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Cooldowns on Nukara Missions

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  • terongrayterongray Member Posts: 272 Arc User
    edited July 2012
    suricatta wrote: »
    Right now these changes have just sucked all the fun out of that zone.

    Basically what it boils down to. Nerf the mark generation if you need to, but now Nukara is not fun and is a curious mix of boring and frustrating. Why make new zones, new mechanics and gear to use in them, if you're gonna panic over player industriousness and willingness to make the most of their two hours.
  • abcde123123abcde123123 Member Posts: 342 Arc User
    edited July 2012
    terongray wrote: »
    Basically what it boils down to. Nerf the mark generation if you need to, but now Nukara is not fun and is a curious mix of boring and frustrating. Why make new zones, new mechanics and gear to use in them, if you're gonna panic over player industriousness and willingness to make the most of their two hours.

    I left my alt toon on nukara for 2 hours today during the event while I was playing space on main toon. Nobody bothered to close one door. NO-BO-DY.

    And I can understand, cause "closing doors" is annoyingly buggy: sometimes it takes 8 - 12 pressing on one thing to activate it. And there are 3 of them. And what is the reason for those shut down codes? And why don't they stack to 250?

    And why on earth in year of 2012 in an action based mmo game with loot drops we don't have "pick up all" button?

    So many questions so little answers...
  • sovereignmansovereignman Member Posts: 0 Arc User
    edited July 2012
    terongray wrote: »
    Basically what it boils down to. Nerf the mark generation if you need to, but now Nukara is not fun and is a curious mix of boring and frustrating. Why make new zones, new mechanics and gear to use in them, if you're gonna panic over player industriousness and willingness to make the most of their two hours.

    It wasn't fun when it was Defera, why would it be fun as Nukara?

    It was just a place to grind fleet marks (and the novelty of being 15 mins of new content).

    Now that its not worth it, the Deferi and the Tholians can team up to create a support group for the races that can't seem to throw good house parties.

    [SIGPIC][/SIGPIC]
    http://www.youtube.com/watch?v=rMm_VoKkuco - Needs more female relief ops ensign.
  • terongrayterongray Member Posts: 272 Arc User
    edited July 2012
    It was fun simply in the sense that it was fast paced enough the repetition didn't feel tedious, you felt like you were making the most of your time at that moment. Which compensated for the time used. I would say 'fun' as it kept me entertained enough to keep at it, now, not at all.
  • jkstocbrjkstocbr Member Posts: 0 Arc User
    edited July 2012
    The Nukura gated Events where you can earn Fleet Marks should be open 24/7. There is no reason for me to visit Nukura except for the Fleet Marks. I would not sit there for 3-4 hours a night collecting Marks myself, but would like to drop in there each night for the easy runs.
  • trekkiemelissatrekkiemelissa Member Posts: 242 Arc User
    edited July 2012
    That is what I liked about how it was on tribble that it was open on tribble 24/7. They should not have changed that. Since they are gating it now, why not make it 24/7.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited July 2012
    I agree with and support Cryptics decision to fix this exploit. Being able to earn 600 FM and hour is just absurd. Starbases are supposed to take long to advance through a lot of effort.
    Small fleets need to just accept the fact that they will take longer to advance their starbases unless they put in way more effort per person then the larger fleets.

    My fleet isn't very large we have no problem in filling in the FM requirements within a few hours of starting any project. Nobody in my fleet does the nukara exploit, we just ran it a few times to try it out and get gear, then left it alone. We have no problem earning fleet marks through Starbase incursion, collony invasion, and fleet alert. Just make sure to get a team of 5 people who can work together and are all on voice chat and its easy to get close to 40 per run for incursion and invasion during the fleet mark event. Then get everyone to log an alt in and run them again and by the time you do all 3 again cooldown will be up on your main character.

    Only thing slowing us down just a little is duty officers and dilithium but FM are no issue and my Fleet only has around 10-15 people on at peak hours, usually less. We can get t2 fleet ships now and and all the advanced ground gear and it won't be long before we will get t3 fleet ships. Feels like more of an accomplishment actually earning it the right way rather then exploiting to upgrade your starbase.
    Tala -KDF Tac- House of Beautiful Orions
  • terongrayterongray Member Posts: 272 Arc User
    edited July 2012
    The didn't simply 'fix an exploit', Nukara went from being profitable to pointless. It is double restricted. Cryptic needs to remove either the cooldowns or the 2-hour only timegate window to make the zone worthwhile again. Or their work can sit and rot, I suppose; as Nukara Prime is now unpleasant and not really worth the time invested.

