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New Temporal Ship Bundle - Worth it?

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  • lasoniolasonio Member Posts: 490 Arc User
    I will more then likely get the warbird on my federation captain but mainly because I want to see what the heart of sol trait and what the console does. hopefully the damage boost is 10-15% if not then I really cant see myself slotting it.


    Though I also don't like the fact that the warbird loses severity to replace it with singularity, instead of removing accuracy and replacing it. So that's a little problematic. Here's hoping that the trait isn't underwhelming as many traits are. They sound good on paper but in practice they are bad.


    Probably would help if they stopped changing game mechanics and nerfing or buffing traits and consoles. Was wondering why my damage dropped off dramatically and I have been switching traits and builds arounds to try to reclaim past glory. Hopefully this will help beef up my phaser build if not I suppose to fly a warbird its not a bad trade off but I am certain I will shelf this if its underwhelming as I assume it will be and continue flying the Klein.
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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited July 2019
    lasonio wrote: »
    I will more then likely get the warbird on my federation captain but mainly because I want to see what the heart of sol trait and what the console does. hopefully the damage boost is 10-15% if not then I really cant see myself slotting it.

    From the blog the respective energy damage only reads as +dmg and not +bonus dmg so I hope it will be a lot whole more than just those few percent. One should also note that the +dmg increase is only for one single energy type, so a strict limitation, which usually gets rewarded with better stats.

    At this point we can only wait and see until any final numbers are given or better yet, feedback from players about it is given. My careful guess is that cryptic will make the new trait(s) a bit better than promise of ferocity or attack from shadows. Both were general weapon buffing abilities suitable for all weapons while here we look at something (as far as energy weapons are concerned) rather or even (as far as a discrete energy type is concerned) very specific.

    But who knows. :)
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  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    reyan01 wrote: »
    I wonder if these ships can equip dual cannons......

    I mean, since they're called 'warships' we might assume they can - but the blog doesn't actually specifiy......

    In typical Cryptic fashion.. they don't specify for sure.

    But in the information listed here, they say 'May Equip Cannons.' Since any ship can equip standard single cannons, I can only assume they're refering to Dual Cannons. Of course, as usual.. it's confusing as every other ship has specifically said 'May equip Dual Cannons.

    They just keep finding new ways to be vague and make sure there is as much ambiguity as possible surrounding every release.
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  • alcyoneserenealcyoneserene Member Posts: 2,413 Arc User
    To those few asking for non-singularity warp cores on Romulan ships, there's already 4 T6 'warbirds' each with a T5 skin option, I can think of that don't:
    - Sui'Mor-class Temporal Science Vessel
    - Tal'aura-class Temporal Destroyer
    - Tal Shiar Adapted Destroyer
    - Khlinae Tal Shiar Adapted Battlecruiser

    I personally see no reason to call it a warbird if it lacks the battle cloak and singularity core abilities, without which it has nothing unique or outstanding apart from every other ship in the game save perhaps the ability to slot certain warbird-only consoles which I'm not even sure yet if these support or not.
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  • saurializardsaurializard Member Posts: 4,404 Arc User
    For the first time ever, non-Romulan characters will be able to fly the Warbird included in this bundle!

    The numbers of the Romulan faction are that bad, eh? So instead of making ships just for them, you decided to give a "not-locked behind lobis and boxes" battle cloak to Feds.

    I'm starting to wonder if all the Romulan-exclusive missions that are supposedly getting remade won't be available to everyone else as another set of another "historical simulations".
    #TASforSTO
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  • wideningxgyrewideningxgyre Member Posts: 710 Arc User
    Why are they "Temporal" warships?

    It's two Disco (FED and KDF), one ROM that is similar to the T'Varo in looks, and one JEM.

    I'm not getting why the bundle is a "Temporal" bundle - other than a vague notion that it spans multiple time periods (Disco, then jump to in-game "current" era).
  • warpangelwarpangel Member Posts: 9,427 Arc User
    Why are they "Temporal" warships?

