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State of the Game - 25 Feb. 2010

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    You being the first in the zone have the ability to kick them out too as you would have been considered the leader of the team. I've done that when the people refuse to come up and help out. If they help then no problem but if they sit there expecting me to do all the work, the boot they get.

    But by then I am sure the game would have scaled up and I cannot see it scaling down when you kick people because lets face it, 2 BSs and 5 frigates have spawned. What would they do bug out cause they see a mighty solo fed player? I am sure the games not that sophisticated.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    First I would like to say thanks for the heads up on things to come.

    There is a lot of discussion about death penalties. I don't think that would be a good idea until there are some things that are fixed. (1) Warping into a deep space encounter buy yourself to be staring at a flag ship and seven escorts at 3km.......you might last 3 secs. In fact there should either be no ships at the spawn or we should enter the system with all subsystems at the player adjusted power levels. (2) Some consistency on what level enemies to expect based on group composition.

    Others I would like to see

    Ground auto attack (loved this in the beta)

    Space loot has either an optional auto function or extend range to weapons range. Having an Admiral cruiser captain (PLEASE PLEASE PLEASE FIX THE TURN RATE) looting is a freaking pain sometimes

    Since space is three dimensional please remove the dive and climb limits on the ships. It is extremely irritating to have fly out of your way because something you need is above/below you.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Tarka wrote: »
    Exactly!

    A durability loss system is much more "palletable" than other forms of DP such as item / BO / ship loss or xp "debt".

    Whilst a durability loss system has a noticeable effect per death, it is not so imposing as to make things too difficult after only one single death. However, if left unchecked, such a system can seriously impede performance after a considerable amount of deaths or time. The fact that the game already has a "crew" durability loss system in place suggests that this is most likely the way that Cryptic will go with a DP.

    e.g. 1 death = 10% durability loss = 5% reduction in weapon / shield effectiveness. Its noticable and yet is not too imposing. This implies that at 100% durability loss, the maximum effect on weapon / shield effectiveness is a 50% reduction. The 50% loss can be regained by visiting an npc at a starbase / outpost who will repair your ship / replenish your crew.

    I totally agree on every post you made about DP so far. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Bring on the Horta!

    Oh, wait... you were joking?!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    USAFRet20 wrote: »
    Death penalty is an AWFUL idea! NO NO NO! A thousand times no! If I lost my captain, crew and ship I'd be crushed after all the work that was done!

    Need more clothes, the ability to have more Character slots. With only three I feel so trapped!

    Who said anything about losing items or ships? No one has officially mentioned that as far as I know.
    It doesn't have to be that harsh, but it still needs to have some sort of a "sting" otherwise it would be as pointless as the "Crew" bar is now.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    You being the first in the zone have the ability to kick them out too as you would have been considered the leader of the team. I've done that when the people refuse to come up and help out. If they help then no problem but if they sit there expecting me to do all the work, the boot they get.

    However - what about what I just went through during the final scene of Reman hell - Me and two other open instance team members arrive on the planet just to find out there are already two other "team members" there - difficult level of killing Remans? GODAWFUL. Two team members that were there BEFORE us? Didn't lift a finger to help us. I couldn't kick them out. If there was a death penalty for me I would have been beyond angry. I died four times and my two other active team members were wonderful. Inactive team members - suck worse than Remans.

    DP? BAD IDEA.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Tarka wrote: »
    All encounters in ALL games (MMO and single player) are designed with specific tactics in mind. That's part of the whole fun of an encounter. To defeat it in the way/s that the devs intended. And by designing such encounters, the devs have imposed a measure of control on the encounter.

    There HAS to be encouragement to play the game in the way that the devs intended. Right now, "zerging" an encounter until its dead doesn't promote the use of such tactics.

    If there was no tactics required in a game, then everything would be one shot kills. Which is not very much fun is it. Fun comes from challenge. And challenge comes from the possibility of NOT defeating an encounter. The greater the possibility, the greater the risk and the greater the challenge. Mind you, there is a cut off point whereby a challenge is no longer fun if it is considered TOO challenging. On the other hand, no challenge is not fun either.

