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The Dragon Flagship Build

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  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited August 2012
    Any opinions on if the Wide Angle Quantum Torpedo Launcher should be fore or aft?
  • montrezanthonymontrezanthony Member Posts: 0 Arc User
    edited September 2012
    I have used this build or a variation of it, for three toons. If you beginning. Its a good cruiser build. two thumbs up.
    You needn't hang like a dog. If you'd fight like a man.~ Anne Bonny
  • khayuungkhayuung Member Posts: 1,876 Arc User
    edited October 2012
    darkjeff wrote: »
    Any opinions on if the Wide Angle Quantum Torpedo Launcher should be fore or aft?

    Fore, to help with your decloaking attack as a fully buffed Lance usually takes down a facing, but leaves the hull intact. Adding torps make it sweeter.

    One thing I find however is that the Dreadnought is no longer able to one-shot anything. Maybe gear is getting better or doffs are getting crazier. I find that buddying up with a FTER, then coordinating the decloaking alpha strike, works wonders. Though the flipside is that this trick hasn't worked on the same team more than twice as its pretty damn obvious that a) the Defiant has gone missing and b) oh wait a cruiser has disappeared!

    Avoid EWP like the plague. It is literally a space plague anyway. It disrupts your cloak and the DNC being so massive you tend to fly right into it if the Armitage captain guessed your approach correctly.


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  • thomasjandrewsthomasjandrews Member Posts: 14 Arc User
    edited November 2012
    So I've finally got enough cash to buy some good doffs to help with my dragon dreadnought build. I was going to use the suggestion to use 3 warp core engineers and 2 damage control ones but I cant it wont let me :(. Tells me I cannot equip more than 1 item of that category, any ideas ?
  • helixsunbringerhelixsunbringer Member Posts: 249 Arc User
    edited November 2012
    Has anyone looked at building a Dragon Flagship using the Regent Class Assault Cruiser Refit? My build of it isn't optimal as of yet but this is what I have so far:

    Weapons Fore:
    2x Phaser Beam Array Mk XI [CrtD]x2
    1x Phaser Beam Array Mk XI [Dmg]x2
    1x Wide Angle Quantum Torpedo Launcher [Acc] [CrtH] [Arc]

    Weapons Aft:
    4x Phaser Beam Array Mk XI [Dmg]x2

    Deflector: Positron Deflector Array Mk XI [PrtG] [Stl] [Gra]
    Impulse: Jem'Hadar Combat Impulse Engines Mk X
    Shields: Covariant Shield Array Mk XI [Ap] [Cap]x2

    Devices:
    Weapons Battery
    Auxiliary Battery
    Engine Battery
    Subspace Field Modulator
    (I don't have Red Matter Capacitor Because I didn't get the Collectors Edition)

    Engineering Consoles:
    1x Neutronium Alloy Mk XI (Rare)
    2x EPS Flow Regulator Mk XI (Rare)
    1x Antimatter Spread

    Science Consoles:
    1x Point Defense System
    1x Metreon Gas Canisters

    Tactical Consoles:
    3x Phaser Relay Mk XI (Rare)

    Lieutenant Universal Station:
    Transfer Shield Strength I
    Hazard Emitters II

    Lt. Commander Tactical Station:
    Beam Fire At Will I
    Tactical Team II
    Attack Pattern Beta II

    Ensign Tactical Station:
    Tactical Team I

    Commander Engineering Station:
    Emergency Power to Weapons I
    Reverse Shield Polarity I
    Emergency Power to Shields III
    Extend Shields III

    Lieutenant Engineering Station:
    Emergency Power to Weapons I
    Engineering Team II

    Yes I know I need to work on this ship some, the Bridge Officer Layout is lacking a bit and the weapons, consoles, deflectors, impulse, and shields all need to be upgraded. But it is the best layout I can achieve for this ship at the current time. But at the same time, I was wondering if anyone else had thought about the Dragon Flagship build for this vessel?
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited November 2012
    C-store Sovvy (Regent):

