test content
What is the Arc Client?
Install Arc

The Dragon Flagship Build

135678

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Cure can be done in less than 6 Minutes, Infected in under 7 mins and KA in about 10.

    Here are some vids I've recorded for a guide to elite STFs on a German community site.

    STF - The Cure Space Elite - Speed Run in 6:20 mins.
    STF - Kithomer Accord Space Elite - in 10 Minutes
    STF - Infected Space Elite - Speed Run in 7:20 mins
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    While I am far less experienced in the 12th Fleet, I have seen videos. There is no reason to lie... the fast time is really not meant by the posters to be a self-aggrandizing act.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I am not sure if you have trouble telling time or not but to debunk the BS 6 minutes, here is one of the best

    "proof" i can share. http://forums.startrekonline.com/showthread.php?t=253921

    In the first video if Infected ground Elite, they clear the optional in 10:15 at break neck speed with no hiccups or deaths. Here is my proof on BS . Watch them all, they have the bragging rights and prove the real fact of high-performance team work.

    Again to all new players reading this great thread, NO STF can be beat in 6 minutes. Great ship advice here from the OP.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Hellspawny wrote: »
    Cure can be done in less than 6 Minutes, Infected in under 7 mins and KA in about 10.

    Here are some vids I've recorded for a guide to elite STFs on a German community site.

    STF - The Cure Space Elite - Speed Run in 6:20 mins.
    STF - Kithomer Accord Space Elite - in 10 Minutes
    STF - Infected Space Elite - Speed Run in 7:20 mins

    Watched the video, and Cure was indeed 6 mins. It was very interesting to watch. However even as I admit the 6 mins timer is possible, it is only possible when you are dedicated to beat it as quickly as possible, i.e. all tac, escorts or cruisers, with large amount of AoE.

    Under less than these "ideal" conditions I believe it is unlikely. Such as a normal run, with a few sci/eng captains, with a sci ship or two thrown in the mix. It is analogous Bugatti Veyron as it can go up to 250 mph under ideal condition, however it is unlikely that on any given day that anyone will ever do 250 mph.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Cyell wrote:
    Under less than these "ideal" conditions I believe it is unlikely. Suck as a normal run, with a few sci/eng captains, with a sci ship or two thrown in the mix. It is analogous Bugatti Veyron as it can go up to 250 mph under ideal condition, however it is unlikely that on any given day that anyone will every do 250 mph.

    Indeed, if you queue with a PuG, you'll never get near those times. But with a dedicated team you can easily top those numbers. My vids are from some above average runs but certainly not the fastest (I sucked and blew up twice on The Cure i.e.). Beating the clock isn't the goal, getting prototype salvage is.

    But on the topic I'd suggest to farm some Disruptor / Plasma hybrid arrays. Their damage tops Mk XII [Borg] stuff and you sacrifice just 2.5% accuracy.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Well. there is a cooldown.

    If you beat every elite including space AND ground, there is time enough to complete a STF mission at average of ~10 mins. ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Ragnorok21 wrote:
    And for all the Engineer Captains out their who want to do the same style build, here is a version that works for you.

    Character Class: Engineer Captain

    Type of Ship: Advanced Heavy Cruiser Retrofit

    ...

    Deflector: MACO Deflector XII
    Engine: Aegis Engine Mk X
    Shield: MACO Shield Mk XII

    ...
    The setup itself is pretty standard cruiser IMO, but the cycling of two different EPT skills was new to me, and it's working great, so thanks a lot!

    After 2800 though, wouldn't the Jem Hadar engine be even better than the Aegis engine? It has higher turn rate and +2.5 weapon power.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    are the specs on op the updated specs?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    and how would you ru this build on a eng/ody set up. for example, maybe i wont need so many flow regulators since i have tranfser EPS and i have a red matter cap.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    The specs are updated though I don't think the power of the Jem'hadar engine has been considered. I don't have any MACO stuff at present. The engine maybe slightly better than Aegis, but you need to consider the set bonuses being offered.

    I realize it may not be as good, but I run a pretty complete Borg set as I use the tractor beam from time to time.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    I'm waiting for the Jem Hadar shield to see if it's a good idea then to go with 3 parts borg and 2 parts Jem Hadar until MK XI MACO Shield and Deflector come along... right now I'm switching to the Borg Engine for travel, although on an Excelsior that is a bit moot. I also don't profit from the Jem Hadar set bonus in my antiproton boat.

    The Aegis engine has the 5% defense IIRC, so maybe a better piece when you want/need mor tank. Personally I'm only doing normals now and I'm practically never dying in my Excelsior, the tank is pretty solid with the cycling of EptS plus some survival skills.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    I am in the process of creating a Dragon Odyssey, currently I have the following set up:

    FORE:
    Phaser Beam Array Mk X [Acc] [Dmg]
    Phaser Beam Array Mk X [Acc] [CrtH] [Borg]
    Phaser Beam Array Mk IX - Common
    Tricobalt Torpedo Launcher Mk XI [CrtD] [CrtH]

    AFT:
    2x Phaser Beam Array Mk X
    2x Phaser Beam Array Mk IX

    Assimilated Deflector Array
    Aegis Hyper-Impulse Engines
    Shield Array Mk XI [Cap] x2

    Engineering Consoles: 3x EPS Flow Regulator Mk X (65%), 1x Neutronium Alloy Mk XI (+16)
    Science Consoles: Field Generator Mk XI, Biofunction Monitor Mk X, Point Defense System
    Tactical Consoles: Phaser Relay Mk X, Phaser Relay Mk VII

    Devices: Subspace Field Modulator, Shields Battery, Engines Battery, Scorpion Fighters

    Universal Lt. Commander Boff: EP2W I, RSP I, DEM II
    Tactical Lt. Boff: Tactical Team I, FAW II
    Engineering Commander Boff: EP2W I, Engineering Team II, EP2S III, Extend Shields III
    Science Lt. Boff: Hazard Emitters I, TSS II
    Science Ensign Boff: Polarize Hull I

    I still need to finalize some of the gear and rearrange some of the Bridge Officer Slots, and definitely buy a retrain note, but so far the build is beginning to take shape in my opinion. I was wondering what other people think of my build so far?

    Oh and in case people from the other thread about Cruisers/dreadnoughts come in here and see this post... my last post in that thread was more hypothetical with regards to my own build than it was with regards to hard and fast fact.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    decisions decisions....lets wait to assess the new oddysey thats coming first, possibly other new ships and the rest of the jem hadar set, i doubt many will have full XII anyways. I work and play aw....uuhhh i mena uh not..nothing
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    New Odyssey on March 15th!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Thanks for the guide Ragnorok21, this has made me like flying cruisers again and I am so surprised how potent they are now!

    I have started a new toon on the back of this thread to fully realize their potential :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    well what about eng abiliies such as EPS transfer, red matter cap, would u then remove eng console slots like eps mod and add in what? would u keep them? would you change out different boff abilites like 1 less ept whatever?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    also why are we using in the odyssey build, RSP 1 and not directed energy modulation 1? wouldnt the directed energy mod go hand in hand with the antiproton beams anyways? I see RSP as a last ditch effort anyways and if im gonna die, eh w/e lol id rather dish out much damage as possible since thats wut u need in the game anyways.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    So much fail in this thread...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Aldo-Raine wrote:
    So much fail in this thread...

    Then don't let the door hit you on your way out....:rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Im curious why in the skills for the Eng Excelsior build you only put three levels into Starship Engine Performance. I know your already hitting the 125 cap on Weapons/Shields because of rotating EPtW/S, but Id think the bonus power to Aux for self-heals, and to Speed would be good?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Mac77 wrote:
    The Antiproton Beam Array Mk XII that You use in this build, Are those the same ones that you obtain from the M.A.C.O. Commander at DS9?. Or is there another variation of this weapon? Im asking because You specified that its the: Phaser Beam Array Mk XII [ACC][CRTD][CRTH], And the M.A.C.O. Commander sells Phaser Beam Array Mk XII [ACC][CRTD][Borg]. Any difference between those two?

    I've actually been looking for these and haven't been able to find any info on them at all. Someone told me they're a drop for the Undine fleet action but again, I can't find any info. If someone could confirm or deny this it would be greatly appreciated. Also I might be missing something but I would like some constructive feedback on using the Dragon's MACO and AEGIS equipment versus say three of the Assimilated Equipment. With three of the Borg tech on your ship (you can disable the visuals if it bothers you that much) you get a Hull Repair and Multi-Regenerative Shield Array which has helped me on countless occasions while waiting for my EPTS to come off CD. Just wondering if there's something else I'm not considering.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    With respect to the Aegis and MACO choices:
    It's about the "tankability" as described in a build like this. The Aegis engine alone adds directly to defense (+5%), and the MACO shield alone adds a blanket reduction of all energy damage on top of the plasma resist (10% reduction of energy damage to shields) and has absorption (being a resilient shield). The two-piece MACO tosses in a nominal energy boost when under fire.

    It is true that the 2- and 3-piece Borg set bonuses offer hull and shield heals, but these are chances and potentially put you at the mercy of the RNG. The argument, then, is the guaranteed buff to your defense/"toughness" is superior to relying on procs. The MACO shield also has a higher shield capacity.


    That said, the beauty of this game is that there aren't really cookie-cutter builds. Just because someone posts something doesn't mean you have to do it exactly. You may find that the procs occur enough, on average, for you to favour them. You may also like the higher regen of the Borg shield and find it to outweigh the little-bit-higher capacity. Heck, maybe you just prefer to Borg-ify your ship!

    I myself have ship set pieces sittin' around in inventory or on Runabouts due to liking the Borg pieces on a couple ships I fly, but you should still get'em and see which feel better to you.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Thank you for the quick and informative reply. I will have to try out each config and see which one I like best. Maybe I'll combine the MACO engine with the Borg shield and deflector and see how that comes out. First I need to get my BOFF skills like they're supposed to be. I'll post back after a day of being pummeled to let you know how my survivability is.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    This may be a newb question, but how are you getting EPTS3 with a tac captain? are you just finding BOffs with that skill?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    tackoman wrote:
    This may be a newb question, but how are you getting EPTS3 with a tac captain? are you just finding BOffs with that skill?

    Have an engineer captain train your BOFF
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Hmmm I think im gonna try one of these builds when I have some time off soon :).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Ragnorok21 wrote:
    Update on the guide....after further testing and tweakng today....i realized that what i mentioned about that invisble extra reserve power off of EPTW 3 isn't actually noticeable, so if you run two copies of EPTW1 instead of one EPTW1 and one EPTW3, then you can move your engineer team 1 up to engineer team 3, allowing for 4000 more heal on the engineer team, without any loss what so ever anywhere else in the build design.

    Also, it would be ET2, as both Lt Cmd slots are used for EPtS3,
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Damn I did this build for my Gal X over the weekend and damn I am wiping the floor with the borg. I only have the mark X maco shield and MK XI anti proton weapons at the moment but sheesh I feel like im indestructible. I did a pug of the cure and I managed to take out one dock by myself.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Damn I did this build for my Gal X over the weekend and damn I am wiping the floor with the borg. I only have the mark X maco shield and MK XI anti proton weapons at the moment but sheesh I feel like im indestructible. I did a pug of the cure and I managed to take out one dock by myself.

    AP on the GX, tutt tutt, change for phasers, so that the relays buff the Lance, 2x50k crits with the lance, just makes things dissapear.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Cygone wrote: »
    AP on the GX, tutt tutt, change for phasers, so that the relays buff the Lance, 2x50k crits with the lance, just makes things dissapear.

    lol, I don't know If I fancy grinding another 80 edc just to get phasers with the Borg modifier. I've never found the lance that powerful.
Sign In or Register to comment.