    When you play single player games, what happens when you die in them? That's right, you lose progress by a substantial amount. Frustrating? Yes. Does it encourage you to attempt to defeat the encounter without dying? Yes. Now to me, I would rather incurr a small death penalty per death, than lose ALL progress in a quest, wouldn't you?

    The simple fact is, if you don't want to put in effort to get good items then you shouldn't expect to recieve them, its that simple. This is how life works. Game emulate certain aspects of real life, they need to in order to be considered fun by the majority.

    A DP system linked with appropriate mechanics encourages players to consider the risks and the rewards in regards to an encounter, and not to take unnecessary risks when attempting to defeat an encounter. Because if they do, then theres a good chance they will be penalised for it. And when I say penalised, I'm NOT necessarily referring to the Eve DP system.

    You make quite a number of assumptions. Which is not at all unusual, but let us drop the psuedo/ faux intellectual facade.

    Very simple....
    The stated purpose of the game is entertainment.
    I am here for my own entertainment.
    Every game I have played with 'clever' elaborate death penalties I have dropped very quickly....
    Eve, WOW, SWG, Earth and Beyond, Lineage II, City of Heroes...
    Why... Well frankly I don't need to be reminded that I failed.
    And I certainly am not going to pay to have my time wasted by a death penalty
    My second point....
    It is none of your business how I play the game. If I zerg like a mad dog nawing on the postman's leg... that is my business. Personally I don't find that very elegant or challenging, but to each his/her own.

    Now in terms of social dynamics.... perhaps if the 'devs' properly think through episodes with structured dynamics, then perhaps like minded players will group and solve the instance in a fashion that is more fulfilling. This death penalty is not unlike a doctor prescribing aspirin for a broken arm... the real solution fix the episodes.

    finally.... sometimes one just wants to solo....
    so the polite and civil thing to do is to let someone solo without poking your nose into their business.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Nice update dude personally I'm looking forward to ship interiors and quaters, plus the rest but i like to decorate which would be cool.

    There was a big debate on DP though so i don't think the majority wanted it so i just hope it doesn't become a game breaker but I'm willing to entertain the notion as long as it doesn't become a time zink, i mean escorts ain't that tough there kinda squishy (federation escorts that is) when it comes to certain things.

    So lets hope its well thought out and i have high hopes, make us proud guys.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    TerilynnS wrote: »
    However - what about what I just went through during the final scene of Reman hell - Me and two other open instance team members arrive on the planet just to find out there are already two other "team members" there - difficult level of killing Remans? GODAWFUL. Two team members that were there BEFORE us? Didn't lift a finger to help us. I couldn't kick them out. If there was a death penalty for me I would have been beyond angry. I died four times and my two other active team members were wonderful. Inactive team members - suck worse than Remans.

    DP? BAD IDEA.

    Had that too. Felt it better to leave the system and the team and start over again. And ended up with the other helpful person who apparently did the same thing.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I thought about going on a big rant about death penalty and all that but instead I think I will simply state that up until now I have really enjoyed this game despite the attempts by the IT department trying to rename it Star Trek Offline, I feel the Devs have done well (Lets face it all games are rushed it's just the way it is when the consumer let's the corps get away with selling an unfinished product). Sadly the fact is that when death penalty hits I will be walking away and that's all there is to it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    WOW! Just read this and I'm speechless...either Cryptic is one helluva company or they have speechwriters that should be working for Obama. Fantastic letter and just everything a playerbase could hope to read...well...besides the few trolls who will rip it apart.

    Looking very forward to the updates!!!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Eritalis wrote:
    I thought about going on a big rant about death penalty and all that but instead I think I will simply state that up until now I have really enjoyed this game despite the attempts by the IT department trying to rename it Star Trek Offline, I feel the Devs have done well (Lets face it all games are rushed it's just the way it is when the consumer let's the corps get away with selling an unfinished product). Sadly the fact is that when death penalty hits I will be walking away and that's all there is to it.

