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Official Reputation System Feedback Thread

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  • kwiat007kwiat007 Member Posts: 144 Arc User
    edited October 2012
    The worst reputation system in an mmo ever. Painful grind. Nothing fun.
    [SIGPIC]Join Date: August 2009[/SIGPIC]
    I live in an alternate universe, where j.j. abrams and cryptic never existed,
    where R.S.E. is what it always should be.
  • havamhavam Member Posts: 1,735 Arc User
    edited October 2012
    There will be a conversion that will be announced later.

    We are returning dilithium to straight STF play, as well as allowing people to convert elite marks into dilithium.

    More ways to earn dilithium are potentially coming soon as well...stay tuned.

    If similar statements by Stormshade or zeroniusrex hadn't been false during the S5 conversions this would actually help to calm me down.

    any time i hear "potentially" "will be announced" "under discussion" i know how much trust i have in Dev posts.

    make sure you are in possession of the squishy brain , when you announce the conversion rate.
  • jkirk13jkirk13 Member Posts: 63 Arc User
    edited October 2012
    If we already have the 4 piece assimilated set, will it be converted into the Mk X, Mk XI, or will it be its own "prototype" consoles?
    [SIGPIC][/SIGPIC]
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited October 2012
    jkirk13 wrote: »
    If we already have the 4 piece assimilated set, will it be converted into the Mk X, Mk XI, or will it be its own "prototype" consoles?

    When I transferred my character to tribble, the equipment was Mk XI. This could change when it goes live. Also there is only one type of console. So if you have the assimilated console, then you don't need to do it again. Unfortunately the console is in its own set and the weapons that go with it are in Tier 2 and Tier 3 if I recall correctly.
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited October 2012
    the shield, engines, and deflector are MK11

    the console is MK12

    at least on my character i transferred
    victoriasig_zps23c45368.jpg
  • commodoreshrvkcommodoreshrvk Member Posts: 477 Arc User
    edited October 2012
    Several people that have looked at the system have mentioned that the pricing looks pretty achievable. They would be correct. This system was designed to be relatively painless, and was based on actual data draws of the daily currency earn rate of the average player then only a fraction of that.

    For a peek at the future, running two T5 xp projects will cost 8k dilithium total. So we're asking for 8k dilithium every 40 hours at the very top end, not too bad.

    Gear will cost more in line with the dilithium store as far as dilithium costs go, but for actually progressing through the system and earning the captain powers its very very achievable.

    Unless you guys are sitting on some new and better ways to earn dilithium that are more fun and engaging, then no this will not be painless. As people are point out, this system by itself is painless, when combined with all the other demands for dilithium and the few ways it is obtained, well there you go.

    I do have a simple suggestion...why does the fleet system, personal reputation system, etc... require only "Refined Dilithium Ore". This makes utterly no sense, the same "in game" time commitment was made to acquire that "unrefined ore". "Unrefined Ore" only serves one purpose - to refine. The refinement limit is there as a measure to prevent imbalancing the zen exchange. That is fine, keep that at 8K per day. But everything else should not only require "refined dilithium". This includes the purchase of items. Things will be much less painful for players and beneficial for you if before Season 7 launches you...

    1. Change all in game dilithium inputs to accept "refined ore" and "unrefined ore".
    2. Maintain the trade of zen to dilithium as "refined ore"

    This will alleviate issues and buy you time to create more avenues for players to acquire dilithium. Win-win, and it will not impact the zen market.
  • djnooobdjnooob Member Posts: 29 Arc User
    edited October 2012
    I posted this in another thread but I'll post it here as well...


    I have mixed feelings about this.

    The idea of being able to go and buy mkxii gear I like. The loot drop rate for prototype stuff can be frustrating at times, especially for items like the prototype shield tech.

    I don't mind so much the project system but I have several concerns about it.

    Time for projects
    - on the test server it shows a project that gives 2k rep and it take 1.5 days to finish the project. So if all those projects take 1.5 days to complete it would take a MINIMUM of 30days to unlock t5. This is assuming that project completion time doesn't increase as levels increase (which in reality it probably will). It also assumes that you have all the needed resources in order to fill the project. It doesn't matter how many hours you play, its still going to take that long. That just seems a bit ridiculous to me. Why should there be any time at all. If you spent the time to get the resources to fill the project, or paid to get them, you shouldn't have to wait to be able to unlock stuff.

