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Return to the Battle at the Binary Stars!

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    voodoopokeyvoodoopokey Member Posts: 244 Arc User
    Interesting, I just ran BatBS on my science toon for the first time with the Legendary Intrepid, with HILARIOUS results. Every time I clicked Gravity Well 3 90% of the Klingon ships just disappeared! They were dying faster than they could respawn, often leaving only 2 or 3 klingon ships still fighting in the "battle". Made T'kuvma's line at the end about "Klingon supremacy" sound comical because it was an absolute curb stomp win for the Federation.

    And this was with only mk12, non-fleet particle generator consoles, so people with actual meta builds could do significantly better.

    Bad news - everybody but you knew this from the first time they ran this as a fTFO. By the fourth or fifth day there was a science ship in almost every queue.
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    chastity1337chastity1337 Member Posts: 1,606 Arc User
    Science is totally the way to go with this. Just cast one proper GW3 in the middle and watch it hoover up 90% of the ships on the map. If you have a Scimitard or other torpedo-monster in your team, they will usually put the cherry on top. It adds a certain comedy value to an otherwise boring TFO.
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    meimeitoo wrote: »
    meimeitoo wrote: »
    Um, because Event, maybe?! If you don't get the appeal of a 1,000 free Lobi, then you clearly don't have the Lobes.

    Was it really necessary to put this in here? Disappointed by the snark. Thankfully, the majority of your posts in these forums are much more indicative of your adult behavior and reasoning skills. You are one of the people here whom I usually follow and read and agree with. Gotta admit didn't see this coming from you. Now I suppose you'll probably try to explain the snark quoted above away as some sort of attempt at humor which I don't get.


    There's nothing to reason away. You said "If people dislike Battle at the Binary Stars so much, why play it at all?" Which met with some sarcasm by me, as the 1,000 Lobi reward at the end of the Event Campaign (requiring 2,800 points, meaning you can't skip this Event) seemed pretty self-explanatory to me.

    For what it's worth, I'm sorry I was apparently being too snarky, though.

    If you have enough legacy progress, I think you can actually skip one event, can't you? But I guess most people have used up their supplies already, if they had any to begin with.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    meimeitoo wrote: »
    meimeitoo wrote: »
    Um, because Event, maybe?! If you don't get the appeal of a 1,000 free Lobi, then you clearly don't have the Lobes.

    Was it really necessary to put this in here? Disappointed by the snark. Thankfully, the majority of your posts in these forums are much more indicative of your adult behavior and reasoning skills. You are one of the people here whom I usually follow and read and agree with. Gotta admit didn't see this coming from you. Now I suppose you'll probably try to explain the snark quoted above away as some sort of attempt at humor which I don't get.


    There's nothing to reason away. You said "If people dislike Battle at the Binary Stars so much, why play it at all?" Which met with some sarcasm by me, as the 1,000 Lobi reward at the end of the Event Campaign (requiring 2,800 points, meaning you can't skip this Event) seemed pretty self-explanatory to me.

    For what it's worth, I'm sorry I was apparently being too snarky, though.

    If you have enough legacy progress, I think you can actually skip one event, can't you? But I guess most people have used up their supplies already, if they had any to begin with.


    About 3 or 4 Events ago, I already used those up. :) I think ppl may still have them, but, if they're like me, they probably consumed those by now too.

    You need 2,800 progress points: 700 per Event (x4). Do you get extra points past 14 x 50 (700)? I forgot. If so, you could save up a bit. But I had no surplus from last Event (where I also did the full 3 weeks), so maybe not.
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    ltminnsltminns Member Posts: 12,569 Arc User
    You got progress above the 14 days before. But who knows with this reimagining of the 'Reimagined' Featured TFO/ Campaign.

    I had 22 Tokens coming into this one. After two days in, I applied 7. I figured that using 7 or 8 for three Events would spread the relief a longer way. I had used 14, 14, and 10 for three previous.

    I remember reading that one person on these Forums stated that he had about 340 Tokens spread across multiple Characters. When Cryptic announced the permanent use of the Featured TFO Tokens, they also stated they were all going to be consumed into an Account-wide pool. That never happened. (The Developer who knew how to create pools probably left.) :)
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
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    sovereign010sovereign010 Member Posts: 636 Arc User
    I'm glad I had some tokens left over from previous events so I got halfway to the reward sooner. Really though it brings the dil reward at the end closer, I'll still collect the daily.

