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STO going downhill?

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    xantrisxantris Member Posts: 0 Arc User
    edited June 2012
    stoshonuff wrote: »
    Is it me or has STO started to go seriously downhill since PWE took over? Between all the stuipid gimmics to get cash from people, like the rediculous lock boxes with utterly frustrating uselessness, the "if you buy this pack 1000 times you MIGHT get something cool" cstore packs, the 8000 refinment limit, and not the utter faiure of their servers. The game has drastically dropped in quality since the PWE takeover. Granted we may not have STO if it were not for PWE, but I'm starting to think STO would have been better off in the hands of a more capable studio or a more compitant Dev team.

    PWE you FAIL

    Yes, it's been pretty bad.
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    xantrisxantris Member Posts: 0 Arc User
    edited June 2012
    wixiban wrote: »
    This is really starting to become annoying, everyday there is at least a few new threads from people who say they don't like this, that this is going downhill Blah, Blah, Blah.

    Enough is enough, The devs are doing what they are instructed to do, Cryptic is taking its direction from PWE who are now the people in charge. If you don't like go elsewhere.

    The game is F2P - that means they need to generate revenue by whatever means possible, if that is changing the lockboxes to Doff packs then that's fine with most of us as we use doffs in game, we buy and trade doffs and if you can get an added bonus on a Ship or console you won't here many complaints as you are still getting what you paid for.

    to recap, stop with all the Anti Dev, Anti Cryptic, Anti PWE talk, if you don't like it go elsewhere

    ENOUGH IS ENOUGH

    Man you are pathetic.
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    utioutio Member Posts: 36 Arc User
    edited June 2012
    cormoran wrote: »
    What you have there is anecdotal evidence, unless you have hard numbers you're just blowing so much hot air.

    Of course it is, like everything written here, it's opinion. You know what forums are?
    One thing though, what happened to the pay to play star trek mmo? Still going strong after a couple of years? Oh yeah, it was failing, sold, and went free to play.
  • Options
    utioutio Member Posts: 36 Arc User
    edited June 2012
    woghd wrote: »
    You completely missed my point, but that's ok. If you want to believe that Star trek fans cannot support an MMO, I won't stop you.

    If you actually gave those fans what they actually wanted, instead of playing marketing games with them, you would find that they would DONATE money just to keep it going. That's how we roll.

    All you need to do is give the trek fans a pure product.

    That's your opinion, one I can't take seriously.
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    capthaydencapthayden Member Posts: 57 Arc User
    edited June 2012
    I don't know if this is PWE, but my gripes have been:

    DAMAGE system (bugged and now pointless.)

    Crafting system - also pointless.

    And soon to be Starbases, aside from some fancy rewards...well, they're kinda pointless too. (No territory control, cannot be damaged and have to be repaired, and certainly NO danger what-so-ever from opposing players.)

    Now let me elaborate on this.

    Damage: I'd like to see the items slotted on my ship have hitpoints which take damage after my shields drop. At a certain point the system goes offline. Engineering team, provides the hull heal it does now, but also restores limited hitpoints over time for the damaged systems, bringing them back online. Sometimes systems can be so damaged, they require a starbase to repair them, this requires going to ESD, DS9, or maybe even a FLEET starbase to get... wait for it... components. (Not generic components, but things like self sealing stem bolts, isolinear chips, bio-neural gel packs.) And you repair the system.

    My take is: it shouldn't be hard to damage a ship, but it should be very hard to destroy one.

    Crafting:
    Schematics - determines the type of item your building. (Pistol, rifle, armor, ect.)
    Lots of various components - determine the stats of what you are building. Including, the type of energy it absorbs (if its a shield or armor) or fires (if it's a weapon), the special procs you're hoping to include.

    I for one, would like to craft a Type 2 TOS phaser that fires the same cone effect as the type 1 TOS phaser. That is what crafting allows you to do.

    Starbases: I realise there is no territorial control yet in the game, but seriously if a fleet of Klingons want to try their luck against an opposing Federation fleet's starbase, that SHOULD be a viable option for Pvp. And yes, damage should play a factor. If you have nothing to risk, you have nothing to fight for. I want to be clear, I'm NOT saying that when a system, ship or starbase is destroyed it should be GONE forever, but it should at the very least be knocked out of action until it gets fixed. It forces people to come up with strategies to keep important things safe and properly utilize their more expendable Assets, like suicide escorts.

    Again, I don't now how much of this PWE has had a hand in, but it seems to me like the damage and crafting systems have been all but abandoned. Starbases (granted, they are still in their infancy, so I'm willing to give the Dev's the benefit of the doubt there) seem like they have much more potential as well.