    Project costs
    - The starting projects cost seem to be pretty reasonable. My concern here is that with the fleet system, for every tier you move up, the project costs go up dramatically. In general they seem to almost double each level. This means it's going to get pretty expensive to unlock the upper tiers, especially when it comes to dil.

    Weapons cost
    - So it's been stated that the dil cost of the gear would be 5% less than currently available dil gear. So we are still looking at 20K+ dil per item then for mkxi gear. That's a minimum of 140k for a weapons set, so nearly 2 weeks of refined dil assuming that you aren't using your dil for anything else. Now that's just weapons. Never mind anything else you might want. Oh yeah and lets factor in how much dil you had to put into projects just to have the privledge of spending more dil to get what you want. Oh and btw, this is just for mkxi gear. Looking at the dil store and how the markups go for each level, we very well could be looking at a 30k+ price on mkxii gear. So that would be 210k dil for a weapons set. So nearly a month of every ounce of dil you can refine for a month in order to just get a weapons set. That is ridiculous.

    What about veterans
    - I haven't been playing that long but in the time I have been here I've put a lot of hours into the game. I'm currently sitting on nearly 400 edc's on one toon. Now you're going to turn around and ask those of use who have put in the time already to go and grind again just to have privledge to spend our dil on something in reality we've already earned the right to get? And what if you've got multiple characters? You really think it's fair to ask that we do this for each of our characters?

    Initially I thought this whole thing might not be so bad but the more I think about it the worse this seems. The added stress that this will bring to resources is just pushing things. This is especially true with dilithium considering the cap. Between crafting, buying items off the dil market, fleet base projects, doff recruitment (I won't even go into the price increases here,) how the hell are we supposed to get that much dil. Considering the cost of zen, it is just totally unreasonble to expect people to pay hundreds if not thousands of dollars to acquire enough dill needed to do all these things that need it. It's ridiculous. If you're so damn worried about dil farming for zen conversion then scrap that whole system or just put a cap on how much zen can be bought with dil.

    Honestly so far s7 just looks like very little new content and whole lot of making it harder to get anything you want unless you want to spend TRIBBLE loads of cash. If that's the case then I'll just be moving on to a new game and I'l take as many as I can with me.
  • thlaylierahthlaylierah Member Posts: 2,987 Arc User
    edited October 2012
    It all sounds good, but it's not going to work if no one is queing for STFs.
  • whopurrrwhopurrr Member Posts: 15 Arc User
    edited October 2012
    Oh yay.. more grinding.. more the same STF over and over again.. and no i didn't forget ITH

    Rom Marks going to be such a bore.. azure nebula, vault ensnared, almost fell asleep. Now with impulse booster fixed going to be even worse. Zzz. Hope the rom invasion zone is going to be interesting at least. Of course missions with CD because god forbid they actually let you grind when they force you to grind, but no..

    All over again for 4 characters i already farmed Elite Commander on. Sigh.

    Hey guys since you want to add dil costs to everything, add a cost to sending mail! or logging in! or even breathing! *gasp*

    Even more expensive doffs because starbases are made out of Dofftanium and I suppose the set gear is made out of it as well eh?

    2 years from now STO will be like.. (since planning to add more reputations and fleet holdings)
    Log in.. buy 1m EC pack with zen.. buy stuff from npc.. fill sliders on x and y project.. rinse and repeat for several hours and log out. Congratulations there's so much stuff to grind that there's nothing else to do!

    Here's an idea.. have it take marks only! *gasp* I know right that's insane, projects without dill or doffs! :eek:

    Also, are you actually trying to make the dil exchange 20 dil for 1 zen? If so, keep going. Lol
  • docroadie69docroadie69 Member Posts: 0 Arc User
    edited October 2012
    To the DEVS or whoever works for cryptic that has the power to change this:

    I will make this as simple as simple can be. Get rid of the stupid dilithium cap (at least for Paid players).
    What 'harm' will come if you don't have a cap??
    People would buy more stuff.
    People might craft again out of enjoyment instead of necessity.
    People would enjoy giving to the starbase projects.
    People would play more missions than the usual signing on to do missions just to get the 8,000 cap and sign off.

    just saying...
  • archershranarchershran Member Posts: 29 Arc User
    edited October 2012
    I apologize if this has been mentioned but I am not reading through 10 pages just to see if it has.

