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List your top three short, mid, and long-term requests for the game

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    I just have the one as far as requests go. I suppose it'd be mid to long term.

    The ability to upgrade a lower tier ship to a higher tier. If, for instance, you really like your Saber Class Escort, you could have the option of upgrading it as you level up instead of acquiring a new ship with each tier. You could have the options of adding console slots, boff slots and weapon slots as well as adding hull strength, etc. to keep your ship competitive with other ships of the next tier.

    This would add variety to the game and you could have fleets that look more like what you see in the TV shows with ships of all kinds gathering together to put down the Borg or other nasties.

    Plus it would just be plain old fun. On the shows, you see captains commanding a single ship for a long time, Kirk had the Enterprise for years, as did Picard, Sisko with the Defiant and Janeway with Voyager too. You didn't hear Picard saying, "I'm more experienced now than I was, I need a new ship." ;-) In the shows, also, you would see that from time to time, there would be an upgrade to this system or that, that made the ship more capable of fulfilling its missions.

    I say this should be seriously looked into.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Omega/Maco Outfits
    Way can't the Bridge Officers use the Omega and Maco Outfits even if they got the Shield / Body Armor / and weapon i think that's kinda dumb that the only one that can use it is the Captain can this option be added for the Bridge Officers as well.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    EaglePryde wrote: »
    short term

    -full auto fire in space
    -stats to be less confusing
    -less bugs :)

    mid term

    -being able to go 90 degrees up and down in space with ventral and dorsal shields


    long term

    -filling space with random missions (not only a sector)
    -more dialog options
    -better usage for the tricorder
    -big planets where we find civs on our own
    -entire modeled systems to explore them...going from planet to planet..scanning around..beaming up and down on free will...looking what could be there..finding artifacts, blueprints,civs
    -open pvp in every system (except for missions that should stay instanced)
    -massive scale territory control
    -neutral zone spanning across the quadrants and not being 1 sector
    -all 4 Quadrants present
    -sector blocks to be far bigger (fill them up with systems...100 per sector to make space look unlimited
    -different types of warp/transwarp/slipstream drives to go over larger distances in shorter time (fits to previous point)
    -raid-i-sodes for every rank
    -let us travell while on the bridge..navigating through stellar cartography or the helm (but space must be big)

    I totaly go for this as well, but to add that more decks be added, where you can do regular day to day dutys while on route, also all holodecks should link to the user created missions. As these are like holo novels,
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    short term

    Add more ships, Like the Wells Class, Jem'Hadar Heavy Escort...
    Make retired lockbox ships C-Store buy able with loacbox perks removed
    for example the current ferengi ship, you could have it in the C-Store with no lockbox perks, BUT if bought the perks unlock in the C-Store with a PWE price tag lol... kinda making getting the ship from the lockbox favorable.
    Keep the Ferengi scavenger hunt for lobi gems, maybe a once a day available quest, if the quest is taken any episode quest entered will hide a lobi and when found the daily is reset for the next 24hours... Give people hope to get that 300 lobi item in the next year if they work for it...
    ► make lobi gems trade able, if they are a rare 1 a day find or lockbox reward the player base will price them at a rate that will still make people work for them, lets say they sell in the exchange for 1Mil EC = 300Mil EC for a 300 lobi item... will take some time.
    ► Make ships level with players, like if I want to use the Commander level Escort at Vice Admiral it progressively adds more console slots, bridge officer skills slots, weapon slots... I'd love to be able to use the Defiant at end game on my Tactical characters with the same or comparative options as the level 40 fleet escort ship.

    ► REDO the useable bridge officer skills, lets face it the Lieutenant skills are LAME, kinda... if my ship only lets me have 1 skill from my bridge officer it would be nice to select which skill to use provided the bridge was of the sufficient rank himself. so instead of being stuck with a double or a useless Lieutenant skill, I can chose 1 skill the bridge officer has to fill that 1 skill slot afforded to the officer... can you imagine a caption telling a commander (OK you have to get dumb on this ship, you can only use knowledge you learned as a Lieutenant.... common get dumb.... not dumb enough!!!!!)

    SO... the ship i have lets me have 2 tactical officers, one can use all 4 skills and one can only use 1 skill...
    if both are commanders they have unlocked the knowledge to use all 4 skills, the first one gets to use all it's skills and the 2nd only gets to use one from any rank...
    SO this gives us better playing skills, my ship only allows 1 science officer and 2 skill slots, would be nice to say 2 skill choices!!!! lets face it if a tactical officer wants to be silly they will most likely select something like Tyken's Rift 3 and Viral Matrix 3... when they could have chose Hazard Emitters 3 and Charged Particle Burst 3...
    This still has a level of error on players part for not choosing to use skills that help there playing style, BUT it gives that choice! instead of making there commander dumb!
    This would also help with later ranks if players get to be fleet admirals they can make there bridge officers captain, the skill bar only allows them to use at most 4 skills but adds more skill choices from there resume!

    mid term

    ► Add a system in the neutral zone so players can setup a vender ship (like a cargo ship) to buy and sell items, or use Drozana Station #1 as a Vender Zone... and add the ability to vend there a reward for getting rank 1 in trading assignments
    Add more ships, Like the Wells Class
    ► make little improvements to the Foundry until a newer version is available.


    long term

    ► Keep the game alive and fun!!!
    Add more ships, Like the Wells Class



    see the wells class as a test phase based, pre temporal drive/transporter... escort would be AWESOME!!!
    Linking to DeviantArt and not the renders themselves...
    http://meteorafallen.deviantart.com/art/Wells-Class-Promotional-Render-197190087
    http://meteorafallen.deviantart.com/art/Wells-Class-Aft-Render-197192238

    other then that I just wanted to come and suggest that the Wells Class was added :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Short term Add in a KDF mission to capture Fed shuttles. This would be in keeping with the KDF approach to imbalance...namely steal it! Seriously, if the devs won't even the playing field in this area, at least allow the players the chance to.

    Mid Term Create more services. A couple of nice ones would be the ability to add the Efficient Captain trait to existing captains that don't have it, as well as the Efficient doff trait to existing doffs without it.

    Long Term More customizing options for ships, both inside and out. Allow us to add in stations for banking, mail, and exchange if we desire.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    FEDERATION: 1.no border's between sectors 2.a seeable brig/shuttle bay on the engineering deck ,3.the delta or gamma quadrant because sto forgotten about the kazon nistrim and the talaxian's
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    1. Bring back the golden rewards in stf's 2.Set the repawn timer to 20 seconds 3.get rid of the leaver penalty because it's not doing anyone any good player's should have a week's ban from stf's if they leave a player hanging.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~BranFlakes
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    I would make the amount of points needed for the next level more while making the points rewards from missions lower because as it stands right now there really is no reason to craft and for all of the ships below tier 5 there isn't enough time to set them up how you want it before you get to the next level because anything you do to get energy credits or mission rewards or DOFF rewards, by time you have the money to buy something youre at the next rank with at least a stronger ship because a lot of the upgrades in terms of weapons that you got for your previous ship are weaker then the weapons on you're new ship. I would require more experience to level up in the lower levels because i got my character to level 30 in about 30 hours or less and i have 5 missions left in the klingon storyline and when i was a commander i did about 4 missions in the storyline for the Klingon to reach that first commander level. I got most of my experience through a few exploration missions, some accolades, 1 borg invasion, DOFF assignments with a critical success and about 12 PVP matches. Its like i didnt even bother trying to upgrade my ship until now because it just wasnt worth it and i got every thing i needed through item drops.

    Any way some other requests are:
    Make flashy stuff like fireworks that we could buy with GPL and set off in sector space and put in competitions involving amount of fireworks that can be set off.
    Make clothing and decorative options that you could buy with GPL.
    Make a lock box key that you can buy with GPL and when you use that key to open a lock box you can only get a new interior for youre ship or new clothing option as a reward.
    For costume changes make it so we could either cross dress are charcters or give them sex changes where if we want to give them a sexchnange for the clothing you could have to pay GPL.
    Since the lockboxes are very numerious and many people are just holding them, how about making a mission to return lockboxes where you get some financial reward or if you return enough you could get either a lobi crystal or some type of clothing, because right now some people are just collecting them and have several hundred, some people are putting them in huge quantities on the exchange while other people are just picking them up and recycling them for Energy credits. In my opinon even with having some incredible luck in the game and getting the items in team play and getting very rare items nobody is opening the loskboxes because they would rater spend there money on something else.

