rattler2Member, Star Trek Online ModeratorPosts: 58,601Community Moderator
Maybe... but it could be affecting a certain range of cards that are not on the higher end. Hopefully Cryptic is gathering data on who's being affected and will come up with a fix. I mean a GTX 650 is midrange gaming. Not the best, but can comfortably run most games.
And while we're on the subject of graphics changes, there is currently a bug on Tribble that causes textures on some plants and hair to be rendered incorrectly if both screen-space ambient occlusion (SSAO) and depth of field (DoF) are turned off. (Turning off post-processing will also do it.) To see this bug, turn off both SSAO and DoF, visit Earth Spacedock or Starfleet Academy, and look at the plants and talk to the NPCs. The bug makes it look as though someone colored in the transparent parts of the textures.
Currently, on Tribble, the textures on some plants and hair are rendered incorrectly if both screen-space ambient occlusion (SSAO) and depth of field (DoF) are turned off. (Turning off post-processing will also do it.) To see this bug, turn off both SSAO and DoF, visit Earth Spacedock or Starfleet Academy, and look at the plants and talk to the NPCs. The bug makes it look as though someone colored in the transparent parts of the textures.
Currently, on Tribble, the textures on some plants and hair are rendered incorrectly if both screen-space ambient occlusion (SSAO) and depth of field (DoF) are turned off. (Turning off post-processing will also do it.) To see this bug, turn off both SSAO and DoF, visit Earth Spacedock or Starfleet Academy, and look at the plants and talk to the NPCs. The bug makes it look as though someone colored in the transparent parts of the textures.
And because of the changes made to "Bloom quality", everything is darker now for people not running Lighting 2.0.
The new "On" bloom quality setting is much improved: it's much brighter than before. The bad news is that you guys still have graphics bugs. Let's start with the new one.
Invisible characters in the tailor
Player characters and bridge officers are invisible in the tailor if you have "Postprocessing" turned on. See the link below.
Currently, on Tribble, the textures on some plants and hair are rendered incorrectly if both screen-space ambient occlusion (SSAO) and depth of field (DoF) are turned off. (Turning off post-processing will also do it.) To see this bug, turn off both SSAO and DoF, visit Earth Spacedock or Starfleet Academy, and look at the plants and talk to the NPCs. The bug makes it look as though someone colored in the transparent parts of the textures.
Plant and hair textures are still messed up if you turn off both SSAO and DoF or both SSAO and "Postprocessing". The bug is no longer as severe if you turn off only "Postprocessing", but the hair of the Cardassian tailor on ESD is still not quite right.
The bottles at the bar at Starfleet Academy keep flickering. I tried to fix the issue by changing various graphics settings:
World detail distance
Terrain detail distance
Character detail distance
World texture detail
Character texture detail
Postprocessing
Screen-space ambient occlusion
Cinematic focus (depth of field)
Antialiasing
Reflection quality
Lighting 2.0
Shadows
Max lights per object
Max shadowed lights
Nothing I changed seem to fix it.
The bottles are still flickering, but I have some new information. It appears that this may be an asset bug as well as a graphics bug. On Holodeck, some of the bottles are clear and empty. On Tribble, these bottles have been filled with a red liquid. It's this red part that's flickering.
And not many players know this, because they're so focused on the balance changes, but there are a bunch of graphics changes on Tribble that weren't reported in the patch notes. They are still tweaking the graphics, and the changes have been accompanied by bugs, the major one being invisible characters in the tailor. Most players haven't noticed yet, but they certainly will if it goes live.
The new "On" bloom quality setting is much improved: it's much brighter than before. The bad news is that you guys still have graphics bugs. Let's start with the new one.
Invisible characters in the tailor
Player characters and bridge officers are invisible in the tailor if you have "Postprocessing" turned on. See the link below.
Currently, on Tribble, the textures on some plants and hair are rendered incorrectly if both screen-space ambient occlusion (SSAO) and depth of field (DoF) are turned off. (Turning off post-processing will also do it.) To see this bug, turn off both SSAO and DoF, visit Earth Spacedock or Starfleet Academy, and look at the plants and talk to the NPCs. The bug makes it look as though someone colored in the transparent parts of the textures.
Plant and hair textures are still messed up if you turn off both SSAO and DoF or both SSAO and "Postprocessing". The bug is no longer as severe if you turn off only "Postprocessing", but the hair of the Cardassian tailor on ESD is still not quite right.
The bottles at the bar at Starfleet Academy keep flickering. I tried to fix the issue by changing various graphics settings:
World detail distance
Terrain detail distance
Character detail distance
World texture detail
Character texture detail
Postprocessing
Screen-space ambient occlusion
Cinematic focus (depth of field)
Antialiasing
Reflection quality
Lighting 2.0
Shadows
Max lights per object
Max shadowed lights
Nothing I changed seem to fix it.
