I have 7 Vice Admiral / General characters and i used to do like 3-4 STFs with every chars 3-4 days a week... So even with the worst luck imaginable, one of my chars ALWAYS managed to get his hand on something neat.
These days, i pretty much get Borg salvages during EVERY STFs i complete. Sometimes i get a Prototype, sometimes i get 2 Rare ones... I get 2 EDC and 1100 Dilithium EVERY freakin run so that makes me happy enough.
Now the Devs are removing the Salvages which i could convert into Dilithium boxes after EVERY run. They remove EDC which were adding up fast and let me buy Mark XI rare gear and DOFF or more Dili boxes.
And finally Devs are reducing net Dilithium rewards from STFs.
Only one question comes to my mind. WHY ?!!
Whatever new system they can come up with, i was perfectly happy with what we currently have because now i always have the chance to get a good boost everytime i play.
I DESPISE systems that always give the same reward that you need to farm for days. I way prefer the system we have with RANDOM chance of dramatic reward.
I'd like to know what everyone who complains about not being able to outfit a single character with all the max gear inside two weeks sees as the point of the game. I genuinely don't understand the incessant need to get stuff. For me, the game is about having fun, playing in the ST universe, enjoying the story. If I get cool stuff, I get cool stuff. But what do you do once you've got all of it? And shouldn't you have it all by now if your play style is to grind as fast as you possibly can and you've been around forever? It seems unlikely that you're all PvPers, because that system doesn't seem to have a very large emphasis in this game. Is it just about the stuff? Is that how you feel like you've won?
No... Sorry. If you do a 2-choice poll asking if peole prefer PvP or PvE, PvP may have the majority vote.
However... If you do a poll 3-choice poll asking how many PvP exclusively, How many do both PvE and PvP, and How many do PvE exlusively, Exclusive PvP will be in the minority, Those who PvE exlusively will be either a little above or a little below the exclusive PvP count. But when you factor the third option, you discover that the numbers that otherwise would grant PvP a majority vote are those representing players who enjoy both.
So to my way of thinking, both PvP and PvE need serious developer attention. But instead of just giving more fun PvE materal and more fun PvP material, the focuse seems to be on ways of turning just playing the game period into a big chore that they hope will encourage players to spend some money to slightly reduce the grind.
As it is right now, if they turned their attention to PvP as you say they should, they would apply the same thought process to it and find a way to make it just as grindy with dilithium costs heaped on it as well.
They just need to get back to making a fun gameplay experience. For everyone. This applies to MMOs in general and not just STO...
I am skeptical about your PvP guesses.
I also think a five choice poll, would probably show that the bulk are probably "sometimes PvPers" who would do it less than once a month, with any amount of attention.
No... Sorry. If you do a 2-choice poll asking if peole prefer PvP or PvE, PvP may have the majority vote.
However... If you do a poll 3-choice poll asking how many PvP exclusively, How many do both PvE and PvP, and How many do PvE exlusively, Exclusive PvP will be in the minority, Those who PvE exlusively will be either a little above or a little below the exclusive PvP count. But when you factor the third option, you discover that the numbers that otherwise would grant PvP a majority vote are those representing players who enjoy both.
So to my way of thinking, both PvP and PvE need serious developer attention. But instead of just giving more fun PvE materal and more fun PvP material, the focuse seems to be on ways of turning just playing the game period into a big chore that they hope will encourage players to spend some money to slightly reduce the grind.
As it is right now, if they turned their attention to PvP as you say they should, they would apply the same thought process to it and find a way to make it just as grindy with dilithium costs heaped on it as well.
They just need to get back to making a fun gameplay experience. For everyone. This applies to MMOs in general and not just STO...
And you'll find out that the majority who enjoy both will play more likely pve.
Anyway what pvp needs will make people cry out loud: pre made ships with pre made boff layouts and skills you can't change and pre made gear on 3 ships and nothing more. That's the only way to build an interesting pvp in this game but as soon as this is done old pvpers will start whinning because they miss their old build or cryptic didn't make theyr ship op enough, etc. :P
I really think they should do that and ignore any kind of feedback after release, otherwise they'll have to work constanly on feedback because your pre made ship tac boff didn't brush his teeth this morning and isn't good enough for you or whatever stupid idea players will come up with to nerf their opponent's builds (which is the real purpose of the current pvp forums).
