So to kick things off, I am aware that queues such as The Big Dig used to exist, however I wouldn’t necessarily qualify that as a raid, more like a protoype for what the battlezones would become.
So I have been playing this game since the beta. I have done everything that can possibly be done in this game (events not withstanding) and I feel like in order to really breathe some new variety into the game, raids should become a thing for this game to utilize. They do not need to be a five hour slog like a WoW or SWTOR raid, but I think the game could benefit from having like an hour - two hour long raid complete with multiple uniquely designed bosses per raid, maybe some puzzles thrown in as well. They don’t need to force the idea of dedicated classes like healers or tanks into these, but do keep the idea of working as a group to overcome a huge obstacle.
I’m not a level/mission designer by any means, but I believe that a great way to test this idea with the game’s populace could be to merge all the Borg TFOS into one mega operation (Infected, Cure, Khitomer, and Hive, both ground and space). They could rework some of the boss fights to be more difficult for this queue specifically, for example, take Infected and make it so instead of one single Tactical Cube warping in, it’s a Diamond flanked by a fleet of Tac cubes and spheres (ala Hive Onslaught) and then prompt the players to begin the ground queue, and do the same thing in terms of amping up the difficulty.
As for team sizes, I would say either a 10 or 15 man group would be the perfect fit for this. This could also be a gateway to finally allowing Klingon and Federation characters to finally team up.
I really do feel like if they added a few raids into the game, it could add a new level of difficulty that could allow players to put their best builds to the test. This does not need to be focused on DPS, just make the build you feel like will work best with the rest of your team for space and ground and if it doesn’t work, do as the Borg would and adapt.
I hope you all enjoy reading this and maybe drop your own ideas or suggestions below! Thank you and LLAP.
Like PVP, this would make a small number of players happy but would be ignored by the majority.
Most people PUG TFOs, and STO PUG teams struggle to learn even the simplest "stay out of the flashing circle of DOOM!" or listen to the voice telling them "Killy's ship is invulnerable, you that you need to destroy the shield ships" mechanics.
STO players are mostly very casual players who just want to dress up and fly their favorite ships going pew-pew-pew.
I include myself in the lazy casual group even though I do learn the TFO mechanics
rattler2Member, Star Trek Online ModeratorPosts: 58,586Community Moderator
In space maybe, but the power creep hasn't been as noticable on the ground since there's less gear to equip. Although we have several anti-Borg weapons like the TR-116 that totally negate one of the core strengths of the Borg, Adaptation. Ground Combat is still very much a more strategic thing than Space as career path is far more noticable on the ground, unlike our more Jack of All Trades feel in space.
rattler2Member, Star Trek Online ModeratorPosts: 58,586Community Moderator
There are still quite a few career specific things though. You want the most pets, you gotta go Engie. I have a Drone Master Engie myself. Pets for days. But again there just isn't as many slots for gear as there is on a T6 ship.
This was what I was getting at in context to this thread. You could probably get a whole Away Team of Engie BOffs and go to town with drones and stuff, but that ain't gonna matter in a TFO where you don't have your BOffs. And since STO doesn't follow the Trinity of Tank/Healer/DPS, its a total free for all on just what you'll get in terms of abilities.
I'm actually quite surprised that over a decade after taking up this game that this sort of content hasn't grown in any meaningful way.
Have found that accomplishing things as a team has always provided a significant sense of reward.
It can be so refreshing to get the occasional TFO where more than mashing the spacebar is necessary.
Watching the casuals drag their injured carcasses through a Borg ground can be very rewarding as you know they're learning lessons and skills they can take with them to enrich other parts of their lives.
For those claiming that STO players are mainly casual I'd can only reply that it was McDonalds that invented fast food which resulted in people getting lazy and gaining weight.
Removing the fast food and getting back to basics is the only way out.
Also polluting the TFO menu with silly maps that were designed for an event is like dumping plastic into the ocean.
Both are unsightly and create a long term issue that effects everybody.
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
Like PVP, this would make a small number of players happy but would be ignored by the majority.
Most people PUG TFOs, and STO PUG teams struggle to learn even the simplest "stay out of the flashing circle of DOOM!" or listen to the voice telling them "Killy's ship is invulnerable, you that you need to destroy the shield ships" mechanics.
STO players are mostly very casual players who just want to dress up and fly their favorite ships going pew-pew-pew.
I include myself in the lazy casual group even though I do learn the TFO mechanics
TBH, like the visual spam, the SFX spam is loud enough that you don't always HEAR those queues. the halloween prompts were very hard to hear and see
Just for confirmation: weren't The Big Dig and Mine Trap pulled from the TFO roster?
Those TFO's were among my favorites though they would probably be considered easy nowadays with the power creep etc.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Like PVP, this would make a small number of players happy but would be ignored by the majority.
Most people PUG TFOs, and STO PUG teams struggle to learn even the simplest "stay out of the flashing circle of DOOM!" or listen to the voice telling them "Killy's ship is invulnerable, you that you need to destroy the shield ships" mechanics.