    Calm down. You have no idea what the "penalty" will be yet. RELAX!!! It's a fine line and I'm sure they'll do their best. Maybe you could actually suggest "acceptable" penalties?! That way YOU have a part in the discussion as well.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I think we can except a lot of cool stuff in the near future !

    the best part is that if we don't like it, we can still ask for some changes and have it !

    Good job cryptic!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    woot !! :eek:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Look's good...
    But seem's on one topic your listening to the wrong crowd.
    DP's...500 people want it and 5000 people don't.
    You only have to read all the post's about it to know it's a bad idea.
    And most of those who want it only do PvP...so it doesn't effect them.
    The idea of a DP is a stupid one.
    Start watching your client base fall.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Cool.............
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Impressive stuff!

    I've already decided to continue my sub after my free month lapses, quite literally on the state of the game as it is now... with these enhancements I am gonna be one happy bunny!

    Thanks for the update CS, and keep up the good work.

    PS: How much gold-pressed latinum would it take to make Cardassians a playable faction? ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    HEAR HEAR Admiral McGrump!!!....All points I second the motions!!....Let's us not also forget that I want my freaking power hues back...And here is why...in the chaos that is fleet battles, seeing the "teal" beam arrays that slam into the one Klingon battlecruiser amongst four of them from my "shipmate" off of my camera view, I am able to determine which target to "concetrate" my attack on, thus exacting federation decree and justice upon those Klingon dogs....and please bring open PVP to the nuetral zone systems, My Torpedos are armed, hot and ready to go!!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    i absolutely appreciate that the team has noticed the pleas and cries of all the community of sto. i would like to comment on what you said in the thread though about who you cater for most,, the people that get it the people that dont and the people that just hate it part..

    well i think you will find that pertty much all the players on the server have some kind of feeling towards startrek. they would not have paid for the game if they didnt like startrek to some degree or more. you can also gaurentee that they are appreciative of the hard work despite their sceptisism of weather your hard work is heading in the right directions or not.

    i dont think you should be trying to apeal to the players that love and get it at all but instead trying to change the minds of the people that love starterjk but are having trouble accepting the game as a startrek game.

    ill be honest here now as a player of sto and some one that has seen everything startrek. i love startrek, i dont necessary dress up like a ferengi or pretend im a starfleet officer and attend all these conventions, im not that geeky, but i love watching the episodes and seeing where these monolithic crews go to explore in the never ending galaxy.

    my problem with the game at the minute is it doesnt feel like starterk should feel, when i hop into my ship it just feels like im in a lobby in a queue waiting for something to happen, then i have to load every transistion and then once ive loaded these transisions i have to sit in even more lobbies and wait for something else to happen.

    what i would like to see changed for the benefit of the entire community and the feel that sto should represent of all things startrek is seemless travel. this should be the first steps you shoudl be taking to make sto feel like startrek the removal of loading screen and illusions of traveling with out actualy crossing into diffrent shards is paramount to emersion and feel in an rpg.

    i think i speak for pretty much the whole community when i say the option to pilot your ships from the bridge with your friends at tactical science and enginnering stations as an OPTION can only mean boons for STO.

    startrek isnt about a 3rd person perspective out side the ship and constant combat, startrek is about problem solving exploration and discovery and travel. startrek is about feel and team work.

    the combat system for space at present is ok, but i can tell you now it gets very boreing very fast, i managed to max out my charecter in just under 2 weeks ive done pvp and im not very impressed with the massive queues to get a game, and the space combat like i said is ok as a temporary measure, it needs to be more startrek and more envolving on a awhole.

    you dont need to worry about the skills and balance just yet what we need is content and better playability, better interface and a genral better feeling of being in a startrek world overall.

    also it would be a good idea to erase the current so called crafting system. its really not working, well it might work as far as game mechanics go but actualy trying to play it seems pointless. loot drops are just far supperior on every occasion and the exploration medals grant better too. the upgrade system at memmory alpha needs deleting and rethinking completely. instead of data samples why not have hulks to explore to discover new tech. i dont mean fly by scan warp out either, im talking explore a strange system see a derelict ship beam aboard by choice not hint, explore a vast network of decks and corridors and maybe discover ship tech that can be used in conjuction with other ship tech to possibly manufacture a completely diffrent item which cannot be obtained from a simple loot drop.

