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PROTONIC STILL OVERPERFORMING IN PVP, WHY ?!

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  • ltminnsltminns Member Posts: 12,572 Arc User
    I haven't heard and wouldn't know 'Elite' PVPers if I fell over them.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • memnoch#6978 memnoch Member Posts: 197 Arc User
    > @dracounguis said:
    > PvP ruins everything! :/

    Agreed
  • memnoch#6978 memnoch Member Posts: 197 Arc User
    > @ussvaliant#6064 said:
    > I know just remove everything Science from PvP then this poor little class of Captain won't be constantly hit with the nerf bat.
    >
    > Its seems ok for a Tact to simply overwhelm another player with shear brute force (In Cryptic's eyes), but a Sci using space magic "oh no can't have that can we"
    >
    > "Think of the Science Captains, oh won't someone please think of the Science Captains" :)

    This^
  • irm1963irm1963 Member Posts: 682 Arc User
    edited July 2017
    Pretty sure most "normal" players wouldn't get hits like that, going by what some PVPer in a coordinated team with every pertinent lockbox trait, doff and gold plated weapons and consoles going kicks out isn't useful.

    I have seen them do up to 20k on a critical both from my Dyson boat (pretty regularly with the Science Ultimate when they proc) and from the combat log against me, but considering what your average escort can throw out without having to hope for console procs to do high damage, it's not that overpowering.

    I mean, there's enough PVP one-trick cheese builds around that another flavour won't matter in the great scheme of things. If there is some bug where they all trigger if one does, that needs fixed though. Haven't noticed both of mine trigger together yet, but then I haven't been studying the log after every battle.
  • nikeixnikeix Member Posts: 3,972 Arc User
    edited July 2017
    Sigh.

    So your point is they're bugged. Which is entirely separate from the thread title, because bugs like interlinked procing have nothing to do with PVP.
  • irm1963irm1963 Member Posts: 682 Arc User
    edited July 2017
    Try reading more than the thread title, someone upthread suggested that might be an issue. And not even my point.
  • shadowfirefly00shadowfirefly00 Member Posts: 1,026 Arc User
    e30ernest wrote: »
    I think @alcaatraz did some Tribble testing prior to S13 and found the following:
    • If one console procs, all of the others proc
    • If a power that procs it has more than one tick, it will proc for all ticks
    • It ignores DRR at times
    Those should be easy enough to fix, assuming a willingness on the part of relevant personnel to put actual effort into it as opposed to simply 'degrade into uselessness'.
  • nikeixnikeix Member Posts: 3,972 Arc User
    So what's the actual combo involved? Because the consoles themselves just aren't that scary. If there's 4-5 effects working in concert that doesn't mean the one that actually shows up on the parser is the problem...
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    edited July 2017
    irm1963 wrote: »
    Pretty sure most "normal" players wouldn't get hits like that, going by what some PVPer in a coordinated team with every pertinent lockbox trait, doff and gold plated weapons and consoles going kicks out isn't useful.

    I have seen them do up to 20k on a critical both from my Dyson boat (pretty regularly with the Science Ultimate when they proc) and from the combat log against me, but considering what your average escort can throw out without having to hope for console procs to do high damage, it's not that overpowering.
    .

    ...The Proton Proc from the Shield Refrequencers does NOT crit..Check your combat logs again..You'll see the crit chance on these is 0%.. I also run a DSD with 4 of these on an engineer..My nastier hits are due to the fact my Aux power is over 135 OR my target is thoroughly debuffed..

    Keep in mind this is before resistances are applied.

    @ 410 EPG and 96 Aux if I get a proc to hit, im gonna do 23k
    @ 410 EPG and 150 Aux im just over 37k per proc.
    @ 510 EPG and 150 Aux im just over 43k per proc (Assuming I get lucky enough for a proc while I am at this aux and epg level..).

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  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    e30ernest wrote: »
    I think @alcaatraz did some Tribble testing prior to S13 and found the following:
    • If one console procs, all of the others proc
    • If a power that procs it has more than one tick, it will proc for all ticks
    • It ignores DRR at times
    Those should be easy enough to fix, assuming a willingness on the part of relevant personnel to put actual effort into it as opposed to simply 'degrade into uselessness'.

