It looks like they teased it during tonights ten forward stream. As we suspected
It is truly the pinacle of our journey as Star Fleet Captains that we now get to join with these gentle sentient giants to reach out and explore the beauty of the cosmos...
Now could one of you all give me a hand bolting on these full batteries of Heavy Phaser Cannons, plus these here obscenely illegal torpedos we stole from the Undine. Oh and maybe a genesis bomb launcher! We gotta see how quickly this thing will vaporize a Borg Cube!
Remember the Starfleet Code "It's not actually evil if we do it!"
All joking aside (although did find your post hilarious) your reference to Borg cubes did make me wonder in context..... this new 'ship' tends to suggest they've made some progress with radial ship gameplay.
Playable Borg Cube coming to a gamblebox Soon™
I still like the idea that borg geo ships can turn on a dime (essentially infinite inertia), always move along the camera's view axis and are always 'facing' whatever you target (ie, all equipped are omni-directional). But there'd be tradeoffs for these effects, like slower ship speed, and fewer total weapon slots. Maybe they wouldn't be able to equip dual cannons.
And, of course, you couldn't 'flank' Borg geo ships, and being able to flank the NPC ones makes no sense anyway -- quick, which side is the front of a sphere?
The side with the planet destroying superlaser of cour... err, wait a second, wrong sphere...
OMG, they're really going for the space jellyfish from farpoint.
I'll probably get it, the console will most likely be fairly overpowered again and the trait is a coin toss.
Beyond getting the mastery for the trait i cannot see myself flying this, for a lack of a better word, pun ship.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Wonder if they are bringing back the day/night cycle.
No
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All joking aside (although did find your post hilarious) your reference to Borg cubes did make me wonder in context..... this new 'ship' tends to suggest they've made some progress with radial ship gameplay.
Playable Borg Cube coming to a gamblebox Soon™
Or they did something to the model itself to indicate where the front is, and where the "engines" are. She'll probably handle in a similar manner to the Lukari saucer and dorito.
Actually... maybe that's how they did it. The same thing they did with the Lukari saucer.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
Wonder if they are bringing back the day/night cycle.
No
Hey, I was just simply wondering since I heard about the environmental changes, I don't see why it should warrant such a blunt no answer, I wasn't actually asking a question.
Wonder if they are bringing back the day/night cycle.
No
Hey, I was just simply wondering since I heard about the environmental changes, I don't see why it should warrant such a blunt no answer, I wasn't actually asking a question.
It is a frequently asked question.
AFAIK the day/night cycle cannot be done with the lighting scheme within a map. Unless one wants to teleport between maps (with all the issues involved with that) upon switching between night and day the answer is summarized "no".
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
0
rattler2Member, Star Trek Online ModeratorPosts: 58,667Community Moderator
The day/night cycle was covered in this week's livestream, with the lead envirnmental artist.
They also talked about the idea of having maps set with different times, which in itself posed its own set of problems.
However they did float the idea of maybe changing the time of day each year based on player feedback.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
Meh. I think it's a bit silly to fly a Farpoint creature. Probably won't be using it.
It was appropriate when they were added as pets, but having them as fully functional ships is just weird.
They are shapeshifters according to the pilot episode of TNG (Encounter at Farpoint) and someone walking around in one that is imitating a Federation building style has no idea that they are really a living creature until little oddities start adding up if they are very observant.
I think it is a great idea personally, I had been wanting to get an Undine ship for a particular character I have an idea for, but a cosmozoan bioship would do just as well, and maybe better.
For the Risian ships T6 versions for science, corvette and cruiser have been released. So the only remaining classes would be the carrier and/or dreadnought. But neither one feels like it would fit in with the relaxed vibe for the summer event.
To be honest anything bigger then a cruiser doesn't really fit Risa as it's been depicted in both Canon or STO, the cruiser you can excuse as converted passenger liner but that wouldn't really work for a Battleship, Carrier or a Dreadnought. Armed merchant ships tended to be not that powerful.
Also Risa is depicted either being a UFP system or at very least a UFP protectorate with very close ties to UFP so there's not really a need for them to have strong war fleet ready, since most likely should Risa be attacked Starfleet would come to their aid (not mention there might already be Starfleet or KDF ships in orbit as is).
I was actually toying with a fan fic with a starfleet crew stationed on Risa, their jobs would be taking over visiting ships so the entire crew could go on vacation.
Meh. I think it's a bit silly to fly a Farpoint creature. Probably won't be using it.
It was appropriate when they were added as pets, but having them as fully functional ships is just weird.
