All 9 of my chars are at end game, and have nothing to do anymore. I only log on for maybe 30mins a day to do endeavors and/or an event. Are we going to get some actual end game content? I love sto, but I do not love not having anything to do. Can we please get some end game content, a new exploration system maybe? I mean Star Trek after all is suppose to be about "exploring strange new worlds, seeking out new life, and new civilizations, and to boldly go where no one has gone before." Sooo can we please get some content that does that? At this point the game is rather boring and once you reach end game that seems to be it, your done, nothing to do anymore.
Helping people is my passion in life. If I see someone without a smile I try to give them mine.
i visit random planets on the map,when get bored. some of them have ,side missions. There are several Combat Zones. and there are twitch \ community events ...
rattler2Member, Star Trek Online ModeratorPosts: 58,584Community Moderator
This is a semi common issue with all MMOs. Once you progress through the story, all that's really left until the next content drop is improving gear and gathering resources/currency. At that point its basically "do whatever" until the next content drop.
Things I like to do is exploring new types of builds, or mixtures.
I already had exotic-torp, exotic-phaser, exotic-control, drain-quantum torp, control-disruptor, standard beam, tanking, standard DH cannon and multi-energy torp builds.
So I decided to add mixed DHC-dual beam builds (look, that's #10 already ) and distortion field (look for the Saturn, Styx and Risa cruiser's consoles) and carrier builds.
And then of course you can create thematic builds. I've been investing a lot in my Andorian and Xindi lately.
And besides all that, you can always expand your rosters. Write new biographies, maybe make one of your high-ranking and oldest Boffs captain (meaning: you create a toon based on that Boff).
Of course you have to like doing such things, but if you can enjoy it, it's a way to spend almost endless amounts of time in-game.
This is a semi common issue with all MMOs. Once you progress through the story, all that's really left until the next content drop is improving gear and gathering resources/currency. At that point its basically "do whatever" until the next content drop.
Exactly. I deal with this by playing the new content, then just log in for events that I care about while skipping the others.
I go play other games and come back when I feel like it.
Every MMO I've played has this problem because the cost to deliver new content every week would be impossible to recover. WoW can't do it, FF XIV can't do it. All MMOs use grind to keep players busy in between "real" new content.
Most single player games are like that too. Eventually you run out of things to do after going through all the content a few times with multiple characters.
This is subjective, but procedurally generated content gets boring fast to me compared to human-authored stories. The old exploration system was grindy, buggy busywork once you've searched for the Third Borg Dynasty a few times.
For pure exploration, No Man's Sky might work for you.
All 9 of my chars are at end game, and have nothing to do anymore. I only log on for maybe 30mins a day to do endeavors and/or an event. Are we going to get some actual end game content? I love sto, but I do not love not having anything to do. Can we please get some end game content, a new exploration system maybe? I mean Star Trek after all is suppose to be about "exploring strange new worlds, seeking out new life, and new civilizations, and to boldly go where no one has gone before." Sooo can we please get some content that does that? At this point the game is rather boring and once you reach end game that seems to be it, your done, nothing to do anymore.
I would kill for a new faction, all their tutorials are well done and I always make a new character every time they introduce one.
All 9 of my chars are at end game, and have nothing to do anymore. I only log on for maybe 30mins a day to do endeavors and/or an event. Are we going to get some actual end game content? I love sto, but I do not love not having anything to do. Can we please get some end game content, a new exploration system maybe? I mean Star Trek after all is suppose to be about "exploring strange new worlds, seeking out new life, and new civilizations, and to boldly go where no one has gone before." Sooo can we please get some content that does that? At this point the game is rather boring and once you reach end game that seems to be it, your done, nothing to do anymore.
There is no real 'end-game' in STO, there never has been. It gets new episode(s), new tfo's and events 'regularly'. What you may consider 'end-game' becomes obsolete 3 months later. The only thing that can be considered 'end-game' is playing the game on Elite difficulty and Elite TFO's, and again, they are obsoleted by power-creep regularly.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
Things I like to do is exploring new types of builds, or mixtures.
I already had exotic-torp, exotic-phaser, exotic-control, drain-quantum torp, control-disruptor, standard beam, tanking, standard DH cannon and multi-energy torp builds.
So I decided to add mixed DHC-dual beam builds (look, that's #10 already ) and distortion field (look for the Saturn, Styx and Risa cruiser's consoles) and carrier builds.