I'd like to know what everyone who complains about not being able to outfit a single character with all the max gear inside two weeks sees as the point of the game. I genuinely don't understand the incessant need to get stuff. For me, the game is about having fun, playing in the ST universe, enjoying the story. If I get cool stuff, I get cool stuff. But what do you do once you've got all of it? And shouldn't you have it all by now if your play style is to grind as fast as you possibly can and you've been around forever? It seems unlikely that you're all PvPers, because that system doesn't seem to have a very large emphasis in this game. Is it just about the stuff? Is that how you feel like you've won?
I'll answer that one:
First, those two weeks number is a "sick at home, no-lifing"-number. For casual play, I'd be quite a bit longer, so no need to worry to run out of stuff to do with the old system.
Second, I like playing alts. Each combination of ship class and character career plays differently, and has different strengths and weaknesses, leading to different ship layouts. So I was looking at doing that stuff on 18 different characters. Add a week or two for running the plot missions, add some PvP, add some DOffing, add some general fooling around or socializing, and suddenly you're looking at enough things to keep you occupied for a year or two, even with no new content at all.
Now though ... instead of looking at having stuff to do, I'm looking at needing at least 1M Dil per character, probably more - that's a total of 18M Dil, or, even at the current rate, 1125$ - and since they actually pretty much removed the dil income for STFs, I'd actually have to shelve out at least 750$, not including any C-Store purchases.
Not an option.
Not even remotely.
And if you add that I spend an average of 5k Zen per months in C-Store, and probably would have continued doing so for a while ... well, their loss. (Yes, quite a bit thanks to Dil-to-Zen convertion - but that doesn't matter, it's still money for Cryptic/PWE, just not ouf of my pockets - if this goes live though, then the number won't increase as in their pipe dreams, it will simply drop to zero. Nada. Zilch.)
I'd like to know what everyone who complains about not being able to outfit a single character with all the max gear inside two weeks sees as the point of the game. I genuinely don't understand the incessant need to get stuff. For me, the game is about having fun, playing in the ST universe, enjoying the story. If I get cool stuff, I get cool stuff. But what do you do once you've got all of it? And shouldn't you have it all by now if your play style is to grind as fast as you possibly can and you've been around forever? It seems unlikely that you're all PvPers, because that system doesn't seem to have a very large emphasis in this game. Is it just about the stuff? Is that how you feel like you've won?
Well, that is kinda the point of most games. Whether they be MMOs or other types of games.
Even something like Madden. Most people try to trade for good players or draft good players. Then they try to win games/get achievements/etc. I'm sure there are some players that choose the Quick Play option and play random games against random opponents, but that's nowhere near the most common playstyle.
And I still don't know how people interpret this thread as..."I want all the good stuff right away". The point is that STO is turning into a game which has GRIND, GRIND, and more GRIND. Which would be annoying if it also had a lot of new content. The problem is that it doesn't have much new content. And that makes it a whole lot worse than annoying.
Acquiring the best in a game is part of the MMO experience. Players have the need to progress and evolve in the game, otherwise what is the point of it all.
Some players goal is to be the richest players in the game - nothing wrg with that
Some players goal is to be the best at PvP - nothing wrg with that
Others love to Doff and gain the benefits from it - nothing wrg with that
Everything above takes time, money, and some Grind. The thing is that even a casual gamer has purpose to play, and at times would love to improve their characters effectiveness.
Improving involves acquisitions - so the better the acquistion, the better the performance.
For Example:
I created a toon solely for Doffing, her name is Dakota Granger and she only commands the Tuffli Freighter and no other vessel. My goal with her is to max out her doff roster and get all very rare (Purple) doff's with traits of 4 to 5.
This quality will assure me more critical successes in my doff missions, at least in theory.
Its a long process and expensive, since Very Rare Doff's tend to be pricey. However; its my long term goal.