STO players are mostly very casual players who just want to dress up and fly their favorite ships going pew-pew-pew.
I include myself in the lazy casual group even though I do learn the TFO mechanics
TBH, like the visual spam, the SFX spam is loud enough that you don't always HEAR those queues. the halloween prompts were very hard to hear and see
Agreed, the processed "spooky" voices for the Halloween event got lost in the aural spam.
For Jupiter Iratus the instructions were clear, but many players ignored them anyway
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rattler2Member, Star Trek Online ModeratorPosts: 58,586Community Moderator
I don't think anything like that is being asked for here.
Just a little variety perhaps for those that may sometimes like a change from the junk food diet the game can serve up.
Not everybody is necessarily a fan of an auto-complete orientated end game. Some may even find it shallow or boring.
The point I was trying to make was that they DID try something different, and it wasn't exactly popular. I think Battlezones were relatively popular, but Gon'Cra ended up buggy and Gamma was glorified patrols. Badlands, Undine, and Voth are still relatively popular as far as I am aware.
I don't think anything like that is being asked for here.
Just a little variety perhaps for those that may sometimes like a change from the junk food diet the game can serve up.
Not everybody is necessarily a fan of an auto-complete orientated end game. Some may even find it shallow or boring.
The point I was trying to make was that they DID try something different, and it wasn't exactly popular.
And the only example used was the Competitive Rep while making a specific reference to the one that included PvP. Neither are on the menu here but only a simple request for something other than the junk food currently on the menu.
If they DID try something new and it wasn't exactly popular does this mean they should never try anything again? That sounds like a recipe for stagnation, and possibly weight gain as well.
I still think that offering the player base a little variety is something that's long overdue and really isn't asking for much at all.
I’m not a level/mission designer by any means, but I believe that a great way to test this idea with the game’s populace could be to merge all the Borg TFOS into one mega operation (Infected, Cure, Khitomer, and Hive, both ground and space). They could rework some of the boss fights to be more difficult for this queue specifically, for example, take Infected and make it so instead of one single Tactical Cube warping in, it’s a Diamond flanked by a fleet of Tac cubes and spheres (ala Hive Onslaught) and then prompt the players to begin the ground queue, and do the same thing in terms of amping up the difficulty.
If you have been playing this game for as long as you claim you have, you would know that the Borg TFOs used to be combined together into a longer raid type encounter just as you are asking. It was the only way to get what is now the OMEGA rep gear. Players whined and complained about it being too long, too hard, about needing to Mario jump around the map, would not or could not find teams to carry them in the content etc. Basically, raids did exist and they were a resounding flop, so they were removed. Zero reason to bring them back at this point.
What was a resounding flop was having only one way to get the best gear in town. That changed years ago. The rest is a matter of opinion. Story telling to.
I think this type of thread calling for raid type content is seen on a regular basis because there are people out there looking for variety and challenge.
What's come down the pipe lately hasn't been too inspiring for them. They need some love to once in a while but don't seem to be getting much if anything at all.
Variety, it's the spice of life (and possibly game populations).
Variety, it's the spice of life (and possibly game populations).
PVP fans argue that too, but "make a few players happy" is often bad for business.
If it costs Cryptic as much to build 1 raid as 3 TFOs, and 1 raid will make 5% happy while 3 TFOs will make 50% happy, which is the better choice for them?
STO isn't WoW or FFXIV, so saying "do both" is probably not realistic.
Also apart from the Alliance raids, FF14 doesn't have that long dungeons, I dunno STO would really fit for 30 player (3*10) content (to match the 24 player Alliance raids of FF14).
Variety, it's the spice of life (and possibly game populations).
PVP fans argue that too, but "make a few players happy" is often bad for business.
If it costs Cryptic as much to build 1 raid as 3 TFOs, and 1 raid will make 5% happy while 3 TFOs will make 50% happy, which is the better choice for them?
STO isn't WoW or FFXIV, so saying "do both" is probably not realistic.
I can't disagree with the "make a few players happy" being bad business part. But according to Som those few players looking for additional flavor and challenge are more like 15-20%.
That's far greater than that other group you mentioned. I guess you could call the 15-20% "advanced players"
From my perspective given the nature of the content being released as of late it's possible that that group could be a little overdue even when accounting for business decisions and percentages.
It's things heading in this direction to the extent that it is that concerns me. Sometimes I'd like something different than fast food but it seems to be the only menu getting expanded.
Just to be clear, my own call is not so much for the full reintroduction of raids into the game but just some additional content of a slightly different nature than what has been offered the past while.
I'm also not trying to be disrespectful of anybody who enjoys that type of content as I enjoy more casual endeavors myself at times.
It can be a tough job providing an end game that keeps folks happy.
Can't and won't happen. A large portion of the playerbase wants quick and easy, partly due to having 17 billion characters and partly because they want to gawk at their parses. Anything over 10-15 minutes is no bueno.