    For the controls in space i would change the speed settings. This is because when you are by a planet unless you are going at full impulse which drains power from every system you are only able to move at 1/4 impulse. I would like to see a mod to that where you could fly your ship at half or 3/4 impulse. i feel this would help speed things up a bit and would stop the few second dead zone for your systems when you come out of full impulse
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Short-term requests

    Make a better translation in French or delete it. But please respect my native language!
    Stop the blabla lock box. it's a pollution in the game.
    Bring more content for klingon faction. There is no dress for avatar. There is less ship than in federation. There is less goodies and gadget than Federation. Klingon faction is really poor. IT's not normal


    Mid-term requests

    Make terradome as STF. It's too much difficult finding 5 people to play this.
    Adding more fleet actions.
    Fix invisible torpedoes bug


    Long-term requests

    Fix the way we respawn. Respawn in the acid bath in the infected stf ground is totaly stupid. Respawn front of Tactical cube in 4 km is really stupid. Respawn in the death cone of Donatra is stupid too. We got timer not because we are incompetent but because your are evil!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    I wrote a post with an idea id love to see, i suppose its comes under mid to long term: -

    http://forums.startrekonline.com/showthread.php?p=4254323#post4254323
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Possibly Mid to Long term
    Also maybe make it less time consuming.
    ORIGINALLY posted by: Captain_Revo

    Expanding on my open pvp idea from earlier with the help of some ideas from another player.

    You take a large ground map (again like the defera invasion in size), and create two main camps in opposite corners.

    the map is open and playable 24/7. it does appear on the calendar at certain times to a) attract more people into playing and b) doubling rewards for that time period, but it will be an playable at any time which is very important.

    when you beam down you are assigned to a team depending on the numbers currently there. ie if one team was 15 players and the other has 14, you get assigned to the team with 14. so ideally teams should remain even at all times, give or take a player.

    you can have a maximum of 80 players (40 per side). ideally team side would be increased to 10 people per team, and a custom chat channel per side so that the 4 teams of ten could work as independent groups while still being able to coordinate with your own side over chat.

    there would be a series of pve objectives on the map. this would include neutral enemies (romulans etc). as a side completes these pve objectives they gain control of the map. as you gain more and more of it you can eventually launch an attack on their main complex once you have enough territory.

    the other side will naturally be trying to either stop you, or by capturing other locations. each location would need to have the pve enemies defeated then have that team click on a certain point. a timer would start where you defend that point for a minute. once the minute is complete the location is yours and you move onto another. you would have to weigh up defending captured points and attacking new locations.

    some pve objectives might be tougher than others to attack, but worth more to the overall objective. this means that if there is only a small number of players on they can take the smaller, easier objectives and if there is a large number they could always take the larger, harder ones to save time (and hopefully be more fun).

    the map like the defera one would have smaller maps that you can go into, like the power plant. these would represent buildings or underground networks. they would have pve objectives as well that need to be completed but would also represent ways to outflank enemy groups by using them as corridors to get across the maps.

    commodities, like the shield generators or consumables like batteries could be used to power defences, and weapon systems on the map. this would give these a purpose other than for doffing. (Doffs could also be worked into the map in some way to aid your team. the more people that doff on the map the greater the chance of winning).

    The main complex fight would need to be epic. Once a team takes control of the map they will need to move onto the main complex. all locations will become locked and there will be one objective for each team. defend or attack. this would be up to 40 players attacking and 40 players defending.

    if you can repel the attack for a set period of time, say 30 minutes you win a minor prize for the defence. if you capture the enemy base, you are awarded some loot and the map resets after say 30 minutes.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Short: More Escorts and Bops
    Mid: More Escorts and Bops, bridge and doff packs.
    Long: More Escorts and Bops, Iconians, Iconians, and more Escorts and Bops.:o
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Been a while since I've done this, and please forgive me if I repeat someone else's point by no means do I feel like others haven't thought of what is below, it's just been un-spooling in my mind as of late. Here we go:

    Short Term -

    Introduce a Fleet Management System (FMS) similar to the DOFF system. As a Rear Adm. Lower, you get a cap of say 10 ships that you can send out on various missions in just the same way you already do with your DOFFs, only this would give you much larger rewards (as a ship can carry back far more dilithium than a shuttle). I'd love to have a fleet to deploy of escorts, medical cruisers, couriers, construction vessels, merchant ships, bulk cargo runners, etc. It'd give us something else to entertain ourselves with while waiting for the next FE or STF mission.

    Mid Term -

    1) With Season 7, restructure the ranking system. Introduce the rank of Lt. Junior Grade as your starting rank instead of Lieutenant. (With the advent of the DOFF system I find my alts ranking up to Commander before I get out of the Klingon front fairly easily. Give me another level to slow me down a bit.) Also, consider creating a couple steps above Fleet Admiral (easy purists, I realize a 5-star Fleet Admiral is as high as the modern US Navy, real-world basis of Starfleet's ranking goes, BUT, attempts have been made to create a 6-Star General in the past. Also, if you break it down that Rear Admirals command a small flotilla of ships; Vice Admirals a sector/starbase; Admirals an armada inside of a fleet and Fleet Admirals command a fleet, then inevitably there'd need to be a 6-star rank that commands groups of Fleets, and maybe even a 7 -star that commands them all in a wartime situation and with an act of the Federation Counsel. At any rate, adding those two extremes frees up Fleet Admiral to be more realistic and so allows us to extend the rank cap without questioning why so many 5-star ranks.

    2) Many more FEs. These are some of the best missions in the game, please keep up the good work.

    3) Add in more Alpha and Beta Quadrant sectors to explore and experience (Betazed, Ferenginar, Pacifica, etc.)

    Long Term -

    1) Allow for the command of multiple starships, starting at Rear Adm. Upper Half. At first, 2 ships, the second ship acting like a saucer combat pet; at Vice Admiral 3 ships, similar to MVAM; at Admiral allow 5 ships so we have, essentially, an away team in space. We should be able to outfit them, crew them and deploy them as we see fit, but the actual flying and fighting would be done similar to an officer on your ground away team.

    2) Rebalance the leveling; make Captain harder to get to and longer to stay in (how old were Kirk and Picard and they were still Captains? After all, since it's still 2409 we are climbing from Ensign to Vice Admiral in less than a year...) I would suggest either lowering the XP gained from missions, scaling the levels much higher, OR make an increasing leveling mark (say 20 levels of commander, 25 of captain, etc...)

    3) To address refitting: I would suggest a plus 1 rule. Give us a bonus on our old ship if we choose to stay with it for another rank. Nothing huge, just enough to make it playable. BUT only for one level. Let the other direction be true as well; let us play UP a level of ship, but at a negative penalty that rebalances the ship to our rank. (lower hull, maybe remove a weapons slot, console slots as well). That way a player can skip over a level or two of ships if they want and it allows the move dire hard refit people to get to play a ship for three ranks while still being reasonable (not going to see a T-5 or 6 Oberth for example)

    4) Travel through the wormhole to the Gamma Quadrant. Idran system and a few stars at first, but eventually introduce the real full on Dominion into the game as potential front of exploration/combat.


    Side Note:
    I know a lot of people are calling for a playable Romulan or Cardassian faction. My problem is limited races to comprise such a faction (on top of KDF needing attention); May I suggest the Typhon Pact Series approach? Combine the Romulans, Breen, Gorn (well, some since the bulk would be Klingon controlled), Tholians, Tzenkethi and the Holy Order of the Kinshaya together like in the books. It would give you several species (there are sub-species in each, the Breen alone have dozens according to the books), and it would give a viable faction full of content and conflicts both within and without. (If legal issues arise, simply throw out one or two, put in the Cardassians and call it something else) That is all. Enjoy :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    my long term is nothing big, but i hope the increase the rank 4 in the doff missions. i am almost finished (rank 3) of trade and recrutment and will be done with in the next two weeks. i wish the cap wasnt so low and i really like the doff system, but i dont want to finish a doff and not get credit for it.

