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Starships: Model errors, issues and feedback

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    gotta love capnlogan

    us- "can we have borg probes please?"

    logan - "i look into it"

    us - "ok thanks, i understand your busy and it will probably take some time, but when you-"

    logan - "finished"

    us - "what the heck?"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    gotta love capnlogan

    us- "can we have borg probes please?"

    logan - "i look into it"

    us - "ok thanks, i understand your busy and it will probably take some time, but when you-"

    logan - "finished"

    us - "what the heck?"
    Heh. Well said.

    Thanks Captain! Looks great!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    I'm still hoping the Crystalline Entity gets remodeled as well whenever that FA gets looked at ;-)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    One thing i just want to check in regards to the borg cube.

    when its destroyed they split in half. will the split have the new texture as well. i know junk is staying junk, but it might be odd if it goes from the new awesome texture to the old one.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    One thing i just want to check in regards to the borg cube.

    when its destroyed they split in half. will the split have the new texture as well. i know junk is staying junk, but it might be odd if it goes from the new awesome texture to the old one.

    I will have to update that model as well but at this time I haven't. The updated texture will be on the broken model, but the lattice layer hasn't been made yet. I should have it done by the time anyone sees these updates in game though.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Okay Okay.. I am loving the new Borg skins, weapon impacts on their surfaces (something that could be really cool adapted to other ships when their shields are down.. :eek: ).

    Now, i don't want to push our luck here, but.. Spheres & Tactical Cubes??

    Also, if the way Borg ships function is also getting a revamp (as opposed to how they appear), may i submit this little bit I posted, oh.. Six months ago.
    Katic wrote: »
    I have repeatedly said the Borg need to be buffed, and I stand by it.

    With the addition of the Borg set, the smallest group of Borg we see should be three partially assimilated (Borg Set outfitted) ships, Fed, KDF, Cardassian, a random assortment would do nicely.

    The second level should be a Borg probe, upgraded to roughly the same difficulty of the current Borg Spheres, accompanied by several partially assimilated ships. (I should have also added that it should be redone to look more like this) Addendum to Addendum: DONE!

    The third level should be a Borg Sphere, upgrades to the level of the current Borg Cubes.

    The Borg Cubes should have the firepower and resilience of the current Borg Tactical Cube. (These would appear like all the non-tactical Cubes in the game now, the smaller Cubes from Voyager) Addendum to Addendum: Visual Revamp DONE!!

    The Borg Tactical Cube should have armor and shield resistances and weapons buffs over and beyond their current level.

    The sixth, and final Borg ship we see in any kind of commonality should be what I think of as the "Assimilation Cube" the hulking, uber-powerful Cubes that they sent to assimilate Earth each time. twice as tall, wide, and thick as the Borg cubes we're dealing with now, with 8 times the mass. It should be reserved for a Crystalline Entity-type Fleet Action.

    (Addendum to original: Perhaps a Borg Diamond [Queens Ship] for a big unique boss battle?)

    Each level should be able to resist and adapt to the conditions they encounter.

    Gaining 1% resistance to each weapon type used against it every ten seconds, with different plateaus for each level. The partially assimilated ships plateau at 10%, Probes at 20%, Spheres at 30%, Cubes at 40%, Tactical cubes at 50%, and Assimilation Cubes at 60%.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Katic wrote: »
    Now, i don't want to push our luck here, but.. Spheres & Tactical Cubes??

    im not exactly following you here. you know he has already revamped the sphere and tactical cube and he is turning the probes into the torpedo shaped one. he is also making the diamond. there are pictures dotted around via the dev tracker.

    or are you asking something else?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Katic wrote: »

    Also, if the way Borg ships function is also getting a revamp (as opposed to how they appear), may i submit this little bit I posted, oh.. Six months ago.

    Doubtful that wil be answered here, as this thread pretty much only focues on the art assets, the devs that work on that stuff probably don't check this part of the forums that much.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    im not exactly following you here. you know he has already revamped the sphere and tactical cube and he is turning the probes into the torpedo shaped one. he is also making the diamond. there are pictures dotted around via the dev tracker.

    or are you asking something else?

    I've seen the pictures of the Probe and the regular (patrol) Cubes, but I haven't seen/heard of any changes to the Spheres or Tactical Cubes.
    Suricata wrote: »
    Doubtful that wil be answered here, as this thread pretty much only focues on the art assets, the devs that work on that stuff probably don't check this part of the forums that much.

    :( I wonder where Heretic hangs out..?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Katic wrote: »
    I've seen the pictures of the Probe and the regular (patrol) Cubes, but I haven't seen/heard of any changes to the Spheres or Tactical Cubes.

    ok hold on, ill get them.

    edit tac cube

    sphere
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    ok hold on, ill get them.

    edit tac cube

    sphere
    It's not just changing the costume of a Cube to something more close to a TV or Movie Borg. It's also about redefining what ship is a constitute. Currently, a Cube acts as a "Battleship" within the STO enemy classification. THis means it is fairly common, and expected to be destroyable by a single player ship. That's just not a gameplay experience reflecting the movies or the TV shows. A Cube would need to be what in STO enemy classification is a Dreadnought (something like the Jupiter Class or the Scimitar in STO), a ship requiring a small group of ships to defeat. (Overall this would necessitate a new Borg ship to fill in a gap left behind by the Cube, and some kind of special STF or Fleet Action that could use a ship beyond Dreadnought classification for the Tactical Cube.)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Niiice, the revamped graphics are almost orgasmic t look at! Are the shields gonna be changed too since they were never proportionate to the cubes and were kinda...wierd...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    CapnLogan wrote:
    BORG_PROBE.jpg

    Who assimilates Mr. Peanut... honestly?



    (Great Work! :D )
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    ok hold on, ill get them.

    edit tac cube

    sphere

    :drools:

    Thanks Revo!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Here's a link to my photobucket where I leak the hotness.

    http://s189.photobucket.com/albums/z105/williafx/sto%20stuff/


    As far as updating their gameplay mechanics... I'll ask Al for you all on Monday. If I don't have an answer by monday, PM me and remind me then... so I remember to ask him lol!

    I'm sure it's something he's already considered and it's osmething I mentioned the other day... I'm also gonna try to increase the size of borg cubes.

    *edit*

    anyone else think it's dumb that you kill a borg cube in the tutorial?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    CapnLogan wrote:
    Here's a link to my photobucket where I leak the hotness.

    http://s189.photobucket.com/albums/z105/williafx/sto%20stuff/


    As far as updating their gameplay mechanics... I'll ask Al for you all on Monday. If I don't have an answer by monday, PM me and remind me then... so I remember to ask him lol!

    I'm sure it's something he's already considered and it's osmething I mentioned the other day... I'm also gonna try to increase the size of borg cubes.

    *edit*

    anyone else think it's dumb that you kill a borg cube in the tutorial?

    There several place where i think us killing Borg cubes is kinda dump. It make more sense to me if Borg cube was a boss ship where you only face one.

    The Borg seem to me like encounter where many take on one ship.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    CapnLogan wrote:
    anyone else think it's dumb that you kill a borg cube in the tutorial?

    Well in the tutorial its a damaged cube, which helps. Also, if you were playing at launch there were TONS of people out there fighting at the spawns, so it did feel like a fleet action - but now when you're likely alone in the encounter with 2 or 3 NPC ships, it feels a little less epic.

    Optimally, 1 vs 1 encounters would be probes and spheres, and encountering a cube would be like fighting an open-world "elite boss" in WoW or other MMOs - you might need either a top of the line setup or some help to take it down.

    And then a Tac cube would be like a raid boss, where you DEFINITELY need a full group outfitted.

    But that doesn't always work in a game where 99% of things are designed to be soloable, so I wish you guys luck solving that one.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    CapnLogan wrote:
    Here's a link to my photobucket where I leak the hotness.

    http://s189.photobucket.com/albums/z105/williafx/sto%20stuff/


    As far as updating their gameplay mechanics... I'll ask Al for you all on Monday. If I don't have an answer by monday, PM me and remind me then... so I remember to ask him lol!

    I'm sure it's something he's already considered and it's osmething I mentioned the other day... I'm also gonna try to increase the size of borg cubes.

    *edit*

    anyone else think it's dumb that you kill a borg cube in the tutorial?

    Heh, saucer seperation concepts for the Enterprise-F huh? ;)

    Did you see my post regarding the Borg Diamond btw? i know it's not really meant to be out yet, but probably useful to be able to tweak it now before it goes live :-)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Suricata wrote: »
    Heh, saucer seperation concepts for the Enterprise-F huh? ;)

    Did you see my post regarding the Borg Diamond btw? i know it's not really meant to be out yet, but probably useful to be able to tweak it now before it goes live :-)

    Indeed I heard it was leaked on foundry... i haven't been instructed to remove it. It will inherit the new material updates the rest of the borg have received... but I don't think I'll be adding the lattice.... it wouldn't be IP.

    About the blue... I'll see what I can do. It might stay green though ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    CapnLogan wrote:
    Indeed I heard it was leaked on foundry... i haven't been instructed to remove it. It will inherit the new material updates the rest of the borg have received... but I don't think I'll be adding the lattice.... it wouldn't be IP.

    About the blue... I'll see what I can do. It might stay green though ;)

    No worries, was just making sure the post wasn't lost in the sea of quote images of the awesome new probe :-P

    The model for the Diamond seems pretty spot on though, probably the most accurate Borg Diamond in a Trek game to date :-D

    Every time there is a patch the first thing I do is check the ship tailors and then visit the foundry to look for leaks so I can get them onto my ship charts as fast as possable :-P
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    CapnLogan wrote:

    anyone else think it's dumb that you kill a borg cube in the tutorial?

    YES!!!! A damaged Sphere maybe after a 5 ship squad of probes would make more sense to me.

    A Cube damaged to the point that such low powered ships as you start with, finish it off in about 15 seconds or less.... Ya, that Cube was already about to blow up to begin with! At least if they HAVE to have it as a cube, at least make the explosion damage appropriate to a Cube!!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Really this is a problem with the feel of the mobs in the game as it is. Soloing a Negh'var in my miranda at lt levels is a little off putting (though I recall in beta that they were pretty dang tough). Not to mention that the whole encountering and wiping mobs of multiple ships with my singular vessel is a bit strange as well.

    Typically in the show encountering a single ship was a tense experience, two was "Oh TRIBBLE", three was "Gee can't we talk about this?", and four or more was like "Run Away! Run Away!"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    CapnLogan wrote:
    anyone else think it's dumb that you kill a borg cube in the tutorial?

    Dude you must have seen all of Voyager by now, and you only need to watch a couple of episodes of TNG which feature the Borg, like "The Best of Both Worlds" episode for example, as well as the movie First Contact. Which can easily give anyone a good idea of how a Borg Cube should be taken down. From your own experience watching the episodes and possibly the movie (if you've seen it), you should have a feeling for how one should deal with the Borg as a player. I imagine that the majority of players feels that they should be dealing with the Borg in game in such a way that they have seen Starfleet in the show / movies deal with the Borg.

    First Contact the movie showed that an entire fleet of Starfleet ships were having trouble dealing with a single Borg cube until Picard showed up in the Enterprise-E, because he informed the fleet of the Cubes weak point. Without his intervention that single cube could have wiped out the fleet and assimilated the entire population of Earth.

    Thought you have to bare in mind that it has been 30+ years since those events happened so you (Cryptic) have some leverage allowing you to make changes that would make sense. The Borg can adapt to almost anything given time, but the Federation also do the same, just not quite as fast.

    Simple answer is more than likely yes, everyone other player more than likely thinks it's dumb, but that's a guess, I'll say for sure that I do for certain.

    The only Borg ship that should be able to be taken down solo by a Starfleet ship the size and specification of the Intrepid-class (Voyager) should be the Borg Probe. A Sphere should only be taken down by a large cruiser solo or at least two slightly smaller vessels. A cube should be able to handle up to five to ten ships at a time. Five awesome players should be able to take a cube down (no less), and up to ten average players should be able to take a cube down imo.

    Keep up the good work and have a good night man. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    I like the borg peanut.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Any chance we could get another variant for the Star Cruiser?

    I love piloting massive ships but the current variants don't look too majestic or impressive. (no offense)

    I'd love to see a design that's closer to trek, then I would definitely use that ship alot more.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Cwag wrote:
    Any chance we could get another variant for the Star Cruiser?

    I love piloting massive ships but the current variants don't look too majestic or impressive. (no offense)

    I'd love to see a design that's closer to trek, then I would definitely use that ship alot more.

    The enterprise-F is coming out soon... Very large and majestic. :)
    http://www.startrekonline.com/node/2549
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    CapnLogan wrote:
    The enterprise-F is coming out soon... Very large and majestic. :)
    http://www.startrekonline.com/node/2549

    Right but during the time in which everyone and there cousin is going to be flying it, it would be nice to have another option lol
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Cwag wrote:
    Right but during the time in which everyone and there cousin is going to be flying it, it would be nice to have another option lol

    doh! yeah I won't be doing any variants for current T5 ships.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    CapnLogan wrote:
    doh! yeah I won't be doing any variants for current T5 ships.

    Does that include the Sovereign Class? :eek:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    CapnLogan wrote:
    doh! yeah I won't be doing any variants for current T5 ships.

    Seems fair enough, most (Federation) T5 ships have 4 variants each, whilst all the others only have 2-3. Much better to focus on getting the KDF ships upto the same level of Federation ships (as you are currently doing) :-)
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