To often I heard this feature X is the end of STO, but it never was.
It may not be the end of STO, but as far as I am concerned, I will never play another PWE game again (and if a game I play gets bought out by them like STO was I will quit playing right then, I have learned my lesson)
I don't like ground missions and I'm sure there are plenty others that don't as well.
Restricting gear rewards to ground missions means a lot of people won't buy this gear, thus losing them money.
This way people get to play what they like and thus buy zen to turn into Dilithium for ALL the gear sets.
(Well except for the level 3 gear which requires completion of all optionals. This is a mistake and I'm pretty sure they will see the light on that too.)
it takes 80 hours to unlock T1 of the reputation system. THEN an extra 40 hours for EACH ITEM of that tier that you want to unlock for purchase before you can even buy them. THEN you have to spend marks in order to buy the items!
This is TOTALY UNREASONABLE!!
Either half the time or half the cost! At this stage its going to take far longer than anyone would want to be able to get any items!
the rep system WILL need ground and space elite marks. otherwise every stf bar infected space elite will be empty.
Then when you finally get a pug group going they'll have all the gear and no idea...yay fun...not.
As the omega outfit and the stf maps are 2 years old it's a re-grind, replica, repition. And it's double because grinding the tiers only gives you permission to buy items.
So spending dilithium unlocks spendind dilithium.
Hey you know what you should make a system, where you have to unlock that system
Funniest part as of yet remains that after the double re-grind you are just unlocking consumables, hey sucka I am so damned cheap I roll with med fab's. on my engi instead of using hypos, ain't no way I am throwing dilithium out on a non permanent item.
So not only am I spending dilithium to get permission to spend dilthium, I am forced to continue to buy in. Well played sir, well played.
So far season 7 to me is just a deadline where I have to work on completing doff'ing.
the rep system WILL need ground and space elite marks. otherwise every stf bar infected space elite will be empty.
Then when you finally get a pug group going they'll have all the gear and no idea...yay fun...not.
Or the could tweak the rewards, by giving better ones in dil and marks for the completion of the toughest stfs (cure and infected ground currently). ISE could also use inferior rewards too, so that the players can choose between an easy but very achievable STF or getting better at it. It would also be a recognition of skills (bitter) vets have developped.
I was quite impressed at first when I overviewed the system. Found myself intrigued to be honest. Sadly, in my curiosity I decided to try and advance in Tiers, to see how things look once you start unlocking stuff, and was extremely disappointed.
First off, to advance in a Tier you need to do 1 hour upgrade, although I was still able to select and queue Tier 0 missions. Oversight? Because I totally see myself not upgrading anything and grinding experience on Tier 0 requirements if this goes live...
Second, once you collect your reward, the skill you pick doesn't seem to work. I picked the one that was supposed to increase my weapon proficiency, but got no bonus whatsoever - my ground dmg output is the same and I can see nothing on the list of passive bonuses at all.
Third, ALL the unlocks are actually separate projects (!). And I don't mean that you obtain these items through projects, but you UNLOCK them in the store this way.
So basically you have to grind to advance in tiers, grind to do an upgrade, grind to unlock stuff, and then grind some more to actually purchase this stuff... On top of that, all of these unlocks are separate. The romulan rifles, pistols and assault weapons are three separate projects that don't cost dilithium, but require 60 marks and last 2 days EACH.
Why...? What's the point? Because at the moment this looks like a poor attempt to drag things over time, so that the whole system would feel as if there's actually some depth to it, when there's none. It's like building a starbase and doing all the upgrades only to realise that you need to do separate unlock projects for each and every item or ship you can get... Again, why...?
Also, regarding the discussion about space vs ground STF - just make it so that ground STFs reward 2 Elite Marks instead of 1. Seems fair enough in my opinion. They are more difficult, more challenging, sometimes twice as long as space missions, so acquiring 2 Elite Marks would encourage people to keep playing them, instead of sticking only to space ones. As for grinding only 1 STF - there's still going to be a 1 hour cooldown, so you can do ISE only if you'd like, but you'll have to wait alot between playthroughs.
