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List your top three short, mid, and long-term requests for the game

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Short: Less ground missions

    Medium: Less ground missions

    Long: GOOD GOD LESS GROUND MISSIONS!!!!!!!!

    Ok, I quit playing this when it was pay to play cause 90% of missions involve ground based combat, which is boring as hell

    So anyways, I get emails talking about the "Revamps" etc to the game, so I decide to download the client, log in and decided to do some missions

    And, ground mission. And, its as boring as I remember.

    So what the hey, I beat it, and I do another mission, and, its a ground mission. Skip. Try again, and another ground mission, skip, try again, and another ground mission, Request for aid mission, skip, and another ground mission, skip, and again, and again, TWELVE attempts later of getting stupid ground and aid missions, I FINALLY get a mission where I can command a ship and attack targets in space.

    Like god, you guys have heard for over two years now that ground combat and ground exploration is horrible, and instead of fixing it, or removing it, you keep it in as terrible as it was before

    Just, I give up. I gave it a chance, but two hours and seeing -NOTHING- has changed I understand why this game has gone nowhere. You did this to yourself, everyone just wants to pilot ships, yet you guys got us running around scanning stuff with tricorders. On the show its interesting to watch them scan stuff with tricorders because it breaks up sections of having high action/dialog with mood flattening subtle stuff that makes the revelations and combat on the show interesting

    Making a -GAME- out of scanning stuff however is a hilariously bad idea, I mean, you just don't do that, something that makes sense on TV does not make sense as actual GAMEPLAY of all things, and at that, ground combat in the show is dramatic and entertaining, STO it turns into really slow and boring WoW combat, and I mean MORE boring then normal. You feel so ineffective doing things, skill cooldown is so long so you spend 99% of your time just autoattacking, it just feels, so darn dull

    So please, if you have ANY hope of making this work, get rid of OR drastically reduce ground combat, cause you aren't going to keep people around at this rate.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Crafting is alright, but developing personal shields and a console or two isn't what I want to do. The only thing I think I would like to see added is the ability to completely customize my own ship.

    Limiting me to a particular class and sub-class for selecting nacelles, saucer, etc makes sense starting off, but why not have the ability to pull all those components into a single grab-bag for me to totally build my own class from the ground up?

    Just as an example, I would like to be able to select the Akira Engineering section, with the Intrepid Saucer section. Select the Galaxy Class nacelles with a Nebula Class pod. Put the same skin over it and there you have it. Determine number of crew, the number of consoles per player class. Other options that go into making a class of your own.

    You could put this at Mars Utopia Planitia. Perhaps make it a series of missions in and of itself, such as "Explore new technologies in Structural Integrity." It could be a one time thing or something each player can do if they wish and then throw it on the exchange. You could always put a Starship Schematic out on the C-Store too.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    OK, past several Thursdays have been slotted for upgrades.....

    Now there's a school selected holiday Jan 16th and now STO is performing a maintenance upgrade...can we now expect every MONDAY and THURSDAY to be downtown upgrades....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    For my short range I would like hair down past a girls bottom. I remeber an episode where wesly fell in love with a girl with that long a hair but she turned into a ugly monster. I liked the hair and its cannon(O_O)

    Mid range ---> sommer clothing at risa options or swimming ) long range ---> I want to assimulate the universe as a Borg queen and fly a sphere) resistace is futile) blah blah blah.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Long Term:

    -More customization of ship interiors, I would like to be able to change hallways, layout decks, buy rooms, etc. Also display accolades, rare items, and generally make it more my own but retain Federation look.

    -Would like more varied missions, currently feels like they're all "fight in space" then, "beam down, fight on ground."

    -I think it was mentioned, but buying/building a starbase as a fleet would be cool and actually having control of how it looks, buying additions, defenses, etc and allowing it to be attack by rival fleets, damaged or even destroyed. Would also be cool if fleet members had "missions" that are more "day in the life" of a typical starfleet officer, like making repairs, doing reports, upgrades, etc. etc.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    I've got two, I guess they're both long term: Romulans and Fleet starbases
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Short term:

    1) more visible variety and ramping up between equipment and levels
    2)Make it so that your ship has the maximum turning rate its supposed to have, even when you have no forward velocity, according to your current engine power level and consoles and etc...
    3) Make purchased ships unique characteristics at least somewhat worth the money you paid for them. (IE the dreadnought spinal column phasor is crappy for the cooldown,damage, targeting ratios it has)... so far i think the only ones that have been worth the money are thte promethius refit, and the excelsior refit.


