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PVP Reputation

huijianhuijian Member Posts: 108 Arc User
PVP reputation system with new queue maps, perhaps team objectives, a fun rep system with pvp oriented gear or consumables; good idea? yay? nay?
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PVP Reputation 115 votes

yay
30% 35 votes
nay
61% 71 votes
hay
7% 9 votes
«13456

Comments

  • oldschooldorkoldschooldork Member Posts: 426 Arc User
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    I don't care what the header says, I am not now, nor have I ever been, nor will I ever be, an "ARC user".
  • evilmark444evilmark444 Member Posts: 6,951 Arc User
    Only if it doesn't take away from dev time for new PvE content ... so nay
    Lifetime Subscriber since Beta
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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,664 Community Moderator
    The one problem I see with it is that it would be dependent on people's willingness to PvP, meaning at least 2 teams, one from each faction, in order to progress. And unlike the PvE reps, would basically be locked behind a wall that is built by players, IE gear and skill. As it stands, PvP is unbalanced and unfavorable for the majority of players because of a number of factors.
    • General lack of interest
    • Previously mentioned imbalance
    • average player getting nuked by the hardcore player before they can even react

    In theory it MIGHT generate some interest, but the bottom line is that it would be like Call of Duty, with no way to actually match players against others of equivalent skill and gear, so we would have PvP Rookies going up against Veterans. And there are builds out there capable of nuking everything short of a Zombie Cruiser in a single pass.

    Until they can address the inherent issues with PvP as it stands, I don't see a rep track as viable.
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    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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  • huijianhuijian Member Posts: 108 Arc User
    your all right, time to lower the bar, perhaps a superfun new minigame is more reasonable expectation.
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  • starkaosstarkaos Member Posts: 11,556 Arc User
    STO has such a lousy reputation when it comes to PvP that a PvP Reputation is not going to help. It would require a dedicated PvP Dev team and intense marketing for a PvP Reputation to work. It is far more likely to have a Lockbox Reputation.
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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    PvP rep would be cool.

    The lack of rewards is the major downside for me in PvP. Such a rep could change that a bit and also introduce some dedicated PvP gear which, as must haves, could function as nullifier for all the thousand and one abilities in game PvPer judge broken and unfair.
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    teamwork to reach a goal is awesome and highly appreciated
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  • ashstorm1ashstorm1 Member Posts: 679 Arc User
    edited March 2017
    If I cared about PvP, I would play some other game than STO.

    ^ This. And also the fact that i couldn't care less about PvP in general anyway.
  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    edited March 2017
    Get the balance pass out first and see the state of the game. If the spacebar heros are gone then I'm all for it.
    There's enough boring PvE content to keep the ISA crew happy for another 5 years. The last thing we need is another queue that will be ditched in a couple of months when people come up with a mindless way to do it.

    Before DR PvP rarely got boring. It was always exciting for those that bothered to do some research into how to build ships and fight something other than a group office DPS sponges.

    A well geared PvP rep to tear down the learning wall (curve isn't a strong enough word, but then some research was all you needed before DR) and some content other than arena and a small C&H map would probably bring back a great number of players and revive the community.

    P.S. Bring the kilngons back and not the KDF kittens we have now story-wise.
  • hanover2hanover2 Member Posts: 1,053 Arc User
    Locking any sort of in-game content behind a PvP wall is a hard 'NO' from me.
  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    By that logic @hanover2, locking any in-game content behind a payment wall is a "NO".
    Besides, all current equipment is for PvE predominantly but it's also used by PvE's deranged cousin PvP.
    Specific equipment designed solely to overcome the powercreep and the learning curve of PvP to ease players into it would be beneficial.

    PvE has had 8 years of attention, dedicated content, equipment and attention by the Devs. Stop complaining and let PvP get something for once because it's been needing it for 8 years.
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  • hanover2hanover2 Member Posts: 1,053 Arc User
    By that logic @hanover2, locking any in-game content behind a payment wall is a "NO".

    Not true. You are attributing the wrong "logic." You can grind up dills to exchange for zen and buy in-game content. My objection is to granting human players the ability to exclude each other from gear and/or content of any kind. Even if the PvP rep marks are awarded as participation trophies where you get some whether you win or lose, there is far too much potential for abusive players to make it such a miserable experience for others as to effectively lock them out of it.

  • asuran14asuran14 Member Posts: 2,335 Arc User
    In star trek lore we have seen where the crew, or even members of the different factions allied with one of two/three factions taking part in a war of some kind. So this might work here that the pvp rep is linked to two/three mini-factions that are at war, or just in conflict seeking aid in their conflict from other groups bringing the players to choose which side they like better.

    An example of this could be of a large world that had once been home to several races, but thru acts of war, as well as pollution the groups had to evacuate off world to several large moon that orbit the world. Even after the the evacuation these groups kept fighting, but now they are seeking aid from other forces to help resettle their world as the damage done in the past begin to fade, or they have began to develop ways of fixing what they had done in the past. The conflict could be done in that all of the groups want to fix the world, but each wants complete ownership worrying the others might ruin the world again.

  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    wargames are the only story tie-in needed; allies shoot each other all the time​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited March 2017
    To get people to jump aboard and stick with PVP, PVP itself has to be within reason. It used to be. Not anymore it's totally unbalanced. Balance in any game is a Holy Grail possibly unattainable in an MMO but it's something that should be pursued. The problem in STO is that Balance was thrown under the bus to sell for Power Creep. There is always going to be the learning curve of going from PVE->PVP. The pace is different, your opponent actually tries to kill you with all ingame possible means. But with the rampant, unchecked power creep of the last several years that killed off PVP is still there and will be discouraging newer players to try and stick with it. The power creep right now to a former PVPer like me is a big deal. I thought things were getting out of hand already by the time Dyson Rep came out, much less the Post-Delta Rising / T6 world we are in right now.