Also, regarding the discussion about space vs ground STF - just make it so that ground STFs reward 2 Elite Marks instead of 1. Seems fair enough in my opinion. They are more difficult, more challenging, sometimes twice as long as space missions, so acquiring 2 Elite Marks would encourage people to keep playing them, instead of sticking only to space ones. As for grinding only 1 STF - there's still going to be a 1 hour cooldown, so you can do ISE only if you'd like, but you'll have to wait alot between playthroughs.
Decent suggestion.
All of the other suggestions, things like "ground marks" are terrible ideas.
Sorry, but I hate being forced to play in this game's ground system - it is clunky and poorly balanced, all kits need to be redesigned (or simply customizable) & shields need to be made of more than wet napkins.
I'm not saying it's too hard, I'm saying the ground system is poor.
Second, once you collect your reward, the skill you pick doesn't seem to work. I picked the one that was supposed to increase my weapon proficiency, but got no bonus whatsoever - my ground dmg output is the same and I can see nothing on the list of passive bonuses at all.
You didn't pick the romulan version did you? Based off the passive powers name and the description text, it looks like the description is simply a copy and paste of the omega passive. Judging from the icon and what devs have said about having choosing between an offensive and defensive passive skill, I assume it's meant to buff you personal shields.
i am wanting to play storyline non foundry content progresses my character through the reputation system. What i do not want to do is grind for prizes and advancement, i went on tribble and it is the same crappy star base progression type system, that encourages nothing that resembles star trek or fun. I miss when this was subscription supported game......f2p has really made this star trek game a non fun mmo.
Just shut the doors and close down shop if this is the misconception you folks perceive as fun, this is terrible........and i am truly disappointed. Someone has lost all fun trek perspective and i am afraid we are in danger of never seeing it again......
It sounds to me you just need to learn how to play ground first.
I know how to play ground. I know how to insta-pop groups of Elite Borg.
That's not the point through, the point is that the optional bag is full of total garbage not even worth vendoring, ground kit balance is all over the place, and the entire ground system is very clunky in general.
Or the could tweak the rewards, by giving better ones in dil and marks for the completion of the toughest stfs (cure and infected ground currently). ISE could also use inferior rewards too, so that the players can choose between an easy but very achievable STF or getting better at it. It would also be a recognition of skills (bitter) vets have developped.
Or... Kill two birds with one stone. Reduce the costs but tie it to the accolades, say, 50 of each ground.
Oh wait, you need to grind in order to get the highest gear right? Dang.
Ahh, but no grind, no PvP.
:P
read all 20 pages as well as S7 blogs and haven't found anything redeeming in S7. I've ground STF's like crazy past couple months saving for STF set for PvP play- S7 should kill my savings instantly, I've got enough EDC's for complete Mk11 set but S7 set changes make the set I've been saving for useless to me now, as well may have to respec to use any of the 'new' sets. Have ground Fleet marks to buy fleet ship for PvP, cryptic STILL hasn't addressed KDF discount rate for T5 upgraded ships- So no PvP ship. Also have been waiting for SB unlock of space weapon provisioning- appears S7 may nerf that too.
Looks like PvP in STO won't be happening for me, and with my monthly sub expiring soon I just don't feel a need to renew, much less play.
It really is quite great except for the fact that it resets people's progress and doesn't recognize that progress at all.
And as a trend in Cryptic planning, it's part of a serious problem they have. Whenever they reheat leftovers, they take your old plate away.
It's like saying, "Man. I have the best wife in the world. Except for all those times when I woke up with waving a knife in front of my face. What was that about? Oh, well. It's in the past."
I think Cryptic should take characters STF runs into account towards Omega Fleet Reputation progress. They have already done the grind. IF Cryptic really wants to make it user friendly. Offer player a one-time choice or being granted the reputation progress.