    What sucked though is that because I clicked on the warp out when it came up on the screen before the option to collect the reward did, the reward was lost. And with it, the daily progress, necessitating another run (albeit on a different character).
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    szerontzurszerontzur Member Posts: 2,723 Arc User
    Science is totally the way to go with this. Just cast one proper GW3 in the middle and watch it hoover up 90% of the ships on the map. If you have a Scimitard or other torpedo-monster in your team, they will usually put the cherry on top. It adds a certain comedy value to an otherwise boring TFO.

    My JHV Carrier does both. It's mildly stupid dropping a maxed out grav well, then instantly annihilating everything with the combined death of Morphogenic Torp Spread and Superior Area Denial CSV. Kind of feels like someone just swiping their arm across a chess board and declaring victory.

    Probably my only gripe with using that character is how much of their kit is just locked out arbitrarily(the carrier's console/attack craft and fleet support are disabled on the map; even though the JH ships from the vanguard escorts and photonic fleet are completely acceptable). I'm sure it's a spaghetti code thing based off your ship, but it's still mildly irksome I can't have those Quantum Torp Spread spewing perma-pets out.
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    angrytargangrytarg Member Posts: 11,001 Arc User
    It's indeed arbitrary. My one character's Narcine's pets work just fine, as do Vorgon pets.
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    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
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    postagepaidpostagepaid Member Posts: 2,899 Arc User
    On console this is being used to replace the turret spammy tfo that PC had for the anniversary.
    Being able to progress the event while skipping battle of the timegates entirely makes life so much simpler, even if it is by going through umpteen loading screens for the omega scanning.
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    warpangelwarpangel Member Posts: 9,427 Arc User
    trennan wrote: »
    Moderated statements redacted. -- WingedHussar
    meimeitoo wrote: »
    Besides, ppl never said they dislike the Battle at the Binary Stars so much; rather only 1 aspect of it, namely having their ship skin changed. Which can often look rather weird, at the system keeps your visual other choice(s). So, there I am, flying around in a brownish looking Disco ship, with a blue Deflector.

    So the posts about timegates and too much pewpewpew are not people expressing their dislike of those things?

    Timegates, aka the No Captain Left Behind Program. II get why they use them. But my God, at least add some random mechanic to fill the interim.

    As far as the pewfesting, yeah, that been old for for a few years now. I mean when you break it down, there are only a few good TFO's that have mechanics to accomplish. Some of which use to be challenging.

    All the old Borg Space TFOs use to have a tactic to use, before pewpew made them obsolete.

    Cure Ground has the turret bit to do. Of course, you use to have to have someone to tank Armek. But now he just falls over dead.

    Starbase 82, or Infected ground, had the save the crew members from assimilation. Then the little jump puzzle to start the fight with Rebecca.

    Khitomer Ground has the control room part.

    Assault on Terok Nor has the defend mechanic, the hall console mechanic, and the Leeta mechanic. This is actually one of my favorite TFOs.

    Beach Assault gave us the fending off Air Assault mechanic.

    Gravity Kills gives us, don't get sucked int to the black hole, the particle mechanic.

    Tzenkethi Front gives us the bomb running mechanic.

    Days of Doom gives us the run the wrap core mechanic.

    We all know Sompek and it's mechanics. well, at least in the version of "DON'T FREAKIN STAND THERE!"

    The Competitive Space maps gave us some interesting space mechanics. The invisible bridge at the start, and playing dodge death ball in the ground one aren't bad either.

    The battlezone are more fun than the majority of the pewfest TFOs, because there's more to do than show up and shoot that.

    However, the boring pewfest ones are more popular, since they're quick and sleazy.

    Personally, on this one, they could delete Battle of the Boring Stars from the game and I'd never miss it.
    Yeah, but that's all too hard. They pretty much made it official with the IGA scandal, anything more than show up and shoot that is not "up to standards." But pewpew-content is still better than these timegated waiting missions where all you have to do is sit there and it wins itself automatically.

    The thing is, Binary Stars would be a good mission if everything in it wasn't optional. If you actually had to defend the ships at the beginning, if you actually had to save the escape pods and actually had to kill 60 ships at the end to win. As it is, however, it wins itself and the only effect the players could possibly have on the outcome is shaving a minute or two off the clock.
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    evilmark444evilmark444 Member Posts: 6,950 Arc User
    On console this is being used to replace the turret spammy tfo that PC had for the anniversary.

    That's pretty lame, the number of turrets in To Hell with Honor was slightly annoying but overall that queue was a lot of fun.
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    trennantrennan Member Posts: 2,839 Arc User
    On console this is being used to replace the turret spammy tfo that PC had for the anniversary.

    That's pretty lame, the number of turrets in To Hell with Honor was slightly annoying but overall that queue was a lot of fun.

    Swapping on pewfest for another pewfest... I don't see any real difference here.
    Mm5NeXy.gif
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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    I love mindless pewfests. ;) Once the TFO has ended, I don't mind fail conditions for the Advanced and Elite queues. But for a TFO, where the sole (marketing) purpose is just for you to show up, and be in the game, playing, I think it's fine.

    Also, I loved the the 'Pause simulation!' effect. But my GW3 still expired afterwards. So, either freeze everything, or just nothing.
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    gaevsmangaevsman Member Posts: 3,190 Arc User
    There is something i dont get in the cutscene of the Europa, why the cleave ship can cut that much into the hull, as the first impact should push the Europa, that have CONSIDERABLE less mass than the Klingon ship... damaging it... badly, but far from destroying it, for that to happen, the Cleave should use their tractor beam to keep it in place.. :neutral:
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    tribbulatertribbulater Member Posts: 292 Arc User
    Despite the lack of gravity, air resistance etc. in space, objects still have inertia. Swing a sword at a person or a watermelon... even on the space station it will still cut through it.

    Plus, it's "sci-fi physics"; meant for spectacle not realism (as far as 'realism' goes in a show with hand phasers and warp drives). From the actions taken in the show, the Europa would actually have already likely had it's drives in either reverse or at the very least 'hold steady'... because it was using it's tractor beam to halt the forward motion of another ship.
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    trennantrennan Member Posts: 2,839 Arc User
    edited March 2020
    meimeitoo wrote: »
    I love mindless pewfests. ;) Once the TFO has ended, I don't mind fail conditions for the Advanced and Elite queues. But for a TFO, where the sole (marketing) purpose is just for you to show up, and be in the game, playing, I think it's fine.

    Also, I loved the the 'Pause simulation!' effect. But my GW3 still expired afterwards. So, either freeze everything, or just nothing.

    Don't get me wrong. I don't mind a mindless pewfest here and there. You know, a break from the norm. However it is the norm here and I keep looking for something else.

    However, with the way things are, with no way to turn stuff off, especially from other players, Cryptic should give everyone one of their players a pair of sunglasses, even cheap ones. I keep a pair hand for playing STO, especially when the pewfesting starts and this is about all you ever see...
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    legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    hey, i think i see the plasma tornado from the plasma storm console in there!​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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    crypticarmsmancrypticarmsman Member Posts: 4,113 Arc User
    meimeitoo wrote: »
    meimeitoo wrote: »
    Ah. :) Thx for the explanation, guys. At times, I'm such a moonbrain. ;)

    It probably is a bit confusing if you didn't see the scene(s) in question, which I suppose is why we have YouTube!

    https://youtube.com/watch?v=7RfJhmfKb_s


    Thx for the vid. :) I've seen all Episodes of Discovery, but seem to have completely forgotten this scene.

    Yep - a majority the VO during the Battle is lifted directly from the ST: D episode.
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    voodoopokeyvoodoopokey Member Posts: 244 Arc User
    gaevsman wrote: »
    There is something i dont get in the cutscene of the Europa, why the cleave ship can cut that much into the hull, as the first impact should push the Europa, that have CONSIDERABLE less mass than the Klingon ship... damaging it... badly, but far from destroying it, for that to happen, the Cleave should use their tractor beam to keep it in place.. :neutral:

    Not necessarily - it depends heavily on the strength of the materials and structure of the ship. If you run a knife through butter horizontally does the butter and the dish move? It depends on how hard or soft the butter is. The harder the butter, the more the force gets distributed across the entire block of butter, the softer it is, the more concentrated it stays on the points of contact.

    The starships in Star Trek are acknowledged to be structurally weak compared to what they need to be to suit their roles (except, as with everything, when a given plotline requires that not be the case) which is why they employ Structural Integrity Fields (SIFs) to maintain shape and, as the name implies, structural integrity.
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    sovereign010sovereign010 Member Posts: 636 Arc User
    gaevsman wrote: »
    There is something i dont get in the cutscene of the Europa, why the cleave ship can cut that much into the hull, as the first impact should push the Europa, that have CONSIDERABLE less mass than the Klingon ship... damaging it... badly, but far from destroying it, for that to happen, the Cleave should use their tractor beam to keep it in place.. :neutral:

    Not necessarily - it depends heavily on the strength of the materials and structure of the ship. If you run a knife through butter horizontally does the butter and the dish move? It depends on how hard or soft the butter is. The harder the butter, the more the force gets distributed across the entire block of butter, the softer it is, the more concentrated it stays on the points of contact.

    The starships in Star Trek are acknowledged to be structurally weak compared to what they need to be to suit their roles (except, as with everything, when a given plotline requires that not be the case) which is why they employ Structural Integrity Fields (SIFs) to maintain shape and, as the name implies, structural integrity.
    Voyager's Year of Hell demonstrated this perfectly- the titular ship was so badly damaged that when the SIF failed it started to literally fall apart.
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    phoenixc#0738 phoenixc Member Posts: 5,508 Arc User
    edited March 2020
    TOS ships like the Constitution class would have probably bounced off the blade before it went very far in, since they were supposed to be heavily armored with nine inches of tritanium armor over their pressure hulls (that carrier variant they use in DSC probably has the same thin unarmored hulls that the other DSC ships have though, judging by the way that very slow moving large projectile went in).

    And sure, the tritanium armor is heavy, but the TOS ships survived bouncing some pretty hefty rocks in the doomsday machine episode, clipped several asteroids chasing Mudds ship in another, and even withstood a giant hand grabbing the ship by the saucer section and shaking it around (I forget the psi number they gave for the hand, but as usual it was insanely high by today's standards).

    Throwaway dialog in DSC s2e1 stated that Jetts wrecked ship was made from titanium though, and if the cruiser that the cleave hit was one that used that mundane metal it is not too much of a stretch that it came apart like that (especially if it is as toletpaper thin as the Shenzhou's is from the blowout scene before that. Of course, the cleave would never have survived the explosion when the antimatter bunkers detonated in contact with the cleave's hull no less, but that would never even be considered in the especially crazy physics action movies use (and DSC is done in that style).

    As for the timegating problem, it is way too noticeable because they run until the timers run out and all the enemy ships just fade out for the most part, which makes the scenario feel unnecessarily fake, especially when they do it several times during the run. A less immersion-breaking way of doing it would be to use shorter timers to pad the scenario but use them to bring in enemy ships for a certain amount of time then wait until the players destroy them all instead of using them to dismiss the enemy ships.
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    angrytargangrytarg Member Posts: 11,001 Arc User
    To be fair, it is supposed to be a simulation. Nothing you fight or see is supposed to be 'real' which gives a lot of leeway in terms of gameplay mechanics.
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited March 2020
    Interesting, I just ran BatBS on my science toon for the first time with the Legendary Intrepid, with HILARIOUS results. Every time I clicked Gravity Well 3 90% of the Klingon ships just disappeared! They were dying faster than they could respawn, often leaving only 2 or 3 klingon ships still fighting in the "battle". Made T'kuvma's line at the end about "Klingon supremacy" sound comical because it was an absolute curb stomp win for the Federation.

    And this was with only mk12, non-fleet particle generator consoles, so people with actual meta builds could do significantly better.


    I know I suck as a pilot, LOL; but a GW3 is a rather 'atomic' occurance, right? (as in no firing cycles to consider and such). Just press the skill, and watch it go. I had 396/556 CtrL/EPG on my warship voyayger. Then ppl advised me to lower things a bit, and use bonus exotic dmg consoles instead, like (see below). Someone posted the formula once, which went one eye in, out the other. :) But my DOC3 attack is listed as 39.6K now.

    This Lukari ship does quite well, bit can't take out nearly as much as 90% of all the Klink with one GW3. The Gravity Well + the Delayed Overload Cascade causes quite a carnage, but 90%? No. Once again, I must be doing it wrong. :) And tips you can share perchance?! ;)


    ViRquEk.jpg
    3lsZz0w.jpg
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    evilmark444evilmark444 Member Posts: 6,950 Arc User
    edited March 2020
    meimeitoo wrote: »
    This Lukari ship does quite well, bit can't take out nearly as much as 90% of all the Klink with one GW3. The Gravity Well + the Delayed Overload Cascade causes quite a carnage, but 90%? No. Once again, I must be doing it wrong. :) And tips you can share perchance?! ;)


    ViRquEk.jpg

    Those stats are a whole lot better than mine, since it's an alt that I haven't really played since DR it's mostly using normal, non-fleet EPG consoles, most of which are only Mark 12. I've only done one run with that character so far, maybe my random teammates were putting out some high AoE after I scooped them all up? I didn't even know DOC existed though cause until now I hadn't played much since ViL came out so I'll grab it and do my daily with that character today and see how it goes.

    EDIT: HOLY TRIBBLE, wasn't prepared for a 35 mil price tag for DOC ... that's going to have to wait, only have 70 mil on my main atm and don't really want to invest that much EC into an alt right now.
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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    Way I see it (no, really, saw the pertinent episode again last night), thickness of armor/hull is only marginally relevant. It's primarily about speed and inertia. A rapidly swung sword can cleave thru thick armor when its speed is high enough (essentially so high, that the inertia of the object hit causes said object to be too slow to react in time, as it were).