And then of course you can create thematic builds. I've been investing a lot in my Andorian and Xindi lately.
Ya every one of my chars is a different build, and I got every dmg type covered. Each one of my chars have a different ship and different abilities/play style. I have tact, eng, and sci chars. All my chars also have fully upgraded gear, all doff tiers and chains with exception of "ghosts of jem'hadar" on 5 of them are complete, (the 5th mission in the chain is being elusive), all reps are done, all story lines, the endeavors were completed 3 days prior to the new tiers. So I really only got endeavors to do, and those take at most 30 mins. At least when we had the exploration system and foundry, there was something to do. Ya the exploration system was crude and repetitive, but I enjoyed beaming down to strange planets and exploring them. Or playing new content a fellow player created. I think they really did this game a disservice when they removed the foundry, but I understand why, when you don't have the creators of the code working for you anymore it kind of makes it hard to fix stuff, and coding is complex in a game, so it is tough learning how to change or fix someone else's code. I hope they consider making a new exploration system or foundry, that would be awesome.
Helping people is my passion in life. If I see someone without a smile I try to give them mine.
I have every energy type and quite a few variations on each of those energies build-wise too, but there are still a lot of little corners in the build spectrum I have not explored yet (not to mention a lot of solely character-bio based ideas). So far it is enough to bridge the content drops with.
I wish they would flesh out some of the factions they already have, like expanding that Gamma quadrant joke into a demifaction like the Romulans where it is more than just a single race unlock (and one that is an odious, uninteresting race to so many players at that).
There is so much they could do with the friction from the Founders factionalizing to some extent the way they are already hinting at in the game, with the original bunch, Odo's Expeditionary Force, and the Alpha Link, not to mention the fact that apparently some Founders can conceal self-serving plots even when linked.
It even makes a lot of sense as the aftermath of the Hur'q war if the devs were to decide to open up the actual Dominion "later" that way. The hype from the war scenarios was that the Hur'q devastated the old order, rebuilding from that kind of thing is a great source of stories, especially if the revelations brought out in the war cause the client states to re-evaluate their place in things and start causing problems.
The game could use some building on other older lines too, and especially some more TOS and TOS-related content. For instance, the AoY recruitment just kind of hangs out there with no support at all (with the sole exception of Spectres, unfortunately The Core of the Matter has no TOS feel at all despite the uniforms the Romulans wear in it) once you get to the actual game after the tutorial.
I have every energy type and quite a few variations on each of those energies build-wise too, but there are still a lot of little corners in the build spectrum I have not explored yet (not to mention a lot of solely character-bio based ideas). So far it is enough to bridge the content drops with.
I wish they would flesh out some of the factions they already have, like expanding that Gamma quadrant joke into a demifaction like the Romulans where it is more than just a single race unlock (and one that is an odious, uninteresting race to so many players at that).
There is so much they could do with the friction from the Founders factionalizing to some extent the way they are already hinting at in the game, with the original bunch, Odo's Expeditionary Force, and the Alpha Link, not to mention the fact that apparently some Founders can conceal self-serving plots even when linked.
It even makes a lot of sense as the aftermath of the Hur'q war if the devs were to decide to open up the actual Dominion "later" that way. The hype from the war scenarios was that the Hur'q devastated the old order, rebuilding from that kind of thing is a great source of stories, especially if the revelations brought out in the war cause the client states to re-evaluate their place in things and start causing problems.
The game could use some building on other older lines too, and especially some more TOS and TOS-related content. For instance, the AoY recruitment just kind of hangs out there with no support at all (with the sole exception of Spectres, unfortunately The Core of the Matter has no TOS feel at all despite the uniforms the Romulans wear in it) once you get to the actual game after the tutorial.
I agree we need more TOS content which would be even better if it's Crossfaction, Imagine doing missions set in the TOS time period dressed as TOS Romulans, TOS Klingons and TOS Gorn.
Yup, been on the login/do quick stuff/event cycle for about 6 months now.
My Temporal recruit hit the New Romulus wall. The level scale just shows how much stuff has been yanked/moved for "reasons".
New Romulus is a mess, you'll have to click the skip missions button to complete extra objectives, because someone thought it was a good idea, to repeat the same missions twice, like you do the mountain mission and then the next one sends to replay it again but now you'll have to look for stuff at the end.
Yup, been on the login/do quick stuff/event cycle for about 6 months now.
