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Mirror event AFK

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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    meimeitoo wrote: »
    pottsey5g wrote: »
    meimeitoo wrote: »
    pottsey5g wrote: »
    meimeitoo wrote: »
    Just did a premade MIA-AFK, to verify the outlandish claims made here. It was a total bust. Station went down to 1/10, and I got a grand-total of 56 Marks.

    So, firmly debunked that "It's better to be AFK" junk.

    Its not an outlandish claim just because you did it wrong. As soon as you are allowed you turn around 180 and fly directly away fast to around 60km away before the ships spawn and don't drop pets and mines. As long as everyone does that you can then sit AFK safely without the base being damaged. A lot of the pre made AFK groups do this on advanced. If done correctly you get over 200 marks for the first run of the day.


    You missed the part where I said: "I asked how it was done, and we immediately flew away, sans drawing aggro (to way beyond the draw distance of the station even)."
    I didn’t miss that. You said you debunked it because you did 1 failed AFK run. Well that’s not debunking it that’s your group doing it wrong.


    Um, no. 1 white raven proves the existence of white ravens. So, at best, it often works, but not always. And you also missed the part where I said we didn't draw any aggro (including pets, which were not deployed).


    UPDATE: Just did another one. This time we succeeded; but, whilst idle, several ppl confirmed that the station doesn't always stay at 10/10. And we got 65 Mark (not counting the daily). So, 125 at best, it seems. And we killed the enenmies first (Phase 2), and only then closed the rifts.
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  • lopequillopequil Member Posts: 1,226 Arc User
    I use the AFK queues to fly around in my Kor with the competitive set slotted. EBC + Hidden Payload means I can ignore the terrans and fly around to close rifts with impunity, netting the team an extra 30 marks or so while leaving the station to burn.

    If more of my teammates used the same strategy we could score some serious marks, now that the cap on rifts has been removed. I was able to close 30 by myself with this loadout.
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    lopequil wrote: »
    I use the AFK queues to fly around in my Kor with the competitive set slotted. EBC + Hidden Payload means I can ignore the terrans and fly around to close rifts with impunity, netting the team an extra 30 marks or so while leaving the station to burn.

    If more of my teammates used the same strategy we could score some serious marks, now that the cap on rifts has been removed. I was able to close 30 by myself with this loadout.


    Hey now, that Hidden Payload thingy is a nice trick. :) If only there were a good way to get Marks for that Rep. Oh, wait... :P
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  • saurializardsaurializard Member Posts: 4,404 Arc User
    edited June 2017
    nabreeki wrote: »
    IDIC doesn't mean you have to like everything. I don't like Smokey's pictures, and I have my reservations about Smokey's elementary cognitive development
    Smooth... I rest my case about your misuse of IDIC. You're free to dislike and mention it, not free to insult or belittle.

    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    nabreeki wrote: »
    IDIC doesn't mean you have to like everything. I don't like Smokey's pictures, and I have my reservations about Smokey's elementary cognitive development,

    IDIC is not about liking everything, but about accepting differences.
    but I have not demanded Smokey get banned for posting said pictures.

    Because you're not insane. Right?! Oh wait, I'm talking to the head Dental. :P
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  • baddmoonrizinbaddmoonrizin Member Posts: 10,897 Community Moderator
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    Oi! I'm not going to name names. You know who you are. Can we all please refrain from the personal jabs and stay on topic?
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  • ltminnsltminns Member Posts: 12,572 Arc User
    I'm quite sure that if Subspace Party Amplifiers aka 'Memorial Spheres' (sic) could be used in space, it would be be touted as the greatest form of pacifistic non-violent resistance.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • lopequillopequil Member Posts: 1,226 Arc User
    meimeitoo wrote: »
    Hey now, that Hidden Payload thingy is a nice trick. :) If only there were a good way to get Marks for that Rep. Oh, wait... :P

    Two pieces of a space weapon set are worth the grind for the other half of a cloak that works all the time.
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    lopequil wrote: »
    meimeitoo wrote: »
    Hey now, that Hidden Payload thingy is a nice trick. :) If only there were a good way to get Marks for that Rep. Oh, wait... :P

    Two pieces of a space weapon set are worth the grind for the other half of a cloak that works all the time.