All MMO's have to have an incentive to play them, and it usually comes in the form of virtual goods. The better the stats the more desirable it becomes, quite simple.
Nobody will be playing STO if all drops were nothing but common drops, there has to be an incentive to play.
STF's are mainly to earn Dilithium and obtain the coveted Mk XII sets.
Unfortunately; STO extreme Grind status distract from truly enjoying the game and acquiring other coveted virtual goods. Its Farmville from HELL.
Even Zynga looks good standing next to PWE & CRYPTIC - and thats not saying much.
" I'd actually have to shelve out at least 750$, not including any C-Store purchases."
No, you wouldn't. That's the problem with everyone going against the change. You don't have to shell out any money, period, and pretending that you will is nothing but laziness.
Oh no!, it'll take longer to grind up a large amount of Dilithium. Well, Good.
" I'd actually have to shelve out at least 750$, not including any C-Store purchases."
No, you wouldn't. That's the problem with everyone going against the change. You don't have to shell out any money, period, and pretending that you will is nothing but laziness.
Oh no!, it'll take longer to grind up a large amount of Dilithium. Well, Good.
I'm not pretending anything - I quite clearly stated what I'll do if even a quarter of this TRIBBLE goes live: QUIT.
You might be fine doing nothing but grinding for a year to ... basically get back to where I'm now: access to MK XII gear (not even getting the gear itself, just access). And then another year or two to actually get it. With no other improvements.
You might - I'm not.
Or ... yes, I could just stop playing 9 out of 10 characters. That's the solution, right? I mean, the character slot were totally free, the characters leveled themselves without any effort, and any Zen spent on them so far were free, too, right? Hint: Not!
You can go all fanboy over the changes as much as you like. You can't make ME like them. Nor can you make the thousands of outraged posts go away that hit the forum over the last week. Nor can you make those people come back that already quit over this TRIBBLE - quite a few fleets are already down half their members, just in one week. And not some casual people with no dedication or investment - we're talking hardcore players here, that have spent months or even years with this game. Gold members. LTS'er. Gone.
The level of outrage here is not just over some minor issue - this is NGE-level-outrage. Real-ID-level-outrage. And yes, those issues had fanboys like you, too. Sony didn't get the hint - and you know what happened. Blizzard did. Sony is still suffering from the hit to its reputation. Let's see about Craptic.
Apparently, this game is nothing but a contest and everyone must have the end-game stuff NOW or else they may as well not play.
Seriously, this is just silly.
I've been thinking about it and I won't even mind these changes if I had other things to run for the omega marks than the stf's. As it stands though, grinding the same 3 stf's(I don't like the ground stuff) over and over is just meh. So I'm working on getting mk.12 before everythign changes for all my current characters and we'll see what happens from there.
Lynis, Orion Engineer, main Rrezeth, Gorn Tactical, primary alt Nari, Orion Science, secondary alt
I've been thinking about it and I won't even mind these changes if I had other things to run for the omega marks than the stf's. As it stands though, grinding the same 3 stf's(I don't like the ground stuff) over and over is just meh. So I'm working on getting mk.12 before everythign changes for all my current characters and we'll see what happens from there.
There was a dev post that says Defera Invasion as well as the Red Alerts were going to give Omega Mark rewards?
- yes you will be able to earn Omega marks from other non-stf Borg missions such as the ones on Defera, Red Alerts, and perhaps even some of the Borg episodes and DOFF missions, so STFs will not be the only way to increase Omega rep.
Member since November 2009... I think. (UFP) Ragnar
Tell me, how is it silly to not want to grind for a couple of years just for a set or two of gear?
I've been playing since closed beta, with a LTS bought as soon as they were offered. The cost of LTS then was about 2 years of subscribing, so basically I'm playing for free now.
My first thought when I saw the S7 details? I can't posted them on this forum, because they'd violate the posting policy here, so feel free to use your imagination, but here's a quote I can post: "Up the dilithium costs and downgrade the fun".