    also in the interest of all things startrek, alot of people might flame at this, but how about completely removeing player levels and have rank structure instead based of standings with the players faction. you would need to improve the standing inorder to warrant a promotion, have ships directly linked to the players standing. also have the chance of demotion too. this would add nice little twist to the game, if players make the wrong choices on missions they can loose standing and there become not so respected and eventualy demoted reduceing their privlages. also missions need to be less generic and more player choice driven, it would be nice to decide the outcome of the mission based of our actions and not the current linear do this with out any real issues and complete the mission gauranteed scenario.

    also exploration is so very unimaginitive, again lots of people probably wont like what im saying simply because i have the guts to say it, ive always been one for speaking my mind about things that just dont seem right and exploration in sto just doesnt fit as it currently is.. i mean come on you have to go to a predetermined location which is at a fixed known and porbably visted already location on numerous occasions site to explore 3 random systems which if i might add are alwasy always the saem missions you did when you first started to explore. we dont want this kind of exploration. we want the kind of exploration where space is vast and on the most part unknown and undiscovered. we dont want to be stuck with missions theat tells us how to explore and gives us a basic linear reward for doing those missions NO!! we want to explore exactly how the workd explored is inteneded to be used. exploring is about picking a direction and going in that direction untill you come across something that is new and unknown and that is worth takeing time to look at.

    get rid of the anomolies, they just fill inventory space, most people just put them on the auction.

    did i meantion make it so we can fly the ship from inside the ship and make them multiplayer too.

    one thing i have noticed in the community is too many people are too accepting of what is already available now. sure what we have now is good for a couple of months and maybe a year, but thats pretty much it, as it is now it doesnt really ooze anything special infact it seems like a few steps backwards compared to other mmo's available. but its new we all know its new and we are hopeing for great things..

    have you concidered a more eve type aproach to the game, not so drastic or harsh but lighter with seemless transistion and good qaulity multiplayer options.

    but we do have to get rid of those loading screens. the game just feels like a chat room at the minute with a bunch of mini games supported by quest dialogues.

    sector space has got to go. when we warp off in our ship we want to be in warp untill we get to our destination, if that means spending the 10 minutes on the ship with friends while we traveerse the galaxy to the next destination then so be it. also make it all work from the helm control on thebridge so th eplayres can set their courses useing star charts. this will help bolster rp in your game and encourage player to want to play together rather than attempting to solo the game by them selves which is very easy by the way. i soloed the whol game myself because i could and didnt need any help on missions.

    i would like to be able to log in and know that i have to find a few players to do a certain mission. also one mission per system isnt very good. and why isnt their anything to do planet side. and why is everythign available to every one..

    why can fed ships fit disruptors and poloron beams and so on, where is the cannon in that ?? also why isnt klingon just as playable as the feds where are the klingons pve mission chains to admiral where are all the klingon ships for th eplayers to use, and where are all the other playable factions..

    it shouldnt be that federation is the only rteal playable faction, people should be able to start romulan fleets and play the whole romulan side of the game and do romulan missions. also the neutral zones need to be full open pvp, and entering romulan space and so on klingon space and so on means your open to pvp.

    also a death penalty a harsh one too, not too harsh that people stop playing or cancel subs but harsh enough to force them to survey their options and think a little more before plunging their crews into battle.

    and for the love of god where is the trade, im fully aware the federation doesnt use currency, but what about the thousands of other civilisations that might just use currency, its a little bit arrogant of the federation to assume because they dont use currency that the rest of the galaxy doesnt too. grant trade

    the game has potential but alos requires alot of changeing and tweaking. fleets need more options and diplomacy as well as polotics and so on, again i would like to point to how eve deals with the issue and at the same time ask you not to copy it but bring about your own way of making it work.

