STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
A) Make DILITHIUMAccount Wide - If the new System will be Dilithium heavy make it that every single character that you own has access to a Dilithium pool.
Increase the Dilithium Cap Per Account & per character.
C) Slightly increase Dilithium earned via ELITE STFs - More than what is currently earned to date.
D) Introduce NEW STF Mk XII Sets & place retro-Mk XII sets at the Dilithium store at a reduce cost.
E) Make LOBI CRYSTALS Account wide - Since now many of the new and desired stuff is per character unlock - It is only logical to have the Lobi Crystals an account wide currency. Let us use the crystals as we please, to unlock any gear on any given character. It still needs real currency to obtain it, so there really isn't any exploits or issues there.
It is without a doubt that season 7 is going to bring an entirely new dynamic to the STFs, with the new ambassy holdings, and future holdings to come. Many of these ingame projects will take a HUGE amount of resources and will require countless hours to complete.
It will be a long and hard journey and Fleets need to be ready for these major changes. So if you are a SOLO Player, Fleetless, I encourage you to join a Fleet of your choosing to enjoy the full aspect that the game brings.
Season 7 will be very very tough on solo players with their own Fleet Starbase and for that matter for smaller fleets who lack sufficient resources.
I encourage smaller fleets to join medium to larger fleets & solo players to join a fleet if you desire the full benefits of starbases etc...
This of course assuming that a solo player does care about starbases or related projects - but if you desire STF gear - PUG is NOT the way to go.
Make friends, socialize, Join a Fleet and contribute both in STF events and Fleet projects.
Season 7 is indeed about Team effort, despite the negative light that is what we call S7.
To be honest, S7 seems to be about changing people from spending dilithium to buy Zen into people buying Zen to aquire dilithium for an improved profit margin. It really goes further in that with future fleet consoles and increased gear grind and dilithium prices, well its changing the economy into something resembling an RMT machine. I mean that you will be "strongly encouraged" to spend more real money to aquire gear and doffs on top of ships now in a reasonable time frame while the typical EC economy created through playing loses most of its importance. It's already a time sink by way of grind but now it's becoming far more the real money sink. The real problem with this change is that there is nothing in game worthy of the time and money they are pushing for you to invest for so little return. 180K Dil for top tier gear and the reputation needed to buy it is insane.
I started playing this game back in 2010 as a Solo Player, joining the occasional group for STFs just to try them out... ... and I had fun doing it.
I'm not In-Game often enough or on any kind of regular schedule, to really enjoy being in somebody else's Fleet.
(and I tend to be a bit anti-social at times anyway..., ... what can I say I'm a grumpy-old-troll):P
So I'll probably continue to play after Season 7 hits, mostly as a solo player.
Granted, I'll probably miss out on much of the fancy-smanchy things that are being introduced...
But I have a Fleet of my own and will just have to muddle along.
I don't do PvP and most of what I've seen coming down the pipeline is probably something I can make-do without in the long run.
As long as They (Cryptic) don't put ALL of the new ships added to the game, out of a solo-players reach, I'll be fairly happy.
That's mostly why I continue to play the game anyway...
I'm having a blast with my Chimera (the U.S.S. CHANGELING).
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
It's a matter of balance, really. Obviously Cryptic/PWE are in it for the money ( and they're right about that ) but they have to be careful not to overdo it . There's a tipping point when you start to lose a lot of players and the new ones can't make up for revenue lost . I always feel like an f2p title should ideally shoot for BIG populations because that increases chance some of them will buy stuff from the store .That implies not overdoing it with "restrictions" and keeping prices reasonable ( 45 euro for 5000 zen is excessive because a ships bundle containing 3 ships costs 5k without extra ship-slots : I can buy full price game for that cash without any restrictions whatsoever and without the risk of it eventually going offline )
To be honest, they need to take the emphasis off season seven and concentrate on sorting their servers, which seem pretty bi-polar at the moment.
I stated in the past that they should UPGRADE their servers - but someone told me that they won't, purely because their mentality is that they are there solely to maintain the game as long as they continue to milk it.
Expect no server upgrades, despite the fact that they have made a substantial amount of revenue since their F2P launch.
I seem to remember not too long ago the DStahl saying that They HAVE upgraded Their Servers recently...
