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Mirror event AFK

mjaybirdmjaybird Member Posts: 106 Arc User
I don;t think cryptic made the event for us to just AFK through it and then get the reward. Why are people doing this?
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Comments

  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    I wonder what happens if everyone AKF the mission until it is time to take down the mirror dreadnought...
  • nightkennightken Member Posts: 2,824 Arc User
    cause they can, are lazy, and/or sick of doing the same thing over and over again.

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • hanover2hanover2 Member Posts: 1,053 Arc User
    nightken wrote: »
    cause they can, are lazy, and/or sick of doing the same thing over and over again.

    And they were not raised to show any consideration for others.
  • staq16staq16 Member Posts: 1,181 Arc User
    Given that there's little to no benefit in "doing it properly" - how is it inconsiderate to AFK this event?

    Ludicrous, I know, but that's how it's set up.
  • haxxsaw#9362 haxxsaw Member Posts: 77 Arc User
    hanover2 wrote: »
    nightken wrote: »
    cause they can, are lazy, and/or sick of doing the same thing over and over again.

    And they were not raised to show any consideration for others.

    Pretty much this.

    They want the reward without providing any effort. Me Me Me Me Me Me attitude.
  • nightkennightken Member Posts: 2,824 Arc User
    edited May 2017
    hanover2 wrote: »
    nightken wrote: »
    cause they can, are lazy, and/or sick of doing the same thing over and over again.

    And they were not raised to show any consideration for others.

    now to be fair many of their parents/guardians/parole officers tried to teach em to be considerate. people just chose not to cause... hell if I know.

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    jaguarskx wrote: »
    I wonder what happens if everyone AKF the mission until it is time to take down the mirror dreadnought...
    You get the reward but not the bonuses. Been in quite a few where folks waited for the timer to run down then only blew the dread up.
  • arionisaarionisa Member Posts: 1,421 Arc User
    Although I do close portals, power stations etc, I totally understand the AFKers. It doesn't matter how much, or how little, you do, the match is going to take the exact same amount of time, so why bother. I would likely AFK it myself but alt-tabbing to do something else, I would likely forget to come back in time and no way I could handle just sitting there in space doing nothing for that long, so, I actually play it just for something to do while waiting for that stupid time gate.
    LTS and loving it.
    Ariotex.png
  • warpangelwarpangel Member Posts: 9,427 Arc User
    mjaybird wrote: »
    I don;t think cryptic made the event for us to just AFK through it and then get the reward. Why are people doing this?
    Cryptic intentionally programmed the event to include a timer to wait out with only optional activities. They have never changed it despite having re-run the event many times over many years. It's obviously working as intended.

    People are ignoring the optionals, because they're optional.
    jaguarskx wrote: »
    I wonder what happens if everyone AKF the mission until it is time to take down the mirror dreadnought...
    The exact same thing that happens if everyone jumps through the optional hoops while waiting. The timer runs out, the enemies and portals disappear, the dreadnought and attendants will spawn and the real mission begins.
    arionisa wrote: »
    Although I do close portals, power stations etc, I totally understand the AFKers. It doesn't matter how much, or how little, you do, the match is going to take the exact same amount of time, so why bother. I would likely AFK it myself but alt-tabbing to do something else, I would likely forget to come back in time and no way I could handle just sitting there in space doing nothing for that long, so, I actually play it just for something to do while waiting for that stupid time gate.
    It's a perfect time to do your doffing, admiralty, R&D, etc location-independent gameplay.
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  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    If you wait then zero bonus from portal closing, zero from station health or powering up. So only marks for killing the dread which means it's time wasted on the marks side unless you're only in for the event token.

    I understand why people choose to AFK but that doesnt mean I condone what they do in a group based combat related event. For the contact day thing I did a token gathering of the 3 parts then stayed int he middle and sorted my doffs and admiralty, semi afk but nothing I was or wasnt doing had an impact on other players especially as the effort bore little to no relation to the outcome of the launch.

    For group content I don't afk and will routinely slap an ignore on those who leech off the folk making an effort. In theory I never see them again and thats fine by me.

    Wonder how much hate would appear on the forums if the terrans decided to fixate on players who were inert, spawned portals around those that fly to the edge of the map or forcibly respawning the permadead with ever increasing repair bills.
  • burstorionburstorion Member Posts: 1,750 Arc User
    To be honest I'd rather they afked by hiding far from the action rather then log in and log out constantly before 'stabilising' when the dread appears

    That flyover is freaking annoying. Yeah I know you do it as you are too thick to realise you spent 15 minutes doing nothing but logging in and out or maybe you think we are dumb enough to think your wifis gone gaga as on some level you are ashamed of afking..

