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PROTONIC STILL OVERPERFORMING IN PVP, WHY ?!

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  • e30erneste30ernest Member Posts: 1,794 Arc User
    e30ernest wrote: »
    Hilarious! :smiley:

    proton4.png

    Completely WAI, isn't it? :D:D

    I think so yes.....

    proton5.png

    All numbers above come from HSE for those that are wondering. :smile:
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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited August 2017
    e30ernest wrote: »
    e30ernest wrote: »
    Hilarious! :smiley:

    proton4.png

    Completely WAI, isn't it? :D:D

    I think so yes.....

    proton5.png

    All numbers above come from HSE for those that are wondering. :smile:

    Oh lordy, I'm going to have to get these on my ships, that kind of OP ability can no longer be ignored, especially seeing as how the Devs think it's ok.

    By all means. We have an upgrade weekend coming right up and it took Cryptic 3 adjustments over a duration of 2-3 years anyway to waste the embassy consoles.

    Im curious how long it will take for the good relationship between the comunity and the nerf dev to pay off this time.

    Two years or just a single upgrade weekend?

    We shal see. :)
    Post edited by peterconnorfirst on
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  • nikeixnikeix Member Posts: 3,972 Arc User
    I'm missing something. Why is the Damage Per Second three times the single highest hit?

    30,742,997 delivered by 626 attacks over a span of 129 seconds means it was procing more than 4 times a second. There's no circumstance I can think of where a 10% chance per ability use should do that even with 5 refrequencer consoles. I mean, how'd you generate over 1250 potential trigger events in just over 2 minutes?
  • e30erneste30ernest Member Posts: 1,794 Arc User
    There's some quirky interactions there. I'm not sure if I could or should comment about it here. @spencerb96 found it so he can explain it better if he sees it fit. :smile:
  • gannadenegannadene Member Posts: 81 Arc User
    I've always felt a lot of STO's balancing issues have come from the immense amount of randomization in its procs. If you script things to be guarantees but only when fulfilling criteria, you avoid a lot of the problems of things randomly crit'ing, randomly procing, or even just-so-happening to proc 10 times in a row despite having a chance of like 0.5%. It's a standard no-no in design to include things like that. Especially in any game with PvP.
  • altran3301altran3301 Member Posts: 169 Arc User
    What do you want? Everything to be completely equal?

    Tired of bad players crying out for nerfs. :-/
    tnl3Zwx.png
  • adz006adz006 Member Posts: 125 Arc User
    altran3301 wrote: »
    What do you want? Everything to be completely equal?

    Tired of bad players crying out for nerfs. :-/

    That's correct, we want everything to be equal, that would make pvp fun again.

    Protonics make bad players look good, that's the biggest problem tbh. Doesn't take an single ounce of skill to slap 4 or 5 of these consoles on and spam them
  • adz006adz006 Member Posts: 125 Arc User
    gannadene wrote: »
    I've always felt a lot of STO's balancing issues have come from the immense amount of randomization in its procs. If you script things to be guarantees but only when fulfilling criteria, you avoid a lot of the problems of things randomly crit'ing, randomly procing, or even just-so-happening to proc 10 times in a row despite having a chance of like 0.5%. It's a standard no-no in design to include things like that. Especially in any game with PvP.

    Kinda agree aswell, I think if the throw of the dice is small enough then fine,over few hundred cycles will still see the benefit, but in this scenario 10% is too high and the proc hits too hard
  • nikeixnikeix Member Posts: 3,972 Arc User
    adz006 wrote: »
    Protonics make bad players look good, that's the biggest problem tbh. Doesn't take an single ounce of skill to slap 4 or 5 of these consoles on and spam them

    I repeat: spamming them HOW? I really doubt there's supposed to be a trigger event firing off more than ten times a second...

  • shadowwraith#9264 shadowwraith Member Posts: 379 Arc User
    So you want a decent reputation only weapon nerfed for the sake of PVP a minor game-mode that hardly anyone plays?, i would rather see the proton weapons expanded to match the other energy weapon types.
    • Draal - FED, Saurian, LV60 - TAC
    • Mirak - FED 23c, Vulkan, LV60 - TAC
    • Ascaran Bloodclaw - KDF, Gorn, Lv18 - TAC
    • Melchiah - KDF, Gorn, LV60 - TAC
    • Ne'roon - KDF,Lethian, L60, TAC
    • Turel - ROM-KDF, Reman, 30, TAC
    • Elric - ROM-Fed, Romulan, L60, TAC
    • Richtor Belmont - FED 23c, Human,LV20, SCI
    • G'Kar - KDF, Gorn, L10

    USS Sharlin NCC79713 B (part of sheridans access code) - T6, Hestia Class Advanced Escort
    USS Babylon IV - T6 Krenim Science Vessel
    USS Brakiri - T6 Elachi Escort
    270?cb=20061004071055
    "I am Grey. I stand between the candle and the star."
    "We are Grey. We stand between the darkness and the light."