They are shapeshifters according to the pilot episode of TNG (Encounter at Farpoint) and someone walking around in one that is imitating a Federation building style has no idea that they are really a living creature until little oddities start adding up if they are very observant.
I think it is a great idea personally, I had been wanting to get an Undine ship for a particular character I have an idea for, but a cosmozoan bioship would do just as well, and maybe better.
Yep, always liked those creatures, and I think I'm the only one who liked "Encounter at Farpoint"
This honestly feels like a "jumped the shark" moment. They came up with something worse than those Discovery "multiple disconnected parts" ships. Or the Ent-J.
Like those f2p fantasy MMOs that add an anachronistic cop car as a mount.
/sigh
Ah, well. Different people, different opinions. /shrug
If the clothing options are lousy, too, I doubt I'll even bother with this holiday.
This honestly feels like a "jumped the shark" moment. They came up with something worse than those Discovery "multiple disconnected parts" ships. Or the Ent-J.
Like those f2p fantasy MMOs that add an anachronistic cop car as a mount.
/sigh
Ah, well. Different people, different opinions. /shrug
If the clothing options are lousy, too, I doubt I'll even bother with this holiday.
It is not like there weren't other bioships in Trek, the Undine and Tinman specifically, and I think there were a few others mentioned or shown in passing.
0
rattler2Member, Star Trek Online ModeratorPosts: 58,667Community Moderator
Not only have bioships been seen in Trek besides the Undine ships... the Farpoint creature also had a form that was indistinguishable from a conventional ship, even to the sensors of the Enterprise-D.
Odds are the playable version will be the Saucer form, which would allow for the use of Vanity Shields. Or with help from the Lukari there are replica ships designed after that Saucer form.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
Still, it's a natural creature that we'll be flying and using as a ship. In battles.
Which means that you're not making something made out of duranium and steel a target, but a living thing. Instead of accepting that you may experience a hull breach, your captain accepts that a living organism will be punctured, explode and losing limbs instead of nacelles. For no good reason at all, because Starfleet doesn't need bioships when it has non-organic ones.
If this weren't a game, I'd have some serious ethical concerns. Luckily this is just a game, so I'll just collect it and then forget I have it.
To be fair, I hardly use event ships. I always collect them, but usually they go unused. The sci ship wasn't too bad, it's just that I already have many sci ships.
Which Science ship are we talking about? I've done both Risa and QWW for years. I probably have it. The silly one with the lightning bolts thing on GW?
Of all the event ships I have ever collected, my favorite is the Krenim Science vessel. It has a beefy Tac BOFF seating layout that I like. But the Flying Dorito deserves an honorable mention. The Boomerang is/was a better Lukari ship on stats, but the Dorito has a certain je ne sais quoi.
Still, it's a natural creature that we'll be flying and using as a ship. In battles.
Which means that you're not making something made out of duranium and steel a target, but a living thing. Instead of accepting that you may experience a hull breach, your captain accepts that a living organism will be punctured, explode and losing limbs instead of nacelles. For no good reason at all, because Starfleet doesn't need bioships when it has non-organic ones.
If this weren't a game, I'd have some serious ethical concerns. Luckily this is just a game, so I'll just collect it and then forget I have it.
Starfleet ships are crewed though so it's not like no one is gonna die if the ship gets damaged, people in this thread seem to with the idea these creatures are unwillingly used as ships rather then being essentially another member of the crew who also happens to be the ship as well.
0
rattler2Member, Star Trek Online ModeratorPosts: 58,667Community Moderator
When it comes to bio-ships, its either they are just grown like Undine ships, and thus not really alive, or they are living beings themselves, like Moya from FarScape.
Honestly I think people here are thinking a bit too deeply on the subject of ethics. Lore wise, odds are any Farpoint lifeforms that enter service volunteer somehow. Or the ships themselves are replicas. We won't know the lore stuff until the Dev Blog comes out so honestly its a bit early to cry ethics and morality.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
For that matter, several episodes have shown that the conventional mechanical ships have computers capable of true intelligence if they are released from their constraints and not flushed back to starting specs regularly.
Even way back in TOS the ship giggled and flirted when the yard dialed back the constraints so it could have a personality, and in TAS an incident with an interference cloud damaged the constraints and again the computer gained a personality, this time with a (somewhat sick) sense of humor and started playing pranks on the crew.
While the subject is not straightforward in Trek since it is one of the areas where prejudice seems to have taken hold to a large degree, how is what is essentially a potential "live" intelligent robot ship any less deserving of consideration than an equally intelligent bioship that carries a crew willingly? And they throw those tech ships (and their crews) into combat, when necessary, without a second thought.
Comments
The side with the planet destroying superlaser of cour... err, wait a second, wrong sphere...
