The difference here is that it doesn't cost 600 EDCs to get something. Each of the projects costs hundreds of FMs. They effectively just doubled the amount of time (And in some cases, quadrupoled) it will take for fleets to level up their
starbases/everything else.
No, they fixed a bug that restored the time requirements to what they were intended to be. It was a bug. They fixed a bug.... poorly communicated, should have stated it was a bug... but it was a bug.
If you dont like the EDC analogy, then lets use Dilithium... show me a mission that rewards 5x the dilithium then any other mission... even the mining events don't reward much more than other grinding options.
In the end, we had access to a bug that allowed people to generate insane amounts of fleet credits. Like the bug that allowed you to take a starship into the vault, or the initial Experience bug that rewarded 20x the fleet credits it was intended (triblle testing of fleetbases).
The difference here is that most people liked this bug... but it was a bug. There is no other "currency" mission that was this far unbalanced. (I.e there is no STF that drops 10 EDC... on double coupon days you get 4 (maybe 6 on if your luck with in-mission edc drops and a good roll)... and thats a timed event (specific day of the week, for 2 specific missions) and has a cooldown (1 hour on each).
Johnny, your thinking is right, but you should start from the beginning. And in the begining:
A NEW USELESS NONTRADEABLE CURRENCY WAS INTRODUCED
That currency had a sole sole purpose of enforcing the "we milk you while you grind" policy, and the only use to be exchanged to another currency, which coupled with all gazillion existing currency could eventually produced the player's desired item. Possibly desired, cause so far I didn't see anything groundbraking or deserving 12 months everyday grind that starbases entails.
It is provable by a simple question: if there was no fleet marks rewards in tholian mission and requirements in starbase development, would anyone bother to go to ground Nukara? Between us girls, I went there today. AND IT WAS EMTPY.
And the reason is?
Because the content is chicken stuff, everybody hates ground, and in truth ppl only playing ground STFs for the looks.
So yes, bunch of new content was introduced together with new currency to enforce the new content on ppl, but no thought no care was taken to verify the quality and suitability of this content.
I MEAN SERIOUSLY FOLKS, DO WE NEED ANOTHER NON TRADEABLE TOON BOUND CURRENCY IN THIS GAME?
And then possibly by oversight as cryptic is usually sloppy, the loop hole around that new currency appeared, so naturally everyone went to grind it while it is available. Because there is no other earthly or alien reason to play this stupid content more than once And I think even devs realise that, possibly another reason why they quit.
This brings the questions that are bothering me:
* how long will the player base will actually endure such treatment by the company that they give money to
* And will the player base voice be heard and allow for things to improve.
Because if it aint, and the company is treating you like a cash cow with no care or love then what is the flipping reason to stay here?
* how long will the player base will actually endure such treatment by the company that they give money to
* And will the player base voice be heard and allow for things to improve.
Because if it aint, and the company is treating you like a cash cow with no care or love then what is the flipping reason to stay here?
Amen.
I know it's become so clich? to threaten to cancel my subscription and PWE/Cryptic could care less about the loss of one subscription. Now if a LOT of players chose to cancel their subscriptions, that might get noticed. It all boils down to: do they give a damn?
By their actions so far, they don't...and that's truly sad. STO is one of the best games I've ever played. I love this game and I love Trek...
...AND IT'S A TRAVESTY HOW MUCH PWE AND CRYPTIC HAVE SCREWED UP THIS GAME AND SCREWED ITS LOYAL $ PAYING $ PLAYERS!
TRIBBLE you too, devs.
DEV-TRIBBLE!
This is my signature. There are many like it, but this one is mine.
I got 3000+ Fleet Marks off of Nukara. That means I opened 300+ Blue Tholian Requisitions. I gave my last 20 to my fleet last night because they didn't understand how redshirt farming worked.
I got all of the Nukara items the day it came out (through all the lag / dcs)
I was only there because I wanted Fleet Marks. I will never have a need to visit Nukara again.
Also we're not that big of a fleet (We do have millions of Dilithium stockpiled tho). My only purpose to help was to get Fleet Marks because I don't have any Dilithium stockpiled.
We're almost T2. Leader says it won't be that big of an Impact. I hope so as there's really only 50 active members.