Completely agree. In this game in particular the KDF shouldn't have so much that is identical to the Federation in behavior. They are still warriors; the storyline should still be about conflict. "Execute for incompetence" is a great example and the only reason why I play a KDF character instead of sticking with Federation ones; different perspectives. I don't see different perspectives except in Foundry Missions like The Computer's Daughter/The Computer's Son.
Finally got a chance to look at the reputation system on tribble.
From a KDF perspective the Romulan system seems in conflict with the Path to 2409 back story. The empire was seizing territory 20 years ago: (2388)....
I do think it'd be a good idea for some retrospective STF rewards. Say if you have all Mk XII MACO and Omega, space and ground sets you should get 30 elite omega marks (enough to but 6 set pieces) and enough omega marks to get you to tier 2.
Cryptic will never reward us fully for our past achievements in STFs, not only because of the new rewards but because once we do reach T5, which won't take that long, we'll be able to get full sets with little trouble.
I actually enjoy the reputation system. Only a couple of things I think needs to be changed:
1.) Cooldowns: Now I understand the need for them but 1d 16h??? That just seems really too long. Maybe 20hrs or even 1d would be better.
2.) Cost at higher tiers: I don't mind the materials we have to give for leveling but please don't make it astronomical at the end. I would say just keep it how it is for Tier 0-1.
3.) Keep item costs down in Romulan and Borg store: I really don't want to pay 32,000 dilithium for a MK XII item, especially if I have to spend around 50,000 in basically TAX to open it.
Overall a great system. Can't wait to see it polished.
Ok I really like the Romulan reputation, but some of the requirements for the projects need to be lowered. For example the Requisition Scorpion Hanger (uncommon) doff requirement for 30 Engineer or Operations doffs needs to be lowered to maybe 15. 30 doffs is a lot and it is only a green quality items your common STO player only has 100 doffs the limit without buying more. Just saying the amount should be lowered to be more in line of with casual players; which I believe was the intent of the Reputations system.
Ok I really like the Romulan reputation, but some of the requirements for the projects need to be lowered. For example the Requisition Scorpion Hanger (uncommon) doff requirement for 30 Engineer or Operations doffs needs to be lowered to maybe 15. 30 doffs is a lot and it is only a green quality items your common STO player only has 100 doffs the limit without buying more. Just saying the amount should be lowered to be more in line of with casual players; which I believe was the intent of the Reputations system.
WTF?? Seriously? 30 Doffs? The cheapest you can buy a common Doff for on the Exchange is about 18000 EC - so we're talking 540,000 ECs (at current rates - they're gonna explode when S7 goes live) - for one project??
the prices for the items themselves looks kinda strong, perhaps a small decrease in the price would be cool cause you be needing just under 1000 marks to get a full set or so.
I don't see nor have I heard anything fun
Or immersive about this new system
However your ( cryptic ) is ramming this new
System down our throats while Nerfing our current system which
Which Is a lot more fun than this system
My advice is as follows
Add the new missions content with current
Rewards
Scrap this horrible idea and use the Delete key
On it
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
The system is somewhat priceless. You need to pay dilithium to open store where you play with dilithium. So even those who played STF 109345466 times, will be TAXED and their dilithium taken. It's kind of logical, because those who already have the sets wouldn't buy anything of the store.
Soon, we will pay dilithium for every in-game mail send as well.
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
Comments
It may not be the end of STO, but as far as I am concerned, I will never play another PWE game again (and if a game I play gets bought out by them like STO was I will quit playing right then, I have learned my lesson)
2. Fact Elite Mark(s) will be given out for every succesfull Elite STF you finish.
These Elite Marks should have two flavors Space and Ground.
So you have to run X amount space or ground missions to buy space or ground gear.
All Im saying
1. You should have to do ground missions to buy ground gear.
2. You should have to do space missions to buy space gear.
What I see happening is people playing Infected Space X amount of times and the buying both Space and Ground Gear.
