All numbers above come from HSE for those that are wondering.
Oh lordy, I'm going to have to get these on my ships, that kind of OP ability can no longer be ignored, especially seeing as how the Devs think it's ok.
By all means. We have an upgrade weekend coming right up and it took Cryptic 3 adjustments over a duration of 2-3 years anyway to waste the embassy consoles.
Im curious how long it will take for the good relationship between the comunity and the nerf dev to pay off this time.
Two years or just a single upgrade weekend?
We shal see.
Post edited by peterconnorfirst on
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I'm missing something. Why is the Damage Per Second three times the single highest hit?
30,742,997 delivered by 626 attacks over a span of 129 seconds means it was procing more than 4 times a second. There's no circumstance I can think of where a 10% chance per ability use should do that even with 5 refrequencer consoles. I mean, how'd you generate over 1250 potential trigger events in just over 2 minutes?
There's some quirky interactions there. I'm not sure if I could or should comment about it here. @spencerb96 found it so he can explain it better if he sees it fit.
I've always felt a lot of STO's balancing issues have come from the immense amount of randomization in its procs. If you script things to be guarantees but only when fulfilling criteria, you avoid a lot of the problems of things randomly crit'ing, randomly procing, or even just-so-happening to proc 10 times in a row despite having a chance of like 0.5%. It's a standard no-no in design to include things like that. Especially in any game with PvP.
What do you want? Everything to be completely equal?
Tired of bad players crying out for nerfs. :-/
That's correct, we want everything to be equal, that would make pvp fun again.
Protonics make bad players look good, that's the biggest problem tbh. Doesn't take an single ounce of skill to slap 4 or 5 of these consoles on and spam them
I've always felt a lot of STO's balancing issues have come from the immense amount of randomization in its procs. If you script things to be guarantees but only when fulfilling criteria, you avoid a lot of the problems of things randomly crit'ing, randomly procing, or even just-so-happening to proc 10 times in a row despite having a chance of like 0.5%. It's a standard no-no in design to include things like that. Especially in any game with PvP.
Kinda agree aswell, I think if the throw of the dice is small enough then fine,over few hundred cycles will still see the benefit, but in this scenario 10% is too high and the proc hits too hard
Protonics make bad players look good, that's the biggest problem tbh. Doesn't take an single ounce of skill to slap 4 or 5 of these consoles on and spam them
I repeat: spamming them HOW? I really doubt there's supposed to be a trigger event firing off more than ten times a second...
So you want a decent reputation only weapon nerfed for the sake of PVP a minor game-mode that hardly anyone plays?, i would rather see the proton weapons expanded to match the other energy weapon types.
Draal - FED, Saurian, LV60 - TAC
Mirak - FED 23c, Vulkan, LV60 - TAC
Ascaran Bloodclaw - KDF, Gorn, Lv18 - TAC
Melchiah - KDF, Gorn, LV60 - TAC
Ne'roon - KDF,Lethian, L60, TAC
Turel - ROM-KDF, Reman, 30, TAC
Elric - ROM-Fed, Romulan, L60, TAC
Richtor Belmont - FED 23c, Human,LV20, SCI
G'Kar - KDF, Gorn, L10
USS Sharlin NCC79713 B (part of sheridans access code) - T6, Hestia Class Advanced Escort
USS Babylon IV - T6 Krenim Science Vessel
USS Brakiri - T6 Elachi Escort
"I am Grey. I stand between the candle and the star."
"We are Grey. We stand between the darkness and the light."
So you want a decent reputation only weapon nerfed for the sake of PVP a minor game-mode that hardly anyone plays?, i would rather see the proton weapons expanded to match the other energy weapon types.
We're not talking about a "weapon". We're talking about a Science Console.
And edit: I don't even come from the PVP camp. They're loopy.
Protonics make bad players look good, that's the biggest problem tbh. Doesn't take an single ounce of skill to slap 4 or 5 of these consoles on and spam them
I repeat: spamming them HOW? I really doubt there's supposed to be a trigger event firing off more than ten times a second...
"I really doubt there's supposed to be a trigger event firing off more than ten times a second".............. so you think you need 10 procs a second to kill the average player ? that can proc over 40k a time(pre resist)
Also I made this thread to make the devs aware to how the majority of pvp players feel, we are not happy with it and we want it to be sorted, I did not make this thread in order to educate players to take advantage of broken game mechanics
Protonics make bad players look good, that's the biggest problem tbh. Doesn't take an single ounce of skill to slap 4 or 5 of these consoles on and spam them
I repeat: spamming them HOW? I really doubt there's supposed to be a trigger event firing off more than ten times a second...
"I really doubt there's supposed to be a trigger event firing off more than ten times a second".............. so you think you need 10 procs a second to kill the average player ? that can proc over 40k a time(pre resist)
Also I made this thread to make the devs aware to how the majority of pvp players feel, we are not happy with it and we want it to be sorted, I did not make this thread in order to educate players to take advantage of broken game mechanics
Protonics make bad players look good, that's the biggest problem tbh. Doesn't take an single ounce of skill to slap 4 or 5 of these consoles on and spam them
I repeat: spamming them HOW? I really doubt there's supposed to be a trigger event firing off more than ten times a second...
Usually activating an Exotic or Drain ability one after another.I normally leave one of them consoles on my ship for PVE.
The parse being shown here deconstructs to reveal it was someone sustaining 10 or more trigger events per second for over 2 minutes. That's NOT "activating an Exotic or Drain ability one after the other"... If that parse data is accurate, the consoles are triggering off of something they absolutely shouldn't be. That's a bug. And I have no problem with running down and squashing bugs. That's not a PvE or PvP issue, that's a glitched code issue.
> @nikeix said: > The parse being shown here deconstructs to reveal it was someone sustaining 10 or more trigger events per second for over 2 minutes. That's NOT "activating an Exotic or Drain ability one after the other"... If that parse data is accurate, the consoles are triggering off of something they absolutely shouldn't be. That's a bug. And I have no problem with running down and squashing bugs. That's not a PvE or PvP issue, that's a glitched code issue.
It is a likely a bug yes, and a potentially exploitable one hence my reluctance to share how it was done. Although, it is rather easy to see from the top 4 in HSE right now to see how that was done.
At least in PvE, trying one out, it very rarely procs, and when it does, it tends to deal rather mediocre damage. The highest value I've ever seen from it is about 4,000. It has by far the lowest DPS of anything on my build in general, uncontrolled testing play.
I'm not sure if there's some other factors involved in its damage, though. If the bonus proc scales off EPG, I could understand the difference. Curious.
> @nikeix said:
> The parse being shown here deconstructs to reveal it was someone sustaining 10 or more trigger events per second for over 2 minutes. That's NOT "activating an Exotic or Drain ability one after the other"... If that parse data is accurate, the consoles are triggering off of something they absolutely shouldn't be. That's a bug. And I have no problem with running down and squashing bugs. That's not a PvE or PvP issue, that's a glitched code issue.
It is a likely a bug yes, and a potentially exploitable one hence my reluctance to share how it was done. Although, it is rather easy to see from the top 4 in HSE right now to see how that was done.
There is a video up showing how it was done..Defiantly not WAI for that console (Wish I had that ship even fer a bit before its fixed)...Its acting like what FBP did before it was fixed only..toward the enemy..
Totally different that the per ability activation I was testing.
You may want to adjust your expectations when it comes to the speed of game development . They're likely still at the convention and this is in the wrong forum with a misleading title (the issue appears to have nothing to do with PvP and is about a specific console, not protonic damage in general). If someone wants to hit me privately with what ships/effects they think are involved in this exploit, I'll write up a bug report to have waiting for them when they get home from the show.
This belongs in the Bug section & with the OP rewritten for accuracy & not flaming.
Indeed, and then the DPS channels need to start sumbitting parses to the devs showing what happens with the procs, the damage people get, as well as what triggers the procs.
If we work together, we can determine this mysterious unintended proc, and crush it quickly. identifying the proc could also help the devs identify the proc occurring elsewhere.
For some reason, the quantum torpedo that drains shields came into my mind. I know that thing seems to drain shields a bit too well compared to the skill investment, in my opinion. I wonder if what i am thinking is right, does it have a "proc" that triggers too many times, or "crits" itself
At least in PvE, trying one out, it very rarely procs, and when it does, it tends to deal rather mediocre damage. The highest value I've ever seen from it is about 4,000. It has by far the lowest DPS of anything on my build in general, uncontrolled testing play.
I'm not sure if there's some other factors involved in its damage, though. If the bonus proc scales off EPG, I could understand the difference. Curious.
Primarily proc on activation of epg and drain abilities..They Scale heavily with EPG and aux (Mine hit for around 20 and 30k pre resistances)..
Buuut...It would appear someone found a bug where 1 console pretty much activated 4 shield refrequencers and their 10% procs for it duration of that consoles uptime.
> @shadowwraith#9264 said: > So you want a decent reputation only weapon nerfed for the sake of PVP a minor game-mode that hardly anyone plays?, i would rather see the proton weapons expanded to match the other energy weapon types.
> @foxman00 said: > azrael605 wrote: » > > This belongs in the Bug section & with the OP rewritten for accuracy & not flaming. > > > > > Indeed, and then the DPS channels need to start sumbitting parses to the devs showing what happens with the procs, the damage people get, as well as what triggers the procs. > > If we work together, we can determine this mysterious unintended proc, and crush it quickly. identifying the proc could also help the devs identify the proc occurring elsewhere. > > For some reason, the quantum torpedo that drains shields came into my mind. I know that thing seems to drain shields a bit too well compared to the skill investment, in my opinion. I wonder if what i am thinking is right, does it have a "proc" that triggers too many times, or "crits" itself
Nope Qphase has no proc..Its the best shield stripper in the game...350 drain is like -25k all shields..
Comments
I think so yes.....
All numbers above come from HSE for those that are wondering.
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The Science Ship Build Thread - Share your Sci Ship builds here!
By all means. We have an upgrade weekend coming right up and it took Cryptic 3 adjustments over a duration of 2-3 years anyway to waste the embassy consoles.
Im curious how long it will take for the good relationship between the comunity and the nerf dev to pay off this time.
Two years or just a single upgrade weekend?
We shal see.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
30,742,997 delivered by 626 attacks over a span of 129 seconds means it was procing more than 4 times a second. There's no circumstance I can think of where a 10% chance per ability use should do that even with 5 refrequencer consoles. I mean, how'd you generate over 1250 potential trigger events in just over 2 minutes?
| USS Curiosity - Pathfinder | USS Rift - Eternal |
The Science Ship Build Thread - Share your Sci Ship builds here!
Tired of bad players crying out for nerfs. :-/
That's correct, we want everything to be equal, that would make pvp fun again.
Protonics make bad players look good, that's the biggest problem tbh. Doesn't take an single ounce of skill to slap 4 or 5 of these consoles on and spam them
Kinda agree aswell, I think if the throw of the dice is small enough then fine,over few hundred cycles will still see the benefit, but in this scenario 10% is too high and the proc hits too hard
I repeat: spamming them HOW? I really doubt there's supposed to be a trigger event firing off more than ten times a second...
USS Sharlin NCC79713 B (part of sheridans access code) - T6, Hestia Class Advanced Escort
USS Babylon IV - T6 Krenim Science Vessel
USS Brakiri - T6 Elachi Escort
"We are Grey. We stand between the darkness and the light."
– Grey Council greeting
We're not talking about a "weapon". We're talking about a Science Console.
And edit: I don't even come from the PVP camp. They're loopy.
| USS Curiosity - Pathfinder | USS Rift - Eternal |
The Science Ship Build Thread - Share your Sci Ship builds here!
Also I made this thread to make the devs aware to how the majority of pvp players feel, we are not happy with it and we want it to be sorted, I did not make this thread in order to educate players to take advantage of broken game mechanics
even though I'm aware undoubtedly will !
Usually activating an Exotic or Drain ability one after another.I normally leave one of them consoles on my ship for PVE.
Rouge Sto Wiki Editor.
> The parse being shown here deconstructs to reveal it was someone sustaining 10 or more trigger events per second for over 2 minutes. That's NOT "activating an Exotic or Drain ability one after the other"... If that parse data is accurate, the consoles are triggering off of something they absolutely shouldn't be. That's a bug. And I have no problem with running down and squashing bugs. That's not a PvE or PvP issue, that's a glitched code issue.
It is a likely a bug yes, and a potentially exploitable one hence my reluctance to share how it was done. Although, it is rather easy to see from the top 4 in HSE right now to see how that was done.
| USS Curiosity - Pathfinder | USS Rift - Eternal |
The Science Ship Build Thread - Share your Sci Ship builds here!
And you felt you needed to post that because ?
I'm not sure if there's some other factors involved in its damage, though. If the bonus proc scales off EPG, I could understand the difference. Curious.
There is a video up showing how it was done..Defiantly not WAI for that console (Wish I had that ship even fer a bit before its fixed)...Its acting like what FBP did before it was fixed only..toward the enemy..
Totally different that the per ability activation I was testing.
Rouge Sto Wiki Editor.
Indeed, and then the DPS channels need to start sumbitting parses to the devs showing what happens with the procs, the damage people get, as well as what triggers the procs.
If we work together, we can determine this mysterious unintended proc, and crush it quickly. identifying the proc could also help the devs identify the proc occurring elsewhere.
For some reason, the quantum torpedo that drains shields came into my mind. I know that thing seems to drain shields a bit too well compared to the skill investment, in my opinion. I wonder if what i am thinking is right, does it have a "proc" that triggers too many times, or "crits" itself
All the "Elite" PvPers already abandoned this game a while ago.
Primarily proc on activation of epg and drain abilities..They Scale heavily with EPG and aux (Mine hit for around 20 and 30k pre resistances)..
Buuut...It would appear someone found a bug where 1 console pretty much activated 4 shield refrequencers and their 10% procs for it duration of that consoles uptime.
Rouge Sto Wiki Editor.
> So you want a decent reputation only weapon nerfed for the sake of PVP a minor game-mode that hardly anyone plays?, i would rather see the proton weapons expanded to match the other energy weapon types.
I agree.
> azrael605 wrote: »
>
> This belongs in the Bug section & with the OP rewritten for accuracy & not flaming.
>
>
>
>
> Indeed, and then the DPS channels need to start sumbitting parses to the devs showing what happens with the procs, the damage people get, as well as what triggers the procs.
>
> If we work together, we can determine this mysterious unintended proc, and crush it quickly. identifying the proc could also help the devs identify the proc occurring elsewhere.
>
> For some reason, the quantum torpedo that drains shields came into my mind. I know that thing seems to drain shields a bit too well compared to the skill investment, in my opinion. I wonder if what i am thinking is right, does it have a "proc" that triggers too many times, or "crits" itself
Nope Qphase has no proc..Its the best shield stripper in the game...350 drain is like -25k all shields..
Rouge Sto Wiki Editor.