Johnny, your thinking is right, but you should start from the beginning. And in the begining:
A NEW USELESS NONTRADEABLE CURRENCY WAS INTRODUCED
That currency had a sole sole purpose of enforcing the "we milk you while you grind" policy, and the only use to be exchanged to another currency, which coupled with all gazillion existing currency could eventually produced the player's desired item. Possibly desired, cause so far I didn't see anything groundbraking or deserving 12 months everyday grind that starbases entails.
It is provable by a simple question: if there was no fleet marks rewards in tholian mission and requirements in starbase development, would anyone bother to go to ground Nukara? Between us girls, I went there today. AND IT WAS EMTPY.
And the reason is?
Because the content is chicken stuff, everybody hates ground, and in truth ppl only playing ground STFs for the looks.
So yes, bunch of new content was introduced together with new currency to enforce the new content on ppl, but no thought no care was taken to verify the quality and suitability of this content.
I MEAN SERIOUSLY FOLKS, DO WE NEED ANOTHER NON TRADEABLE TOON BOUND CURRENCY IN THIS GAME?
And then possibly by oversight as cryptic is usually sloppy, the loop hole around that new currency appeared, so naturally everyone went to grind it while it is available. Because there is no other earthly or alien reason to play this stupid content more than once And I think even devs realise that, possibly another reason why they quit.
This brings the questions that are bothering me:
* how long will the player base will actually endure such treatment by the company that they give money to
* And will the player base voice be heard and allow for things to improve.
Because if it aint, and the company is treating you like a cash cow with no care or love then what is the flipping reason to stay here?
No johnny's thinking of it being a bug is wrong. No matter which way he tries to twist it, it was not a bug.
Onto your questions, honestly this change has made me start to consider selling my accounts.
Would it not just be more simple for Cryptic/PW to just send their player base a nice email explaining that they want you to be miserable and unhappy and will be shutting down the servers next week?
This is not the first time that well used content has been introduced and then "oh no we cant have that people are actually playing this game" pops into some corporate drone's head and the order to TRIBBLE it up and make it to where people dont play it anymore is issued.
I was very excited about starbases and have defended many actions in chat and on the forums that cryptic/PW made for the good of the game. NOT THIS ONE what was the point of this? Please explain the logical reason for putting a restriction on this content. Please explain why this was thought to be a good decision to further limit your players who have already stated plainly and clearly that they do not wish to have these restrictions placed on events?
It is obvious in the fact that this change was not announced nor even present in the patch notes that Cryptic/PW knew this would be a bomb and would be very unpopular with the player base yet they did it anyway. Is this another example of Cryptic/PW monkeying with the game simply because they can and bot taking into consideration the reason this game operates? Let me remind you all as simple as i can put it.
This is a game. The sole purpose of this game is for entertainment. If the players are not entertained and enjoy their time here then they go elsewhere. If the players go elsewhere they will not be playing here. If there are no players here nobody will buy zen. Decreased zen sales result in decreased profits for Perfect World. Decreased profits for Perfect World in STO means STO goes away. STO goes away means no more job for STO devs. No more jobs for STO devs means you go live in a van down by the river... Dont live in a van down by the river... Fix things dont break more and keep your players happy and you will do much better.
I honestly knew that they were going to nerf Nukara due to people scoring 1000 Marks per Event, but the Devs really overshot the fix.
The large amount of Marks was the sole reason people went to Nukara, and like said above, this was the lifeblood of small fleets. And it really got players to work in groups and socialize. Now that is taken out, it's going to de-incentivize a good chunk of the player population.
Nobody is going to sit around for 15 minutes for 5 marks or 30 minutes for 10 marks. No way. People would rather go to the Queues and do the Fleet Events that yield 30 marks for a 15 minute run.
If Cryptic was so set on this nerf, then they should at least boost the rewards for making us wait. Or ungate Nukara altogether.
Wow! Was the Nakura farming a little TOO good. YES! Was it the saving grace that got my actually excited about the starbases for my personal fleet. YES!
See here is the thing. I already had my 5 fed players in my own personal fleet long before bases were announced. I was excited that I was going to work hard and build my own base. I played the first few days not knowing about Nakura and grinding the goose droppings out of Incursion because that seemed much better than the other fleet events. With hitting fleet mark event time I could maybe run up one project a day. I was getting discouraged. I was going to stick it out and work on my fleet, but was thinking about just throwing in the towel.
