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Sector space PVP

ok first of i have no idea if the devs will listen to idea's or if this is the place to put them but here is my idea for adding pvp to the game in a way that is fun and would work will in my opinion,

so right now we can all agree that this is mainly a pve game, but we can also agree that there are pvpers that want content. so here is the idea and I have no idea how to put this but.

so my idea is for a system to be added where a player in sector space can press a pvp button that won't do anything except signal that the player wants to pvp, the effect being that any player from another faction who has also activated pvp mode can target them and press a button to bring both players out of warp to start a battle between those players.

now 1v1 battles would be boring and setting up a lobby for pvp wouldn't fit the open world feel of the game so what I suggest is that after 60 seconds in the battle both players can launch a distress beacon which will let other players in sector space join the battle if they fly too it (maybe like those old battle markers on the map where you had pve kdf vs fed)

another think would work well with this is a PVP Rep system that uses pvp tokens that can be gotten by killing players this rep system could offer unique things like titles and cosmetic items rather than gear sets that could give an advantage to people that pvp more.
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  • yuki109yuki109 Member Posts: 92 Arc User
    I guess i'm not so good at explaining but I hope you understand what I mean
  • dragnridrdragnridr Member Posts: 671 Arc User
    Here's an easier way, Wanna PVP? DO PVP CONTENT. But having PVP in sector space is just begging for griefing. Not like there isn't enough of that in PVP as it is.
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  • where2r1where2r1 Member Posts: 6,054 Arc User
    I would want a disable button. I am out there DOFFing not for being bothered by PvP requests.
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  • asuran14asuran14 Member Posts: 2,335 Arc User
    By the sounds of it it would have a sort of disable. Since you would need to have sent out a request or signal that would other pvpers would activate to start the pvp match. So it would sound like the pvp tagging idea of wow, that unless you tag yourself for pvp you do not even get the request or signal to pvp in the area, or others having the ability to attack you. I could more see it like that you can open a pvp deep space encounter instance, that would appear like the deeps space encounters we see now, but with a text tell you that it is a pvp encounter.
  • davefenestratordavefenestrator Member Posts: 10,661 Arc User
    So it's basically joining a PVP queue?

    Or do you mean that someone has to go find you in sector space to attack you, so like a PVP queue but slower to pop?

    Needs work :)
  • yuki109yuki109 Member Posts: 92 Arc User
    So it's basically joining a PVP queue?

    Or do you mean that someone has to go find you in sector space to attack you, so like a PVP queue but slower to pop?

    Needs work :)

    yeah it is like you can activate a pvp tag for yourself and anyone else with a pvp tag activated can open up a pvp instance with you in sector space if they can find you
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  • questeriusquesterius Member Posts: 8,487 Arc User
    How many times has this come up and been shot down already?
    Seriously, people need to learn how to use the search function on the forum.

    Bottom line: Sector PVP is unwanted and undesirable for a myriad of reasons or as a certain current politician would say: It is a bad thing, seriously bad, really trust me.
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  • deadspacex64deadspacex64 Member Posts: 565 Arc User
    that's kind of neat actually OP. without activating a PvP flag nothing changes, when activated anyone with theirs activated can drag you into a match, though i'd reduce the distress call time to 10 seconds, 60 seconds with some alpha strike builds someone would be dead before a minute was up. also set up teams before hand so the entire team can flag up. i'd also make it factionless...call it holodeck tactical training. you do need some kind of list of players/teams that want to PvP...flying through sector space looking for flagged players would take forever especially considering different channels.

    for people who don't know how to READ. it's not MANDATORY PvP, that was clear. nothing would change in the game unless the player ACTIVATES the PvP flag. so quit whinging eh? you didn't even bother to read...just ASSUMED it was the typical PvP topic.
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  • darakossdarakoss Member Posts: 850 Arc User
    Remember this little gem?

    Craig Zinkievich (Zinc), STO's Executive Producer: "The universe of Star Trek Online is shaped and changed by the actions of the players. The Federation and the Klingon Empire will be competing for influence and resources throughout the galaxy and players can influence the results through PvP battles and a system we're calling Competitive PvE."
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  • shadowwraith#9264 shadowwraith Member Posts: 379 Arc User
    ewww, sounds like ESO's duelling system *shudders*
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    • Turel - ROM-KDF, Reman, 30, TAC
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    • Richtor Belmont - FED 23c, Human,LV20, SCI
    • G'Kar - KDF, Gorn, L10

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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,582 Community Moderator
    darakoss wrote: »
    Remember this little gem?