    Midterm:

    1-3) restructure ship mechanical customization-
    A)remove fore/aft general restrictions on weapons
    B)add left and right weapons emplacements.
    C)make all the bridge officer stations, consoles, and weapon placements more customizable- ie instead of having a fixed number of a certain type in a location, just have a point limit or something and allow the captain to spend on to assign specific consoles, stations or weapon emplacements

    Longterm:
    1)Ability to board and possibly capture an opponents ship when they have been reduced down to 5-10% health which will give you an option to use their ship as yours or as an escort.. when this happens if the opponent is a player they get the respawn option window, and then if you chose to use their ship as your own your ship get temporarily overwritten by their template (you won't be able to switch any of the gear from the captured ship) that lasts until you die or you log out for more than 5 minutes, or you chose to revert back to your ship.
    2) want a romulan and borg playable faction
    3) swapping visual graphics between ships and equipment (IE you can make your tier 5 cruiser look like your tier 1 cruiser, or swap the graphic from teh reman prototype shield to your MACO shield) or at least make the earlier tier ships be more viable towards endgame (maybe they could get a speed bonus to make up for lack of consoles and armor)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Adding orion women bridge officer's,put everyone to work on the crewdeck adding a armory room crew quarter's
    add a cargo bay add a shuttle runnabout hangar ,plus we want to fly the ship from the bridge not just tactical view..And we engineer's-vice admiral's need what tact officer's have,armed escorts during stf's and away mission's
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Adding orion women bridge officer's,put everyone to work on the crewdeck adding a armory room crew quarter's
    add a cargo bay ,
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Get Rid of the annoying Captcha on the Log on Page its Very Annoying i though they out did them a long time ago.Get rid of it.I cant even under stand some of them Icons that pop in one looks like an 8 with a line going through it.but if i put an 8 in it will not work please get rid of the DAM Captach
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    I have only been playing for two weeks, so my view is of a fairly new player.

    Short Term
    Please fix the many episode mission bugs, the bugs that are listed on the Tribble - Bug Reports section. It is honestly quite shocking that the players report bugs on that forum but so many make it through onto the Holodeck server.

    Mid Term
    More daily missions and special events, the more I play the less I feel I have to do in the game. It is starting to feel the only reason to log on is to grind some dilitium. Dilithium should be a by-product of gameplay, not the sole reason to play.

    Long Term
    Player ships and crew are fantastic, but they are lacking, in the series they are homes with many amenities. At the moment they seem lacking, the crew dress differently to bridge officers, no holodeck, no runabout, no real decoration customization, not even Jeffries tubes to travel around in. Adding a few minigames and features to ship interiors would be fantastic.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    short term:
    1.whats with all the patching and updateing. i mean seriously. we need to restart the server every morning? emergency maintenance every other day?

    2.needs to be some kind of treaty or something so that klingon players can team up with their federation friends. i can think of 100 ways to work this in to the story. im sure the writers can think of something. maybe cause we're teaming up against the borg??

    3.maybe u could make the bosses on the ground missions a little less "unbeatable". and yes, i am mainly talking about STF. why in the hell would u guys make them so damn hard that the rewards dont even justify spending the 2-3 hours it takes to beat the unbeatable bosses. this has made ground missions almostunplayable and lots of people dont even do them anymore.

    Mid:
    ummm......how bout some federation carriers??? nuff said


    long:
    we need some more episodes. i would like to see something worked in to let us go back and take place in the dominion wars.

    2. how bout better ship customization. mix and match parts from any ship type, scaled to the correct size of course. this could lead to the purchase of new ship parts from the cstore, or unlockable ones in game. ship customization is an important thing to alot of people. i think the addition of this feature would add alot to the game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    I would like to see more NPC Talking rather than reading all the time. Looks like the game started out that way but ended. like the Vulcan one.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    An element of the Doff system could be used for normal play. For example when exploring the nebulas for the exploration missions. They should be graded similar to the doff missions. And have, increased rewards depending on the quality of the mission.

    White - Common
    Green - Uncommon
    Blue - Rare
    Purple - Very Rare

    More content, lots more content. Not mindless grindfests, kill x npcs, scan this etc. But missions with an interesting story to them. You hardly touched on the KDF storyline, then is really making some Fed mission have a KDF angle to them. It is just rehasing the same content. It gets boring real fast.