I'll probably get it, the console will most likely be fairly overpowered again and the trait is a coin toss.
Beyond getting the mastery for the trait i cannot see myself flying this, for a lack of a better word, pun ship.
No
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Or they did something to the model itself to indicate where the front is, and where the "engines" are. She'll probably handle in a similar manner to the Lukari saucer and dorito.
Actually... maybe that's how they did it. The same thing they did with the Lukari saucer.
normal text = me speaking as fellow formite
colored text = mod mode
Hey, I was just simply wondering since I heard about the environmental changes, I don't see why it should warrant such a blunt no answer, I wasn't actually asking a question.
It is a frequently asked question.
AFAIK the day/night cycle cannot be done with the lighting scheme within a map. Unless one wants to teleport between maps (with all the issues involved with that) upon switching between night and day the answer is summarized "no".
They also talked about the idea of having maps set with different times, which in itself posed its own set of problems.
However they did float the idea of maybe changing the time of day each year based on player feedback.
normal text = me speaking as fellow formite
colored text = mod mode
It was appropriate when they were added as pets, but having them as fully functional ships is just weird.
Great.
Big.
WHYYYYYYYYYYYYYYYYYYYYYYY?
<picardWTF.gif>
So confused.
https://www.arcgames.com/en/forums/startrekonline#/discussion/1267247/ten-forward-weekly-6-15-2022
Covered in the notes here. As for the vid itself... I'll check to see if it was added to the STO YouTube Channel.
normal text = me speaking as fellow formite
colored text = mod mode
They are shapeshifters according to the pilot episode of TNG (Encounter at Farpoint) and someone walking around in one that is imitating a Federation building style has no idea that they are really a living creature until little oddities start adding up if they are very observant.
I think it is a great idea personally, I had been wanting to get an Undine ship for a particular character I have an idea for, but a cosmozoan bioship would do just as well, and maybe better.
I was actually toying with a fan fic with a starfleet crew stationed on Risa, their jobs would be taking over visiting ships so the entire crew could go on vacation.
yet we got 8472 ships to fly.
Yep, always liked those creatures, and I think I'm the only one who liked "Encounter at Farpoint"
Like those f2p fantasy MMOs that add an anachronistic cop car as a mount.
/sigh
Ah, well. Different people, different opinions. /shrug
If the clothing options are lousy, too, I doubt I'll even bother with this holiday.
It is not like there weren't other bioships in Trek, the Undine and Tinman specifically, and I think there were a few others mentioned or shown in passing.
Odds are the playable version will be the Saucer form, which would allow for the use of Vanity Shields. Or with help from the Lukari there are replica ships designed after that Saucer form.
normal text = me speaking as fellow formite
colored text = mod mode
Which means that you're not making something made out of duranium and steel a target, but a living thing. Instead of accepting that you may experience a hull breach, your captain accepts that a living organism will be punctured, explode and losing limbs instead of nacelles. For no good reason at all, because Starfleet doesn't need bioships when it has non-organic ones.
If this weren't a game, I'd have some serious ethical concerns. Luckily this is just a game, so I'll just collect it and then forget I have it.
Which Science ship are we talking about? I've done both Risa and QWW for years. I probably have it. The silly one with the lightning bolts thing on GW?
Of all the event ships I have ever collected, my favorite is the Krenim Science vessel. It has a beefy Tac BOFF seating layout that I like. But the Flying Dorito deserves an honorable mention. The Boomerang is/was a better Lukari ship on stats, but the Dorito has a certain je ne sais quoi.
Starfleet ships are crewed though so it's not like no one is gonna die if the ship gets damaged, people in this thread seem to with the idea these creatures are unwillingly used as ships rather then being essentially another member of the crew who also happens to be the ship as well.
Honestly I think people here are thinking a bit too deeply on the subject of ethics. Lore wise, odds are any Farpoint lifeforms that enter service volunteer somehow. Or the ships themselves are replicas. We won't know the lore stuff until the Dev Blog comes out so honestly its a bit early to cry ethics and morality.
normal text = me speaking as fellow formite
colored text = mod mode
Even way back in TOS the ship giggled and flirted when the yard dialed back the constraints so it could have a personality, and in TAS an incident with an interference cloud damaged the constraints and again the computer gained a personality, this time with a (somewhat sick) sense of humor and started playing pranks on the crew.
While the subject is not straightforward in Trek since it is one of the areas where prejudice seems to have taken hold to a large degree, how is what is essentially a potential "live" intelligent robot ship any less deserving of consideration than an equally intelligent bioship that carries a crew willingly? And they throw those tech ships (and their crews) into combat, when necessary, without a second thought.