    It's two Disco (FED and KDF), one ROM that is similar to the T'Varo in looks, and one JEM.

    I'm not getting why the bundle is a "Temporal" bundle - other than a vague notion that it spans multiple time periods (Disco, then jump to in-game "current" era).
    Because they have the Temporal Operative spec.
  • saber1973asaber1973a Member Posts: 1,225 Arc User
    Why are they "Temporal" warships?

    It's two Disco (FED and KDF), one ROM that is similar to the T'Varo in looks, and one JEM.

    I'm not getting why the bundle is a "Temporal" bundle - other than a vague notion that it spans multiple time periods (Disco, then jump to in-game "current" era).

    Because all ships in bundle have Temporal Commander BOFF hybrid seat, and they have Temporal Mechanics - Molecular Reconstruction.
    Still, while the the 50% coupon is nice, for me it's not nice enough to get the whole bundle, when I can get full use just from one ship.
    I think I will get the all faction Warbird - just for the novelty of using Singularity mechanics on my Fed/KDF an Jem'Hadar toons.
    … even if I need to get Singularity Warp Core for it (and for now I can't get anniversary event Singularity Cores on any non-Romulan factions).
  • lnbladelnblade Member Posts: 410 Arc User
    I thought Starfleet refused to use the word "Warship" and hence we get Escorts... But I guess after so many wars, that pretense isn't really holding up anymore.
    It doesn't fit the Federation thematically (and neither does destroyer, but Starfleet still has a few of those), but warship in STO is just a shorthand indicator that it's a cruiser/escort hybrid with 8 weapon slots, primary tactical seating, and no cruiser commands.
  • khelderukkhelderuk Member Posts: 28 Arc User
    Only getting the "correct" trait for your faction will be annoying for those of us that use a different type - no using the "Legacy of Qo’noS" on your Fed toons, for example.

    So, I hope that unlocking each faction's trait will add it to the "Account Starship Trait Unlock" tab of the Dilithium Store. Perhaps requiring that you unlock the "correct" version on that toon first?
  • saber1973asaber1973a Member Posts: 1,225 Arc User
    That will depend on how it was programmed - it could be one function that increases damage in "basic" type of Energy damage of faction only - somewhat like you can not put plasma and cryo granade kit modules at the same time on one toon…
  • kronin#4685 kronin Member Posts: 325 Arc User
    @alcyoneserene

    Simply put, I want a ship that my Romulan characters can fly that looks Romulan and fits my playstyle.

    I like to fly cruisers. TAC ships, science vessels and "Warbirds" don't work for me. Believe me, I've tried them.

    I appreciate your suggestion, and I looked into it. The first three ships aren't cruisers, so they won't work. The last ship could work with my playstyle. However, I saw what it looks like in the wiki, as well as the alternate skin, and neither looks Romulan to me at all. So, that doesn't work, either. (I'll spare you my rant about lobi ships. Let's just say I'd rather not go that route, if I can avoid it.)

    If they made a ship to my liking, they wouldn't have to call it a warbird. I'd be OK with that.

    Here's an idea. Maybe they could give us a Reman dreadnought. Call it Reman, make it a cruiser or dreadnought, give it a warp core instead of a singularity, make it look Romulan (or give it a Romulan skin), and everybody wins.
  • wideningxgyrewideningxgyre Member Posts: 710 Arc User
    saber1973a wrote: »
    Why are they "Temporal" warships?

    It's two Disco (FED and KDF), one ROM that is similar to the T'Varo in looks, and one JEM.

    I'm not getting why the bundle is a "Temporal" bundle - other than a vague notion that it spans multiple time periods (Disco, then jump to in-game "current" era).

    Because all ships in bundle have Temporal Commander BOFF hybrid seat, and they have Temporal Mechanics - Molecular Reconstruction.
    Still, while the the 50% coupon is nice, for me it's not nice enough to get the whole bundle, when I can get full use just from one ship.
    I think I will get the all faction Warbird - just for the novelty of using Singularity mechanics on my Fed/KDF an Jem'Hadar toons.
    … even if I need to get Singularity Warp Core for it (and for now I can't get anniversary event Singularity Cores on any non-Romulan factions).