    New ships that are not automatically put in the C-Store, because you decided to put a shiny console on it. So players might want that model, and have to pay STO points for it. Either paying real money, or grinding out dilithium for the exchange. Then that ship becomes useless after you out leveled it. +1 Ships, should come with a ship or a bridge skin. Do not use that as an excuse to increase the ship prices.


    I want to see more communication between the Devs and the community. Engineering reports, what happened to them? What are you working on now, what are you working on releasing further down the road. What would you like to add?

    More pvp space and ground maps, more fleet actions. The featured episodes, how about a fleet action and a mini stf for each series.

    I am enjoying the TOR missions, my actions have consequences. If i choose certain options, my objectives become different. Will we get branching dialogue or are we hindered by the game engine?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Lots of good goals
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Short Term
    * I wanna be able to post items from my R&D panel in the chat!
    * Fix the Borg encounters, so they are not offered anymore, if the instance has already been finished (warp in only to warp out again).

    Mid Term
    * Decrease the size of DS9's space model (I know, you have to do that in every mission the model is used... Nevertheless, do it^^)
    * Include Quark's Bar into the Promenade instance and implement the corkscrew stairs seen in the series, albeit in a slightly larger version for better gameplay! (And get rid of that ugly side-tunnel to change levels!)

    Long Term
    * Add functional ship interiors to the gameplay:
    ** FUNCTIONAL bridge --> I wanna have the option to control my ship from my bridge, comparable to ground shooter or RPG mode switch
    ** Crafting in engineering/laboratories --> Having to go to Memory Alpha all the time has absolutely no gameplay value
    ** Healing injuries in sickbay --> With your chief medical officer in the proper position
    ** Switching to shuttle in shuttle bay
    ** Option to adjust the uniforms worn by any crewman on your ship
    ** Costumization of your ready room, and eventually other rooms in your ship
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Short Term :

    Fix Graphical glitches in Spece (flickering)
    Improve collision detection (Space and ground)
    Implement an in game way (through a vendor or quest line) to increase the size of the DOFF roster
    Implement DOFF vendors on ESD and Q'oNos (the higher the commendation the better the DOFFS available are)
    Implement an in game way (through a vendor or quest line) to increase storage (inventory and bank)
    Remove Skill Points and Bridge Officer points from rewards of the DOFF system
    Show BOFF colors (White, Blue, Green, Purple) when in roster
    Lower Dilithium cost for uncommon unreplicateable (10 for Common, 150 for Uncommon)
    Slower leveling progression

    Mid-Term / Long Term :

    Crafting :

    Separate crafting specialties (i.e. Ground Weapons, Energy Weapons, Projectiles weapons, Shields, consoles, etc...)
    Add Sub-Specialties for each categories
    Add more consummables and commodities to the crafting (food could be a sub-specialty)
    Recipes for every type of gear and Marks (except the STF sets)
    Results can vary between common and very rare items (based on skill)
    Players would be able to raise their crafting in all specialties until a certain level and then allow only 3 specialties to go higher

    C-Store :

    Add Novelty Items to the c-store
    Add In Game way to obtain the now C-store exclusive ships, skins, costumes, doff roster increases and inventory and bank increases (through quest line or vendors)
    In cunjonction with adding in game ways to gain those items, increase prices in C-Store for those items. If someone needs the item right away or doesnt want to grind for it, there's a cost for that.

    Fed Side :

    Re-Implement diplomatic missions outside of DOFF system
    Add more side quests to areas like Vulcan, Andoria, Risa, ESD, Starfleet Academy, K7, Sierra 39, Memory Alpha, DS9 (each areas with around 30 quests each)
    Rewards would vary depending type of quests (exploration, diplomatic, military, etc)

    Klingon Side :

    Add side quests to the Klingon areas (same as Fed, about 30 quests by area)
    Rewards would vary depending type of quests (exploration, diplomatic, military, etc)
    Develop an honor based system for Klingons (kind of like the Light Side / Dark Side system of SW:TOR)
    Rewards based on Honor system

    Misc :

    Functional Ship interiors with Side Quests available
    Decoration of ready room with novelty items
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Short=

    1. Accolade pop ups: They pop up and it's awesome, yet I'd love to find out how/why I got such an awesome accolade and most importantly want to know if it has any passive buffs. If we could right click on the text in the chat like we have for items, giving us a brief description of it, that would be AWESOME.
    2. Team Level Indicator: Most people are level 50 but sometimes there might be a level 45 in the STF, if it's on the team profile somewhere small that would be decent.
    3. Auto log out: We get logged out for being AFK, but the cursor lies on the END of the USERNAME field, please put it at the start of the password field so I can type my annoyingly long password in quicker and get back into the game.

