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  • chrisevans34chrisevans34 Member Posts: 260 Arc User
    Ok so ive been running this event like most other people, and having a slight issue, whilst pets are out im constantly being knocked into red alert which is a pain in the rear!
  • leutenantesser0leutenantesser0 Member Posts: 1 New User
    I like Carriers too, i've got the Xindi Aquarian Biostrys Dreadnought with the frigates, but the frigate pets doesn't launch their Quantum Mines what sucks a lot.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    Ok so ive been running this event like most other people, and having a slight issue, whilst pets are out im constantly being knocked into red alert which is a pain in the rear!

    Normally while using a carrier int he trench part I just don't launch them, as unless I get to the breach point first they are de-spawned. Even if I think I will get there first I dock them, and any that don't dock an die are just left dead till the breach point.
  • chrisevans34chrisevans34 Member Posts: 260 Arc User
    thing is i think ill need put a ticket in its happening now even before i launch the pets and even on CCA
  • chrisevans34chrisevans34 Member Posts: 260 Arc User
    edited March 2018
    I hoping next Lockbox will contain a New tactical dreadnought carrier :):) cannae wait for it
    Post edited by chrisevans34 on
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    With the breach event pets are more of a liability than ever.

    The trench section you could summon them at the braking zones around the nodes but they are then unable to follow. The shell game section they will happily shoot the wrong core, die to that aoe or die by getting squished. And at the end bit they'll more than likely be shooting the immune shield that rotate around the target.

    Best bet is to use the doff that gives you a buff when they're docked, recall them asap and maybe spit them out at the end.
  • chrisevans34chrisevans34 Member Posts: 260 Arc User
    With the breach event pets are more of a liability than ever.

    The trench section you could summon them at the braking zones around the nodes but they are then unable to follow. The shell game section they will happily shoot the wrong core, die to that aoe or die by getting squished. And at the end bit they'll more than likely be shooting the immune shield that rotate around the target.

    Best bet is to use the doff that gives you a buff when they're docked, recall them asap and maybe spit them out at the end.

    Yeah they are a bit of a pain with their random targeting, i have discovered tho, that using the pets in attack and escort mode, both deliever the same type of usage in that they can go quite far off to attack, even tho in the description the escort mode is meant to stay near the carrier to sort of protect the carrier. So that is def y i use the 3 hangar escort doffs to provide an additional 30% dmg boost to the pets. Even tho with all the buffs running they really dont seem that boosted still.
  • chrisevans34chrisevans34 Member Posts: 260 Arc User
    I like Carriers too, i've got the Xindi Aquarian Biostrys Dreadnought with the frigates, but the frigate pets doesn't launch their Quantum Mines what sucks a lot.

    yeah they can be a lil tricky with what they will do and when, they really sud give us a overhaul of all the OLD pets, they should of re-released the pets when the made T6 versions of the ships.
  • ichaerus1ichaerus1 Member Posts: 986 Arc User
    I hoping next Lockbox will contain a New tactical dreadnought carrier :):) cannae wait for it

    The current lockbox HAS a tactical dreadnought carrier in it. Stop being greedy.
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    I looked at that carrier, thought it looked nice and then saw the pets were not just fighters but effectively manned torpedos. And they pad the gamble boxes with too much junk to make them worth opening.

    Traits not bad although tends to be a very popular price gouge at weekends for those that do that sort of thing.

    What I'd really like to have is a t6 kar'fi, a long overdue upgrade given that the t5 was one of the original store ships. Unless something exceptional comes along in terms of actual store stuff my zen stash isn't going to be used until it is.
  • chrisevans34chrisevans34 Member Posts: 260 Arc User
    ichaerus1 wrote: »
    I hoping next Lockbox will contain a New tactical dreadnought carrier :):) cannae wait for it

    The current lockbox HAS a tactical dreadnought carrier in it. Stop being greedy.

    its only a KDF one tho
  • ichaerus1ichaerus1 Member Posts: 986 Arc User
    ichaerus1 wrote: »
    I hoping next Lockbox will contain a New tactical dreadnought carrier :):) cannae wait for it

    The current lockbox HAS a tactical dreadnought carrier in it. Stop being greedy.