    Ah, I didn't notice that although that raises other questions that are more story and continuity related than ship feature/function related.
  • tigerariestigeraries Member Posts: 3,492 Arc User
    from what I've read... no. you only need to buy 1 ship and all your captains regardless of race/faction can fly it. I would go Rom just to get a singularity core for feds/kdf/dom to play with.

    the ship console is the same across all ships.

    the finial starship trait is tied to the captain and not the ship. so there is no way for a Fed cap to get the trait that boosts DIS dmg. Even if you fly and max out the KDF ship, your stuck with Phaser dmg boost.

    I am thinking this is to prevent players from slotting all 4 different ship traits to stack the dmg haste.

  • tigerariestigeraries Member Posts: 3,492 Arc User
    coldnapalm wrote: »
    Yeah...that coupon makes the bundle awfully tempting.

    your spending more than 1500 zen for the bundle over 1 ship. there is no point in getting the bundle since the ship trait is tied to captain not ship.

    so for the extra money your getting 2 or 3 more admiralty cards and a coupon for 1500 zen...

    so get 1 ship (rom or dom) for 2400 zen (then all caps regardless of race can fly) vs getting bundle for 6400 zen. so your paying an extra 2,500 zen (minus coupon) for 2 or 3 additional admiralty cards. no way in hell is it worth it.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    tigeraries wrote: »
    from what I've read... no. you only need to buy 1 ship and all your captains regardless of race/faction can fly it. I would go Rom just to get a singularity core for feds/kdf/dom to play with.

    the ship console is the same across all ships.

    the finial starship trait is tied to the captain and not the ship. so there is no way for a Fed cap to get the trait that boosts DIS dmg. Even if you fly and max out the KDF ship, your stuck with Phaser dmg boost.

    I am thinking this is to prevent players from slotting all 4 different ship traits to stack the dmg haste.
    You can't fly the KDF ship with a Fed at all. But you can fly and max the other 3 and get their traits. However, even if it's possible to stack the weapon haste, I don't expect it be high enough to be worth using ones that don't match your damage type.
    tigeraries wrote: »
    coldnapalm wrote: »
    Yeah...that coupon makes the bundle awfully tempting.

    your spending more than 1500 zen for the bundle over 1 ship. there is no point in getting the bundle since the ship trait is tied to captain not ship.

    so for the extra money your getting 2 or 3 more admiralty cards and a coupon for 1500 zen...

    so get 1 ship (rom or dom) for 2400 zen (then all caps regardless of race can fly) vs getting bundle for 6400 zen. so your paying an extra 2,500 zen (minus coupon) for 2 or 3 additional admiralty cards. no way in hell is it worth it.
    But having just one means also only getting only one trait. Do you run all your toons with plasma or polaron?

    Then again, I always buy packs even if just to collect the Admiralty cards anyway.
  • dumas13dumas13 Member Posts: 281 Arc User
    warpangel wrote: »
    But having just one means also only getting only one trait. Do you run all your toons with plasma or polaron?

    Then again, I always buy packs even if just to collect the Admiralty cards anyway.

    The way the news post is phrased, it looks like the trait is actually determined by your toon's faction, not which ship you're flying:
    Additionally, the traits and consoles from these ships adjust slightly to theme to your faction! All starships come with the same console, but the passive boost will change which energy type it boosts. For Starship Traits, the both the name and the damage type affected will change. In both cases, Dominion captains will be getting a boost to Polaron weaponry, Romulan captains to Plasma weaponry, Klingon captains to Disruptor weaponry, and Starfleet captains to Phaser weaponry, as fits their signature weapons.

    The ship stat blocks list three to four traits per ship, each one tagged "[faction] characters only". I think that means that a Federation captain will only learn Heart of Sol no matter which of these ships they fly, or how many they level up. The console description towards the bottom of the post also says "based on your faction" when it lists the passive damage bonus.