Missions are always fun when you get rewards.
A loop hole that allows you to get rewards via space mission for ground gear is not rewarding.
I don't like ground missions and I'm sure there are plenty others that don't as well.
Restricting gear rewards to ground missions means a lot of people won't buy this gear, thus losing them money.
This way people get to play what they like and thus buy zen to turn into Dilithium for ALL the gear sets.
(Well except for the level 3 gear which requires completion of all optionals. This is a mistake and I'm pretty sure they will see the light on that too.)
@thlaylierah you like no Ground then you need no Ground Gear :rolleyes:
it takes 80 hours to unlock T1 of the reputation system. THEN an extra 40 hours for EACH ITEM of that tier that you want to unlock for purchase before you can even buy them. THEN you have to spend marks in order to buy the items!
This is TOTALY UNREASONABLE!!
Either half the time or half the cost! At this stage its going to take far longer than anyone would want to be able to get any items!
Then when you finally get a pug group going they'll have all the gear and no idea...yay fun...not.
Oh wait, you need to grind in order to get the highest gear right? Dang.
This again, nothing is stopping you from playing ground stf's if that is what YOU enjoy. :rolleyes:
As the omega outfit and the stf maps are 2 years old it's a re-grind, replica, repition. And it's double because grinding the tiers only gives you permission to buy items.
So spending dilithium unlocks spendind dilithium.
Hey you know what you should make a system, where you have to unlock that system
Funniest part as of yet remains that after the double re-grind you are just unlocking consumables, hey sucka I am so damned cheap I roll with med fab's. on my engi instead of using hypos, ain't no way I am throwing dilithium out on a non permanent item.
So not only am I spending dilithium to get permission to spend dilthium, I am forced to continue to buy in. Well played sir, well played.
So far season 7 to me is just a deadline where I have to work on completing doff'ing.
Or the could tweak the rewards, by giving better ones in dil and marks for the completion of the toughest stfs (cure and infected ground currently). ISE could also use inferior rewards too, so that the players can choose between an easy but very achievable STF or getting better at it. It would also be a recognition of skills (bitter) vets have developped.
God, lvl 60 CW. 17k.
First off, to advance in a Tier you need to do 1 hour upgrade, although I was still able to select and queue Tier 0 missions. Oversight? Because I totally see myself not upgrading anything and grinding experience on Tier 0 requirements if this goes live...
Second, once you collect your reward, the skill you pick doesn't seem to work. I picked the one that was supposed to increase my weapon proficiency, but got no bonus whatsoever - my ground dmg output is the same and I can see nothing on the list of passive bonuses at all.
Third, ALL the unlocks are actually separate projects (!). And I don't mean that you obtain these items through projects, but you UNLOCK them in the store this way.
So basically you have to grind to advance in tiers, grind to do an upgrade, grind to unlock stuff, and then grind some more to actually purchase this stuff... On top of that, all of these unlocks are separate. The romulan rifles, pistols and assault weapons are three separate projects that don't cost dilithium, but require 60 marks and last 2 days EACH.
Why...? What's the point? Because at the moment this looks like a poor attempt to drag things over time, so that the whole system would feel as if there's actually some depth to it, when there's none. It's like building a starbase and doing all the upgrades only to realise that you need to do separate unlock projects for each and every item or ship you can get... Again, why...?
Also, regarding the discussion about space vs ground STF - just make it so that ground STFs reward 2 Elite Marks instead of 1. Seems fair enough in my opinion. They are more difficult, more challenging, sometimes twice as long as space missions, so acquiring 2 Elite Marks would encourage people to keep playing them, instead of sticking only to space ones. As for grinding only 1 STF - there's still going to be a 1 hour cooldown, so you can do ISE only if you'd like, but you'll have to wait alot between playthroughs.
Also, Ticket Number 29176
Decent suggestion.
All of the other suggestions, things like "ground marks" are terrible ideas.