    – Grey Council greeting
  • e30erneste30ernest Member Posts: 1,794 Arc User
    edited August 2017
    So you want a decent reputation only weapon nerfed for the sake of PVP a minor game-mode that hardly anyone plays?, i would rather see the proton weapons expanded to match the other energy weapon types.

    We're not talking about a "weapon". We're talking about a Science Console.

    And edit: I don't even come from the PVP camp. They're loopy.
  • adz006adz006 Member Posts: 125 Arc User
    nikeix wrote: »
    adz006 wrote: »
    Protonics make bad players look good, that's the biggest problem tbh. Doesn't take an single ounce of skill to slap 4 or 5 of these consoles on and spam them

    I repeat: spamming them HOW? I really doubt there's supposed to be a trigger event firing off more than ten times a second...
    "I really doubt there's supposed to be a trigger event firing off more than ten times a second".............. so you think you need 10 procs a second to kill the average player ? that can proc over 40k a time(pre resist)

    Also I made this thread to make the devs aware to how the majority of pvp players feel, we are not happy with it and we want it to be sorted, I did not make this thread in order to educate players to take advantage of broken game mechanics
  • adz006adz006 Member Posts: 125 Arc User
    adz006 wrote: »
    nikeix wrote: »
    adz006 wrote: »
    Protonics make bad players look good, that's the biggest problem tbh. Doesn't take an single ounce of skill to slap 4 or 5 of these consoles on and spam them

    I repeat: spamming them HOW? I really doubt there's supposed to be a trigger event firing off more than ten times a second...
    "I really doubt there's supposed to be a trigger event firing off more than ten times a second".............. so you think you need 10 procs a second to kill the average player ? that can proc over 40k a time(pre resist)

    Also I made this thread to make the devs aware to how the majority of pvp players feel, we are not happy with it and we want it to be sorted, I did not make this thread in order to educate players to take advantage of broken game mechanics

    even though I'm aware undoubtedly will !
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    nikeix wrote: »
    adz006 wrote: »
    Protonics make bad players look good, that's the biggest problem tbh. Doesn't take an single ounce of skill to slap 4 or 5 of these consoles on and spam them

    I repeat: spamming them HOW? I really doubt there's supposed to be a trigger event firing off more than ten times a second...

    Usually activating an Exotic or Drain ability one after another.I normally leave one of them consoles on my ship for PVE.

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    Rouge Sto Wiki Editor.


  • nikeixnikeix Member Posts: 3,972 Arc User
    The parse being shown here deconstructs to reveal it was someone sustaining 10 or more trigger events per second for over 2 minutes. That's NOT "activating an Exotic or Drain ability one after the other"... If that parse data is accurate, the consoles are triggering off of something they absolutely shouldn't be. That's a bug. And I have no problem with running down and squashing bugs. That's not a PvE or PvP issue, that's a glitched code issue.
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  • e30erneste30ernest Member Posts: 1,794 Arc User
    > @nikeix said:
    > The parse being shown here deconstructs to reveal it was someone sustaining 10 or more trigger events per second for over 2 minutes. That's NOT "activating an Exotic or Drain ability one after the other"... If that parse data is accurate, the consoles are triggering off of something they absolutely shouldn't be. That's a bug. And I have no problem with running down and squashing bugs. That's not a PvE or PvP issue, that's a glitched code issue.



    It is a likely a bug yes, and a potentially exploitable one hence my reluctance to share how it was done. Although, it is rather easy to see from the top 4 in HSE right now to see how that was done.
  • adz006adz006 Member Posts: 125 Arc User


    WHo cares its pvp?

    And you felt you needed to post that because ?
  • gannadenegannadene Member Posts: 81 Arc User
    At least in PvE, trying one out, it very rarely procs, and when it does, it tends to deal rather mediocre damage. The highest value I've ever seen from it is about 4,000. It has by far the lowest DPS of anything on my build in general, uncontrolled testing play.