    Thx. :) I was on Tribble today, testing things out. I already have the (Tier 1) console. What weapon would you recommend with that, though? Cuz it looks like it's either the Mine launcher (which is reportedly TRIBBLE), or a Tetryon-based Omni (and my Rom is not exactly geared for Tetryon). And flak cannon doesn't seem to count towards the set.
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  • lopequillopequil Member Posts: 1,226 Arc User
    meimeitoo wrote: »
    I was on Tribble today, testing things out. I already have the (Tier 1) console. What weapon would you recommend with that, though? Cuz it looks like it's either the Mine launcher (which is reportedly ****), or a Tetryon-based Omni (and my Rom is not exactly geared for Tetryon).
    Which weapon you use doesn't matter if you're not shooting at anything and just closing rifts. Outside MIA I tend towards the mine, mainly because mines are an underused (deservedly) weapon and so they make an interesting diversion but also because you can drop them while cloaked and let them spare you some aggro. Furthermore, if you accept that you're not shooting at anyone, you can devote some BOFFs to mine powers and drop them en masse.

    If I've not made myself clear, I'm suggesting this set for when one's goal is to interact with stuff without being shot at, such as Mirror Invasion, Borg Disconnected or battlezones. If you have carnage in mind, look elsewhere.
    meimeitoo wrote: »
    And flak cannon doesn't seem to count towards the set.
    The flak cannon is still broken if you use auto fire, and I do. In any event, I prefer the heavy escort railgun or the Miradorn dual torpedo as far as heavy weapons go, but HW choice is moot when you're trying to avoid firing weapons.
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  • wylonuswylonus Member Posts: 471 Arc User
    simple, have multiple of rifts spawning on them if they go afk.
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  • smokebaileysmokebailey Member Posts: 4,668 Arc User
    nabreeki wrote: »
    By the way, glad Smokey and the new mod are both riding the "big inane image" train in tandem.

    Just deal with it, Nabby. All it means is a port or two less per page.
    Nothing to whinge on about, sir.

    I mean what's the difference between my pictures, or that of the aforementioned mod's, and that of a meme?
    Personally, I find most meme's infantile, BUT I don't go about whinging about them.

    Live and let live, I say.

    ~starts tossing cookies to people~
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  • saurializardsaurializard Member Posts: 4,404 Arc User
    edited June 2017
    nabreeki wrote: »
    By the way, glad Smokey and the new mod are both riding the "big inane image" train in tandem.

    Just deal with it, Nabby. All it means is a port or two less per page.
    Nothing to whinge on about, sir.
    And they're not designed like those flashy epilepsy-inducing gif sigs certain players do have. These are actually annoying and potentially harmful.
    Post edited by saurializard on
    #TASforSTO
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  • ltminnsltminns Member Posts: 12,572 Arc User
    Back handed compliment on the Mod. Umbrage over losing out?
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • warpangelwarpangel Member Posts: 9,427 Arc User
    nabreeki wrote: »
    People act like pacifism -- a true ethos of strength and courage -- doesn't exist in the 25th century. In fact, there is something honorable about standing up for long-held principles and virtues against common opinion (and common minds). Ghandi could have probably fought for South Asian independence using sticks, guns, or whatever he had on hand, and could still have won given the vastly outnumbered British forces. But he didn't. He stood firm in his convictions, and we celebrate him to this day.
    Leaving a defense-less station to be be swarmed and crippled by people who don't listen to reason when you can do something about that (even without firing a shot, like waiting for them to get away from the portal so you can close it safely for you and them) isn't pacifism, that's cowardice and failure to rescue.
    The station is not defenseless, it is in fact indestructible. For all the enemies can do to it, is make it stop shooting back for a few moments.