    i would like to beam down to a random planet which only sells one type of trade goods which are in demand in a completely diffrent solar system. and proffit from it or beable to make viable trades for more usefull items. i dont mean collect things to exchange at an npc. i mean buy trade items in bulq ferry to a distant starsystem and sell to another npc for a proffit or exchange for something more usefull..

    and the ships need to be fully usable and explorable. i want to visit engineering and see my friends in their tweaking the ships systems or go to astrametrix and use the facilities their. or take control of the tactical station on my ship and fire the weapons form inside the bridge. or go down to medical bay to aquire my stims and such or to be treated and healed or cured by the doctor or a player. on our multi player ships..

    just make it feel like startrek. hell if you really really want to know what startrek is why dont you ask the fans that love startrek what they think startrek is. dont ask them what they want because most of them dont know what they want, just get your selves an idea of what the fans think startrek is.

    one last thing. ive noticed i can buy the same stuff from every where, this is boreing, i want to be able to explore to find things that i cannot get from starbase 01 if it means trsveling to k7 to pick up certain equipment then thats what i want to do. also when we go to a system, we shouldnt be restricted to if we have a mission their or not, it needs to be fully exlorable so we can just come and go as we please beam down beam up explore the planet and caverns and descover things for our selves. it needs to be more free realm than it currently is.

    right now in its current state the game doesnt really feel like startrek how it should.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    TUX426 wrote: »
    Calm down. You have no idea what the "penalty" will be yet. RELAX!!! It's a fine line and I'm sure they'll do their best. Maybe you could actually suggest "acceptable" penalties?! That way YOU have a part in the discussion as well.

    I suggest leave it alone... 15+ seconds of twiddling my thumbs and then flying half way across the map to get back to where I was felt like enough of a penalty to me. But the masochists want more. Here's an idea make the death penalty optional if you don't want to deal with it don't do anything and it won't be activated, if you like pain flip the switch in the options and select how stu... er how much pain you want.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    AngelesUK wrote:
    Look's good...
    But seem's on one topic your listening to the wrong crowd.
    DP's...500 people want it and 5000 people don't.
    You only have to read all the post's about it to know it's a bad idea.
    And most of those who want it only do PvP...so it doesn't effect them.
    The idea of a DP is a stupid one.
    Start watching your client base fall.

    dp make speople think a little before they make a decision. it makes alot of diffrence, what they need to do though is make the dp so it doesnt cost you xp or creits. it should be in the shape of equipment durability and effectivness. if you get wasted your gear looses half its effectiveness. this owuld mean you would need to start think ing about purchaseing new geer and taking a bit more care next time you aimlessly jump into battle..

    i dont think there should be a death penalty for pvp though. dp in pvp is just too harsh.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Thank you for the information and all your hard work. I really am enjoying the game so far.

    I would like to see Romulans as the playable race.

    I would like to see more players allowed into an instance at StarBases. They just seem so empty for an MMO.

    Finally, I wish you would allow putting an image into the forum signature blocks.

    As a life time member I really want to see this game Live Long and Prosper
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Tarka wrote: »
    Its not a case of being punished for wanting to solo. But with everything in life, every choice has an advantage and a disadavantage. Everything has to be balanced correctly.

    If you want to solo, then for the advantage of easier encounters (and therefore quicker kills), you get less of a reward. The advantage is that you possibly can get through each encounter quicker than those in a group situation.
    However, if you want more xp and better items, you have to be prepared to put in the effort to get them, i.e. in harder encounters.

    The balance is accomplished by measuring the xp reward gain over time and rewarding people who partake in harder encounters with items that are considered of greater value. In short, its a matter of balancing risk vs reward. Something ALL the major MMO's have to do in order to encourage players to partake in the different elements in the game.

    Except the reverse is true. A reasonably competent PUG can burn through content much faster than someone who solos. Yes, more enemies spawn in larger groups, but if a group doesn't go off in random direction and focuses their firepower on the more dangerous ships first they will go down faster than a similar encounter scaled for one ship/player.

