I get the risian ships are foremost for the summer event but why can't you just leave it to a science dreadnought and not a tiny pilot because I absolutely can't stand ships smaller then a fed battlecruiser let alone my shamshir dreadnought warbird
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
Most ships are as big as they are to host the additional dominance/firepower over the smaller ships in similar tech scale (well... not in game of course because balance). What would a Risa Dread field; superior party-power?
I mean yeah, I could imagine a megalomaniac Risa luxury ship nearly space station sized to bring the beach and R&R to the far fringes of the universe. Real (*cough* artificial) beaches and spa-zones with real people; no holodecks. Maybe something along the lines of that one summer ship commission with the biosphere dome; just more insane.
But whats the point of such a ship without an interior to match. Even the regular Risa partyboats are just boring with their standard issue KDF/SF interior.
Maybe in the future should cryptic ever discover interiors as customizable player housing with lots of monetization options.
Not necessarily. I've gotten quite a few event ships that have been very good. Do I build for DPS? No. I build to kill things in a reasonable amount of time and for survival.
Any ship in this game-Free, C-Store, Lobi, or promo are all viable ships to use in this game. I've done content using a T5 and T5-U ship with no problems.
Just because you get it without any kind of currency does not mean it's a bad ship.
I particularly like the Elachi Qulash frigate we got from the Mycelial Event.
Now a LTS and loving it.
Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything.
Number two in the contest (the one that looked like the Jetson's family aircar) would probably make a good dread if it has something like the ablative holomatter armor that Voyager had in its last episode to protect the dome when it goes into combat.
You would think that they would be able to just string a bunch of stuff together with turbolifts for interiors, including a small decoratable private cabin or whatever for "housing". A tool could be built with that in mind to make it easier and quicker for devs to throw interiors together though it would cost more than just a little time and effort to make so it probably is not practical unless PWE decides to revamp the game or something (which is unlikely).
On top of that, the frequent disconnects on map change would make moving around in a modular interior like that rather annoying, and I suspect the problem has something to do with the database servers. If that is the case it would likely be a tremendous effort, almost like making a new game, to fix the problem (database glitches are one of the worst things to try and do anything about on a legacy system like a ten year old game).
Not necessarily. I've gotten quite a few event ships that have been very good. Do I build for DPS? No. I build to kill things in a reasonable amount of time and for survival.
Any ship in this game-Free, C-Store, Lobi, or promo are all viable ships to use in this game. I've done content using a T5 and T5-U ship with no problems.
Just because you get it without any kind of currency does not mean it's a bad ship.
I particularly like the Elachi Qulash frigate we got from the Mycelial Event.
I have the Jem'Hadar Recon Ship T5, named it Murder Hornet and covered the visual slots with the Borg visuals, fun little ship.
"Nuke the entire site from orbit--it's the only way to be sure"
^Generally, my preferences run more towards the cruiser-dreadnought types that turn like whales, but some of mine do like nimble little ships that murder. The T5-U corvette was one, the T6 version is even better.
Now a LTS and loving it.
Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything.
Most ships are as big as they are to host the additional dominance/firepower over the smaller ships in similar tech scale (well... not in game of course because balance). What would a Risa Dread field; superior party-power?
I mean yeah, I could imagine a megalomaniac Risa luxury ship nearly space station sized to bring the beach and R&R to the far fringes of the universe. Real (*cough* artificial) beaches and spa-zones with real people; no holodecks. Maybe something along the lines of that one summer ship commission with the biosphere dome; just more insane.
But whats the point of such a ship without an interior to match. Even the regular Risa partyboats are just boring with their standard issue KDF/SF interior.
Maybe in the future should cryptic ever discover interiors as customizable player housing with lots of monetization options.
I'm pretty sure Cryptic are aware of customizable interiors/player housing being a thing, but it always boils down to how much work it is compared to the returns they'd from it and people here always underestimate the amount of work needed and by a rather large margin too.
As for Risa not having big ships, big ships are also expensive and Star Trek does have the concept of "lack of resources to do something" so I'd assume Risa doesn't build big Dreadnaughts as there's no need for them and those resources are best used elsewhere.
But OP is looking for a Risian dreadnought. I think
we did the the Risian Love boat several years ago. I think the T6 version is due.
Yeah they've talked that T6 luxury cruiser should be next year. It's a regular cruiser though and not really that big for that either (the T5 version that is).
There are 3 basic ship classes from which all other variants are born, Escorts, Cruisers and Science Vessels, and we have not had a Risan Science Vessel yet
There already was a Summer Dreadnought (a T6 already even) a few years ago, but no Summer Science Vessel yet
Cryptic hasn't come up with a good idea for a Risan Dreadnought yet, since Dreadnought doesn't exactly scream "vacation time"
They have come up with ideas for Summer Dreadnoughts, but felt it was time for a Science ship first.
They hate you and the last thing they want to do is please you by giving you what your heart desires for free.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Most ships are as big as they are to host the additional dominance/firepower over the smaller ships in similar tech scale (well... not in game of course because balance). What would a Risa Dread field; superior party-power?
I mean yeah, I could imagine a megalomaniac Risa luxury ship nearly space station sized to bring the beach and R&R to the far fringes of the universe. Real (*cough* artificial) beaches and spa-zones with real people; no holodecks. Maybe something along the lines of that one summer ship commission with the biosphere dome; just more insane.
But whats the point of such a ship without an interior to match. Even the regular Risa partyboats are just boring with their standard issue KDF/SF interior.
Maybe in the future should cryptic ever discover interiors as customizable player housing with lots of monetization options.
I'm pretty sure Cryptic are aware of customizable interiors/player housing being a thing, but it always boils down to how much work it is compared to the returns they'd from it and people here always underestimate the amount of work needed and by a rather large margin too.
As for Risa not having big ships, big ships are also expensive and Star Trek does have the concept of "lack of resources to do something" so I'd assume Risa doesn't build big Dreadnaughts as there's no need for them and those resources are best used elsewhere.
...pffft... Cryptic does not need any of us to come up with excuses to not do interiors :P
How about adding reasons to do them instead?
Besides; I'm aware that they see them as not viable now (otherwise they would be doing more instead of less of them). Thats why I'd rather bench on a future overhaul which adds housing like customization with the aim to dig all in monetization wise. Not that I think its realistic; but I see that more happen than an change of heart and added interiors like we got in the past. Unless the numbers of ppl avoiding event/box ships because they look stupid with Starfleet/KDF bridges are high enough to not ignore.
0
rattler2Member, Star Trek Online ModeratorPosts: 58,672Community Moderator
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
exactly how big of a dreadnought do you want? because the largest of modern cruise ships is already nearly twice the length of the galaxy class, and that's classed as a battleship in videogames (not this one, of course) - you don't need much bigger or more mass for a dreadnought...which BTW, is not a real class and should not be used as one in sci-fi either, but that's a whole other rantble
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
exactly how big of a dreadnought do you want? because the largest of modern cruise ships is already nearly twice the length of the galaxy class, and that's classed as a battleship in videogames (not this one, of course) - you don't need much bigger or more mass for a dreadnought...which BTW, is not a real class and should not be used as one in sci-fi either, but that's a whole other rantble
It helps to differentiate in STO. Dread = Cruiser with paper shields, icky weapon layout that can mount DHC and combat pets.
0
rattler2Member, Star Trek Online ModeratorPosts: 58,672Community Moderator
Icky weapon layout? Typically it feels more like Cruiser with single hanger slot and normal cruiser weapons layout of 4/4.
And I think in Sci-Fi the term Dreadnought is usually applied to something bigger than a Battleship. I know the term originally came from the ship HMS Dreadnought, but beyond that, it tends to refer to classes bigger than Battleships.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
i would rather just use battleship for my largest ship; and if i make a bigger ship over the course of a series' evolution, i'd either append heavy to it or shift the type up
the only time i'd ever make up a new type is if i were doing a ship that has no matching RL type, like blizzard did with the protoss arkship
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
Icky weapon layout? Typically it feels more like Cruiser with single hanger slot and normal cruiser weapons layout of 4/4.
And I think in Sci-Fi the term Dreadnought is usually applied to something bigger than a Battleship. I know the term originally came from the ship HMS Dreadnought, but beyond that, it tends to refer to classes bigger than Battleships.
Was more referring to the 5/3 or even better 3/5 types. IIRC Dreads are precursors to Battleships; old cruisers retrofitted with more plating and modern (well... 1930s modern) guns. But it has the word dread in it, so it sounds cool and it kinda plays into the retrofitted part as in its a cruiser; just different (most obvious Galaxy -> Galaxy Dread). While a Battleship on the other hand is a distinct next bigger class in the same tech and we don't really have that (Universe class is meta; otherwise yeah, it kinda fits the scaling; but I guess in its time its as much a cruiser as the Galaxy and Constitution are in theirs).
.... actually calling the STO dreads dreads makes much more sense than I thought; antiquated as it is.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Icky weapon layout? Typically it feels more like Cruiser with single hanger slot and normal cruiser weapons layout of 4/4.
And I think in Sci-Fi the term Dreadnought is usually applied to something bigger than a Battleship. I know the term originally came from the ship HMS Dreadnought, but beyond that, it tends to refer to classes bigger than Battleships.
Was more referring to the 5/3 or even better 3/5 types. IIRC Dreads are precursors to Battleships; old cruisers retrofitted with more plating and modern (well... 1930s modern) guns. But it has the word dread in it, so it sounds cool and it kinda plays into the retrofitted part as in its a cruiser; just different (most obvious Galaxy -> Galaxy Dread). While a Battleship on the other hand is a distinct next bigger class in the same tech and we don't really have that (Universe class is meta; otherwise yeah, it kinda fits the scaling; but I guess in its time its as much a cruiser as the Galaxy and Constitution are in theirs).
.... actually calling the STO dreads dreads makes much more sense than I thought; antiquated as it is.
Actually Dreadnoughts were battleships and were always designed to be so, HMS Dreadnought (where the ship type takes its name from) changed the way battleships were designed practically overnight in 1906 (yes almost a decade before WWI and well before 1930s) https://en.wikipedia.org/wiki/HMS_Dreadnought_(1906) .
In fact the Dreadnought was named such because she had nothing to fear from the opposition. the Dreadnought had 10(5*2) 12 inch guns, while the previous Royal Navy battleship-class the Lord Nelson-class had only 4 (2*2) 12 inch, the US Virginia-class Pre-Dreadnought battleships are similar amount of heavy guns as the Lord Nelson class, as did the French, Italian and German pre-Dreadnought battleships, so the Dreadnought had a firepower advantage at range and the speed to stay at range as well, thus forcing others to match. The "golden age" for Dreadnoughts was the First World War.
Oh and first modern (though obviously pre-dreadnought) battleships were designed in the late 19th century. The USS Texas (https://en.wikipedia.org/wiki/USS_Texas_(1892) ) being an example of a pre-dreadnought battleship from the 19th century, also the Royal Navy started using the classification "battleship" around the same time, so the term battleship predates the Dreadnought by over a decade instead of it being the otherway around.
Icky weapon layout? Typically it feels more like Cruiser with single hanger slot and normal cruiser weapons layout of 4/4.
And I think in Sci-Fi the term Dreadnought is usually applied to something bigger than a Battleship. I know the term originally came from the ship HMS Dreadnought, but beyond that, it tends to refer to classes bigger than Battleships.
Was more referring to the 5/3 or even better 3/5 types. IIRC Dreads are precursors to Battleships; old cruisers retrofitted with more plating and modern (well... 1930s modern) guns. But it has the word dread in it, so it sounds cool and it kinda plays into the retrofitted part as in its a cruiser; just different (most obvious Galaxy -> Galaxy Dread). While a Battleship on the other hand is a distinct next bigger class in the same tech and we don't really have that (Universe class is meta; otherwise yeah, it kinda fits the scaling; but I guess in its time its as much a cruiser as the Galaxy and Constitution are in theirs).
.... actually calling the STO dreads dreads makes much more sense than I thought; antiquated as it is.
Actually Dreadnoughts were battleships and were always designed to be so, HMS Dreadnought (where the ship type takes its name from) changed the way battleships were designed practically overnight in 1906 (yes almost a decade before WWI and well before 1930s) https://en.wikipedia.org/wiki/HMS_Dreadnought_(1906) .
In fact the Dreadnought was named such because she had nothing to fear from the opposition. the Dreadnought had 10(5*2) 12 inch guns, while the previous Royal Navy battleship-class the Lord Nelson-class had only 4 (2*2) 12 inch, the US Virginia-class Pre-Dreadnought battleships are similar amount of heavy guns as the Lord Nelson class, as did the French, Italian and German pre-Dreadnought battleships, so the Dreadnought had a firepower advantage at range and the speed to stay at range as well, thus forcing others to match. The "golden age" for Dreadnoughts was the First World War.
Oh and first modern (though obviously pre-dreadnought) battleships were designed in the late 19th century. The USS Texas (https://en.wikipedia.org/wiki/USS_Texas_(1892) ) being an example of a pre-dreadnought battleship from the 19th century, also the Royal Navy started using the classification "battleship" around the same time, so the term battleship predates the Dreadnought by over a decade instead of it being the otherway around.
Nice compilation
So one could say by WW2 they split up the old Battleship classifications into Cruisers/Battlecruisers and what a few years before would had been called Dreadnought was now the Battleship?
Now I want a Space Battleship Bismarck for next summer :P (Yamato might be problematic I guess)
Icky weapon layout? Typically it feels more like Cruiser with single hanger slot and normal cruiser weapons layout of 4/4.
And I think in Sci-Fi the term Dreadnought is usually applied to something bigger than a Battleship. I know the term originally came from the ship HMS Dreadnought, but beyond that, it tends to refer to classes bigger than Battleships.
Was more referring to the 5/3 or even better 3/5 types. IIRC Dreads are precursors to Battleships; old cruisers retrofitted with more plating and modern (well... 1930s modern) guns. But it has the word dread in it, so it sounds cool and it kinda plays into the retrofitted part as in its a cruiser; just different (most obvious Galaxy -> Galaxy Dread). While a Battleship on the other hand is a distinct next bigger class in the same tech and we don't really have that (Universe class is meta; otherwise yeah, it kinda fits the scaling; but I guess in its time its as much a cruiser as the Galaxy and Constitution are in theirs).
.... actually calling the STO dreads dreads makes much more sense than I thought; antiquated as it is.
Actually Dreadnoughts were battleships and were always designed to be so, HMS Dreadnought (where the ship type takes its name from) changed the way battleships were designed practically overnight in 1906 (yes almost a decade before WWI and well before 1930s) https://en.wikipedia.org/wiki/HMS_Dreadnought_(1906) .
In fact the Dreadnought was named such because she had nothing to fear from the opposition. the Dreadnought had 10(5*2) 12 inch guns, while the previous Royal Navy battleship-class the Lord Nelson-class had only 4 (2*2) 12 inch, the US Virginia-class Pre-Dreadnought battleships are similar amount of heavy guns as the Lord Nelson class, as did the French, Italian and German pre-Dreadnought battleships, so the Dreadnought had a firepower advantage at range and the speed to stay at range as well, thus forcing others to match. The "golden age" for Dreadnoughts was the First World War.
Oh and first modern (though obviously pre-dreadnought) battleships were designed in the late 19th century. The USS Texas (https://en.wikipedia.org/wiki/USS_Texas_(1892) ) being an example of a pre-dreadnought battleship from the 19th century, also the Royal Navy started using the classification "battleship" around the same time, so the term battleship predates the Dreadnought by over a decade instead of it being the otherway around.
Nice compilation
So one could say by WW2 they split up the old Battleship classifications into Cruisers/Battlecruisers and what a few years before would had been called Dreadnought was now the Battleship?
Now I want a Space Battleship Bismarck for next summer :P (Yamato might be problematic I guess)
Well not really as cruisers were a pre-WWII classification as well, in fact at Jutland (to date only major battle between modern battleships) both the British Grand Fleet and the German High Seas Fleet were split between the battleships and battlecruiser parts. Really the only ship classification to really come from WWII is the aircraft carrier (technically even that predates the war but WWII was essentially the first major conflict for carriers).