    Risking your vulnerable ship and crew to "do something" about enemies that are doomed to disappear in minutes, futilely swarming around an invulnerable station, is reckless disregard for human(oid) life, military resources and ultimately, common sense.
  • saurializardsaurializard Member Posts: 4,404 Arc User
    warpangel wrote: »
    nabreeki wrote: »
    People act like pacifism -- a true ethos of strength and courage -- doesn't exist in the 25th century. In fact, there is something honorable about standing up for long-held principles and virtues against common opinion (and common minds). Ghandi could have probably fought for South Asian independence using sticks, guns, or whatever he had on hand, and could still have won given the vastly outnumbered British forces. But he didn't. He stood firm in his convictions, and we celebrate him to this day.
    Leaving a defense-less station to be be swarmed and crippled by people who don't listen to reason when you can do something about that (even without firing a shot, like waiting for them to get away from the portal so you can close it safely for you and them) isn't pacifism, that's cowardice and failure to rescue.
    The station is not defenseless, it is in fact indestructible. For all the enemies can do to it, is make it stop shooting back for a few moments.

    Risking your vulnerable ship and crew to "do something" about enemies that are doomed to disappear in minutes, futilely swarming around an invulnerable station, is reckless disregard for human(oid) life, military resources and ultimately, common sense.

    And here we are, folks.
    Going AFK in this event is not only just a viable solution but COMMON SENSE!

    Yes, all of you folks doing the mission like the devs intended, closing rifts, drawing aggro to allow others to close rifts faster, protecting the station, having someone to activate the sub-stations, thus using simple tactics and optimally your ship abilities ..., you guys are actually doing it wrong, are actually horrible people risking your fictional crew's life, and lack common sense!

    Welcome to the post-truth era!
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • warpangelwarpangel Member Posts: 9,427 Arc User
    warpangel wrote: »
    nabreeki wrote: »
    People act like pacifism -- a true ethos of strength and courage -- doesn't exist in the 25th century. In fact, there is something honorable about standing up for long-held principles and virtues against common opinion (and common minds). Ghandi could have probably fought for South Asian independence using sticks, guns, or whatever he had on hand, and could still have won given the vastly outnumbered British forces. But he didn't. He stood firm in his convictions, and we celebrate him to this day.
    Leaving a defense-less station to be be swarmed and crippled by people who don't listen to reason when you can do something about that (even without firing a shot, like waiting for them to get away from the portal so you can close it safely for you and them) isn't pacifism, that's cowardice and failure to rescue.
    The station is not defenseless, it is in fact indestructible. For all the enemies can do to it, is make it stop shooting back for a few moments.

    Risking your vulnerable ship and crew to "do something" about enemies that are doomed to disappear in minutes, futilely swarming around an invulnerable station, is reckless disregard for human(oid) life, military resources and ultimately, common sense.

    And here we are, folks.
    Going AFK in this event is not only just a viable solution but COMMON SENSE!

    Yes, all of you folks doing the mission like the devs intended, closing rifts, drawing aggro to allow others to close rifts faster, protecting the station, having someone to activate the sub-stations, thus using simple tactics and optimally your ship abilities ..., you guys are actually doing it wrong, are actually horrible people risking your fictional crew's life, and lack common sense!

    Welcome to the post-truth era!
    Do at least try to decide if you want to talk about the mission in-character as a military operation or out-of-character as a video game level. Your (intentional?) confusing of the two is embarrassing.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    warpangel wrote: »
    warpangel wrote: »
    nabreeki wrote: »
    People act like pacifism -- a true ethos of strength and courage -- doesn't exist in the 25th century. In fact, there is something honorable about standing up for long-held principles and virtues against common opinion (and common minds). Ghandi could have probably fought for South Asian independence using sticks, guns, or whatever he had on hand, and could still have won given the vastly outnumbered British forces. But he didn't. He stood firm in his convictions, and we celebrate him to this day.
    Leaving a defense-less station to be be swarmed and crippled by people who don't listen to reason when you can do something about that (even without firing a shot, like waiting for them to get away from the portal so you can close it safely for you and them) isn't pacifism, that's cowardice and failure to rescue.
    The station is not defenseless, it is in fact indestructible. For all the enemies can do to it, is make it stop shooting back for a few moments.

    Risking your vulnerable ship and crew to "do something" about enemies that are doomed to disappear in minutes, futilely swarming around an invulnerable station, is reckless disregard for human(oid) life, military resources and ultimately, common sense.

    And here we are, folks.
    Going AFK in this event is not only just a viable solution but COMMON SENSE!

    Yes, all of you folks doing the mission like the devs intended, closing rifts, drawing aggro to allow others to close rifts faster, protecting the station, having someone to activate the sub-stations, thus using simple tactics and optimally your ship abilities ..., you guys are actually doing it wrong, are actually horrible people risking your fictional crew's life, and lack common sense!

    Welcome to the post-truth era!
    Do at least try to decide if you want to talk about the mission in-character as a military operation or out-of-character as a video game level. Your (intentional?) confusing of the two is embarrassing.


    So is your Trump-style attempt at obfuscation. Sauria was crystal clear, bringing common sense back to the table.

    The AFK-rationalizations are still as repellent as ever. And, ironically, like I've tumbled into the Mirror Universe itself, where AFK-ing is a good thing, and the Kobali are a noble race.
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  • saurializardsaurializard Member Posts: 4,404 Arc User
    warpangel wrote: »
    warpangel wrote: »
    nabreeki wrote: »
    People act like pacifism -- a true ethos of strength and courage -- doesn't exist in the 25th century. In fact, there is something honorable about standing up for long-held principles and virtues against common opinion (and common minds). Ghandi could have probably fought for South Asian independence using sticks, guns, or whatever he had on hand, and could still have won given the vastly outnumbered British forces. But he didn't. He stood firm in his convictions, and we celebrate him to this day.
    Leaving a defense-less station to be be swarmed and crippled by people who don't listen to reason when you can do something about that (even without firing a shot, like waiting for them to get away from the portal so you can close it safely for you and them) isn't pacifism, that's cowardice and failure to rescue.
    The station is not defenseless, it is in fact indestructible. For all the enemies can do to it, is make it stop shooting back for a few moments.

    Risking your vulnerable ship and crew to "do something" about enemies that are doomed to disappear in minutes, futilely swarming around an invulnerable station, is reckless disregard for human(oid) life, military resources and ultimately, common sense.

    And here we are, folks.
    Going AFK in this event is not only just a viable solution but COMMON SENSE!

    Yes, all of you folks doing the mission like the devs intended, closing rifts, drawing aggro to allow others to close rifts faster, protecting the station, having someone to activate the sub-stations, thus using simple tactics and optimally your ship abilities ..., you guys are actually doing it wrong, are actually horrible people risking your fictional crew's life, and lack common sense!

    Welcome to the post-truth era!
    Do at least try to decide if you want to talk about the mission in-character as a military operation or out-of-character as a video game level. Your (intentional?) confusing of the two is embarrassing.
    Are you talking to me or the player that brought real-life pacifism, morals and figures in the conversation about a game mechanic being exploited?
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • angrytargangrytarg Member Posts: 11,005 Arc User
    Starfleet doesn't encourage blindly following orders and shooting first. Some officers took a risk, gambled, but found the best course of action was to do... Nothing. And the rewards for everyone involved were larger. It could be straight out of an episode of TNG xD
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • saurializardsaurializard Member Posts: 4,404 Arc User
    angrytarg wrote: »
    Starfleet doesn't encourage blindly following orders and shooting first. Some officers took a risk, gambled, but found the best course of action was to do... Nothing. And the rewards for everyone involved were larger. It could be straight out of an episode of TNG xD
    And in the end, that still involves 5 vessels and a whole invulnerable station ganging up on a single, mobility-challenged vessel that is trapped in a universe hostile to it and with its surrendering hails ignored by the other parties. That sure sounds very noble. :P
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    except the ISS *insert name here* never sends a SINGLE hail of surrender, it doesn't lower shields and power down weapons or even so much as stick a white flag out an airlock​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    angrytarg wrote: »
    Starfleet doesn't encourage blindly following orders and shooting first. Some officers took a risk, gambled, but found the best course of action was to do... Nothing. And the rewards for everyone involved were larger. It could be straight out of an episode of TNG xD
    And in the end, that still involves 5 vessels and a whole invulnerable station ganging up on a single, mobility-challenged vessel that is trapped in a universe hostile to it and with its surrendering hails ignored by the other parties. That sure sounds very noble. :P
    If it's trapped in a hostile universe, it's because it came here to start hostilities with us.

