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Cooldowns on Nukara Missions

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  • levi3levi3 Member Posts: 1,663 Arc User
    edited August 2012
    ovrkyl wrote: »
    Nah, no violin, but since you have seemed prone to "tooting your own horn" in this thread, I can think of a certain act with a trumpet from "American Pie 2" that you could perform...:P

    My post was to put the last nail in the coffin on the cryptic "screwed" small fleets/made it impossible to build - argument

    I expect to begin tier 2 upgrade on monday or tues - its a whopper I hear with 3600 fleet marks

    after that is done I expect to take a much slower pace getting to tier 3 - unless I recruit people into the fleet - if I don't then tier 3 is as far as this project well ever go as a tier 5 will only ever be done by a few fleets and I doubt any will be completed in the min 7 months

    at that point who knows where the game will be - really all I want is the fleet defiant
  • terongrayterongray Member Posts: 272 Arc User
    edited August 2012
    Come on Cryptic, remove the time-gating if you prefer this with a cooldown, or it you want to keep it restricted to the event, remove/reduce the cooldown. This is unacceptable, and the apparent lack of willingness to address the matter is even moreso.
  • claudiusdkclaudiusdk Member Posts: 561 Arc User
    edited August 2012
    terongray wrote: »
    Come on Cryptic, remove the time-gating if you prefer this with a cooldown, or it you want to keep it restricted to the event, remove/reduce the cooldown. This is unacceptable, and the apparent lack of willingness to address the matter is even moreso.

    QFT
    Two diffrent timegates have only made this worse.

    My hopes are for removing the cooldown. As its annoying to not be able repeat a mission right away when farming.
    "Please, Captain, not in front of the Klingons."
    Spock to Kirk, as Kirk is about to hug him.
    Star Trek V: "The Final Frontier"
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