Battlecruisers were the "budget" version of a battleship (similar guns to full battleship but less armor), dreadnought ship was never a classification so much as it was a type of battleship, so pre-dreadnought = "ships designed before the launch of HMS Dreadnought", dreadnought ="ships based on the design of HMS Dreadnougt", post-dreadnought = "ships that took the lessons of WWI into account and improved upon the design of dreadnoughts".
EDIT:If Cryptic wanted to historically accurate with their ship designs, Dreadnoughts should have little to no damage fall off (to simulate the fact that Dreadnoughts had superior long range firepower compared to pre-Dreadnoughts) that or something like 15 km targeting range.
Icky weapon layout? Typically it feels more like Cruiser with single hanger slot and normal cruiser weapons layout of 4/4.
And I think in Sci-Fi the term Dreadnought is usually applied to something bigger than a Battleship. I know the term originally came from the ship HMS Dreadnought, but beyond that, it tends to refer to classes bigger than Battleships.
Was more referring to the 5/3 or even better 3/5 types. IIRC Dreads are precursors to Battleships; old cruisers retrofitted with more plating and modern (well... 1930s modern) guns. But it has the word dread in it, so it sounds cool and it kinda plays into the retrofitted part as in its a cruiser; just different (most obvious Galaxy -> Galaxy Dread). While a Battleship on the other hand is a distinct next bigger class in the same tech and we don't really have that (Universe class is meta; otherwise yeah, it kinda fits the scaling; but I guess in its time its as much a cruiser as the Galaxy and Constitution are in theirs).
.... actually calling the STO dreads dreads makes much more sense than I thought; antiquated as it is.
Actually Dreadnoughts were battleships and were always designed to be so, HMS Dreadnought (where the ship type takes its name from) changed the way battleships were designed practically overnight in 1906 (yes almost a decade before WWI and well before 1930s) https://en.wikipedia.org/wiki/HMS_Dreadnought_(1906) .
In fact the Dreadnought was named such because she had nothing to fear from the opposition. the Dreadnought had 10(5*2) 12 inch guns, while the previous Royal Navy battleship-class the Lord Nelson-class had only 4 (2*2) 12 inch, the US Virginia-class Pre-Dreadnought battleships are similar amount of heavy guns as the Lord Nelson class, as did the French, Italian and German pre-Dreadnought battleships, so the Dreadnought had a firepower advantage at range and the speed to stay at range as well, thus forcing others to match. The "golden age" for Dreadnoughts was the First World War.
Oh and first modern (though obviously pre-dreadnought) battleships were designed in the late 19th century. The USS Texas (https://en.wikipedia.org/wiki/USS_Texas_(1892) ) being an example of a pre-dreadnought battleship from the 19th century, also the Royal Navy started using the classification "battleship" around the same time, so the term battleship predates the Dreadnought by over a decade instead of it being the otherway around.
Nice compilation
So one could say by WW2 they split up the old Battleship classifications into Cruisers/Battlecruisers and what a few years before would had been called Dreadnought was now the Battleship?
Now I want a Space Battleship Bismarck for next summer :P (Yamato might be problematic I guess)
Well not really as cruisers were a pre-WWII classification as well, in fact at Jutland (to date only major battle between modern battleships) both the British Grand Fleet and the German High Seas Fleet were split between the battleships and battlecruiser parts. Really the only ship classification to really come from WWII is the aircraft carrier (technically even that predates the war but WWII was essentially the first major conflict for carriers).
Battlecruisers were the "budget" version of a battleship (similar guns to full battleship but less armor), dreadnought ship was never a classification so much as it was a type of battleship, so pre-dreadnought = "ships designed before the launch of HMS Dreadnought", dreadnought ="ships based on the design of HMS Dreadnougt", post-dreadnought = "ships that took the lessons of WWI into account and improved upon the design of dreadnoughts".