But I'll be danged if I can find that particular post of his.
(I think it was back during June or July)
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
I didn't read the whole thread, but I have to agree to some points of the opening post and others I've read on the last few pages.
The money shortcut isn't the only thing that kills the fun in the game, there are people who are asking for a fleet with a "high level" Starbase. "If you have the rewards I want, I'll join your fleet." This is killing the social aspect of the game, since they don't join a fleet for the people in the fleet, they join a fleet for the rewards the fleet can offer them.
Another "Trade-Announcement" I've read in a Zone-Chat: "I offer a Tier 4 Fleet-Ship (you must have your own Fleetship-Modules) for 6 Klingon Heart of Targ. PM me for details." This kind of shortcut is at least no Dilithium-/Money-Sink if you bought the Fleetship-Modules on the Exchange, it's only a shortcut that allows you to get a Tier 4 Fleetship without a Shipyard at Tier 4.
And the trading of Fleetships isn't the worst thing about the Fleet-Advancement-System, I even read in another Zone-Chat that somebody wanted to trade his/her fleet for Energycredits and/or Items. Can you imagine something like: "I offer a Tier 3 fleet to the one who gives me a Galor and a Recluse-Carrier"? Well, it happend allready and I don't think trading a whole fleet, with all the fleetmembers in it, that worked hard to get the fleet to the point it is at that moment, has got any social aspect.
It's not wrong to give some rewards to active fleets/players, but all the grind you've got to do to advance through the various systems (DOFF-System, Fleet-System, Personal-Reputation-System,...) is not so good for the fun you should have playing the game.
Making the Borg-Set a 3 piece Set (Deflector, Shields and Engine) has got one good effect: You can't use the 3-Set Bonus with a strong Shield like MACO or KHG. But turning all those items into Dilithium-Sinks isn't good.
The Personal-Reputation-System has one big advantage over the Fleet-Advancement-System, the Projects are designed for singel-players, they can complete them alone. If you would compare that to the Fleet-Advancement-System, you have to wonder how many "active" people/players should be in a fleet to complete those projects.
I have got a small fleet, 10 members (3 of them are my characters) and we didn't make it to Tier 1 (grinding the Dilithium and the Fleetmarks for the Starbase-Upgrade at the moment) right now. When shall we finish Tier 5? I founded the fleet for a social aspect, because all of the leaders of those german fleets I was in before were some kind of crazy... One of those fleets (about 60 members, I got kicked from that one because I was the first player that got a full Mk XII MACO Ground-Set) doesn't exist anymore, I think it was a victim of the Fleet-Advancement-System.
I won't leave my fleet, I won't sell it and I will continue to work on all those fleet-projects, but I would be very happy if Cryptic/Perfect World would adjust the Fleet-Advancement-System in that way, that a fleet of about 10-15 active members could advance through the System within the planned 7 month for Season 6, the additions from Season 7 shouldn't be calculated in a different way.
So please: Focus the social aspect of the game, do not turn it into an endless grind for all those various Systems.
[SIGPIC][/SIGPIC]
If Star Trek Online was an Open-Source (GPL) Game, we would have a low-grind fork.
Even worse if this is the case though - because the supposedly upgraded servers don't seem any better than the 'old' ones. And it seems that both were/are about as much use as a waterproof teabag.
They're now season 7 compliant, as with the other changes they are helping to grind your progress down to a crawl. :P
the worrying part is the silence from the devs. I assume this to mean that this TRIBBLE is getting pushed through without so much as a review ? If STO wants to push players awya and earn LESS money then they sure are doing it right ! :rolleyes:
the worrying part is the silence from the devs. I assume this to mean that this TRIBBLE is getting pushed through without so much as a review ? If STO wants to push players awya and earn LESS money then they sure are doing it right ! :rolleyes:
I have said it before. But I will say it again untill it sinks into to everyone about PWE.... That Tholians aren't the only ones..... http://a.yfrog.com/img610/9841/4rxhg.jpg
"Star Trek Online is powered by the most abundant resource in the galaxy . . . Gullibility"
the worrying part is the silence from the devs. I assume this to mean that this TRIBBLE is getting pushed through without so much as a review ? If STO wants to push players awya and earn LESS money then they sure are doing it right ! :rolleyes:
It takes a while to come up with the PR spin to make heavy dilithium taxation a "positive."