My Temporal recruit hit the New Romulus wall. The level scale just shows how much stuff has been yanked/moved for "reasons".
New Romulus is a mess, you'll have to click the skip missions button to complete extra objectives, because someone thought it was a good idea, to repeat the same missions twice, like you do the mountain mission and then the next one sends to replay it again but now you'll have to look for stuff at the end.
You can actually turn those in without leaving the instance, pickup the next mission, and then immediately complete it without having to go through it again.
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Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
Yup, been on the login/do quick stuff/event cycle for about 6 months now.
My Temporal recruit hit the New Romulus wall. The level scale just shows how much stuff has been yanked/moved for "reasons".
New Romulus is a mess, you'll have to click the skip missions button to complete extra objectives, because someone thought it was a good idea, to repeat the same missions twice, like you do the mountain mission and then the next one sends to replay it again but now you'll have to look for stuff at the end.
You can actually turn those in without leaving the instance, pickup the next mission, and then immediately complete it without having to go through it again.
With the "hidden messages" one, the contact won't tell me about the hidden message until I leave the instance, so I have to do the instance again. Which is quite aggravating in the Mountain Pass, and one reason why so few of my toons have all the Romulan missions under their belts.
With the "hidden messages" one, the contact won't tell me about the hidden message until I leave the instance, so I have to do the instance again. Which is quite aggravating in the Mountain Pass, and one reason why so few of my toons have all the Romulan missions under their belts.
Secret Shuttle Codes and Web Access were combined with their respective missions, Mountain Pass and Overgrown caves so this shouldn't be a problem any longer.
You could do what I do when I get bored. Jump in to a random zone and start singing ABBA lyrics in the Zone or local chat at crowds. Just a couple verses gets people going. Especially if you mix it up with Star Trek stuff.
Money, money, money... in the rich Ferengi's world.
Yup, been on the login/do quick stuff/event cycle for about 6 months now.
My Temporal recruit hit the New Romulus wall. The level scale just shows how much stuff has been yanked/moved for "reasons".
New Romulus is a mess, you'll have to click the skip missions button to complete extra objectives, because someone thought it was a good idea, to repeat the same missions twice, like you do the mountain mission and then the next one sends to replay it again but now you'll have to look for stuff at the end.
You can actually turn those in without leaving the instance, pickup the next mission, and then immediately complete it without having to go through it again.
With the "hidden messages" one, the contact won't tell me about the hidden message until I leave the instance, so I have to do the instance again. Which is quite aggravating in the Mountain Pass, and one reason why so few of my toons have all the Romulan missions under their belts.
they did a stealth change. now, if you hang on a minute at the end of the mission you will get the second mission
You could do what I do when I get bored. Jump in to a random zone and start singing ABBA lyrics in the Zone or local chat at crowds. Just a couple verses gets people going. Especially if you mix it up with Star Trek stuff.
Money, money, money... in the rich Ferengi's world.
This kind of boredom because endgame content is sorely lacking in STO is the reason I consider "DPS chasing" to be the real endgame. Trying to eek out every percent of a percent of damage possible on a single ship has been my endgame for years.
But now they're starting to go around and kill the dps chasing by nerfing all of the things we've spent money on trying to keep ourselves entertained. Hate to say it cryptic, but if I'm not entertained I'm not going to continue playing, so maybe be a little less heavy handed with the nerfs eh?
This kind of boredom because endgame content is sorely lacking in STO is the reason I consider "DPS chasing" to be the real endgame. Trying to eek out every percent of a percent of damage possible on a single ship has been my endgame for years.
But now they're starting to go around and kill the dps chasing by nerfing all of the things we've spent money on trying to keep ourselves entertained. Hate to say it cryptic, but if I'm not entertained I'm not going to continue playing, so maybe be a little less heavy handed with the nerfs eh?
I thought the endgame was playing dress up with the tailor.
This kind of boredom because endgame content is sorely lacking in STO is the reason I consider "DPS chasing" to be the real endgame. Trying to eek out every percent of a percent of damage possible on a single ship has been my endgame for years.
But now they're starting to go around and kill the dps chasing by nerfing all of the things we've spent money on trying to keep ourselves entertained. Hate to say it cryptic, but if I'm not entertained I'm not going to continue playing, so maybe be a little less heavy handed with the nerfs eh?
I thought the endgame was playing dress up with the tailor.
There are two camps with some overlap in membership: DPS chasers and Space Barbie.