    On the other hand, it's no more mobility-challenged than any other NPC ship in the game, it doesn't send any hails, surrendering or otherwise, nor are we "ganging up" on it, it comes in with 18 other ships in the second phase.
  • saurializardsaurializard Member Posts: 4,404 Arc User
    edited June 2017
    warpangel wrote: »
    angrytarg wrote: »
    Starfleet doesn't encourage blindly following orders and shooting first. Some officers took a risk, gambled, but found the best course of action was to do... Nothing. And the rewards for everyone involved were larger. It could be straight out of an episode of TNG xD
    And in the end, that still involves 5 vessels and a whole invulnerable station ganging up on a single, mobility-challenged vessel that is trapped in a universe hostile to it and with its surrendering hails ignored by the other parties. That sure sounds very noble. :P
    If it's trapped in a hostile universe, it's because it came here to start hostilities with us.

    On the other hand, it's no more mobility-challenged than any other NPC ship in the game, it doesn't send any hails, surrendering or otherwise, nor are we "ganging up" on it, it comes in with 18 other ships in the second phase.
    Risking your vulnerable ship and crew to "do something" about an enemy that is doomed to fail against an invulnerable station, is reckless disregard for human(oid) life, military resources and ultimately, common sense.

    See what I did there?

    If a few people are really going this far to justify AFKing with various speeches about "pacifism", moral high ground, "courage", real-life examples, accusing those playing the intended way or playing the wrong way, etc. then how about they go all the way as opposed to just use their justification to just the part annoying them? Why not waiting for the tier 0 invulnerable station to destroy that dreadnought to stay consistent?

    Heck, why is everyone trashing the Crystalline Entity if we follow those justifications? So far, in the mission, it's just standing there in space, minding its own business, perhaps even cordially chatting with its Tholian worshippers, and then, ships arrive and begin to shoot it with the main justification being that another different Crystalline Entity ate many people before.

    My point in the end is simple:
    You do not follow the rules and afk, yet still get rewards and think you're doing nothing wrong? Fine.
    You do that and then go into several speeches painting those who disagree and/or play the event the way the game tells them to, as the ones in the wrong, even going as far as to tell them it's not only morally wrong but also not common sense and making them the bad guys of the spectrum? NOT fine.
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • warpangelwarpangel Member Posts: 9,427 Arc User
    warpangel wrote: »
    angrytarg wrote: »
    Starfleet doesn't encourage blindly following orders and shooting first. Some officers took a risk, gambled, but found the best course of action was to do... Nothing. And the rewards for everyone involved were larger. It could be straight out of an episode of TNG xD
    And in the end, that still involves 5 vessels and a whole invulnerable station ganging up on a single, mobility-challenged vessel that is trapped in a universe hostile to it and with its surrendering hails ignored by the other parties. That sure sounds very noble. :P
    If it's trapped in a hostile universe, it's because it came here to start hostilities with us.

    On the other hand, it's no more mobility-challenged than any other NPC ship in the game, it doesn't send any hails, surrendering or otherwise, nor are we "ganging up" on it, it comes in with 18 other ships in the second phase.
    Risking your vulnerable ship and crew to "do something" about an enemy that is doomed to fail against an invulnerable station, is reckless disregard for human(oid) life, military resources and ultimately, common sense.

    See what I did there?

    If a few people are really going this far to justify AFKing with various speeches about "pacifism", moral high ground, "courage", real-life examples, accusing those playing the intended way or playing the wrong way, etc. then how about they go all the way as opposed to just use their justification to just the part annoying them? Why not waiting for the tier 0 invulnerable station to destroy that dreadnought to stay consistent?
    People don't need to justify skipping the optionals. It is our choice to do them or not.

    The discussion of the mission from a storyline perspective, that's just for fun.
    Heck, why is everyone trashing the Crystalline Entity if we follow those justifications? So far, in the mission, it's just standing there in space, minding its own business, perhaps even cordially chatting with its Tholian worshippers, and then, ships arrive and begin to shoot it with the main justification being that another different Crystalline Entity ate many people before.
    I have no idea. I haven't actually read the briefing for it. I know I do it for the rewards.
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  • saurializardsaurializard Member Posts: 4,404 Arc User
    edited June 2017
    nabreeki wrote: »
    You're getting hysterical.
    It would be beneficial for both parties not to resort to try to discredit the mental state of the other side with uncalled attacks here or on Twitter, especially with no valid proof.
    #TASforSTO
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