I was pleased with the direction STO is going, and understood the context. However, I wish you had listened to Craig. The main reason I left Everquest years ago was the death penalty. Now with STO, I am stuck. I had thought I made a good decision to purchase a lifetime subscription, but as I read the State of the Game, I realized I had lost all of my leverage. Now that you have my money, you gain nothing if I stay, and reduce server load if I leave. I wish that had occurred to me sooner.
I followed at least one thread on the Death Penalty, and thought the suggestion, that those who wanted a death penalty could destroy one of their own inventory items, to be apt. There are so many reasons that a ship or away party can be destroyed that are not related to ones own skill, but to others or problemmatic game design, that there is no justice in assessing a penalty in addition to the need to respawn and rejoin the action. For example, you set the difficulty of an instance to match the number of captains who are assigned to it, but if one or more captains warp out to sector space, the higher difficulty remains for those who stayed, and destruction is more likely. You even have captains who enter an instance and hang there doing nothing, yet earn the credit, while those actively engaging in combat take the risks, and with a death penalty, would suffer added consequences.
I feel betrayed by this decision, and my lifetime subscription traps me...if I want to stay in the Star Trek universe I enjoyed in beta and since launch, I am going to have to live with loosing something I earned...Everquest all over again. You should have listened to Craig.
Very good message to hear from you Craig... Thanks for everything you and the entire STO team do! I can't wait to see the future changes rolled out. I was definitely kind of worried the last couple of weeks but I know you all are working hard to make this game the best it can be.
I agree with the death penalty being PvP-only. However, there is so much coming in that I am very happy to see (i.e., difficulty slider, fixing those freakin' "Aid the Planet" things, etc.) that if they added a death penalty to the PvE-side it wouldn't diminish my fun overall, I would simply adjust my playstyle.
Update 1: Classy Marketable Name Coming Soon
This made me lul.
Nothing about improving docs? I can only hope and pray that it's just one of those things on the burner, but simply not listed outright.
I'm with you there. I bought a lifetime too... Had this been disclosed from the beginning, I certainly would not have purchased one. So it does seems cryptic is ethically challenged or simply ignorant. I have no problem with the time I have enjoyed thus far, but for $200 I'm rather annoyed. And I certainly will be asking for my money back (less time played), if the penalty is pesky. What is fascinating is the audacity of those that want to impose it without any consideration for anyone else. I understand that this is Cryptics baby... so they can change the game as they see fit. But logically this should have been settled before money started changing hands (at least in the case of lifetime subs)
Please no death penalties. I am against death penalties since I buy a game to enjoy not be punished. Also I have limited mobility so my reaction timing is not great. I die enough as it is because of my reaction time. I play because of love for Star Trek and being destroyed now is ok, but if there is a death penalty then I will have to stop playing since it will no longer be enjoyable.
how about this suggestion for a dp, allow people who want to make a hardcore toon (diablo style) when it dies its dead along with bo's, all stuff is lost and funeral services are held. The remaining option is to roll a new hc toon and try again to reach the heady heights of RA and beyond in years to come.
these hc toons should be easy to spot too perhaps a different coloured text above , this should be suitable bragging rights for those who need to do so and only take 3 days play to get back to lvl 44 before getting blown up 5 points short of the cap
this solution I believe would be best for everybody and far more challenging than some namby pamby dp
Eve online has the harshest dp in the business WoW has probably the slightest ( especially at start) and one has the highest number of subs the other the lowest. might be something to do with it?
I say no to a death penalty but yes to a hardcore mode its the only way to go
I also have a lifetime account, but I am all for a death penalty if it is what was originally posted as being; BO's having to spend time in sickbay, crew death not being replaced with shake and bake cloned replacements. I like the idea of having to head to a star base (of which there are to few) and replace lost crew. I also believe the game combat content is way to thick and heavy right now to support this and still be playable, as a fix each system should have or be near a star base if in FED space propor so we can replace lost crew without limping back to SOL every 2 seconds as would be the case as the game stands now.
I also believe the enemy shouldnt be so thick with Battleships, if you want to make it tougher at least make it sorta realistic, any race that loses a battleship or several of them to a Lt Cruiser doesnt belong in the fray and should stick to transporting dung back and forth for the farming worlds.
I also think it would be fun to actually have to fight off boarder to my own ship in missions and perhaps if done right in PvP. I know there are countless episodes in every series that has this happening and it shouldnt be left out of the game.