    I never made 600 marks an hour, my best was about 180. Which means about 300 per window; to those who say players made 600 mark per hour, prove it. My old average though, the 300 per event, isn't that ridiculous really. if Cryptic really doesn't want people earning thousands of FM a day from them diligently grinding every FM event, then they can cap the amount you earn per day. Simple as that.
  • rankin0bassrankin0bass Member Posts: 152 Arc User
    edited July 2012
    marc8219 wrote: »
    I agree with and support Cryptics decision to fix this exploit. Being able to earn 600 FM and hour is just absurd. Starbases are supposed to take long to advance through a lot of effort.

    The simple solution would have been to increase the number of redshirts that needed to be saved. That way people would have to do more than just run around in circles if they want to earn Fleet Marks with any real speed.

    And if they wanted to go the extra mile, they could make the crystals holding the redshirts completely opaque and add some trapped monsters so you get a nasty surprise every now and then. About on par with the Tholian Lieutenants spawning from closing the rifts.
  • ovrkylovrkyl Member Posts: 309 Arc User
    edited July 2012
    From what my fleet mates tell me, these cooldowns DOUBLE after each completion. I was miffed about the cooldowns, but DOUBLING them is just BONEHEADED DEV-TRIBBLE!
    :D Just had to smile at that last line...TY!

    But, seriously, no dev response at all? Wow, don't I feel like the unwanted child...

    First, for all of you that are supporting the devs' decision to implement this nerf on Nukara Fleet Mark farming, do a quick head count of this thread. I bet you'll find that YOU ARE THE MINORITY on this issue.

    Second, the small fleets have been screwed. Simple as that. The lifers, subscribers, and F2P members of small fleets got screwed. There is content in the game that players will never be able to access simply because they are in small fleets. It's not the same as a player that chooses never to join a fleet not getting to benefit from starbase provisions, same as a player that chooses not to do STFs not getting to benefit from M.A.C.O. gear, and so on. It's a player that chose to join and remain in a small fleet, maybe has been in one since beta, full of members nearly as close as family, and doesn't get to enjoy content that was advertised and promoted so much by the devs as being available to fleet members. Everyone else gets to enjoy the cookies but you, 'cause you chose the wrong clique. It's schoolyard BS, pure and simple.

    Third...and Nukara? Nukara Prime can rot in Hell...wait, it is Hell. Lemme tell ya why. WHAT'S THE FRIGGIN' POINT?! It's a royal P.I.T.A. to participate in, not really "fun" at all (there's much better content elsewhere). Everyone that's spent a day or two on Nukara already has everything that godforsaken planet has to offer. Requisition packs clogging up bank space, worse than all 3 lockbox types put together. An overabundance of EV suits and sonic antiproton weapons to choke the exchange with. It's ridiculously easy to get the full 3-piece set. Little point in having more than 2 full sets. I have at least 2 full sets each on 2 different VA toons, plus the armor and shield on a 3rd non-VA toon myself. One for as is, one for Lobi exchange (OH LET'S GIVE MORE MONEY TO CRYPTIC/PWE:rolleyes:). Don't bother giving any extras to BOffs 'cause (a) they can't join you against the Tholians, (b) the shield and armor are TRIBBLE compared to other non-EV equal-level equal-quality gear, and (c) the weapon is a clunky slow inaccurate PoS. So other than Fleet Marks, there was nothing on Nukara Prime worth going all the way there for. N-O-T-H-I-N-G! And they nerfed the Fleet Marks. /facepalm

    Fourth, the devs were shady in how they handled this. They didn't catch the problem on Tribble. What's Tribble for again? Oh, right...testing new content! They didn't catch the problem after release until way too many players were on to the trend of "redshirt farming". So how do devs handle such issues? I wonder...
    "Uh oh, we might have a problem now. So how should we handle this, boss?"

    "No problem. They're just stupid players. Put out a patch, don't tell anyone we're nerfing the Fleet Marks on Nukara Prime, and maybe they won't notice."