    But please, just hide in a map corner and save us seeing your team leaving/joining flyover fify odd times!

    ***
    As to afking..in pugs, its a poor show but a premade afk (or a pug where everyone agrees)? Fair game. I attend afk premades (although I enjoy opening the gates of hell to not shoot stuff so I'm active in an afk match (its a glorious way to level ships considering the target rich environment when it goes fubar and the terrans blot out the stars)) and I have no issue as it was decided prior

    There really is no excuse to afk a pug when merely offering an afk pug on a chat channel would net you an eager group.
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  • nikeixnikeix Member Posts: 3,972 Arc User
    If you don't enjoy STO's gameplay I really don't understand the interest in STO's rewards.

    Why are you trying to get dilithium ore and a ship console if you don't like blowing stuff up when given the opportunity?
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    coldnapalm wrote: »
    If you wait then zero bonus from portal closing, zero from station health or powering up. So only marks for killing the dread which means it's time wasted on the marks side unless you're only in for the event token.

    I understand why people choose to AFK but that doesnt mean I condone what they do in a group based combat related event. For the contact day thing I did a token gathering of the 3 parts then stayed int he middle and sorted my doffs and admiralty, semi afk but nothing I was or wasnt doing had an impact on other players especially as the effort bore little to no relation to the outcome of the launch.

    For group content I don't afk and will routinely slap an ignore on those who leech off the folk making an effort. In theory I never see them again and thats fine by me.

    Wonder how much hate would appear on the forums if the terrans decided to fixate on players who were inert, spawned portals around those that fly to the edge of the map or forcibly respawning the permadead with ever increasing repair bills.

    Funny thing. If everyone AFK, the station will usually survive and you can get a couple of extra marks that way. If you have a map full of people unwilling to power the station and close rifts, than the station pretty much won't unless you are all DPS kings and you will end up with no extra marks. So no play is better than terrible play. By just a smidge...but it's there.


    It is beyond me why you'd think the sration will survive if you absolutely do nothing.

    Also, I was in a premade AFK run, the other day. We had all agreed to do nothing. MIA rewarded a measly 78 Marks. As opposed to the ca. 130 you usually get when you close around 30 rifts.
    3lsZz0w.jpg
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  • ltminnsltminns Member Posts: 12,572 Arc User
    Here's an idea, anyone not participating at all, other than getting caught in a Joining/Leaving loop, be permanently reduced to Level 50. No chance of ever leveling up beyond, Specializations still retain.

    Draconian, yes. Since we can't court-martial Characters, this will get them to do their duty and follow orders. ;)
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • walligigwalligig Member Posts: 308 Arc User
    Couldn't Cryptic just solve this easily by removing the time limit and just make the Dreadnaught spawn when you close enough rifts.. say somewhere between 30 and 40? I think they spot spawning after you close 40 rifts anyways.
    sstosig2.png
  • anodynesanodynes Member Posts: 1,999 Arc User
    edited May 2017
    burstorion wrote: »
    To be honest I'd rather they afked by hiding far from the action rather then log in and log out constantly before 'stabilising' when the dread appears

    That flyover is freaking annoying. Yeah I know you do it as you are too thick to realise you spent 15 minutes doing nothing but logging in and out or maybe you think we are dumb enough to think your wifis gone gaga as on some level you are ashamed of afking..

    But please, just hide in a map corner and save us seeing your team leaving/joining flyover fify odd times!

    I don't think that this is really what's happening in those instances. It seems the messages come way too fast for it to be manually logging in and out, plus I've been seeing it on other maps where it makes less sense ever since Season 13 rolled out, and people "stabilize" or don't at random times, not just when the first phase is over. I think this is just a connectivity issue or a bug with the new season, but then again, I tend to give the benefit of the doubt in cases like this, so I might be a bit of a Pollyanna here.
    warpangel wrote: »
    mjaybird wrote: »
    I don;t think cryptic made the event for us to just AFK through it and then get the reward. Why are people doing this?
    Cryptic intentionally programmed the event to include a timer to wait out with only optional activities. They have never changed it despite having re-run the event many times over many years. It's obviously working as intended.