    Um..They dont do this on Holodeck..Remember this was Tribble testing before it hit Holodeck..They have been updated since hitting Holodeck..

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  • jexsamxjexsamx Member Posts: 2,803 Arc User
    adz006 wrote: »
    vast majority of the pvp community will disagree

    So like, eight out of ten people?
  • adz006adz006 Member Posts: 125 Arc User
    jexsamx wrote: »
    adz006 wrote: »
    vast majority of the pvp community will disagree

    So like, eight out of ten people?

    Would be a lot more if it wasn't for all these issues, unfortunately they haven't taken on board what it being said so far.
  • adz006adz006 Member Posts: 125 Arc User
    irm1963 wrote: »
    Pretty sure most "normal" players wouldn't get hits like that, going by what some PVPer in a coordinated team with every pertinent lockbox trait, doff and gold plated weapons and consoles going kicks out isn't useful.

    I have seen them do up to 20k on a critical both from my Dyson boat (pretty regularly with the Science Ultimate when they proc) and from the combat log against me, but considering what your average escort can throw out without having to hope for console procs to do high damage, it's not that overpowering.

    I mean, there's enough PVP one-trick cheese builds around that another flavour won't matter in the great scheme of things. If there is some bug where they all trigger if one does, that needs fixed though. Haven't noticed both of mine trigger together yet, but then I haven't been studying the log after every battle.

    Unfortunately it is, reason being its 10% chance each console, and stack 4 or 5 you can see where this is going, and its per tick, not per activation. So there are at least 10 abilities that are like that can make use of it. And yes there are no crits.
  • kyle223catkyle223cat Member Posts: 584 Arc User
    e30ernest wrote: »
    Nah, it is overperforming in PVE as well.

    -imagery redacted-

    That's from the table. The Embassy Consoles never hit that hard. They were considered OP and adjusted. These consoles will have to be adjusted as well.
    Such may indeed be the case; the point remains, however, that the two realms (PvP and PvE) need different adjustments and in both cases care must be taken to bring the console to a 'reasonable' level and keep it useful for its intended purposes.

    I've always felt like that's the best way to make PvP playable for everyone while still letting PvEers have fun. For each ability, console, trait, whatever needs it, have the PvP version do less damage, or be less effective. An example would be the temporal abilities. This is a much better solution than nerfing the whole ability.
    da84303d8bc4080b9860968f634f98682215bbe5.gifv
  • kyle223catkyle223cat Member Posts: 584 Arc User
    jexsamx wrote: »
    adz006 wrote: »
    vast majority of the pvp community will disagree

    So like, eight out of ten people?

    There would be more if these consoles weren't over-performing. I remember seeing 40 people in the PvP queue at one point after Season 13 came out, that's more than every other PvE queue usually sees besides CCA. Then people found these consoles of course.
    da84303d8bc4080b9860968f634f98682215bbe5.gifv
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    adz006 wrote: »
    irm1963 wrote: »
    Pretty sure most "normal" players wouldn't get hits like that, going by what some PVPer in a coordinated team with every pertinent lockbox trait, doff and gold plated weapons and consoles going kicks out isn't useful.

    I have seen them do up to 20k on a critical both from my Dyson boat (pretty regularly with the Science Ultimate when they proc) and from the combat log against me, but considering what your average escort can throw out without having to hope for console procs to do high damage, it's not that overpowering.

    I mean, there's enough PVP one-trick cheese builds around that another flavour won't matter in the great scheme of things. If there is some bug where they all trigger if one does, that needs fixed though. Haven't noticed both of mine trigger together yet, but then I haven't been studying the log after every battle.

    Unfortunately it is, reason being its 10% chance each console, and stack 4 or 5 you can see where this is going, and its per tick, not per activation. So there are at least 10 abilities that are like that can make use of it. And yes there are no crits.

    ....Its not per tick..or Tachyon Beam,DRB,TBR SSV and Gravity Well would show Wayyyy more activation's then they currently do (especially with 4 consoles @ 10% chance each right?)..

    When I look at my Combat Tab..Right at the start of Every ability that proc's the consoles is the proton damage and THEN the ability..