I have also noted the poor quality of the away team maps (sorry, but they are) I know you made the City of Heros/Villans games and should be able to make a nice looking city or ruin of one in away teams.
The problem with a death penalty is that it's stupid. It serves no real purpose beyond a time sink, especially at this point. The game is easy and a death penalty doesn't change that. I don't die, never of my own actions. Never. The only times I've gone belly up are during disconnects, so if your intention here is to punish me for your servers occasionally not liking to chat with my computer... yay? Mission accomplished? If your intention is to make the game challenging then you've fallen short of the mark, enough so that the mark is in fact a dot on the horizon.
Beef up the enemies. Ta-da! Challenge. That's good, that's exciting.
Adding a death penalty.... no challenge at all. I disconnect and have to grind the Clusters to recoup my losses. That's bad, that's boring.
Meh. Since they're optional and I completely ignore them they may as well not exist. Fixing them is like fixing the imaginary pink elephant you see when you've been hitting the tequila... you can say you're going to do that but don't expect me to get excited about it.
And thats not even the start of it! Ship interiors, more bridges, crew quarters...
You know what would be nice? Ship EXteriors. Perhaps a mission akin to the space walk across the hull in First Contact. Give players a chance to set foot on their ship as opposed to in it, which not only has the benefit of being new and different, it will give players a new perspective on their ship and give them a very real, very tangible sense of it's scale.
"Well, The Users think that we need to do more non-combat."
This would be nice, yes. Fixing commodity missions isn't the way to do this though. Keep in mind that the Federation has given up on currency, so implementing "buy stuff" missions doesn't gel with the source material, and more importantly, it's not fun. Look more toward mini-games and puzzles.
As a for instance, as opposed to "Aid[ing] the Planet" in their disaster relief by buying them water purifiers how about instead we have a task on the planet to find and deal with X many contaminations or fix X many purifiers currently in place within a time limit, and reward the player based on how many objectives they achieved in the alloted time, with a bonus for completing them all.
"Guys, I'm sorry to interrupt, but The Players really want ground auto-attack back. Drop what we're doing."
Can't hurt, thanks to some lag I already have all of my beams auto-firing on all of my ships anyway... still nice though, and since you're managing BOff powers and torps (best to time them, so autoing them isn't ideal) and taking care of positioning to protect your shield facings and take advantage of your opponents the game still doesn't feel like it's "playing itself."
"We already know what you think about a death penalty, Craig but The Community really thinks it's a good idea and their opinion is more valid than yours because they probably don't own goats."
I'm with Craig on this one. Make the game more challenging not more annoying. Increase the difficulty, which adding a death penalty does not do. In fact, adding a death penalty makes increasing the difficulty problematic.
Oh, and I'm a part of "The Community" and I don't really want that, many of us don't in fact. We are not the borg, and we were not consulted. If you want to know what I really want; ask me.
And on that note, and the suggestion that the community is listened to, I'd like to introduce you to a little friend some of us like to call "Threadnaught." He was born in open beta, some of you might remember him, clocking in at 6,578 posts and 125,684 views and counting. He's a lengthy discussion on the skill system and the skill cap and a request for the skill cap to be removed or the skill system to be entirely reworked to account for a skill cap being implemented when none was planned.
You want to know what I really want? I want you to start there.
I'm with you there. I bought a lifetime too... Had this been disclosed from the beginning, I certainly would not have purchased one. So it does seems cryptic is ethically challenged or simply ignorant. I have no problem with the time I have enjoyed thus far, but for $200 I'm rather annoyed. And I certainly will be asking for my money back (less time played), if the penalty is pesky. What is fascinating is the audacity of those that want to impose it without any consideration for anyone else. I understand that this is Cryptics baby... so they can change the game as they see fit. But logically this should have been settled before money started changing hands (at least in the case of lifetime subs)
How can you have played all those MMO's in the past, without expecting a similar DP would be implemented in STO? I don't think there's any MMO that's not including some kind of DP.
I'm a lifetimer and a very casual player and I actually expected a DP to have been implemented by now.
What is fascinating is the audacity of those that want to impose it without any consideration for anyone else.
Try and think outside the box. Us, the pro-DP, have exactly the same thoughts about the non-DP.
Try and think outside the box. Us, the pro-DP, have exactly the same thoughts about the non-DP.
Except that you can instal your own DP with out it affecting anyone else. Delete equipment...kill your BO's.give away energy credits......Hell sit at a space station for 15 minutes pretending your ship is getting fixed. There are many ways you as a Pro-DPer can instal your very own DP.