    Craig Zinkievich (Zinc), STO's Executive Producer: "The universe of Star Trek Online is shaped and changed by the actions of the players. The Federation and the Klingon Empire will be competing for influence and resources throughout the galaxy and players can influence the results through PvP battles and a system we're calling Competitive PvE."

    When was that?
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
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  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    probably back before beta​​
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  • yuki109yuki109 Member Posts: 92 Arc User
    to be honest the pvp isn't the main reason I want this, I'm just sick of being bored out and I want to be able to come across a distress signal and just be able to do something that isn't just grinding the same few pve missions, something that is actually meaningful.

    sure this game has missions that make you feel like you are doing something to help people but in the end it is just a scripted story with no sense of freedom.

    and if it was set up like this, pve players would never need to pvp since they could just turn off the pvp setting and they couldn't be attacked or attack other players, this would be something you would only need to do if you wanted to do it.
  • yuki109yuki109 Member Posts: 92 Arc User
    what I mean is that this game universe feels empty and dead.

    it needs something like pvp or even random pve encounters that happen
  • risian4risian4 Member Posts: 3,711 Arc User
    If PvP'ers were to blame for needed corrections, then it's a good reason to praise them.

    Anyway, putting that aside: instead of PvP, they could also make some live event where we fight against an enemy that is attacking in multiple sectors at the same time and the players have to coordinate the defence. Basically, a large scale, sector space wide invasion force.

    It would make sector space more intesting, meaningful and it would be different.
  • slifox#0768 slifox Member Posts: 379 Arc User
    edited May 2017
    Sector space not so much for me, but a space adventure zone where the only allies you have are your own faction would be cool. It could be set up to have capture points. The first faction to capture and hold all points or hold most points would be declared winner. Maybe it can look like a miniature version of the beta quandrant. Maybe make all Equipment temporally set to max quality and mark to make things more even too.
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    If you want open world PvP 'gankapalooza' they'd have to set up a whole new server for it. (Redshirt would be a good name for it, if that wasn't already used.) And I would guess the number of players that would migrate to that server would be very low and not worth the cost.
    Sometimes I think I play STO just to have something to complain about on the forums.
  • darakossdarakoss Member Posts: 850 Arc User
    risian4 wrote: »
    If PvP'ers were to blame for needed corrections, then it's a good reason to praise them.

    Anyway, putting that aside: instead of PvP, they could also make some live event where we fight against an enemy that is attacking in multiple sectors at the same time and the players have to coordinate the defence. Basically, a large scale, sector space wide invasion force.

    It would make sector space more intesting, meaningful and it would be different.

    I would love a live event. It's something that MMO's used to do and we havent had one since launch if i remember right (When they let the Klingons attack ESD or something like that. It's been awhile)

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  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    yuki109 wrote: »
    ok first of i have no idea if the devs will listen to idea's or if this is the place to put them but here is my idea for adding pvp to the game in a way that is fun and would work will in my opinion,

    so right now we can all agree that this is mainly a pve game, but we can also agree that there are pvpers that want content. so here is the idea and I have no idea how to put this but.

    so my idea is for a system to be added where a player in sector space can press a pvp button that won't do anything except signal that the player wants to pvp, the effect being that any player from another faction who has also activated pvp mode can target them and press a button to bring both players out of warp to start a battle between those players.

    now 1v1 battles would be boring and setting up a lobby for pvp wouldn't fit the open world feel of the game so what I suggest is that after 60 seconds in the battle both players can launch a distress beacon which will let other players in sector space join the battle if they fly too it (maybe like those old battle markers on the map where you had pve kdf vs fed)

    another think would work well with this is a PVP Rep system that uses pvp tokens that can be gotten by killing players this rep system could offer unique things like titles and cosmetic items rather than gear sets that could give an advantage to people that pvp more.

