I'd like to see a second costume slot for BOFFs as well as the mentioned away team/shipboard switch. Would save a lot of "enable/disable visuals" work
And there needs to be a option to customize your crewmen. I want control over how my crew looks. Junior officers, crewmen, operation officers... please let us do all the neat micromanagement...
Totally agree with this especially the second costume slot for Bridge Officers.
I thought it was one of the Jupiter uniforms, but apparently it isnt. Its already in the game, so please Cryptic. It would look awesome on MY andorian captain.
I thought it was one of the Jupiter uniforms, but apparently it isnt. Its already in the game, so please Cryptic. It would look awesome on MY andorian captain.
I'd love to see some more off-duty options. Say, shore leave clothes, like the natives wear on Risa, or at the very least more than the one shirt, one jacket, and one robe we have now. Mercenary wear doesn't get it, either. Seriously, I remember when I was in the service, off-duty clothes were as far from our uniform look as we could get. T-shirts, halter tops, flannel, heck, almost ANYTHING that looks comfortable, relaxing, and NOT LIKE A UNIFORM. And don't forget shorts, skirts, dresses, slacks, sweats, (those pants the Risan men wear are pretty nice), running suits, bikinis and swim trunks, the list goes on....
Can't complain too much about the uniform selections, except for the pants. Pajamas, cargo pants, or leggings? That's it? Seriously, you have gorgeous shirts, so why not make pants to match? The only way for a female character to not look like she's well-dressed on top, and a grunger on bottom, is to wear a skirt. That's not what I'd expect from a military organization. I haven't tried dressing up a male character yet, so I'm only speaking from experience with the female ones, but that's bad enough.
I'll add another vote for customizable weapon skins.
...and more melee weapons in general would be nice. I'd kill for a mek'leth, or d'k tang. (if you'll pardon the expression)
I think they can't really use other games' stuff, but I think the default uniforms are already "hazard suits". When you take a close look they have a structure, are shiny and look a bit "armoury" as well. I recently switched my crews uniform set, so the senior officers wear the TNG movie uniform. I would change regular crewmen when I could, but I imagine them (and set it in the "junior" officers in my BOFF roster) in DS9 uniforms (but with TNG movie pattern, e.g. black/grey/shirt in department colour, it looks like a plain, less decorative version of the movie uniform). The security/tactical personell however (in cutscenes or "conference room" situations) is often shown by default in a different default uniform pattern, i guess antares 02 (black with colored shoulders). THIS is what I think in some way based on the hazard suit and makes sense for tactical operatives
Not sure if this has been mentioned before (I'm not going through 77 pages to look) but hairstyles? STO seems to use the same character creator as Champions Online, but CO has a lot more hair choices. If they are using the same or similar engine, how hard would it be to just import CO assets wholesale? Call it "Mot's Pack."
Not sure if this has been mentioned before (I'm not going through 77 pages to look) but hairstyles? STO seems to use the same character creator as Champions Online, but CO has a lot more hair choices. If they are using the same or similar engine, how hard would it be to just import CO assets wholesale? Call it "Mot's Pack."
I think hair's been brought up from time to time. For me, specifically, I'd like to have full-on bald options (as in Patrick Stewart and Robert Picardo). We have "no hair" and "receding," but no "receded" hair. What's left should have the same options as "receding."
And, as you say, hair should otherwise be comparable to what we see in CO.
I'd like to see the Provisional Officer Rank Insignia's that the Maquis wore in Star Trek Voyager. Make them Available for both Chest and Neck Placement for the Uniforms that require them. (probably already mentioned but still not in the game)
One other thing: sunglasses. These are useful for vacationers on Risa, blind people (or those with other visual damage) who don't want to spring for implants or a VISOR, or those who are more accustomed to dimmer light than others are used to and thus need to protect their eyes.
A small variety of styles, ranging from aviators to fit-overs, would be great.
Just wanted to repost my list of uniform wants again and I'll keep posting it until Cryptic does something about them:
"The Cage" / "Where No Man Has Gone Before" Uniforms
More Uniform Variants and Rank Insignias for the uniforms seen in ST II to ST VII and several episodes of TNG ("Yesterday's Enterprise", "Family", "Tapestry", etc.)
TNG Seasons 1 - 2 Uniforms
TNG Seasons 1 - 7 Dress Uniforms
Sash for Federation Klingons
Captain Picard's Vest from Star Trek: First Contact
Non-Commissioned Officers Rank Insignia as worn by O'Brien from DS9 Seasons 4 - 7
Provisional Officers Rank Insignia as worn by the Maquis in VOY Seasons 1 - 7
Admiral's Uniforms from TNG Season 1 through to Star Trek Nemesis
Starfleet Dress Uniforms from DS9 episode "You Are Cordially Invited" (slightly different from previous dress uniforms because of their quilted shoulders, gold around the sleve cuffs, and Federation belt)
[*]Admiral's Uniforms from TNG Season 1 through to Star Trek Nemesis
You might one to change that to TNG Season 1 through to Star Trek First Contact seeing as the DS9 Dominion War Admiral Uniform is the one from Insurrection and Nemesis
You might one to change that to TNG Season 1 through to Star Trek First Contact seeing as the DS9 Dominion War Admiral Uniform is the one from Insurrection and Nemesis
You are absolutely right. I totally forgot that one had joined the tailor options. Cheers.