Us who don't want a DP will be stuck with one if implemented and no way to circumvent it.
Try and think outside the box. Us, the pro-DP, have exactly the same thoughts about the non-DP.
And therein lies the fundamental problem.
I think a point that is getting lost is that, if they implement a death penalty (my God stop calling it DP! My poor brain and the imagery :eek:) there are many different ways to do it. Depending on how they do it they could wind up making neither group happy. So, why do it?
Personally, I still stand behind making the death penalty PvP and raidisode-content specific....However, the better alternative (albeit waaay too late to implement most like), would be to have a death penalty and non-death penalty shard.
Ship interiors? quarters? more bridges? wow..you really are listening.
Ok, you have my attention, and subscription, in anticipation of these things.
however...
"We already know what you think about a death penalty, Craig but The Community really thinks it's a good idea and their opinion is more valid than yours..."
There has been hot debate on this issue in-game for weeks. Seems a vocal minority are behind the cries for the death penalty. I hope you really listen in on starbase chatter, because I think MOST players don't want this to become WoW and detest the idea of DPs.
Otherwise, im glad to see you're thinking ahead and working on some of the eh stickier details like the random genesis system etc. Dont spend all your time on raids, no everyone is go hung ho for those, but glad to see some are coming.
How can you have played all those MMO's in the past, without expecting a similar DP would be implemented in STO? I don't think there's any MMO that's not including some kind of DP.
I'm a lifetimer and a very casual player and I actually expected a DP to have been implemented by now.
Try and think outside the box. Us, the pro-DP, have exactly the same thoughts about the non-DP.
I like him, cuz I agree with him. :P
But that is precisely why I am not playing those mmos. I do have a current champions subscription and continue to enjoy it. However, I admittedly jumped the gun and bought a life time sub. Now, in light of this I wish I had not. Frankly, I don't feel it is very fair to expect me to pay for something I did not initially pay for. Nice try with the fallacy "gain aggreement". But arguably, how can you expect something to be in the game that was not there on the release. It simply seems a waste of time to run back to a corpse, or run back to town to repair and dump vendor trash. It's just a time sink that keeps me from exploring, or taking the next challenge. Honestly, the more I think about it the more put out I am. Had I not purchased a life time, I would be completely done with cryptic's products. I don't like being jerked around by a snarky punk, so now I will have to take it out on everyone I encounter on my beat tonight.
We all appreciate what you guys are doing. Ussually I'm kicking back kicking some A$$ on MW2 or some other games but the effort i see you guys puting in to this game and the community I'd have to rank this up w/ my top 5 games of all times. I can't get enough of it. GREAT JOB Guys i thank you for your hard work.
I dont like the idea of a death penalty. I don´t even like the idea of fighting. I think you created a wonderful world - and i´d be happy to go on diplomatic missions and explore those planets and my own ship. I think there should also be a "second life" modus to just be in this world.
"Well, The Users think that we need to do more non-combat."
"Guys, I'm sorry to interrupt, but The Players really want ground auto-attack back. Drop what we're doing."
"We already know what you think about a death penalty, Craig but The Community really thinks it's a good idea and their opinion is more valid than yours because they probably don't own goats."
Excuse me ...
Ahem ... I said, Excuse me ...
Hello ... over here ... Excuse me, please ...
Who are The Users? The Players? The Community?
Last I checked, I was one of The Users. Last I checked, I was one of The Players. And, the last I checked I WAS one of The Community.
If you took the information off the Survey posted on the front homepage of StarTrekOnline.com, then you have not included my negative response to "need to do more combat." So The Users, as a whole did not agree to "need to do more combat." Why did you input this information as if a total agreement of all users are for needing to do more combats? The Users, The Players, ane The Community are me as well as all the subscribers ... not 50%, but 100%.
I have not agreed to any of the statements in this statement that I am being represented as agreeing to.
And most certainly did not agree that it was a "really good idea." to implement a Death Penalty! The DP issue was NEVER brought up in the survey, so any comments relating to The Community in this issue is not a valid comment. If it were then it would have been understood and stated that 50% of The Community thinks it is a good idea, and 50% thinks it is not a good idea.
Where do I get the numbers of 50%? Since no actual survey or poll officiated by Cryptic has ever been presented or implemented, there are no REAL or FACTUAL numbers in which to pull any valid number from, so best anyone, and this includes EVERYONE in The Community, can come up with is 50/50. Any other numbers outside this are all biased and projected by the opinions of the one presenting the data.