    If only it worked this way in real life, courts, for one thing, would be much more interesting.
    This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    coldnapalm wrote: »
    meimeitoo wrote: »
    coldnapalm wrote: »
    If you wait then zero bonus from portal closing, zero from station health or powering up. So only marks for killing the dread which means it's time wasted on the marks side unless you're only in for the event token.

    I understand why people choose to AFK but that doesnt mean I condone what they do in a group based combat related event. For the contact day thing I did a token gathering of the 3 parts then stayed int he middle and sorted my doffs and admiralty, semi afk but nothing I was or wasnt doing had an impact on other players especially as the effort bore little to no relation to the outcome of the launch.

    For group content I don't afk and will routinely slap an ignore on those who leech off the folk making an effort. In theory I never see them again and thats fine by me.

    Wonder how much hate would appear on the forums if the terrans decided to fixate on players who were inert, spawned portals around those that fly to the edge of the map or forcibly respawning the permadead with ever increasing repair bills.

    Funny thing. If everyone AFK, the station will usually survive and you can get a couple of extra marks that way. If you have a map full of people unwilling to power the station and close rifts, than the station pretty much won't unless you are all DPS kings and you will end up with no extra marks. So no play is better than terrible play. By just a smidge...but it's there.


    It is beyond me why you'd think the sration will survive if you absolutely do nothing.

    Also, I was in a premade AFK run, the other day. We had all agreed to do nothing. MIA rewarded a measly 78 Marks. As opposed to the ca. 130 you usually get when you close around 30 rifts.

    That's why I said funny thing. 9 of the 10 AFK runs I have done the station ends up like 2 or 3 of 10. If you blow up the frigates, the biggers ships spawn faster. If you let the station plob along with the low level spawns for longer, it lasts longer. And I am comparing things to runs with complete morons who close no gates, power nothing up and just speed up the spawn of the bigger ships so the station goes boom faster. So nothing is better than terrible players. But not by much mind you. I usually do play the map tho. Just a funny observation is all.


    Didn't know that about the Frigates. :)

    Me, I usually just close rifts (when it's clear the team can't pull it); no need to bother with initiating power transfers: just cloak, fly to rift, close it. If you close >30 or so, you still come out very nicely, even if the station is dead.
    3lsZz0w.jpg
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    Frigates do very little to damage the station, its when an escort rolls up and unloads that you see it start to dip in health although the console from the lukari ship offsets pretty much everything they can do.

    Having the dreadnought spawn triggered by closing 30-40 rifts would be an idea I'd get behind. Could even have increasing spawns of either rifts or ships from them as more rifts are closed in a set time to keep folk on their toes.

    I'd be tempted to suggest a three lives and its GG for the station but that would be open to abuse.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    ltminns wrote: »
    Here's an idea, anyone not participating at all, other than getting caught in a Joining/Leaving loop, be permanently reduced to Level 50. No chance of ever leveling up beyond, Specializations still retain.

    Draconian, yes. Since we can't court-martial Characters, this will get them to do their duty and follow orders. ;)
    Or how about anyone who closes a portal in my face when I'm waiting for the dready to respawn, gets their 'F' key permanently disabled in all content.

    If we're in the business of handing out draconian punishments to people who don't play the mission like someone else wants... :p
  • echattyechatty Member Posts: 5,924 Arc User
    walligig wrote: »
    Couldn't Cryptic just solve this easily by removing the time limit and just make the Dreadnaught spawn when you close enough rifts.. say somewhere between 30 and 40? I think they spot spawning after you close 40 rifts anyways.

    They're going to spawn rifts now until the timer runs out after today's patch.

    A team I was part of once closed 43 rifts in the first phase.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • anodynesanodynes Member Posts: 1,999 Arc User
    meimeitoo wrote: »
    coldnapalm wrote: »
    meimeitoo wrote: »
    coldnapalm wrote: »
    If you wait then zero bonus from portal closing, zero from station health or powering up. So only marks for killing the dread which means it's time wasted on the marks side unless you're only in for the event token.

    I understand why people choose to AFK but that doesnt mean I condone what they do in a group based combat related event. For the contact day thing I did a token gathering of the 3 parts then stayed int he middle and sorted my doffs and admiralty, semi afk but nothing I was or wasnt doing had an impact on other players especially as the effort bore little to no relation to the outcome of the launch.

    For group content I don't afk and will routinely slap an ignore on those who leech off the folk making an effort. In theory I never see them again and thats fine by me.