    Cryptic likes balancing their encounters so teaming if preferred to soloing. The biggest difference is that each player is slightly more self contained than the average MMO character.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I've been waiting for Romulans and now seeing that it could be the next faction playable I am hyped and cant wait. Bring it all on i know i am ready like a lot of other people are as well. Great read and cant wait to see it happen.

    i think they need to finish makeing klingons playable i.e. makeing it as content filled and playable as feds, restricting them to just pvp is a pile of TRIBBLE. i want to play anothe faction like i play fed. what would be the point if it wasnt this way ????
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Thanks for info Z.. i for one love the game. Great work so far cryptic, can only get better and better.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I actually don't need a DP to give my best during combat. I don't want to die. It reminds me of failure. It reminds me being not good enough. All these thoughts are DP enough for me.
    Let's face it: If a DP is like loosing some combat effectiveness for a short time, let's say 10 minutes, you avoid combat for 10 minutes. That's boring, I don't like it.
    No DP for me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    AngelesUK wrote:
    Look's good...
    But seem's on one topic your listening to the wrong crowd.
    DP's...500 people want it and 5000 people don't.
    You only have to read all the post's about it to know it's a bad idea.
    And most of those who want it only do PvP...so it doesn't effect them.
    The idea of a DP is a stupid one.
    Start watching your client base fall.

    Im not sure where you have read this but all the ones I have read are in favour of DP. Most people see DP as some major time sink but it doesn't have to be that way. Crippling you slightly for a few mins wouldn't change the game that much but it would at least make you try a bit harder in groups and maybe make those hypos/batteries worth using!

    I have an Idea. Lets make it like Super Mario Bros and have Lives!!! Woah solution! Then all the console junkies can hit LT RT UP DOWN and get unlimited!!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    whats this goal Z has lol, well with that speach crytic has secured another 4 months from me as being a trekkie. I just hope they go deeper into us living the star trek life. NOt everything in star trek should be okay at the end. We should feel the benifts of loss as well as gain. We should be taking actual part in the war after a few more months. Maybe not building star bases but we should be able to have outpost buildable for fleets who have a solvent credit as well as a good fleet base.

    Id like also a change in the way you have the credits set up. access to the bank should be redone in a way that we dont have theives pretending to be apart of a fleet so they can steal credits and gear from fleets.

    Of course there will be spies but we should have the ability to maintain a decent security level in our respective fleets in the game. We know peolpe can be lting jerks but as a higher ranking offcier in [UFP] i dont want a junior officer to have the same permission i do when it comes to the fleet bank and or credits. Ive earned my privilege, they havent proven themselves trustwrothy. Again A good speach Mr. Z but, words alone wont get us even close to the promise land, space uhmm thingy ya know.


    GOOD LUCK.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    From what I've been seeing in the zone chats (as of late, not during testing or the first few days) there's a healthy portion of us playing who are, how shall I put this politely...employed and relatively responsible adults.

    While I appreciate the desire to experience a challenge in any game, those of us who did not max level our characters in the first week would appreciate the ability to enjoy the game, not suffer constant setbacks because of some arbitrary and unrealistic penalty.

    You want a challenge? Go Diablo hardcore, play like it's Rogue or NetHack.

    If you die, delete your character. That is a penalty, and the only realistic one.

    That will make you totally uber. You can brag how hardcore you are and meanwhile no one has to write an additional line of code.

    The rest of us...we'd like to play a game...

    Regards,

    Senza
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    dp make speople think a little before they make a decision. it makes alot of diffrence, what they need to do though is make the dp so it doesnt cost you xp or creits. it should be in the shape of equipment durability and effectivness. if you get wasted your gear looses half its effectiveness. this owuld mean you would need to start think ing about purchaseing new geer and taking a bit more care next time you aimlessly jump into battle..

    i dont think there should be a death penalty for pvp though. dp in pvp is just too harsh.

    So you're implying I don't think before I attack the enemy fleet. You believe that I do not decide which target to take out first. Whether I should maneuver behind an asteroid apply science teams and engineering teams... which to apply sensor jams to?
    wait....
    one second
    IT IS NONE OF YOUR BUSINESS HOW SOMEONE ELSE PLAYS THE GAME.
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