THEN I FOUND NAKURA!!! All of a sudden I could run three Tier 0 projects a day as a solo fleet person. I assume this was not intended, but I was loving it anyway. I was excited about starbases. I was OBSESSED about my starbase.
Here is where you shot yourself. I know the Fleet marks were supposed to be the biggest limiting factor to running projects and upgraded, but because of Nakura, they were not. Doffs were becoming the biggest factor. I started over half million dilithium, bu that was draining fast, especially with the special projects. I could not keep up with dilithium. I could not keep up with DOFFS. I was heading to GameStop after work today to get a $20 PWE to buy a ten pack of keys with so I could sell them to get back my EC reserves I had spent on DOFFS lately. I was going to put the rest into dilithium because I am almost out.
Thank god there was a slight TRIBBLE-up at my bank which caused me to panic for a minute and decide to put off my card buying because THERE IS NO NEED TO SPEND MONEY NOW.
By the time I will have enough Fleet marks to do another project, I will have plenty of time to make dilithium too.
I put my KDF toons in a fleet because i didn't want to have to grind two fleet bases. That is ok. But I have too much invested in my fed fleet to walk away now. Since you gave me the illusion that i could have a good solo fleet and then pulled it away, can I get all those resources back so I can go to a REAL fleet now like you intend for me to do.
I played CoX from the first month... I have played this game. In all the amazingly stupid things that have gone on in both those games over the years, I have never ranted like this. That is just how I feel about this.
It really wasn't the dumbest move. I can see that it was TOO good, but the thing is that I think it being that GOOD was more beneficial to you than it was hurting you.
As it stands now, I have no need to put money into the system. I was ready to chuck seriously money into this game to have my own base, but you can't buy fleet marks, and so now I am probably not going to bother much at all. Maybe I need to go back to CoX. Sad.
Here is why the lockout/cooldown timer is quite silly and actually not well thought out.
Log toon A do the missions, they hit cooldown.
Log toon B do the missions, they hit cooldown.
Log toon A or C, do the missions, they hit cooldown
Rinse and repeat.
The Lockout timer works for STFs because the final reward is bound item.
The Lockout timer does not work for the Tholian missions as the reward is a bound currency input.
All that was completed was a waste of developer time and a needless prodding of the playerbase. I say unlock it and go back to the drawing board and rethink things if you feel people are earning too many fleet marks in this once or twice a day event too fast.
P.S. people were doing the new new content you wanted them to do and really participating in this event. So it seems to have proved "too popular".
Everyone, if you love Fleet Marks you can still farm them in the un-time-gated no cooldown zone mission "Thinning the Hive." The mission with the 50 kills was giving me 10 marks with no cool down, there is no tholian equipment box as a reward, just straight FM.
Im not sure if this is available all day or if the zone missions change every few hours, but it would be fast and simple for a group of 5 people to make 50 kills at a time and still be able to farm FM.
Everyone, if you love Fleet Marks you can still farm them in the un-time-gated no cooldown zone mission "Thinning the Hive." The mission with the 50 kills was giving me 10 marks with no cool down, there is no tholian equipment box as a reward, just straight FM.
Im not sure if this is available all day or if the zone missions change every few hours, but it would be fast and simple for a group of 5 people to make 50 kills at a time and still be able to farm FM.
All is not lost.
There's two zone wide missions, 'Mineral Matters' and 'Thinning the Hive', that seem to switch between each other randomly throughout the day. There's also a gimpy version of 'Thinning the Hive' that awards 640 Dilithium Ore instead of Fleet Marks.
And 'Mineral Matters' is just annoying to do with how fast Tholians respawn and how aggro crazy they get if you drop anything.
So I just played a set of the nakura missions and I received no fleet marks....not even for thinning the hive. All I got for thinning the hive was 640 dilithium and and some odd skill points and expertise ( I don't pay attention to these)
Did they take all fleet marks out of nakura?
Oh yeah and mineral mining wasn't even in the list of missions...wtf?
I had a bunch of questions about this event (my first one since starting my own Fleet yesterday), but it seems that there were some surprises in store for everyone tonight.
1. Scientific Sabatage - I ran this the first time and got my 10 things. The 2nd time, however, I only managed to get the 5 that I didn't do the first time. These things never reset during the 2 hour event. Is this intended? Is this a one-and-done mission?
2. Thinning the Hive - I only got the option to kill 250 Tholians for Dil, not FM. Later, only 1 of my 4 alts was given the option to play this mission at all. It never even appeared as a playable mission for the others.
3. My last run of Industrial Espionage started at 9:55 pm, playing for FMs. When I completed it and turned in in just after 10:00, I didn't get any FMs. I thought that I'd get FMs no matter when I finished.
Anyway, a disappointing night. I was expecting to pick up 150 FMs tonight. Instead, I got 60. I can get half that many from having my 6 alts spend 3 minutes each with the Officer of the Watch each evening.
Please Cryptic, get rid of the cooldowns on the Easy and Medium missions. Fleet marks are already gated to the fleet mark event. I really enjoyed playing the new Nakura missions, it is a nice reprieve from grinding the same STFs each day. Now with the cooldowns, it forces the player to wait in order to replay the fairly short missions. Each medium and easy exterior mission can be completed once solo in 15 - 20 minutes. A single easy mission only takes about 5-7 minutes solo. While that only leaves about a 5 - 10 minute cooldown, it is highly inconvenient and very unnecessary.
It may have been too profitable before, but now it is not worth the time and effort. Nukara went from being an event I could make my day's worth of fleet marks, to barely being able to make over a hundred. And it is still time gated, in addition to cooldowns; a very flawed approach which is a knee-jerk and a total failed attempt to fix something. To those who think this is fine, it had been like this on Tribble, and was fien for weeks on Holodeck. The cooldowns were an afterthought, a panicked reaction to players being more productive with their two hour windows than Devs anticipated.
How about this Cryptic/PWE?
Option Alpha Remove the cooldowns, leave the time-gating.
Revert Nukara to what it was, a frenzied grind for two hours at random intervals throughout the day, which is the most efficient use of your consumer's time in a game that demands grinding many resources now to have a sense of progress. Yes some people can get a thousand marks a day, but others only have a few hours of free time or are in smaller fleets, and Nukara was their equalizer.
Option Bravo Remove the time-gating, leave the cooldowns.
People can only do missions with set intervals, but can do them on and off all day, anytime they have free time. Less profitable in the short run, but averages out to still being worth time invested, and is less harmful to small fleets still than current.
Leaving two overlapping sets of restrictions in place just renders a new region, mechanic, and setting relatively useless. You make new content, then ruin players' desire to make use of it; that's highly counter-productive.
It may have been too profitable before, but now it is not worth the time and effort. Nukara went from being an event I could make my day's worth of fleet marks, to barely being able to make over a hundred. And it is still time gated, in addition to cooldowns; a very flawed approach which is a knee-jerk and a total failed attempt to fix something. To those who think this is fine, it had been like this on Tribble, and was fien for weeks on Holodeck. The cooldowns were an afterthought, a panicked reaction to players being more productive with their two hour windows than Devs anticipated.
Exactly. Especially for any subscribers or lifers, it's no longer worth the time, effort, and paid money to waste on anything having to do with Nukara. The rewards are no longer worth the risk.
Most anyone that has done those missions has the complete set (which isn't all that great, especially that slow inaccurate crappy-LOS cold-based weapon). The requisition pack rewards are just clogging up inventories, bank space, and so on worse than any lockboxes so far. The armor and weapons found inside the packs don't sell for much on the exchange being so easy to obtain. The ONLY benefit to doing anything on Nukara was the Fleet Mark grind during the event. The devs removed the only feasible reason to go there...AND the only reason to waste 700Z on a cosmetic EV suit (if someone was inclined to do so).
This is my signature. There are many like it, but this one is mine.
And putting cooldowns on the fancy new content makes it even less attractive to play.
Was there from day one, I lost interest in the fleet Development as soon as I found out that the bases didn't even start with basic features like exchange, mail, bank, ship purchase officer etc. More so they should have scaled the assignments/projects determined by how many accounts/not characters were in the fleet. But no they don't play this game, have no concept about how a game is supposed to be fun. We aren't all in large fleets.
The devs DID NOT think this one through, not to the benefit of all players, especially not to the benefit of the small fleets they claimed wouldn't be hurt by this. It is biased toward large fleets...and my gut and common sense tell me that this was known all along and the podcast (I heard it too) explaining the starbases was all TRIBBLE.
DEV-TRIBBLE!