    Wonder how much hate would appear on the forums if the terrans decided to fixate on players who were inert, spawned portals around those that fly to the edge of the map or forcibly respawning the permadead with ever increasing repair bills.

    Funny thing. If everyone AFK, the station will usually survive and you can get a couple of extra marks that way. If you have a map full of people unwilling to power the station and close rifts, than the station pretty much won't unless you are all DPS kings and you will end up with no extra marks. So no play is better than terrible play. By just a smidge...but it's there.


    It is beyond me why you'd think the sration will survive if you absolutely do nothing.

    Also, I was in a premade AFK run, the other day. We had all agreed to do nothing. MIA rewarded a measly 78 Marks. As opposed to the ca. 130 you usually get when you close around 30 rifts.

    That's why I said funny thing. 9 of the 10 AFK runs I have done the station ends up like 2 or 3 of 10. If you blow up the frigates, the biggers ships spawn faster. If you let the station plob along with the low level spawns for longer, it lasts longer. And I am comparing things to runs with complete morons who close no gates, power nothing up and just speed up the spawn of the bigger ships so the station goes boom faster. So nothing is better than terrible players. But not by much mind you. I usually do play the map tho. Just a funny observation is all.


    Didn't know that about the Frigates. :)

    Me, I usually just close rifts (when it's clear the team can't pull it); no need to bother with initiating power transfers: just cloak, fly to rift, close it. If you close >30 or so, you still come out very nicely, even if the station is dead.

    It makes zero difference if you kill the frigates or not. The rifts expand the longer they're left open, as they expand, the ships that spawn from them get to be larger. Smallest is 3 frigates, then 1 frigate and 1 generic escort/science vessel/cruiser, then 1 frigate and a Prometheus/Intrepid/Galaxy, and finally a lone Armitage/Chimera/Rhode Island/Command Cruiser.
    warpangel wrote: »
    ltminns wrote: »
    Here's an idea, anyone not participating at all, other than getting caught in a Joining/Leaving loop, be permanently reduced to Level 50. No chance of ever leveling up beyond, Specializations still retain.

    Draconian, yes. Since we can't court-martial Characters, this will get them to do their duty and follow orders. ;)
    Or how about anyone who closes a portal in my face when I'm waiting for the dready to respawn, gets their 'F' key permanently disabled in all content.

    If we're in the business of handing out draconian punishments to people who don't play the mission like someone else wants... :p

    Wait, you don't do the first phase because it's wasting time, but you don't want people to close the rifts in the second phase, which would ultimately make the second phase take longer? Closing the rifts in the second phase means that you don't have to wait for the thing to respawn twice, and chase it down to whichever rift it decides to respawn from twice.
    This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
  • echattyechatty Member Posts: 5,924 Arc User
    Boggles the mind, doesn't it, anodynes?
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
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  • the1tiggletthe1tigglet Member Posts: 1,421 Arc User
    ssbn655 wrote: »
    jaguarskx wrote: »
    I wonder what happens if everyone AKF the mission until it is time to take down the mirror dreadnought...
    You get the reward but not the bonuses. Been in quite a few where folks waited for the timer to run down then only blew the dread up.

    Did you know you can do that event over and over and choose 1 package from each of the reputations and get a sizeable amount of reputation currency each time? This particular mission isn't just about that event it's about getting those reputation points for many of us. I do it and my teams have been pretty good so far I usually end up with 101 - 110 currency each time even after getting the 1 teleporter per day.
  • ltminnsltminns Member Posts: 12,572 Arc User
    Tonight two of the runs my Characters were in closed 71 and 67 Portals, kept the base at 10 of 10, and brought the Lance online. Thought that 50 and 60 would be possible but not 70.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    anodynes wrote: »
    Wait, you don't do the first phase because it's wasting time, but you don't want people to close the rifts in the second phase, which would ultimately make the second phase take longer? Closing the rifts in the second phase means that you don't have to wait for the thing to respawn twice, and chase it down to whichever rift it decides to respawn from twice.
    Wrong. Waiting for it to respawn twice is almost always faster than closing all the portals first. A well-coordinated premade of good-DPS players may do better, but even if you spawncamp and insta-close all but the north portal at once, it's 5 of 6 odds the dready spawns at one of them and the player closing it has to drive it away to close it. And even if it spawns at the north, players still have to fly over once, and possibly delay shooting it until someone closes the portal or it'll jump anyway. So it isn't that much faster even then.

    With a pug...always better to just shoot the dready instead of hoping the randos can get anything done in a timely fashion.
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