    Oh, and I will spare you all my opinion of not being able to upgrade your favorite ships. But suffice it to say, ALL ships need to fulfill more specific and viable roles in combat. The "holy trinity" needs to go.

    And the holographic William Shakespeare quartermaster Doff, really? ::Facepalm::

    Captain Hayden, formerly known as Tom_Riker01.
    Foundry missions: "Salvaged" and "Preemption (Federation)" brought to you by the former "Tom_Riker01".

    "An artist's growth depends upon accurate feedback." ~Data
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    cormorancormoran Member Posts: 440 Arc User
    edited June 2012
    utio wrote: »
    Of course it is, like everything written here, it's opinion. You know what forums are?
    One thing though, what happened to the pay to play star trek mmo? Still going strong after a couple of years? Oh yeah, it was failing, sold, and went free to play.

    Again you don't show any actual evidence to back up your claim. Show evidence that it was failing, and not just "i heard from my cousins best friends uncle that it was failing". Otherwise what you're saying is still just your assumptions.
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    sovereignmansovereignman Member Posts: 0 Arc User
    edited June 2012
    According to Uncle Atari.

    On a standalone basis and after intercompany eliminations, Cryptic accounted for revenue during the second semester of approximately ?7.2 million and on a full year basis of approximately ?15.9 million as of Fiscal Year 2010/2011 as compared to approximately ?4.5 million and ?4.5 million on the second half and a full basis for Fiscal Year 2009/ 2010, respectively.

    The net results of Cryptic was a loss of approximately -?3.3 million for the second semester and on a full year basis of approximately -?5.3 million as of Fiscal Year 2010/2011, as compared to a profit of approximately +?0.2 million and a loss of -?12.6 million on a semester 2 and a full basis for Fiscal Year 2009/ 2010, respectively.

    The results of Cryptic for both periods have been restated and included in the line profit and loss from discontinued operations?.

    Actual Second Half 2010/2011 2009/2010 Change*in ?m

    Net income (loss) 3.0 3.7 (0.7)

    Actual Full Year 2010/2011 2009/2010 Change n ?m

    Net income (loss) (6.2) (19.4) 13.2

    http://www.atari.com/sites/default/files/PR_ATAR_FY10-11_20110517_0.pdf

    The ? are supposed to be euros.

    [SIGPIC][/SIGPIC]
    http://www.youtube.com/watch?v=rMm_VoKkuco - Needs more female relief ops ensign.
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    utioutio Member Posts: 36 Arc User
    edited June 2012
    cormoran wrote: »
    Again you don't show any actual evidence to back up your claim. Show evidence that it was failing, and not just "i heard from my cousins best friends uncle that it was failing". Otherwise what you're saying is still just your assumptions.

    Do you seriously believe that this game wasn't failing when it was pay to play? Im not going to supply the evidence you crave, I don't need to. If you want an account of what happened, look it up, the financial state of Atari, cryptic, all that stuff is readily available. Even if I linked it all you'd still ask for more, still wouldn't believe it failed as a ptp mmo.
    So you believe what you want , sit there with fingers in your ears, shouting lalala can't hear you, doesn't bother me.
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    cormorancormoran Member Posts: 440 Arc User
    edited June 2012
    utio wrote: »
    Do you seriously believe that this game wasn't failing when it was pay to play? Im not going to supply the evidence you crave, I don't need to. If you want an account of what happened, look it up, the financial state of Atari, cryptic, all that stuff is readily available. Even if I linked it all you'd still ask for more, still wouldn't believe it failed as a ptp mmo.
    So you believe what you want , sit there with fingers in your ears, shouting lalala can't hear you, doesn't bother me.

    All i asked for was evidence, no need to go all nuts about it just because you lack the ability to do so. Notice how it was something that sovereignman was actually able to do? Bam, that's all that was necessary.

    Nice way to continue to show that you enjoy making up odd little scenarios in your head, BTW.
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    utioutio Member Posts: 36 Arc User
    edited June 2012
    cormoran wrote: »
    All i asked for was evidence, no need to go all nuts about it just because you lack the ability to do so. Notice how it was something that sovereignman was actually able to do? Bam, that's all that was necessary.

    Nice way to continue to show that you enjoy making up odd little scenarios in your head, BTW.

    Omg lol, you're so rude. And you can't read, I said I wouldnt provide evidence, not couldn't. You want evidence, you look it up. Kids these days, want everything done for them.
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    cormorancormoran Member Posts: 440 Arc User
    edited June 2012
    utio wrote: »
    Omg lol, you're so rude. And you can't read, I said I wouldnt provide evidence, not couldn't. You want evidence, you look it up. Kids these days, want everything done for them.

    The evidence was provided, if you could read you'd know that. As for being rude, you might want to look at your own posts.
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    utioutio Member Posts: 36 Arc User
    edited June 2012
    cormoran wrote: »
    The evidence was provided, if you could read you'd know that. As for being rude, you might want to look at your own posts.

    Your first reply to my post said I was blowing out hot air....
    Need I say more? I'm sure you will, but unless it's on topic, and not rude, I will not be drawn into any further discussion with you.
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    karmapointkarmapoint Member Posts: 0 Arc User
    edited June 2012
    This is a transition time, between the structure that Atari leave and the structure that PW are giving. This can make a lot of problems and unwanted negative image to Crypt and to PW.

    I love this game, play every day and just want a little more of respect as player and a star trek fan. PW and Crypt need to show a better respect and maintain a better communication with the playerbase, not only placing news or answering any post, but keep in mind the struture is to make a player to have fun (and spend a lot of money here, having more fun).

    Crypt are promising a lot, hope to see at least 1/10 of all of this in action. But I'm afraid, because PW is not have exactly the best relationship with your public, and to regain our trust, need to work better with the STO playerbase.

    About STO end, this can happen, but is hard to is hard to believe about PW buying Crypt just to close two or three years later, without even doing something to get your money back.

    Some promotions of STO really are stupid, like a lottery or worse, but this is part of the game to maintain the STO in many ways. They need to learn more ways to get our money and make everyone happy and having fun.

    If the Crypt want deeply our respect, "finish" the KDF faction, making some items, some ships, some uniforms, some missions. And this can change a little our opinion. Leave the KDF at least equal to FED.

    If want our money, is easy. A new promotion, a new ship, a new cadre. This sell really well and a lot of people really like the rewards, but they need to gain more prestige from your own work in some way.
    Brasilis Elite Squad
    [SIGPIC][/SIGPIC]
    PW/Crypt can't make more KDF Content?
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    woghdwoghd Member Posts: 146 Arc User
    edited June 2012
    If you actually gave star trek fans what they actually wanted, instead of playing marketing games with them, you would find that they would DONATE money just to keep it going. That's how we roll.

    All you need to do is give the trek fans a pure product.

    Stop trying to game us, and bowing to the "gamers", and give us a real Star Trek game.
    You'll make millions.
    [SIGPIC]HTTP://RABIDPANDARANCH.COM/images/grazcity.png[/SIGPIC]
    Join Date: Sep 2008


    :mad: :mad: :mad: :mad: CHANGE THE FORUMS BACK !!!
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    vonbonvonbon Member Posts: 126 Arc User
    edited June 2012
    Although still not ideal i prefer this new DOFF reinforcement box to the lockboxs, the lockboxs themselves were not the issue, it was the constant spamming of them, you killed something, have alockbox, you killed a group, have alock box, you scanned something, have alockbox, you put out a fire have alockbox. it was just constant in your face lockboxlockboxlockbox.

    I dont remeber when Season 5 came out as i rejoined STO when it was already out, but im guessing that Season 6 may be given as a fresh start for PWE/Cryptic. And prehaps thats how it should be looked at. In fact a good way to look at it, is PWE just got made captain of this STO Ship, Sure, PWE has the experiance, but needs to get used to us, the crew, the community, and also used to its ship, the game, as PWEs crew all we can do is bide our time, let the new captain settle, and hope the captain chair fits.
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    th3gr4ndnagu5th3gr4ndnagu5 Member Posts: 6 Arc User
    edited June 2012
    wixiban wrote: »
    to recap, stop with all the Anti Dev, Anti Cryptic, Anti PWE talk, if you don't like it go elsewhere

    That same logic applies to threads like this: if you dont like reading them, "go elsewhere". But since you cant even follow your *own* advice, dont expect other people to either.

    The.Grand.Nagus
    [SIGPIC][/SIGPIC]
    Join Date: Oct 2008
    Location: NPW Forums
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    doubleohninedoubleohnine Member Posts: 818 Arc User
    edited June 2012
    The game is already on gamblers life support. Al just admitted in the recent PriorityOne interview that lockboxes are the games only chance at survival. I just find it hard to believe that a game can live off gamblers. If you arent somewhat of a diehard Trekky, why would you gamble here? Id like to think most diehard Trekkys are the smart ones not fooled into over gambling in this game. If the PvP sucks, and always has, why stay? If theres hardly any official content, why stay? The Foundry has saved this games butt with fellow Trekkys making content for us, and the game WOULD be dead by now without it, guaranteed.