Pretty much the same way the game is biased forwards the Federation faction. It's Cryptic who drives a wedge in this community. It was faction based now it's the size of the fleet due to this entire season 6 waste of time. In fact I can say after a couple of days of season 6 I rarely play anything that was released with season 6. They should have done new missions and a full KDF faction/campaign rather than this grinding SB junk. What a waste of work if you ask me.
Support the Game by Supporting the KDF, equality and uniqueness for all factions!
-The change was made on a Friday
-The Patchnotes were edited after their work day was done
-Since the weekend is upon us, there will be no dev postings
And something I assume will happen:
-The thread will be locked and deleted on Monday.
-The change was made on a Friday
-The Patchnotes were edited after their work day was done
-Since the weekend is upon us, there will be no dev postings
And something I assume will happen:
-The thread will be locked and deleted on Monday.
This is what annoys me, to be honest, the company I paid money too in a hope to fund the development to make the game better, just doesn't give a flying fed carrier to it's customers reaction.
Being able to get 800 marks per person in 2 hours of doing nothing but the Red Shirt mission shouldn't have been there in the first place, and you guys are complaining that an exploit has been patched? How small of a fleet are you guys talking about having problems? If your fleet is so small you can't complete these projects you need to recruit or give your members a swift kick in the butt. It would be rather hard for other fleet members to contribute marks if a few lazy people farmed that many marks and filled all the projects before they got a chance. And seriously, it's been 2 weeks. You guys are acting like you should have a tier 5 base by now. Guess you want to rush through everything so you can whine in another thread about there not being anything to do. How is giving a 30 minute cooldown on a mission timegating it? It will take you more than 30 minutes to run all of the Tholian missions. Don't you think they made these missions with the intent on you playing more than just one of them?
Being able to get 800 marks per person in 2 hours of doing nothing but the Red Shirt mission shouldn't have been there in the first place, and you guys are complaining that an exploit has been patched? How small of a fleet are you guys talking about having problems? If your fleet is so small you can't complete these projects you need to recruit or give your members a swift kick in the butt. It would be rather hard for other fleet members to contribute marks if a few lazy people farmed that many marks and filled all the projects before they got a chance. And seriously, it's been 2 weeks. You guys are acting like you should have a tier 5 base by now. Guess you want to rush through everything so you can whine in another thread about there not being anything to do. How is giving a 30 minute cooldown on a mission timegating it? It will take you more than 30 minutes to run all of the Tholian missions. Don't you think they made these missions with the intent on you playing more than just one of them?
2 man 2 fleets kdf/fed side seriously farming. The achievable goal was set to get to eng T2 by the end of next week, try weapons and put this farming to rest, concentrate on pvp and just play 1 - 2 hrs a day possibly.
Or not play it at all. Because even T3 is out of the question. And to be honest there's nothing in T3 that I want. I already got 2 bugs, 3 dkoras, every usable cstore ship in a game build in a most price/performance effective way. T5 is by far not achievable at all. There are other games and grinding the same 3 stfs and 2 tholian missions for the next 12 months to get +10 damage to weapon is not my idea of time well spend.
Not joining a bigger fleet is a personal choice as I don't wanna be in the same fleet with 150 other players. It involves dealing with issues. And the issues can range from property disputes to some other "average mmo player" decides to kick my butt to get me doing something I do not want to do.
And "kicking my fleeties in a butt" is not my idea of a fun time that I'm getting playing the game.
Right now I'm eagearly awaiting for a cryptic response to the issue in hand, as the community outrage is outlined here pretty well.
There's clearly no balance in the starbase system, it involves way too much grind and commitment, which it should not. This is my story and I'm sticking to it.
Not to mention general "we milk you while you grind" attitude which is certain company is operating on.
Comments
No, they fixed a bug that restored the time requirements to what they were intended to be. It was a bug. They fixed a bug.... poorly communicated, should have stated it was a bug... but it was a bug.
If you dont like the EDC analogy, then lets use Dilithium... show me a mission that rewards 5x the dilithium then any other mission... even the mining events don't reward much more than other grinding options.
Star Trek Online, Now with out the Trek....
