)
Lieutenant Universal Station:
Transfer Shield Strength I
Hazard Emitters II
Lt. Commander Tactical Station:
Beam Fire At Will I
Tactical Team II
Attack Pattern Beta II
Ensign Tactical Station:
Tactical Team I
Commander Engineering Station:
Emergency Power to Weapons I
Reverse Shield Polarity I
Emergency Power to Shields III
Extend Shields III
Lieutenant Engineering Station:
Emergency Power to Weapons I
Engineering Team II
Yes I know I need to work on this ship some, the Bridge Officer Layout is lacking a bit and the weapons, consoles, deflectors, impulse, and shields all need to be upgraded. But it is the best layout I can achieve for this ship at the current time. But at the same time, I was wondering if anyone else had thought about the Dragon Flagship build for this vessel?
Ens. Tac:
Tactical Team I
Lt. Com. Tac:
Fire at Will I, Attack Pattern: Beta I, Beam Overload: III Com. Eng:
Emergency Power to Shields I, Auxiliary to Battery I, Reverse Shield Polarity II/Eject Warp Plasma I, Directed Energy Modulation III (ES III if you want to be more team-y but I assume you're looking for a murder boat)
Lt. Eng:
Emergency Power to Auxiliary I, Auxiliary to Battery I Lt. Sci (Uni):
Transfer Shield Strength I, Hazard Emitters II
Weapons (you can slot the torp in if you enjoy its gimmick):
Fore: 3 x Beam Array + 1 x DBB, choose your favorite color
Aft: 4 x Beam Array, choose your favorite color
Eng consoles:
3 x Neutronium, 1 x RCS
Sci consoles:
Borg, Tachyokinetic Converter (or a Field Generator)
Tac consoles:
3 x Energy type
Devices:
Weaps batt, Aux batt, Shields batt, Subspace Field Mod
ABSOLUTELY REQUIRED:
3 x Technician DOffs in your Active Space tray
This build is focused around hitting Auxiliary to Battery as often as possible. With your Technician DOffs (purple are best, but blue will do), this will do two things:
1. Bring all of your powers to their global cooldown;
2. Keep your weapons primed, your shields rock solid and your engines roaring.
This means you can effectively double your tactical strength, throwing out copies of TT, AP: B and BO as if you had more than one slotted. It also dovetails very nicely with DEM III because DEM scales based on your weapons power, and yours is almost always going to be either close to the weapons cap or above it. You can also get away with just the one copy of EPtS because you're constantly lowering its cooldown to the point where you're effectively running two.
It takes some getting used to, but basically you use your copies of Aux2Bat for going on the offence and you use your EPtA for recharging your aux for your Sci heals or whatever. You can also use EPtA to give yourself an even stronger power levels buff from Aux2Bat, because the latter scales on your current auxiliary power at the time of activation.
Good question, you can go two-piece MACO (shields and deflector), one-piece Omega (engines) for tankiness or you can go two-piece Omega (engines and deflector), one-piece MACO (shields) for a little extra kick.
You can also go with the Cov ResA Fleet shield, the [Turn]x3 Hyper-Impulse engines or the delicious Positron [Grav][Ins][ENG][HullR] deflector, but these are a bit pricey and more difficult to get.
And is Tac Captain really the best captain for this ship? I had been planning on using it with my Engineering Captain, but now that you mention the Tactical Captain I am questioning that decision...
Well if it's just for PvE you can go ahead and use it on whoever you like, it's no biggie.
The thing is that ships like the Regent are what I call Kirkers, or Kirking ships. They're for people who want to deal damage in a cruiser, and they don't have the Lt. Com + Com Eng setup that's optimal for Engies.
It's totally possible though, EPS would be nice for Aux2Bat since it gives you an even bigger kick.
Well if it's just for PvE you can go ahead and use it on whoever you like, it's no biggie.
The thing is that ships like the Regent are what I call Kirkers, or Kirking ships. They're for people who want to deal damage in a cruiser, and they don't have the Lt. Com + Com Eng setup that's optimal for Engies.
It's totally possible though, EPS would be nice for Aux2Bat since it gives you an even bigger kick.
So for a PvP or Task Force version of the Ship, then a Tactical Captain would be ideal?