    its only a KDF one tho

    Romulan KDF toons can use it as well. You wanted a tactical dreadnought carrier, and one was delivered. You don't want to pay the price though? Sacrifice is too much? Roll up a redside toon, or a green/red. Always a blueside that sees something we have and wants it for no real cost. Or something super broken with everything and no downside.
  • chrisevans34chrisevans34 Member Posts: 260 Arc User
    well i went and got myself the temporal Heavy dreadnought :)
  • jtoney3448jtoney3448 Member Posts: 642 Arc User
    well i went and got myself the temporal Heavy dreadnought :)

    Take it on a breach run. Every time i go to ESD i think all the sudden the sun burned out as everything goes dark, nope just another Ent-J warping in above me.
  • nikeixnikeix Member Posts: 3,972 Arc User
    I like Carriers too, i've got the Xindi Aquarian Biostrys Dreadnought with the frigates, but the frigate pets doesn't launch their Quantum Mines what sucks a lot.

    My Xindi-Aquautic frigates definitely launch their mines, at least when operating from a Narcine.
  • chrisevans34chrisevans34 Member Posts: 260 Arc User
    Well I aint used the xindi carrier for some time, but I am now using the Universe and man its HUGE lol not sure on the pets yet as i aint really got the elite version yet, still using the blue ones, i do see them using their temp stuff alot so thats good, no really idea what it does yet lol but i assume its good lol
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    Used the romulan pancake for an elachi run and had two frigates decide they would fly into the superstructure of the gate and get stuck. The other pair wandered about looking lost.

    Oddly though the vorgon frigates have actually been making themselves useful of late. Although when they dip below about 40% health they get a dose of the kurlands and start spamming about ramming speed even after going back to full hull.
  • chrisevans34chrisevans34 Member Posts: 260 Arc User
    Well so far using the blue version of the Cestus Class Frigate, they doing not that bad, so when i do eventually get the elite versions im hoping for much better results :smile:
  • chrisevans34chrisevans34 Member Posts: 260 Arc User
    I also saw a post, that some had the Tzenkethi pets doing 20K dps, no idea how they managed that, If that number was only including the pets themselves, and nothing else that the parser counts as a pet, including the fleet support, or anything else.
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    Without context numbers are just numbers.

    Although going by the damage floaters on PS4 my feds delta flyers do seem to pack more of a punch there than they do on PC. Maybe my build is more refined on console due to being a fairly rigid f2p setup whereas on PC i have more toys and buttons to mess about with.
  • pottsey5gpottsey5g Member Posts: 4,234 Arc User
    edited April 2018
    Just been playing around with my Carrier build again and I stumbled across a fun little combo which I don’t believe anyone else has posted. Voth Phase Decoy and Photonic Displacement consoles create a duplicate of your ship for another pet which puts out decent damage and if you trigger them in combat as you decloak hit Ambush Marker which summons more attack pets into action. Plus the Ambush marker boosts the damage of all pets currently out. It’s taken me years but finally I found a use for Ambush Marker. I only do this on my themed pet build that doesn’t use weapons as primary damage.

    I think all stacked up this is around a 138% pet damage boost with extra pet beam overloads and extra pet Rapid Fires. The Jem'Hadar Attack ships where getting none crit hits of 30k+ and crit hits far higher.
  • chrisevans34chrisevans34 Member Posts: 260 Arc User
    pottsey5g wrote: »
    Just been playing around with my Carrier build again and I stumbled across a fun little combo which I don’t believe anyone else has posted. Voth Phase Decoy and Photonic Displacement consoles create a duplicate of your ship for another pet which puts out decent damage and if you trigger them in combat as you decloak hit Ambush Marker which summons more attack pets into action. Plus the Ambush marker boosts the damage of all pets currently out. It’s taken me years but finally I found a use for Ambush Marker. I only do this on my themed pet build that doesn’t use weapons as primary damage.

    I think all stacked up this is around a 138% pet damage boost with extra pet beam overloads and extra pet Rapid Fires. The Jem'Hadar Attack ships where getting none crit hits of 30k+ and crit hits far higher.

    That's impressive :smiley:
  • chrisevans34chrisevans34 Member Posts: 260 Arc User
    well i got the elite pets for the universe, on a isa they each only managed 2-3K each
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