    I'm not sure if there's some other factors involved in its damage, though. If the bonus proc scales off EPG, I could understand the difference. Curious.
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    edited August 2017
    e30ernest wrote: »
    > @nikeix said:
    > The parse being shown here deconstructs to reveal it was someone sustaining 10 or more trigger events per second for over 2 minutes. That's NOT "activating an Exotic or Drain ability one after the other"... If that parse data is accurate, the consoles are triggering off of something they absolutely shouldn't be. That's a bug. And I have no problem with running down and squashing bugs. That's not a PvE or PvP issue, that's a glitched code issue.



    It is a likely a bug yes, and a potentially exploitable one hence my reluctance to share how it was done. Although, it is rather easy to see from the top 4 in HSE right now to see how that was done.

    There is a video up showing how it was done..Defiantly not WAI for that console (Wish I had that ship even fer a bit before its fixed)...Its acting like what FBP did before it was fixed only..toward the enemy..

    Totally different that the per ability activation I was testing.

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


  • adz006adz006 Member Posts: 125 Arc User
    Still no answer from devs
  • nikeixnikeix Member Posts: 3,972 Arc User
    You may want to adjust your expectations when it comes to the speed of game development ;). They're likely still at the convention and this is in the wrong forum with a misleading title (the issue appears to have nothing to do with PvP and is about a specific console, not protonic damage in general). If someone wants to hit me privately with what ships/effects they think are involved in this exploit, I'll write up a bug report to have waiting for them when they get home from the show.
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  • foxman00foxman00 Member Posts: 1,508 Arc User
    azrael605 wrote: »
    This belongs in the Bug section & with the OP rewritten for accuracy & not flaming.

    Indeed, and then the DPS channels need to start sumbitting parses to the devs showing what happens with the procs, the damage people get, as well as what triggers the procs.

    If we work together, we can determine this mysterious unintended proc, and crush it quickly. identifying the proc could also help the devs identify the proc occurring elsewhere.

    For some reason, the quantum torpedo that drains shields came into my mind. I know that thing seems to drain shields a bit too well compared to the skill investment, in my opinion. I wonder if what i am thinking is right, does it have a "proc" that triggers too many times, or "crits" itself
    pjxgwS8.jpg
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    azrael605 wrote: »
    > @ltminns said:
    > I haven't heard and wouldn't know 'Elite' PVPers if I fell over them.

    QFT

    All the "Elite" PvPers already abandoned this game a while ago.
    Tza0PEl.png
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    gannadene wrote: »
    At least in PvE, trying one out, it very rarely procs, and when it does, it tends to deal rather mediocre damage. The highest value I've ever seen from it is about 4,000. It has by far the lowest DPS of anything on my build in general, uncontrolled testing play.

    I'm not sure if there's some other factors involved in its damage, though. If the bonus proc scales off EPG, I could understand the difference. Curious.

    Primarily proc on activation of epg and drain abilities..They Scale heavily with EPG and aux (Mine hit for around 20 and 30k pre resistances)..

    Buuut...It would appear someone found a bug where 1 console pretty much activated 4 shield refrequencers and their 10% procs for it duration of that consoles uptime.

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


  • memnoch#6978 memnoch Member Posts: 197 Arc User
    > @shadowwraith#9264 said:
    > So you want a decent reputation only weapon nerfed for the sake of PVP a minor game-mode that hardly anyone plays?, i would rather see the proton weapons expanded to match the other energy weapon types.

    I agree.
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    > @foxman00 said:
    > azrael605 wrote: »
    >
    > This belongs in the Bug section & with the OP rewritten for accuracy & not flaming.
    >
    >
    >
    >
    > Indeed, and then the DPS channels need to start sumbitting parses to the devs showing what happens with the procs, the damage people get, as well as what triggers the procs.
    >
    > If we work together, we can determine this mysterious unintended proc, and crush it quickly. identifying the proc could also help the devs identify the proc occurring elsewhere.
    >
    > For some reason, the quantum torpedo that drains shields came into my mind. I know that thing seems to drain shields a bit too well compared to the skill investment, in my opinion. I wonder if what i am thinking is right, does it have a "proc" that triggers too many times, or "crits" itself

    Nope Qphase has no proc..Its the best shield stripper in the game...350 drain is like -25k all shields..

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


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