the worrying part is the silence from the devs. I assume this to mean that this TRIBBLE is getting pushed through without so much as a review ? If STO wants to push players awya and earn LESS money then they sure are doing it right ! :rolleyes:
Oh players won't leave immediately, but they will have to make choices. Since you can still get some dil for free and since it will be VERY expensive to get anything from the stores (I don't consider that 8 euros or dollars to get my weaponry + 6 or 7 euros for a set is a microtransaction at all since we also need to buy a 25 euros ship on top of that), we'll face this alternative: or we pay to take shortcuts but we end up spending unreasonable amounts of money in the game, or we do not spend anything at all since our money is insignificant. They've crossed my line, since my money isn't significant (ie gives me significant shortcuts) then they won't see it anymore.
As long as they don't put an EC daily limit (they can't if they want to sell keys and lockbox ships anyway) i'll stick to LTS + no more money and buy my Mk XII stuff from the exchange, since ECs are pretty easy to get. This way I can get any Mk XII weaponry in no time from the exchange, since the lockbox openers often sell their hybrid weapons to buy the ships they didn't got.
They've crossed my line, since my money isn't significant (ie gives me significant shortcuts) then they won't see it anymore.
Ditto, I'm not spending another cent(lol) in this game till they decide to tone things down. That said, I don't think that our actions will bring about any kind of change if you think about the craploads of money being dropped on lockboxes. Look in the exchange and look simply at all the Recluses and Temporal destroyers on there. Then work out that average amount of money needed to pay for those.
In fact, I'm boycotting lockboxes and fleet retrofit ships due to the insane costs. I wish more people would, but I guess spending 20$ on single character unlocks if fine to a lot of people.
I don't begrudge companies making money, but IMO this is price gouging to the extreme.
Lynis, Orion Engineer, main Rrezeth, Gorn Tactical, primary alt Nari, Orion Science, secondary alt
Ditto, I'm not spending another cent(lol) in this game till they decide to tone things down. That said, I don't think that our actions will bring about any kind of change if you think about the craploads of money being dropped on lockboxes. Look in the exchange and look simply at all the Recluses and Temporal destroyers on there. Then work out that average amount of money needed to pay for those.
In fact, I'm boycotting lockboxes and fleet retrofit ships due to the insane costs. I wish more people would, but I guess spending 20$ on single character unlocks if fine to a lot of people.
I don't begrudge companies making money, but IMO this is price gouging to the extreme.
Since all my toons are in My Own Fleet, it'll be a long, Long, LONG Time, before I'm anywhere near being able to spend ANY money on those kinda things...
I don't mind buying Master Keys with my stipend and I'm more than willing to spend Actual Money on new C/Z-Store Ships occasionally...
But it will be a very, Very, VERY Cold day in Hell, before I will spend ANY Actual Money on upgrading/building said Starbase and/or the new Rep systems.
I have never bought ZEN (or C-Points) to purchase Dilithium on that exchange...,
... and I never plan to.
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
In fact, I'm boycotting lockboxes and fleet retrofit ships due to the insane costs. I wish more people would
Actually I consider the EC economy way fairer than the dilithium one. You can still get epic gear from the exchange (sometimes the best one) but there's no daily cap, so you can earn as many as you want in a day and thus get your gear in no time if you know the tricks; it's way easier than dil to "farm", and it's a real shortcut since you can choose to buy them (with keys or fleet modules) or not to buy them at all, but nothing is mandatory and nothing will slower your progression if you can get your ship and gear in let's say one day if you're VERY lucky (one week is more reasonable and fairly achievable).
So I see no point to boycott it: it's fair, you can take the shortcuts or completely ignore them if you have the required brain.
Again, Warning to those voting with their wallets.
(Maybe I should put this in my Sig?)
Boycotting STO resulting in falling profits will just get it shut down.
They don't care.
Just pay for what you want in game, you don't need everything at once.
Don't buy into NWN, that way they will keep supporting STO.
Everyone voting with their wallets knows that could happen if enough of us get together and they are too stubborn to adapt. What's the problem? It's like mother nature cleaning out bad survival traits from the gene pool for a stronger next generation.