    "Um, boss...they found out and aren't happy. They said we didn't give them notice."

    "Ok, go back and edit the patch notes to show we're nerfing Nukara, then tell them they can't read."

    "Um, boss, they can read. They can also write, 'cause they're posting a lot of complaints in the forums."

    "No problem, just ignore 'em. They'll go away soon."
    Probably the first correct thing said...right?

    Lastly, there were a lot of worthy suggestions and ideas in this thread that the devs could draw from to make a lot of players (like the majority) happy. And you do want happy players that stay, play, and pay, right? Right? :confused: <crickets chirping>

    ...thought so...

    My $ub$cription renews in 2 days. Gimme a reason to keep it, devs.
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  • terongrayterongray Member Posts: 272 Arc User
    edited July 2012
    So, it seems Cryptic's business plan is now 'Milk 'em for all they got, and ignore them until their moral crumbles and they give up.'

    Hey Cryptic, that giving up is usually players quitting the game. How about manning up and atleast responding here?
  • bclark09bclark09 Member Posts: 48 Arc User
    edited July 2012
    I'm in a four-man fleet and our advancement has come to a screeching halt because of this. Not that we were going through things at a breakneck speed to begin with, but progress has stalled completely since the ninja-patch. I'll accept a timegated or a cool down timer, but sticking to two together is not cool at all under an circumstance. The lack of Dev response doesn't surprise me either. Seems that lately they've adopted a policy of ignoring anything negative and shoving another lockbox in our face.

    Come on Devs, wake up and smell the tribble dung: this is not the way forward. Give us more ways to earn fleet marks under this new heavily time gated system or undo the last patch. Something needs changing and soon.
  • linkdown1linkdown1 Member Posts: 0 Arc User
    edited August 2012
    We dig dig dig dig dig dig dig in our mine the whole day through
    To dig dig dig dig dig dig dig is what we really like to do
  • abcde123123abcde123123 Member Posts: 342 Arc User
    edited August 2012
    7 days later, 163 posts and 5.4k views and still no sign of cryptic wisdom?
  • goldendharmnygoldendharmny Member Posts: 56 Arc User
    edited August 2012
    terongray wrote: »
    Was this really necessary? The ability to earn fleet marks through them was already time-gated. Now you have stealth-patched in 10 and 30 minute cooldowns on the easy and medium missions there, so at best a group could do their preferred missions like those in sector Bravo 5 times before the window closes.

    My feedback on the matter: Reverse it. This was a stupid move on the Dev's behalf; no one likes being restricted twice-over on a commodity they need. Fleet marks aren't exactly overabundant last I checked, this is just asinine.

    Instead of trying to moderate how fast people can improve their starbases, how about doing something actually beneficial to your players like fixing the foundry?

    All they did was criple the realy small fleets. 99% of them will never get past T3. My fleet was not even slowed down geting marks after the nurf.
    "Of course you know, this means war!" Bugs Bunny
  • joenatljoenatl Member Posts: 0 Arc User
    edited August 2012
    Count me in one either time gated or cool down, not both.

    I have to admit it was tedious farming those FM. I could only last about an hour straight. During the tribble weekend I think I burned out on nakura by Sunday.

    Although I did like making like 10mil on the exchange for the reward boxes, from that first week.
  • ovrkylovrkyl Member Posts: 309 Arc User
    edited August 2012
    ovrkyl wrote: »
    My $ub$cription renews in 2 days. Gimme a reason to keep it, devs.
    Still no response. :confused: Guess you didn't need my $14.99 each month. I'll spend it elsewhere now.
    This is my signature. There are many like it, but this one is mine.
  • xenor002xenor002 Member Posts: 424
    edited August 2012
    7 days later, 163 posts and 5.4k views and still no sign of cryptic wisdom?