Johnny, your thinking is right, but you should start from the beginning. And in the begining:
A NEW USELESS NONTRADEABLE CURRENCY WAS INTRODUCED
That currency had a sole sole purpose of enforcing the "we milk you while you grind" policy, and the only use to be exchanged to another currency, which coupled with all gazillion existing currency could eventually produced the player's desired item. Possibly desired, cause so far I didn't see anything groundbraking or deserving 12 months everyday grind that starbases entails.
It is provable by a simple question: if there was no fleet marks rewards in tholian mission and requirements in starbase development, would anyone bother to go to ground Nukara? Between us girls, I went there today. AND IT WAS EMTPY.
And the reason is?
Because the content is chicken stuff, everybody hates ground, and in truth ppl only playing ground STFs for the looks.
So yes, bunch of new content was introduced together with new currency to enforce the new content on ppl, but no thought no care was taken to verify the quality and suitability of this content.
I MEAN SERIOUSLY FOLKS, DO WE NEED ANOTHER NON TRADEABLE TOON BOUND CURRENCY IN THIS GAME?
And then possibly by oversight as cryptic is usually sloppy, the loop hole around that new currency appeared, so naturally everyone went to grind it while it is available. Because there is no other earthly or alien reason to play this stupid content more than once And I think even devs realise that, possibly another reason why they quit.
This brings the questions that are bothering me:
* how long will the player base will actually endure such treatment by the company that they give money to
* And will the player base voice be heard and allow for things to improve.
Because if it aint, and the company is treating you like a cash cow with no care or love then what is the flipping reason to stay here?
I know it's become so clich? to threaten to cancel my subscription and PWE/Cryptic could care less about the loss of one subscription. Now if a LOT of players chose to cancel their subscriptions, that might get noticed. It all boils down to: do they give a damn?
By their actions so far, they don't...and that's truly sad. STO is one of the best games I've ever played. I love this game and I love Trek...
...AND IT'S A TRAVESTY HOW MUCH PWE AND CRYPTIC HAVE SCREWED UP THIS GAME AND SCREWED ITS LOYAL $ PAYING $ PLAYERS!
TRIBBLE you too, devs.
DEV-TRIBBLE!
I got all of the Nukara items the day it came out (through all the lag / dcs)
I was only there because I wanted Fleet Marks. I will never have a need to visit Nukara again.
Also we're not that big of a fleet (We do have millions of Dilithium stockpiled tho). My only purpose to help was to get Fleet Marks because I don't have any Dilithium stockpiled.
We're almost T2. Leader says it won't be that big of an Impact. I hope so as there's really only 50 active members.
No johnny's thinking of it being a bug is wrong. No matter which way he tries to twist it, it was not a bug.
Onto your questions, honestly this change has made me start to consider selling my accounts.
This is not the first time that well used content has been introduced and then "oh no we cant have that people are actually playing this game" pops into some corporate drone's head and the order to TRIBBLE it up and make it to where people dont play it anymore is issued.
I was very excited about starbases and have defended many actions in chat and on the forums that cryptic/PW made for the good of the game. NOT THIS ONE what was the point of this? Please explain the logical reason for putting a restriction on this content. Please explain why this was thought to be a good decision to further limit your players who have already stated plainly and clearly that they do not wish to have these restrictions placed on events?
It is obvious in the fact that this change was not announced nor even present in the patch notes that Cryptic/PW knew this would be a bomb and would be very unpopular with the player base yet they did it anyway. Is this another example of Cryptic/PW monkeying with the game simply because they can and bot taking into consideration the reason this game operates? Let me remind you all as simple as i can put it.
This is a game. The sole purpose of this game is for entertainment. If the players are not entertained and enjoy their time here then they go elsewhere. If the players go elsewhere they will not be playing here. If there are no players here nobody will buy zen. Decreased zen sales result in decreased profits for Perfect World. Decreased profits for Perfect World in STO means STO goes away. STO goes away means no more job for STO devs. No more jobs for STO devs means you go live in a van down by the river... Dont live in a van down by the river... Fix things dont break more and keep your players happy and you will do much better.
The large amount of Marks was the sole reason people went to Nukara, and like said above, this was the lifeblood of small fleets. And it really got players to work in groups and socialize. Now that is taken out, it's going to de-incentivize a good chunk of the player population.
Nobody is going to sit around for 15 minutes for 5 marks or 30 minutes for 10 marks. No way. People would rather go to the Queues and do the Fleet Events that yield 30 marks for a 15 minute run.