The cost/benefit to Cryptic -especially with the current multi-hat dev team setup- probably won't lean in favour of anything extravagant, I sure as heck wouldn't risk it given the temperature of this particular room.
MAYBE an event raid.
Speaking on a personal level, I'd like something meaty to take my ships into.
Comments
Like PVP, this would make a small number of players happy but would be ignored by the majority.
Most people PUG TFOs, and STO PUG teams struggle to learn even the simplest "stay out of the flashing circle of DOOM!" or listen to the voice telling them "Killy's ship is invulnerable, you that you need to destroy the shield ships" mechanics.
STO players are mostly very casual players who just want to dress up and fly their favorite ships going pew-pew-pew.
I include myself in the lazy casual group even though I do learn the TFO mechanics
^This^
This was what I was getting at in context to this thread. You could probably get a whole Away Team of Engie BOffs and go to town with drones and stuff, but that ain't gonna matter in a TFO where you don't have your BOffs. And since STO doesn't follow the Trinity of Tank/Healer/DPS, its a total free for all on just what you'll get in terms of abilities.
I'm actually quite surprised that over a decade after taking up this game that this sort of content hasn't grown in any meaningful way.
Have found that accomplishing things as a team has always provided a significant sense of reward.
It can be so refreshing to get the occasional TFO where more than mashing the spacebar is necessary.
Watching the casuals drag their injured carcasses through a Borg ground can be very rewarding as you know they're learning lessons and skills they can take with them to enrich other parts of their lives.
For those claiming that STO players are mainly casual I'd can only reply that it was McDonalds that invented fast food which resulted in people getting lazy and gaining weight.
Removing the fast food and getting back to basics is the only way out.
Also polluting the TFO menu with silly maps that were designed for an event is like dumping plastic into the ocean.
Both are unsightly and create a long term issue that effects everybody.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
I stand corrected. But the point remains the same... the direction of a lot of the newer content is similar to fast food.
It's mostly garbage.
Offering something for those wanting a different diet once in a while would go a long way in promoting a healthy balance.
The OP certainly has my support.
Competitive Rep TFOs weren't that popular, especially with one having direct PvP element at the end.
TBH, like the visual spam, the SFX spam is loud enough that you don't always HEAR those queues. the halloween prompts were very hard to hear and see
I don't think anything like that is being asked for here.
Just a little variety perhaps for those that may sometimes like a change from the junk food diet the game can serve up.
Not everybody is necessarily a fan of an auto-complete orientated end game. Some may even find it shallow or boring.
Those TFO's were among my favorites though they would probably be considered easy nowadays with the power creep etc.
Agreed, the processed "spooky" voices for the Halloween event got lost in the aural spam.
For Jupiter Iratus the instructions were clear, but many players ignored them anyway
The point I was trying to make was that they DID try something different, and it wasn't exactly popular. I think Battlezones were relatively popular, but Gon'Cra ended up buggy and Gamma was glorified patrols. Badlands, Undine, and Voth are still relatively popular as far as I am aware.
If they DID try something new and it wasn't exactly popular does this mean they should never try anything again? That sounds like a recipe for stagnation, and possibly weight gain as well.
I still think that offering the player base a little variety is something that's long overdue and really isn't asking for much at all.
What was a resounding flop was having only one way to get the best gear in town. That changed years ago. The rest is a matter of opinion. Story telling to.
I think this type of thread calling for raid type content is seen on a regular basis because there are people out there looking for variety and challenge.
What's come down the pipe lately hasn't been too inspiring for them. They need some love to once in a while but don't seem to be getting much if anything at all.
Variety, it's the spice of life (and possibly game populations).
PVP fans argue that too, but "make a few players happy" is often bad for business.
If it costs Cryptic as much to build 1 raid as 3 TFOs, and 1 raid will make 5% happy while 3 TFOs will make 50% happy, which is the better choice for them?
STO isn't WoW or FFXIV, so saying "do both" is probably not realistic.
I can't disagree with the "make a few players happy" being bad business part. But according to Som those few players looking for additional flavor and challenge are more like 15-20%.
That's far greater than that other group you mentioned. I guess you could call the 15-20% "advanced players"
From my perspective given the nature of the content being released as of late it's possible that that group could be a little overdue even when accounting for business decisions and percentages.
It's things heading in this direction to the extent that it is that concerns me. Sometimes I'd like something different than fast food but it seems to be the only menu getting expanded.
Just to be clear, my own call is not so much for the full reintroduction of raids into the game but just some additional content of a slightly different nature than what has been offered the past while.
I'm also not trying to be disrespectful of anybody who enjoys that type of content as I enjoy more casual endeavors myself at times.
It can be a tough job providing an end game that keeps folks happy.
The cost/benefit to Cryptic -especially with the current multi-hat dev team setup- probably won't lean in favour of anything extravagant, I sure as heck wouldn't risk it given the temperature of this particular room.
MAYBE an event raid.
Speaking on a personal level, I'd like something meaty to take my ships into.