    Mid=

    1. Experience gain after max level: If we could earn experiance after we are capped and it either gets converted somehow into a resource or stored for XP boost type rewards for the eventual point of increasing the cap. e.g.1,000 xp gives 1 Admiral XP/ Fame points/ Notoriety, which is stored and can be used for something extremely late game.
    2. Fast Room Chat= Customise the chat to have 1-3 enter fields, editting the field with a drop down menu to choose it's channel, e.g i could have one for team, one for fleet, and one for zone. would prevent "wrong channel" message that ALWAYS happens.
    3. Pathing for BO: They get stuck, yes we know, implement simple /stuckbo so they can either teleport to us or unstuck themselves.


    Long=

    1. Ferengi/merchant faction.
    2. All Faction Free for All's: Q has decided to transport all the ships into a game of survival of the fittest. Lore/story can be easily made for this.
    3. Planet Colonisation: Play "Birth of the federation" and have something like this for a mini-game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Short Term

    - Reduce grind for STF items by a large margin

    - Remove the random MXII drops and make them obtainable through non-luck based means.

    - Allow the STF costume unlocks to also be used on BOs

    Mid Term

    - More ground armor and weapon visuals. The newer stuff looks awesome and we need more! *Note: Do not tie to a massive, impossible grind!*

    - More space set visuals

    - Hair texture revamp

    - Hair for Caitarians

    - Non-combat endgame activities

    - More FEs

    Long Term

    - Exploration revamp *Note: Requires huge amount of focus. Do it justice! Spore meets STO, go!*

    - PvP Galactic Conquest System

    - Functional ship interiors

    - Customizable ship interiors

    - Visually customizable DOs and DOs that show up on your ship, taking the place of the random "props" that walk around now *Note: Allow for Alien DOs so those of us with our own species can make 1 race crews*

    - More focus on BO story elements and in-ship story elements. Make BOs more than just pets!

    - Another faction
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    There are so many things I would like to see for this game and I have more then my share of ideas. First let me list some things that we could see and should be developed.

    1) Skills and Behavior: We should see some practical skills and behavior for our toons. I for one would like to see my characters be able to swim, crawl, shimmy, in enviroments that are required, or perhaps the methods are needed in a mission. Also when a character becomes incapacitated or jumps off a high place, there should be some realistic fatality and not just dangle off the ledge or just have numbers pop up off his head.

    2) Jobs and Specialties: Why not have other lines of work such as Civilian Transport, or Cargo Transport ect, for people to chose and have a stories based on those lines of work. Example Cassidy Yates of DS9 was a Cargo ship Captain involved with the Maqui.

    3) Consequences for our Actions: They're should be consequences for what we do on missions. If we do something wrong it will costs us skill points or a demotion and such.

    4) R&R and other resort places: For example Risa could be more appealing for the players if there were summer mini-games. Q's Winter Wonderland could've benefited from such if there was something like mini X-games, like snowboarding, skiing or a PVP Ice Hockey.

    5) Character Toggle: The Captain should not always be part of the Away Team and most certainly not always perform all tasks. Have Character Toggle, and order you team to perform actions also.

    That might be a lot to ask but as a paid player I think it's relatively minial if I want to keep the players interested.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Honestly I do not have the time nor the patience to read each post out of all these 260+ pages. So I'm sure what I'm about to suggest probably has been said. With that, I'll suggest it anyway just in case it hasn't. If it has, please disregard.

    SHORT TERM

    1.) Duty Officers - How about having "Purchased" listed next to the Duty Officer's name? I can't say how many times I'm going down the list of officers to purchase and get a message saying I can only have 1 of that officer.

    2.) Bridge Officer Stations - Give people that ability to upgrade stations. If someone has a ship that has a Lt Commander Engineering station and a Lt Engineering station, give people the option of paying energy credits or dilithium to upgrade a Lt station to Lt Commander or Lt Commander to Commander. Limit the upgrade to only 1 level. What's the point in having 10 tabs for skills when people can barely fill up 4 tabs between skills & devices.

    3.) STOP WITH COMMON OFFICERS - If I'm paying real world money to get cstore points to purchase duty officers, stop with the COMMON OFFICERS BS. I want uncommon, rare, or very rare officers. I can get all the common duty officers from the missions.