    Regarding a PVP Reputation, I want rewards for PVP but a Reputation System is another wall of entry. It's already a problem we got Tier 6, Tier 6 Lockbox, Tier 6 Lobi, Epic Gold Plated Ships, etc that some have, but now a PVP Reputation System is another wall to stomp new PVPers with.
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  • ashstorm1ashstorm1 Member Posts: 679 Arc User
    edited March 2017
    By that logic @hanover2, locking any in-game content behind a payment wall is a "NO".
    Besides, all current equipment is for PvE predominantly but it's also used by PvE's deranged cousin PvP.
    Specific equipment designed solely to overcome the powercreep and the learning curve of PvP to ease players into it would be beneficial.

    PvE has had 8 years of attention, dedicated content, equipment and attention by the Devs. Stop complaining and let PvP get something for once because it's been needing it for 8 years.

    I hope they make it something optional in that case, because many players do not want anything to do with PvP. If the confirmed PvPers want to bother with it, then good for them, and i wish them all the fun in the quadrant.

    But mandatory PvP to progress in the storyline, or whatever essential aspect of the game, is a total NO. Many of us find no amusement in PvP, and are actually bothered by the level of pestilence/trolling that can occasionally arise between certain PvPers. Hence why PvP should not be forced onto anyone, at any rate.
    hanover2 wrote: »
    By that logic @hanover2, locking any in-game content behind a payment wall is a "NO".

    Not true. You are attributing the wrong "logic." You can grind up dills to exchange for zen and buy in-game content. My objection is to granting human players the ability to exclude each other from gear and/or content of any kind. Even if the PvP rep marks are awarded as participation trophies where you get some whether you win or lose, there is far too much potential for abusive players to make it such a miserable experience for others as to effectively lock them out of it.

    Agreed.
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  • huijianhuijian Member Posts: 108 Arc User
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  • risian4risian4 Member Posts: 3,711 Arc User
    The only PvP I used to do was with fleet mates. I don't really care about its game-wide 'performance' or state so to say.

    It could be fun to have something like a PvP reputation for a change, but I would be fine with not having it too.
  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    @hanover2 and @ashstorm1 I think there's been a misunderstanding. PvP maps and content isn't locked out now and wouldn't be in the future, neither would rep gear, just like PvE isn't locked out. Players have a choice of wether they want to do the content and grind for the gear or not. The same way that I have a choice of wether to do a particular queue and grind a rep or not.

    The fear of veteran PvPers coming in and ruining the day is getting old now. There's a handful left. If players want to try it out without veteran players who know all the tricks of the trade and would happily share their knowledge and experience getting involved, is to avoid PvPing in the odd weekend the 10 or so veterans decide to get together.

    If half the PvE community were to roll into Ker'rat, or joined the PvP queues for a month, it'd outnumber the PvP community by 100-150:1. And there would be no one to fight in Ker'rat because theres hardly any Klingon PvPers left.
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  • hanover2hanover2 Member Posts: 1,053 Arc User
    @hanover2 and @ashstorm1 I think there's been a misunderstanding. PvP maps and content isn't locked out now and wouldn't be in the future, neither would rep gear, just like PvE isn't locked out.

    The idea of a PvP rep suggests that you earn the rep marks by competing in PvP missions, and by extension that other players might somehow interfere with your ability to do so, or make it so unenjoyable that you do not bother.
    The fear of veteran PvPers coming in and ruining the day is getting old now.

    Not so much a "fear" as a limit to how much aggravation people will tolerate to feed yet another reputation. And whether or not it is "old" does not speak to whether it is valid.

  • rimmarierimmarie Member Posts: 418 Arc User
    Not so much an individual Reputation mark thing, but rather a Fleet-based Reputation system would be better.

    Lore-wise, make it a 'training exercise' like a war game (since we are allies now) So it doesn't matter what faction you are sided with.
    They could have it run by the Zakdorn. And like in the TNG Episode Peak Performance , The Alliance felt the need to 'hone their tactical skills' after the losses suffered during the Iconian War.

    Participation would be the only thing required to gain Reputation. Win or lose your will Fleet gain marks (but you get more for winning against a Higher-ranked Fleet). You never lose marks.

    There should be a Ranking board in the social Hubs.
    Marks determine Ranking, and at the end of a quarter, The Fleet with the highest total get some sorta of reward (like a scaling title like Wargames victor, then 2-time Wargames Victor..etc) and something in their starbase like a hanging banner

    The Marks are then reset.

    This wouldn't be about getting l33t gear, it would be about prestige (and e-peen i guess)

    Of course this would need some fine-tuning to prevent exploiting. (like Armada members fighting each other and letting each other win and what-not)

    Individual Wins count, but Team wins obviously are worth more. (esp. if they are all in the same Fleet)
    Those not in a Fleet can participate too, they can ally themselves to a Fleet. (but they must stay allied with that Fleet throughout the cycle)

    Gear-wise, I would say they should add PVP weapons of each energy type. No modifiers. Sorta like in the episode mentioned above. Simulated damage.
    but the re-balancing might make this unnecessary.

    I was thinking about this when I was watching TNG and saw the above mentioned episode. I was also thinking how annoying Pulaski was. (no offense to Diana Muldaur, she is a great actress.)

    yah know..just a thought
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