Yes it is (Tac is best for GalX captainin PvP if dealing out maximal DPS and healing is your goal). It goes wihtout saying that you'll have to tank if you fly the GalX, that's why flying the ship is hard... everyone will paint a target at you first in a PvP group.
Really, flying a GalX usually implies a certain amount of noobness, cuz everyone wanted to fly one. These days, the stigma is wearing off in favor of Odyssey class cruisers. I guess that'll switch to Vesta starting tomorrow.
Yes it is (Tac is best for GalX captainin PvP if dealing out maximal DPS and healing is your goal). It goes wihtout saying that you'll have to tank if you fly the GalX, that's why flying the ship is hard... everyone will paint a target at you first in a PvP group.
Really, flying a GalX usually implies a certain amount of noobness, cuz everyone wanted to fly one. These days, the stigma is wearing off in favor of Odyssey class cruisers. I guess that'll switch to Vesta starting tomorrow.
We were not talking about the Galaxy-X (aka the Dreadnought Exploration Cruiser).
What we were talking about was the Assault Cruiser Refit: Regent Class. AKA the new Sovereign Class variant.
Though your comment does raise the question of whether or not we should be considering working up a Dragon Flagship build for the Vesta Class Science Vessel since that ship in many ways does resemble a Cruiser more than a Science Vessel.
I ran your build last year on my Dred and od and kicked TRIBBLE in both PvP and PvE. Thanks you for taking the to post your build. If anything, at least any new player can find a great build that they can modify and tweak on their own once they play around with your build. Again thank for your post it really helped me understand setting up a great build. Maybe in your next thread you can expand on skill sets and Doff officers for space to help with buffs.
So the Dreadnought makes a pretty good tactical dps ship then? Been trying to figure out what way I want to go when I reach the max level. Been kinda between buying the Dreadnough or just using my Support Cruser Retrofit I got from one of the 3 year quests, any thoughts that build work for the Support Cruser too both ships seem pretty similar.
Well since it's already risen from it's grave...though a thread like this should be available, why archive something so useful?
It's great info. I've been running this build with EWP and Sci Team to cleanse debuffs and it has increased my survivability by at least 300% no BS, and has done something similar to my pressure damage effectiveness. In a base assault cruiser, with an engineer. Thanks Ragnarok good stuff.
But I'm looking to get both the Vesta and the Regent, so please by all means continue rebuilding this for different classes.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
I have been testing this build myself. It is proving an excellent setup for the Chimera Heavy Destroyer with an engie captain, with a few minor tweaks. (Omega 3 instead of Aux to SIF) It quickly and efficiently strips shields from multiple targets, allowing a friend with torp spread to finish them off.
In one of the previous posts I can remember someone asking about creating a Dragon Vesta build. I adapted another build for the Vesta and came up with something close. I will try to post it at another time.
Anyone got an adapted build for a Haakona or D'Deridex Retrofit?
Well, I'm not sure how well it'll work on a D'Deridex Retro, it only just fits, and would leave you rather short on heals. It's pretty straightforward to set up for a Haakona, though, since as long as you make the universal an Eng it's the same boff layout as an Assault Cruiser or Gal-X. So you'd get something like this:
Obviously this isn't the only option, you could replace the TS with a second TT, switch FAW for CSV if you're doing a single cannon build, or drop the Extend for an EWP to provide some CC (although that will be tricky on a ship as slow as the Haakona, unless the separation helps a lot) or a DEM for some extra firepower. And of course you can play with the level of every one of these abilities, with the exception of TT.
How viable is the Dragon Flagship build still? I've been running this pretty much since it was posted and I've noticed that recently its usefulness has been steadily on the decline.
The main issue I've seen is that, especially against other players (in areas like Kerr'at) it's survival time can be measured in the seconds.
In PvE it is still fine, and even in some Elite STFs it has staying power--but not much DPS.
So, I suppose my second question is whether or not there are any newer Engineering-focused alternatives to the good old Dragon?
So, I suppose my second question is whether or not there are any newer Engineering-focused alternatives to the good old Dragon?
Auxiliary to Battery with Technicians turned my Fleet Galaxy into a tank that vomits damage with single cannons and turrets. It's pretty much the only alternative.
the dragon flagship build seems kinda noob to me my dreadnought cruiser galaxy x is much better then that much more turn rate and survivability in pve and pvp stf also and welll of more damage and dps
the dragon flagship build seems kinda noob to me my dreadnought cruiser galaxy x is much better then that much more turn rate and survivability in pve and pvp stf also and welll of more damage and dps
First, NECRO powers
second, lol at thinking the Gal-x is as good as an assault cruiser. a well built assault cruiser of any kind is one of the best cruisers in the game.