    No PVP needs to go away it's already ruined the game as it is with the very small but loud mouthed PVPers getting th ear of the Devs with that "rebalence" this year.
  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    Sector space not so much for me, but a space adventure zone where the only allies you have are your own faction would be cool. It could be set up to have capture points. The first faction to capture and hold all points or hold most points would be declared winner. Maybe it can look like a miniature version of the beta quandrant. Maybe make all Equipment temporally set to max quality and mark to make things more even too.

    They had something close to that in a PVP Queue pre DR and guess what it was a ghost town.
  • protoneousprotoneous Member Posts: 3,156 Arc User
    yuki109 wrote: »
    to be honest the pvp isn't the main reason I want this, I'm just sick of being bored out and I want to be able to come across a distress signal and just be able to do something that isn't just grinding the same few pve missions, something that is actually meaningful.

    sure this game has missions that make you feel like you are doing something to help people but in the end it is just a scripted story with no sense of freedom.
    Sounds like you're saying this game needs some spontaneity? If so I agree and like the way you reframed your reason for posting.

    For me competitive PvE has helped a little, a PUG gone wrong to the extent it's salvageable through having to play really hard provides the same sort of feeling, the Arena of Sompek event gave me an even bigger dose as I didn't know what to expect or how long I could survive. It was fun kitting out a toon to be as prepared, balanced, and survivable as possible for just such a scenario.

    Looking at what I just posted almost suggests there may be another aspect of this game that could be fun?

    +1 for the unexpected
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    We already have a "button that won't do anything except signal that the player wants to pvp," it's called a PvP queue. Other players can then do the same to start a battle.

    And seriously, factions again? When will it sink in to people that the "factions" have been a single Alliance for years?
  • where2r1where2r1 Member Posts: 6,054 Arc User
    yuki109 wrote: »
    to be honest the pvp isn't the main reason I want this, I'm just sick of being bored out and I want to be able to come across a distress signal and just be able to do something that isn't just grinding the same few pve missions, something that is actually meaningful.

    I think the "Red Alerts" flying around Sector Space USED TO WORK LIKE THIS....but people got tired of being automatically pulled into those things when they were doing travelling someplace else.
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  • dracounguisdracounguis Member Posts: 5,358 Arc User
    where2r1 wrote: »
    yuki109 wrote: »
    to be honest the pvp isn't the main reason I want this, I'm just sick of being bored out and I want to be able to come across a distress signal and just be able to do something that isn't just grinding the same few pve missions, something that is actually meaningful.

    I think the "Red Alerts" flying around Sector Space USED TO WORK LIKE THIS....but people got tired of being automatically pulled into those things when they were doing travelling someplace else.

    Yeah, especially when you were trying to get your tier 2 ship to DS9 and some tier 4 Red Alert was chasing you!

    Sometimes I think I play STO just to have something to complain about on the forums.
  • deadspacex64deadspacex64 Member Posts: 565 Arc User
    If you want open world PvP 'gankapalooza' they'd have to set up a whole new server for it. (Redshirt would be a good name for it, if that wasn't already used.) And I would guess the number of players that would migrate to that server would be very low and not worth the cost.

    learn to read, there was zero in the OP's post about open world gankfest PvP.
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  • protoneousprotoneous Member Posts: 3,156 Arc User
    where2r1 wrote: »
    yuki109 wrote: »
    to be honest the pvp isn't the main reason I want this, I'm just sick of being bored out and I want to be able to come across a distress signal and just be able to do something that isn't just grinding the same few pve missions, something that is actually meaningful.

    I think the "Red Alerts" flying around Sector Space USED TO WORK LIKE THIS....but people got tired of being automatically pulled into those things when they were doing travelling someplace else.

    From what I can recall the old Red Alerts in sector space were optional and you had to change course, fly into them, then click on a button to enter them. There wasn't any way you could get automatically pulled into them.

    When I was a new player I really used to enjoy them as you could always enjoy a good space battle and if you got far enough could engage the "mother ship" boss group which at the time seemed quite challenging. Some even had other random boss enemies that could cloak, and were otherwise a fun pain in the a$$ even versus several players. Overall a great way to learn and I think would have given some satisfaction to the OP's request for something as simple as a distress signal.

    TBH I can't even recall why they were removed.

    +1 for the unexpected, exploration, and for spontaneity :smile:
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