This kind of boredom because endgame content is sorely lacking in STO is the reason I consider "DPS chasing" to be the real endgame. Trying to eek out every percent of a percent of damage possible on a single ship has been my endgame for years.
But now they're starting to go around and kill the dps chasing by nerfing all of the things we've spent money on trying to keep ourselves entertained. Hate to say it cryptic, but if I'm not entertained I'm not going to continue playing, so maybe be a little less heavy handed with the nerfs eh?
I thought the endgame was playing dress up with the tailor.
There are two camps with some overlap in membership: DPS chasers and Space Barbie.
I'm more space barbie with weapon types. DPS chasing is labouriously boring.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
This kind of boredom because endgame content is sorely lacking in STO is the reason I consider "DPS chasing" to be the real endgame. Trying to eek out every percent of a percent of damage possible on a single ship has been my endgame for years.
But now they're starting to go around and kill the dps chasing by nerfing all of the things we've spent money on trying to keep ourselves entertained. Hate to say it cryptic, but if I'm not entertained I'm not going to continue playing, so maybe be a little less heavy handed with the nerfs eh?
I thought the endgame was playing dress up with the tailor.
There are two camps with some overlap in membership: DPS chasers and Space Barbie.
I'm more space barbie with weapon types. DPS chasing is labouriously boring.
I do that. One captain has a Fek'Hiri carrier fireboat with Krieger Wave Disruptors for the perfect shade of red. Beam overload in particular looks spiffy. Flames and red death for everyone!
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rattler2Member, Star Trek Online ModeratorPosts: 58,584Community Moderator
I do that. One captain has a Fek'Hiri carrier fireboat with Krieger Wave Disruptors for the perfect shade of red. Beam overload in particular looks spiffy. Flames and red death for everyone!
Huh... might have to try something similar with my Rezreth named after a lava dragon from Legend of Zelda. Already got a set of Terran Taskforce Disruptors for her that kinda look like lava beams.
I do that. One captain has a Fek'Hiri carrier fireboat with Krieger Wave Disruptors for the perfect shade of red. Beam overload in particular looks spiffy. Flames and red death for everyone!
Huh... might have to try something similar with my Rezreth named after a lava dragon from Legend of Zelda. Already got a set of Terran Taskforce Disruptors for her that kinda look like lava beams.
Put on a red vanity shield, equip the Lost Souls if the hangar will accept them, and let the fun begin. Also, the Fek'ihri flame attack console spews something that might fit as dragon fire - Open the Maw of Grethor - https://sto.fandom.com/wiki/Fek'Ihri_Fe'rang_Dreadnought_Carrier
And on the topic of fire builds, I have a terran trailblazer I run a similar setup on =P Aux phaser dual heavy cannons, plasma storm/genesis seed, fek'ihri vanity shield and sol defense engines.
Comments
Lol, you aren't done. More can be created.
I already had exotic-torp, exotic-phaser, exotic-control, drain-quantum torp, control-disruptor, standard beam, tanking, standard DH cannon and multi-energy torp builds.
So I decided to add mixed DHC-dual beam builds (look, that's #10 already ) and distortion field (look for the Saturn, Styx and Risa cruiser's consoles) and carrier builds.
And then of course you can create thematic builds. I've been investing a lot in my Andorian and Xindi lately.
Of course you have to like doing such things, but if you can enjoy it, it's a way to spend almost endless amounts of time in-game.
Exactly. I deal with this by playing the new content, then just log in for events that I care about while skipping the others.
I go play other games and come back when I feel like it.
Every MMO I've played has this problem because the cost to deliver new content every week would be impossible to recover. WoW can't do it, FF XIV can't do it. All MMOs use grind to keep players busy in between "real" new content.
Most single player games are like that too. Eventually you run out of things to do after going through all the content a few times with multiple characters.
This is subjective, but procedurally generated content gets boring fast to me compared to human-authored stories. The old exploration system was grindy, buggy busywork once you've searched for the Third Borg Dynasty a few times.
For pure exploration, No Man's Sky might work for you.
I would kill for a new faction, all their tutorials are well done and I always make a new character every time they introduce one.
There is no real 'end-game' in STO, there never has been. It gets new episode(s), new tfo's and events 'regularly'. What you may consider 'end-game' becomes obsolete 3 months later. The only thing that can be considered 'end-game' is playing the game on Elite difficulty and Elite TFO's, and again, they are obsoleted by power-creep regularly.