Everyone voting with their wallets knows that could happen if enough of us get together and they are too stubborn to adapt. What's the problem? It's like mother nature cleaning out bad survival traits from the gene pool for a stronger next generation.
They made their bed, let them roll in it...
Let's just remember that if They roll out of it, we fall too.
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
Everyone voting with their wallets knows that could happen if enough of us get together and they are too stubborn to adapt. What's the problem? It's like mother nature cleaning out bad survival traits from the gene pool for a stronger next generation.
I for one don't particularly care about/for other MMO's, and as such want to see STO continue to exist. This is particularly important as just about every other MMO I know of is either fantasy-based (sometimes heavily mixed with sci-fi, but still fantasy-based at its roots), is a second job, or deals with twitch-reflex fighters, and so far as I know the space-based ones don't generally have ground components, either. There are a few others that are superhero-based and some others that are off somewhere else, but fact remains, they're not like STO, which is not easily substituted, for all that people claim it's "not Star Trek" and whatnot.
I agree with the previous poster - buy what you want, don't buy what you don't, grind for what's in the middle. Because voting with your wallet is usually like curing a disease by killing the patient. I fork $10/month at them for my sub, and I think that's a fair price. I'll throw in more if they have something I particularly want, but other than that I'll just grind or save up.
A guy just posted on the Tribble forum with the news of the Tier 1 unlocks.
Exp goes from 2000 / 800 with the Tier 0 missions, to 200 XP. Plus you have to mess with Project Unlocks like Starbases, which costs a ton of Dilithium.
I'll say this, the more I learn about Season 7, the more I think about leaving STO. Cryptic obviously has no intention of Making Season 7 any fun and purposely inflating the demand of the Dilithium market to force us to buy Zen or grind til or eyes bleed.
Guess the jokes could end up true how Star Trek typically lasts 7 seasons and this STO's seventh season......
Let's just remember that if They roll out of it, we fall too.
Eh.
I think it would suck that some really good people would lose their jobs. It'd be squandered potential. I'd lose my shiny virtual stuff, which is the least important of these.
But I don't think players should really concern themselves with the health of the game when supplying feedback or making decisions about whether or not to spend. Love it or leave it and let the argument fall on the devs why people should spend money or stay if they aren't feeling it.
I know a game dev who said once that he wished players didn't see themselves as investors and just treated each purchase as exactly what they were getting for exactly the price listed, with no interest in supporting the future.
Again, I'd like more of a Kickstarter model where the players actually shape development with money and where the items are "thank you" party favors. But do not mistake any existing MMO for that.
When you buy a ship here, you aren't investing in projects down the line. You're buying access to a ship. When you buy a lifetime sub, you aren't contributing to the game's survival, you are making a purchase for access and a list of goods. There is no magic happy funtime goodwill charity here. These are purchases. Make your decisions at the margins because that's how the money will be spent once they have it.
A guy just posted on the Tribble forum with the news of the Tier 1 unlocks.
Exp goes from 2000 / 800 with the Tier 0 missions, to 200 XP. Plus you have to mess with Project Unlocks like Starbases, which costs a ton of Dilithium.
I'll say this, the more I learn about Season 7, the more I think about leaving STO. Cryptic obviously has no intention of Making Season 7 any fun and purposely inflating the demand of the Dilithium market to force us to buy Zen or grind til or eyes bleed.
Guess the jokes could end up true how Star Trek typically lasts 7 seasons and this STO's seventh season......
I admit some concern here, but it's difficult to gauge just what this is going to be without more full access to the information. I posted on the thread I believe you refer to asking for a bit more information about the unlocked missions; maybe that will tell a bit more.
Let's just remember that if They roll out of it, we fall too.
All we lose is a game, and for those annoyed enough to boycott supporting it financially, a game that is becoming increasingly frustrating to play. They have more to lose than us, one would think that they would have more incentive to change when the money starts drying up.
They can always put on their next job application that they worked on the wildly popular online sensation known as Star Trek Online.
On second thought, that might do more harm than good.
Just as I can't imagine anyone actually admitting they work for Zynga. I really hate that company.
Yeaaaah, Cause someone is going to look at their resume and say
Well this person has exceptional skills, and is exactly what we are looking for....oh but no wait he worked for X company, and even though he is what we are looking for, and had nothing to do with what went on in X company we wont hire him...let's hire that other guy who is pretty bad at his job, and got fired at Y company for stealing , but Y company is great and we only hire from Y company no matter what.
Comments
Whatcha do that for... ??
Season Seven isn't even here yet...
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
A) Make DILITHIUM Account Wide - If the new System will be Dilithium heavy make it that every single character that you own has access to a Dilithium pool.
Increase the Dilithium Cap Per Account & per character.
C) Slightly increase Dilithium earned via ELITE STFs - More than what is currently earned to date.
D) Introduce NEW STF Mk XII Sets & place retro-Mk XII sets at the Dilithium store at a reduce cost.
E) Make LOBI CRYSTALS Account wide - Since now many of the new and desired stuff is per character unlock - It is only logical to have the Lobi Crystals an account wide currency. Let us use the crystals as we please, to unlock any gear on any given character. It still needs real currency to obtain it, so there really isn't any exploits or issues there.
It is without a doubt that season 7 is going to bring an entirely new dynamic to the STFs, with the new ambassy holdings, and future holdings to come. Many of these ingame projects will take a HUGE amount of resources and will require countless hours to complete.
It will be a long and hard journey and Fleets need to be ready for these major changes. So if you are a SOLO Player, Fleetless, I encourage you to join a Fleet of your choosing to enjoy the full aspect that the game brings.
Season 7 will be very very tough on solo players with their own Fleet Starbase and for that matter for smaller fleets who lack sufficient resources.
I encourage smaller fleets to join medium to larger fleets & solo players to join a fleet if you desire the full benefits of starbases etc...
This of course assuming that a solo player does care about starbases or related projects - but if you desire STF gear - PUG is NOT the way to go.
Make friends, socialize, Join a Fleet and contribute both in STF events and Fleet projects.
Season 7 is indeed about Team effort, despite the negative light that is what we call S7.
I'm not In-Game often enough or on any kind of regular schedule, to really enjoy being in somebody else's Fleet.
(and I tend to be a bit anti-social at times anyway..., ... what can I say I'm a grumpy-old-troll):P
So I'll probably continue to play after Season 7 hits, mostly as a solo player.
Granted, I'll probably miss out on much of the fancy-smanchy things that are being introduced...
But I have a Fleet of my own and will just have to muddle along.
I don't do PvP and most of what I've seen coming down the pipeline is probably something I can make-do without in the long run.
As long as They (Cryptic) don't put ALL of the new ships added to the game, out of a solo-players reach, I'll be fairly happy.
That's mostly why I continue to play the game anyway...
I'm having a blast with my Chimera (the U.S.S. CHANGELING).
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
I stated in the past that they should UPGRADE their servers - but someone told me that they won't, purely because their mentality is that they are there solely to maintain the game as long as they continue to milk it.
Expect no server upgrades, despite the fact that they have made a substantial amount of revenue since their F2P launch.
But I'll be danged if I can find that particular post of his.
(I think it was back during June or July)
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
Than I stand corrected on the matter.
I didn't read the whole thread, but I have to agree to some points of the opening post and others I've read on the last few pages.
The money shortcut isn't the only thing that kills the fun in the game, there are people who are asking for a fleet with a "high level" Starbase. "If you have the rewards I want, I'll join your fleet." This is killing the social aspect of the game, since they don't join a fleet for the people in the fleet, they join a fleet for the rewards the fleet can offer them.
Another "Trade-Announcement" I've read in a Zone-Chat: "I offer a Tier 4 Fleet-Ship (you must have your own Fleetship-Modules) for 6 Klingon Heart of Targ. PM me for details." This kind of shortcut is at least no Dilithium-/Money-Sink if you bought the Fleetship-Modules on the Exchange, it's only a shortcut that allows you to get a Tier 4 Fleetship without a Shipyard at Tier 4.
And the trading of Fleetships isn't the worst thing about the Fleet-Advancement-System, I even read in another Zone-Chat that somebody wanted to trade his/her fleet for Energycredits and/or Items. Can you imagine something like: "I offer a Tier 3 fleet to the one who gives me a Galor and a Recluse-Carrier"? Well, it happend allready and I don't think trading a whole fleet, with all the fleetmembers in it, that worked hard to get the fleet to the point it is at that moment, has got any social aspect.
It's not wrong to give some rewards to active fleets/players, but all the grind you've got to do to advance through the various systems (DOFF-System, Fleet-System, Personal-Reputation-System,...) is not so good for the fun you should have playing the game.
Making the Borg-Set a 3 piece Set (Deflector, Shields and Engine) has got one good effect: You can't use the 3-Set Bonus with a strong Shield like MACO or KHG. But turning all those items into Dilithium-Sinks isn't good.
The Personal-Reputation-System has one big advantage over the Fleet-Advancement-System, the Projects are designed for singel-players, they can complete them alone. If you would compare that to the Fleet-Advancement-System, you have to wonder how many "active" people/players should be in a fleet to complete those projects.
I have got a small fleet, 10 members (3 of them are my characters) and we didn't make it to Tier 1 (grinding the Dilithium and the Fleetmarks for the Starbase-Upgrade at the moment) right now. When shall we finish Tier 5? I founded the fleet for a social aspect, because all of the leaders of those german fleets I was in before were some kind of crazy... One of those fleets (about 60 members, I got kicked from that one because I was the first player that got a full Mk XII MACO Ground-Set) doesn't exist anymore, I think it was a victim of the Fleet-Advancement-System.
I won't leave my fleet, I won't sell it and I will continue to work on all those fleet-projects, but I would be very happy if Cryptic/Perfect World would adjust the Fleet-Advancement-System in that way, that a fleet of about 10-15 active members could advance through the System within the planned 7 month for Season 6, the additions from Season 7 shouldn't be calculated in a different way.
So please: Focus the social aspect of the game, do not turn it into an endless grind for all those various Systems.
If Star Trek Online was an Open-Source (GPL) Game, we would have a low-grind fork.
I have said it before. But I will say it again untill it sinks into to everyone about PWE.... That Tholians aren't the only ones..... http://a.yfrog.com/img610/9841/4rxhg.jpg
It takes a while to come up with the PR spin to make heavy dilithium taxation a "positive."
Oh players won't leave immediately, but they will have to make choices. Since you can still get some dil for free and since it will be VERY expensive to get anything from the stores (I don't consider that 8 euros or dollars to get my weaponry + 6 or 7 euros for a set is a microtransaction at all since we also need to buy a 25 euros ship on top of that), we'll face this alternative: or we pay to take shortcuts but we end up spending unreasonable amounts of money in the game, or we do not spend anything at all since our money is insignificant. They've crossed my line, since my money isn't significant (ie gives me significant shortcuts) then they won't see it anymore.
As long as they don't put an EC daily limit (they can't if they want to sell keys and lockbox ships anyway) i'll stick to LTS + no more money and buy my Mk XII stuff from the exchange, since ECs are pretty easy to get. This way I can get any Mk XII weaponry in no time from the exchange, since the lockbox openers often sell their hybrid weapons to buy the ships they didn't got.
God, lvl 60 CW. 17k.
Ditto, I'm not spending another cent(lol) in this game till they decide to tone things down. That said, I don't think that our actions will bring about any kind of change if you think about the craploads of money being dropped on lockboxes. Look in the exchange and look simply at all the Recluses and Temporal destroyers on there. Then work out that average amount of money needed to pay for those.
In fact, I'm boycotting lockboxes and fleet retrofit ships due to the insane costs. I wish more people would, but I guess spending 20$ on single character unlocks if fine to a lot of people.
I don't begrudge companies making money, but IMO this is price gouging to the extreme.
Rrezeth, Gorn Tactical, primary alt
Nari, Orion Science, secondary alt
Since all my toons are in My Own Fleet, it'll be a long, Long, LONG Time, before I'm anywhere near being able to spend ANY money on those kinda things...
I don't mind buying Master Keys with my stipend and I'm more than willing to spend Actual Money on new C/Z-Store Ships occasionally...
But it will be a very, Very, VERY Cold day in Hell, before I will spend ANY Actual Money on upgrading/building said Starbase and/or the new Rep systems.
I have never bought ZEN (or C-Points) to purchase Dilithium on that exchange...,
... and I never plan to.
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
Actually I consider the EC economy way fairer than the dilithium one. You can still get epic gear from the exchange (sometimes the best one) but there's no daily cap, so you can earn as many as you want in a day and thus get your gear in no time if you know the tricks; it's way easier than dil to "farm", and it's a real shortcut since you can choose to buy them (with keys or fleet modules) or not to buy them at all, but nothing is mandatory and nothing will slower your progression if you can get your ship and gear in let's say one day if you're VERY lucky (one week is more reasonable and fairly achievable).
So I see no point to boycott it: it's fair, you can take the shortcuts or completely ignore them if you have the required brain.
God, lvl 60 CW. 17k.
(Maybe I should put this in my Sig?)
Boycotting STO resulting in falling profits will just get it shut down.
They don't care.
Just pay for what you want in game, you don't need everything at once.
Don't buy into NWN, that way they will keep supporting STO.
Everyone voting with their wallets knows that could happen if enough of us get together and they are too stubborn to adapt. What's the problem? It's like mother nature cleaning out bad survival traits from the gene pool for a stronger next generation.
They made their bed, let them roll in it...
Let's just remember that if They roll out of it, we fall too.
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
I for one don't particularly care about/for other MMO's, and as such want to see STO continue to exist. This is particularly important as just about every other MMO I know of is either fantasy-based (sometimes heavily mixed with sci-fi, but still fantasy-based at its roots), is a second job, or deals with twitch-reflex fighters, and so far as I know the space-based ones don't generally have ground components, either. There are a few others that are superhero-based and some others that are off somewhere else, but fact remains, they're not like STO, which is not easily substituted, for all that people claim it's "not Star Trek" and whatnot.
I agree with the previous poster - buy what you want, don't buy what you don't, grind for what's in the middle. Because voting with your wallet is usually like curing a disease by killing the patient. I fork $10/month at them for my sub, and I think that's a fair price. I'll throw in more if they have something I particularly want, but other than that I'll just grind or save up.
Exp goes from 2000 / 800 with the Tier 0 missions, to 200 XP. Plus you have to mess with Project Unlocks like Starbases, which costs a ton of Dilithium.
I'll say this, the more I learn about Season 7, the more I think about leaving STO. Cryptic obviously has no intention of Making Season 7 any fun and purposely inflating the demand of the Dilithium market to force us to buy Zen or grind til or eyes bleed.
Guess the jokes could end up true how Star Trek typically lasts 7 seasons and this STO's seventh season......
Eh.
I think it would suck that some really good people would lose their jobs. It'd be squandered potential. I'd lose my shiny virtual stuff, which is the least important of these.
But I don't think players should really concern themselves with the health of the game when supplying feedback or making decisions about whether or not to spend. Love it or leave it and let the argument fall on the devs why people should spend money or stay if they aren't feeling it.
I know a game dev who said once that he wished players didn't see themselves as investors and just treated each purchase as exactly what they were getting for exactly the price listed, with no interest in supporting the future.
Again, I'd like more of a Kickstarter model where the players actually shape development with money and where the items are "thank you" party favors. But do not mistake any existing MMO for that.
When you buy a ship here, you aren't investing in projects down the line. You're buying access to a ship. When you buy a lifetime sub, you aren't contributing to the game's survival, you are making a purchase for access and a list of goods. There is no magic happy funtime goodwill charity here. These are purchases. Make your decisions at the margins because that's how the money will be spent once they have it.
I admit some concern here, but it's difficult to gauge just what this is going to be without more full access to the information. I posted on the thread I believe you refer to asking for a bit more information about the unlocked missions; maybe that will tell a bit more.
On second thought, that might do more harm than good.
Just as I can't imagine anyone actually admitting they work for Zynga. I really hate that company.
Yeaaaah, Cause someone is going to look at their resume and say
Well this person has exceptional skills, and is exactly what we are looking for....oh but no wait he worked for X company, and even though he is what we are looking for, and had nothing to do with what went on in X company we wont hire him...let's hire that other guy who is pretty bad at his job, and got fired at Y company for stealing , but Y company is great and we only hire from Y company no matter what.
Raptr profile
True dat!
I didn't like that game enough to keep paying for it, and I don't like that plan enough to even play it for free.