    The wolf pack already swarmed to TOR, picked its bones, and left. Where are they now? Maybe a few wolves came back here, but not many. What is happening is the death of the MMO. The console games have it right. Release X amount of content for Y. Gamers dont keep paying in the meantime while the studios produce the DLC. Gamers want to complain about not getting the full game for $60. We ARE getting a full game, and if its successful, you pay for seconds and thirds of the same game. If you get your fill with the first $60, then great. Still hungry, but dont want to wait for the next dinner party (the next whole game release sequel), you shell out a few more bucks for extra helpings. Im fine with DLC. It means the I pay for fullfilling entertainment where the gaming is at maximum fun because the content is new.

    I dont like the MMO mentality of paying for subs (just canceled my STO gold sub a second time) while the game isnt at maximum fun, because Im playing old content over and over. And since no dev in any game can seem to get balance right for PvP, the only thing worth doing in between story content, then the MMO wont live into the 2020s. Gamers are getting smarter. We pay for maximum fun per minute of gaming, not diluted fun. Get get us the story content, or we dont pay.

    STO is living off the fantasy of being a Star Trek captain, but this isnt an open sandbox world. Its too heavily based on singleplayer. When the game is telling you YOU are the only star of the show, and has done nothing so far where collaborating with other Captains makes a difference in the game, then it HAS to live off of story content. Dan wants to whine about creating it, but thats the box they designed themselves into, single player story content.

    If a virtual world was really created for Star Trek where we all lived in an open world, and all our interactions with each other mattered, THEN that game would thrive.

    MMOs are dying, and when you are an MMO where the raw game sucks, regardless of the IP its created from, then those MMOs will die faster than the concept itself.
    STO: @AGNT009 Since Dec 2010
    Capt. Will Conquest of the U.S.S. Crusader
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    vesphavespha Member Posts: 43 Arc User
    edited June 2012
    stoshonuff wrote: »
    Is it me or has STO started to go seriously downhill since PWE took over? Between all the stuipid gimmics to get cash from people, like the rediculous lock boxes with utterly frustrating uselessness, the "if you buy this pack 1000 times you MIGHT get something cool" cstore packs, the 8000 refinment limit, and not the utter faiure of their servers. The game has drastically dropped in quality since the PWE takeover. Granted we may not have STO if it were not for PWE, but I'm starting to think STO would have been better off in the hands of a more capable studio or a more compitant Dev team.

    PWE you FAIL

    Where have you been...STO's been going down hill since day 1 of the lockboxes...even before that ...PWE is a joke ...they dont know their TRIBBLE from a hole in the ground
    "We all change, when you think about it, we're all different people; all through our lives, and that's okay, that's good, you've gotta keep moving, so long as you remember all the people that you used to be."
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    tebsutebsu Member Posts: 372 Arc User
    edited June 2012
    i agree 10char
    What ? Calaway.
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    woghdwoghd Member Posts: 146 Arc User
    edited June 2012
    The game is already on gamblers life support. Al just admitted in the recent PriorityOne interview that lockboxes are the games only chance at survival. I just find it hard to believe that a game can live off gamblers. If you arent somewhat of a diehard Trekky, why would you gamble here? Id like to think most diehard Trekkys are the smart ones not fooled into over gambling in this game. If the PvP sucks, and always has, why stay? If theres hardly any official content, why stay? The Foundry has saved this games butt with fellow Trekkys making content for us, and the game WOULD be dead by now without it, guaranteed.

    The wolf pack already swarmed to TOR, picked its bones, and left. Where are they now? Maybe a few wolves came back here, but not many. What is happening is the death of the MMO. The console games have it right. Release X amount of content for Y. Gamers dont keep paying in the meantime while the studios produce the DLC. Gamers want to complain about not getting the full game for $60. We ARE getting a full game, and if its successful, you pay for seconds and thirds of the same game. If you get your fill with the first $60, then great. Still hungry, but dont want to wait for the next dinner party (the next whole game release sequel), you shell out a few more bucks for extra helpings. Im fine with DLC. It means the I pay for fullfilling entertainment where the gaming is at maximum fun because the content is new.

    I dont like the MMO mentality of paying for subs (just canceled my STO gold sub a second time) while the game isnt at maximum fun, because Im playing old content over and over. And since no dev in any game can seem to get balance right for PvP, the only thing worth doing in between story content, then the MMO wont live into the 2020s. Gamers are getting smarter. We pay for maximum fun per minute of gaming, not diluted fun. Get get us the story content, or we dont pay.