Thus far, I haven't seen a single thing about this new season that looks like ANY fun at all. New adventure zone? I don't even care about the two we have, why am I going to give a flying fig newton about another?
As for the downsides? A new rep system to level in, nice. Reduced dilithium earning ability (not that I hit the cap except on weekends anyway), swell. Extreme dilithium costs added to doffs & their recruiting......... Ok enough is enough, are you people TRYING to kill the game? I haven't even gotten to the new Embassy resource sink and I'm already fed up.
ATM I'm building two starbases just for fun with whatever resources I have spare. Once S7 hits that's gonna hit a brick wall. I like building things, but I'm not willing to devote YEARS to it.
Well, I'm not planning on quitting, since I'm playing for free anyway, but good luck on getting a cent from me for this grind (it's not a game anymore), cause I have better things to do with my money & time.
So basically there's no point of doing STF's after S7 since you can't spend your rewards unless buy into the reputation store. Won't STF's be gated unless you are paying into the rep system ?
But there are... you have to play stf for borg marks.
The omega gear cycle is just budget production I am not willing to spend 5 seconds to re-unlock my gear.
So I miss out on a +2.5 % chance to placate whatever, keep it, I will use my dil on z-store items.
I don't need small, symbolic passive bonuses to beat a map I walked all over 900 times already.
The romulan gear I don't know but I will have to be able to see what you get on upper levels before I invest.
Way I see it it's a romulan outfit vs 400 k worth of what zen points can get me... and I Don't know what they put on there but for half a million dil it's going to take somewhat more than a increased chance for knockdown - whatever it is has to top a 2500 zen ship, good luck with that.
Lastly I think they plan to mainly use "special projects" continuously as the main source of everything and that has me worried, I want to play this game but I don't know if there will be a place for me playing outside the rep system
Apparently, this game is nothing but a contest and everyone must have the end-game stuff NOW or else they may as well not play.
I don't mind putting in the time and effort to earn some gear. What I mind is grinding the same damn missions over and over and over and over and over.....
Apparently, this game is nothing but a contest and everyone must have the end-game stuff NOW or else they may as well not play.
Seriously, this is just silly.
No,what Cryptic has done to artificially extend 'gameplay' is silly.They act like a shady cars salesman that offers you a deal on your old car if you buy a new one.....
They take your car,slap on a different color paint,tweak the engine so it burns more gas,put a tree-shaped air freshner on the rearview mirror,and sell your car back to you at full price,telling you it's a brand new car.
BTW....did I mention they also own the only gas station in the area for the next 200 miles?They hiked up the price for gas too.You didn't see that one coming did ya.
The PWE/Cryptic sweatshop...not where the game is made,but where the game is played!
Take back your home,end the grind!
Volunteer moderators policing the forums is like a mall cop trying to solve a murder.
I also think a five choice poll, would probably show that the bulk are probably "sometimes PvPers" who would do it less than once a month, with any amount of attention.
Not with the attention you're thinking. If there was persistent territory control, objective-based PvP maps, Fleet vs. Fleet warfare, and consistent high end rewards for doing so, we would get a lot more people PvPing.
Apparently, this game is nothing but a contest and everyone must have the end-game stuff NOW or else they may as well not play.
Seriously, this is just silly.
The irony there is that said gear is only good for two things :
- To look pretty .
- To do slightly better in STF's
(yes , the same STF's that apparently "turn ppl off by being too hard")
So yeah , absolutely you MUST have that gear that only helps you in missions that you absolutely hate to do .
I hope you enjoy the "looking pretty" bit .
In a few months there will be so many players looking "pretty" in the exact same way ... that it's sure to be ... horrifically amusing . :rolleyes:
Not with the attention you're thinking. If there was persistent territory control, objective-based PvP maps, Fleet vs. Fleet warfare, and consistent high end rewards for doing so, we would get a lot more people PvPing.
Seconding this. If there was a reason to pvp, I would actually get into it. The pvp as it currently is, is pointless.
Lynis, Orion Engineer, main Rrezeth, Gorn Tactical, primary alt Nari, Orion Science, secondary alt
Without an accurate matching system and realistic IP environments it will never fly.