    So I did this... (1) multi tick ability several times..If I got a proc it looked like this:

    [6:55] Your Protonic Energy Stabilizer Module deals 24147 Proton Damage to T'varo Light Warbird. (This is the Exact Damage I show on a mouse over)
    [6:55] Your Tachyon Beam I dealt 1077 shield damage to T'varo Light Warbird.
    [6:55] Your Tachyon Beam I dealt 1077 shield damage to T'varo Light Warbird.
    [6:55] Your Tachyon Beam I dealt 1077 shield damage to T'varo Light Warbird.
    [6:55] Your Tachyon Beam I dealt 1077 shield damage to T'varo Light Warbird.
    [6:55] Your Tachyon Beam I dealt 1095 shield damage to T'varo Light Warbird.
    [6:55] Your Tachyon Beam I dealt 1095 shield damage to T'varo Light Warbird.
    [6:55] Your Tachyon Beam I dealt 1095 shield damage to T'varo Light Warbird.
    [6:55] Your Tachyon Beam I dealt 1095 shield damage to T'varo Light Warbird.

    So I did a few more..and got:

    3 ability activations Tachyon beam...24 ticks(shoulda been 30 but oh well) only 1 proc from 4 consoles..
    3 ability activations with TBR (30 ticks total and 1 tick every second) only 1 proc from 4 consoles..
    2 ability activations for Tykens 3.. (or 32 ticks)..1 proc from 4 consoles....
    4 ability activations for GW 3 (20 ticks per activation).(or 80 ticks)..No Procs..

    Total
    12 ability activations
    166 damage "ticks:
    3 Proton Procs...

    Now if it really was PER tick...I should see ALOT more Proton Procs. Gravity Well Especially with damage ticks per activation.
    However with 12 ability activation, It procc'd 3 times..or...for this sample about 1 out of every 4 ability activations..
    This could also rule out the "multiple procs per (1) ability activation" as I never got more than 1 to activate with just a single ability.
    It does explain how getting hit 3 or 4 times with proton consoles due to spamming Multiple abilities to get the consoles to proc more often (the per ability Activation).


    Now historically..These have been looked at shortly after season 13 dropped
    The Proton consoles were "activating excessively" with TBR and that was fixed in the PC Patch Notes for 5/4/2017.
    They were also activating on FBP (which they weren't supposed to) and Damaging the user of the proton consoles when FBP was trying to reflect beam damage (Suicided myself several times)..This was also fixed on the same patch..

    So..Unless your willing to prove otherwise..Its per "Activation"

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  • adz006adz006 Member Posts: 125 Arc User
    adz006 wrote: »
    irm1963 wrote: »
    Pretty sure most "normal" players wouldn't get hits like that, going by what some PVPer in a coordinated team with every pertinent lockbox trait, doff and gold plated weapons and consoles going kicks out isn't useful.

    I have seen them do up to 20k on a critical both from my Dyson boat (pretty regularly with the Science Ultimate when they proc) and from the combat log against me, but considering what your average escort can throw out without having to hope for console procs to do high damage, it's not that overpowering.

    I mean, there's enough PVP one-trick cheese builds around that another flavour won't matter in the great scheme of things. If there is some bug where they all trigger if one does, that needs fixed though. Haven't noticed both of mine trigger together yet, but then I haven't been studying the log after every battle.

    Unfortunately it is, reason being its 10% chance each console, and stack 4 or 5 you can see where this is going, and its per tick, not per activation. So there are at least 10 abilities that are like that can make use of it. And yes there are no crits.

    ....Its not per tick..or Tachyon Beam,DRB,TBR SSV and Gravity Well would show Wayyyy more activation's then they currently do (especially with 4 consoles @ 10% chance each right?)..

    When I look at my Combat Tab..Right at the start of Every ability that proc's the consoles is the proton damage and THEN the ability..


    So I did this... (1) multi tick ability several times..If I got a proc it looked like this:

    [6:55] Your Protonic Energy Stabilizer Module deals 24147 Proton Damage to T'varo Light Warbird. (This is the Exact Damage I show on a mouse over)
    [6:55] Your Tachyon Beam I dealt 1077 shield damage to T'varo Light Warbird.
    [6:55] Your Tachyon Beam I dealt 1077 shield damage to T'varo Light Warbird.
    [6:55] Your Tachyon Beam I dealt 1077 shield damage to T'varo Light Warbird.
    [6:55] Your Tachyon Beam I dealt 1077 shield damage to T'varo Light Warbird.
    [6:55] Your Tachyon Beam I dealt 1095 shield damage to T'varo Light Warbird.
    [6:55] Your Tachyon Beam I dealt 1095 shield damage to T'varo Light Warbird.
    [6:55] Your Tachyon Beam I dealt 1095 shield damage to T'varo Light Warbird.
    [6:55] Your Tachyon Beam I dealt 1095 shield damage to T'varo Light Warbird.