Comments
Fore, to help with your decloaking attack as a fully buffed Lance usually takes down a facing, but leaves the hull intact. Adding torps make it sweeter.
One thing I find however is that the Dreadnought is no longer able to one-shot anything. Maybe gear is getting better or doffs are getting crazier. I find that buddying up with a FTER, then coordinating the decloaking alpha strike, works wonders. Though the flipside is that this trick hasn't worked on the same team more than twice as its pretty damn obvious that a) the Defiant has gone missing and b) oh wait a cruiser has disappeared!
Avoid EWP like the plague. It is literally a space plague anyway. It disrupts your cloak and the DNC being so massive you tend to fly right into it if the Armitage captain guessed your approach correctly.
"Last Engage! Magical Girl Origami-san" is in print! Now with three times more rainbows.
Support the "Armored Unicorn" vehicle initiative today!
Thanks for Harajuku. Now let's get a real "Magical Girl" costume!
Weapons Fore:
2x Phaser Beam Array Mk XI [CrtD]x2
1x Phaser Beam Array Mk XI [Dmg]x2
1x Wide Angle Quantum Torpedo Launcher [Acc] [CrtH] [Arc]
Weapons Aft:
4x Phaser Beam Array Mk XI [Dmg]x2
Deflector: Positron Deflector Array Mk XI [PrtG] [Stl] [Gra]
Impulse: Jem'Hadar Combat Impulse Engines Mk X
Shields: Covariant Shield Array Mk XI [Ap] [Cap]x2
Devices:
Weapons Battery
Auxiliary Battery
Engine Battery
Subspace Field Modulator
(I don't have Red Matter Capacitor Because I didn't get the Collectors Edition)
Engineering Consoles:
1x Neutronium Alloy Mk XI (Rare)
2x EPS Flow Regulator Mk XI (Rare)
1x Antimatter Spread
Science Consoles:
1x Point Defense System
1x Metreon Gas Canisters
Tactical Consoles:
3x Phaser Relay Mk XI (Rare)
Lieutenant Universal Station:
Transfer Shield Strength I
Hazard Emitters II
Lt. Commander Tactical Station:
Beam Fire At Will I
Tactical Team II
Attack Pattern Beta II
Ensign Tactical Station:
Tactical Team I
Commander Engineering Station:
Emergency Power to Weapons I
Reverse Shield Polarity I
Emergency Power to Shields III
Extend Shields III
Lieutenant Engineering Station:
Emergency Power to Weapons I
Engineering Team II
Yes I know I need to work on this ship some, the Bridge Officer Layout is lacking a bit and the weapons, consoles, deflectors, impulse, and shields all need to be upgraded. But it is the best layout I can achieve for this ship at the current time. But at the same time, I was wondering if anyone else had thought about the Dragon Flagship build for this vessel?
Ens. Tac:
Tactical Team I
Lt. Com. Tac:
Fire at Will I, Attack Pattern: Beta I, Beam Overload: III
Com. Eng:
Emergency Power to Shields I, Auxiliary to Battery I, Reverse Shield Polarity II/Eject Warp Plasma I, Directed Energy Modulation III (ES III if you want to be more team-y but I assume you're looking for a murder boat)
Lt. Eng:
Emergency Power to Auxiliary I, Auxiliary to Battery I
Lt. Sci (Uni):
Transfer Shield Strength I, Hazard Emitters II
Weapons (you can slot the torp in if you enjoy its gimmick):
Fore: 3 x Beam Array + 1 x DBB, choose your favorite color
Aft: 4 x Beam Array, choose your favorite color
Eng consoles:
3 x Neutronium, 1 x RCS
Sci consoles:
Borg, Tachyokinetic Converter (or a Field Generator)
Tac consoles:
3 x Energy type
Devices:
Weaps batt, Aux batt, Shields batt, Subspace Field Mod
ABSOLUTELY REQUIRED:
3 x Technician DOffs in your Active Space tray
This build is focused around hitting Auxiliary to Battery as often as possible. With your Technician DOffs (purple are best, but blue will do), this will do two things:
1. Bring all of your powers to their global cooldown;
2. Keep your weapons primed, your shields rock solid and your engines roaring.
This means you can effectively double your tactical strength, throwing out copies of TT, AP: B and BO as if you had more than one slotted. It also dovetails very nicely with DEM III because DEM scales based on your weapons power, and yours is almost always going to be either close to the weapons cap or above it. You can also get away with just the one copy of EPtS because you're constantly lowering its cooldown to the point where you're effectively running two.