    I happen to run some KDF, Rom, and Jem toons with "faction themed" weapon types and almost always have Attack Pattern: Beta slotted, but I'm not sure how well the trait and console fit their builds otherwise. This looks like an interesting experiment, but I wonder how many people will just buy the Warbird or Jem ship to get the trait, console, and Admiralty card for every toon at once.
  • tigerariestigeraries Member Posts: 3,492 Arc User
    warpangel wrote: »
    But having just one means also only getting only one trait. Do you run all your toons with plasma or polaron?

    Then again, I always buy packs even if just to collect the Admiralty cards anyway.

    Sorry to burst your bubble but regardless of which ship you fly... you only get 1 trait based on your captains starting race/faction.

    Fed flying Rom or Dom ship will still get the Fed Phaser trait.
    Rom-KDF allied cap will still get Plasma trait even if flying Dom or KDF ship.

    So it's 2500 zen for 2 additional Admiralty cards, at best. Or 4,000 for 2 admiralty cards and a 1500 off zen coupon.
    -Fed with Rom & Dom (can't fly KDF ship)
    -KDF with Rom & Dom (can't fly Fed Ship)
    -Rom with Dom & Allied Faction ship
    -Dom with Rom & Allied Faction ship

    So tell me, is 2 additional T6 Admiralty card worth 2,500 zen?

    now if that 50% off coupon works on ship bundles/expansion bundles... but that coupon is only 50% "off" T6 ship.
  • ltminnsltminns Member Posts: 12,572 Arc User
    The entire study means nothing about value if you have more than one Character that wishes to fly their own Faction ship.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
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    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
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  • tigerariestigeraries Member Posts: 3,492 Arc User
    ltminns wrote: »
    The entire study means nothing about value if you have more than one Character that wishes to fly their own Faction ship.

    True, but I find myself spending time on a ship I dont like just to grind a trait... I have a back log of ships cause I dont grind ship traits and now they also nerf'd it since ships no longer give ship xp... need to clear the patrol for xp at the end.

    Now a days I find myself logging in to do event and log off. that's it. maybe doff or do R&D.

    If I do buy one... it would probably be Dom... just cause I dont want to buy a Fleet Sing Core w/AMP for my Fed/KDF/Dom toon. Rom already has a Warp Core w/AMP.
  • foxman00foxman00 Member Posts: 1,504 Arc User
    edited July 2019
    coldnapalm wrote: »
    reyan01 wrote: »
    lasonio wrote: »
    I will more then likely get the warbird on my federation captain but mainly because I want to see what the heart of sol trait and what the console does. hopefully the damage boost is 10-15% if not then I really cant see myself slotting it.

    From the blog the respective energy damage only reads as +dmg and not +bonus dmg so I hope it will be a lot whole more than just those few percent. One should also note that the +dmg increase is only for one single energy type, so a strict limitation, which usually gets rewarded with better stats.

    At this point we can only wait and see until any final numbers are given or better yet, feedback from players about it is given. My careful guess is that cryptic will make the new trait(s) a bit better than promise of ferocity or attack from shadows. Both were general weapon buffing abilities suitable for all weapons while here we look at something (as far as energy weapons are concerned) rather or even (as far as a discrete energy type is concerned) very specific.

    But who knows. :)

    From the livestream, 10% haste and 5% bonus to energy type

    5% cat 2 or 1 ? Also how long does it last?

    Trait stats:
    Attack Pattern Beta or any Temporal Operative Boff Ability:

    10% Firing Cycle Haste for Energy Weapons for 20 sec

    +5% Bonus Phaser/Disruptor/Plasma/Polaron (means Cat2 bonus) (FED/KDF/ROM/DOM respectively) for 20 sec
    pjxgwS8.jpg
  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    Yeah, as a rule up until now 'Bonus Damage' has always been Cat2 which makes it a more desirable trait.

    I am on the fence about a purchase.. too much ambiguity around how the trait works and lack of information from Cryptic has me leaning toward just skipping it.

    I'll evaluate once they're in game and we learn how they actually work.
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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited July 2019
    reyan01 wrote: »
    lasonio wrote: »
    I will more then likely get the warbird on my federation captain but mainly because I want to see what the heart of sol trait and what the console does. hopefully the damage boost is 10-15% if not then I really cant see myself slotting it.

    From the blog the respective energy damage only reads as +dmg and not +bonus dmg so I hope it will be a lot whole more than just those few percent. One should also note that the +dmg increase is only for one single energy type, so a strict limitation, which usually gets rewarded with better stats.

    At this point we can only wait and see until any final numbers are given or better yet, feedback from players about it is given. My careful guess is that cryptic will make the new trait(s) a bit better than promise of ferocity or attack from shadows. Both were general weapon buffing abilities suitable for all weapons while here we look at something (as far as energy weapons are concerned) rather or even (as far as a discrete energy type is concerned) very specific.

    But who knows. :)

    From the livestream, 10% haste and 5% bonus to energy type
    foxman00 wrote: »
    coldnapalm wrote: »
    reyan01 wrote: »
    lasonio wrote: »
    I will more then likely get the warbird on my federation captain but mainly because I want to see what the heart of sol trait and what the console does. hopefully the damage boost is 10-15% if not then I really cant see myself slotting it.

    From the blog the respective energy damage only reads as +dmg and not +bonus dmg so I hope it will be a lot whole more than just those few percent. One should also note that the +dmg increase is only for one single energy type, so a strict limitation, which usually gets rewarded with better stats.

    At this point we can only wait and see until any final numbers are given or better yet, feedback from players about it is given. My careful guess is that cryptic will make the new trait(s) a bit better than promise of ferocity or attack from shadows. Both were general weapon buffing abilities suitable for all weapons while here we look at something (as far as energy weapons are concerned) rather or even (as far as a discrete energy type is concerned) very specific.

    But who knows. :)

    From the livestream, 10% haste and 5% bonus to energy type

    5% cat 2 or 1 ? Also how long does it last?

    Trait stats:
    Attack Pattern Beta or any Temporal Operative Boff Ability:

    10% Firing Cycle Haste for Energy Weapons for 20 sec

    +5% Bonus Phaser/Disruptor/Plasma/Polaron (means Cat2 bonus) (FED/KDF/ROM/DOM respectively) for 20 sec

    Thanks for the info the both of you. :)

    Yeah, as a rule up until now 'Bonus Damage' has always been Cat2 which makes it a more desirable trait.

    I am on the fence about a purchase.. too much ambiguity around how the trait works and lack of information from Cryptic has me leaning toward just skipping it.

    I'll evaluate once they're in game and we learn how they actually work.

    Oh thank god you saying that as I tried to blame all misunderstandings I have with the descriptions we got so for the new ship’s trait handouts on the language barrier. :D

    If I got it right now this is a very special way to unlock things?

    Lets say,

    if my fed toons using polaron or plasma try to unlock any of the traits from the (3?) ships they can claim they still won’t be able to use the trait version with polaron or plasa bonus dmg, right?

    Or,

    if my kdf aligned romulan claims the kdf ship and unlocks the trait it will only get the plasma bonus dmg one, right?
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  • foxman00foxman00 Member Posts: 1,504 Arc User
    reyan01 wrote: »
    lasonio wrote: »
    I will more then likely get the warbird on my federation captain but mainly because I want to see what the heart of sol trait and what the console does. hopefully the damage boost is 10-15% if not then I really cant see myself slotting it.

    From the blog the respective energy damage only reads as +dmg and not +bonus dmg so I hope it will be a lot whole more than just those few percent. One should also note that the +dmg increase is only for one single energy type, so a strict limitation, which usually gets rewarded with better stats.

    At this point we can only wait and see until any final numbers are given or better yet, feedback from players about it is given. My careful guess is that cryptic will make the new trait(s) a bit better than promise of ferocity or attack from shadows. Both were general weapon buffing abilities suitable for all weapons while here we look at something (as far as energy weapons are concerned) rather or even (as far as a discrete energy type is concerned) very specific.

    But who knows. :)

    From the livestream, 10% haste and 5% bonus to energy type
    foxman00 wrote: »
    coldnapalm wrote: »
    reyan01 wrote: »
    lasonio wrote: »
    I will more then likely get the warbird on my federation captain but mainly because I want to see what the heart of sol trait and what the console does. hopefully the damage boost is 10-15% if not then I really cant see myself slotting it.

    From the blog the respective energy damage only reads as +dmg and not +bonus dmg so I hope it will be a lot whole more than just those few percent. One should also note that the +dmg increase is only for one single energy type, so a strict limitation, which usually gets rewarded with better stats.

    At this point we can only wait and see until any final numbers are given or better yet, feedback from players about it is given. My careful guess is that cryptic will make the new trait(s) a bit better than promise of ferocity or attack from shadows. Both were general weapon buffing abilities suitable for all weapons while here we look at something (as far as energy weapons are concerned) rather or even (as far as a discrete energy type is concerned) very specific.

    But who knows. :)

    From the livestream, 10% haste and 5% bonus to energy type

    5% cat 2 or 1 ? Also how long does it last?

    Trait stats:
    Attack Pattern Beta or any Temporal Operative Boff Ability:

    10% Firing Cycle Haste for Energy Weapons for 20 sec

    +5% Bonus Phaser/Disruptor/Plasma/Polaron (means Cat2 bonus) (FED/KDF/ROM/DOM respectively) for 20 sec

    Thanks for the info the both of you. :)

    Yeah, as a rule up until now 'Bonus Damage' has always been Cat2 which makes it a more desirable trait.

    I am on the fence about a purchase.. too much ambiguity around how the trait works and lack of information from Cryptic has me leaning toward just skipping it.

    I'll evaluate once they're in game and we learn how they actually work.

    Oh thank god you saying that as I tried to blame all misunderstandings I have with the descriptions we got so for the new ship’s trait handouts on the language barrier. :D

    If I got it right now this is a very special way to unlock things?

    Lets say,

    if my fed toons using polaron or plasma try to unlock any of the traits from the (3?) ships they can claim they still won’t be able to use the trait version with polaron or plasa bonus dmg, right?

    Or,

    if my kdf aligned romulan claims the kdf ship and unlocks the trait it will only get the plasma bonus dmg one, right?

    I say it will become clear tomorrow :) As many of us work through the traits and equip them
    pjxgwS8.jpg
  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User

    If I got it right now this is a very special way to unlock things?

    Lets say,

    if my fed toons using polaron or plasma try to unlock any of the traits from the (3?) ships they can claim they still won’t be able to use the trait version with polaron or plasa bonus dmg, right?

    Or,

    if my kdf aligned romulan claims the kdf ship and unlocks the trait it will only get the plasma bonus dmg one, right?

    From what it looks like.. you understand correctly. It seems that the energy weapon bonus on the trait is tied to the allegiance of the captain. So this means that a Federation Captain could never unlock the Polaron or Plasma variant of the trait.

    The entire thing is silly and completely unnecessary. They could have just made the trait +5% Bonus Energy Weapon damage and put that on all the ships and bang.. problem solved.

    Why they have to make everything so convoluted is beyond me.

    This is assuming we even understand the trait correctly. If only we had a Community Manager to pass information on to the player base.

    He'll probably gloss over it for 5 seconds on a live stream and it will be our fault for not knowing.

    I'm about done with Cryptic and their horrid methods of disseminating information. It's all just a big guessing game and I am fed up with it.
    Insert witty signature line here.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited July 2019

    If I got it right now this is a very special way to unlock things?

    Lets say,

    if my fed toons using polaron or plasma try to unlock any of the traits from the (3?) ships they can claim they still won’t be able to use the trait version with polaron or plasa bonus dmg, right?

    Or,

    if my kdf aligned romulan claims the kdf ship and unlocks the trait it will only get the plasma bonus dmg one, right?

    From what it looks like.. you understand correctly. It seems that the energy weapon bonus on the trait is tied to the allegiance of the captain. So this means that a Federation Captain could never unlock the Polaron or Plasma variant of the trait.

    The entire thing is silly and completely unnecessary. They could have just made the trait +5% Bonus Energy Weapon damage and put that on all the ships and bang.. problem solved.

    Why they have to make everything so convoluted is beyond me.

    This is assuming we even understand the trait correctly. If only we had a Community Manager to pass information on to the player base.

    He'll probably gloss over it for 5 seconds on a live stream and it will be our fault for not knowing.

    I'm about done with Cryptic and their horrid methods of disseminating information. It's all just a big guessing game and I am fed up with it.

    Thanks for confirming Sea.

    The traits are not bad but it’s not as if they are so good that I would expect players to re-arrange the energy types they already use around them.

    With such a limitation one almost gets the feeling that cryptic does not want players to make use of the entire pack and only select one of the ships if it happens to fit.

    Since they clearly gave the traits different names instead of just a general one it could also be that the open up the distribution method of the traits from this current sub-faction to a general faction basis later on.

    If they do that buying a single ship now is not a good idea as one breaks the pack then but frankly buying more than one ship now would be a total waste of zen for me. I have three fed toons sitting on phaser and a single kdf using disruptor.

    But even here the traits have to compete with the pretty good stuff that’s already around. :/
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    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • mikeblackwolfmikeblackwolf Member Posts: 64 Arc User
    While new ships are generally welcome and I loves me the D-Beam, it would be nicer if we had some new content post Gamma to explore in our shiny new ships
  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    But even here the traits have to compete with the pretty good stuff that’s already around. :/

    Yeah, I totally agree.

    The uncertainty on the trait coupled with the fact that while nice looking, these ships BoFF seating isn't really great for what I like to do (too thin on Engineering) means it will probably be a pass for me. Honestly, even if the trait didn't match your energy type (using the Phaser trait on a Plasma ship) it will still probably be a nice trait just for the haste.. but even on a matching build, is it worth taking over something like Promise of Ferocity? Or even a free trait like Improved Critical Systems?

    Obviously, that depends on how long the trait lasts.. which of course they can't be bothered to tell us, but more then likely it will be a wash with a trait we already have. That's the best case scenario.
    reyan01 wrote: »
    Yeah, but you have to admit - it's a pretty awful, and potentially expensive, way of finding out whether a trait is worthwhile or not.

    This is my problem with it as well. They give us vague or missing information, don't answer any questions then expect us to pay money and 'hope for the best.'

    I'm not buying anything unless I know exactly what I'm getting.

    Of course, you can't even do that.. because they could always just change it later. Since the trait would be the most appealing thing to me, I think my best course of action is to pass on this.




    Insert witty signature line here.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    dumas13 wrote: »
    warpangel wrote: »
    But having just one means also only getting only one trait. Do you run all your toons with plasma or polaron?

    Then again, I always buy packs even if just to collect the Admiralty cards anyway.

    The way the news post is phrased, it looks like the trait is actually determined by your toon's faction, not which ship you're flying:
    Additionally, the traits and consoles from these ships adjust slightly to theme to your faction! All starships come with the same console, but the passive boost will change which energy type it boosts. For Starship Traits, the both the name and the damage type affected will change. In both cases, Dominion captains will be getting a boost to Polaron weaponry, Romulan captains to Plasma weaponry, Klingon captains to Disruptor weaponry, and Starfleet captains to Phaser weaponry, as fits their signature weapons.

    The ship stat blocks list three to four traits per ship, each one tagged "[faction] characters only". I think that means that a Federation captain will only learn Heart of Sol no matter which of these ships they fly, or how many they level up. The console description towards the bottom of the post also says "based on your faction" when it lists the passive damage bonus.