    So I did a few more..and got:

    3 ability activations Tachyon beam...24 ticks(shoulda been 30 but oh well) only 1 proc from 4 consoles..
    3 ability activations with TBR (30 ticks total and 1 tick every second) only 1 proc from 4 consoles..
    2 ability activations for Tykens 3.. (or 32 ticks)..1 proc from 4 consoles....
    4 ability activations for GW 3 (20 ticks per activation).(or 80 ticks)..No Procs..

    Total
    12 ability activations
    166 damage "ticks:
    3 Proton Procs...

    Now if it really was PER tick...I should see ALOT more Proton Procs. Gravity Well Especially with damage ticks per activation.
    However with 12 ability activation, It procc'd 3 times..or...for this sample about 1 out of every 4 ability activations..
    This could also rule out the "multiple procs per (1) ability activation" as I never got more than 1 to activate with just a single ability.
    It does explain how getting hit 3 or 4 times with proton consoles due to spamming Multiple abilities to get the consoles to proc more often (the per ability Activation).


    Now historically..These have been looked at shortly after season 13 dropped
    The Proton consoles were "activating excessively" with TBR and that was fixed in the PC Patch Notes for 5/4/2017.
    They were also activating on FBP (which they weren't supposed to) and Damaging the user of the proton consoles when FBP was trying to reflect beam damage (Suicided myself several times)..This was also fixed on the same patch..

    So..Unless your willing to prove otherwise..Its per "Activation"

    I believed it was per tick since the problem with tbr. So mostly temporal gains the most from this, with entropic every 15 sec, and abilities like SIC every 20. Still I don't want to detract the effect of it in pvp and I really hope they really do something about it, and thanks for checking. I will do some more tests later aswell.

  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    adz006 wrote: »
    adz006 wrote: »
    irm1963 wrote: »
    Pretty sure most "normal" players wouldn't get hits like that, going by what some PVPer in a coordinated team with every pertinent lockbox trait, doff and gold plated weapons and consoles going kicks out isn't useful.

    I have seen them do up to 20k on a critical both from my Dyson boat (pretty regularly with the Science Ultimate when they proc) and from the combat log against me, but considering what your average escort can throw out without having to hope for console procs to do high damage, it's not that overpowering.

    I mean, there's enough PVP one-trick cheese builds around that another flavour won't matter in the great scheme of things. If there is some bug where they all trigger if one does, that needs fixed though. Haven't noticed both of mine trigger together yet, but then I haven't been studying the log after every battle.

    Unfortunately it is, reason being its 10% chance each console, and stack 4 or 5 you can see where this is going, and its per tick, not per activation. So there are at least 10 abilities that are like that can make use of it. And yes there are no crits.

    ....Its not per tick..or Tachyon Beam,DRB,TBR SSV and Gravity Well would show Wayyyy more activation's then they currently do (especially with 4 consoles @ 10% chance each right?)..

    When I look at my Combat Tab..Right at the start of Every ability that proc's the consoles is the proton damage and THEN the ability..


    So I did this... (1) multi tick ability several times..If I got a proc it looked like this:

    [6:55] Your Protonic Energy Stabilizer Module deals 24147 Proton Damage to T'varo Light Warbird. (This is the Exact Damage I show on a mouse over)
    [6:55] Your Tachyon Beam I dealt 1077 shield damage to T'varo Light Warbird.
    [6:55] Your Tachyon Beam I dealt 1077 shield damage to T'varo Light Warbird.
    [6:55] Your Tachyon Beam I dealt 1077 shield damage to T'varo Light Warbird.
    [6:55] Your Tachyon Beam I dealt 1077 shield damage to T'varo Light Warbird.
    [6:55] Your Tachyon Beam I dealt 1095 shield damage to T'varo Light Warbird.
    [6:55] Your Tachyon Beam I dealt 1095 shield damage to T'varo Light Warbird.
    [6:55] Your Tachyon Beam I dealt 1095 shield damage to T'varo Light Warbird.
    [6:55] Your Tachyon Beam I dealt 1095 shield damage to T'varo Light Warbird.

    So I did a few more..and got:

    3 ability activations Tachyon beam...24 ticks(shoulda been 30 but oh well) only 1 proc from 4 consoles..
    3 ability activations with TBR (30 ticks total and 1 tick every second) only 1 proc from 4 consoles..
    2 ability activations for Tykens 3.. (or 32 ticks)..1 proc from 4 consoles....
    4 ability activations for GW 3 (20 ticks per activation).(or 80 ticks)..No Procs..

    Total
    12 ability activations
    166 damage "ticks:
    3 Proton Procs...

    Now if it really was PER tick...I should see ALOT more Proton Procs. Gravity Well Especially with damage ticks per activation.
    However with 12 ability activation, It procc'd 3 times..or...for this sample about 1 out of every 4 ability activations..
    This could also rule out the "multiple procs per (1) ability activation" as I never got more than 1 to activate with just a single ability.
    It does explain how getting hit 3 or 4 times with proton consoles due to spamming Multiple abilities to get the consoles to proc more often (the per ability Activation).


    Now historically..These have been looked at shortly after season 13 dropped
    The Proton consoles were "activating excessively" with TBR and that was fixed in the PC Patch Notes for 5/4/2017.
    They were also activating on FBP (which they weren't supposed to) and Damaging the user of the proton consoles when FBP was trying to reflect beam damage (Suicided myself several times)..This was also fixed on the same patch..

    So..Unless your willing to prove otherwise..Its per "Activation"

    I believed it was per tick since the problem with tbr. So mostly temporal gains the most from this, with entropic every 15 sec, and abilities like SIC every 20. Still I don't want to detract the effect of it in pvp and I really hope they really do something about it, and thanks for checking. I will do some more tests later aswell.

    Oh and I dont discount its effects in PVP..My experiences have made those consoles kinda "meh (in efficacy)" against the right players..(Sob..Blood..Other Expert level PVPers)..

    Like I said..maybe the proc..as it is now..should be restricted to the DSDs when they go T6 (like with a trait)

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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited July 2017
    I could imagine, OP, they simply did not nerf those protonic consoles yet as too few use them. I believe the horizon of the developer who came up with the main set of S13 nerfs only extended to the pre-S13 meta he got familiarized with by selective parts of the player base. Protonics were not part of that.

    I'm also curious how high on the priority list those consoles are now after enough “room” for new set of powerfull gear and traits has been made. They don’t really seem to concern the public aside from a handful of PvP enthusiast and some sto math geeks.

    Nevertheless we shall see and hope for the best. If overpowered stuff is out there which is not hidden behind a huge paywall it has to go; That is the order of cryptic-things!
    Post edited by peterconnorfirst on
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  • ussvaliant#6064 ussvaliant Member Posts: 1,006 Arc User
    edited July 2017

    t42haTy.jpg

    Sci, Annorax, no protonic consoles. You're wrong, sci is extremely formidable in both PvP and PvE, this Annorax is so far unbeaten in our fleet PvP as well as one of the higher scoring ships in PvE DPS. Any console that hits for 158K DPS is broken, I don't care what you have to do to get it there. It was supposed to be addressed in the balance pass, they didn't, or at least didn't do it enough. @borticuscryptic care to comment?

    Sorry sir sarcasm doesn't always come across very well when in text form. (referring to my post not your's)
    maR4zDV.jpg

    Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
  • adz006adz006 Member Posts: 125 Arc User
    I could imagine, OP, they simply did not nerf those protonic consoles yet as too few use them. I believe the horizon of the developer who came up with the main set of S13 nerfs only extended to the pre-S13 meta he got familiarized with by selective parts of the player base. Protonics were not part of that.

    I'm also curious how high on the priority list those consoles are now after enough “room” for new set of powerfull gear and traits has been made. They don’t really seem to concern the public aside from a handful of PvP enthusiast and some sto math geeks.