    But that's thing: the big Klink ship wasn't moving fast at all. Eminently slow, actually. Since the Fed ship wasn't backed against a (literal) wall, so as to be simply crushed by the cleave, it should, IMHO, simply have bumped/veered off. No way it would have stood her ground and be slowly sliced like that.

    And surely the Klink ship must have exploded too, when the Fed ship in question initiated the anti-matter explosion. A true warp core breach (which is a matter/anti-matter explosion), say, at ESD, would have taken the entire planet, and half the solar system with it.
    3lsZz0w.jpg
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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    meimeitoo wrote: »
    This Lukari ship does quite well, bit can't take out nearly as much as 90% of all the Klink with one GW3. The Gravity Well + the Delayed Overload Cascade causes quite a carnage, but 90%? No. Once again, I must be doing it wrong. :) And tips you can share perchance?! ;)


    ViRquEk.jpg

    Those stats are a whole lot better than mine, since it's an alt that I haven't really played since DR it's mostly using normal, non-fleet EPG consoles, most of which are only Mark 12.

    Yeah, that doesn't exactly make me feel better. :p

    It's still a steamroll, though, even for me. With IGW Trait, the Klink simnply never get to leave the red well of death.
    I've only done one run with that character so far, maybe my random teammates were putting out some high AoE after I scooped them all up? I didn't even know DOC existed though cause until now I hadn't played much since ViL came out so I'll grab it and do my daily with that character today and see how it goes.

    DOC is awsome, especially when you can group 'em together with GW3. You'll literally have a blast with it. :) Not so stellar against single targets, though.

    P.S. Still need to get me that spore-infused Trait. That may help too.
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    evilmark444evilmark444 Member Posts: 6,950 Arc User
    Ok it was definitely my teammates helping out last time, on this run I still scooped them all up just fine but they didn't die nearly as fast (except for one GW towards the end of the queue, not sure what went differently with that one but everything seemed to explode very quickly, big warp core breach maybe?). Stats are currently 191 control and 335 EPG.
    meimeitoo wrote: »
    DOC is awsome, especially when you can group 'em together with GW3. You'll literally have a blast with it. :)

    That exchange price though :(
    meimeitoo wrote: »
    P.S. Still need to get me that spore-infused Trait. That may help too.

    Don't have that one myself, just Temporal Anchor and Improved Gravity Well, as well as the aftershock doff, the doff that adds a chance to knock engines offline, and three of the ones that reduce deflector ability recharge. The rest of my build is ... terrible (still have the ablative generator and aero shuttle equipped, lol)
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    gaevsmangaevsman Member Posts: 3,190 Arc User
    gaevsman wrote: »
    There is something i dont get in the cutscene of the Europa, why the cleave ship can cut that much into the hull, as the first impact should push the Europa, that have CONSIDERABLE less mass than the Klingon ship... damaging it... badly, but far from destroying it, for that to happen, the Cleave should use their tractor beam to keep it in place.. :neutral:

    Not necessarily - it depends heavily on the strength of the materials and structure of the ship. If you run a knife through butter horizontally does the butter and the dish move? It depends on how hard or soft the butter is. The harder the butter, the more the force gets distributed across the entire block of butter, the softer it is, the more concentrated it stays on the points of contact.

    The starships in Star Trek are acknowledged to be structurally weak compared to what they need to be to suit their roles (except, as with everything, when a given plotline requires that not be the case) which is why they employ Structural Integrity Fields (SIFs) to maintain shape and, as the name implies, structural integrity.

    Yes, that's true, but by taking in account gravity that keps the butter slab in place by it own weight, try that while is floating in water and tell me how you go.. :lol: , in space there is nothing to keep you in place but inertia, so i still think that the ship should be propelled backwards
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    postagepaidpostagepaid Member Posts: 2,899 Arc User
    On console this is being used to replace the turret spammy tfo that PC had for the anniversary.

    That's pretty lame, the number of turrets in To Hell with Honor was slightly annoying but overall that queue was a lot of fun.

    True, although with the autofiring abilities keeping you locked into combat the way they do on console it might get a wee bit tedious moving from a to b after most turrets are cleared.

    Timegates at the binary gravwells is just plain tedious with a lot of timers that get extended for no reasonable reason, like the minute wait to assemble before the forced pause while disco audio grab plays where pretty much every other tfo is 30 secs to assemble and right in once ready.
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