    Ens. Tac:
    Tactical Team I
    Lt. Com. Tac:
    Fire at Will I, Attack Pattern: Beta I, Beam Overload: III

    Com. Eng:
    Emergency Power to Shields I, Auxiliary to Battery I, Reverse Shield Polarity II/Eject Warp Plasma I, Directed Energy Modulation III (ES III if you want to be more team-y but I assume you're looking for a murder boat)
    Lt. Eng:
    Emergency Power to Auxiliary I, Auxiliary to Battery I

    Lt. Sci (Uni):
    Transfer Shield Strength I, Hazard Emitters II


    Weapons (you can slot the torp in if you enjoy its gimmick):

    Fore: 3 x Beam Array + 1 x DBB, choose your favorite color
    Aft: 4 x Beam Array, choose your favorite color

    Eng consoles:

    3 x Neutronium, 1 x RCS

    Sci consoles:

    Borg, Tachyokinetic Converter (or a Field Generator)

    Tac consoles:

    3 x Energy type

    Devices:

    Weaps batt, Aux batt, Shields batt, Subspace Field Mod

    ABSOLUTELY REQUIRED:

    3 x Technician DOffs in your Active Space tray

    This build is focused around hitting Auxiliary to Battery as often as possible. With your Technician DOffs (purple are best, but blue will do), this will do two things:

    1. Bring all of your powers to their global cooldown;
    2. Keep your weapons primed, your shields rock solid and your engines roaring.

    This means you can effectively double your tactical strength, throwing out copies of TT, AP: B and BO as if you had more than one slotted. It also dovetails very nicely with DEM III because DEM scales based on your weapons power, and yours is almost always going to be either close to the weapons cap or above it. You can also get away with just the one copy of EPtS because you're constantly lowering its cooldown to the point where you're effectively running two.

    It takes some getting used to, but basically you use your copies of Aux2Bat for going on the offence and you use your EPtA for recharging your aux for your Sci heals or whatever. You can also use EPtA to give yourself an even stronger power levels buff from Aux2Bat, because the latter scales on your current auxiliary power at the time of activation.
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  • helixsunbringerhelixsunbringer Member Posts: 249 Arc User
    edited November 2012
    Shimerless what Shields, Deflector, and Engines would you suggest for that build?
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited November 2012
    Good question, you can go two-piece MACO (shields and deflector), one-piece Omega (engines) for tankiness or you can go two-piece Omega (engines and deflector), one-piece MACO (shields) for a little extra kick.

    You can also go with the Cov ResA Fleet shield, the [Turn]x3 Hyper-Impulse engines or the delicious Positron [Grav][Ins][ENG][HullR] deflector, but these are a bit pricey and more difficult to get.
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    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
  • helixsunbringerhelixsunbringer Member Posts: 249 Arc User
    edited November 2012
    also what is and where do I get the Tachyokinetic converter?

    (sorry been absent a bit lately, mostly been playing Final Fantasy XI lately)
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited November 2012
    The Tachyokinetic Converter is a universal console you can buy from the Lobi store. It increases your turn, your crit chance and your crit severity.

    It isn't absolutely necessary, and even less so if you aren't a Tac captain, but it's always nice to have and can go well with anything really.

    Also, damn, FFXI is still going?!
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    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
  • helixsunbringerhelixsunbringer Member Posts: 249 Arc User
    edited November 2012
    yeah it is.

    And is Tac Captain really the best captain for this ship? I had been planning on using it with my Engineering Captain, but now that you mention the Tactical Captain I am questioning that decision...
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited November 2012
    Well if it's just for PvE you can go ahead and use it on whoever you like, it's no biggie.

    The thing is that ships like the Regent are what I call Kirkers, or Kirking ships. They're for people who want to deal damage in a cruiser, and they don't have the Lt. Com + Com Eng setup that's optimal for Engies.

