Wow, I heard the new console we got as reward for mirror is only good for AFK builds?
So glad that I did this nonsense with only one toon this time. The times spend playing and not AFKig it with my friends and fleet mates is at least one good thing I take out of the event. I also would have missed 190-220 salvage tech amongst the other rewards if I had allowed myself to go through with it on all 10 alts instead of doing elite grounds.
I guess I was lucky this time.
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We've been here before, though, haven't we?! You'd go to a Vulcan Memorial, cause upheaval and disruptions, and then blame others for ruining your fun, when they protest. These 'dantics' are all getting a wee too old and transparent.
And if you suggest the sane solution (gathering all those subspace party amplifiers-loving players in different instances so everyone can do their own things without being disrupted by the others, since both ways of "fun" are incompatible with each other), you're segregating the "playerbase" and are a terrible person.
The community manager, captain smirk, created.a.special instance that disabled all social items so proud could stand around and mourn quietly. There was accommodation for everyone.
Wasn't that at the time of the unveiling of the statue in his own instance so he could make a livestream of it without subspace party amplifiers spoiling it?
Also, a little side-note, please stop trying naming-&-shaming on Twitter, it's embarrassing and not really a proof of courage and tolerance.
Thanks for enlightening me about Twitter. Confirmation obtained.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Now, where does that even come from? I'm pretty calm, unlike you trying to pretend I am not when pointing what you're doing, for no other reason that it'd help you look better, since you avoid my point which was you trying naming-&-shaming people on your Twitter.
Smirk did a service to the small minority of players unable to handle diverse perspectives of mourning and remembrance.
Please let's not play the blame game, especially when you have no proof.
Back to the afk issue, I could suggest the event being redesigned to check the contribution of each player as opposed to the entire team, like it's done in Champions Online. Contribution would of course not be limited to DPS but also to the number of rifts closed, sub-stations activated and why not station HP healed.
Now, where does that even come from? I'm pretty calm, unlike you trying to pretend I am not when pointing what you're doing,
Nah, don't play their game. Next thing you'll know, he'll tweet that you're hysterical. (Which was in itself quite hysterical, in a comical sense, as in "I have no arguments left, so I'll just call the woman hysterical"). Yup, there's no dodging *that* silver bullet.
Holy derail, Batman. Got sidetracked for a bit, but let's steer back to the thread topic. The Mirror event as it stands now brings up some very troubling moral questions that might prevent some players from going along with the script. Needs to be addressed.
We could add an additional event running alongside it where your goals is to help Bajorans in their daily life on Bajor with various goals, like bringing a lost kitten back to its owner, resolve an old Bajoran-Cardassian issue peacefully, help a Cardassian scientist repair crops damaged during the occupation, break bar fights, cure a Bajoran family afflicted by a Cardassian experiment, etc. No shooting, just peaceful objectives to help Bajor feel better and bring them closer to a reconciliation with Cardassia, now that Dukat and his cronies are out of picture and can't cause anymore troubles.
This way, those who are genuinely concerned about peaceful interaction have their own event, while those preferring to protect a station from an hostile invasion can keep doing so.
I disagree. I think it's still playing the game, but it's playing the game in a way that is undesirable to certain individuals.
Which can be construed in many different ways which does happen a lot in this forum.
For example, one interpretation of playing the game in BotSE can be to interact with the Orion agent, and then instead of leading him to the exit, you take him on a tour of First City. That will eventually lead to the mission failing because either the Orion dies or the timer runs out, but he is still alive.
It is playing the game, but it is undesirable to certain individuals, especially those who wants to actually complete the mission to get the max reward rather than the 10 or 15 Iconian marks for a failed mission.
The thing is there is no failure condition for mirror invasion. So comparing it to BoTSE isn't a fair comparison. In my opinion the two main problems with Mirror invasion are - 1) Like I already mentioned, no failure condition and 2) that it has a timer. No matter how quickly you activate the bases defenses and no matter how many portals you close you cannot influence the timer. This isn't the players fault this is a design flaw in the mission. The player-base at large will always choose the path of least resistance.
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I disagree. I think it's still playing the game, but it's playing the game in a way that is undesirable to certain individuals.
Which can be construed in many different ways which does happen a lot in this forum.
For example, one interpretation of playing the game in BotSE can be to interact with the Orion agent, and then instead of leading him to the exit, you take him on a tour of First City. That will eventually lead to the mission failing because either the Orion dies or the timer runs out, but he is still alive.
It is playing the game, but it is undesirable to certain individuals, especially those who wants to actually complete the mission to get the max reward rather than the 10 or 15 Iconian marks for a failed mission.
The thing is there is no failure condition for mirror invasion. So comparing it to BoTSE isn't a fair comparison. In my opinion the two main problems with Mirror invasion are - 1) Like I already mentioned, no failure condition and 2) that it has a timer. No matter how quickly you activate the bases defenses and no matter how many portals you close you cannot influence the timer. This isn't the players fault this is a design flaw in the mission. The player-base at large will always choose the path of least resistance.
My comment is not about comparing MI to BotSE though. It is focused on how "still playing the game" can be interpreted and twisted to suits one's point of view so that in their minds they are "still playing the game". But it actually goes beyond the scope of this thread since many players twist the words of others so the words no longer means what the poster intended them to be... but that is really beyond the scope my response here.