    I happen to run some KDF, Rom, and Jem toons with "faction themed" weapon types and almost always have Attack Pattern: Beta slotted, but I'm not sure how well the trait and console fit their builds otherwise. This looks like an interesting experiment, but I wonder how many people will just buy the Warbird or Jem ship to get the trait, console, and Admiralty card for every toon at once.
    Well, that's just stupid. Being stuck with only the plasma trait is worthless (not being allowed the disruptor one would already have been bad enough). :disappointed:

    Oh well, two less traitbait to grind, I guess. A ship is a ship is an admiralty card.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited July 2019
    reyan01 wrote: »
    But even here the traits have to compete with the pretty good stuff that’s already around. :/

    Yeah, I totally agree.

    The uncertainty on the trait coupled with the fact that while nice looking, these ships BoFF seating isn't really great for what I like to do (too thin on Engineering) means it will probably be a pass for me. Honestly, even if the trait didn't match your energy type (using the Phaser trait on a Plasma ship) it will still probably be a nice trait just for the haste.. but even on a matching build, is it worth taking over something like Promise of Ferocity? Or even a free trait like Improved Critical Systems?

    Obviously, that depends on how long the trait lasts.. which of course they can't be bothered to tell us, but more then likely it will be a wash with a trait we already have. That's the best case scenario.
    reyan01 wrote: »
    Yeah, but you have to admit - it's a pretty awful, and potentially expensive, way of finding out whether a trait is worthwhile or not.

    This is my problem with it as well. They give us vague or missing information, don't answer any questions then expect us to pay money and 'hope for the best.'

    I'm not buying anything unless I know exactly what I'm getting.

    Of course, you can't even do that.. because they could always just change it later. Since the trait would be the most appealing thing to me, I think my best course of action is to pass on this.

    I'm in the same boat. The trait is/was the primary draw for me, with my motivation admittedly being the benefit it might bring to my DSC Connie build.

    Still - the trait AND the console, which offers a "passive boost" to the selected energy weapon type should be of benefit on paper - just a pity they've been so vague regarding the specifics.

    What most use for energy boats can be classified carefully bit in an order of importance:

    1) Build essentials or “must have” stuff peeps always tend to take:
    - Emergency Weapons Power Cycle (+20% haste, -50% weapons power costs)
    - Withering Barrage / Redirecting Arrays (longer duration of main firing mode)

    2) Highly beneficial but also highly situational stuff (can be outsourced in high end runs or not needed in easy content):
    - Cold Hearted (massive de-buff for general PvE)
    - Superior Aerea Denial (de-buff /pet buff for general PvE)
    - Invincible (self-sustainability in bad pugs or elite maps)
    - Honored Dead (self-sustainability in bad pugs or elite maps)

    3) Very good DPS filler Traits:
    - Weapon Emitter Overdrive (+10% crit H, +50% Acc)
    - Vaulting Ambition (175% Crit D for critters below 20% hull)
    - Strike From Shadows (+5% crit H, +5% Bonus dmg)
    - Promise of Ferocity (+20% Bonus dmg after 20 seconds)
    - Calm Before the Storm (~33%/2 haste)

    Now the new trait with its 10% haste and 5% bonus dmg is something that likely lines up in class c). Since the first 2 traits there are mega expensive peeps will most likely compare them with Strike, Promise or Calm. I can’t tell how much this 10% haste for energy weapons will give compared to, let’s say, 5% ship wide Crit H from Strike from shadows. I’m sure some reddit math geeks will filter it out, also the league admins test stuff rather fast so we should know better during the weekend.

    I doubt the trait will turn out to be a “must have” or anything in light of the growing number of alternatives. Still, depending on the alternatives you *do* have (personaly) it could be worth getting. :)

    If cryptic would not have pooed up the new means of trait distribution to sub-faction energy type limitations I would just have bought the whole pack during the discount weekend (including the deal with the token). There would have been “enough potential” amongst my 12 builds (10 of them are energy weapons) to justify it.

    But the way they get released now I’m highly skeptical to buy even one ship at the sole chance to get a slightly better DPS filler trait for 2 maybe 3 fed toons of mine.

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    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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