Right now you can be a Mage and summon black holes to do your bidding while mounting cannons.
Don't even get me started on the invulnerable battle cloak, as fragile as that thing was in the shows it should be offline in the first 10% of damage instead of a free get out of trouble card.
Typical PvP encounter:
5 BoPs spawn camp you out of the gate, they throw tractor beams subnuke and scramble sensors along with gravity well and tyken's rift while pounding you with cannons and if you manage to damage anyone they flee engaging their battle cloaks to hide and heal for their next cowardly attack.
Best Rule of Thumb: Powers should only do things to your own ship.
Sci ships should only be allowed to mount beams, sci powers that effect other's ships should take up weapon slots.
If you do like to PvP, mount an aft torpedo launcher. I always find BoPs in my aft arc.
Clean this mess up and you might get PvP, As is only people who don't know better que and of course those that prey on them.
Without an accurate matching system and realistic IP environments it will never fly.
Right now you can be a Mage and summon black holes to do your bidding while mounting cannons.
Don't even get me started on the invulnerable battle cloak, as fragile as that thing was in the shows it should be offline in the first 10% of damage instead of a free get out of trouble card.
Typical PvP encounter:
5 BoPs spawn camp you out of the gate, they throw tractor beams subnuke and scramble sensors along with gravity well and tyken's rift while pounding you with cannons and if you manage to damage anyone they flee engaging their battle cloaks to hide and heal for their next cowardly attack.
Best Rule of Thumb: Powers should only do things to your own ship.
Sci ships should only be allowed to mount beams, sci powers that effect other's ships should take up weapon slots.
If you do like to PvP, mount an aft torpedo launcher. I always find BoPs in my aft arc.
Clean this mess up and you might get PvP, As is only people who don't know better que and of course those that prey on them.
I don't mean to be rude, but you don't seem particularly experienced in PVP. APO/PH + Science Team negates that ambush, and BOP's are very squishy. Cloaking while under fire is a very, very risky proposition. Also, 5 BOP is rare to run into in a pug. PVP has its issues but the invulnerable BOP isn't one of them.
I'm generally the guy that always looks on the positive side of things, but have to say the changes to Dil are going to have a large, negative impact on my gameplay.
I am not one the guys that reaches my 8K daily limit. I'm also not one of the guys that can invest a lot of time into the game. I AM one who enjoys the (competent ) runs I do, while only have 1 to 2 hours a day to play.
What you have basically done, is taken something that was at least randomly achievable for me in the current STF's (chance of Borg Tech dropping) and made it neigh impossible for me to achieve. Even my VA whom I mostly play - having 5 VA's in total - is just over half way to 100 000 dil.
I like the concept behind the new system Cryptic wants to put in place, I also like the set criteria change in order to get what I want, but plead that you take the guys like me into account.
Same here - and it will horribly affect small fleets as well. My fleet of four active players have struggled to complete the tier I starbase. Although, we're diligently working towards Tier II, if costs for dilithium skyrockets and rewards plummet it doesn't look like we'll be approaching a completed starbase in our lifetime. :mad:
There are Four Lights... say no to ARCFleet: 1st Order of Role-Players' Guild - gaming together since 2004
Comments
I have 7 Vice Admiral / General characters and i used to do like 3-4 STFs with every chars 3-4 days a week... So even with the worst luck imaginable, one of my chars ALWAYS managed to get his hand on something neat.
These days, i pretty much get Borg salvages during EVERY STFs i complete. Sometimes i get a Prototype, sometimes i get 2 Rare ones... I get 2 EDC and 1100 Dilithium EVERY freakin run so that makes me happy enough.
Now the Devs are removing the Salvages which i could convert into Dilithium boxes after EVERY run. They remove EDC which were adding up fast and let me buy Mark XI rare gear and DOFF or more Dili boxes.
And finally Devs are reducing net Dilithium rewards from STFs.
Only one question comes to my mind. WHY ?!!
Whatever new system they can come up with, i was perfectly happy with what we currently have because now i always have the chance to get a good boost everytime i play.