    There's your mistake right there.....
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    Dec '07 Account
    I EARNED 1000 days...I didn't BUY it! New LTS=Death to Vet.System: 10/10/12 Never Forget
    Something should be done for those who cared enough to have a 1000+ day sub.
  • switchngcswitchngc Member Posts: 0 Arc User
    edited August 2012
    ovrkyl wrote: »
    But, seriously, no dev response at all? Wow, don't I feel like the unwanted child...

    http://i306.photobucket.com/albums/nn274/Military-Power/Star%20Trek%20Online/dTc6n.jpg
  • levi3levi3 Member Posts: 1,663 Arc User
    edited August 2012
    StarBase 001 is nearing T2 upgrade(ouch if you look at it)

    21k in each area(3 on cooldown) - and I never used Nukara once


    I don't see what all the fuss is about

    Now getting to T3 is going to be a real hassle - me,myself and I - making up my fleet are getting worn out from the grind
  • fiberteksyfirfiberteksyfir Member Posts: 1,207 Arc User
    edited August 2012
    levi3 wrote: »
    StarBase 001 is nearing T2 upgrade(ouch if you look at it)

    21k in each area(3 on cooldown) - and I never used Nukara once


    I don't see what all the fuss is about

    Now getting to T3 is going to be a real hassle - me,myself and I - making up my fleet are getting worn out from the grind

    And how many hours have you spent grinding colony invasion, fleet alert, blockade, and fleet defense on rotation as you, yourself, and you? No matter which way you slice it it's still ALOT of grinding for small groups (nevermind 1 person).

    Im not advocating for an uber shower of 1000FMs every two hours like it was, but the number given from assignment should be increased at least slightly, or keep at current levels and reward FMs for all PvE content on a not-so-timegated basis. That way at least you can earn FMs for a reason other than just earning FMs.
  • levi3levi3 Member Posts: 1,663 Arc User
    edited August 2012
    And how many hours have you spent grinding colony invasion, fleet alert, blockade, and fleet defense on rotation as you, yourself, and you? No matter which way you slice it it's still ALOT of grinding for small groups (nevermind 1 person).

    Im not advocating for an uber shower of 1000FMs every two hours like it was, but the number given from assignment should be increased at least slightly, or keep at current levels and reward FMs for all PvE content on a not-so-timegated basis. That way at least you can earn FMs for a reason other than just earning FMs.

    I think they should increase the numbers slightly - but they probably won't as it only helps small fleets and larger fleets will complain - maybe

    But a few more marks would be nice :)

    They should make marks avail for other PvE but again they won't while they are driving people to do the current new stuff - adding marks to STF would be Awesome

    And the gring has been tough - 4 hours of grinding colony invasion a day on 4 toons - 22 runs a day - I am bring up a 5th toon which will increase it to 24 runs during the event

    But we all make choices - if I chose to be avail for 4 hours during the events and not be avail for "real life" during that time then that is my choice - Cryptic or myself should not be faulted for that - and right now i can do it - but if i couldn't then oh well - its just a game

    everyone makes choices - you choose to grind for it or not - none of the stuff you get from the base is game breaking stuff and frankly by the time people are able to get the best ships there will be some new super ship at the c-store like the Vesta which will be pretty much a tier 6 from all the talk

    I don't ask people to break out the minature violin for me
  • phase325phase325 Member Posts: 0 Arc User
    edited August 2012
    While I know this may not help anyone, but the red shirts mission cool down starts when you pick up the mission... so 30 minutes before any fleet event is about to start, pick up the mission, do something else for 30 minutes while waiting for the fleet marks event to start.... then on the hour when the fleet event starts, do the mission as normal, turn it in, and you will be able to pick up the mission directly again and start it immediately. You have served the 30 minute cool down before you have done the mission and out side of the fleet mark event which is the point of this exercise .

    2 runs back to back is better then nothing, but then if you have multiple toons you can at least get multiples of 2 runs back to back depending on how many toons you have. I personally have 4, so I can get 80 FM's relativity quickly and turn them all in to the same fleet projects (as they are all in the same fleet)

    Now I have posted this here, I will start a timer as to when some update will block this off too.. :(
    HAMMER SQUADRON
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  • levi3levi3 Member Posts: 1,663 Arc User
    edited August 2012
    phase325 wrote: »
    While I know this may not help anyone, but the red shirts mission cool down starts when you pick up the mission... so 30 minutes before any fleet event is about to start, pick up the mission, do something else for 30 minutes while waiting for the fleet marks event to start.... then on the hour when the fleet event starts, do the mission as normal, turn it in, and you will be able to pick up the mission directly again and start it immediately. You have served the 30 minute cool down before you have done the mission and out side of the fleet mark event which is the point of this exercise .