It takes some getting used to, but basically you use your copies of Aux2Bat for going on the offence and you use your EPtA for recharging your aux for your Sci heals or whatever. You can also use EPtA to give yourself an even stronger power levels buff from Aux2Bat, because the latter scales on your current auxiliary power at the time of activation.
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
You can also go with the Cov ResA Fleet shield, the [Turn]x3 Hyper-Impulse engines or the delicious Positron [Grav][Ins][ENG][HullR] deflector, but these are a bit pricey and more difficult to get.
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
(sorry been absent a bit lately, mostly been playing Final Fantasy XI lately)
It isn't absolutely necessary, and even less so if you aren't a Tac captain, but it's always nice to have and can go well with anything really.
Also, damn, FFXI is still going?!
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
And is Tac Captain really the best captain for this ship? I had been planning on using it with my Engineering Captain, but now that you mention the Tactical Captain I am questioning that decision...
The thing is that ships like the Regent are what I call Kirkers, or Kirking ships. They're for people who want to deal damage in a cruiser, and they don't have the Lt. Com + Com Eng setup that's optimal for Engies.
It's totally possible though, EPS would be nice for Aux2Bat since it gives you an even bigger kick.
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
So for a PvP or Task Force version of the Ship, then a Tactical Captain would be ideal?
Really, flying a GalX usually implies a certain amount of noobness, cuz everyone wanted to fly one. These days, the stigma is wearing off in favor of Odyssey class cruisers. I guess that'll switch to Vesta starting tomorrow.
We were not talking about the Galaxy-X (aka the Dreadnought Exploration Cruiser).
What we were talking about was the Assault Cruiser Refit: Regent Class. AKA the new Sovereign Class variant.
Though your comment does raise the question of whether or not we should be considering working up a Dragon Flagship build for the Vesta Class Science Vessel since that ship in many ways does resemble a Cruiser more than a Science Vessel.
It's great info. I've been running this build with EWP and Sci Team to cleanse debuffs and it has increased my survivability by at least 300% no BS, and has done something similar to my pressure damage effectiveness. In a base assault cruiser, with an engineer. Thanks Ragnarok good stuff.
But I'm looking to get both the Vesta and the Regent, so please by all means continue rebuilding this for different classes.
Well, I'm not sure how well it'll work on a D'Deridex Retro, it only just fits, and would leave you rather short on heals. It's pretty straightforward to set up for a Haakona, though, since as long as you make the universal an Eng it's the same boff layout as an Assault Cruiser or Gal-X. So you'd get something like this:
TT1, FAW2
TS1
EPtS1, EPtW2, RSP2, A2SIF3
EPtS1, EPtW2, Extend Shields 2
HE1, TSS2
Obviously this isn't the only option, you could replace the TS with a second TT, switch FAW for CSV if you're doing a single cannon build, or drop the Extend for an EWP to provide some CC (although that will be tricky on a ship as slow as the Haakona, unless the separation helps a lot) or a DEM for some extra firepower. And of course you can play with the level of every one of these abilities, with the exception of TT.
The main issue I've seen is that, especially against other players (in areas like Kerr'at) it's survival time can be measured in the seconds.
In PvE it is still fine, and even in some Elite STFs it has staying power--but not much DPS.
So, I suppose my second question is whether or not there are any newer Engineering-focused alternatives to the good old Dragon?
Auxiliary to Battery with Technicians turned my Fleet Galaxy into a tank that vomits damage with single cannons and turrets. It's pretty much the only alternative.
This is what I'm currently using.
http://sto-forum.perfectworld.com/showthread.php?t=654691
≡/\≡
First, NECRO powers
second, lol at thinking the Gal-x is as good as an assault cruiser. a well built assault cruiser of any kind is one of the best cruisers in the game.