"The Cage" / "Where No Man Has Gone Before" Uniforms
More Uniform Variants and Rank Insignias for the uniforms seen in ST II to ST VII and several episodes of TNG ("Yesterday's Enterprise", "Family", "Tapestry", etc.)
TNG Seasons 1 - 2 Uniforms
TNG Seasons 1 - 7 Dress Uniforms
Sash for Federation Klingons
Captain Picard's Vest from Star Trek: First Contact
Non-Commissioned Officers Rank Insignia as worn by O'Brien from DS9 Seasons 4 - 7
Provisional Officers Rank Insignia as worn by the Maquis in VOY Seasons 1 - 7
Admiral's Uniforms from TNG Season 1 through to Star Trek First Contact
Starfleet Dress Uniforms from DS9 episode "You Are Cordially Invited" (slightly different from previous dress uniforms because of their quilted shoulders, gold around the sleve cuffs, and Federation belt)
The Maco and Omega uniforms unlocked with MkX kit.
Customiseable armour like styles, pockets, backpacks, holsters, camo etc. and helmets would be a bonus.
Oh and i'd like to see the unused secondary weapon on the officer instead of it just dissappearing. Like having a secondary sniper rifle slung over your shoulder while using a pistol.
The Maco and Omega uniforms unlocked with MkX kit.
Customiseable armour like styles, pockets, backpacks, holsters, camo etc. and helmets would be a bonus.
Oh and i'd like to see the unused secondary weapon on the officer instead of it just dissappearing. Like having a secondary sniper rifle slung over your shoulder while using a pistol.
Seconded!!! And I think that the devs have said that they are actually working on the weapons actually being visible on the officers rather than disappearing so, hopefully soon, we'll see pistols on the hip and rifles over the shoulder. :cool:
Seconded!!! And I think that the devs have said that they are actually working on the weapons actually being visible on the officers rather than disappearing so, hopefully soon, we'll see pistols on the hip and rifles over the shoulder. :cool:
This will be cool but there is a possible cannon explanation for this. With transporter tech becoming more and more prolific, starfleet manages to make portable versions of transporter for small items. First developed by crew of the USS Voyager (in the game Star Trek Elite Force), hazard team members are able to carry wide ranges of equipment by using portable transporter buffer built into their armor. This negate the mass of what ever the team are carrying, improving on mobility and lessen exhaustion.
So, if they are not going to holsters or weapons sling behind the back, they should at least make some beaming effects while changing weapons or taking out the tricorder.
This will be cool but there is a possible cannon explanation for this. With transporter tech becoming more and more prolific, starfleet manages to make portable versions of transporter for small items. First developed by crew of the USS Voyager (in the game Star Trek Elite Force), hazard team members are able to carry wide ranges of equipment by using portable transporter buffer built into their armor. This negate the mass of what ever the team are carrying, improving on mobility and lessen exhaustion.
So, if they are not going to holsters or weapons sling behind the back, they should at least make some beaming effects while changing weapons or taking out the tricorder.
Its been a long, looooong time since I've played the Elite Force games but I do vaguely recall there being a sort of diagram of the hazard suit on the main menu that explained something about a portable transporter or replicator that enabled them to have all they needed without having to carry everything. Of course those games were set some 30-years before STO so who knows what sort of advancements were made in that area but it does seem likely they'd make the tech more widely available beyond the hazard teams.
I wonder what Lara Croft used to keep her ammo from running out without the aid of a transporter or replicator...?
Its been a long, looooong time since I've played the Elite Force games but I do vaguely recall there being a sort of diagram of the hazard suit on the main menu that explained something about a portable transporter or replicator that enabled them to have all they needed without having to carry everything. Of course those games were set some 30-years before STO so who knows what sort of advancements were made in that area but it does seem likely they'd make the tech more widely available beyond the hazard teams.
I wonder what Lara Croft used to keep her ammo from running out without the aid of a transporter or replicator...?
Lara Croft has her bra, god knows her cleavage is a wormhole.
Its been a long, looooong time since I've played the Elite Force games but I do vaguely recall there being a sort of diagram of the hazard suit on the main menu that explained something about a portable transporter or replicator that enabled them to have all they needed without having to carry everything. Of course those games were set some 30-years before STO so who knows what sort of advancements were made in that area but it does seem likely they'd make the tech more widely available beyond the hazard teams.
I wonder what Lara Croft used to keep her ammo from running out without the aid of a transporter or replicator...?