    2 runs back to back is better then nothing, but then if you have multiple toons you can at least get multiples of 2 runs back to back depending on how many toons you have. I personally have 4, so I can get 80 FM's relativity quickly and turn them all in to the same fleet projects (as they are all in the same fleet)

    Now I have posted this here, I will start a timer as to when some update will block this off too.. :(

    Thanks for posting - this will be very helpful for the next week until cryptic makes an update so that the mission will drop from your roster when the event starts - which is possible since it does not offer fleet marks outside of the event:(
  • levi3levi3 Member Posts: 1,663 Arc User
    edited August 2012
    What would be better than that exploit is to make the redshirt rescue take like 10 - 12 min and earn like 25 marks

    other than doing that I see no need to go to that wasteland - still running around collecting redshirts for 2 hours like it was before - you must have wanted to shoot yourself in the head
  • guili1guili1 Member Posts: 0 Arc User
    edited August 2012
    First of all, I agree totally with the mass of posts here!

    I am running a Small Fleet (Liga Freier Terraner) with 10 members, it is still growing but it is slow.
    What I really fear is the not the Fleet Marks issue, we can handle it, even it takes longer.
    It is the huge increase from level to level in DOFFS what causses serious problems to small fleets!!!
    Now we need up to 2 x 30 doffs for one project and these are specialised Doffs!
    Prices for white doffs are going higher and higher and some are even more expensive then the greens!

    That is really a longterm problem for small Fleets.
    We already farming the academy like hell for new Doffs, but to get 30 Astrometric Doffs with 10 player is really hard!
    And if the next level increases to 60 or 2x 60 per project then good night.
    The Message is Small Fleets will never go over Tier3, because to reach T3 will need a whole year!
    So many small Fleets will die, because the Fleet members want the Tier 4 or 5 ships and leave the Fleet. Or they join temporary such a large fleet and "use" their provisions to buy them.

    Cheers
    Stephane Naidir
  • levi3levi3 Member Posts: 1,663 Arc User
    edited August 2012
    guili1 wrote: »
    from level to level in DOFFS what causses serious problems to small fleets!!!
    Now we need up to 2 x 30 doffs for one project and these are specialised Doffs!
    Prices for white doffs are going higher and higher and some are even more expensive then the greens!

    Cheers
    Stephane Naidir

    LOL - white sensor doffs last night were 1.5 million - purple sensor doffs - 900k
  • mikeflmikefl Member Posts: 861 Arc User
    edited August 2012
    I felt the same way when the changes happened. I was planning to start a private fleet aside from the large fleet I'm in and I was disappointed.

    You will be surprised to know that even the largest fleets still suffer from lack of fleet marks. People just don't want to grind for two hours. Yes the missions get done but not as soon as they go up. The interesting part is people in my large fleet whine constantly about not being able to donate. (Of course, I believe they want to donate expertise or data samples.) There is usually always room for more fleet marks and the top of the heap on the leaderboard are those grinders.

    I did start my personal fleet on Monday with my partner. We play one fleet event per day, and yes, for the two hours we grind away. We each can still pull down between 300 to 400 marks by setting up Nukara missions and after running through once, we then switch to colony invasion and fleet alert. Those missions take about 1/2 hr to complete total and then rinse and repeat.

    My starbase started this Monday and we are halfway through tier 1. We are just two people and I do play my alts for duty officers and dilithium. Yes its going to get harder but I'm satisfied with our progress. So despite all the hoopla over the cooldowns, I think we just need to find a way to work within the system. As for more fleet mark missions Dan Stahl has already said they are looking at adding fleet marks to other missions. This was always planned as a long term project and not a quick once and done season release.
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  • ovrkylovrkyl Member Posts: 309 Arc User
    edited August 2012
    levi3 wrote: »
    I don't ask people to break out the minature violin for me
    Nah, no violin, but since you have seemed prone to "tooting your own horn" in this thread, I can think of a certain act with a trumpet from "American Pie 2" that you could perform...:P
    This is my signature. There are many like it, but this one is mine.
  • ovrkylovrkyl Member Posts: 309 Arc User
    edited August 2012
    This is my signature. There are many like it, but this one is mine.
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