I DESPISE systems that always give the same reward that you need to farm for days. I way prefer the system we have with RANDOM chance of dramatic reward.
Thats my opinion.
Getting that super acid firing raingun you always wanted is fun!
I am skeptical about your PvP guesses.
I also think a five choice poll, would probably show that the bulk are probably "sometimes PvPers" who would do it less than once a month, with any amount of attention.
And you'll find out that the majority who enjoy both will play more likely pve.
Anyway what pvp needs will make people cry out loud: pre made ships with pre made boff layouts and skills you can't change and pre made gear on 3 ships and nothing more. That's the only way to build an interesting pvp in this game but as soon as this is done old pvpers will start whinning because they miss their old build or cryptic didn't make theyr ship op enough, etc. :P
I really think they should do that and ignore any kind of feedback after release, otherwise they'll have to work constanly on feedback because your pre made ship tac boff didn't brush his teeth this morning and isn't good enough for you or whatever stupid idea players will come up with to nerf their opponent's builds (which is the real purpose of the current pvp forums).
God, lvl 60 CW. 17k.
I'll answer that one:
First, those two weeks number is a "sick at home, no-lifing"-number. For casual play, I'd be quite a bit longer, so no need to worry to run out of stuff to do with the old system.
Second, I like playing alts. Each combination of ship class and character career plays differently, and has different strengths and weaknesses, leading to different ship layouts. So I was looking at doing that stuff on 18 different characters. Add a week or two for running the plot missions, add some PvP, add some DOffing, add some general fooling around or socializing, and suddenly you're looking at enough things to keep you occupied for a year or two, even with no new content at all.
Now though ... instead of looking at having stuff to do, I'm looking at needing at least 1M Dil per character, probably more - that's a total of 18M Dil, or, even at the current rate, 1125$ - and since they actually pretty much removed the dil income for STFs, I'd actually have to shelve out at least 750$, not including any C-Store purchases.
Not an option.
Not even remotely.
And if you add that I spend an average of 5k Zen per months in C-Store, and probably would have continued doing so for a while ... well, their loss. (Yes, quite a bit thanks to Dil-to-Zen convertion - but that doesn't matter, it's still money for Cryptic/PWE, just not ouf of my pockets - if this goes live though, then the number won't increase as in their pipe dreams, it will simply drop to zero. Nada. Zilch.)
Well, that is kinda the point of most games. Whether they be MMOs or other types of games.
Even something like Madden. Most people try to trade for good players or draft good players. Then they try to win games/get achievements/etc. I'm sure there are some players that choose the Quick Play option and play random games against random opponents, but that's nowhere near the most common playstyle.
And I still don't know how people interpret this thread as..."I want all the good stuff right away". The point is that STO is turning into a game which has GRIND, GRIND, and more GRIND. Which would be annoying if it also had a lot of new content. The problem is that it doesn't have much new content. And that makes it a whole lot worse than annoying.
Some players goal is to be the richest players in the game - nothing wrg with that
Some players goal is to be the best at PvP - nothing wrg with that
Others love to Doff and gain the benefits from it - nothing wrg with that
Everything above takes time, money, and some Grind. The thing is that even a casual gamer has purpose to play, and at times would love to improve their characters effectiveness.
Improving involves acquisitions - so the better the acquistion, the better the performance.
For Example:
I created a toon solely for Doffing, her name is Dakota Granger and she only commands the Tuffli Freighter and no other vessel. My goal with her is to max out her doff roster and get all very rare (Purple) doff's with traits of 4 to 5.
This quality will assure me more critical successes in my doff missions, at least in theory.
Its a long process and expensive, since Very Rare Doff's tend to be pricey. However; its my long term goal.
All MMO's have to have an incentive to play them, and it usually comes in the form of virtual goods. The better the stats the more desirable it becomes, quite simple.
Nobody will be playing STO if all drops were nothing but common drops, there has to be an incentive to play.
STF's are mainly to earn Dilithium and obtain the coveted Mk XII sets.
Unfortunately; STO extreme Grind status distract from truly enjoying the game and acquiring other coveted virtual goods. Its Farmville from HELL.
Even Zynga looks good standing next to PWE & CRYPTIC - and thats not saying much.
Last I recall CRYPTIC is STO's developer, EA does not effect me at all - the EVIL one at the moment is CRYPTIC / PWE
No, you wouldn't. That's the problem with everyone going against the change. You don't have to shell out any money, period, and pretending that you will is nothing but laziness.
Oh no!, it'll take longer to grind up a large amount of Dilithium. Well, Good.
I'm not pretending anything - I quite clearly stated what I'll do if even a quarter of this TRIBBLE goes live: QUIT.
You might be fine doing nothing but grinding for a year to ... basically get back to where I'm now: access to MK XII gear (not even getting the gear itself, just access). And then another year or two to actually get it. With no other improvements.
You might - I'm not.
Or ... yes, I could just stop playing 9 out of 10 characters. That's the solution, right? I mean, the character slot were totally free, the characters leveled themselves without any effort, and any Zen spent on them so far were free, too, right? Hint: Not!
You can go all fanboy over the changes as much as you like. You can't make ME like them. Nor can you make the thousands of outraged posts go away that hit the forum over the last week. Nor can you make those people come back that already quit over this TRIBBLE - quite a few fleets are already down half their members, just in one week. And not some casual people with no dedication or investment - we're talking hardcore players here, that have spent months or even years with this game. Gold members. LTS'er. Gone.
The level of outrage here is not just over some minor issue - this is NGE-level-outrage. Real-ID-level-outrage. And yes, those issues had fanboys like you, too. Sony didn't get the hint - and you know what happened. Blizzard did. Sony is still suffering from the hit to its reputation. Let's see about Craptic.
Seriously, this is just silly.
I've been thinking about it and I won't even mind these changes if I had other things to run for the omega marks than the stf's. As it stands though, grinding the same 3 stf's(I don't like the ground stuff) over and over is just meh. So I'm working on getting mk.12 before everythign changes for all my current characters and we'll see what happens from there.
Rrezeth, Gorn Tactical, primary alt
Nari, Orion Science, secondary alt
There was a dev post that says Defera Invasion as well as the Red Alerts were going to give Omega Mark rewards?
Here:
(UFP) Ragnar
I've been playing since closed beta, with a LTS bought as soon as they were offered. The cost of LTS then was about 2 years of subscribing, so basically I'm playing for free now.
My first thought when I saw the S7 details? I can't posted them on this forum, because they'd violate the posting policy here, so feel free to use your imagination, but here's a quote I can post: "Up the dilithium costs and downgrade the fun".
Thus far, I haven't seen a single thing about this new season that looks like ANY fun at all. New adventure zone? I don't even care about the two we have, why am I going to give a flying fig newton about another?
As for the downsides? A new rep system to level in, nice. Reduced dilithium earning ability (not that I hit the cap except on weekends anyway), swell. Extreme dilithium costs added to doffs & their recruiting......... Ok enough is enough, are you people TRYING to kill the game? I haven't even gotten to the new Embassy resource sink and I'm already fed up.
ATM I'm building two starbases just for fun with whatever resources I have spare. Once S7 hits that's gonna hit a brick wall. I like building things, but I'm not willing to devote YEARS to it.
Well, I'm not planning on quitting, since I'm playing for free anyway, but good luck on getting a cent from me for this grind (it's not a game anymore), cause I have better things to do with my money & time.
Awoken Dead
Now shaddup about the queues, it's a BUG
The omega gear cycle is just budget production I am not willing to spend 5 seconds to re-unlock my gear.
So I miss out on a +2.5 % chance to placate whatever, keep it, I will use my dil on z-store items.
I don't need small, symbolic passive bonuses to beat a map I walked all over 900 times already.
The romulan gear I don't know but I will have to be able to see what you get on upper levels before I invest.
Way I see it it's a romulan outfit vs 400 k worth of what zen points can get me... and I Don't know what they put on there but for half a million dil it's going to take somewhat more than a increased chance for knockdown - whatever it is has to top a 2500 zen ship, good luck with that.