    MEDIUM TERM

    1.) EXPAND FLEET BANK !!!!!!!!!!!!!!!!!!!!!!!!!! We can expand our own inventory capacity. Why not expand the fleet bank as well. Give people the ability to divid selections just like when purchaseing items.
    Fleet Bank
    '
    Personal Weapons
    '---- Mk II
    '---- Mk IV
    '---- Mk VI
    '---- Mk VIII
    '---- Mk X
    '
    Personal Armor
    '
    Personal Shield
    '
    Ship Weapons
    '
    Ship Engines
    '
    Ship Shields
    '
    Ship Deflector
    '
    Ship Console

    Give fleets the ability to purchase tabs for catagories and sub-catagories as well as being able to expand the amnount of slots in each.


    2.) Ability to unbind items. I'm sure other people would agree with me that putting a console on your ship (which binds it to you) to find that console is a complete POS. Now the only thing that can be is sell it. Why not have the ability to take the item to Memory Alpha and unbind it to sell it on the Exnchange or give it to another character/fleetmate.


    LONG TERM

    1.) Expand out Solar Systems - To keep with the traditions of Star Trek, You warp to a system then drop out of warp and travel at sub-light speed within the solar system. I think it would be awesome to be able to enter the sol system and fly past Jupiter, Saturn, Mars, etc. To be able to stop at Jupiter Station or the colony on Mars. Even set each planet on it's true rotation around the sun. How about setting Earth on it's 24 hour rotation/axis shift. The Atlantic Ocean is nice. Seeing Florida and Spain are nice. Why not get it synchronized so that depending on the time of day/month depends on which part of the earth you will see.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Short Term:

    Make teaming up silky smooth in 3 easy steps!
    1. Remove the need to hang around the squad leader to keep my level equal to his, I should simply click "equalize level" and then never thing about that button again. There is no reason to reset our level if we are too far. This has caused no end of problems. If I forget to equalize my level to their lower level, my lower level friends will suddenly be facing enemies far above their level. it doesn't matter that we could split up. That is the major advantage of having friends around.

    2. Only take me to instances with enough room for my team, and reserve empty slots so teammates in other maps can ALWAYS join the same instance. We want to play together, let us.

    3. If we drop a quest, IT MEANS WE WANT TO RESET THE QUEST. Maps shouldn't linger, and still have objectives completed if We exited the instance, dropped the mission, and then restarted it. Saving the map when all that occured is an incredibly pointless feature and serves no purpose.

    Thank you.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Short Term Actions:
    1) Make it so that each time you hit the "M" key when flying your ship it toggles between each of the 3 different types of Maps, the Galaxy Map, Area Map, and System List. This would make it a lot faster to use the map and should be pretty easy.

    2) Saw it in another post, but it would be nice if when you were shopping for duty officers, it could somehow tell you if you already had them before clicking and being told that you do.

    3) Would be nice if in the mail from the exchange if it could tell not only the item that sold, who bought it and for how much, but which of your characters got the money.

    Longer Term Action:
    1) On crafting menu, make an option that shows you what you can make with the mats you currently have in your bank or on your character.



    Feedback:
    Great job on recent improvements to the mail system. I have sent a lot of mail to non-existant names in the void and lost a lot of rare crafting mats and weapons due to sloppyness on my part. I like your recent changes that now require that you first address the mail to an actual character before you can attacg anything to the mail. Great improvement!!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Short term: fix cover shield glitch ( when your bridge officer spawns one and your trapped in it.

    Mid term: generic crew options ( I hate how my bridge officers look so different than the normal crew)
    More stuff to do inside your ship (quest, interactions, experimenting on warp core)
    More customization options for your ship's interior.

    Long term: customizable fleet star bases, which would include customizable rooms for each member.
    A marriage system ( I always thought a good part of star trek was the relationships). Let us marry another player or npc. Let married players get a bonus for getting married, too.
    Last but not least, houses to buy on planet surfaces ( married players could live together there).
    (marriage doesn't include the bedroom stuff, though).

    In summary, I want more customization options and more small things to do, I could spend countless hours just chilling in my ships lounge chatting with my crew, and then testing theories in my engineering lab. Please think about my request.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    First of all, thx for still running the game, constantly evolving the expirience and adding stuff.

    But i also have a few things that bother me atm:

    Short or Mid Term: (I hope)
    The Carrier pets, or player spawns at general.
    What is the point in using a carrier, mines, photonic fleet etc. when they don't attack your targets, meaning at most the transformers and gateways in STF's. This cuts up a lot of dmg from this kind of ships.