I got over 500k unrefined dil on every char.
Ya every one of my chars is a different build, and I got every dmg type covered. Each one of my chars have a different ship and different abilities/play style. I have tact, eng, and sci chars. All my chars also have fully upgraded gear, all doff tiers and chains with exception of "ghosts of jem'hadar" on 5 of them are complete, (the 5th mission in the chain is being elusive), all reps are done, all story lines, the endeavors were completed 3 days prior to the new tiers. So I really only got endeavors to do, and those take at most 30 mins. At least when we had the exploration system and foundry, there was something to do. Ya the exploration system was crude and repetitive, but I enjoyed beaming down to strange planets and exploring them. Or playing new content a fellow player created. I think they really did this game a disservice when they removed the foundry, but I understand why, when you don't have the creators of the code working for you anymore it kind of makes it hard to fix stuff, and coding is complex in a game, so it is tough learning how to change or fix someone else's code. I hope they consider making a new exploration system or foundry, that would be awesome.
I wish they would flesh out some of the factions they already have, like expanding that Gamma quadrant joke into a demifaction like the Romulans where it is more than just a single race unlock (and one that is an odious, uninteresting race to so many players at that).
There is so much they could do with the friction from the Founders factionalizing to some extent the way they are already hinting at in the game, with the original bunch, Odo's Expeditionary Force, and the Alpha Link, not to mention the fact that apparently some Founders can conceal self-serving plots even when linked.
It even makes a lot of sense as the aftermath of the Hur'q war if the devs were to decide to open up the actual Dominion "later" that way. The hype from the war scenarios was that the Hur'q devastated the old order, rebuilding from that kind of thing is a great source of stories, especially if the revelations brought out in the war cause the client states to re-evaluate their place in things and start causing problems.
The game could use some building on other older lines too, and especially some more TOS and TOS-related content. For instance, the AoY recruitment just kind of hangs out there with no support at all (with the sole exception of Spectres, unfortunately The Core of the Matter has no TOS feel at all despite the uniforms the Romulans wear in it) once you get to the actual game after the tutorial.
I agree we need more TOS content which would be even better if it's Crossfaction, Imagine doing missions set in the TOS time period dressed as TOS Romulans, TOS Klingons and TOS Gorn.
My Temporal recruit hit the New Romulus wall. The level scale just shows how much stuff has been yanked/moved for "reasons".
New Romulus is a mess, you'll have to click the skip missions button to complete extra objectives, because someone thought it was a good idea, to repeat the same missions twice, like you do the mountain mission and then the next one sends to replay it again but now you'll have to look for stuff at the end.
You can actually turn those in without leaving the instance, pickup the next mission, and then immediately complete it without having to go through it again.
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Secret Shuttle Codes and Web Access were combined with their respective missions, Mountain Pass and Overgrown caves so this shouldn't be a problem any longer.
Money, money, money... in the rich Ferengi's world.
they did a stealth change. now, if you hang on a minute at the end of the mission you will get the second mission
What stealth change? It's in the 9/13 patch notes.
Thread winner.
But now they're starting to go around and kill the dps chasing by nerfing all of the things we've spent money on trying to keep ourselves entertained. Hate to say it cryptic, but if I'm not entertained I'm not going to continue playing, so maybe be a little less heavy handed with the nerfs eh?
I thought the endgame was playing dress up with the tailor.
There are two camps with some overlap in membership: DPS chasers and Space Barbie.
I'm more space barbie with weapon types. DPS chasing is labouriously boring.
I do that. One captain has a Fek'Hiri carrier fireboat with Krieger Wave Disruptors for the perfect shade of red. Beam overload in particular looks spiffy. Flames and red death for everyone!
Huh... might have to try something similar with my Rezreth named after a lava dragon from Legend of Zelda. Already got a set of Terran Taskforce Disruptors for her that kinda look like lava beams.
Put on a red vanity shield, equip the Lost Souls if the hangar will accept them, and let the fun begin. Also, the Fek'ihri flame attack console spews something that might fit as dragon fire - Open the Maw of Grethor - https://sto.fandom.com/wiki/Fek'Ihri_Fe'rang_Dreadnought_Carrier
And on the topic of fire builds, I have a terran trailblazer I run a similar setup on =P Aux phaser dual heavy cannons, plasma storm/genesis seed, fek'ihri vanity shield and sol defense engines.