    After spending the last several hours on Tribble, many of my fellow fleet members and I are a bit taken aback by the fact that dilithium is no longer being rewarded for successful completion of STFs. In addition to this, the new reputation system actually cost dilithium to get the assignments started. WTF?
    Not only do we get screwed out of 1100 dilithium per STF but it will cost us at least 300 per Omega Reputation assignment at tier 1 and it will probably increase as the level increases.

    So Cryptic, what gives? Is this some new scheme to get us to spend more Zen to purchase dilithium from the exchange?

    What other changes are in store that will limit the ways to earn dilithium in game?

    I am usually very supportive of you guys but this is very disconcerting to say the least. I honestly hope that you will not implement this particular change when Season 7 goes live on Holodeck because I can image a lot of ticked off players who are not aware that this is coming.

    Like I said, several members of my fleet are not happy and only a small pecentage of us have actually been on Tribble to see it.
    [SIGPIC][/SIGPIC]
  • usscapitalusscapital Member Posts: 985 Arc User
    edited October 2012
    I apologize if this has been mentioned but I am not reading through 10 pages just to see if it has.

    After spending the last several hours on Tribble, many of my fellow fleet members and I are a bit taken aback by the fact that dilithium is no longer being rewarded for successful completion of STFs. In addition to this, the new reputation system actually cost dilithium to get the assignments started. WTF?
    Not only do we get screwed out of 1100 dilithium per STF but it will cost us at least 300 per Omega Reputation assignment at tier 1 and it will probably increase as the level increases.

    So Cryptic, what gives? Is this some new scheme to get us to spend more Zen to purchase dilithium from the exchange?

    What other changes are in store that will limit the ways to earn dilithium in game?

    I am usually very supportive of you guys but this is very disconcerting to say the least. I honestly hope that you will not implement this particular change when Season 7 goes live on Holodeck because I can image a lot of ticked off players who are not aware that this is coming.

    Like I said, several members of my fleet are not happy and only a small pecentage of us have actually been on Tribble to see it.

    if you had looked at the patch notes you would have seen about the dilithium and the lack of it in stf's , it would have taken less time than writing that lot
    Known Issues:
    It is possible to slot both a regular ship and a shuttle at the same time.
    If you do this, you will be stuck in the shuttle and will NOT be able to switch back to a normal ship on that character.
    To avoid this, do not switch to your shuttle until we have addressed this issue.
    Not all the images in the embassy and reputation systems are final.
    It is not yet possible for players to get to their embassy interiors.
    This functionality will be included in an update soon.
    Occasionally, NPCs have a chance of falling through the ground during the Mine Trap event.
    Reputation System Elite Marks to Dilithium conversion projects are not yet available.
    Dilithium mission rewards for STFs are temporarily missing.
    NERF NERF NERF ONLINE

    DELTA PRICE RISING
  • switchngcswitchngc Member Posts: 0 Arc User
    edited October 2012
    Um, FYI - Heretic DESIGNED the current Season 6 Fleet system that many think is one huge grind. It was the last system he worked on prior to leaving Cryptic. Given that most of the feedback is "Oh joy, it's just like teh Fleet Starbase grind..." I don't think Heretic is the Dev you're looking for to bring relief here.

    Per his own words, he was only a small part of the Starbase system (and I'm not sure anyone but him and any Devs that worked with him know what part, and as far as I know they ain't saying)
  • lancerviolatorlancerviolator Member Posts: 21 Arc User
    edited October 2012
    "IF" the Dilithium system, as it sits, goes away I will NOT be diplomatic about it. I suggest someone at Cryptic better got hot and remedy this or you "WILL" have a mass exodus from the game. Everyone I know likes current system. Sometimes explanations & information go a long to satiate the disgruntled.

    We all understand you guys need to make money to pay for personnel to make the game we love, but you have free to play players that need to current diltihium system to be competitive
    The following needs to done to attempt to explain this inane move.

    - Why was the new system was created

    - What is wrong with the old

    - How will this be an advantage to players & or their enjoyment


    Lance R. Violator
    Director Diplomatic Relations
    Tactical Operations Fleet Delta
  • archershranarchershran Member Posts: 29 Arc User
    edited October 2012
    usscapital wrote: »
    if you had looked at the patch notes you would have seen about the dilithium and the lack of it in stf's , it would have taken less time than writing that lot

    Again my apologies.. I usually read all the patch notes but I must have missed this part.

    I have been very busy in game and sometimes brain farts occur.:eek:
    [SIGPIC][/SIGPIC]
  • shadowhunter09shadowhunter09 Member Posts: 1 Arc User
    edited October 2012
    "IF" the Dilithium system, as it sits, goes away I will NOT be diplomatic about it. I suggest someone at Cryptic better got hot and remedy this or you "WILL" have a mass exodus from the game. Everyone I know likes current system. Sometimes explanations & information go a long to satiate the disgruntled.

    We all understand you guys need to make money to pay for personnel to make the game we love, but you have free to play players that need to current diltihium system to be competitive
    The following needs to done to attempt to explain this inane move.

    - Why was the new system was created

    - What is wrong with the old

    - How will this be an advantage to players & or their enjoyment


    Lance R. Violator
    Director Diplomatic Relations
    Tactical Operations Fleet Delta



    I for one have to agree, from what I see all this is going to be worse now than it was before! I also do not forsee alot of people that are F2P or paying monthly to get lifetime subscriptions or to continue to pay for a monthly gold subscriptions! Some people depend on all the dailies that we have to make dilithium and they aslo get it from the Elite STFs. If this is taken from the STFs then what is the point of doing all the STFs??? I see No Point. I thought that this would be adding content and making minor tweaks to the game and not changing half of what people use to make the game some fun so they can actually try to aquire the items that they want from the store with out spending money that they can not afford to get these items. I also have read all the comments here and I wonder if they will actually stick to leaving the Dilithium in the main server when changes are made.

    Bryan (aka ShadowHunter09)
    Tactical Operations Fleet Delta
  • superherofansuperherofan Member Posts: 342 Arc User
    edited October 2012
    You know, there is one thing that could be done to make A LOT of people less unhappy about this.

    How about giving some reputation tiers to those of us old timers who have the different MACO accolades, like UFP Medal of Honor, the Silver Star, etc...this way we feel like the time we've already put in is really worth something?

    I don't think this is an unreasonable request, and I'm not asking to start at Tier 5. But I know it would make me feel like Cryptic really does value the time I spend with their game. :D

    This. If they would consider grandfathering people in at Tier 2 or Tier 3, it would go a long way to give acceptance to the new system. Besides, there would still be the Romulan reputation to start from zero on, anyway.
  • usscapitalusscapital Member Posts: 985 Arc User
    edited October 2012
    You know, there is one thing that could be done to make A LOT of people less unhappy about this.

    How about giving some reputation tiers to those of us old timers who have the different MACO accolades, like UFP Medal of Honor, the Silver Star, etc...this way we feel like the time we've already put in is really worth something?

    I don't think this is an unreasonable request, and I'm not asking to start at Tier 5. But I know it would make me feel like Cryptic really does value the time I spend with their game. :D

    they dont care how much or how little time you spend ingame , all they care about is $$$ at the end of the day and how much you spend on stuff with real $$$ . they cannot say it is all pwe's doing as they have to make money to pay them selfs , watch this get edited/deleted ;)
    NERF NERF NERF ONLINE

    DELTA PRICE RISING
  • jellico1jellico1 Member Posts: 2,719
    edited October 2012
    This. If they would consider grandfathering people in at Tier 2 or Tier 3, it would go a long way to give acceptance to the new system. Besides, there would still be the Romulan reputation to start from zero on, anyway.


    I apologize but someone with a elite space and
    Ground set should not have to grind anything.

    Everything should be open to them without cost

    They paid their dues already
    Any ( goodwill ) cryptic has with it's playerbase
    Is taking a big HIT with this garbage

    Same garbage was heaped on the playerbase at
    SWG. Star wars galaxies one of the best space ground
    Games ever
    Look what happened to swg

    Not only did swg fail but for 3+ years you could not
    Go anywhere online and find a positive recommendation
    To buy the game

    Better look at SWGs history cryptic your following I'n
    Jhon smedleys footsteps
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • archershranarchershran Member Posts: 29 Arc User
    edited October 2012
    I don't mind grinding for edcs, salvage or tech drops, I just wish that the items were account bound rather than character bound. I would have full MK XII sets on all 10 of my characters if this was the case.:eek:
    [SIGPIC][/SIGPIC]
  • ltsmithltsmith Member Posts: 207 Arc User
    edited October 2012
    Make the stores available from the start you are making us pay dilithium to rank up and earn the store. This is not nice because the items in the store cost dilithium so in theory we are actually paying more for gear that we can already by on Holodeck and grind STF's to get EDCs and Rare salvage to get the mk xi and mk x weapons, why is Season 7 better in all reality it is just saying guess what grind some more and spend a lot more to unlock the stores to buy the gear ( This is really just making everything more expensive in no way is this update any better than what we have.)
    Join date: January 2010
  • usscapitalusscapital Member Posts: 985 Arc User
    edited October 2012
    is it just me or is tribble empty atm ? , been waiting for 58 min for a game of the minetrap ground map and still waiting . is this cause of the extra grind needed that players are unwilling to play on tribble ?
    NERF NERF NERF ONLINE

    DELTA PRICE RISING
  • koltorockoltoroc Member Posts: 0 Arc User
    edited October 2012
    usscapital wrote: »
    is it just me or is tribble empty atm ? , been waiting for 58 min for a game of the minetrap ground map and still waiting . is this cause of the extra grind needed that players are unwilling to play on tribble ?

    Well, I can only talk about our fleet, after all these delicious news and taking a personal look on tribble, half the active members have been starting to look for other games to play. our Teamspeak server was a very interesting place this evening and I doubt I can say here what was said about cryptic and perfect world without getting banned.

    We will be taking a closer look on some of those games and decide in a few days our course of action.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited October 2012
    What the Dev Team should be doing is have the Omega Reputation complement the revised STF system, not redo it (again).

    For instance, the new Omega Reptuation's Anti-Borg buffs work nicely along the STF system, but replacing the STF store does not. The more STFs you play, the more the system unlocks. So by the time you get the Medal of Honor, the entire store becomes fully available for you.

    But the way it is now..........just going to antagonize the majority of the player base. So much, some of those new lifetimers very well might regret their decision and try to get their money back.



    BTW Cryptic, why the need to redo the STFs? :rolleyes:
  • switchngcswitchngc Member Posts: 0 Arc User
    edited October 2012
    koltoroc wrote: »
    Well, I can only talk about our fleet, after all these delicious news and taking a personal look on tribble, half the active members have been starting to look for other games to play. our Teamspeak server was a very interesting place this evening and I doubt I can say here what was said about cryptic and perfect world without getting banned.

    We will be taking a closer look on some of those games and decide in a few days our course of action.

    Cryptic wants Feedback? How is this for Feedback? I left WoW to play STO (couldn't afford 2 monthly subscriptions, and even after getting my LTS to STO didn't have time to play both). After last season and the resource black hole that is Starbases, and seeing that all that is being added next season is more resource black holes I decided to purchase Mists of Pandaria (for those who don't know, the newest expansion there) and rejoin my friends there that Cryptic/PWE have already driven away from STO and back to WoW. Personally, I would rather pay monthly for a game I actually enjoy playing than play a "game" for free that is more like work than fun. How is that for Feedback?

    (No this isn't an "I Quit" post, as a LTS I will check in from time to time to convert my stipend into Dilithium and donate it to the fleet I'm in, and if things change (highly unlikely given the Cryptic/PWE track record recently) I may return to play again some day)

    Looks like yet another Star Trek that won't be making it past 7 seasons...
  • usscapitalusscapital Member Posts: 985 Arc User
    edited October 2012
    i expect tubleweed to be blowing around ds9 as soon as season 7 hits holodeck
    NERF NERF NERF ONLINE

    DELTA PRICE RISING
  • tmichctmichc Member Posts: 164 Arc User
    edited October 2012
    Hmmm... the rep system... On the face of it, I like that it gives me set objectives to get things. No more random chance, and I might be able to finish off the Omega Mk XII ground set I currently have 2/3rds of!

    T1 costs seem fairly low, but at the same time, you expect us to use nonsense like Entertainment Provisions? They cost 1200EC each if you don't know the tricks and just use your replicator, unless you do DOff assignments, and why would I do DOff assignments (which can require these very provisions in the first place or latinum - which is such a non-currency I refuse to make any of it) when I've donated all of the relevant DOffs to the fleet star base to try and get that moving again as the fleet's apathy towards it has set in?

    How am I going to generate enough EC to buy the provisions/hypos/regens/whatever in the first instance? I could sell the stuff I get as "rubbish" loot in my STF bag at the end on the Exchange... It's how I generate most of my EC. No, wait, I can't do that as I don't get it any more, it's only Omega Marks... I could vendor the rubbish I no longer need. Except, I've already had to do that to buy DOffs for the Fleet Starbase when the Academy DOff stuff didn't work out as I needed.

    I could sell the stuff I get from playing the other missions, but they seem to be either batteries (which I have a surplus of and are required for some Fleet projects) or Lockboxes, which don't sell very well (until they're replaced by the new lockbox), or real rubbbish that no one buys anyway because their levelling gear will do just fine.

    But the bonuses are nice. I just have to wait for over a day to be able to start a new project so I can sink more dilithium, that I don't really have as it is used for everything and is limited by how much I can refine per day, into it to spend dilithium on getting the rest of my set.

    That was pretty much my train of thought as I set up my first Omega Rep project...

    Hmmm... Really Cryptic? I play to have fun, and this whole thing removes quite a lot of the fun aspect.

    Yes, there's an initial excitment at doing something new and interesting, but when you realise that essentially you're doing your own version of a Starbase, it just settles into a routine of mind-numbing boredom.

    Tim

    P.S. I know, I forgot 'Tour The Universe' as a way to generate EC, but given the current load-in times for ESD and the random 'Server not responding' messages, I've given up on that as anything meaningful.

    Edit: I realise this is a post of doom and gloom, but it's just me being negative. The costs are fairly affordable, provided you stock up on EC/provisions/whatever on Holodeck before Season 7 goes live. They're certainly a lot more affordable than the Fleet Projects, which I predict will grind to a halt until folk have maxed their rep (a view echoed by more than one in my fleet during a fleet senior officers meeting we had earlier). After all, whilst we're a sociable bunch of people, we want to win the missions, and if I can do my own thing and be a better asset to my fleet, why wouldn't I do that first before contributing to the fleet projects?
  • qutothqutoth Member Posts: 34 Arc User
    edited October 2012
    Finally got a chance to look at the reputation system on tribble.

    From a KDF perspective the Romulan system seems in conflict with the Path to 2409 back story. The empire was seizing territory 20 years ago: (2388)
    The Klingon Empire takes advantage of the confusion with lightning strikes into Romulan space. The empire takes control of the Tranome Sar and Nequencia systems in a matter of days, and is poised to strike deeper into Romulan territory. The Klingons temporarily halt their advance when Starfleet sends a fleet to protect the Romulan/Klingon border, but tensions remain high and there are reports of minor skirmishes between Federation and Klingon starships.
    The campaign to conquer Romulan space is not the only military conflict the Klingon Empire is engaged in during 2389.

    and a few years later, 2393 the romulan position was ....
    Tebok swayed a portion of the RCOC with his argument that far-flung areas of the Empire, particularly the areas near Klingon space, could and should be sacrificed in the short-term to strengthen the position of what are now the Romulan core worlds,but Taris countered that it was the duty of the Romulan fleet to keep fighting for every world.

    There might be more back story to this, so perhaps others can add to it.

    From the KDF side, and the romulan episode story arc (from what I can remember), the KDF might be much more inclined to work with the Remans then Romulans as a way for further weaken a fractured enemy.

    Tribble text for the 'personal' reputation system says......
    Assist the colonization and restoration projects on the new homeworld of the Romulan Star Empire.

    Fleet Embassy missions:
    Send necessary supplies and aid to local star systems as a show of diplomacy.
    Recruit track talks of possible romulan DOFFs for KDF captains?
    Romulan Duty Officer Recruitment Contact

    Diplomacy track talks of romulan ship reinforcements to defend KDF starbases?

    This is an affront to the empire and does not fit in with with KDF portion of the Path to 2409 backstory at all.

    The Martok made the definitive statement of the Empire's view of the Romulan Star Empire in 2388
    The Klingons will offer no treaty, no aid, and no hand that is not holding a blade


    In the coming weeks, I would strongly expect to see backstory to fit S7 in with the STO history as KDF players know it. The current S7 offerings seem like they work for the federation much more then the empire.

    As I see it, the empire would at best do nothing to help the romulans. At worst we would trying to thwart the them. Perhaps we would be supplying Remans against the new romulan empire.

    Thoughts?

    Path to 2409: Martok made the definitive statement of the Klingon Empire's view of the Romulan Star Empire in 2388. "
    The Klingons will offer no treaty, no aid, and no hand that is not holding a blade"
  • qutothqutoth Member Posts: 34 Arc User
    edited October 2012
    Reflected on this a bit more while reading path 2409 backstory.....

    As the federation/klingon war progresses, the romulan story could be a good proxy war add-on to the main war.

    While the federation supports the romulans. The KDF decides to support the Remans. Both the federation and klingons are getting worn-down by the war. So they wage it with proxy nations (Romulans-Remans). The corollary being the US-Russian cold war. Us war in Vietnam or the Russian war in Afghanistan. This allows the fed-kling front to cool down a bit while supplies are funneled to proxy nations.

    IMO every season should be story driven. this is just one possible take on S7......

    edit: Looking at the S7 rewards for fleet/reputation looks like there are a sprinkling of duplicate romulan/remain rewards already. Split those into romulan for federation, and reman for KDF and it would just take a bit more work to have full duplicate romulan/reman rewards for both factions.

    In a later season, if the romulan/reman factions would even be playable in game. The romulans could be federation faction and remans the KDF faction. Their civil war becomes an extension of the Fed/Klingon war. This could also be an interesting way to introduce territorial holdings into STO without fully implementing it for fed/klingon factions, so as to work out and refine the system before deciding to expend it. (just a bit of free thinking)

    Path to 2409: Martok made the definitive statement of the Klingon Empire's view of the Romulan Star Empire in 2388. "
    The Klingons will offer no treaty, no aid, and no hand that is not holding a blade"
  • tmichctmichc Member Posts: 164 Arc User
    edited October 2012
    qutoth wrote: »
    Finally got a chance to look at the reputation system on tribble.

    /snip

    In the coming weeks, I would strongly expect to see backstory to fit S7 in with the STO history as KDF players know it. The current S7 offerings seem like they work for the federation much more then the empire.

    As I see it, the empire would be at best do nothing to help the romulans. At worst we would trying to thwart the them. Perhaps we would be supplying Remans against the new romulan empire.

    Thoughts?

    I would have to agree with you there. It would be nice to have a contra-system where we're helping the Remans instead, to destabilise the Romulans. Hopefully they will explain the sudden about-face performed by the Klingon Empire... Maybe something about using diplomatic means to destroy the Empire from within? That would be interesting, and provide something nicely different for the Empire, especially as J'mpok got into power as Chancellor based on his hardline anti-Romulan stance (as well as stabbing Martok).

    But then, isn't everything after the 'Alpha' pretty much a complete 'copy & paste' from the Fed-side, despite the fact that some of it makes no sense? Why would this be anything less?

    Tim

    P.S. I am massively cynical about the whole of Season 7. Maybe it's just the additional dilithium costs to pretty much *everything* that makes the game fun. And as I've stated elsewhere, life's too short for me to continuously grind dilithium.
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