If Cryptic was so set on this nerf, then they should at least boost the rewards for making us wait. Or ungate Nukara altogether.
Welcome to Star Trek Offline, we milk you while you grind. Please enjoy your stay.
I Am Simply Amazed.
Ok so the mission is nerfed. What ever mission we find that is also efficient will be nerfed also ?
Joined - 9/2011
"You Best Make Peace With Your Dear & Fluffy Lord" - Malcolm Reynolds
See here is the thing. I already had my 5 fed players in my own personal fleet long before bases were announced. I was excited that I was going to work hard and build my own base. I played the first few days not knowing about Nakura and grinding the goose droppings out of Incursion because that seemed much better than the other fleet events. With hitting fleet mark event time I could maybe run up one project a day. I was getting discouraged. I was going to stick it out and work on my fleet, but was thinking about just throwing in the towel.
THEN I FOUND NAKURA!!! All of a sudden I could run three Tier 0 projects a day as a solo fleet person. I assume this was not intended, but I was loving it anyway. I was excited about starbases. I was OBSESSED about my starbase.
Here is where you shot yourself. I know the Fleet marks were supposed to be the biggest limiting factor to running projects and upgraded, but because of Nakura, they were not. Doffs were becoming the biggest factor. I started over half million dilithium, bu that was draining fast, especially with the special projects. I could not keep up with dilithium. I could not keep up with DOFFS. I was heading to GameStop after work today to get a $20 PWE to buy a ten pack of keys with so I could sell them to get back my EC reserves I had spent on DOFFS lately. I was going to put the rest into dilithium because I am almost out.
Thank god there was a slight TRIBBLE-up at my bank which caused me to panic for a minute and decide to put off my card buying because THERE IS NO NEED TO SPEND MONEY NOW.
By the time I will have enough Fleet marks to do another project, I will have plenty of time to make dilithium too.
I put my KDF toons in a fleet because i didn't want to have to grind two fleet bases. That is ok. But I have too much invested in my fed fleet to walk away now. Since you gave me the illusion that i could have a good solo fleet and then pulled it away, can I get all those resources back so I can go to a REAL fleet now like you intend for me to do.
I played CoX from the first month... I have played this game. In all the amazingly stupid things that have gone on in both those games over the years, I have never ranted like this. That is just how I feel about this.
It really wasn't the dumbest move. I can see that it was TOO good, but the thing is that I think it being that GOOD was more beneficial to you than it was hurting you.
As it stands now, I have no need to put money into the system. I was ready to chuck seriously money into this game to have my own base, but you can't buy fleet marks, and so now I am probably not going to bother much at all. Maybe I need to go back to CoX. Sad.
You know it won't
Log toon A do the missions, they hit cooldown.
Log toon B do the missions, they hit cooldown.
Log toon A or C, do the missions, they hit cooldown
Rinse and repeat.
The Lockout timer works for STFs because the final reward is bound item.
The Lockout timer does not work for the Tholian missions as the reward is a bound currency input.
All that was completed was a waste of developer time and a needless prodding of the playerbase. I say unlock it and go back to the drawing board and rethink things if you feel people are earning too many fleet marks in this once or twice a day event too fast.
P.S. people were doing the new new content you wanted them to do and really participating in this event. So it seems to have proved "too popular".
Im not sure if this is available all day or if the zone missions change every few hours, but it would be fast and simple for a group of 5 people to make 50 kills at a time and still be able to farm FM.
All is not lost.
There's two zone wide missions, 'Mineral Matters' and 'Thinning the Hive', that seem to switch between each other randomly throughout the day. There's also a gimpy version of 'Thinning the Hive' that awards 640 Dilithium Ore instead of Fleet Marks.
And 'Mineral Matters' is just annoying to do with how fast Tholians respawn and how aggro crazy they get if you drop anything.
Did they take all fleet marks out of nakura?
Oh yeah and mineral mining wasn't even in the list of missions...wtf?
Looks like STO will be getting back seated again, since the base upgrade won't happen any time soon.
1. Scientific Sabatage - I ran this the first time and got my 10 things. The 2nd time, however, I only managed to get the 5 that I didn't do the first time. These things never reset during the 2 hour event. Is this intended? Is this a one-and-done mission?
2. Thinning the Hive - I only got the option to kill 250 Tholians for Dil, not FM. Later, only 1 of my 4 alts was given the option to play this mission at all. It never even appeared as a playable mission for the others.