    Nevertheless we shall see and hope for the best. If overpowered stuff is out there which is not hidden behind a huge paywall it has to go; That is the order of cryptic-things!

    Could be, would be nice to hear confirmation from devs though, they seem to just ignore players without acknowledgment
  • lianthelialianthelia Member Posts: 7,887 Arc User
    It is my understanding that this is one of those abilities that people would like to see adjusted for PvP, but left alone outside of it. As evidenced by abilities such as the Dauntless-class' particle synthesizer, this sort of separation can be done; there is no excuse for it not to be.

    There is a lot of things that could have been done throughout the game...but they end up just nerfing something to hell eventually...they could have done things like limit these OP consoles to 1 per player...or something...but instead they usually eventually get nerfed to uselessness.
    Can't have a honest conversation because of a white knight with power
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    adz006 wrote: »
    I could imagine, OP, they simply did not nerf those protonic consoles yet as too few use them. I believe the horizon of the developer who came up with the main set of S13 nerfs only extended to the pre-S13 meta he got familiarized with by selective parts of the player base. Protonics were not part of that.

    I'm also curious how high on the priority list those consoles are now after enough “room” for new set of powerfull gear and traits has been made. They don’t really seem to concern the public aside from a handful of PvP enthusiast and some sto math geeks.

    Nevertheless we shall see and hope for the best. If overpowered stuff is out there which is not hidden behind a huge paywall it has to go; That is the order of cryptic-things!

    Could be, would be nice to hear confirmation from devs though, they seem to just ignore players without acknowledgment

    You are right at that. It is disapointing.
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  • adz006adz006 Member Posts: 125 Arc User
    > @ussvaliant#6064 said:
    > I know just remove everything Science from PvP then this poor little class of Captain won't be constantly hit with the nerf bat.
    >
    > Its seems ok for a Tact to simply overwhelm another player with shear brute force (In Cryptic's eyes), but a Sci using space magic "oh no can't have that can we"
    >
    > "Think of the Science Captains, oh won't someone please think of the Science Captains" :)

    This^

    Tbh sci TRIBBLE, erm no sorry I meant "magic" is what caused all these problems in the first place and the cause of the steady decline of pvp players. Sci still got a buff and tacs did get a sizeable nerf so its not all bad for sci "magic"
  • sovereign2727sovereign2727 Member Posts: 33 Arc User
    They should nerf those consoles for the exact same reason as embassy consoles, overperforming standalone consoles that do damage that's much higher than the intended design. They make no sense, proc stupid, can oneshot players, do overperform in pve as well and ignore shields and can literally make a trash ensign ability do 100k dmg. Idk but to me that just seems wrong, and needs to be adressed.
  • voyagergonoszvoyagergonosz Member Posts: 27 Arc User
    Slot 4 of that console as moost people doing. you get 1-4x 30k per moost sci,temp or eng exotic abilities activation. 4x 30k = 120k that ignore 100% shield.. resist that! "Resistance is futile" it need to be fixed so as embassy console back in its day.
    Also DRAIN IS OUT OF COTROLL!! PLACATE IS OUT OF CONTROLL!! This is ballance??
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    edited August 2017
    Slot 4 of that console as moost people doing. you get 1-4x 30k per moost sci,temp or eng exotic abilities activation. 4x 30k = 120k that ignore 100% shield.. resist that! "Resistance is futile" it need to be fixed so as embassy console back in its day.
    Also DRAIN IS OUT OF COTROLL!! PLACATE IS OUT OF CONTROLL!! This is ballance??

    Yea..thats a lucky roll of the dice for 4x 30k hits...120K Pre resistance (Or you opponent is running a crappy PVE build)..Maybe 25k-50k after resistances..On a good player..Guys like SOB..You have to get really lucky..Or I just haven't been that lucky to get all 4 console to go off on guys like him and NOT be heavily resisted @ around 65%-70%

    Drain is out of Control? Tykens is fairly easy to avoid if your reasonably fast..I have met players who literally out run my tykens within 1 seconds of deployment...Second..I know players that Even FULLY under a Tykens affect..still cant be killed..

    Esiphon Is Laughably Easy to counter..

    Placates...You mean the Doff for Aux to Sif...Easy to counter..
    Jam sensors..Easy counter..
    Prevailing Shield..Its only a 1 second placate..

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