EDIT:If Cryptic wanted to historically accurate with their ship designs, Dreadnoughts should have little to no damage fall off (to simulate the fact that Dreadnoughts had superior long range firepower compared to pre-Dreadnoughts) that or something like 15 km targeting range.
That opens up a totally different can of worms which ends in stuff like why don't the Universe and its ROM/KDF sisters don't outgun each and everything in all departments instead of being more or less on equal footing with ships that look like hanger pets next to it.
Comments
Even the luxury cruiser had some agility to it with a turn rate of 10 https://sto.gamepedia.com/Risian_Luxury_Cruiser
IMO, it's a ship I can get with very little investment other than time. So I'm not gonna complain about what it isn't and take it as is.
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I mean yeah, I could imagine a megalomaniac Risa luxury ship nearly space station sized to bring the beach and R&R to the far fringes of the universe. Real (*cough* artificial) beaches and spa-zones with real people; no holodecks. Maybe something along the lines of that one summer ship commission with the biosphere dome; just more insane.
But whats the point of such a ship without an interior to match. Even the regular Risa partyboats are just boring with their standard issue KDF/SF interior.
Maybe in the future should cryptic ever discover interiors as customizable player housing with lots of monetization options.
Any ship in this game-Free, C-Store, Lobi, or promo are all viable ships to use in this game. I've done content using a T5 and T5-U ship with no problems.
Just because you get it without any kind of currency does not mean it's a bad ship.
I particularly like the Elachi Qulash frigate we got from the Mycelial Event.
But OP is looking for a Risian dreadnought. I think
You would think that they would be able to just string a bunch of stuff together with turbolifts for interiors, including a small decoratable private cabin or whatever for "housing". A tool could be built with that in mind to make it easier and quicker for devs to throw interiors together though it would cost more than just a little time and effort to make so it probably is not practical unless PWE decides to revamp the game or something (which is unlikely).
On top of that, the frequent disconnects on map change would make moving around in a modular interior like that rather annoying, and I suspect the problem has something to do with the database servers. If that is the case it would likely be a tremendous effort, almost like making a new game, to fix the problem (database glitches are one of the worst things to try and do anything about on a legacy system like a ten year old game).
I have the Jem'Hadar Recon Ship T5, named it Murder Hornet and covered the visual slots with the Borg visuals, fun little ship.
I am not going to actually fly the ship either way, and Science Ships are more useful as Admiralty Cards which is what all these ships are to me.
Personally, I couldn't care less how they look.. I don't fly them anyway.
we did the the Risian Love boat several years ago. I think the T6 version is due.
I'm pretty sure Cryptic are aware of customizable interiors/player housing being a thing, but it always boils down to how much work it is compared to the returns they'd from it and people here always underestimate the amount of work needed and by a rather large margin too.
As for Risa not having big ships, big ships are also expensive and Star Trek does have the concept of "lack of resources to do something" so I'd assume Risa doesn't build big Dreadnaughts as there's no need for them and those resources are best used elsewhere.
Yeah they've talked that T6 luxury cruiser should be next year. It's a regular cruiser though and not really that big for that either (the T5 version that is).
...pffft... Cryptic does not need any of us to come up with excuses to not do interiors :P
How about adding reasons to do them instead?
Besides; I'm aware that they see them as not viable now (otherwise they would be doing more instead of less of them). Thats why I'd rather bench on a future overhaul which adds housing like customization with the aim to dig all in monetization wise. Not that I think its realistic; but I see that more happen than an change of heart and added interiors like we got in the past. Unless the numbers of ppl avoiding event/box ships because they look stupid with Starfleet/KDF bridges are high enough to not ignore.
The Vorgon Ytijara Dreadnought Cruiser says hello from 2018?
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Was still available via Summer Event.
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#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
It helps to differentiate in STO. Dread = Cruiser with paper shields, icky weapon layout that can mount DHC and combat pets.