    It's totally possible though, EPS would be nice for Aux2Bat since it gives you an even bigger kick.
    [SIGPIC][/SIGPIC]
    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
  • helixsunbringerhelixsunbringer Member Posts: 249 Arc User
    edited November 2012
    Well if it's just for PvE you can go ahead and use it on whoever you like, it's no biggie.

    The thing is that ships like the Regent are what I call Kirkers, or Kirking ships. They're for people who want to deal damage in a cruiser, and they don't have the Lt. Com + Com Eng setup that's optimal for Engies.

    It's totally possible though, EPS would be nice for Aux2Bat since it gives you an even bigger kick.

    So for a PvP or Task Force version of the Ship, then a Tactical Captain would be ideal?
  • chilleechillee Member Posts: 176 Arc User
    edited November 2012
    Yes it is (Tac is best for GalX captainin PvP if dealing out maximal DPS and healing is your goal). It goes wihtout saying that you'll have to tank if you fly the GalX, that's why flying the ship is hard... everyone will paint a target at you first in a PvP group.

    Really, flying a GalX usually implies a certain amount of noobness, cuz everyone wanted to fly one. These days, the stigma is wearing off in favor of Odyssey class cruisers. I guess that'll switch to Vesta starting tomorrow.
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  • helixsunbringerhelixsunbringer Member Posts: 249 Arc User
    edited November 2012
    chillee wrote: »
    Yes it is (Tac is best for GalX captainin PvP if dealing out maximal DPS and healing is your goal). It goes wihtout saying that you'll have to tank if you fly the GalX, that's why flying the ship is hard... everyone will paint a target at you first in a PvP group.

    Really, flying a GalX usually implies a certain amount of noobness, cuz everyone wanted to fly one. These days, the stigma is wearing off in favor of Odyssey class cruisers. I guess that'll switch to Vesta starting tomorrow.

    We were not talking about the Galaxy-X (aka the Dreadnought Exploration Cruiser).


    What we were talking about was the Assault Cruiser Refit: Regent Class. AKA the new Sovereign Class variant.

    Though your comment does raise the question of whether or not we should be considering working up a Dragon Flagship build for the Vesta Class Science Vessel since that ship in many ways does resemble a Cruiser more than a Science Vessel.
  • petaluma1petaluma1 Member Posts: 38 Arc User
    edited November 2012
    I ran your build last year on my Dred and od and kicked TRIBBLE in both PvP and PvE. Thanks you for taking the to post your build. If anything, at least any new player can find a great build that they can modify and tweak on their own once they play around with your build. Again thank for your post it really helped me understand setting up a great build. Maybe in your next thread you can expand on skill sets and Doff officers for space to help with buffs.
  • bion1985bion1985 Member Posts: 0 Arc User
    edited February 2013
    So the Dreadnought makes a pretty good tactical dps ship then? Been trying to figure out what way I want to go when I reach the max level. Been kinda between buying the Dreadnough or just using my Support Cruser Retrofit I got from one of the 3 year quests, any thoughts that build work for the Support Cruser too both ships seem pretty similar.
  • darkenzedddarkenzedd Member Posts: 881
    edited February 2013
    Zee zombie thread hell bent on brains........
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited February 2013
    Well since it's already risen from it's grave...though a thread like this should be available, why archive something so useful?

    It's great info. I've been running this build with EWP and Sci Team to cleanse debuffs and it has increased my survivability by at least 300% no BS, and has done something similar to my pressure damage effectiveness. In a base assault cruiser, with an engineer. Thanks Ragnarok good stuff.