The "transporter buffer" was, IMHO, the dumbest thing on the actually decent Elite Force games An excuse for holding 10+ weapons wouldn't be necessary, it's just how a shooter game worked back then (now, we can only hold two weapons in every game ). Remember the scene when they even pulled their space-helmets out of their asses erm... buffers? XD
Comments
Totally agree with this especially the second costume slot for Bridge Officers.
http://www.bilderload.com/daten/captainshonVST5E.gif
I thought it was one of the Jupiter uniforms, but apparently it isnt. Its already in the game, so please Cryptic. It would look awesome on MY andorian captain.
http://i3.photobucket.com/albums/y84/genex89/JupVet.png
Its Jupiter, but no the Cstore set, its the Veteran Reward for 400? Days subbed to STO, So you can already get it, just after some time
http://www.stowiki.org/Veteran_Rewards
<beep>
Too bad, I only have roughly 100. But thanks for the clarification.
(Cryptic put it in the store! )
Either the Voyager Variant:
http://images.wikia.com/startrek/images/b/b4/Hazard_suit.jpg
Or the Enterprise E Variant:
http://images.wikia.com/startrek/images/c/c1/Hazard_suit_1701E.jpg
Can't complain too much about the uniform selections, except for the pants. Pajamas, cargo pants, or leggings? That's it? Seriously, you have gorgeous shirts, so why not make pants to match? The only way for a female character to not look like she's well-dressed on top, and a grunger on bottom, is to wear a skirt. That's not what I'd expect from a military organization. I haven't tried dressing up a male character yet, so I'm only speaking from experience with the female ones, but that's bad enough.
...and more melee weapons in general would be nice. I'd kill for a mek'leth, or d'k tang. (if you'll pardon the expression)
monkcloak
tech headgears
emo hairs..lol
and moe colors for uniforms ..lol
I think they can't really use other games' stuff, but I think the default uniforms are already "hazard suits". When you take a close look they have a structure, are shiny and look a bit "armoury" as well. I recently switched my crews uniform set, so the senior officers wear the TNG movie uniform. I would change regular crewmen when I could, but I imagine them (and set it in the "junior" officers in my BOFF roster) in DS9 uniforms (but with TNG movie pattern, e.g. black/grey/shirt in department colour, it looks like a plain, less decorative version of the movie uniform). The security/tactical personell however (in cutscenes or "conference room" situations) is often shown by default in a different default uniform pattern, i guess antares 02 (black with colored shoulders). THIS is what I think in some way based on the hazard suit and makes sense for tactical operatives
Phew, wall of text for nothing
Also a 20th century military uniform set would be great.
And to make things perfect, a "Captai Proton" pulp SciFi uniform...
I think hair's been brought up from time to time. For me, specifically, I'd like to have full-on bald options (as in Patrick Stewart and Robert Picardo). We have "no hair" and "receding," but no "receded" hair. What's left should have the same options as "receding."
And, as you say, hair should otherwise be comparable to what we see in CO.
A small variety of styles, ranging from aviators to fit-overs, would be great.
You know, with a suit and tie.
Thank you Cryptic.
You might one to change that to TNG Season 1 through to Star Trek First Contact seeing as the DS9 Dominion War Admiral Uniform is the one from Insurrection and Nemesis
You are absolutely right. I totally forgot that one had joined the tailor options. Cheers.
Thank you Cryptic.
Customiseable armour like styles, pockets, backpacks, holsters, camo etc. and helmets would be a bonus.
Oh and i'd like to see the unused secondary weapon on the officer instead of it just dissappearing. Like having a secondary sniper rifle slung over your shoulder while using a pistol.
Seconded!!! And I think that the devs have said that they are actually working on the weapons actually being visible on the officers rather than disappearing so, hopefully soon, we'll see pistols on the hip and rifles over the shoulder. :cool:
This will be cool but there is a possible cannon explanation for this. With transporter tech becoming more and more prolific, starfleet manages to make portable versions of transporter for small items. First developed by crew of the USS Voyager (in the game Star Trek Elite Force), hazard team members are able to carry wide ranges of equipment by using portable transporter buffer built into their armor. This negate the mass of what ever the team are carrying, improving on mobility and lessen exhaustion.
So, if they are not going to holsters or weapons sling behind the back, they should at least make some beaming effects while changing weapons or taking out the tricorder.
Its been a long, looooong time since I've played the Elite Force games but I do vaguely recall there being a sort of diagram of the hazard suit on the main menu that explained something about a portable transporter or replicator that enabled them to have all they needed without having to carry everything. Of course those games were set some 30-years before STO so who knows what sort of advancements were made in that area but it does seem likely they'd make the tech more widely available beyond the hazard teams.
I wonder what Lara Croft used to keep her ammo from running out without the aid of a transporter or replicator...?
Lara Croft has her bra, god knows her cleavage is a wormhole.
ROFL Nice one.
The "transporter buffer" was, IMHO, the dumbest thing on the actually decent Elite Force games An excuse for holding 10+ weapons wouldn't be necessary, it's just how a shooter game worked back then (now, we can only hold two weapons in every game ). Remember the scene when they even pulled their space-helmets out of their asses erm... buffers? XD
Can they open the visor/head tech to more species? I want it on my Vulcan, yet for soem reason she can have eyepatches? :mad: