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Ten Forward Weekly 10/9/2019:

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  • warpangelwarpangel Member Posts: 9,427 Arc User
    warpangel wrote: »
    Yeah, why not just make players permanently immune to all damage while you're at it.
    Given that has no relation to anything I said, I fail to understand the point of this post.

    Deleting the quote I was responding to, of you saying:
    If there needs to be a death mechanic in STO, it should be the same one allied NPC ships have where, instead of being blown up, they just get disabled, and they spend like 10 seconds repairing themselves. Players would only get repaired to like 30%-50% or something.
    Is not quite enough to successfully pretend you didn't say it.
  • edited October 2019
    This content has been removed.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,604 Community Moderator
    That could be easily avoided by introducing a simple mechanic that pretty much every other MMOs have: the vote kick.​​

    As much as that could help... it also has the potential to be used against people too by the Trolls or even Elitists with sticks up their impulse engines.

    While rare, I have seen a so called "elitist" decide to just park and throw insults at the team for "not performing". I have also seen some people so stuck up that they'd rather eat a leaver penalty than accept less than perfection. Loss of an optional? Hurl insults and abandon the team for being failures (and that's on the extreme end, usually its just disappear without warning).

    While a vote kick would help deal with the odd idiot, I just see way too many ways that can get abused. I... I hate to say it but I wouldn't trust a Vote Kick mechanic in this community. We've already had to deal with items and abilities being used by trolls to interfere with our gameplay experience, adding in a system like that risks giving them a new tool.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • warpangelwarpangel Member Posts: 9,427 Arc User
    warpangel wrote: »
    Is not quite enough to successfully pretend you didn't say it.
    And, again, that quote says nothing of the sort.
    instead of being blown up, they just get disabled, and they spend like 10 seconds repairing
    Literally means the ships are completely indestructible.
  • This content has been removed.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    warpangel wrote: »
    Literally means the ships are completely indestructible.
    Which was never what was being contested.

    Your original statement was
    warpangel wrote: »
    Yeah, why not just make players permanently immune to all damage while you're at it. :p
    Which wasn't what I stated. If players were permanently immune to all damage then they wouldn't be able to hit the downed state to begin with.

    Stop trying to move the goalposts just because you got with your pants down.
    It's not moving the goalposts, it's the logical next step to your idea of making ships unkillable in the first place.
  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    i would rather they just give engineers a fast-recharging power that can remove injuries in space - and science officers on the ground - instead of requiring those constant trips back and forth to doctors/engineers, or carrying around items in valuable inventory slots...especially given how insanely expensive the critical versions are

    make healers a tiny bit more welcome in queues and make it possible to forcibly remove injuries from trolls​​
    FYI - You can put them in Bank slots and your characters will 'draw' them from there as needed.
    Formerly known as Armsman from June 2008 to June 20, 2012
    TOS_Connie_Sig_final9550Pop.jpg
    PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
  • This content has been removed.
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    i would rather they just give engineers a fast-recharging power that can remove injuries in space - and science officers on the ground - instead of requiring those constant trips back and forth to doctors/engineers, or carrying around items in valuable inventory slots...especially given how insanely expensive the critical versions are

    make healers a tiny bit more welcome in queues and make it possible to forcibly remove injuries from trolls
    FYI - You can put them in Bank slots and your characters will 'draw' them from there as needed.

    you're missing the point - you still need to carry around one of each, necessitating the removal of 6 valuable inventory slots; those things don't grow on trees, and i am not crosis and i am not made of money!​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • jennycolvinjennycolvin Member Posts: 1,100 Arc User
    rattler2 wrote: »
    That could be easily avoided by introducing a simple mechanic that pretty much every other MMOs have: the vote kick.

    As much as that could help... it also has the potential to be used against people too by the Trolls or even Elitists with sticks up their impulse engines.

    While rare, I have seen a so called "elitist" decide to just park and throw insults at the team for "not performing". I have also seen some people so stuck up that they'd rather eat a leaver penalty than accept less than perfection. Loss of an optional? Hurl insults and abandon the team for being failures (and that's on the extreme end, usually its just disappear without warning).

    While a vote kick would help deal with the odd idiot, I just see way too many ways that can get abused. I... I hate to say it but I wouldn't trust a Vote Kick mechanic in this community. We've already had to deal with items and abilities being used by trolls to interfere with our gameplay experience, adding in a system like that risks giving them a new tool.

    Unfortunately, that's extremely true, and it happens in other games even with the need to have a majority of the team members voting in favor of the kick.
    And it's sad, because it could be a really powerful tool, when used properly :/

    Still, I'd like to see at least some form of "requeuing" to allow people to fill in the spot(s) when needed.​​
    kv1Ohsx.png
    Not agreeing with someone doesn't give you the right to be an TRIBBLE.

    Ci sono tre tipi di giocatori:
    - quelli a cui non va mai bene niente... e vanno sul forum a trollare;
    - quelli che sono talmente imbesuiti da credere a qualunque cosa i dev dicano, perfino che la luna è fatta di formaggio... e vanno sul forum a trollare;
    - quelli che credono a quello a cui è giusto credere, sono d'accordo con quello con cui è giusto essere d'accordo e sono critici con quello che non va;

    Ai giocatori dei primi due tipi, gratis in omaggio un bello specchio lucente su cui arrampicarsi. E una mazzata in testa per la loro poca intelligenza e compassione verso gli altri giocatori che non la pensano come loro.
    Agli appartenenti al terzo tipo, invece, dico grazie. Anche se non sempre si riesce a mantenere la calma, siete quelli per cui vale la pena incazzarsi.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,604 Community Moderator
    you're missing the point - you still need to carry around one of each, necessitating the removal of 6 valuable inventory slots; those things don't grow on trees, and i am not crosis and i am not made of money!​​

    Actually, you only sacrifice the bank slots. I have no recovery items in my character inventory, and I can still use the recovery items.

    And I haven't bought a critical regenerator or component. I usually get them as loot drops. And since I don't pop every two seconds, I can actually save up a full stack for when I DO pop. Minor and Major are pretty cheep from a vendor.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • warpangelwarpangel Member Posts: 9,427 Arc User
    Still, I'd like to see at least some form of "requeuing" to allow people to fill in the spot(s) when needed.​​
    That feature existed, and was removed because people complained about being put into "already failed" queues. Maybe peeps who leave/DC at the very beginning could be reasonably replaced, but nobody wants to be a spot-filler in a mission gone bad.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    reyan01 wrote: »
    warpangel wrote: »
    Still, I'd like to see at least some form of "requeuing" to allow people to fill in the spot(s) when needed.​​
    That feature existed, and was removed because people complained about being put into "already failed" queues. Maybe peeps who leave/DC at the very beginning could be reasonably replaced, but nobody wants to be a spot-filler in a mission gone bad.

    Depends how you look at it really. I mean, if I were dumped in a 'mission gone bad' I'd often try and help turn it around. Yeah, the optional might be gone - but who cares? The optional reward is a pittance anyway. And sometimes, one half-decent player being dropped into a 'failed' instance of something can turn it all around.
    So did I. But that doesn't mean I wanted to be dumped in one. Not because of optionals, which indeed are a pittance, but rather that it would often take far more time and effort to turn around a "bad" run than start one from scratch. Then again, the game was harder back then so maybe it wouldn't be a big deal anymore, except in stuff like IGA that actually require teamwork.

    But current times bring a new issue as well, the dodgy "AFK penalty" we now have. If players were to be put into almost-done instances again, they could be declared AFK if they don't have time to shoot enough things before it's over.
  • feliseanfelisean Member Posts: 688 Arc User
    edited October 2019
    I also know the DPS god gets very demanding above 666k DPS so they need to do some human sacrifice stuff on New Romulus at full moon every once in a while to appeal to him. You need to promise to keep it to yourself but I have been invited to the next ceremony and will tell you how it works out ok? I so want to be in the top five I would betray and kill anybody. >:)

    Your invite has been revoked for telling @ltminns since he was the one we had planned to sacrifice.

    Nice going. :lol:
    :p

    Simpsons_06_11_P3_640x360_312579139641.jpg

    oh its time to sacrifice someone again? awesome! ^^

    and for the topic:
    most people are sadly just trained to brainless pewpew and auto win from basically all of our latest episodes we got, so actually doing something with 3 people at the same time seems to be a bit difficult. personally i would prefere missions with mechanics you cant just skip with a massive dps.
    but its like in other games, some dps should be required, more should make it easier/faster, but you shouldnt really be able to just skip the complete mechanic of the mission with it. and i really dislike the latest go to auto win content, thats .. yea just bad. (and yes there quite a few queues could be auto completed even on elite difficulty)
  • jennycolvinjennycolvin Member Posts: 1,100 Arc User
    edited October 2019
    warpangel wrote: »
    reyan01 wrote: »
    warpangel wrote: »
    Still, I'd like to see at least some form of "requeuing" to allow people to fill in the spot(s) when needed.
    That feature existed, and was removed because people complained about being put into "already failed" queues. Maybe peeps who leave/DC at the very beginning could be reasonably replaced, but nobody wants to be a spot-filler in a mission gone bad.

    Depends how you look at it really. I mean, if I were dumped in a 'mission gone bad' I'd often try and help turn it around. Yeah, the optional might be gone - but who cares? The optional reward is a pittance anyway. And sometimes, one half-decent player being dropped into a 'failed' instance of something can turn it all around.
    So did I. But that doesn't mean I wanted to be dumped in one. Not because of optionals, which indeed are a pittance, but rather that it would often take far more time and effort to turn around a "bad" run than start one from scratch. Then again, the game was harder back then so maybe it wouldn't be a big deal anymore, except in stuff like IGA that actually require teamwork.

    But current times bring a new issue as well, the dodgy "AFK penalty" we now have. If players were to be put into almost-done instances again, they could be declared AFK if they don't have time to shoot enough things before it's over.

    That's also true, but a balance must be found.
    We've all encountered AFKers in this or that queue, which is exactly like having one (or possibly more) spot that needs to be filled.
    Provided that implementing a "vote kick" mechanic would indeed be just a favour to trolls all over the game, a solution for people abandoning the queue they found themselves in (sometimes not even because the queue or the group is bad, but simply because an optional was lost) would go a long way to help people out.

    The AFK penalty is another thing entirely. As you said yourself, it's dodgy and it could cause more troubles than it does already, even though that was not the major gripe that pushed the devs to remove the feature.

    In SWTOR, you can have your companion with you for some content - not raids, but smaller things like flashpoints and uprisings, which are similar (but not quite the same) to STO's queues - so maybe something like that?
    If the group is missing someone, an NPC could be called to fill in?​​
    kv1Ohsx.png
    Not agreeing with someone doesn't give you the right to be an TRIBBLE.

    Ci sono tre tipi di giocatori:
    - quelli a cui non va mai bene niente... e vanno sul forum a trollare;
    - quelli che sono talmente imbesuiti da credere a qualunque cosa i dev dicano, perfino che la luna è fatta di formaggio... e vanno sul forum a trollare;
    - quelli che credono a quello a cui è giusto credere, sono d'accordo con quello con cui è giusto essere d'accordo e sono critici con quello che non va;

    Ai giocatori dei primi due tipi, gratis in omaggio un bello specchio lucente su cui arrampicarsi. E una mazzata in testa per la loro poca intelligenza e compassione verso gli altri giocatori che non la pensano come loro.
    Agli appartenenti al terzo tipo, invece, dico grazie. Anche se non sempre si riesce a mantenere la calma, siete quelli per cui vale la pena incazzarsi.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,604 Community Moderator
    Some COULD try and argue that we already have the ability to summon NPCs via abilities like Fleet Support and the various summon items we've earned over time, as well as the Science Officer's Photonic Fleet.
    Would be an EPIC stretch, but someone might try.

    I would also point out that said abilities just target the nearest enemy and not YOUR target or do any special mechanics that might be required. Its just pure, unguided DPS.

    Summoning an NPC would require an update to NPC AI to allow for handling queue mechanics. Knowing WHAT to shoot, what NOT to shoot, interacting with interactables, knowing when to be on offense or defense...
    As of right now it would be SIGNIFICANT work. Not only that... some people will try and argue for the ability to ONLY have these NPCs on a team.

    Final Fantasy 14 does have something similar, but its seperate from their dungeons. There's the Squadron Missions where you lead a team of NPCs through a dungeon, however they don't really do mechanics. They do their classes pretty well, but to make up for not doing mechanics they have a buff to their stats so they can take AoE hits. With the launch of Shadowbringers they had an updated version of that for the Shadowbringers dungeons using the actual named NPCs you work with in the story. Their AI is a lot better than the Squadron's, allowing for them to avoid AoE Mechanics and actually handle boss fights more effectively, but you still have to level them up to be able to handle higher end dungeon content as well, so lots of running the same dungeon to get them XP. Also for a while one particular NPC was known for using the Limit Break whenever it was ready, even against Trash mobs.
    And none of it is used in case people drop or leave a queued dungeon.