    STO is living off the fantasy of being a Star Trek captain, but this isnt an open sandbox world. Its too heavily based on singleplayer. When the game is telling you YOU are the only star of the show, and has done nothing so far where collaborating with other Captains makes a difference in the game, then it HAS to live off of story content. Dan wants to whine about creating it, but thats the box they designed themselves into, single player story content.

    If a virtual world was really created for Star Trek where we all lived in an open world, and all our interactions with each other mattered, THEN that game would thrive.

    MMOs are dying, and when you are an MMO where the raw game sucks, regardless of the IP its created from, then those MMOs will die faster than the concept itself.


    It's just a matter of time.

    Ignoring the fanbase is about the worse mistake that a gaming company can make. Trek fans spend millions.

    MILLIONS!

    PWE would rather simply apply it's asian formula to a generic game with a star-trek sticker on it, and call it a star trek game. This is doomed to failure.
    [SIGPIC]HTTP://RABIDPANDARANCH.COM/images/grazcity.png[/SIGPIC]
    Join Date: Sep 2008


    :mad: :mad: :mad: :mad: CHANGE THE FORUMS BACK !!!
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    adampdreschadampdresch Member Posts: 0 Arc User
    edited June 2012
    If the game is reliant solely on those bloody lockboxes, then it needs to do away with full on Free2play

    It needs to focus on a subscription model
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    rdm1958rdm1958 Member Posts: 822 Arc User
    edited June 2012
    well i like STO....a lot. i hope it is around a long time. i would like to see more positive attitude about changes / improvement rather than all this negative complaining. if you can't make someone happy why try?

    if i had to pay a subsription to play i would, but i would not call this free to play exactly. i have spent some cash to get things i want. i do not buy lockboxes though.
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    tvlartvlar Member Posts: 1 Arc User
    edited June 2012
    We can hope that PWE is learning to work with the fan-base (and if they do, it can only be with the input of the players ). The disappearance of the lockboxes is welcome... now if they would only be a bit more forthcoming about game plans for the future...
    [SIGPIC][/SIGPIC]
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    utioutio Member Posts: 36 Arc User
    edited June 2012
    woghd wrote: »
    It's just a matter of time.

    Ignoring the fanbase is about the worse mistake that a gaming company can make. Trek fans spend millions.

    MILLIONS!

    PWE would rather simply apply it's asian formula to a generic game with a star-trek sticker on it, and call it a star trek game. This is doomed to failure.

    Lots of fans of different IPs spend millions. Infact, lots of gamers spend millions. I don't understand why you keep implying star trek fans are any more special than them.

    Also, please explain exactly what pwe have done that's so bad in game. Im not talking forums here, just the game.
  • Options
    utioutio Member Posts: 36 Arc User
    edited June 2012
    If the game is reliant solely on those bloody lockboxes, then it needs to do away with full on Free2play

    It needs to focus on a subscription model

    It was a sub based game. It didn't work so well, hence FTP.
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    mkilczewskimkilczewski Member Posts: 284
    edited June 2012
    Lighten up! Right now, the future for STO is so bright, I gotta wear shades! The new forum changes are a sign of PWE's commitment to the game. PWE is purging all the deadwood at Cryptic, those who don't get the hint, are politely being convinced that they have better opportunities, elsewhere. It's a new age for STO! Quit being so serious.
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    nyiadnyiad Member Posts: 220 Arc User
    edited June 2012
    STO hasn't been STO sinse PWE took over....I miss the "old" STO...and the old forums.
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    rhashazadrhashazad Member Posts: 4 Arc User
    edited June 2012
    Why is there so much buttrage here? People seem to forget you have to work toward new content. Even if they dump several new sectors on us you still go to work at. There's plenty of content I have not done and I've been around since launch. But then again I have diverse interests, I do not spend all my available game time playing a singular game. I play WoW sometimes, jump on my XBox and play there.


    You guys need to let PWE run the show and play the game. I know every player out there entertains the fantasy that they can do it better. While they do have a commitment to putting out more content, it's still a business. They have to collect opperating revenue somehow. Either get used to it or go do something else.
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    th3gr4ndnagu5th3gr4ndnagu5 Member Posts: 6 Arc User
    edited June 2012
    rhashazad wrote: »
    Why is there so much buttrage here?

    Why so much buttrage about other people's buttrage?

    The.Grand.Nagus
    [SIGPIC][/SIGPIC]
    Join Date: Oct 2008
    Location: NPW Forums
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    zahinderzahinder Member Posts: 2,382 Arc User
    edited June 2012
    It's like some toroidal Human Centipede of rage.
    Campaign: The Fenwick Cycle NWS-DKR9GB7KH

    Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?

    Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?

    Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
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