Lastly I think they plan to mainly use "special projects" continuously as the main source of everything and that has me worried, I want to play this game but I don't know if there will be a place for me playing outside the rep system
I don't mind putting in the time and effort to earn some gear. What I mind is grinding the same damn missions over and over and over and over and over.....
:mad:
400000 dilith @ 8k daily conversion limit is 50 days grinding for dilith.
...THEN tack on the 3, 1 hour sessions a week to do STF's for OM and BNP's (DS quote)
:eek:
Skyrocketing costs is an UNDERSTATEMENT !
Awoken Dead
Now shaddup about the queues, it's a BUG
No,what Cryptic has done to artificially extend 'gameplay' is silly.They act like a shady cars salesman that offers you a deal on your old car if you buy a new one.....
They take your car,slap on a different color paint,tweak the engine so it burns more gas,put a tree-shaped air freshner on the rearview mirror,and sell your car back to you at full price,telling you it's a brand new car.
BTW....did I mention they also own the only gas station in the area for the next 200 miles?They hiked up the price for gas too.You didn't see that one coming did ya.
Take back your home,end the grind!
Volunteer moderators policing the forums is like a mall cop trying to solve a murder.
Not with the attention you're thinking. If there was persistent territory control, objective-based PvP maps, Fleet vs. Fleet warfare, and consistent high end rewards for doing so, we would get a lot more people PvPing.
The irony there is that said gear is only good for two things :
- To look pretty .
- To do slightly better in STF's
(yes , the same STF's that apparently "turn ppl off by being too hard")
So yeah , absolutely you MUST have that gear that only helps you in missions that you absolutely hate to do .
I hope you enjoy the "looking pretty" bit .
In a few months there will be so many players looking "pretty" in the exact same way ... that it's sure to be ... horrifically amusing . :rolleyes:
Storm Troopers On-Line said what ? :P
Seconding this. If there was a reason to pvp, I would actually get into it. The pvp as it currently is, is pointless.
Rrezeth, Gorn Tactical, primary alt
Nari, Orion Science, secondary alt
Without an accurate matching system and realistic IP environments it will never fly.
Right now you can be a Mage and summon black holes to do your bidding while mounting cannons.
Don't even get me started on the invulnerable battle cloak, as fragile as that thing was in the shows it should be offline in the first 10% of damage instead of a free get out of trouble card.
Typical PvP encounter:
5 BoPs spawn camp you out of the gate, they throw tractor beams subnuke and scramble sensors along with gravity well and tyken's rift while pounding you with cannons and if you manage to damage anyone they flee engaging their battle cloaks to hide and heal for their next cowardly attack.
Best Rule of Thumb: Powers should only do things to your own ship.
Sci ships should only be allowed to mount beams, sci powers that effect other's ships should take up weapon slots.
If you do like to PvP, mount an aft torpedo launcher. I always find BoPs in my aft arc.
Clean this mess up and you might get PvP, As is only people who don't know better que and of course those that prey on them.
I don't mean to be rude, but you don't seem particularly experienced in PVP. APO/PH + Science Team negates that ambush, and BOP's are very squishy. Cloaking while under fire is a very, very risky proposition. Also, 5 BOP is rare to run into in a pug. PVP has its issues but the invulnerable BOP isn't one of them.
This was a snapsjot of what it was like when I used to PvP.
Back when that was one of the few things to do.
I'm sure they have "improved" upon that since then.
I am not one the guys that reaches my 8K daily limit. I'm also not one of the guys that can invest a lot of time into the game. I AM one who enjoys the (competent ) runs I do, while only have 1 to 2 hours a day to play.
What you have basically done, is taken something that was at least randomly achievable for me in the current STF's (chance of Borg Tech dropping) and made it neigh impossible for me to achieve. Even my VA whom I mostly play - having 5 VA's in total - is just over half way to 100 000 dil.
I like the concept behind the new system Cryptic wants to put in place, I also like the set criteria change in order to get what I want, but plead that you take the guys like me into account.
Fleet: 1st Order of Role-Players' Guild - gaming together since 2004