    Overall this isn't a problem with a simple solution.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • edited October 2019
    This content has been removed.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    A BOFF piloting its own ship wouldn't have access to
    • Your captain powers
    • Your captain traits
    • Your reputation powers
    • Your reputation traits
    • Your other Boff powers
    • Your other Boff traits
    • Your spec abilities
    • Your starship traits
    • Your active duty officer powers
    • Any set item clickable
    • Pretty much any ship device
    All they would have is the ship, the gear on that ship, and their own BOFF powers/traits.
    A boff captaining a ship would have access to everything Cryptic made it have access to.
    And as you mentioned, BOFFs, and other NPCs, can't really work TFO objectives in the first place. Like, during Operation Riposte, you couldn't really have your BOFFs split up into two groups, one protecting the transports from the Klingon ships, and another shooting down the missiles from the planet.
    Why not? You can do that with boffs on ground. If you care to. The feature is even used in missions, if only for some stand-on-buttons puzzles.
    Much less something like Mirror Invasion where they couldn't close portals, or activate the generator satellites to power the station.
    Right. Unless they were, you know, programmed to press 'F'. But then that's just an optional distraction to pass the time while waiting for the autowin timer anyway. I don't care what the other player ships do in that stage so why would I care about the boffs?

    Fact is most queue missions can be done solo even without boffs. Having boffships would just be more fun and...admiral-ish.
    Then there is the community factor you have to think of. Allowing players to go into TFOs with just NPC ships kinda defeats the point of this being an MMO, where you are supposed to have to team up with other actual people to get the "harder" content done.
    Most games do that by making the "harder" content actually harder without the funny quotes, so you'd need your teammates help to win. As opposed to just putting an arbitrary gate on the entrance, so you have to wait for 5-20 people to get into a mission that you could just as well win all by yourself.
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    the average player does less than 5K in queues...fleet support as it is already does more than 4x that amount

    i will GLADLY take a customized, boff-captained ship with horrible AI over PUGs any day​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • edited October 2019
    This content has been removed.
  • jennycolvinjennycolvin Member Posts: 1,100 Arc User
    Man, I stayed away for a few hours and there's a lot of ground to cover now!

    So, in order:
    - @rattler2: agreed. A change like this would require a significant rework (and improving) of the current NPC AI which, all things considered, might not be such bad thing.
    And yeah, the solution to this problem is not simple, but I still maintain that one should be found. Some queues are doomed from the start not because they're inherently bad or bugged - that's not to say that there aren't queues like that, of course. Ultimately, it all comes down to how some players decided that it's not worth their time to try and complete a queue with a failed objective, or that it's worth to simply leave a queue they don't like and "eat" the Leaver Penalty by playing with another character.
    Adding an account-wide (progressive) leaver penalty might actually work in decreasing the number of people that simply leave, but then again that would not really solve the problem of team finding themselves with less people that are needed to finish the STF. Not to mention the fact that a disconnect (a genuine one) could be very detrimental.

    - @warpangel: of course, the NPCs would to what Cryptic program them to do, so that's not even in question (a part from the *sarcasm* odd bug */sarcasm* here and there), though I do not agree with giving anyone the ability of going into a queue only with NPCs as teammates. I know it can be done, I've played games where it was possible, but it's something that I wouldn't like for STO.

    - @seaofsorrows, @peterconnorfirst: I'm just as disappointed as you are, guys. Not only in Kael, because I'm sorry but the behaviour he displayed was not what I would call a "good example", but also in the devs because they're once again dumbing down the game for the sake of those that don't know what to do and, what's worse, are unwilling to learn.
    I'd be honored to play the queue with you guys, and I'll be sure to try and run it with my fleetmates way more frequently from now on.​​
    kv1Ohsx.png
    Not agreeing with someone doesn't give you the right to be an TRIBBLE.

    Ci sono tre tipi di giocatori:
    - quelli a cui non va mai bene niente... e vanno sul forum a trollare;
    - quelli che sono talmente imbesuiti da credere a qualunque cosa i dev dicano, perfino che la luna è fatta di formaggio... e vanno sul forum a trollare;
    - quelli che credono a quello a cui è giusto credere, sono d'accordo con quello con cui è giusto essere d'accordo e sono critici con quello che non va;

    Ai giocatori dei primi due tipi, gratis in omaggio un bello specchio lucente su cui arrampicarsi. E una mazzata in testa per la loro poca intelligenza e compassione verso gli altri giocatori che non la pensano come loro.
    Agli appartenenti al terzo tipo, invece, dico grazie. Anche se non sempre si riesce a mantenere la calma, siete quelli per cui vale la pena incazzarsi.
  • baddmoonrizinbaddmoonrizin Member Posts: 10,938 Community Moderator
    As this thread became more about the removal of Infected: Manus from RTFOs, those comments were split off and merged with that other thread on the subject. /Thread
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