The bottles are still flickering, but I have some new information. It appears that this may be an asset bug as well as a graphics bug. On Holodeck, some of the bottles are clear and empty. On Tribble, these bottles have been filled with a red liquid. It's this red part that's flickering.
EDIT: And it appears that links to quotes are broken. To get it to work, I had to manually change
[quote="frtoaster;c-13194155"]
to
[quote="frtoaster;13194155"]
EDIT: Some text to get past the post-eating spam filter.
Tacofangs says that the graphics team is aware of the problem and a fix has already been checked in, but we likely won't see it until the "next regular patch".
I've edited my reply to ask Tacofangs for clarification, since those of us not running Lighting 2.0 had to deal with at a different graphics bug for a month and a half, even though a fix was already on Tribble.
Waiting for a programmer ...
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rattler2Member, Star Trek Online ModeratorPosts: 58,601Community Moderator
Moved to more appropriate forum category. No bug-reports in the General discussion folks. Thank you.
[10:20] Your Lunge deals 4798 (2580) Physical Damage(Critical) to Tosk of Borg.
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FWIW, after yesterday's patch, I am still suffering from these same problems being discussed here.
Correct. The last patch did not fix the bug. Either they accidentally left the fix out of the last patch, or they purposely withheld it in order to work on cases that they missed the first time around.
FWIW, after yesterday's patch, I am still suffering from these same problems being discussed here.
Correct. The last patch did not fix the bug. Either they accidentally left the fix out of the last patch, or they purposely withheld it in order to work on cases that they missed the first time around.
FTR- The reflections since the patch are insanely too much, and I was forced to pull the video down as low as it would go to get rid of it, and the bad haircut remained. Guess they had to nerf my toons wardrobe build too.
Yeah, that's specular lighting. And it's way overdone in many areas (ever been to New Romulus Command? The stone stair steps are like frikkin' mirrors). And should only be applied minimally on human skin.
LOL. I can't believe they actually fixed the stairs! What I *really* can't believe, though, is that they actually seem to have listened.
Comments
March 21: https://www.reddit.com/r/sto/comments/60kkxl/pc_alarming_gfx_ingame_control_settings/df7oz48/
March 21: http://forum.arcgames.com/startrekonline/discussion/comment/13183939/#Comment_13183939
March 30: http://forum.arcgames.com/startrekonline/discussion/comment/13189793/#Comment_13189793
April 7: http://forum.arcgames.com/startrekonline/discussion/comment/13194155/#Comment_13194155
April 11: https://www.reddit.com/r/sto/comments/64pfba/a_year_later_this_bug_isnt_fixed/dg4q1vi/
April 13: http://forum.arcgames.com/startrekonline/discussion/comment/13197054/#Comment_13197054
EDIT: Some text to get past the post-eating spam filter.
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https://www.reddit.com/r/sto/comments/67q2wh/bizarre_texturing_glitches_at_starfleet_academy/dgsmzri/
I've edited my reply to ask Tacofangs for clarification, since those of us not running Lighting 2.0 had to deal with at a different graphics bug for a month and a half, even though a fix was already on Tribble.
That all depends on if you can make your bug report look like this impacts PvP in some way. Then it will get fixed next patch.
My Ship Builds: USS Conqueror, HMS Victorious, HMS Concord, ISS Queen Elizabeth, Black Widow III
Click here to view my DeviantArt.
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"bIghojchugh DaneH, Dumev pagh. bIghojqangbe'chugh, DuQaHlaH pagh."
"Learn lots. Don't judge. Laugh for no reason. Be nice. Seek happiness." ~Day[9]
"Your fun isn't wrong." ~LaughingTrendy
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Would have put it there... if I could find it.
Correct. The last patch did not fix the bug. Either they accidentally left the fix out of the last patch, or they purposely withheld it in order to work on cases that they missed the first time around.
https://www.reddit.com/r/sto/comments/67q2wh/bizarre_texturing_glitches_at_starfleet_academy/dgt5av8/
https://www.reddit.com/r/sto/comments/67q2wh/bizarre_texturing_glitches_at_starfleet_academy/dgutww1/
I am crossing my fingers hoping that tomorrow's patch might be "the one"...
LOL. I can't believe they actually fixed the stairs! What I *really* can't believe, though, is that they actually seem to have listened.
https://www.reddit.com/r/sto/comments/6cqg1z/tacos_guide_to_environment_bugs/dhxskth/?context=3