    But I'm looking to get both the Vesta and the Regent, so please by all means continue rebuilding this for different classes.
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  • goolash761goolash761 Member Posts: 1 Arc User
    edited March 2013
    I have been testing this build myself. It is proving an excellent setup for the Chimera Heavy Destroyer with an engie captain, with a few minor tweaks. (Omega 3 instead of Aux to SIF) It quickly and efficiently strips shields from multiple targets, allowing a friend with torp spread to finish them off.
  • olsen17dolsen17d Member Posts: 0 Arc User
    edited March 2013
    In one of the previous posts I can remember someone asking about creating a Dragon Vesta build. I adapted another build for the Vesta and came up with something close. I will try to post it at another time.
  • aveimperatoraveimperator Member Posts: 319 Arc User
    edited May 2013
    Anyone got an adapted build for a Haakona or D'Deridex Retrofit?
  • jadensecurajadensecura Member Posts: 660 Arc User
    edited May 2013
    Anyone got an adapted build for a Haakona or D'Deridex Retrofit?

    Well, I'm not sure how well it'll work on a D'Deridex Retro, it only just fits, and would leave you rather short on heals. It's pretty straightforward to set up for a Haakona, though, since as long as you make the universal an Eng it's the same boff layout as an Assault Cruiser or Gal-X. So you'd get something like this:

    TT1, FAW2
    TS1

    EPtS1, EPtW2, RSP2, A2SIF3
    EPtS1, EPtW2, Extend Shields 2

    HE1, TSS2

    Obviously this isn't the only option, you could replace the TS with a second TT, switch FAW for CSV if you're doing a single cannon build, or drop the Extend for an EWP to provide some CC (although that will be tricky on a ship as slow as the Haakona, unless the separation helps a lot) or a DEM for some extra firepower. And of course you can play with the level of every one of these abilities, with the exception of TT.
  • admiralah1admiralah1 Member Posts: 3 Arc User
    edited June 2013
    How viable is the Dragon Flagship build still? I've been running this pretty much since it was posted and I've noticed that recently its usefulness has been steadily on the decline.

    The main issue I've seen is that, especially against other players (in areas like Kerr'at) it's survival time can be measured in the seconds.

    In PvE it is still fine, and even in some Elite STFs it has staying power--but not much DPS.

    So, I suppose my second question is whether or not there are any newer Engineering-focused alternatives to the good old Dragon?
  • starboardnacellestarboardnacelle Member Posts: 67 Arc User
    edited June 2013
    admiralah1 wrote: »
    So, I suppose my second question is whether or not there are any newer Engineering-focused alternatives to the good old Dragon?

    Auxiliary to Battery with Technicians turned my Fleet Galaxy into a tank that vomits damage with single cannons and turrets. It's pretty much the only alternative.
  • admiralah1admiralah1 Member Posts: 3 Arc User
    edited June 2013
    I'm open to giving any alternative a shot. Do you have a link to a good Aux2Batt setup?
  • starboardnacellestarboardnacelle Member Posts: 67 Arc User
    edited June 2013
    admiralah1 wrote: »
    I'm open to giving any alternative a shot. Do you have a link to a good Aux2Batt setup?

    This is what I'm currently using.
  • ussboleynussboleyn Member Posts: 598 Arc User
    edited June 2013
    admiralah1 wrote: »
    I'm open to giving any alternative a shot. Do you have a link to a good Aux2Batt setup?

    http://sto-forum.perfectworld.com/showthread.php?t=654691

    /\
  • drug2drug2 Member Posts: 24 Arc User
    edited July 2013
    the dragon flagship build seems kinda noob to me my dreadnought cruiser galaxy x is much better then that much more turn rate and survivability in pve and pvp stf also and welll of more damage and dps
  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited July 2013
    drug2 wrote: »
    the dragon flagship build seems kinda noob to me my dreadnought cruiser galaxy x is much better then that much more turn rate and survivability in pve and pvp stf also and welll of more damage and dps

    First, NECRO powers

    second, lol at thinking the Gal-x is as good as an assault cruiser. a well built assault cruiser of any kind is one of the best cruisers in the game.
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