Taking the opinions of The Community that are against any of these ideas with utter disregard and pretending they don't exist is completely absurd. And even more absurd is assuming that they are the ones who are for the implementation of the very things they are against.
Obviously our "opinion is more valid than yours" is a falsification perpetrated by whomever has their hands in the pockets of the ruling counsel of Cryptic. It DOES NOT reflect my opinions in any sense, and is utter madness to assume I am for something when I have clearly stated that I am against it.
Like what was discussed, except for the one about community overwhelmingly supporting a Death Penalty.
Most of what i read says either1)No omg , 2) yes do it now, or the more moderate and seems more logical 3) wait until you actually fix some things, such as, A skill tree that doesnt work with the last second change to Skill cap. Why penalize when you make a player waste skills that could be better used.
Fix the skill tree then by all means bring in a death penalty
I would like to point out to you the folly of actually downtrodding your source of income (SOE SWG) (FUNCOM AoC) just to name the two biggest flops with the two biggest fan based followings. Both companies thought they could afford to lose customers and now they are sitting in their offices wondering how they can bring back some of the players they ran off.
I would imagine that this crowd of subscribers is all new to the people of cryptic as they have never had a major fan based game title like Star Trek before and the feeling of being on the top of the world is most likely very strong, but remember your predesessors in SOE and FUNCOM. Their lesson is the top of the world has a steep cliff to fall off of if you make enough players mad at you, and talking bad about them is a good way to start.
OK, what high levelled under cover klingon spy dreamt up this idea? I've played a few MMO's, Grew out of World Of Warcraft pretty quick with all the little kiddies fighting all the time. Still love playing AION but HATE (with avengance) their death penalties. Came over to STO because, well, what could be more cool than flying your own enterprise?
No death penalties? I'm in heaven... and now, there's rumours that you're going to take away one of the best aspects of the game?? If anything, we learn more from dieing, maybe you should look at giving bonus XP for dieing as we've learnt so much
Please don't destroy the coolest aspect of this MMO over all the others where you don't penalise us for bigthing off more than we can chew and attacking fella's bigger than us! Otherwise, players like me will cower in the background, fight lower levels, lower xp giving quickly get bored with cause they're too easy characters.
If you do bring in death penalties, leave the little guys alone and just bring it in to the very top level characters who are probably the ones who want it as it stops more people levelling up to them
I like STO....for the most part...but it's guys like this that are making me re-think my sub. Who wants to be part of a community of jerks other than more jerks?
Comments
Here, here!
This made me lul.
Nothing about improving docs? I can only hope and pray that it's just one of those things on the burner, but simply not listed outright.
FIX THE STUFF THATS BROKE FIRST!!!
Get the game working 100% as it is I think would be a priority before intoducing new bugs
Just my 2 pence worth.
We look for things.
Things to make us go.
Not happy with a few of the noob options they have added.
Just goes to show if you don't play the game or cry about silly options CP will add them lol.
Over all Its very good news
these hc toons should be easy to spot too perhaps a different coloured text above , this should be suitable bragging rights for those who need to do so and only take 3 days play to get back to lvl 44 before getting blown up 5 points short of the cap
this solution I believe would be best for everybody and far more challenging than some namby pamby dp
Eve online has the harshest dp in the business WoW has probably the slightest ( especially at start) and one has the highest number of subs the other the lowest. might be something to do with it?
I say no to a death penalty but yes to a hardcore mode its the only way to go
I also believe the enemy shouldnt be so thick with Battleships, if you want to make it tougher at least make it sorta realistic, any race that loses a battleship or several of them to a Lt Cruiser doesnt belong in the fray and should stick to transporting dung back and forth for the farming worlds.
I also think it would be fun to actually have to fight off boarder to my own ship in missions and perhaps if done right in PvP. I know there are countless episodes in every series that has this happening and it shouldnt be left out of the game.
I have also noted the poor quality of the away team maps (sorry, but they are) I know you made the City of Heros/Villans games and should be able to make a nice looking city or ruin of one in away teams.
Lol yeah Frodo, coz im the only one who thinks DP is a great idea ay. . .
The door is that way mate >>>
=P
That is perhaps indeed why no one likes you.
Good.
Not so good.
The problem with a death penalty is that it's stupid. It serves no real purpose beyond a time sink, especially at this point. The game is easy and a death penalty doesn't change that. I don't die, never of my own actions. Never. The only times I've gone belly up are during disconnects, so if your intention here is to punish me for your servers occasionally not liking to chat with my computer... yay? Mission accomplished? If your intention is to make the game challenging then you've fallen short of the mark, enough so that the mark is in fact a dot on the horizon.
Beef up the enemies. Ta-da! Challenge. That's good, that's exciting.
Adding a death penalty.... no challenge at all. I disconnect and have to grind the Clusters to recoup my losses. That's bad, that's boring.
Meh, depends on what you do with it. Do I get greater rewards for cranking it? Are those rewards tangible (better drops) or transient (credits, SP)?
Okay.
Okay.
Thank God because it's TRIBBLE.
Meh. Since they're optional and I completely ignore them they may as well not exist. Fixing them is like fixing the imaginary pink elephant you see when you've been hitting the tequila... you can say you're going to do that but don't expect me to get excited about it.
If these raids are going to require us frantically shouting at each other should I assume that they will release with in-game voice chat?
You know what would be nice? Ship EXteriors. Perhaps a mission akin to the space walk across the hull in First Contact. Give players a chance to set foot on their ship as opposed to in it, which not only has the benefit of being new and different, it will give players a new perspective on their ship and give them a very real, very tangible sense of it's scale.
This would be nice, yes. Fixing commodity missions isn't the way to do this though. Keep in mind that the Federation has given up on currency, so implementing "buy stuff" missions doesn't gel with the source material, and more importantly, it's not fun. Look more toward mini-games and puzzles.
As a for instance, as opposed to "Aid[ing] the Planet" in their disaster relief by buying them water purifiers how about instead we have a task on the planet to find and deal with X many contaminations or fix X many purifiers currently in place within a time limit, and reward the player based on how many objectives they achieved in the alloted time, with a bonus for completing them all.
Can't hurt, thanks to some lag I already have all of my beams auto-firing on all of my ships anyway... still nice though, and since you're managing BOff powers and torps (best to time them, so autoing them isn't ideal) and taking care of positioning to protect your shield facings and take advantage of your opponents the game still doesn't feel like it's "playing itself."
I'm with Craig on this one. Make the game more challenging not more annoying. Increase the difficulty, which adding a death penalty does not do. In fact, adding a death penalty makes increasing the difficulty problematic.
Oh, and I'm a part of "The Community" and I don't really want that, many of us don't in fact. We are not the borg, and we were not consulted. If you want to know what I really want; ask me.
And on that note, and the suggestion that the community is listened to, I'd like to introduce you to a little friend some of us like to call "Threadnaught." He was born in open beta, some of you might remember him, clocking in at 6,578 posts and 125,684 views and counting. He's a lengthy discussion on the skill system and the skill cap and a request for the skill cap to be removed or the skill system to be entirely reworked to account for a skill cap being implemented when none was planned.
You want to know what I really want? I want you to start there.
I'm a lifetimer and a very casual player and I actually expected a DP to have been implemented by now.
Try and think outside the box. Us, the pro-DP, have exactly the same thoughts about the non-DP.
I like him, cuz I agree with him. :P
Except that you can instal your own DP with out it affecting anyone else. Delete equipment...kill your BO's.give away energy credits......Hell sit at a space station for 15 minutes pretending your ship is getting fixed. There are many ways you as a Pro-DPer can instal your very own DP.
Us who don't want a DP will be stuck with one if implemented and no way to circumvent it.
How is that the same??/
And therein lies the fundamental problem.
I think a point that is getting lost is that, if they implement a death penalty (my God stop calling it DP! My poor brain and the imagery :eek:) there are many different ways to do it. Depending on how they do it they could wind up making neither group happy. So, why do it?
Personally, I still stand behind making the death penalty PvP and raidisode-content specific....However, the better alternative (albeit waaay too late to implement most like), would be to have a death penalty and non-death penalty shard.
Ok, you have my attention, and subscription, in anticipation of these things.
however...
"We already know what you think about a death penalty, Craig but The Community really thinks it's a good idea and their opinion is more valid than yours..."
There has been hot debate on this issue in-game for weeks. Seems a vocal minority are behind the cries for the death penalty. I hope you really listen in on starbase chatter, because I think MOST players don't want this to become WoW and detest the idea of DPs.
Otherwise, im glad to see you're thinking ahead and working on some of the eh stickier details like the random genesis system etc. Dont spend all your time on raids, no everyone is go hung ho for those, but glad to see some are coming.
nap once in a while, eh?
however, he is not the only one against it, either. Use the door yourself ;p
May the Live Long and Prosper Be With You.