    also, make it longer to level. its way to easy to level in the game. i made a new char and maxed it out in approx 8 days. i never liked how fast i can level, but even adding a hell level (take twice as much exp to level) wouldnt be bad.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    hi everyone,
    ive just started playing this game yesterday, yes im a noob :D

    already tho, i have their is a lack of voices in game. Im sure if this would be a mid term or long term goal for the dev's tho, most likely a long term. But, defineatly needs more voices i think. :)
    So far, it has me hooked in the short time i have played it. I hope it stays like that, ive payed for a lifetime gold membership, as i am a big trekky fan :)
    If i find other things, i'll make another post no doubt
    Graphics seem to be awesome. i like the music in the game. good stuff

    till i post again, live long and prosper :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Immediate GET RID OF OPERA SINGER TRACK

    Short- FIX UI usability and clean up options menu, camera also. It's not exactly intuitive to control it.
    Medium MOAR stfs, and FEs
    Long- give me a reason to keep playing.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    just a suggestion as i dont want alot from the game as fleet bases are coming out its being disputed in chat channels and creating arguments for large fleets.

    the suggestion is can we have a app made to talk on mobiles not asking for alot just something to show certain channels in the game so leaders and members of fleets can have access when they have to work cuz there is nothing worse than returning from work logging in and finding half a fleet mission cuz there was an argument:)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    worf8 wrote:
    just a suggestion as i dont want alot from the game as fleet bases are coming out its being disputed in chat channels and creating arguments for large fleets.

    the suggestion is can we have a app made to talk on mobiles not asking for alot just something to show certain channels in the game so leaders and members of fleets can have access when they have to work cuz there is nothing worse than returning from work logging in and finding half a fleet mission cuz there was an argument:)

    Although it's not done formally by STO, you could setup the functionality. Read the link below.

    http://www.stowiki.org/Global_Channel_Directory
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    1. take the friendly fire lock off. let us fire at whomever we'd like. 2. let us start play as some one other than Fed or KDF. 3. Let us the players supports with the real money we pay, us the players decide ware and what these supposed FleetStarbases are on the Galactic map.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    short term:

    1) unlock additional benefits for gold players
    i was a silver player and am now gold. nothing unlocked that i didn't already have. sorry to say it, but as someone paying a monthly fee, i should have access to more customization features for both characters and ships than a silver player. instead, i still have to pay to unlock the same ships i can pay to unlock as a silver account. i have to pay for the same uniforms. i have to pay to create a Caitian or Klingon Federation character as both a Silver and Gold account.
    2) additional off-duty uniforms, additional customization features. more hairstyles, facial types (for humans/humanoids), facial customization ( the Champions Online face and body editor is great. just keep the lips and eyes more realistically sized).
    3) correct the "seductive" pose
    characters using the "seductive" pose look like prostitutes standing on street corners. Cryptic has a very good Seductive pose in Champions Online. what happened? please - use the one from Champions.
    4) expand the color palette for everything. again, Cryptic has a very varied palette for Champions online.

    mid-term
    1) add crafting "specialties" that allow players to craft Mk XII equipment. Tactical specialty should be able to create Mk XII weapons, Science specialty for Mk XII consoles, and Engineering specialty for Mk XII engines, deflectors and shields.
    2) allow players to skip certain parts of missions. this is more personal to me, as i am not a big fan of ground combat. Star Trek was never really about combat and action, but i enjoyed the space and tactical aspects of Star Trek far more than i did their ground "action" scenes.
    3) more in-depth exploration options - not just "explore here, beam something down or beam down and recover information"

    long term
    1) playable factions - open up a third faction. i don't say fourth because i know it will take a while to balance number three and all of its ships before you start working on number 4.
    2) separate the graphics settings for space and ground - for whatever reason, i can handle a higher settings for the graphics in space than i can on the ground missions. i don't want to have to change the settings every time i move from one to the other.
    3) complete the deck plans and LOWER THE CEILINGS!!! i don't remember the decks in TOS, TMP, TNG, DS9 or STV being so incredibly huge. move the ceilings down. this is NOT a problem on the Starbases - those environments feel great, and the huge windows provide great vistas. but my Escort's "Small" Interior still feels huge because the ceilings are so far away. i say complete the deck plans because my Tactical Odyssey has the same interior as my Catian Atrox. make something up, find the floor plans that have been released for other ships, i don't care, but please - help integrate my experience. make me FEEL like i am on my OWN ship.

    hope this list is helpful.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Short Term:

    - fix the bug on the T4 Marauding exchange Boff. (can´t change it´s appearance)

    - include the option to remove the IKS or USS prefix on ship names (could be limited to certain types, such as shuttlecraft, fighters and true non-Fed/KDF ships)

    - being able to replay sector patrol missions (perhaps resetting mission once each month) with new/uique rewards.