3. My last run of Industrial Espionage started at 9:55 pm, playing for FMs. When I completed it and turned in in just after 10:00, I didn't get any FMs. I thought that I'd get FMs no matter when I finished.
Anyway, a disappointing night. I was expecting to pick up 150 FMs tonight. Instead, I got 60. I can get half that many from having my 6 alts spend 3 minutes each with the Officer of the Watch each evening.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
How about this Cryptic/PWE?
Option Alpha
Remove the cooldowns, leave the time-gating.
Revert Nukara to what it was, a frenzied grind for two hours at random intervals throughout the day, which is the most efficient use of your consumer's time in a game that demands grinding many resources now to have a sense of progress. Yes some people can get a thousand marks a day, but others only have a few hours of free time or are in smaller fleets, and Nukara was their equalizer.
Option Bravo
Remove the time-gating, leave the cooldowns.
People can only do missions with set intervals, but can do them on and off all day, anytime they have free time. Less profitable in the short run, but averages out to still being worth time invested, and is less harmful to small fleets still than current.
Leaving two overlapping sets of restrictions in place just renders a new region, mechanic, and setting relatively useless. You make new content, then ruin players' desire to make use of it; that's highly counter-productive.
Most anyone that has done those missions has the complete set (which isn't all that great, especially that slow inaccurate crappy-LOS cold-based weapon). The requisition pack rewards are just clogging up inventories, bank space, and so on worse than any lockboxes so far. The armor and weapons found inside the packs don't sell for much on the exchange being so easy to obtain. The ONLY benefit to doing anything on Nukara was the Fleet Mark grind during the event. The devs removed the only feasible reason to go there...AND the only reason to waste 700Z on a cosmetic EV suit (if someone was inclined to do so).
Was there from day one, I lost interest in the fleet Development as soon as I found out that the bases didn't even start with basic features like exchange, mail, bank, ship purchase officer etc. More so they should have scaled the assignments/projects determined by how many accounts/not characters were in the fleet. But no they don't play this game, have no concept about how a game is supposed to be fun. We aren't all in large fleets.
Pretty much the same way the game is biased forwards the Federation faction. It's Cryptic who drives a wedge in this community. It was faction based now it's the size of the fleet due to this entire season 6 waste of time. In fact I can say after a couple of days of season 6 I rarely play anything that was released with season 6. They should have done new missions and a full KDF faction/campaign rather than this grinding SB junk. What a waste of work if you ask me.
-The change was made on a Friday
-The Patchnotes were edited after their work day was done
-Since the weekend is upon us, there will be no dev postings
And something I assume will happen:
-The thread will be locked and deleted on Monday.
This is what annoys me, to be honest, the company I paid money too in a hope to fund the development to make the game better, just doesn't give a flying fed carrier to it's customers reaction.
My STOwiki page | Reachable in-game @PhyrexianHero
Fed Armada: Section 31 (level 730, 2700+ members)
KDF Armada: Klingon Intelligence (level 699, 2100+ members)
2 man 2 fleets kdf/fed side seriously farming. The achievable goal was set to get to eng T2 by the end of next week, try weapons and put this farming to rest, concentrate on pvp and just play 1 - 2 hrs a day possibly.
Or not play it at all. Because even T3 is out of the question. And to be honest there's nothing in T3 that I want. I already got 2 bugs, 3 dkoras, every usable cstore ship in a game build in a most price/performance effective way. T5 is by far not achievable at all. There are other games and grinding the same 3 stfs and 2 tholian missions for the next 12 months to get +10 damage to weapon is not my idea of time well spend.
Not joining a bigger fleet is a personal choice as I don't wanna be in the same fleet with 150 other players. It involves dealing with issues. And the issues can range from property disputes to some other "average mmo player" decides to kick my butt to get me doing something I do not want to do.
And "kicking my fleeties in a butt" is not my idea of a fun time that I'm getting playing the game.
Right now I'm eagearly awaiting for a cryptic response to the issue in hand, as the community outrage is outlined here pretty well.
There's clearly no balance in the starbase system, it involves way too much grind and commitment, which it should not. This is my story and I'm sticking to it.
Not to mention general "we milk you while you grind" attitude which is certain company is operating on.
Hope that I explained it clearly.