    Aditional optical borg tech for your ship.
    From the things like now to parts like the carrier using in Cure up to full overload af borg tech like the Narada, fully consuming your ship.

    Long Term:
    Ship Interiors. More Ship specific interiors like a real BoP (stuff like looking out of a window and actually seeing you wings) or on a Carrier a place where you can look into your Hangars etc and so on. I know this will take a lot of time, but would make a great addition here.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    My 3 request are all the same:

    "PLEASE either apply the maintenance/patches once a week, or shuffle the time of the accursed things around a little more."

    I am really sick of consistently having to miss out on a proper night of gaming, and for no discernable reason. Either that, or my computer has issues with the Release Notes page.

    Cheers
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    1. MORE HUMANOID FACIAL SLIDERS. Two humanoid facial templates and a handful of skin textures? It translates to ALOT of people looking ALOT alike. On top of it, the face designer doesn't allow you to adjust the tilt or shape of eyes properly or account for expressions so you get stuck with very samey humanoids (unless you really go wild with the sliders and make an alien). Eyelids, eye tilt, built-in expressions, more nose/mouth sliders (like adjusting sellion and the shape of the bridge of the nose) would go a LONG way to promoting more diversity amongst Federation and Klingon humanoids. I can totally live with a guy that stands a bit robotic, but what drives me up a wall is how I can see two people beam in with pretty much exactly the same face, minus a beard or plus some eyewear.

    2. More 'classic' ship designs (original and existent). Personally, I can't stand the clamshell and stretched saucer designs and I'm stuck with the Excelsior Refit which sits as this uncomfortable 'bridge' between classic Trek and Next Generation and it just doesn't make sense. Where's the Enterprise B, for example? Where's the E!?
    Why not have more classic trek ships and warships for those of us who really detest these designs that look like they've been pulled into too many wormholes? I don't think more variety and less of a jarring change in styles is asking a lot.

    3. Proper Federation procedure. Every confrontation should not end in total destruction of the enemy but rather in diplomacy and a chance for the foe to surrender. There should be an option to disable ships and perhaps tow them to starbases for incarceration/assistance. Just making tractor beams actually work as intended would open up a wide range of additional missions. Our goal isn't to seek out new life and end it, it's to explore. Give us a reason to explore! As an Admiral I can honestly say there are very few opportunities in this game to do any kind of exploration and discovery aside from a few missions (like the Breen). The uncharted systems have so little going on and it's really the weakest part of the game aside from ground missions.


    4. I had to add a fourth because it's something else that has bugged me from day 1. Why have a bridge view if it's entirely cosmetic? Granted, Cryptic has FINALLY made a few improvements (Duty Officers that don't show up cloned on the bridge is a good start) but why not incorporate the bridge view into gameplay for role-playing and combat purposes? All the viewscreen need do is act as a camera right in front of the ship, and by sitting down in the captain's chair you can control the vessel and use the same officer UI as you do in space combat, only with some officer interaction and perhaps some bridge effects when damaged. It would open up the game immensely on an rpg level since you could now have viewscreen convos with other players and enemies.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Short Term
    New Factions (Everyone else puts this in the long term but why not add another faction, even if it starts of as only pvp then gets improved over time like the KDF)

    Mid term
    Noticing the Borg items and the reman shield that changes the look of youre ship. i think adding more items that change either the look of youre ship slightly or add things onto youre ship like the borg stuff, also when adding diffrent weapons to youre ship maybe seeing an actual beam array on youre ship and that is where it will actualy fire from would be awsome.


    Long Term
    Expand on yuore Bridge view, Add more areas that are usable on youre ship example, a mess hall with youre rare duty officers, a lounge area to sit youre character in with a library data base to read over historic or present data, have youre Heads of departments in there own departments EXP. an armoury for youre security team aswell as research or upgrading of Space and Ground weapons aswell as enginerring and a medical bay for other types of research and upgrading of youre ship.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    Wee need some more stuff added
    Its a Good place too get away from all of the Chit chat on ESD and DS9 '
    Captin's Table seems too be over looked a lot of times.

    We need
    A Station added For
    Star Ship Vendor
    Star Ship Equipment Vendor
    Personal Equipment Vendor
    Bridge Officer Vender
    Bridge Officer Skill Trainer
    And may be a Officer Respec Skill Trainer

    I would love too see these added
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2012
    All I ask for is that you STOP the UI from KILLING my FPS. k thanx bye!
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