    Mid Term:

    - convert "The Vault" from a time slotted event to a normal STF.

    - add unique rewards (equipment, boffs, doffs, costumes etc...) to the pvp-system.

    - add more unique doff assignments to the "northern" sectors. Romulan space is barren desert, while Cardassian space is the land of milk and honey for doffers.


    Long Term:

    - minor, alligned factions. For example the player will be able to choose the Vulcan Science Academy instead of Starfleet when cresting a toon but being limited to being a Science officer, Vulcan ships and Vulcan uniform options.

    - give us something worthwhile to do with ships below T4. For example: STFs limited to T1-T2 class ships, substituting 3+ T2 ship for a single T4 ship in STFs), mission difficulty adjusts to the type of ship you´re using etc...

    - large scale fleet battles in both PvP and PvE.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Short term wishlist:
    1. Fix the bug in which a white box appears next to your ship when you enter a sector or nebula.
    2. Add a Tier 5 TOS D7 for the KDF side
    3. Fix the bug where crew members are standing on top of tables and consoles on your ship

    Mid term wishlist:
    1. Add the Ferengi stock market
    2. Add more lower-tier KDF ships (the Klingon ship recognition guide from FASA's old Star Trek Roleplaying game can give you some excellent ideas) - more skins would be nice

    3. Instead of lockboxes to obtain new ships, have the players purchase 2000 C-points to unlock the ability to obtain the ship, then have the ship cost something to purchase it. For example, the Galor class could cost the player one million dilithium to obtain(which would make sense since the Cardassians are rebuilding their infrastructure. The D'kora could cost like 20 million latinum which would make sense as the Ferengi crave it. The Jem'Hadar attack ship could be obtained by completing a 10-mission Doff chain(with the catch that all parts of it are successful - any failed missions must be repeated until successful)

    Long term wishlist:
    1. Add the Romulans as a playable faction
    2. Add a civilian and pirate faction to the game. Civilians(players) can ferry goods from one station to another trade goods to make ECs(yes, that means changing the prices at the stations for this to work.) The civilians can be attacked by pirates(NPCs or players) and they can also be boarded(yes, makes for some interesting PvP ground combat on ships):) Both sides can buy their own ships and upgrade them as they see fit.

    3. Finish the KDF faction so players can start a Klingon toon without playing a Fed toon first.
    4. Make crafting useful again - have Tactical players be able to upgrade their weapons with increased stats. Engineers can upgrade ship components and add new ones(like computer cores and warp cores to increase ship stats). Science officers can create and modify bridge powers.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Mid-Term:

    1. Let us fly Typhoon class, or at least make the skin available so we can use those quad-nacelles.

    This!

    Let's have the Typhoon in the game. Even if it is just a skin!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Short-term

    - Remove Ferengi Lockboxes from Mystery Package rewards.
    - Remove Ferengi Lockboxes from Mystery Package rewards.
    - Do not replace Ferengi Lockboxes with some other kind of lockbox.


    Mid-term

    - Remove Ferengi Lockboxes from Mystery Package rewards.
    - Remove Ferengi Lockboxes from Mystery Package rewards.
    - Do not replace Ferengi Lockboxes with some other kind of lockbox.


    Long-term

    - Remove Ferengi Lockboxes from Mystery Package rewards.
    - Remove Ferengi Lockboxes from Mystery Package rewards.
    - Do not replace Ferengi Lockboxes with some other kind of lockbox.

    I'm not joking by reiterating this so many times. The Mystery Packages used to be a great reward for finishing the PVE queues. It was exciting to open them knowing you might (probably wouldn't, but might) get something that was very useful. If not, well you could always sell it.

    Now, you see one and you know exactly what it is. One of those thrice-damned Ferengi Lockboxes. You know, those items everyone passes on when they come up in a claim roll during the taskforce? Those items everyone sells for 1EC per 20 Lockboxes, or just deletes out of their inventory (like I do)?