Removing all sense of cynicism, missions are designed with objectives to be completed (regardless if there are any fail conditions or not) so that upon completion the reward is given. MI's initial objectives are to destroy ships that comes out of the rift; close the rifts, activate the power satellites and protect the station. After all, the design team took the time include those things with the intent for players to participate in mission by "interacting" with those things whether that is to destroy, close, or activate. Afterward the objective is to basically destroy the dreadnought which then ends the mission and all players can collect their rewards and after they can go on their merrily way. Otherwise, if the design team didn't want players to "interact" with those things, then the mission could have simply been designed so that players would simply have to wait in space for the timer to run out before the dreadnought appears.
Twisting words around and interpreting them in a different way to suit one's own point of view is the purpose of my comment about BotSE. I queue up BotSE, interact with the Orion Agent and the take him on a grand tour of First City until he either dies or the timer runs out.
- Am I "still playing the game"?
Yes, I am playing the because I am participating in the game by "interacting" with the "objects" in the mission.
- Am I "playing the game in a way that is undesirable to certain individuals"? Yes, assuming the other players actually do want the mission to be completely successfully.
- Do I actually care?
What if my goal was to simply have fun? I don't care about the rewards. And I certainly don't care if the mission end "undesirably" for others.
I still think the best solution is for the people who want to focus on getting all the optionals to do premades with like minded people.
Or the reverse. AFKers should do premades with like minded people.
We could meet in the middle and nobody ever complain about other people in pugs again?
*** Edited for clarification ***
Unfortunately, that actually goes against human nature because people do like to complain. Whether it is about other people, events or simply other things in general.
We as individuals can meet in the middle and agree not to complain about other people in pugs again. Unfortunately, it is people as a whole like to complain about things. It is human nature.
We could meet in the middle and nobody ever complain about other people in pugs again?
Agreed.
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Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
Comments
So glad that I did this nonsense with only one toon this time. The times spend playing and not AFKig it with my friends and fleet mates is at least one good thing I take out of the event. I also would have missed 190-220 salvage tech amongst the other rewards if I had allowed myself to go through with it on all 10 alts instead of doing elite grounds.
I guess I was lucky this time.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Also, a little side-note, please stop trying naming-&-shaming on Twitter, it's embarrassing and not really a proof of courage and tolerance.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Please let's not play the blame game, especially when you have no proof.
Back to the afk issue, I could suggest the event being redesigned to check the contribution of each player as opposed to the entire team, like it's done in Champions Online. Contribution would of course not be limited to DPS but also to the number of rifts closed, sub-stations activated and why not station HP healed.
Nah, don't play their game. Next thing you'll know, he'll tweet that you're hysterical. (Which was in itself quite hysterical, in a comical sense, as in "I have no arguments left, so I'll just call the woman hysterical"). Yup, there's no dodging *that* silver bullet.
This way, those who are genuinely concerned about peaceful interaction have their own event, while those preferring to protect a station from an hostile invasion can keep doing so.
The thing is there is no failure condition for mirror invasion. So comparing it to BoTSE isn't a fair comparison. In my opinion the two main problems with Mirror invasion are - 1) Like I already mentioned, no failure condition and 2) that it has a timer. No matter how quickly you activate the bases defenses and no matter how many portals you close you cannot influence the timer. This isn't the players fault this is a design flaw in the mission. The player-base at large will always choose the path of least resistance.
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My comment is not about comparing MI to BotSE though. It is focused on how "still playing the game" can be interpreted and twisted to suits one's point of view so that in their minds they are "still playing the game". But it actually goes beyond the scope of this thread since many players twist the words of others so the words no longer means what the poster intended them to be... but that is really beyond the scope my response here.
Removing all sense of cynicism, missions are designed with objectives to be completed (regardless if there are any fail conditions or not) so that upon completion the reward is given. MI's initial objectives are to destroy ships that comes out of the rift; close the rifts, activate the power satellites and protect the station. After all, the design team took the time include those things with the intent for players to participate in mission by "interacting" with those things whether that is to destroy, close, or activate. Afterward the objective is to basically destroy the dreadnought which then ends the mission and all players can collect their rewards and after they can go on their merrily way. Otherwise, if the design team didn't want players to "interact" with those things, then the mission could have simply been designed so that players would simply have to wait in space for the timer to run out before the dreadnought appears.
Twisting words around and interpreting them in a different way to suit one's own point of view is the purpose of my comment about BotSE. I queue up BotSE, interact with the Orion Agent and the take him on a grand tour of First City until he either dies or the timer runs out.
- Am I "still playing the game"?
Yes, I am playing the because I am participating in the game by "interacting" with the "objects" in the mission.
- Am I "playing the game in a way that is undesirable to certain individuals"? Yes, assuming the other players actually do want the mission to be completely successfully.
- Do I actually care?
What if my goal was to simply have fun? I don't care about the rewards. And I certainly don't care if the mission end "undesirably" for others.
Or the reverse. AFKers should do premades with like minded people.
*** Edited for clarification ***
Unfortunately, that actually goes against human nature because people do like to complain. Whether it is about other people, events or simply other things in general.
We as individuals can meet in the middle and agree not to complain about other people in pugs again. Unfortunately, it is people as a whole like to complain about things. It is human nature.
Agreed.
Agreed.
Agreed.
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
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