And I think in Sci-Fi the term Dreadnought is usually applied to something bigger than a Battleship. I know the term originally came from the ship HMS Dreadnought, but beyond that, it tends to refer to classes bigger than Battleships.
normal text = me speaking as fellow formite
colored text = mod mode
the only time i'd ever make up a new type is if i were doing a ship that has no matching RL type, like blizzard did with the protoss arkship
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Was more referring to the 5/3 or even better 3/5 types. IIRC Dreads are precursors to Battleships; old cruisers retrofitted with more plating and modern (well... 1930s modern) guns. But it has the word dread in it, so it sounds cool and it kinda plays into the retrofitted part as in its a cruiser; just different (most obvious Galaxy -> Galaxy Dread). While a Battleship on the other hand is a distinct next bigger class in the same tech and we don't really have that (Universe class is meta; otherwise yeah, it kinda fits the scaling; but I guess in its time its as much a cruiser as the Galaxy and Constitution are in theirs).
.... actually calling the STO dreads dreads makes much more sense than I thought; antiquated as it is.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Actually Dreadnoughts were battleships and were always designed to be so, HMS Dreadnought (where the ship type takes its name from) changed the way battleships were designed practically overnight in 1906 (yes almost a decade before WWI and well before 1930s) https://en.wikipedia.org/wiki/HMS_Dreadnought_(1906) .
In fact the Dreadnought was named such because she had nothing to fear from the opposition. the Dreadnought had 10(5*2) 12 inch guns, while the previous Royal Navy battleship-class the Lord Nelson-class had only 4 (2*2) 12 inch, the US Virginia-class Pre-Dreadnought battleships are similar amount of heavy guns as the Lord Nelson class, as did the French, Italian and German pre-Dreadnought battleships, so the Dreadnought had a firepower advantage at range and the speed to stay at range as well, thus forcing others to match. The "golden age" for Dreadnoughts was the First World War.
By the 1930s most nations were well into the "post-Dreadnought" era. the German Bismark class (https://en.wikipedia.org/wiki/Bismarck-class_battleship), the Japanese Yamato-class (https://en.wikipedia.org/wiki/Yamato-class_battleship) and the US Iowa-class (https://en.wikipedia.org/wiki/Iowa-class_battleship) being either 1930s or early 1940s designs and as you can see if you at the guns they resemble the Dreadnought not the pre-Dreadnoughts. (notice how the secondary battery of the Lord Nelson class is 9.2 inch guns, while on all Dreadnoughts and post Dreadnoughts it's only around 5-6 inch)
Oh and first modern (though obviously pre-dreadnought) battleships were designed in the late 19th century. The USS Texas (https://en.wikipedia.org/wiki/USS_Texas_(1892) ) being an example of a pre-dreadnought battleship from the 19th century, also the Royal Navy started using the classification "battleship" around the same time, so the term battleship predates the Dreadnought by over a decade instead of it being the otherway around.
Nice compilation
So one could say by WW2 they split up the old Battleship classifications into Cruisers/Battlecruisers and what a few years before would had been called Dreadnought was now the Battleship?
Now I want a Space Battleship Bismarck for next summer :P (Yamato might be problematic I guess)
Well not really as cruisers were a pre-WWII classification as well, in fact at Jutland (to date only major battle between modern battleships) both the British Grand Fleet and the German High Seas Fleet were split between the battleships and battlecruiser parts. Really the only ship classification to really come from WWII is the aircraft carrier (technically even that predates the war but WWII was essentially the first major conflict for carriers).
Battlecruisers were the "budget" version of a battleship (similar guns to full battleship but less armor), dreadnought ship was never a classification so much as it was a type of battleship, so pre-dreadnought = "ships designed before the launch of HMS Dreadnought", dreadnought ="ships based on the design of HMS Dreadnougt", post-dreadnought = "ships that took the lessons of WWI into account and improved upon the design of dreadnoughts".
EDIT:If Cryptic wanted to historically accurate with their ship designs, Dreadnoughts should have little to no damage fall off (to simulate the fact that Dreadnoughts had superior long range firepower compared to pre-Dreadnoughts) that or something like 15 km targeting range.
That opens up a totally different can of worms which ends in stuff like why don't the Universe and its ROM/KDF sisters don't outgun each and everything in all departments instead of being more or less on equal footing with ships that look like hanger pets next to it.