    Put the Mystery Packages back the way they were and give us actual ITEMS for completing the taskforce.
  • nrobbiecnrobbiec Member Posts: 959 Arc User
    edited June 2012
    More story
    More player factions (Romulans - but done better than the KDF)
    More story
    and did I forget to mention more story
  • edude3edude3 Member Posts: 11 Arc User
    edited June 2012
    Make specially formatted missions for each tier of ship so it would be worth it to upgrade them instead of not bothering to do any upgrading on our ships till we get to level 40. Put in less items or give more spaces for item storage or in the exchange.
    Give an option for several different configurations for ships and players depending on what type of mission. Like a full borg set for an STF and another set for PVP and another one for missions. Create a lockbox to lobi crystal exchange rate
  • quiscustodietquiscustodiet Member Posts: 350
    edited June 2012
    Short term:
    - More endgame. This isn't what I want, it's what the game needs; 3 STFs after 2 years? Way below industry standard and that's compounded by the speed of levelling: players reach the level cap very fast and find out there's very little to do once there.
    - Bugfixes. High priority: fixing the exchange search engine. Come on, results hidden because of unrelated parameters? How does that even happen and how does that persist so long?
    - More skirts. I like skirts.


    Mid term:
    - More endgame. Adding endgame events isn't a punctual affair in an MMO, it's a constant process.
    - Separate the effects (or at least magnitudes) of abilities (at least BOFFs, but preferably Captains as well) in PvE and PvP. That's the only way you'll balance Classes and Ships, Science Vessels in particular are bound to be either OP in PvP or UP in PvE, depending how you tune the abilities.
    - New ships: anything but Cruisers/Battle Cruisers. We're swamped in Cruisers. The other day, a Cruiser fell from the skies and landed on my foot. It hurt.

    Long term:
    - More endgame. Once again, constant process.
    - More Klingon ship skins. It'd be nice if all (relevant - only lv20+ ones) Klingon ships had at least some variants.
    - Romulan faction. Ok, I'm daydreaming here.
  • kevanouskevanous Member Posts: 7 Arc User
    edited June 2012
    Short Term:
    *Minor Outfit Glitches - Some Of The Badges Disappear Into My Female BOffs Chest still
    *More Accurate Ship Interiors/ More Customizable (Lower Ceilings Please!!)
    *Allow Players To Assign BOffs To All Interior Ship DOff Contact Positions (Or Have A Way To Choose Between A Few Options So When You Visit A Friends Bridge You Aren't Talking To The Same Bartender That Is On Your Ship. It Could Be Done Like The Trophies Except They Would Be Avatars You Could Earn Through Doff Missions, Or Be Rewards For Reaching Ranks In The Doff Categories, And Select To Display (Or Put On Duty:wink:) It Would Be Cool To Have A Way To Earn A Rare Counselor (Betazed, etc.), Chef (Talaxian, Bolian etc.) or Bartender (Elaurian, Photonic, Android, etc.) That You Could Assign And Visit On Your Ship)
    *Update Ship Interior DOff Contacts To Be BOffs That You Assign To Those Positions (Engineering, Operations, Science, Medical, Tactical, and Security)
    *Customizable Ship Interior Crew Uniforms


    Middle Term:
    *Species Specific Bridges (Caitalian, Vulcan, Enterprise NX-01, Etc.)
    *Overhaul On Ship Interiors - It Would Be Great If They Had More Of A Use. I Think It Would Be Great If You Could At Least 'Visit The Bridge' Talk To Your Conn Officer, Plot A Course, And Engage To The Sector Blocks And Systems In Them. Activate Your Transwarp Abilities etc. I Would Love To See It At Least As An Alternate Way To Travel Through The Star Trek Online Universe.
    *Functioning Shuttle Bays That Let You Choose What Shuttle/Small Craft To Display (like Trophies)
    *Interior Ship Cargo Bay! - It Would Act Like Your Own Ship Bank/Account Bank Access - The Fuller Your Bank Is The Fuller The Cargo Bay Would Be.



    Long Term:
    *Playable Andorian Starship!
    *Allow You To switch Between Your Captain And 1st Officer For Ground Missions
    *Ship Interior Holodecks
    *Random Interior Ship Events. (ex: Defend Against Boarding Parties, Playable and Laodable Holodeck Missions, Rescue Civilian Ships And Assist The Doctor In Sick Bay With The Injured/Suvivors etc.)
This discussion has been closed.