But that is precisely why I am not playing those mmos. I do have a current champions subscription and continue to enjoy it. However, I admittedly jumped the gun and bought a life time sub. Now, in light of this I wish I had not. Frankly, I don't feel it is very fair to expect me to pay for something I did not initially pay for. Nice try with the fallacy "gain aggreement". But arguably, how can you expect something to be in the game that was not there on the release. It simply seems a waste of time to run back to a corpse, or run back to town to repair and dump vendor trash. It's just a time sink that keeps me from exploring, or taking the next challenge. Honestly, the more I think about it the more put out I am. Had I not purchased a life time, I would be completely done with cryptic's products. I don't like being jerked around by a snarky punk, so now I will have to take it out on everyone I encounter on my beat tonight.
Alec Raine to U.S.S. Vortex Beam me up!!!
Ahem ... I said, Excuse me ...
Hello ... over here ... Excuse me, please ...
Who are The Users? The Players? The Community?
Last I checked, I was one of The Users. Last I checked, I was one of The Players. And, the last I checked I WAS one of The Community.
If you took the information off the Survey posted on the front homepage of StarTrekOnline.com, then you have not included my negative response to "need to do more combat." So The Users, as a whole did not agree to "need to do more combat." Why did you input this information as if a total agreement of all users are for needing to do more combats? The Users, The Players, ane The Community are me as well as all the subscribers ... not 50%, but 100%.
I have not agreed to any of the statements in this statement that I am being represented as agreeing to.
And most certainly did not agree that it was a "really good idea." to implement a Death Penalty! The DP issue was NEVER brought up in the survey, so any comments relating to The Community in this issue is not a valid comment. If it were then it would have been understood and stated that 50% of The Community thinks it is a good idea, and 50% thinks it is not a good idea.
Where do I get the numbers of 50%? Since no actual survey or poll officiated by Cryptic has ever been presented or implemented, there are no REAL or FACTUAL numbers in which to pull any valid number from, so best anyone, and this includes EVERYONE in The Community, can come up with is 50/50. Any other numbers outside this are all biased and projected by the opinions of the one presenting the data.
Taking the opinions of The Community that are against any of these ideas with utter disregard and pretending they don't exist is completely absurd. And even more absurd is assuming that they are the ones who are for the implementation of the very things they are against.
Obviously our "opinion is more valid than yours" is a falsification perpetrated by whomever has their hands in the pockets of the ruling counsel of Cryptic. It DOES NOT reflect my opinions in any sense, and is utter madness to assume I am for something when I have clearly stated that I am against it.
Most of what i read says either1)No omg , 2) yes do it now, or the more moderate and seems more logical 3) wait until you actually fix some things, such as, A skill tree that doesnt work with the last second change to Skill cap. Why penalize when you make a player waste skills that could be better used.
Fix the skill tree then by all means bring in a death penalty
just my 2 cents
I would imagine that this crowd of subscribers is all new to the people of cryptic as they have never had a major fan based game title like Star Trek before and the feeling of being on the top of the world is most likely very strong, but remember your predesessors in SOE and FUNCOM. Their lesson is the top of the world has a steep cliff to fall off of if you make enough players mad at you, and talking bad about them is a good way to start.
No death penalties? I'm in heaven... and now, there's rumours that you're going to take away one of the best aspects of the game?? If anything, we learn more from dieing, maybe you should look at giving bonus XP for dieing as we've learnt so much
Please don't destroy the coolest aspect of this MMO over all the others where you don't penalise us for bigthing off more than we can chew and attacking fella's bigger than us! Otherwise, players like me will cower in the background, fight lower levels, lower xp giving quickly get bored with cause they're too easy characters.
If you do bring in death penalties, leave the little guys alone and just bring it in to the very top level characters who are probably the ones who want it as it stops more people levelling up to them
You know you opend door to an inevitable "But your mom likes me, well she actually likes my money" reply but I thought that would be a bit OTT. . .
D'oh! you see what I did there =P
You must be Samwise. . . Nice to meet you. You come across a bit camp in the movies but hey if thats your thing who am I to argue eh. . .
Sure ill use the door, I'll gladley hold it open for you and the rest of you WoW carebears to pack your things & leave.
While playing: http://www.youtube.com/watch?v=-Mu8MrCR5pQ
I like STO....for the most part...but it's guys like this that are making me re-think my sub. Who wants to be part of a community of jerks other than more jerks?