Sorry, but I hate being forced to play in this game's ground system - it is clunky and poorly balanced, all kits need to be redesigned (or simply customizable) & shields need to be made of more than wet napkins.
I'm not saying it's too hard, I'm saying the ground system is poor.
It sounds to me you just need to learn how to play ground first.
What i keep reading, I don't like because its I want my " cake and eat it" attitude.
I like space and don't want to do ground BUT, I do want the ground equipment.
They should make it separate rewards because, plainly it's a reward not a gift.
Its shpuld be a choice you don't like ground don't do ground missions then.
But don't expect to get ground gear if you don't do ground missions.
I will not expect to get space gear because, I dont do space.
Grounder at Heart
You didn't pick the romulan version did you? Based off the passive powers name and the description text, it looks like the description is simply a copy and paste of the omega passive. Judging from the icon and what devs have said about having choosing between an offensive and defensive passive skill, I assume it's meant to buff you personal shields.
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
Just shut the doors and close down shop if this is the misconception you folks perceive as fun, this is terrible........and i am truly disappointed. Someone has lost all fun trek perspective and i am afraid we are in danger of never seeing it again......
Looks like I'll be getting it anyway!
As for rewards, talk to the real veterans who just saw their earned rewards handed out as a "Boneus."
I'm actually looking forward to Season 7!
I know how to play ground. I know how to insta-pop groups of Elite Borg.
That's not the point through, the point is that the optional bag is full of total garbage not even worth vendoring, ground kit balance is all over the place, and the entire ground system is very clunky in general.
I guess you missed the memo, because this is not how it's going to be.
Or... Kill two birds with one stone. Reduce the costs but tie it to the accolades, say, 50 of each ground.
Ahh, but no grind, no PvP.
:P
read all 20 pages as well as S7 blogs and haven't found anything redeeming in S7. I've ground STF's like crazy past couple months saving for STF set for PvP play- S7 should kill my savings instantly, I've got enough EDC's for complete Mk11 set but S7 set changes make the set I've been saving for useless to me now, as well may have to respec to use any of the 'new' sets. Have ground Fleet marks to buy fleet ship for PvP, cryptic STILL hasn't addressed KDF discount rate for T5 upgraded ships- So no PvP ship. Also have been waiting for SB unlock of space weapon provisioning- appears S7 may nerf that too.
Looks like PvP in STO won't be happening for me, and with my monthly sub expiring soon I just don't feel a need to renew, much less play.
Awoken Dead
Now shaddup about the queues, it's a BUG
I think Cryptic should take characters STF runs into account towards Omega Fleet Reputation progress. They have already done the grind. IF Cryptic really wants to make it user friendly. Offer player a one-time choice or being granted the reputation progress.
Cryptic will never reward us fully for our past achievements in STFs, not only because of the new rewards but because once we do reach T5, which won't take that long, we'll be able to get full sets with little trouble.
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
1.) Cooldowns: Now I understand the need for them but 1d 16h??? That just seems really too long. Maybe 20hrs or even 1d would be better.
2.) Cost at higher tiers: I don't mind the materials we have to give for leveling but please don't make it astronomical at the end. I would say just keep it how it is for Tier 0-1.
3.) Keep item costs down in Romulan and Borg store: I really don't want to pay 32,000 dilithium for a MK XII item, especially if I have to spend around 50,000 in basically TAX to open it.
Overall a great system. Can't wait to see it polished.
WTF?? Seriously? 30 Doffs? The cheapest you can buy a common Doff for on the Exchange is about 18000 EC - so we're talking 540,000 ECs (at current rates - they're gonna explode when S7 goes live) - for one project??
that's a bit excessive. and by a bit i mean completely excessive
Or immersive about this new system
However your ( cryptic ) is ramming this new
System down our throats while Nerfing our current system which
Which Is a lot more fun than this system
My advice is as follows
Add the new missions content with current
Rewards
Scrap this horrible idea and use the Delete key
On it
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Soon, we will pay dilithium for every in-game mail send as well.